N3OW/common/game_rules/00_game_rules.txt

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2026-08-15 01:30:39 +02:00
difficulty = {
categories = {
difficulty ai
}
default = normal_difficulty
normal_difficulty = {
}
hard_difficulty = {
apply_modifier = ai:hard_difficulty
apply_modifier = player:hard_difficulty_player
}
very_hard_difficulty = {
apply_modifier = ai:very_hard_difficulty
apply_modifier = player:very_hard_difficulty_player
}
easy_difficulty = {
apply_modifier = player:easy_difficulty
flag = blocks_achievements
}
very_easy_difficulty = {
apply_modifier = player:very_easy_difficulty
flag = blocks_achievements
}
}
gender_equality = {
categories = {
game_modes
}
default = default_gender_equality
default_gender_equality = {
}
lenient_gender_equality = {
}
full_gender_equality = {
flag = blocks_achievements
}
inversed_gender_equality = {
}
}
end_date = {
categories = {
game_modes
}
default = 1453_end_date
1453_end_date = {
}
no_end_date_end_date = {
flag = no_end_date
}
}
historical_characters = {
categories = {
historicity
}
default = default_historical_characters
default_historical_characters = {
}
all_historical_characters = {
}
no_historical_characters = {
}
}
random_harm = {
categories = {
difficulty health
}
default = harm_dangerous
harm_dangerous = {}
harm_illusion_of_safety = {}
harm_safe = {}
harm_tragic = {}
harm_spiteful = {}
harm_tragically_spiteful = {}
}
random_harm_target = {
categories = {
difficulty health
}
default = harm_target_ai_only
harm_target_all = {}
harm_target_player_only = {}
harm_target_ai_only = {}
}
conquerors_frequency = {
categories = {
difficulty ai
}
default = default_conquerors_frequency
default_conquerors_frequency = {
}
no_conquerors_frequency = {
}
few_conquerors_frequency = {
}
very_few_conquerors_frequency = {
}
many_conquerors_frequency = {
}
strong_default_conquerors_frequency = {
}
strong_few_conquerors_frequency = {
}
strong_very_few_conquerors_frequency = {
}
strong_many_conquerors_frequency = {
}
}
conquerors_bonuses = {
categories = {
difficulty ai
}
default = default_conquerors_bonuses
default_conquerors_bonuses = {
}
no_conquerors_bonuses = {
}
extreme_conquerors_bonuses = {
}
random_conquerors_bonuses = {
}
reduced_random_conquerors_bonuses = {
}
}
conquerors_inheritance = {
categories = {
difficulty ai
}
default = primary_conquerors_inheritance
default_conquerors_inheritance = {
}
primary_conquerors_inheritance = {
}
no_conquerors_inheritance = {
}
}
black_death_occurrence = {
categories = {
difficulty health historicity
}
default = bd_occurrence_historical
bd_occurrence_historical = {}
bd_occurrence_organic = {}
bd_occurrence_random = {}
}
black_death_frequency = {
categories = {
difficulty health historicity
}
default = bd_frequency_once
bd_frequency_once = {}
bd_frequency_unlimited = {}
bd_frequency_never = { flag = blocks_achievements }
}
other_epidemic_frequency = {
categories = {
difficulty health
}
default = epidemic_frequency_normal
epidemic_frequency_normal = {}
epidemic_frequency_often = {}
epidemic_frequency_very_often = {}
epidemic_frequency_doomsday = {}
epidemic_frequency_rare = {}
epidemic_frequency_very_rare = {}
epidemic_frequency_disabled = {}
}
minor_disease_frequency = {
categories = {
difficulty health
}
default = default_minor_disease_frequency
default_minor_disease_frequency = {
}
fewer_minor_disease_frequency = {
flag = blocks_achievements
}
}
elderly_health = {
categories = {
difficulty health
}
default = default_elderly_health
default_elderly_health = {
}
infirm_only_elderly_health = {
}
off_elderly_health = {
flag = blocks_achievements
}
}
same_sex_relations = {
categories = {
game_modes
}
default = default_same_sex_relations
default_same_sex_relations = {
}
accepted_same_sex_relations = {
flag = blocks_achievements
}
