﻿
InsultAdjectiveGeneric = {
	type = character
	random_valid = yes

	#Despicable
	text = {
		localization_key = random_insult_adjective_despicable
	}
	#Reprehensible
	text = {
		localization_key = random_insult_adjective_reprehensible
	}
	#Vile
	text = {
		localization_key = random_insult_adjective_vile
	}
	#Detestable
	text = {
		localization_key = random_insult_adjective_detestable
	}
	#Contemptible
	text = {
		localization_key = random_insult_adjective_contemptible
	}
	#Deplorable
	text = {
		localization_key = random_insult_adjective_deplorable
	}
	#Wretched
	text = {
		localization_key = random_insult_adjective_wretched
	}
}

RandomBodyFeatureNoun = {
	type = character
	random_valid = yes

	#Hair
	text = {
		localization_key = random_body_feature_hair
	}
	#Neck
	text = {
		localization_key = random_body_feature_neck
	}
	#Skin
	text = {
		localization_key = random_body_feature_skin
	}
	#Behind
	text = {
		localization_key = random_body_feature_behind
	}
	#Feet
	text = {
		localization_key = random_body_feature_feet
	}
	#Height
	text = {
		localization_key = random_body_feature_height
	}
	#Width
	text = {
		localization_key = random_body_feature_width
	}
}

SisterhoodBrotherhood = {
	type = character

	#Sisterhood
	text = {
		trigger = { is_female = yes }
		localization_key = custom_loc_sisterhood
	}
	#Brotherhood
	text = {
		trigger = { is_male = yes }
		localization_key = custom_loc_brotherhood
	}
}

LowestSkillFlag = {
	type = character

	#Diplomacy
	text = {
		trigger = { has_character_flag = bp1_yearly_2060_diplomacy_lowest_skill }
		localization_key = custom_loc_diplomacy
	}
	#Martial
	text = {
		trigger = { has_character_flag = bp1_yearly_2060_martial_lowest_skill }
		localization_key = custom_loc_martial
	}
	#Stewardship
	text = {
		trigger = { has_character_flag = bp1_yearly_2060_stewardship_lowest_skill }
		localization_key = custom_loc_stewardship
	}
	#Intrigue
	text = {
		trigger = { has_character_flag = bp1_yearly_2060_intrigue_lowest_skill }
		localization_key = custom_loc_intrigue
	}
	#Learning
	text = {
		trigger = { has_character_flag = bp1_yearly_2060_learning_lowest_skill }
		localization_key = custom_loc_learning
	}
}