N3OW/events/global_religion_events.txt

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2025-12-16 13:42:24 +00:00
namespace = global_religion
#When a pagan (ai) domain is ready to feudalize, a reformed neighbor they're on good terms with should attempt to convert them, or they should have a chance to spontaneously convert
#########################################################################
# Pagan reformed by neighbor or spontaneously #
# by Linnéa Thimrén #
# global_religion.0001-0009 #
#########################################################################
global_religion.0001 = {
hidden = yes
immediate = {
random_list = {
7 = {
trigger = {
any_neighboring_top_liege_realm_owner = {
faith = { NOT = { has_doctrine_parameter = unreformed } }
}
}
modifier = {
add = 1
any_neighboring_top_liege_realm_owner = {
faith = { NOT = { has_doctrine_parameter = unreformed } }
OR = {
government_has_flag = government_is_clan
government_has_flag = government_is_feudal
}
}
}
modifier = { #Give Muslim faiths a boost in Africa
add = 4
capital_province = {
geographical_region = world_africa
}
any_neighboring_top_liege_realm_owner = {
faith.religion = religion:islam_religion
faith = { NOT = { has_doctrine_parameter = unreformed } }
}
}
random_neighboring_top_liege_realm_owner = {
limit = {
faith = { NOT = { has_doctrine_parameter = unreformed } }
OR = {
government_has_flag = government_is_clan
government_has_flag = government_is_feudal
}
}
alternative_limit = {
faith = { NOT = { has_doctrine_parameter = unreformed } }
}
save_scope_as = actor #for the effect to work properly
}
}
5 = {
trigger = {
any_consort = {
faith = { NOT = { has_doctrine_parameter = unreformed } }
NOR = {
has_relation_potential_rival = root
has_relation_rival = root
}
}
}
random_consort = {
limit = {
faith = { NOT = { has_doctrine_parameter = unreformed } }
NOR = {
has_relation_potential_rival = root
has_relation_rival = root
}
}
save_scope_as = actor #for the effect to work properly
}
}
5 = {
trigger = {
any_relation = {
type = soulmate
faith = { NOT = { has_doctrine_parameter = unreformed } }
}
}
random_relation = {
type = soulmate
limit = {
faith = { NOT = { has_doctrine_parameter = unreformed } }
}
save_scope_as = actor #for the effect to work properly
}
}
2 = {
trigger = {
any_relation = {
type = friend
faith = { NOT = { has_doctrine_parameter = unreformed } }
}
}
modifier = {
add = 2
any_relation = {
type = friend
faith = { NOT = { has_doctrine_parameter = unreformed } }
has_relation_best_friend = root
}
}
random_relation = {
type = friend
limit = {
faith = { NOT = { has_doctrine_parameter = unreformed } }
has_relation_best_friend = root
}
alternative_limit = {
faith = { NOT = { has_doctrine_parameter = unreformed } }
}
save_scope_as = actor #for the effect to work properly
}
}
2 = {
trigger = {
any_relation = {
type = lover
faith = { NOT = { has_doctrine_parameter = unreformed } }
}
}
modifier = {
add = 2
any_relation = {
type = lover
faith = { NOT = { has_doctrine_parameter = unreformed } }
has_relation_best_friend = root
}
}
random_relation = {
type = lover
limit = {
faith = { NOT = { has_doctrine_parameter = unreformed } }
has_relation_best_friend = root
}
alternative_limit = {
faith = { NOT = { has_doctrine_parameter = unreformed } }
}
save_scope_as = actor #for the effect to work properly
}
}
2 = {
trigger = {
any_councillor = {
faith = { NOT = { has_doctrine_parameter = unreformed } }
}
}
modifier = {
add = 2
any_councillor = {
faith = { NOT = { has_doctrine_parameter = unreformed } }
has_relation_best_friend = root
}
}
random_councillor = {
limit = {
faith = { NOT = { has_doctrine_parameter = unreformed } }
has_relation_best_friend = root
}
alternative_limit = {
faith = { NOT = { has_doctrine_parameter = unreformed } }
}
save_scope_as = actor #for the effect to work properly
}
}
#Geographical regions to also push extra for
2 = {
trigger = { #Russia - orthodox
capital_province = {
geographical_region = ghw_region_russia
