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l_english :
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peasantrepublic_government:0 "Peasant Republic"
peasantrepublic_government_with_icon : "@government_type_peasantrepublic! $peasantrepublic_government$"
peasantrepublic_government_adjective:0 "Peasant Republic"
peasantrepublic_government_realm:0 "Peasant Republic"
peasantrepublic_government_desc:0 "\n$game_concept_peasantrepublic_government_desc$"
game_concept_peasantrepublic_government:0 "Peasant Republic"
game_concept_peasantrepublic_government_desc:0 "A $Peasant Republic$ is a region of land which does not accept the rule of the nobility and the farmers of the land vote for their representatives to lead."
game_concept_farmstead:0 "Farm Estate"
game_concept_farmstead_desc:0 "A small landholding where a farmer tends his lands."
peasantrepublic_government_obligations:1 "Peasant Republic [obligations|E]"
peasantrepublic_vassal : "Peasant Republic"
peasantrepublic_vassal_desc : "$game_concept_peasantrepublic_government_desc$"
farmstead_main_01_domicile_building : "Farmstead"
farmstead_main_02_domicile_building : "Farmstead"
farmstead_main_03_domicile_building : "Farmstead"
farmstead_main_04_domicile_building : "Farmstead"
farmstead_main_05_domicile_building : "Farmstead"
peasantrepublic_icon_concept : "[peasantrepublic_i|E]"
game_concept_peasantrepublic_i : "@government_type_peasantrepublic!"
game_concept_farmstead_i : "@government_type_peasantrepublic!"
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barony_peasantrepublic : "City"
baron_peasantrepublic_male : "Magistrate"
baron_peasantrepublic_female : "Magistrate"
county_peasantrepublic : "Judicate"
count_peasantrepublic_male : "Judge"
count_peasantrepublic_female : "Judge"
duchy_peasantrepublic : "Peasant Republic"
duke_peasantrepublic_male : "Grand Judge"
duke_peasantrepublic_female : "Grand Judge"
kingdom_peasantrepublic : "Grand Peasant Republic"
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king_peasantrepublic_male : "High Judge"
king_peasantrepublic_female : "High Judge"
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empire_peasantrepublic : "Idyllic Peasant Republic"
emperor_peasantrepublic_male : "Supreme Judge"
emperor_peasantrepublic_female : "Supreme Judge"
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c_nf_colbrugha:0 "Farmstead of the $dynn_colbrugha$'s"
c_nf_colbrugha_adj:0 "Farmer"
c_nf_colbrugha_article:0 "The "
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government_locked_to_elective:0 "Government is locked to Elective"
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government_is_prepublic:0 "Has access to a [farmstead_i|E][farmstead|E]"
farmstead_domicile_title : "Farmstead"
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farmstead_type : "Farmstead"
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farmstead_type_tooltip : "[farmstead_i|E][farmstead|E]"
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farmstead_domicile_type : "Farmstead"
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farmstead_domicile_type_possessive : "Farm's"
farmstead_domicile_type_tooltip : "[farmstead_i|E][farmstead|E]"
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farmstead : "Farmstead"
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farmstead_BUILDINGS : "[farmstead_i|E][farmstead|E]"
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saxon_elective_succession_law:1 "Peasant Elective"
saxon_elective_succession_law_subname:0 "Farmer's Elective"
saxon_elective_succession_law_effects:1 "The [ruler|E] and all direct, adult [de_jure|E] vassals of one or two [ranks|E] below the [title|E] can nominate a [title_heir|E] from the most [powerful_vassal|E] amongst them and the ruler's [legitimate|E] children."
saxon_elective_candidates:0 "Children, Councillors, and Vassals"
saxon_elective_candidates_tooltip:1 "In order to be a valid Candidate under Farmer's Elective a character must be either a Child of the Current Ruler, a Councillor of said ruler or a vassal of said ruler."
saxon_elective_electors:0 "Representatives"
saxon_elective_electors_tooltip:0 "In order to be a valid Voter under Farmer's Elective a character must be the Current Ruler, a Councillor of said ruler or a vassal of said ruler."
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farmstead_CONCEPT : "[farmstead_i|E][farmstead|E]"
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domicile_farmstead : "Farmstead of the [scoped_farmer.GetHouse.GetNameNoTooltip]'s"
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culture_parameter_use_farmer_republics : "This Culture uses [peasantrepublic_i|E][peasantrepublic_government|E]s instead of Republics"
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tradition_farmer_republics_name:0 "Peasant Freedom"
tradition_farmer_republics_desc:0 "This culture has refused the return of feudalism and its farmers wont be subjegated by the noble."