1559 lines
36 KiB
Text
1559 lines
36 KiB
Text
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independence_faction = {
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casus_belli = independence_faction_war
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short_effect_desc = independence_faction_short_effect_desc
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sort_order = 2
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is_shown = {
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NAND = {
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tgp_is_ceremonial_liege_trigger = yes
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tgp_is_ceremonial_regent_trigger = no
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}
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}
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discontent_progress = {
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base = 0
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common_discontent_progress_modifier = yes
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}
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power_threshold = {
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base = 80
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modifier = {
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add = 20
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faction_target = {
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has_perk = hard_rule_perk
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}
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desc = "FACTION_POWER_HARD_RULE"
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}
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dynamic_power_threshold_scripted_modifier = {
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FACTION_TYPE1 = claimant_faction
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FACTION_TYPE2 = liberty_faction
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FACTION_TYPE3 = populist_faction
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}
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}
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demand = {
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save_scope_as = faction
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faction_leader = {
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save_scope_as = faction_leader
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}
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faction_target = {
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save_scope_as = faction_target
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}
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# Let the human players in the faction know that the demand will be sent
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every_faction_member = {
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limit = {
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is_ai = no
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this != scope:faction.faction_leader
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}
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trigger_event = faction_demand.0005
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}
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# Send the actual demand in 5 days
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faction_target = {
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trigger_event = {
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id = faction_demand.0001
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days = 5
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}
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}
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}
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ai_demand_chance = {
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base = 0
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# 40% base chance at minimum power (80%), increasing linearly
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compare_modifier = {
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value = faction_power
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multiplier = 0.5
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}
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# Once the faction has a good chance to win (10% stronger than liege) demand chance increases much more rapidly.
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compare_modifier = {
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trigger = { faction_power > 110 }
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value = faction_power
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multiplier = 1
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}
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modifier = {
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add = 100
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faction_target = {
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is_at_war = yes # Independence Factions are opportunistic bastards!
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}
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}
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modifier = {
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add = -1000
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faction_target = {
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involved_activity ?= {
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has_activity_type = activity_coronation
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activity_host = prev
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}
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}
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}
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}
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ai_create_score = {
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base = -175 # Base reluctance value we must overcome to start an Independence Faction.
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############
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# BLOCKERS #
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common_create_faction_blockers = {
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FACTION_TARGET = scope:target
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FLAG = recent_independence_faction_war
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}
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independence_faction_create_blockers = {
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FACTION_TARGET = scope:target
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}
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#######################
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# Standard AI Weights #
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common_faction_modifiers = {
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FACTION_TARGET = scope:target
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OPINION_MULTIPLIER = -0.4
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MAX_OPINION = 100
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POWER = 0
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THRESHOLD = 80
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}
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independence_faction_modifiers = {
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FACTION_TARGET = scope:target
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}
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#House Hostility from Armenian tradition
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modifier = {
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desc = "FACTION_REASON_HOUSE_HOSTILITY"
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scope:target.house ?= {
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this != root.house
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}
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culture = { has_cultural_parameter = house_hostility_more_common }
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factor = 1.25
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}
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# EP3 - Grand Ambitions Story Cycle
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modifier = {
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desc = "EP3_GRAND_AMBITIONS_STORY"
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any_owned_story = {
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type = grand_ambitions_story_cycle
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var:target_char ?= scope:target
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}
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factor = 1.5
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}
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# TGP Dynastic Cycle in Instability phase
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modifier = {
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desc = "FACTION_REASON_DYNASTIC_CYCLE_INSTABILITY"
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add = 25
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scope:target = {
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top_participant_group:dynastic_cycle ?= {
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has_participant_group_parameter = dynastic_cycle_external_tributaries_vassals_increased_independence_desire
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}
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}
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}
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modifier = {