}
exists = faith:orthodox
faith:orthodox = {
exists = religious_head
}
}
faith:orthodox = {
religious_head = {
save_scope_as = actor #for the effect to work properly
}
}
}
2 = {
trigger = { #Scandinavia - catholic
capital_province = {
geographical_region = ghw_region_scandinavia
}
exists = faith:catholic
faith:catholic = {
exists = religious_head
}
}
faith:catholic = {
religious_head = {
save_scope_as = actor #for the effect to work properly
}
}
}
100 = {
modifier = { # A parallel system for africans lowers the need for this
add = 50
faith = {
has_doctrine = west_african_unreformed_faith_doctrine
}
}
modifier = { # Historically held out for a long time
add = 150
faith.religion = religion:baltic_religion
}
modifier = { # Less susceptible
add = 50
faith.religion = faith:finnish_pagan.religion
}
modifier = { # The mongols are (mostly) busy
add = 150
mpo_has_gok_mongol_empire_trigger = yes
}
modifier = {
add = -40
current_date >= 868.1.1
}
modifier = {
add = -15
current_date >= 900.1.1
}
modifier = {
add = -25
current_date >= 950.1.1
}
modifier = {
add = -10
current_date >= 1000.1.1
}
modifier = { #100 % that something happens if it can
add = -10
current_date >= 1100.1.1
}
}
}
if = {
limit = {
exists = scope:actor
}
save_scope_as = recipient #for the effect to work properly
every_vassal = {
limit = {
faith = root.faith
}
demand_conversion_interaction_effect = yes
if = { #If you converted to a neighboring faith your government and capital county also converts
limit = {
root = {
any_neighboring_top_liege_realm_owner = {
this = scope:recipient
}
}
NAND = { # The Steppes convert, but stay tribal
capital_province ?= { geographical_region = world_steppe }
}
}
if = {
limit = {
faith = { religion_tag = islam_religion }
}
change_government = clan_government
}
else = { change_government = feudal_government }
capital_county = {
set_county_faith = prev.faith
}
}
}
demand_conversion_interaction_effect = yes
if = { #If you converted to a neighboring faith your government and capital county also converts
limit = {
any_neighboring_top_liege_realm_owner = {
this = scope:recipient
}
NAND = { # The Steppes convert, but stay tribal
capital_province ?= { geographical_region = world_steppe }
}
}
if = {
limit = {
faith = { religion_tag = islam_religion }
}
change_government = clan_government
}
else = { change_government = feudal_government }
capital_county = {
set_county_faith = root.faith
}
}
}
}
}
# Events for expelled faith development to relocate
global_religion.1000 = {
type = character_event
title = global_religion.1000.t
desc = {
first_valid = {
triggered_desc = {
trigger = {
exists = scope:seeking_same_faith_counties
scope:target_faith_associated_county_faith != scope:target_faith
}
desc = global_religion.1000.desc_same_faith_counties_alt
}
triggered_desc = {
trigger = {
exists = scope:seeking_same_faith_counties
}
desc = global_religion.1000.desc_same_faith_counties
}
triggered_desc = {
trigger = {
scope:target_faith_associated_county_faith = scope:target_faith
}
desc = global_religion.1000.desc_any_counties_alt
}
desc = global_religion.1000.desc_any_counties
}
}
theme = faith
left_portrait = {
character = root
animation = wedding_priest
camera = camera_event_very_left
}
right_portrait = {
character = scope:local_character
animation = holding_staff
camera = camera_event_very_right_far
}
immediate = {
hidden_effect_new_object = {
scope:target_faith = {
var:associated_culture = {
save_scope_as = target_faith_associated_culture
}
var:associated_county = {
save_scope_as = target_faith_associated_county
faith = { save_scope_as = target_faith_associated_county_faith }
}
}
save_scope_value_as = {
name = initial_available_development
value = scope:target_faith.var:converted_development
}
# Save same-faith Counties if that's what we're looking for, they can be all over the place
if = {
limit = {
exists = scope:seeking_same_faith_counties
}
random_sub_realm_county = {
limit = {
faith = scope:target_faith
