N3OW/common/culture/innovations/00_early_medieval_innovations.txt

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2025-12-05 11:23:45 +01:00
#### Local Types ####
@administration_1 = "gfx/interface/icons/culture_innovations/innovation_administration_01.dds"
@administration_2 = "gfx/interface/icons/culture_innovations/innovation_administration_02.dds"
@administration_3 = "gfx/interface/icons/culture_innovations/innovation_administration_03.dds"
@civil_construction_1 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_01.dds"
@civil_construction_2 = "gfx/interface/icons/culture_innovations/innovation_civil_construction_02.dds"
@leadership_1 = "gfx/interface/icons/culture_innovations/innovation_leadership_01.dds"
@leadership_2 = "gfx/interface/icons/culture_innovations/innovation_leadership_02.dds"
@raised_banner = "gfx/interface/icons/culture_innovations/innovation_raised_banner.dds"
@fortifications = "gfx/interface/icons/culture_innovations/innovation_fortifications.dds"
@siege_weapons = "gfx/interface/icons/culture_innovations/innovation_siege_weapons.dds"
@levy_building = "gfx/interface/icons/culture_innovations/innovation_levy_building.dds"
@maa_01 = "gfx/interface/icons/culture_innovations/innovation_maa_01.dds"
@maa_02 = "gfx/interface/icons/culture_innovations/innovation_maa_02.dds"
@weapons_and_armor_01 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_01.dds"
@weapons_and_armor_02 = "gfx/interface/icons/culture_innovations/innovation_weapons_and_armor_02.dds"
@knight = "gfx/interface/icons/culture_innovations/innovation_knight.dds"
@hird = "gfx/interface/icons/culture_innovations/innovation_hird.dds"
@longboats = "gfx/interface/icons/culture_innovations/innovation_longboats.dds"
@majesty_01 = "gfx/interface/icons/culture_innovations/innovation_majesty_01.dds"
@majesty_02 = "gfx/interface/icons/culture_innovations/innovation_majesty_02.dds"
@majesty_03 = "gfx/interface/icons/culture_innovations/innovation_majesty_03.dds"
@nobility_01 = "gfx/interface/icons/culture_innovations/innovation_nobility_01.dds"
@nobility_02 = "gfx/interface/icons/culture_innovations/innovation_nobility_02.dds"
@nobility_03 = "gfx/interface/icons/culture_innovations/innovation_nobility_03.dds"
@nobility_04 = "gfx/interface/icons/culture_innovations/innovation_nobility_04.dds"
@gunpowder = "gfx/interface/icons/culture_innovations/innovation_gunpowder.dds"
@innovation_farm = "gfx/interface/icons/culture_innovations/innovation_farm.dds"
@coins = "gfx/interface/icons/culture_innovations/innovation_welfare_01.dds"
@misc_inventions = "gfx/interface/icons/culture_innovations/innovation_misc_inventions.dds"
@coinage = "gfx/interface/icons/culture_innovations/innovation_coinage.dds"
@horseshoes = "gfx/interface/icons/culture_innovations/innovation_horseshoes.dds"
@cloud_ladder = "gfx/interface/icons/culture_innovations/innovation_auh_cloud_ladder.dds"
@camel = "gfx/interface/icons/culture_innovations/innovation_camel.dds"
@elephant = "gfx/interface/icons/culture_innovations/innovation_elephant.dds"
@special_maa_01 = "gfx/interface/icons/culture_innovations/innovation_special_maa_01.dds"
@special_maa_02 = "gfx/interface/icons/culture_innovations/innovation_special_maa_02.dds"
#culture_group_military
innovation_battlements = {
skill = stewardship
group = culture_group_military
culture_era = culture_era_early_medieval
icon = @fortifications
custom = unlock_early_medieval_fortification_buildings
custom = unlock_fortification_rights_contract
character_modifier = {
men_at_arms_maintenance = -0.05
}
flag = global_regular
flag = early_medieval_era_regular
}
innovation_mangonel = {
skill = learning
group = culture_group_military
culture_era = culture_era_early_medieval
icon = @siege_weapons
custom = unlock_siege_maa_second_level
custom = eligible_accolade_besieger_attribute
asset = {
trigger = {
OR = {
has_cultural_pillar = heritage_chinese
has_cultural_pillar = heritage_japonic
has_cultural_pillar = heritage_korean
}
}
icon = @cloud_ladder
name = innovation_mangonel_chinese
}
flag = global_regular
flag = early_medieval_era_regular
}
innovation_burhs = { # Stone Forts in-game
skill = stewardship
group = culture_group_military
culture_era = culture_era_early_medieval
icon = @civil_construction_2
# Suki (柵)
asset = {
trigger = {
has_cultural_pillar = heritage_japonic
}
icon = @civil_construction_2
name = innovation_burhs_japan
}
# Wu Bi/Wū Bì (塢壁)
asset = {
trigger = {
has_cultural_pillar = heritage_chinese
}
icon = @civil_construction_2
name = innovation_burhs_chinese
}
# Burhs
asset = {
trigger = {
has_cultural_pillar = heritage_west_germanic