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scope:target = { has_character_modifier = disbelieved_mandala_modifier }
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add = 15
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desc = is_disbelieved_mandala
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}
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}
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ai_join_score = {
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base = -150 # Base reluctance value we must overcome to join an Independence Faction.
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############
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# BLOCKERS #
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common_join_faction_blockers = {
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FACTION_TARGET = scope:faction.faction_target
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}
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#######################
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# Standard AI Weights #
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common_faction_modifiers = {
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FACTION_TARGET = scope:faction.faction_target
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OPINION_MULTIPLIER = -0.4
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MAX_OPINION = 100
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POWER = scope:faction.faction_power
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THRESHOLD = scope:faction.faction_power_threshold
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}
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independence_faction_modifiers = {
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FACTION_TARGET = scope:faction.faction_target
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}
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# Small multiplier for my neighbors already in the Faction
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modifier = {
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desc = "FACTION_REASON_NEIGHBORS"
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scope:faction = {
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any_faction_member = { #suppress the description printout if factor is 1
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any_neighboring_realm_same_rank_owner = {
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this = root
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}
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}
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}
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factor = {
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value = 1
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scope:faction = {
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every_faction_member = {
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if = {
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limit = {
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any_neighboring_realm_same_rank_owner = {
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this = root
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}
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}
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add = 0.25
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}
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}
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}
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}
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}
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modifier = {
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desc = "FACTION_REASON_POWERFUL_VASSAL"
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factor = 2
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is_powerful_vassal_of = scope:faction.faction_target
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}
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struggle_faction_modifiers = yes
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#House Hostility from Armenian tradition
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modifier = {
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desc = "FACTION_REASON_HOUSE_HOSTILITY"
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scope:faction.faction_target.house ?= {
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this != root.house
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}
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culture = { has_cultural_parameter = house_hostility_more_common }
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factor = 1.25
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}
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#EP3 admin legitimacy event
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modifier = {
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desc = "FACTION_REASON_LOW_LEGITIMACY_CHALLENGER"
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add = 25
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scope:faction = {
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any_faction_member = {
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has_character_flag = low_legitimacy_admin_factions_flag
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}
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}
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}
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# TGP Dynastic Cycle in Instability phase
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modifier = {
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desc = "FACTION_REASON_DYNASTIC_CYCLE_INSTABILITY"
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add = 25
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scope:faction.faction_target = {
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top_participant_group:dynastic_cycle ?= {
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has_participant_group_parameter = dynastic_cycle_external_tributaries_vassals_increased_independence_desire
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}
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}
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}
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}
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is_character_valid = {
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common_character_validity_trigger = {
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FACTION_TARGET = scope:faction.faction_target
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}
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has_valid_faction_members_trigger = yes
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}
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can_character_create_ui = {
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base_faction_trigger = { FACTION_TYPE = independence_faction }
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common_can_character_create_trigger = {
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FACTION_TARGET = scope:target
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}
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# Bloc Cohesion requirement
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japan_faction_cohesion_trigger = yes
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liege = {
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top_liege = this
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}
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trigger_if = {
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limit = {
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faith.religion = religion:islam_religion
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liege = { has_title = title:d_sunni }
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title:d_sunni = {
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has_variable = dar_al_islam
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}
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}
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liege = {
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NOT = {
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has_title = title:d_sunni
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}
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}
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}
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#PROPPA CONFEDERATION VASSALS
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trigger_if = {
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limit = {
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liege = {
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is_confederation_member = yes
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}
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}
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#Confederations block most faction types
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custom_tooltip = {
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text = confederaton_blocks_faction
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NOR = {
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government_has_flag = government_is_nomadic
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government_has_flag = government_is_tribal
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}
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}
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}
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# The emperor does not want to leave his empire
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tgp_is_ceremonial_liege_trigger = no
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# Ministers cannot join this faction