}
same_sex_marriage = {
categories = {
game_modes
}
default = default_same_sex_marriage
default_same_sex_marriage = {
}
accepted_same_sex_marriage = {
flag = blocks_achievements
}
}
sexuality_distribution = {
categories = {
game_modes
}
default = sexuality_distribution_default
sexuality_distribution_default = { }
sexuality_distribution_equal = { }
sexuality_distribution_most_common_homosexuality = { }
sexuality_distribution_most_common_bisexuality = { }
sexuality_distribution_most_common_asexuality = { }
}
adoption = {
categories = {
game_modes
}
default = default_adoption
no_adoption = {
}
default_adoption = {
}
adoption_always_allowed = {
flag = blocks_achievements
}
}
matrilineal_marriages = {
categories = {
historicity
}
default = default_matrilineal_marriages
default_matrilineal_marriages = {
}
matrilineal_marriages_no_player_exception = {
}
matrilineal_marriages_always = {
}
matrilineal_marriages_female_and_equal = {
}
matrilineal_marriages_never = {
}
}
exclave_independence = {
categories = {
titles tweaks
}
default = ai_significant_exclave_independence
off_exclave_independence = {
}
ai_limited_exclave_independence = {
}
ai_significant_exclave_independence = {
}
ai_total_exclave_independence = {
}
limited_exclave_independence = {
}
significant_exclave_independence = {
}
total_exclave_independence = {
}
}
multiplayer_murder_schemes = {
categories = {
multiplayer
}
default = default_multiplayer_murder_schemes
default_multiplayer_murder_schemes = {
}
no_players_multiplayer_murder_schemes = {
}
no_player_families_multiplayer_murder_schemes = {
}
}
legend_spread_chance = {
categories = {
tweaks
}
default = legend_spread_chance_normal
legend_spread_chance_normal = {}
legend_spread_chance_high = {}
legend_spread_chance_very_high = {}
legend_spread_chance_low = {}
legend_spread_chance_very_low = {}
}
legend_cost = {
categories = {
tweaks
}
default = legend_cost_normal
legend_cost_normal = {}
legend_cost_high = {}
legend_cost_very_high = {}
legend_cost_low = {}
legend_cost_very_low = {}
}
historical_legends = {
categories = {
historicity
}
default = historical_legends_dynamic
historical_legends_dynamic = {}
historical_legends_only = {}
}
#name_of_byzantium = {
#
# categories = {
# historicity
# }
#
# default = default_name_of_byzantium
#
# default_name_of_byzantium = {
#
# }
#
# eastern_rome_name_of_byzantium = {
#
# }
#
# roman_empire_name_of_byzantium = {
#
# }
#
# romania_name_of_byzantium = {
#
# }
#
# empire_of_the_greeks_name_of_byzantium = {
#
# }
#
# rhomaion_name_of_byzantium = {
#
# }
#
# unholy_roman_empire_name_of_byzantium = {
#
# }
#}
realm_stability = {
categories = {
difficulty tweaks ai
}
default = default_realm_stability
lesser_realm_stability_ai_only = {
}
lesser_realm_stability = {
}
lesser_realm_stability_regular_factions_ai_only = {
}
lesser_realm_stability_regular_factions = {
}
default_realm_stability = {
}
higher_realm_stability_ai_only = {
}
extreme_realm_stability_ai_only = {
}
higher_realm_stability = {
}
extreme_realm_stability = {
}
higher_realm_stability_regular_factions_ai_only = {
}
extreme_realm_stability_regular_factions_ai_only = {
}
higher_realm_stability_regular_factions = {
}
extreme_realm_stability_regular_factions = {
}
}
hybrid_culture_ai_frequency = {
categories = {
ai culture
}
default = default_hybrid_culture_ai_frequency
#dlc = "The Royal Court"
default_hybrid_culture_ai_frequency = {
}
less_common_hybrid_culture_ai_frequency = {
}
none_hybrid_culture_ai_frequency = {
}
}
hybrid_culture_ai_restrictions = {
categories = {
ai historicity culture
}
default = default_hybrid_culture_ai_restrictions
#dlc = "The Royal Court"
default_hybrid_culture_ai_restrictions = {
}
relaxed_hybrid_culture_ai_restrictions = {
}
very_relaxed_hybrid_culture_ai_restrictions = {
}
}