}
save_scope_as = initial_county_target
add_to_list = counties_to_move_in_to
set_variable = {
name = county_development_to_get
value = {
value = development_level
divide = 10
floor = yes
add = 1
max = scope:initial_available_development
min = 1
}
}
save_scope_value_as = {
name = remaining_converted_development
value = {
value = scope:initial_available_development
subtract = var:county_development_to_get
}
}
}
while = {
count = {
add = root.primary_title.tier
if = {
limit = {
root.primary_title.tier <= tier_duchy
}
add = -1
min = 1
}
}
limit = {
scope:remaining_converted_development > 0
}
random_sub_realm_county = {
limit = {
faith = scope:target_faith
NOT = {
is_in_list = counties_to_move_in_to
}
}
add_to_list = counties_to_move_in_to
set_variable = {
name = county_development_to_get
value = {
value = development_level
divide = 10
floor = yes
add = 1
max = scope:remaining_converted_development
min = 1
}
}
save_scope_value_as = {
name = remaining_converted_development
value = {
value = scope:remaining_converted_development
subtract = var:county_development_to_get
}
}
}
}
}
# Otherwise save a cluster of connected same-faith Counties
else = {
random_sub_realm_county = {
limit = {
faith = root.faith
NOT = {
is_target_in_variable_list = {
name = faiths_converted_in_the_county
target = scope:target_faith
}
}
trigger_if = {
limit = {
root = {
is_ai = yes
}
}
holder = {
is_ai = yes
}
}
}
weight = {
base = 1
modifier = {
add = 25
NOT = {
any_neighboring_county = {
OR = {
this = root.capital_county
any_neighboring_county = {
this = root.capital_county
}
}
}
}
}
}
save_scope_as = initial_county_target
add_to_list = counties_to_move_in_to
set_variable = {
name = county_development_to_get
value = {
value = development_level
divide = 10
floor = yes
add = 1
max = scope:initial_available_development
min = 1
}
}
save_scope_value_as = {
name = remaining_converted_development
value = {
value = scope:initial_available_development
subtract = var:county_development_to_get
}
}
}
while = {
count = root.primary_title.tier
limit = {
scope:remaining_converted_development > 0
}
random_sub_realm_county = {
limit = {
faith = root.faith
NOT = {
is_target_in_variable_list = {
name = faiths_converted_in_the_county
target = scope:target_faith
}
}
trigger_if = {
limit = {
root = {
is_ai = yes
}
}
holder = {
is_ai = yes
}
}
any_neighboring_county = {
is_in_list = counties_to_move_in_to
}
NOT = {
is_in_list = counties_to_move_in_to
}
}
weight = {
base = 1
modifier = {
add = 25
NOT = {
any_neighboring_county = {
OR = {
this = root.capital_county
any_neighboring_county = {
this = root.capital_county
}
}
}
}
}
modifier = {
add = 0
add = {
every_neighboring_county = {
limit = {
is_in_list = counties_to_move_in_to
}
add = 10
}
}
}
}
add_to_list = counties_to_move_in_to
set_variable = {
name = county_development_to_get
value = {
value = development_level
divide = 10
floor = yes
add = 1
max = scope:remaining_converted_development
min = 1
}
}
save_scope_value_as = {
name = remaining_converted_development
value = {
value = scope:remaining_converted_development
subtract = var:county_development_to_get
}
}
}
}
}
create_character = {
template = pool_repopulate_learning
faith = scope:target_faith
culture = scope:target_faith_associated_culture
location = root.capital_province
gender_female_chance = {
if = {
limit = { scope:target_faith = { has_doctrine = doctrine_gender_male_dominated } }
add = 0
}
else_if = {
limit = { scope:target_faith = { has_doctrine = doctrine_gender_female_dominated } }
add = 100
}
else = {
add = 50
}
}
save_scope_as = local_character
}
scope:local_character = {
add_trait = lifestyle_mystic
set_variable = {
name = loc_number
value = {
add = {
every_in_list = {
list = counties_to_move_in_to
add = var:county_development_to_get
}
}
multiply = 1000
}
}
if = { # Error suppression
limit = {
var:loc_number = var:loc_number
}
}
}
}
}
option = {
name = global_religion.1000.serenity_aspect
reason = serenity_aspect
trigger = {