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custom_description = {
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text = target_is_a_minister_desc
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subject = this
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tgp_is_any_minister = no
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}
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}
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can_character_create = {
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common_can_character_create_trigger = {
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FACTION_TARGET = scope:target
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}
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# Bloc Cohesion requirement
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japan_faction_cohesion_trigger = yes
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liege = {
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top_liege = this
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}
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custom_description = {
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text = character_blocked_from_joining # will never be displayed but without it, errors are triggered
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OR = {
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is_ai = no
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culture != scope:target.culture
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faith != scope:target.faith
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NOT = {
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scope:target = {
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is_rightful_liege_of = root
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}
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}
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any_sub_realm_county = {
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percent <= 0.5
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save_temporary_scope_as = current_county
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scope:target.primary_title = {
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any_in_de_jure_hierarchy = { this = scope:current_county }
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}
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}
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government_has_flag = government_is_nomadic
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}
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}
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trigger_if = {
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limit = {
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faith.religion = religion:islam_religion
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liege = { has_title = title:d_sunni }
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title:d_sunni = {
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has_variable = dar_al_islam
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}
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}
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liege = {
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NOT = {
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has_title = title:d_sunni
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}
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}
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}
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|
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|
||
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#PROPPA CONFEDERATION VASSALS
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trigger_if = {
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limit = {
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liege = {
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is_confederation_member = yes
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}
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}
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#Confederations block most faction types
|
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custom_tooltip = {
|
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text = confederaton_blocks_faction
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NOR = {
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government_has_flag = government_is_nomadic
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government_has_flag = government_is_tribal
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}
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}
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}
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# The emperor does not want to leave his empire
|
||
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tgp_is_ceremonial_liege_trigger = no
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# Ministers cannot join this faction
|
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custom_description = {
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text = target_is_a_minister_desc
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subject = this
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tgp_is_any_minister = no
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}
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}
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can_character_join = {
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common_can_character_join_trigger = {
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FACTION_TARGET = scope:faction.faction_target
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}
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trigger_if = {
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||
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limit = {
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faith.religion = religion:islam_religion
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liege = { has_title = title:d_sunni }
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title:d_sunni = {
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has_variable = dar_al_islam
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}
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}
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liege = {
|
||
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NOT = {
|
||
|
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has_title = title:d_sunni
|
||
|
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}
|
||
|
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}
|
||
|
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}
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||
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||
|
|
#PROPPA CONFEDERATION VASSALS
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
liege = {
|
||
|
|
is_confederation_member = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
#Confederations block most faction types
|
||
|
|
custom_tooltip = {
|
||
|
|
text = confederaton_blocks_faction
|
||
|
|
NOR = {
|
||
|
|
government_has_flag = government_is_nomadic
|
||
|
|
government_has_flag = government_is_tribal
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# The emperor does not want to leave his empire
|
||
|
|
tgp_is_ceremonial_liege_trigger = no
|
||
|
|
# Ministers cannot join this faction
|
||
|
|
custom_description = {
|
||
|
|
text = target_is_a_minister_desc
|
||
|
|
subject = this
|
||
|
|
tgp_is_any_minister = no
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
can_character_become_leader = {
|
||
|
|
can_become_leader_of_faction_trigger = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
on_creation = {
|
||
|
|
save_scope_as = faction
|
||
|
|
tgp_bloc_members_join_faction_effect = yes
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_player = {
|
||
|
|
has_government = landless_adventurer_government
|
||
|
|
is_within_diplo_range = { CHARACTER = scope:faction.faction_target }
|
||
|
|
OR = {
|
||
|
|
has_contact = scope:faction.faction_leader
|
||
|
|
NOT = { has_contact = scope:faction.faction_target }
|
||
|
|
}
|
||
|
|
any_character_task_contract = {
|
||
|
|
task_contract_type = laamp_join_faction_contract
|
||
|
|
count <= 3
|
||
|
|
}
|
||
|
|
can_create_task_contract = {
|
||
|
|
type_name = laamp_join_faction_contract
|
||
|
|
employer = scope:faction.faction_leader
|
||
|
|
}
|
||
|
|
save_temporary_scope_as = player_laamp
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:player_laamp = {
|
||
|
|
create_task_contract = {
|
||
|
|
task_contract_type = laamp_join_faction_contract
|
||
|
|
task_contract_tier = scope:faction.faction_leader.task_contract_tier_value
|
||
|
|
location = scope:faction.faction_leader.primary_title.title_province
|
||
|
|
task_contract_employer = scope:faction.faction_leader
|
||
|
|
target = scope:faction.faction_target
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
county_allow_join = no
|
||
|
|
county_allow_create = no
|
||
|
|
}
|
||
|
|
|
||
|
|
liberty_faction = {
|
||
|
|
casus_belli = liberty_faction_war
|
||
|
|
|
||
|
|
desc = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
faction_target = { government_has_flag = government_is_administrative }
|
||
|
|
}
|
||
|
|
desc = liberty_faction_desc_admin
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
faction_target = { government_has_flag = government_is_tribal }
|
||
|
|
}
|
||
|
|
desc = liberty_faction_desc_tribal
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
faction_target = { government_has_flag = government_is_feudal }
|
||
|
|
}
|
||
|
|
desc = liberty_faction_desc_feudal
|
||
|
|
}
|
||
|
|
desc = liberty_faction_desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
short_effect_desc = {
|
||
|
|
first_valid = {