divergent_culture_ai_frequency = {
categories = {
ai culture
}
default = default_divergent_culture_ai_frequency
#dlc = "The Royal Court"
default_divergent_culture_ai_frequency = {
}
less_common_divergent_culture_ai_frequency = {
}
none_divergent_culture_ai_frequency = {
}
relaxed_divergent_culture_ai_frequency = {
}
}
hybrid_and_divergence_cooldowns = {
categories = {
tweaks culture
}
default = default_hybrid_and_divergence_cooldowns
#dlc = "The Royal Court"
default_hybrid_and_divergence_cooldowns = {
}
slower_hybrid_and_divergence_cooldowns = {
}
no_hybrid_and_divergence_cooldowns = {
flag = blocks_achievements
}
faster_hybrid_and_divergence_cooldowns = {
}
}
regional_heresy = {
categories = {
historicity faith
}
default = default_regional_heresy
default_regional_heresy = {
}
strict_regional_heresy = {
}
relaxed_regional_heresy = {
}
}
#mongol_invasion = {
#
# categories = {
# difficulty historicity
# }
#
# default = default_mongol_invasion
#
# default_mongol_invasion = {
#
# }
#
# never_mongol_invasion = {
# flag = blocks_achievements
# }
#
# random_mongol_invasion = {
#
# }
#}
random_nickname_frequency = {
categories = {
tweaks flavor
}
default = random_nickname_frequency_default
random_nickname_frequency_default = {}
random_nickname_frequency_halved = {}
random_nickname_frequency_quartered = {}
random_nickname_frequency_none = {}
random_nickname_frequency_doubled = {}
}
casus_belli_costs = {
categories = {
difficulty game_modes
}
default = default_casus_belli_costs
default_casus_belli_costs = {
}
no_cost_casus_belli_costs = {
# Multiplies every cost by 0, remember to add this to all new CB's with a cost!
flag = blocks_achievements
}
}
culture_conversion_speed = {
categories = {
tweaks historicity culture
}
default = default_culture_conversion_speed
default_culture_conversion_speed = {
}
faster_culture_conversion_speed = {
flag = blocks_achievements
}
significantly_faster_culture_conversion_speed = {
flag = blocks_achievements
}
significantly_slower_culture_conversion_speed = {
}
slower_culture_conversion_speed = {
}
}
faith_conversion_speed = {
categories = {
tweaks historicity faith
}
default = default_faith_conversion_speed
default_faith_conversion_speed = {
}
faster_faith_conversion_speed = {
flag = blocks_achievements
}
significantly_faster_faith_conversion_speed = {
flag = blocks_achievements
}
significantly_slower_faith_conversion_speed = {
}
slower_faith_conversion_speed = {
}
}
diplomatic_range = {
categories = {
tweaks historicity
}
default = default_diplomatic_range
default_diplomatic_range = {
}
restricted_diplomatic_range = {
flag = restricted_diplomatic_range
}
unrestricted_diplomatic_range = {
flag = no_diplomatic_range
flag = blocks_achievements
}
}
de_jure_requirement = {
categories = {
titles tweaks
}
default = on_limited_de_jure_requirement
on_limited_de_jure_requirement = {
}
on_de_jure_requirement = {
}
off_de_jure_requirement = {
}
}
empire_obscurity_requirement = {
categories = {
titles tweaks
}
default = on_empire_obscurity_requirement
on_empire_obscurity_requirement = {
}
off_empire_obscurity_requirement = {
}
}
custom_duchies = {
categories = {
historicity titles
}
default = on_custom_duchies
on_custom_duchies = {}
on_custom_duchies_player = {}
off_custom_duchies = {}
}
custom_kingdoms = {
categories = {
historicity titles
}
default = on_custom_kingdoms
on_custom_kingdoms = {
}
off_custom_kingdoms = {
}
}
generate_families = {
categories = {
tweaks flavor
}
default = on_generate_families
on_generate_families = {
}
on_generate_families_ai_only = {
}
off_generate_families = {
}
}
faith_acceptance = {
categories = {
game_modes faith
}
default = default_faith_acceptance
default_faith_acceptance = {
}
full_faith_acceptance = {
flag = blocks_achievements
}
}
randomized_faiths = {