house ?= { has_house_power_parameter = aspect_of_serenity }
}
add_courtier = scope:local_character
capital_county = {
if = {
limit = {
faith != scope:target_faith
}
faith = {
if = {
limit = {
OR = {
NOT = { has_variable = associated_county }
AND = {
has_variable = converted_development
var:converted_development <= 0
}
}
}
set_variable = {
name = associated_county
value = scope:county
}
}
if = {
limit = {
OR = {
NOT = { has_variable = associated_culture }
AND = {
has_variable = converted_development
var:converted_development <= 0
}
}
}
set_variable = {
name = associated_culture
value = scope:county.culture
}
}
if = {
limit = {
NOT = { has_variable = converted_development }
}
set_variable = {
name = converted_development
value = {
every_in_list = {
list = counties_to_move_in_to
add = {
add = var:county_development_to_get
divide = 2
min = 1
}
}
}
}
}
else = {
change_variable = {
name = converted_development
add = {
every_in_list = {
list = counties_to_move_in_to
add = {
add = var:county_development_to_get
divide = 2
min = 1
}
}
}
}
}
}
}
if = {
limit = {
root.faith != scope:target_faith
faith != scope:target_faith
}
set_county_faith = scope:target_faith
}
change_development_level = {
value = {
every_in_list = {
list = counties_to_move_in_to
add = {
add = var:county_development_to_get
divide = 2
min = 1
}
}
}
}
change_county_control = {
value = {
every_in_list = {
list = counties_to_move_in_to
add = {
add = var:county_development_to_get
divide = 2
min = 1
}
}
}
multiply = -5
}
}
if = {
limit = {
culture != scope:target_faith_associated_culture
}
culture = {
change_cultural_acceptance = {
target = scope:target_faith_associated_culture
value = {
value = scope:initial_available_development
subtract = scope:remaining_converted_development
}
desc = cultural_acceptance_gain_event
}
}
}
scope:target_faith = {
change_variable = {
name = converted_development
subtract = {
every_in_list = {
list = counties_to_move_in_to
add = var:county_development_to_get
divide = 3
min = 1
}
}
}
}
if = {
limit = {
is_ai = no
}
add_achievement_global_variable_effect = {
VARIABLE = achieved_ep4_20_promised_land_achievement
VALUE = yes
}
}
ai_chance = {
base = 100
}
}
option = {
name = global_religion.1000.violent
trigger = {
NOT = { exists = scope:from_decision }
NOT = { house = { has_house_power_parameter = aspect_of_serenity } }
OR = {
has_trait = callous
has_trait = sadistic
has_trait = greedy
has_trait = arbitrary
}
}
trait = callous
trait = sadistic
trait = greedy
trait = arbitrary
add_gold = {
value = {
value = scope:initial_available_development
multiply = 15
}
}
if = {
limit = {
culture != scope:target_faith_associated_culture
}
culture = {
change_cultural_acceptance = {
target = scope:target_faith_associated_culture
value = {
value = scope:initial_available_development
subtract = scope:remaining_converted_development
multiply = -0.5
}
desc = cultural_acceptance_gain_event
}
}
}
scope:target_faith = {
change_variable = {
name = converted_development
subtract = 1
}
}
stress_impact = {
generous = massive_stress_impact_gain
compassionate = massive_stress_impact_gain
humble = medium_stress_impact_gain
just = minor_stress_impact_gain
}
ai_chance = {
base = 25
modifier = {
OR = {
has_trait = generous
has_trait = compassionate
has_trait = humble
has_trait = just
}
factor = 0
}
}
}
option = {
name = global_religion.1000.special
add_internal_flag = dangerous
trigger = {
faith != scope:target_faith
faith.religious_head != root
}
show_as_tooltip = {
set_character_faith_with_conversion = scope:target_faith
}
add_courtier = scope:local_character
if = {
limit = {
OR = {
faith = { has_doctrine_parameter = unreformed }
government_has_flag = government_is_nomadic
}
}
add_piety = major_piety_gain
}
else_if = {
limit = {
faith = { has_doctrine = doctrine_pluralism_pluralistic }
scope:target_faith = { has_doctrine = doctrine_pluralism_pluralistic }
}
add_piety = minor_piety_gain
}
else = {
add_piety_level = -2
}
hidden_effect = {