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
faction_target = { government_has_flag = government_is_administrative }
|
||
|
|
}
|
||
|
|
desc = liberty_faction_short_effect_desc_admin
|
||
|
|
}
|
||
|
|
triggered_desc = {
|
||
|
|
trigger = {
|
||
|
|
faction_target = { government_has_flag = government_is_tribal }
|
||
|
|
}
|
||
|
|
desc = liberty_faction_short_effect_desc_tribal
|
||
|
|
}
|
||
|
|
desc = liberty_faction_short_effect_desc
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
sort_order = 4
|
||
|
|
|
||
|
|
is_shown = {
|
||
|
|
NAND = {
|
||
|
|
tgp_is_ceremonial_liege_trigger = yes
|
||
|
|
tgp_is_ceremonial_regent_trigger = no
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
discontent_progress = {
|
||
|
|
base = 0
|
||
|
|
|
||
|
|
common_discontent_progress_modifier = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
power_threshold = {
|
||
|
|
base = 80
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 20
|
||
|
|
faction_target = {
|
||
|
|
has_perk = hard_rule_perk
|
||
|
|
}
|
||
|
|
desc = "FACTION_POWER_HARD_RULE"
|
||
|
|
}
|
||
|
|
|
||
|
|
#Lower the threshold depending on the state of other factions
|
||
|
|
dynamic_power_threshold_scripted_modifier = {
|
||
|
|
FACTION_TYPE1 = claimant_faction
|
||
|
|
FACTION_TYPE2 = independence_faction
|
||
|
|
FACTION_TYPE3 = populist_faction
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
demand = {
|
||
|
|
save_scope_as = faction
|
||
|
|
|
||
|
|
faction_leader = {
|
||
|
|
save_scope_as = faction_leader
|
||
|
|
}
|
||
|
|
|
||
|
|
faction_target = {
|
||
|
|
save_scope_as = faction_target
|
||
|
|
}
|
||
|
|
|
||
|
|
# Let the human players in the faction know that the demand will be sent
|
||
|
|
every_faction_member = {
|
||
|
|
limit = {
|
||
|
|
is_ai = no
|
||
|
|
this != scope:faction.faction_leader
|
||
|
|
}
|
||
|
|
trigger_event = faction_demand.0105
|
||
|
|
}
|
||
|
|
|
||
|
|
# Send the actual demand in 5 days
|
||
|
|
faction_target = {
|
||
|
|
trigger_event = {
|
||
|
|
id = faction_demand.0101
|
||
|
|
days = 5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_demand_chance = {
|
||
|
|
base = 0
|
||
|
|
|
||
|
|
# 30% base chance at minimum power (80%), increasing linearly
|
||
|
|
compare_modifier = {
|
||
|
|
value = faction_power
|
||
|
|
multiplier = 0.375
|
||
|
|
}
|
||
|
|
|
||
|
|
# Once the faction has a good chance to win (10% stronger than liege) demand chance increases much more rapidly.
|
||
|
|
compare_modifier = {
|
||
|
|
trigger = { faction_power > 110 }
|
||
|
|
value = faction_power
|
||
|
|
multiplier = 0.75
|
||
|
|
}
|
||
|
|
|
||
|
|
# Less likely if already in a war with an external ruler - the Liberty Faction is pretty sporting
|
||
|
|
modifier = {
|
||
|
|
add = -75
|
||
|
|
faction_target = {
|
||
|
|
any_war_enemy = {
|
||
|
|
NOT = {
|
||
|
|
target_is_liege_or_above = root.faction_target
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = -1000
|
||
|
|
faction_target = {
|
||
|
|
involved_activity ?= {
|
||
|
|
has_activity_type = activity_coronation
|
||
|
|
activity_host = prev
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
on_war_start = {
|
||
|
|
every_faction_member = {
|
||
|
|
limit = {
|
||
|
|
has_variable = gathered_support_for_faction
|
||
|
|
var:gathered_support_for_faction = root
|
||
|
|
}
|
||
|
|
spawn_army = {
|
||
|
|
name = gathered_support_for_faction_army
|
||
|
|
levies = {
|
||
|
|
value = this.massive_influence_value
|
||
|
|
multiply = 3
|
||
|
|
}
|
||
|
|
men_at_arms = {
|
||
|
|
type = light_footmen
|
||
|
|
stacks = 2
|
||
|
|
}
|
||
|
|
location = this.location
|
||
|
|
war = root.faction_war
|
||
|
|
inheritable = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
is_character_valid = {
|
||
|
|
common_character_validity_trigger = {
|
||
|
|
FACTION_TARGET = scope:faction.faction_target
|
||
|
|
}
|
||
|
|
has_valid_faction_members_trigger = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
can_character_create_ui = {
|
||
|
|
base_faction_trigger = { FACTION_TYPE = liberty_faction }
|
||
|
|
|
||
|
|
common_can_character_create_trigger = {
|
||
|
|
FACTION_TARGET = scope:target
|
||
|
|
}
|
||
|
|
# Bloc Cohesion requirement
|
||
|
|
japan_faction_cohesion_trigger = yes
|
||
|
|
|
||
|
|
trigger_if = {
|
||
|
|
limit = { scope:target = { realm_law_use_imperial_bureaucracy = yes } }
|
||
|
|
custom_description = {
|
||
|
|
text = has_lowest_imperial_bureaucracy
|
||
|
|
subject = scope:target
|
||
|
|
scope:target = {
|
||
|
|
OR = {
|
||
|
|
has_realm_law = imperial_bureaucracy_1
|
||
|
|
has_realm_law = imperial_bureaucracy_2
|
||
|
|
has_realm_law = imperial_bureaucracy_3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_else_if = {
|
||
|
|
limit = { scope:target = { government_has_flag = government_is_tribal } }
|
||
|
|
custom_description = {
|
||
|
|
text = has_lowest_tribal_authority
|
||
|
|
subject = scope:target
|
||
|
|
scope:target = {
|
||
|
|
OR = {
|
||
|
|
has_realm_law = tribal_authority_1
|
||
|
|
has_realm_law = tribal_authority_2
|
||
|
|
has_realm_law = tribal_authority_3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_else_if = {
|
||
|
|
limit = { scope:target = { realm_law_use_celestial_bureaucracy = yes } }
|
||
|
|
custom_description = {
|
||
|
|
text = has_lowest_celestial_bureaucracy
|
||
|
|
subject = scope:target
|
||
|
|
scope:target = {
|
||
|
|
OR = {
|
||
|
|
has_realm_law = celestial_bureaucracy_1
|
||
|
|
has_realm_law = celestial_bureaucracy_2
|
||
|
|
has_realm_law = celestial_bureaucracy_3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_else_if = {
|
||
|
|
limit = { scope:target = { realm_law_use_meritocratic_bureaucracy = yes } }
|
||
|
|
custom_description = {
|
||
|
|
text = has_lowest_meritocratic_bureaucracy
|
||
|
|
subject = scope:target
|
||
|
|
scope:target = {
|
||
|
|
OR = {
|
||
|
|
has_realm_law = meritocratic_bureaucracy_1
|
||
|
|
has_realm_law = meritocratic_bureaucracy_2
|
||
|
|
has_realm_law = meritocratic_bureaucracy_3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_else_if = {
|
||
|
|
limit = { scope:target = { realm_law_use_japanese_bureaucracy = yes } }
|
||
|
|
custom_description = {
|
||
|
|
text = has_lowest_japanese_bureaucracy
|
||
|
|
subject = scope:target
|
||
|
|
scope:target = {
|
||
|
|
OR = {
|
||
|
|
has_realm_law = japanese_bureaucracy_1
|
||
|
|
has_realm_law = japanese_bureaucracy_2
|
||
|
|
has_realm_law = japanese_bureaucracy_3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_else = {
|
||
|
|
custom_description = {
|
||
|
|
text = has_lowest_crown_authority
|
||
|
|
subject = scope:target
|
||
|
|
scope:target = {
|
||
|
|
OR = {
|
||
|
|
has_realm_law = crown_authority_1
|
||
|
|
has_realm_law = crown_authority_2
|
||
|
|
has_realm_law = crown_authority_3
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
scope:target = { government_has_flag = government_is_administrative }
|
||
|
|
}
|
||
|
|
scope:target = {
|
||
|
|
top_liege = this
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
can_character_create = {
|
||
|
|
common_can_character_create_trigger = {
|
||
|
|
FACTION_TARGET = scope:target
|
||
|
|
}
|
||
|
|
# Bloc Cohesion requirement
|
||
|
|
japan_faction_cohesion_trigger = yes
|
||
|
|
|
||
|
|
has_valid_realm_laws_for_liberty_faction_trigger = {
|
||
|
|
TARGET = scope:target
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
scope:target = { government_allows = administrative }
|
||
|
|
}
|
||
|
|
scope:target = {
|
||
|
|
top_liege = this
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
can_character_join = {
|
||
|
|
common_can_character_join_trigger = {
|
||
|
|
FACTION_TARGET = scope:faction.faction_target
|
||
|
|
}
|
||
|
|
OR = {
|
||
|
|
is_ai = no
|
||
|
|
has_valid_realm_laws_for_liberty_faction_trigger = {
|
||
|
|
TARGET = scope:faction.faction_target
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
scope:faction.faction_target = { government_allows = administrative }
|
||
|
|
}
|
||
|
|
scope:faction.faction_target = {
|
||
|
|
top_liege = this
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
can_character_become_leader = {
|
||
|
|
can_become_leader_of_faction_trigger = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_create_score = {
|
||
|
|
base = 0 # Join Weight is set primarily based on what Crown Laws a realm has.
|
||
|
|
|
||
|
|
############
|
||
|
|
# BLOCKERS #
|
||
|
|
############
|
||
|
|
common_create_faction_blockers = {
|
||
|
|
FACTION_TARGET = scope:target
|
||
|
|
FLAG = recent_liberty_faction_war
|
||
|
|
}
|
||
|
|
|
||
|
|
#######################
|
||
|
|
# Standard AI Weights #
|
||
|
|
#
|
||
|
|
# Modifiers for Liberty Factions are inherently small.
|
||
|
|
# This is because Liberty is the 'Default Faction' that vassals are join if they don't want/can't join any other faction.
|
||
|
|
# 'Base Join Weight' depends on the current Crown Authority level.
|
||
|
|
common_faction_modifiers = {
|
||
|
|
FACTION_TARGET = scope:target
|
||
|
|
OPINION_MULTIPLIER = -1
|
||
|
|
MAX_OPINION = 0
|
||
|
|
POWER = 0
|
||
|
|
THRESHOLD = 80
|
||
|
|
}
|
||
|
|
|
||
|
|
liberty_faction_modifiers = {
|
||
|
|
FACTION_TARGET = scope:target
|
||
|
|
}
|
||
|
|
#House Hostility from Armenian tradition
|
||
|
|
modifier = {
|
||
|
|
desc = "FACTION_REASON_HOUSE_HOSTILITY"
|
||
|
|
|
||
|
|
scope:target.house ?= {
|
||
|
|
this != root.house
|
||
|
|
}
|
||
|
|
culture = { has_cultural_parameter = house_hostility_more_common }
|
||
|
|
|
||
|
|
factor = 1.25
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_join_score = {
|
||
|
|
base = 0 # Join Weight is set primarily based on what Crown Laws a realm has.
|
||
|
|
|
||
|
|
############
|
||
|
|
# BLOCKERS #
|
||
|
|
common_join_faction_blockers = {
|
||
|
|
FACTION_TARGET = scope:faction.faction_target
|
||
|
|
}
|
||
|
|
|
||
|
|
#######################
|
||
|
|
# Standard AI Weights #
|
||
|
|
#AI
|
||
|
|
# Modifiers for Liberty Factions are inherently small.
|
||
|
|
# This is because Liberty is the 'Default Faction' that vassals are join if they don't want/can't join any other faction.