categories = {
game_modes faith
}
default = randomized_faiths_off
randomized_faiths_off = {
}
randomized_faiths_on = {
flag = blocks_achievements
}
}
random_ruler_placement = {
categories = {
game_modes
}
default = random_ruler_placement_off
random_ruler_placement_off = {
}
random_ruler_placement_on = {
flag = blocks_achievements
}
random_ruler_placement_on_conversion = {
flag = blocks_achievements
}
}
ai_embarkation_cost = {
categories = {
difficulty ai tweaks
}
default = regular_embarkation_costs
regular_embarkation_costs = {
}
no_ai_embarkation_costs = {
apply_modifier = ai:no_embarkation_cost
}
}
domain_limit_tweaks = {
categories = {
difficulty tweaks
}
default = domain_limit_default
domain_limit_default = {
}
domain_limit_minus_one_player = {
apply_modifier = player:domain_limit_minus_one
}
domain_limit_minus_two_player = {
apply_modifier = player:domain_limit_minus_two
}
domain_limit_minus_three_player = {
apply_modifier = player:domain_limit_minus_three
}
domain_limit_plus_one_player = {
apply_modifier = player:domain_limit_plus_one
flag = blocks_achievements
}
domain_limit_plus_two_player = {
apply_modifier = player:domain_limit_plus_two
flag = blocks_achievements
}
domain_limit_plus_three_player = {
apply_modifier = player:domain_limit_plus_three
flag = blocks_achievements
}
domain_limit_minus_one = {
apply_modifier = all:domain_limit_minus_one
}
domain_limit_minus_two = {
apply_modifier = all:domain_limit_minus_two
}
domain_limit_minus_three = {
apply_modifier = all:domain_limit_minus_three
}
domain_limit_plus_one = {
apply_modifier = all:domain_limit_plus_one
}
domain_limit_plus_two = {
apply_modifier = all:domain_limit_plus_two
}
domain_limit_plus_three = {
apply_modifier = all:domain_limit_plus_three
}
}
#hungarian_migration = {
#
# categories = {
# historicity flavor
# }
#
# default = launch_immediate
# launch_historical = {}
# launch_immediate = {}
# launch_random = {}
# launch_off = { flag = blocks_achievements }
#}
#dlc_fp1_scandinavian_adventurers = {
#
# categories = {
# difficulty historicity flavor
# }
#
# default = fp1_scandi_adventurers_frequent
# #dlc = "The Northern Lords"
# fp1_scandi_adventurers_rare = { flag = blocks_achievements }
# fp1_scandi_adventurers_occasional = {}
# fp1_scandi_adventurers_frequent = {}
# fp1_scandi_adventurers_apocalyptic = {}
# fp1_scandi_adventurers_off = { flag = blocks_achievements }
#}
#dissolution_umayyad = {
#
# categories = {
# historicity flavor
# }
#
# default = dissolution_unconstrained
# dissolution_unconstrained = {}
# dissolution_after_caliph_death = {}
# dissolution_historical_date = {}
#}
#dlc_fp3_seljuk_invasion = {
#
# categories = {
# difficulty historicity
# }
#
# default = default_seljuk_invasion
#
# default_seljuk_invasion = {}
#
# never_seljuk_invasion = {
# flag = blocks_achievements
# }
#
# random_seljuk_invasion = {}
#}
situation_the_great_steppe = {
categories = { historicity game_modes }
default = situation_the_great_steppe_toggle_on
situation_the_great_steppe_toggle_on = {}
situation_the_great_steppe_toggle_off = {}
}
#struggle_iberia = {
#
# categories = { historicity game_modes }
#
# default = struggle_iberia_toggle_on
#
# struggle_iberia_toggle_on = {}
#
# struggle_iberia_toggle_off = {}
#}
#struggle_persia = {
#
# categories = { historicity game_modes }
#
# default = struggle_persia_toggle_on
#
# struggle_persia_toggle_on = {}
#
# struggle_persia_toggle_off = {}
#}
#historicity_ruler_of_munster = {
#
# categories = { historicity flavor }
#
# default = historicity_ruler_of_munster_classic_murchad
#
# historicity_ruler_of_munster_classic_murchad = {}
#
# historicity_ruler_of_munster_historical_toirdelbach = {}
#}
#historicity_norman_conquest = {