set_character_faith_with_conversion = scope:target_faith
}
if = {
limit = {
government_has_flag = government_is_nomadic
}
domicile ?= {
change_herd = {
value = 0
every_in_list = {
list = counties_to_move_in_to
add = var:county_development_to_get
}
multiply = 250
}
if = {
limit = {
domicile_faith != scope:target_faith
}
set_domicile_faith = scope:target_faith
}
}
every_held_title = {
limit = {
tier = tier_county
is_landless_type_title = no
faith = root.faith
}
set_county_faith = scope:target_faith
}
}
else = {
every_in_list = {
list = counties_to_move_in_to
change_development_level = var:county_development_to_get
set_county_faith = scope:target_faith
change_county_control = {
value = var:county_development_to_get
multiply = -5
}
}
}
if = {
limit = {
culture != scope:target_faith_associated_culture
}
culture = {
change_cultural_acceptance = {
target = scope:target_faith_associated_culture
value = {
value = scope:initial_available_development
subtract = scope:remaining_converted_development
}
desc = cultural_acceptance_gain_event
}
}
}
scope:target_faith = {
change_variable = {
name = converted_development
subtract = {
every_in_list = {
list = counties_to_move_in_to
add = var:county_development_to_get
}
}
}
}
stress_impact = {
zealous = massive_stress_impact_gain
}
if = {
limit = {
is_ai = no
}
add_achievement_global_variable_effect = {
VARIABLE = achieved_ep4_20_promised_land_achievement
VALUE = yes
}
}
ai_chance = {
base = 0
modifier = {
current_year >= 1000
faith = {
has_doctrine_parameter = unreformed
NOT = { religion_tag = baltic_religion }
}
add = 10
}
modifier = {
faith = { has_doctrine = doctrine_pluralism_pluralistic }
scope:target_faith = { has_doctrine = doctrine_pluralism_pluralistic }
OR = {
faith.religion = scope:target_faith.religion
AND = {
faith.religion = { is_in_family = rf_eastern }
scope:target_faith.religion = { is_in_family = rf_eastern }
}
AND = {
faith.religion = { is_in_family = rf_sinitic }
scope:target_faith.religion = { is_in_family = rf_sinitic }
}
}
add = 10
}
modifier = {
has_trait = zealous
factor = 0
}
modifier = {
has_trait = eccentric
add = 1
}
modifier = {
faith.religion = { is_in_family = rf_abrahamic }
NOT = {
scope:target_faith.religion = { is_in_family = rf_abrahamic }
}
factor = 0
}
modifier = {
faith = { has_doctrine = muhammad_succession_sunni_doctrine }
NOT = {
scope:target_faith = { has_doctrine = muhammad_succession_sunni_doctrine }
}
factor = 0
}
modifier = {
faith = { has_doctrine = muhammad_succession_shia_doctrine }
NOT = {
scope:target_faith = { has_doctrine = muhammad_succession_shia_doctrine }
}
factor = 0
}
modifier = {
faith = { has_doctrine = muhammad_succession_muhakkima_doctrine }
NOT = {
scope:target_faith = { has_doctrine = muhammad_succession_muhakkima_doctrine }
}
factor = 0
}
modifier = {
faith = { has_doctrine = muhammad_succession_zandaqa_doctrine }
NOT = {
scope:target_faith = { has_doctrine = muhammad_succession_zandaqa_doctrine }
}
factor = 0
}
modifier = {
exists = scope:from_decision
factor = 0
}
}
}
option = {
name = global_religion.1000.a
add_courtier = scope:local_character
if = {
limit = {
exists = scope:seeking_same_faith_counties
}
if = {
limit = {
government_has_flag = government_is_nomadic
}
domicile ?= {
change_herd = {
value = 0
every_in_list = {
list = counties_to_move_in_to
add = var:county_development_to_get
}
multiply = 250
}
}
}
else = {
every_in_list = {
list = counties_to_move_in_to
change_development_level = var:county_development_to_get
change_county_control = {
value = var:county_development_to_get
multiply = -5
}
}
}
}
else = {
if = {
limit = {
government_has_flag = government_is_nomadic
}
domicile ?= {
change_herd = {
value = 0
every_in_list = {
list = counties_to_move_in_to
add = var:county_development_to_get
}
multiply = 250
}
if = {
limit = {
domicile_faith != scope:target_faith
}
set_domicile_faith = scope:target_faith
}
}
every_held_title = {
limit = {
tier = tier_county
is_landless_type_title = no