|
||
|
|
common_faction_modifiers = {
|
||
|
|
FACTION_TARGET = scope:faction.faction_target
|
||
|
|
OPINION_MULTIPLIER = -1
|
||
|
|
MAX_OPINION = 0
|
||
|
|
POWER = scope:faction.faction_power
|
||
|
|
THRESHOLD = scope:faction.faction_power_threshold
|
||
|
|
}
|
||
|
|
|
||
|
|
liberty_faction_modifiers = {
|
||
|
|
FACTION_TARGET = scope:faction.faction_target
|
||
|
|
}
|
||
|
|
|
||
|
|
struggle_faction_modifiers = yes
|
||
|
|
|
||
|
|
#House Hostility from Armenian tradition
|
||
|
|
modifier = {
|
||
|
|
desc = "FACTION_REASON_HOUSE_HOSTILITY"
|
||
|
|
|
||
|
|
scope:faction.faction_target.house ?= {
|
||
|
|
this != root.house
|
||
|
|
}
|
||
|
|
culture = { has_cultural_parameter = house_hostility_more_common }
|
||
|
|
|
||
|
|
factor = 1.25
|
||
|
|
}
|
||
|
|
#EP3 admin legitimacy event
|
||
|
|
modifier = {
|
||
|
|
desc = "FACTION_REASON_LOW_LEGITIMACY_CHALLENGER"
|
||
|
|
add = 25
|
||
|
|
scope:faction = {
|
||
|
|
any_faction_member = {
|
||
|
|
has_character_flag = low_legitimacy_admin_factions_flag
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
on_creation = {
|
||
|
|
save_scope_as = faction
|
||
|
|
tgp_bloc_members_join_faction_effect = yes
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_player = {
|
||
|
|
has_government = landless_adventurer_government
|
||
|
|
is_within_diplo_range = { CHARACTER = scope:faction.faction_target }
|
||
|
|
OR = {
|
||
|
|
has_contact = scope:faction.faction_leader
|
||
|
|
NOT = { has_contact = scope:faction.faction_target }
|
||
|
|
}
|
||
|
|
any_character_task_contract = {
|
||
|
|
task_contract_type = laamp_join_faction_contract
|
||
|
|
count <= 3
|
||
|
|
}
|
||
|
|
can_create_task_contract = {
|
||
|
|
type_name = laamp_join_faction_contract
|
||
|
|
employer = scope:faction.faction_leader
|
||
|
|
}
|
||
|
|
save_temporary_scope_as = player_laamp
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:player_laamp = {
|
||
|
|
create_task_contract = {
|
||
|
|
task_contract_type = laamp_join_faction_contract
|
||
|
|
task_contract_tier = scope:faction.faction_leader.task_contract_tier_value
|
||
|
|
location = scope:faction.faction_leader.primary_title.title_province
|
||
|
|
task_contract_employer = scope:faction.faction_leader
|
||
|
|
target = scope:faction.faction_target
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
county_allow_join = no
|
||
|
|
county_allow_create = no
|
||
|
|
}
|
||
|
|
|
||
|
|
claimant_faction = {
|
||
|
|
casus_belli = claimant_faction_war
|
||
|
|
|
||
|
|
short_effect_desc = claimant_faction_short_effect_desc
|
||
|
|
|
||
|
|
sort_order = 1
|
||
|
|
|
||
|
|
show_special_title = yes
|
||
|
|
name = FACTION_CLAMAINT_DYNAMIC_NAME
|
||
|
|
|
||
|
|
character_interaction = create_claimant_faction_against_interaction
|
||
|
|
|
||
|
|
claimant = yes
|
||
|
|
|
||
|
|
is_shown = {
|
||
|
|
NAND = {
|
||
|
|
tgp_is_ceremonial_liege_trigger = yes
|
||
|
|
tgp_is_ceremonial_regent_trigger = no
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
discontent_progress = {
|
||
|
|
base = 0
|
||
|
|
|
||
|
|
common_discontent_progress_modifier = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
power_threshold = {
|
||
|
|
base = 80
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = 20
|
||
|
|
faction_target = {
|
||
|
|
has_perk = hard_rule_perk
|
||
|
|
}
|
||
|
|
desc = "FACTION_POWER_HARD_RULE"
|
||
|
|
}
|
||
|
|
|
||
|
|
#Lower the threshold depending on the state of other factions
|
||
|
|
dynamic_power_threshold_scripted_modifier = {
|
||
|
|
FACTION_TYPE1 = liberty_faction
|
||
|
|
FACTION_TYPE2 = independence_faction
|
||
|
|
FACTION_TYPE3 = populist_faction
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
is_valid = { # If the FACTION itself is valid
|
||
|
|
# see also invalidate_claimant_factions_on_death_effect for what happens when the claimant dies
|
||
|
|
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
exists = special_character
|
||
|
|
exists = faction_war
|
||
|
|
}
|
||
|
|
}
|
||
|
|
special_title.holder ?= faction_target
|
||
|
|
special_title.holder ?= { tgp_is_ceremonial_regent_trigger = no }
|
||
|
|
OR = {
|
||
|
|
special_character ?= {
|
||
|
|
is_alive = yes
|
||
|
|
#has_claim_on = root.special_title
|
||
|
|
NOR = {
|
||
|
|
has_trait = incapable
|
||
|
|
this = root.faction_target
|
||
|
|
}
|
||
|
|
# Under Byzantine law, a ruler must be unblemished
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
root.special_title.holder.culture ?= { has_cultural_parameter = physical_disfigurement_blocks_inheritance }
|
||
|
|
}
|
||
|
|
custom_description = {
|
||
|
|
text = "byzantine_claimant_is_disfigured"
|
||
|
|
object = this
|
||
|
|
valid_for_byz_succession_trigger = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_if = { #If they're imprisoned by the faction target they can only be so for five years before invalidating
|
||
|
|
limit = {
|
||
|
|
is_imprisoned_by = root.faction_target
|
||
|
|
}
|
||
|
|
time_in_prison_type = {
|
||
|
|
years < 5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# Ministers cannot be claimants unless we are targeting h_china
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
OR = {
|
||
|
|
has_title = title:e_minister_chancellor
|
||
|
|
has_title = title:e_minister_censor
|
||
|
|
has_title = title:e_minister_grand_marshal
|
||
|
|
has_title = title:e_minister_of_personnel
|
||
|
|
has_title = title:e_minister_of_revenue
|
||
|
|
has_title = title:e_minister_of_rites
|
||
|
|
has_title = title:e_minister_of_war
|
||
|
|
has_title = title:e_minister_of_justice
|
||
|
|
has_title = title:e_minister_of_works
|
||
|
|
}
|
||
|
|
}
|
||
|
|
custom_description = {
|
||
|
|
text = target_is_a_minister_desc
|
||
|
|
subject = this
|
||
|
|
root.special_title = { this = title:h_china }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
exists = faction_war
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
demand = { # The effect of pressing demand
|
||
|
|
save_scope_as = faction
|
||
|
|
|
||
|
|
faction_leader = {
|
||
|
|
save_scope_as = faction_leader
|
||
|
|
}
|
||
|
|
|
||
|
|
faction_target = {
|
||
|
|
save_scope_as = faction_target
|
||
|
|
}
|
||
|
|
|
||
|
|
special_character = {
|
||
|
|
save_scope_as = faction_claimant
|
||
|
|
}
|
||
|
|
|
||
|
|
special_title = {
|
||
|
|
save_scope_as = faction_targeted_title
|
||
|
|
}
|
||
|
|
|
||
|
|
# Let the human players in the faction know that the demand will be sent
|
||
|
|
every_faction_member = {
|
||
|
|
limit = {
|
||
|
|
is_ai = no
|
||
|
|
this != scope:faction.faction_leader
|
||
|
|
}
|
||
|
|
trigger_event = faction_demand.2005
|
||
|
|
}
|
||
|
|
|
||
|
|
# Send the actual demand in 5 days
|
||
|
|
faction_target = {
|
||
|
|
trigger_event = {
|
||
|
|
id = faction_demand.2001
|
||
|
|
days = 5
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_demand_chance = {
|
||
|
|
base = 0
|
||
|
|
|
||
|
|
#Won't send ultimatum if the claimant is imprisoned by the faction-target!
