﻿#GetLegBName - gets the name of the legendary building if pre-selected, otherwise gets user-typed names

GetLegBName = {
	type = province

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:custom
			}
		}
		localization_key = leg_building_name
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:shrine_of_highgod
			}
		}
		localization_key = shrine_of_highgod
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:province_shrine
			}
		}
		localization_key = province_shrine
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:shrine_of_healthgod
			}
		}
		localization_key = shrine_of_healthgod
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:shrine_of_fertilitygod
			}
		}
		localization_key = shrine_of_fertilitygod
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:shrine_of_wealthgod
			}
		}
		localization_key = shrine_of_wealthgod
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:shrine_of_wisdom
			}
		}
		localization_key = shrine_of_wisdom
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:shrine_of_courage
			}
		}
		localization_key = shrine_of_courage
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:wargods_rest
			}
		}
		localization_key = wargods_rest
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:figures_mount
			}
		}
		localization_key = figures_mount
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:figures_temple
			}
		}
		localization_key = figures_temple
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:figures_shrine
			}
		}
		localization_key = figures_shrine
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:figures_rest
			}
		}
		localization_key = figures_rest
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:figure_at_province
			}
		}
		localization_key = figure_at_province
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:queens_palace
			}
		}
		localization_key = queens_palace
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:kings_palace
			}
		}
		localization_key = kings_palace
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:province_hall
			}
		}
		localization_key = province_hall
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:dynasty_hall
			}
		}
		localization_key = dynasty_hall
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:dynasty_house
			}
		}
		localization_key = dynasty_house
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:figures_manor
			}
		}
		localization_key = figures_manor
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:location_house
			}
		}
		localization_key = location_house
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:figures_glory
			}
		}
		localization_key = figures_glory
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:figure_at_province
			}
		}
		localization_key = figure_at_province
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:great_statue_of_figure
			}
		}
		localization_key = great_statue_of_figure
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:hero_of_province
			}
		}
		localization_key = hero_of_province
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:great_statue_at_province
			}
		}
		localization_key = great_statue_at_province
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:heros_honor
			}
		}
		localization_key = heros_honor
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:great_tower_of_province
			}
		}
		localization_key = great_tower_of_province
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:province_watchtower
			}
		}
		localization_key = province_watchtower
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:province_castle
			}
		}
		localization_key = province_castle
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:figures_tower
			}
		}
		localization_key = figures_tower
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:dynasty_tower
			}
		}
		localization_key = dynasty_tower
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:province_lodge
			}
		}
		localization_key = province_lodge
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:great_lodge_of_province
			}
		}
		localization_key = great_lodge_of_province
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:lodge_of_wargod
			}
		}
		localization_key = lodge_of_wargod
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:figures_lodge
			}
		}
		localization_key = figures_lodge
	}

	text = {
		trigger = {
			AND = {
				exists = var:leg_b_name
				var:leg_b_name = flag:dynasty_lodge
			}
		}
		localization_key = dynasty_lodge
	}
}