faith = root.faith
}
set_county_faith = scope:target_faith
}
}
else = {
every_in_list = {
list = counties_to_move_in_to
change_development_level = {
value = var:county_development_to_get
if = {
limit = {
culture = {
has_cultural_parameter = development_gain_from_religious_exiles_is_doubled
}
}
multiply = 2
}
}
set_county_faith = scope:target_faith
change_county_control = {
value = var:county_development_to_get
multiply = -5
}
}
}
}
if = {
limit = {
culture != scope:target_faith_associated_culture
}
culture = {
change_cultural_acceptance = {
target = scope:target_faith_associated_culture
value = {
value = scope:initial_available_development
subtract = scope:remaining_converted_development
}
desc = cultural_acceptance_gain_event
}
}
}
scope:target_faith = {
change_variable = {
name = converted_development
subtract = {
every_in_list = {
list = counties_to_move_in_to
add = var:county_development_to_get
}
}
}
}
if = {
limit = {
is_ai = no
}
add_achievement_global_variable_effect = {
VARIABLE = achieved_ep4_20_promised_land_achievement
VALUE = yes
}
}
ai_chance = {
base = 0
modifier = {
faith = scope:target_faith
add = 5000
}
modifier = {
current_year >= 1000
faith = {
has_doctrine_parameter = unreformed
NOT = { religion_tag = baltic_religion }
}
add = 10
}
modifier = {
faith.religion = { is_in_family = rf_eastern }
scope:target_faith.religion = { is_in_family = rf_eastern }
add = 1000
}
modifier = {
faith.religion = { is_in_family = rf_sinitic }
scope:target_faith.religion = { is_in_family = rf_sinitic }
add = 1000
}
modifier = {
culture = { has_cultural_pillar = heritage_chinese }
scope:target_faith.religion = { is_in_family = rf_sinitic }
add = 1000
}
modifier = {
highest_held_title_tier >= tier_kingdom
OR = {
has_perk = open_minded_perk
has_trait = compassionate
has_trait = humble
}
is_open_to_inviting_other_faiths_trigger = yes
faith.religion = { is_in_family = rf_eastern }
scope:target_faith = { num_county_followers < 5 }
add = 1000
}
modifier = {
is_open_to_inviting_other_faiths_trigger = yes
scope:target_faith = { faith_is_open_minded_trigger = yes }
add = 10
}
modifier = {
faith.religion = { is_in_family = rf_abrahamic }
NOT = {
scope:target_faith.religion = { is_in_family = rf_abrahamic }
}
factor = 0
}
modifier = {
faith = { has_doctrine = muhammad_succession_sunni_doctrine }
NOT = {
scope:target_faith = { has_doctrine = muhammad_succession_sunni_doctrine }
}
factor = 0
}
modifier = {
faith = { has_doctrine = muhammad_succession_shia_doctrine }
NOT = {
scope:target_faith = { has_doctrine = muhammad_succession_shia_doctrine }
}
factor = 0
}
modifier = {
faith = { has_doctrine = muhammad_succession_muhakkima_doctrine }
NOT = {
scope:target_faith = { has_doctrine = muhammad_succession_muhakkima_doctrine }
}
factor = 0
}
modifier = {
faith = { has_doctrine = muhammad_succession_zandaqa_doctrine }
NOT = {
scope:target_faith = { has_doctrine = muhammad_succession_zandaqa_doctrine }
}
factor = 0
}
modifier = {
faith != scope:target_faith
any_sub_realm_county = {
count < {
value = {
every_in_list = {
list = counties_to_move_in_to
add = 2
}
}
}
faith = root.faith
}
factor = 0
}
modifier = {
has_trait = eccentric
add = 5
}
modifier = {
exists = scope:from_decision
add = 5
}
}
}
option = {
name = global_religion.1000.b
if = {
limit = {
exists = scope:from_decision
}
}
else = {
if = {
limit = {
faith != scope:target_faith
}
add_piety = {
value = {
value = scope:initial_available_development
subtract = scope:remaining_converted_development
multiply = 100
divide = 2
}
}
}
else = {
add_prestige = {
value = {
value = scope:initial_available_development
subtract = scope:remaining_converted_development
multiply = 100
divide = 2
}
}
}
}
ai_chance = {
base = 100
modifier = {
exists = scope:from_decision
factor = 0
}
}
}
after = {
every_in_list = {
list = counties_to_move_in_to
remove_variable = county_development_to_get
}
scope:local_character = {
silent_disappearance_ai_effect = yes
}
}
}