|
||
|
|
modifier = {
|
||
|
|
add = -500
|
||
|
|
faction_target = {
|
||
|
|
any_prisoner = {
|
||
|
|
this = root.special_character
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# Won't start a war is the Realm is fighting against a Dissolution faction or Independent factions: you want to get the best realm possible. Better wait a bit longer
|
||
|
|
modifier = {
|
||
|
|
add = -1000
|
||
|
|
faction_target = {
|
||
|
|
any_character_war = {
|
||
|
|
OR = {
|
||
|
|
using_cb = independence_faction_war
|
||
|
|
using_cb = independence_war
|
||
|
|
using_cb = nation_fracturing_faction_war
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# 40% base chance at minimum power (80%), increasing linearly
|
||
|
|
compare_modifier = {
|
||
|
|
value = faction_power
|
||
|
|
multiplier = 0.5
|
||
|
|
}
|
||
|
|
|
||
|
|
# Once the faction has a good chance to win (10% stronger than liege) demand chance increases much more rapidly.
|
||
|
|
compare_modifier = {
|
||
|
|
trigger = { faction_power > 110 }
|
||
|
|
value = faction_power
|
||
|
|
multiplier = 1
|
||
|
|
}
|
||
|
|
|
||
|
|
# Less likely if already in a war with an external ruler
|
||
|
|
modifier = {
|
||
|
|
add = -50
|
||
|
|
faction_target = {
|
||
|
|
any_war_enemy = {
|
||
|
|
NOT = {
|
||
|
|
target_is_liege_or_above = root.faction_target
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
modifier = {
|
||
|
|
add = -1000
|
||
|
|
faction_target = {
|
||
|
|
involved_activity ?= {
|
||
|
|
has_activity_type = activity_coronation
|
||
|
|
activity_host = prev
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
on_war_start = {
|
||
|
|
every_faction_member = {
|
||
|
|
limit = {
|
||
|
|
has_variable = gathered_support_for_faction
|
||
|
|
var:gathered_support_for_faction = root
|
||
|
|
}
|
||
|
|
spawn_army = {
|
||
|
|
name = gathered_support_for_faction_army
|
||
|
|
levies = {
|
||
|
|
value = this.massive_influence_value
|
||
|
|
multiply = 3
|
||
|
|
}
|
||
|
|
men_at_arms = {
|
||
|
|
type = light_footmen
|
||
|
|
stacks = 2
|
||
|
|
}
|
||
|
|
location = this.location
|
||
|
|
war = root.faction_war
|
||
|
|
inheritable = yes
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
is_character_valid = { # Is the character valid to stay in the faction? This is also checked when creating it...
|
||
|
|
common_character_validity_trigger = {
|
||
|
|
FACTION_TARGET = scope:faction.faction_target
|
||
|
|
}
|
||
|
|
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
government_allows = administrative
|
||
|
|
}
|
||
|
|
scope:faction.faction_target ?= {
|
||
|
|
OR = {
|
||
|
|
top_liege ?= this
|
||
|
|
NOT = { government_allows = administrative }
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
# TGP - Use Coup against Kampaku instead
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
scope:faction.faction_target ?= top_liege
|
||
|
|
}
|
||
|
|
scope:faction.faction_target ?= {
|
||
|
|
tgp_is_ceremonial_regent_trigger = no
|
||
|
|
}
|
||
|
|
}
|
||
|
|
has_valid_faction_members_trigger = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
can_character_create_ui = {
|
||
|
|
is_character_interaction_valid = {
|
||
|
|
recipient = scope:target
|
||
|
|
interaction = create_claimant_faction_against_interaction
|
||
|
|
}
|
||
|
|
# Bloc Cohesion requirement
|
||
|
|
japan_faction_cohesion_trigger = yes
|
||
|
|
# TGP - Use Coup against Kampaku instead
|
||
|
|
custom_tooltip = {
|
||
|
|
text = cannot_create_claimant_faction_against_kampaku_tooltip
|
||
|
|
scope:target = {
|
||
|
|
# TGP - Use Coup against Kampaku instead
|
||
|
|
tgp_is_ceremonial_regent_trigger = no
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
can_character_create = { # If a character is allowed to create the faction. The 'is_character_valid' block is also checked in conjunction with this when creating a faction.
|
||
|
|
|
||
|
|
common_can_character_create_trigger = {
|
||
|
|
FACTION_TARGET = scope:target
|
||
|
|
}
|
||
|
|
# Bloc Cohesion requirement
|
||
|
|
japan_faction_cohesion_trigger = yes
|
||
|
|
|
||
|
|
# TGP - Use Coup against Kampaku instead
|
||
|
|
trigger_if = {
|
||
|
|
limit = {
|
||
|
|
exists = joined_faction
|
||
|
|
joined_faction.special_title.holder ?= {
|
||
|
|
this = scope:target
|
||
|
|
}
|
||
|
|
}
|
||
|
|
joined_faction.special_title.holder ?= {
|
||
|
|
tgp_is_ceremonial_regent_trigger = no
|
||
|
|
}
|
||
|
|
}
|
||
|
|
# TGP - Use Coup against Kampaku instead
|
||
|
|
trigger_else_if = {
|
||
|
|
limit = {
|
||
|
|
has_variable = claiming_title
|
||
|
|
var:claiming_title.holder ?= {
|
||
|
|
this = scope:target
|
||
|
|
}
|
||
|
|
}
|
||
|
|
var:claiming_title.holder ?= {
|
||
|
|
tgp_is_ceremonial_regent_trigger = no
|
||
|
|
}
|
||
|
|
}
|
||
|
|
trigger_else = {
|
||
|
|
always = no
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
can_character_join = { # Can a character join an existing faction?