#
# categories = { historicity }
#
# default = historicity_norman_conquest_default_random
#
# historicity_norman_conquest_default_random = {}
#
# historicity_norman_conquest_determined_harold = {}
#
# historicity_norman_conquest_determined_harald = {}
#
# historicity_norman_conquest_determined_william = {}
#
# historicity_norman_conquest_determined_edgar = {}
#
# historicity_norman_conquest_determined_margaret = {}
#
# historicity_norman_conquest_determined_aelfwine = {}
#
# historicity_norman_conquest_determined_svend = {}
#
# historicity_norman_conquest_determined_cadoc = {}
#}
#tibet_nomad_region = {
#
# categories = {
# historicity
# }
#
# default = tibet_nomad_region_off
#
# tibet_nomad_region_off = {
#
# }
#
# tibet_nomad_region_on = {
#
# }
#}
#sami_nomad_region = {
#
# categories = {
# historicity
# }
#
# default = sami_nomad_region_off
#
# sami_nomad_region_off = {
#
# }
#
# sami_nomad_region_on = {
#
# }
#}
#arabia_nomad_region = {
#
# categories = {
# historicity
# }
#
# default = arabia_nomad_region_off
#
# arabia_nomad_region_off = {
#
# }
#
# arabia_nomad_region_on = {
#
# }
#}
#sahel_nomad_region = {
#
# categories = {
# historicity
# }
#
# default = sahel_nomad_region_off
#
# sahel_nomad_region_off = {
#
# }
#
# sahel_nomad_region_on = {
#
# }
#}
#horn_of_africa_nomad_region = {
#
# categories = {
# historicity
# }
#
# default = horn_of_africa_nomad_region_off
#
# horn_of_africa_nomad_region_off = {
#
# }
#
# horn_of_africa_nomad_region_on = {
#
# }
#}
#historicity_extra_admin_egypt = {
#
# categories = { historicity }
#
# default = historicity_extra_admin_egypt_gameplay_not_administrative
#
# historicity_extra_admin_egypt_gameplay_not_administrative = {}
#
# historicity_extra_admin_egypt_historic_always = {}
#}
#historicity_extra_admin_arabia = {
#
# categories = { historicity }
#
# default = historicity_extra_admin_arabia_gameplay_not_administrative
#
# historicity_extra_admin_arabia_gameplay_not_administrative = {}
#
# historicity_extra_admin_arabia_historic_867 = {}
#}
#historicity_extra_admin_ghana = {
#
# categories = { historicity }
#
# default = historicity_extra_admin_ghana_gameplay_not_administrative
#
# historicity_extra_admin_ghana_gameplay_not_administrative = {}
#
# historicity_extra_admin_ghana_historic_always = {}
#}
#historicity_extra_admin_kabulistan = {
#
# categories = { historicity }
#
# default = historicity_extra_admin_kabulistan_gameplay_not_administrative
#
# historicity_extra_admin_kabulistan_gameplay_not_administrative = {}
#
# historicity_extra_admin_kabulistan_historic_always = {}
#}
#historicity_extra_admin_persia = {
#
# categories = { historicity }
#
# default = historicity_extra_admin_persia_gameplay_not_administrative
#
# historicity_extra_admin_persia_gameplay_not_administrative = {}
#
# historicity_extra_admin_persia_historic_1178 = {}
#
# historicity_extra_admin_persia_alt_historic_always = {}
#}
#historicity_extra_admin_maghreb = {
#
# categories = { historicity }
#
# default = historicity_extra_admin_maghreb_gameplay_not_administrative
#
# historicity_extra_admin_maghreb_gameplay_not_administrative = {}
#
# historicity_extra_admin_maghreb_historic_post_1066 = {}
#
# historicity_extra_admin_maghreb_alt_historic_always = {}
#}
#historicity_extra_admin_tamilakam = {
#
# categories = { historicity }
#
# default = historicity_extra_admin_tamilakam_gameplay_not_administrative
#
# historicity_extra_admin_tamilakam_gameplay_not_administrative = {}
#
# historicity_extra_admin_tamilakam_historic_1066 = {}
#
# historicity_extra_admin_tamilakam_alt_historic_always = {}
#}
#historicity_extra_admin_carolingians = {