}
icon = @civil_construction_2
name = innovation_burhs_anglo_saxon
}
# Castra
asset = {
trigger = {
has_cultural_pillar = heritage_latin
}
icon = @civil_construction_2
name = innovation_burhs_latin
}
custom = unlock_early_medieval_military_buildings
character_modifier = {
levy_size = 0.05
}
flag = global_regular
flag = early_medieval_era_regular
}
innovation_house_soldiers = {
skill = martial
group = culture_group_military
culture_era = culture_era_early_medieval
icon = @maa_01
character_modifier = {
men_at_arms_cap = 1
men_at_arms_limit = 3
}
flag = global_regular
flag = early_medieval_era_regular
}
innovation_horseshoes = {
skill = martial
group = culture_group_military
culture_era = culture_era_early_medieval
icon = @horseshoes
character_modifier = {
movement_speed = 0.1
}
flag = global_regular
flag = early_medieval_era_regular
}
innovation_arched_saddle = {
skill = martial
group = culture_group_military
culture_era = culture_era_early_medieval
icon = @knight
custom = unlock_maa_armored_horsemen
custom = eligible_accolade_lancer_attribute
flag = global_regular
flag = early_medieval_era_regular
}
#culture_group_civic
innovation_hereditary_rule = {
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @majesty_02
unlock_law = partition_succession_law
flag = global_regular
flag = early_medieval_era_regular
}
innovation_manorialism = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @fortifications
custom = unlock_early_medieval_economic_buildings
custom = more_parochial
character_modifier = {
build_speed = -0.1
}
flag = global_regular
flag = early_medieval_era_regular
}
innovation_development_02 = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @nobility_03
custom = reduce_develop_county_penalty_02
flag = global_regular
flag = early_medieval_era_regular
}
innovation_currency_02 = {
skill = stewardship
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @coinage
custom = unlock_coinage_rights_contract
character_modifier = {
development_growth_factor = 0.1
}
flag = global_regular
flag = early_medieval_era_regular
}
innovation_royal_prerogative = {
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @majesty_01
unlock_law = crown_authority_2
unlock_law = crown_authority_3
custom = more_courtly
flag = global_regular
flag = early_medieval_era_regular
}
innovation_chronicle_writing = {
skill = learning
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @administration_3
custom = multiple_claim_wars
custom = cb_discount_prestige_10
custom = more_zealot
flag = global_regular
flag = early_medieval_era_regular
}
innovation_armilary_sphere = {
skill = learning
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @misc_inventions
character_modifier = {
naval_movement_speed_mult = 0.25
}
flag = global_regular
flag = early_medieval_era_regular
}
innovation_baliffs = { # Magistrates in-game
skill = stewardship
group = culture_group_civic
culture_era = culture_era_early_medieval
icon = @leadership_1
asset = {
trigger = {
OR = {
has_cultural_pillar = heritage_frankish
has_cultural_pillar = heritage_central_germanic
has_cultural_pillar = heritage_west_germanic
has_cultural_pillar = heritage_iberian
has_cultural_pillar = heritage_brythonic
has_cultural_pillar = heritage_goidelic
}
}
icon = @leadership_1
name = innovation_baliffs_bailiffs
}
asset = {
trigger = {
OR = {
has_cultural_pillar = heritage_latin
has_cultural_pillar = heritage_byzantine
}
}
icon = @leadership_1
name = innovation_baliffs_latin
}
county_modifier = {
building_slot_add = 1
}
character_modifier = {
tax_slot_add = 1
}
custom = more_glory_hounds
flag = global_regular
flag = early_medieval_era_regular
}
### culture_group_regional ###
innovation_reconquista = {
skill = martial
group = culture_group_military
culture_era = culture_era_early_medieval
region = world_europe_west_iberia
icon = @leadership_2
custom = cb_discount_piety_10
custom = more_zealot
character_modifier = {
monthly_piety_gain_mult = 0.1
}
flag = global_regional
flag = early_medieval_era_regional
}
innovation_stem_duchies = {
skill = diplomacy
group = culture_group_civic
culture_era = culture_era_early_medieval
region = custom_europe_western_germany
icon = @majesty_03
custom = same_culture_group_reduced_factionalism
character_modifier = {
courtly_opinion = 5
}
flag = global_regional
flag = early_medieval_era_regional
}
innovation_ghilman = {
skill = martial
group = culture_group_military
culture_era = culture_era_early_medieval
region = world_middle_east_arabia
icon = @maa_02
character_modifier = {
men_at_arms_maintenance = -0.15
}
flag = global_regional
flag = early_medieval_era_regional
}