|
||
|
|
common_can_character_join_trigger = {
|
||
|
|
FACTION_TARGET = scope:faction.faction_target
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
can_character_become_leader = {
|
||
|
|
can_become_leader_of_faction_trigger = yes
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_create_score = { # How likely is an AI to create a faction?
|
||
|
|
base = -25
|
||
|
|
|
||
|
|
####
|
||
|
|
# BLOCKERS
|
||
|
|
####
|
||
|
|
common_create_faction_blockers = {
|
||
|
|
FACTION_TARGET = scope:target
|
||
|
|
FLAG = none
|
||
|
|
}
|
||
|
|
|
||
|
|
claimant_faction_blockers = {
|
||
|
|
FACTION_TARGET = scope:target
|
||
|
|
FACTION_CLAIMANT = scope:claimant
|
||
|
|
}
|
||
|
|
|
||
|
|
####
|
||
|
|
# AI modifiers
|
||
|
|
####
|
||
|
|
common_faction_modifiers = {
|
||
|
|
FACTION_TARGET = scope:target
|
||
|
|
OPINION_MULTIPLIER = -1.5
|
||
|
|
MAX_OPINION = 150
|
||
|
|
POWER = 0
|
||
|
|
THRESHOLD = 80
|
||
|
|
}
|
||
|
|
|
||
|
|
claimant_faction_modifiers = {
|
||
|
|
FACTION_TARGET = scope:target
|
||
|
|
FACTION_CLAIMANT = scope:claimant
|
||
|
|
FACTION_TITLE = scope:title
|
||
|
|
}
|
||
|
|
|
||
|
|
admin_faction_modifiers = {
|
||
|
|
FACTION_TARGET = scope:target
|
||
|
|
FACTION_TYPE = claimant_faction
|
||
|
|
}
|
||
|
|
|
||
|
|
admin_claimant_faction_modifiers = {
|
||
|
|
FACTION_TARGET = scope:target
|
||
|
|
FACTION_CLAIMANT = scope:claimant
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
ai_join_score = { # How likely is an AI to join an existing faction?
|
||
|
|
base = -25
|
||
|
|
|
||
|
|
common_join_faction_blockers = {
|
||
|
|
FACTION_TARGET = scope:faction.faction_target
|
||
|
|
}
|
||
|
|
|
||
|
|
claimant_faction_blockers = {
|
||
|
|
FACTION_TARGET = scope:faction.faction_target
|
||
|
|
FACTION_CLAIMANT = scope:faction.special_character
|
||
|
|
}
|
||
|
|
|
||
|
|
common_faction_modifiers = {
|
||
|
|
FACTION_TARGET = scope:faction.faction_target
|
||
|
|
OPINION_MULTIPLIER = -1
|
||
|
|
MAX_OPINION = 100
|
||
|
|
POWER = scope:faction.faction_power
|
||
|
|
THRESHOLD = scope:faction.faction_power_threshold
|
||
|
|
}
|
||
|
|
|
||
|
|
claimant_faction_modifiers = {
|
||
|
|
FACTION_TARGET = scope:faction.faction_target
|
||
|
|
FACTION_CLAIMANT = scope:faction.special_character
|
||
|
|
FACTION_TITLE = scope:faction.special_title
|
||
|
|
}
|
||
|
|
|
||
|
|
admin_faction_modifiers = {
|
||
|
|
FACTION_TARGET = scope:faction.faction_target
|
||
|
|
FACTION_TYPE = claimant_faction
|
||
|
|
}
|
||
|
|
|
||
|
|
admin_claimant_faction_modifiers = {
|
||
|
|
FACTION_TARGET = scope:faction.faction_target
|
||
|
|
FACTION_CLAIMANT = scope:faction.special_character
|
||
|
|
}
|
||
|
|
|
||
|
|
# Faction 'Stacking' Factors, attempts to cluster AI rulers into several powerful factions instead of many weak ones.
|
||
|
|
join_faction_stacking_modifiers = yes
|
||
|
|
|
||
|
|
modifier = { # CE1 Divine Mandate perk
|
||
|
|
desc = "FACTION_REASON_LEGITIMACY_LEGACY_4"
|
||
|
|
liege.dynasty = { has_dynasty_perk = ce1_legitimacy_legacy_4 }
|
||
|
|
add = -10
|
||
|
|
}
|
||
|
|
|
||
|
|
struggle_faction_modifiers = yes
|
||
|
|
|
||
|
|
#EP3 admin legitimacy event
|
||
|
|
modifier = {
|
||
|
|
desc = "FACTION_REASON_LOW_LEGITIMACY_CHALLENGER"
|
||
|
|
add = 25
|
||
|
|
scope:faction = {
|
||
|
|
any_faction_member = {
|
||
|
|
has_character_flag = low_legitimacy_admin_factions_flag
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#EP3 King of England disgruntled vassals/life threatened modifiers
|
||
|
|
modifier = {
|
||
|
|
desc = "FACTION_REASON_CLAIMANT_DISGRUNTLED_VASSALS"
|
||
|
|
add = 25
|
||
|
|
liege = {
|
||
|
|
has_character_modifier = ep3_disgruntled_vassals_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
modifier = {
|
||
|
|
desc = "FACTION_REASON_CLAIMANT_DISGRUNTLED_VASSALS"
|
||
|
|
add = 25
|
||
|
|
liege = {
|
||
|
|
has_character_modifier = ep3_life_threatened_modifier
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
is_county_valid = {
|
||
|
|
scope:faction.faction_target = holder
|
||
|
|
}
|
||
|
|
|
||
|
|
can_county_join = {
|
||
|
|
# Counties can only join if the De Jure belong to the title being claimed.
|
||
|
|
exists = scope:faction.special_title
|
||
|
|
target_is_de_jure_liege_or_above = scope:faction.special_title
|
||
|
|
}
|
||
|
|
|
||
|
|
county_join_score = {
|
||
|
|
base = -80 # Needs to be less than the weight set in 00_populist_faction.txt, or counties will never join a claimant faction over a populist faction.
