﻿GritType = {
	type = character

	text = {
		trigger = {
			location = {
				OR = {
					terrain = mountains
					terrain = desert_mountains
				}
			}
		}
		localization_key = grit_type_grit
		fallback = yes
	}

	text = {
		trigger = {
			location = {
				OR = {
					terrain = plains
					terrain = farmlands
					terrain = hills
					terrain = floodplains
				}
			}
		}
		localization_key = grit_type_dirt
	}

	text = {
		trigger = {
			location = {
				OR = {
					terrain = desert
					terrain = oasis
				}
			}
		}
		localization_key = grit_type_sand
	}

	text = {
		trigger = {
			location = { terrain = wetlands }
		}
		localization_key = grit_type_bog_water
	}

	text = {
		trigger = {
			location = {
				OR = {
					terrain = forest
					terrain = taiga
				}
			}
		}
		localization_key = grit_type_twigs
	}

	text = {
		trigger = {
			location = { terrain = jungle }
		}
		localization_key = grit_type_wet_leaves
	}

	text = {
		trigger = {
			location = {
				OR = {
					terrain = steppe
					terrain = drylands
				}
			}
		}
		localization_key = grit_type_dry_grass
	}
}

GroundType = {
	type = character

	text = {
		trigger = { always = no }
		localization_key = ground_type_dust
		fallback = yes
	}

	text = {
		trigger = {
			location = {
				OR = {
					terrain = farmlands
					terrain = hills
					terrain = drylands
				}
			}
		}
		localization_key = ground_type_dirt
	}

	text = {
		trigger = {
			location = { terrain = mountains }
		}
		localization_key = ground_type_rocks
	}

	text = {
		trigger = {
			location = { terrain = desert_mountains }
		}
		localization_key = ground_type_sandy_rocks
	}

	text = {
		trigger = {
			location = {
				OR = {
					terrain = desert
					terrain = oasis
				}
			}
		}
		localization_key = ground_type_sand
	}

	text = {
		trigger = {
			location = {
				OR = {
					terrain = wetlands 
					terrain = floodplains
				}
			}
		}
		localization_key = ground_type_wet_grass
	}

	text = {
		trigger = {
			location = {
				OR = {
					terrain = forest
					terrain = taiga
					terrain = jungle 
				}
			}
		}
		localization_key = ground_type_mulch
	}

	text = {
		trigger = {
			location = {
				OR = {
					terrain = steppe
					terrain = plains
				}
			}
		}
		localization_key = ground_type_grass
	}
}

RainySoilType = {
	type = character

	text = {
		trigger = {
			location = {
				OR = {
					terrain = farmlands
					terrain = hills
					terrain = wetlands
					terrain = floodplains
					terrain = jungle
				}
			}
		}
		localization_key = rainy_soil_type_thick_mud
	}

	text = {
		trigger = {
			location = {
				OR = {
					terrain = steppe
					terrain = plains
					terrain = drylands
					terrain = forest
					terrain = taiga
				}
			}
		}
		fallback = yes
		localization_key = rainy_soil_type_soft_earth
	}

	text = {
		trigger = {
			location = {
				OR = {
					terrain = mountains
					terrain = desert_mountains
				}
			}
		}
		localization_key = rainy_soil_type_rocky_earth
	}

	text = {
		trigger = {
			location = {
				OR = {
					terrain = desert
					terrain = oasis
				}
			}
		}
		localization_key = rainy_soil_type_sandy_mire
	}
}