#
# categories = { historicity }
#
# default = historicity_extra_admin_carolingians_gameplay_not_administrative
#
# historicity_extra_admin_carolingians_gameplay_not_administrative = {}
#
# historicity_extra_admin_carolingians_alt_historic_all_administrative = {}
#
# historicity_extra_admin_carolingians_alt_historic_west_francia_administrative = {}
#
# historicity_extra_admin_carolingians_alt_historic_lotharingia_administrative = {}
#
# historicity_extra_admin_carolingians_alt_historic_east_francia_administrative = {}
#
# historicity_extra_admin_carolingians_alt_historic_italy_administrative = {}
#}
historicity_extra_admin_player_wherever = {
categories = { historicity game_modes }
default = historicity_extra_admin_player_wherever_gameplay_not_administrative
historicity_extra_admin_player_wherever_gameplay_not_administrative = {}
historicity_extra_admin_player_wherever_alt_historic_always = {}
historicity_extra_admin_player_wherever_alt_historic_with_august_trait = {}
}
title_creation_imperial_power_projection = {
categories = { titles tweaks }
default = title_creation_imperial_power_projection_none
title_creation_imperial_power_projection_none = {}
title_creation_imperial_power_projection_any_power_advantage = {}
title_creation_imperial_power_projection_hard_power_only = {}
title_creation_imperial_power_projection_soft_power_only = {}
title_creation_imperial_power_projection_hard_power_only_strict = {}
title_creation_imperial_power_projection_any_power_strict = {}
}
title_creation_imperial_power_projection_targeting = {
categories = { titles tweaks }
default = title_creation_imperial_power_projection_targeting_ai_only
title_creation_imperial_power_projection_targeting_ai_only = {}
title_creation_imperial_power_projection_targeting_both = {}
title_creation_imperial_power_projection_targeting_player_only = {}
}
#historicity_frankokratia = {
# categories = { historicity difficulty }
#
# default = historicity_frankokratia_default
#
# historicity_frankokratia_default = {}
#
# historicity_frankokratia_blocked = {}
#
# historicity_frankokratia_fourth_crusade = {}
#
# historicity_frankokratia_high = {}
#}
ai_laamp_numbers = {
categories = { tweaks }
default = ai_laamp_numbers_200
ai_laamp_numbers_200 = { }
ai_laamp_numbers_150 = { }
ai_laamp_numbers_100 = { }
ai_laamp_numbers_50 = { }
ai_laamp_numbers_25 = { }
}
advantage_damage_effect = {
categories = { tweaks }
default = advantage_damage_effect_5
advantage_damage_effect_1 = { flag = advantage_damage_effect_1 }
advantage_damage_effect_2 = { flag = advantage_damage_effect_2 }
advantage_damage_effect_5 = { flag = advantage_damage_effect_5 }
advantage_damage_effect_7 = { flag = advantage_damage_effect_7 }
advantage_damage_effect_10 = { flag = advantage_damage_effect_10 }
}
easteregg_characters = {
categories = {
historicity
}
default = default_easteregg_characters
default_easteregg_characters = {
}
no_easteregg_characters = {
}
}
coronation_laws = {
categories = { difficulty tweaks }
default = coronation_laws_on
coronation_laws_on = {}
coronation_laws_no_imperial_uncrowned = {}
coronation_laws_off = {}
}
#silk_road_starting_innovations = {
# categories = {
# historicity
# }
#
# default = silk_road_starting_innovations_preset
#
# silk_road_starting_innovations_preset = {}
#
# silk_road_starting_innovations_random = {}
#}
natural_disaster_earthquakes = {
categories = {
difficulty
}
default = natural_disaster_earthquakes_regular
natural_disaster_earthquakes_regular = {}
natural_disaster_earthquakes_few = {}
natural_disaster_earthquakes_disabled = {}
}
natural_disaster_floods = {
categories = {
difficulty
}
default = natural_disaster_floods_regular
natural_disaster_floods_regular = {}
natural_disaster_floods_few = {}
natural_disaster_floods_disabled = {}
}
unrestricted_dynasty_legacies = {
categories = { game_modes tweaks }
default = unrestricted_dynasty_legacies_default
unrestricted_dynasty_legacies_default = { }
unrestricted_dynasty_legacies_player_only = { }
unrestricted_dynasty_legacies_all = { }
}