|
||
|
|
|
||
|
|
# Up to +3 join score per negative opinion (+80 at -27 opinion) if different culture.
|
||
|
|
compare_modifier = {
|
||
|
|
desc = "FACTION_REASON_CLAIMANT_COUNTY_SHARED_CULTURE"
|
||
|
|
trigger = {
|
||
|
|
scope:faction.faction_target.culture != this.title_province.culture
|
||
|
|
scope:faction.special_character.culture = this.title_province.culture
|
||
|
|
}
|
||
|
|
value = county_opinion
|
||
|
|
multiplier = -2.0
|
||
|
|
}
|
||
|
|
compare_modifier = {
|
||
|
|
desc = "FACTION_REASON_CLAIMANT_COUNTY_SHARED_HERITAGE"
|
||
|
|
trigger = {
|
||
|
|
NOT = { this.title_province.culture = { has_same_culture_heritage = scope:faction.faction_target.culture } }
|
||
|
|
this.title_province.culture = { has_same_culture_heritage = scope:faction.special_character.culture }
|
||
|
|
}
|
||
|
|
value = county_opinion
|
||
|
|
multiplier = -2.0
|
||
|
|
}
|
||
|
|
|
||
|
|
# If we have better relations with the claimant's faith than our current liege's, gain up to +5 join score per negative opinion (at Righteous) down to +1 join score per negative opinion (at Hostile).
|
||
|
|
compare_modifier = {
|
||
|
|
desc = "FACTION_REASON_LIKE_CLAIMANT_FAITH"
|
||
|
|
trigger = {
|
||
|
|
faith = {
|
||
|
|
faith_hostility_level_comparison = {
|
||
|
|
scope:faction.faction_target.faith > scope:faction.special_character.faith
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
value = county_opinion
|
||
|
|
multiplier = {
|
||
|
|
value = 0.0
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
faith = {
|
||
|
|
faith_hostility_level = {
|
||
|
|
target = scope:faction.special_character.faith
|
||
|
|
value = faith_hostile_level
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
value = -1.0 # Hostile
|
||
|
|
}
|
||
|
|
else_if = {
|
||
|
|
limit = {
|
||
|
|
faith = {
|
||
|
|
faith_hostility_level = {
|
||
|
|
target = scope:faction.special_character.faith
|
||
|
|
value = faith_astray_level
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
value = -3.0 # Astray
|
||
|
|
}
|
||
|
|
else = {
|
||
|
|
value = -5.0 # Righteous
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
legalism_virtue_and_sin_modifier = {
|
||
|
|
TARGET = scope:faction.faction_target
|
||
|
|
SCORE_PER_TRAIT = 50 # Worth ~12 opinion per virtue.
|
||
|
|
}
|
||
|
|
|
||
|
|
# Greatly reduced chance for a character's capital county to form a faction against them (extra -25 opinion needed).
|
||
|
|
modifier = {
|
||
|
|
desc = "FACTION_REASON_CAPITAL_COUNTY"
|
||
|
|
add = -200
|
||
|
|
this.title_province = scope:faction.faction_target.capital_province
|
||
|
|
}
|
||
|
|
|
||
|
|
# More likely to support adult claimants when a child is on the throne.
|
||
|
|
modifier = {
|
||
|
|
desc = "FACTION_REASON_ADULT_CLAIMANT_CHILD_RULER"
|
||
|
|
add = 10
|
||
|
|
exists = scope:faction.faction_target
|
||
|
|
exists = scope:faction.special_character
|
||
|
|
scope:faction.faction_target = { is_adult = no }
|
||
|
|
scope:faction.special_character = { is_adult = yes }
|
||
|
|
}
|
||
|
|
|
||
|
|
# Peasants perfer magnanimous rulers over harsh or cruel ones.
|
||
|
|
compare_modifier = {
|
||
|
|
desc = "FACTION_REASON_CLAIMANT_KINDNESS"
|
||
|
|
factor = {
|
||
|
|
# Gets a value between 0 (max greedy/dishonorable/vengeful/cruel) and 800 (max honorable/compassionate/generous/forgiving).
|
||
|
|
value = 400
|
||
|
|
add = scope:faction.special_character.ai_honor
|
||
|
|
add = scope:faction.special_character.ai_compassion
|
||
|
|
subtract = scope:faction.special_character.ai_greed
|
||
|
|
subtract = scope:faction.special_character.ai_vengefulness
|
||
|
|
|
||
|
|
# Converts the personality score into a percentage between 0% (will never support) and 100% (really wants to support)
|
||
|
|
divide = 800
|
||
|
|
}
|
||
|
|
|
||
|
|
# How big the factor is for supporting this claimant over other factions at max support.
|
||
|
|
multiplier = 2
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
on_creation = {
|
||
|
|
save_scope_as = faction
|
||
|
|
tgp_bloc_members_join_faction_effect = yes
|
||
|
|
if = {
|
||
|
|
limit = {
|
||
|
|
any_player = {
|
||
|
|
has_government = landless_adventurer_government
|
||
|
|
is_within_diplo_range = { CHARACTER = scope:faction.faction_target }
|
||
|
|
OR = {
|
||
|
|
has_contact = scope:faction.faction_leader
|
||
|
|
has_contact = scope:faction.special_character
|
||
|
|
NOT = { has_contact = scope:faction.faction_target }
|
||
|
|
}
|
||
|
|
any_character_task_contract = {
|
||
|
|
task_contract_type = laamp_join_faction_contract
|
||
|
|
count <= 3
|
||
|
|
}
|
||
|
|
can_create_task_contract = {
|
||
|
|
type_name = laamp_join_faction_contract
|
||
|
|
employer = scope:faction.faction_leader
|
||
|
|
}
|
||
|
|
save_temporary_scope_as = player_laamp
|
||
|
|
}
|
||
|
|
}
|
||
|
|
scope:player_laamp = {
|
||
|
|
create_task_contract = {
|
||
|
|
task_contract_type = laamp_join_faction_contract
|
||
|
|
task_contract_tier = scope:faction.faction_leader.task_contract_tier_value
|
||
|
|
location = scope:faction.faction_leader.primary_title.title_province
|
||
|
|
task_contract_employer = scope:faction.faction_leader
|
||
|
|
target = scope:faction.faction_target
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
county_allow_join = yes
|
||
|
|
county_allow_create = no
|
||
|
|
county_power = county_levies_to_raise
|
||
|
|
|
||
|
|
character_allow_create = yes
|
||
|
|
|
||
|
|
character_allow_join = yes
|
||
|
|
|
||
|
|
multiple_targeting = yes
|
||
|
|
|
||
|
|
special_character_title = "FACTIONS_WINDOW_CLAIMANT"
|
||
|
|
|
||
|
|
ignore_soft_block = yes
|
||
|
|
}
|