﻿highest_skill_noun = {
	type = character
	random_valid = yes

	text = {
		localization_key = court_alliances
		trigger = { highest_skill = diplomacy }
	}

	text = {
		localization_key = court_politics
		trigger = { highest_skill = diplomacy }
	}

	text = {
		localization_key = troop_compositions
		trigger = { highest_skill = martial }
	}

	text = {
		localization_key = education_conversation_subject_martial_2
		trigger = { highest_skill = martial }
	}

	text = {
		localization_key = military_strategies
		trigger = { highest_skill = martial }
	}

	text = {
		localization_key = the_rumors_at_court
		trigger = { highest_skill = intrigue }
	}

	text = {
		localization_key = poisons
		trigger = { highest_skill = intrigue }
	}

	text = {
		localization_key = education_conversation_subject_intrigue_1
		trigger = { highest_skill = intrigue }
	}

	text = {
		localization_key = trade_routes
		trigger = { highest_skill = stewardship }
	}

	text = {
		localization_key = tax_levels
		trigger = { highest_skill = stewardship }
	}

	text = {
		localization_key = investment_opportunities
		trigger = { highest_skill = stewardship }
	}

	text = {
		localization_key = lawmaking
		trigger = { highest_skill = stewardship }
	}

	text = {
		localization_key = education_conversation_subject_learning_1
		trigger = { highest_skill = learning }
	}

	text = {
		localization_key = education_conversation_subject_learning_2
		trigger = { highest_skill = learning }
	}
}

diplomacy_skill_level = {
	type = character

	text = {
		localization_key = skill_level_terrible
		trigger = { diplomacy < terrible_skill_level }
	}

	text = {
		localization_key = skill_level_poor
		trigger = {
			diplomacy >= terrible_skill_level
			diplomacy < average_skill_level
		}
	}

	text = {
		localization_key = skill_level_average
		trigger = {
			diplomacy >= average_skill_level
			diplomacy < good_skill_level
		}
	}

	text = {
		localization_key = skill_level_good
		trigger = {
			diplomacy >= good_skill_level
			diplomacy < excellent_skill_level
		}
	}

	text = {
		localization_key = skill_level_excellent
		trigger = { diplomacy >= excellent_skill_level }
	}
}

martial_skill_level = {
	type = character

	text = {
		localization_key = skill_level_terrible
		trigger = { martial < terrible_skill_level }
	}

	text = {
		localization_key = skill_level_poor
		trigger = {
			martial >= terrible_skill_level
			martial < average_skill_level
		}
	}

	text = {
		localization_key = skill_level_average
		trigger = {
			martial >= average_skill_level
			martial < good_skill_level
		}
	}

	text = {
		localization_key = skill_level_good
		trigger = {
			martial >= good_skill_level
			martial < excellent_skill_level
		}
	}

	text = {
		localization_key = skill_level_excellent
		trigger = { martial >= excellent_skill_level }
	}
}

stewardship_skill_level = {
	type = character

	text = {
		localization_key = skill_level_terrible
		trigger = { stewardship < terrible_skill_level }
	}

	text = {
		localization_key = skill_level_poor
		trigger = {
			stewardship >= terrible_skill_level
			stewardship < average_skill_level
		}
	}

	text = {
		localization_key = skill_level_average
		trigger = {
			stewardship >= average_skill_level
			stewardship < good_skill_level
		}
	}

	text = {
		localization_key = skill_level_good
		trigger = {
			stewardship >= good_skill_level
			stewardship < excellent_skill_level
		}
	}

	text = {
		localization_key = skill_level_excellent
		trigger = { stewardship >= excellent_skill_level }
	}
}

intrigue_skill_level = {
	type = character

	text = {
		localization_key = skill_level_terrible
		trigger = { intrigue < terrible_skill_level }
	}

	text = {
		localization_key = skill_level_poor
		trigger = {
			intrigue >= terrible_skill_level
			intrigue < average_skill_level
		}
	}

	text = {
		localization_key = skill_level_average
		trigger = {
			intrigue >= average_skill_level
			intrigue < good_skill_level
		}
	}

	text = {
		localization_key = skill_level_good
		trigger = {
			intrigue >= good_skill_level
			intrigue < excellent_skill_level
		}
	}

	text = {
		localization_key = skill_level_excellent
		trigger = { intrigue >= excellent_skill_level }
	}
}

learning_skill_level = {
	type = character

	text = {
		localization_key = skill_level_terrible
		trigger = { learning < terrible_skill_level }
	}

	text = {
		localization_key = skill_level_poor
		trigger = {
			learning >= terrible_skill_level
			learning < average_skill_level
		}
	}

	text = {
		localization_key = skill_level_average
		trigger = {
			learning >= average_skill_level
			learning < good_skill_level
		}
	}

	text = {
		localization_key = skill_level_good
		trigger = {
			learning >= good_skill_level
			learning < excellent_skill_level
		}
	}

	text = {
		localization_key = skill_level_excellent
		trigger = { learning >= excellent_skill_level }
	}
}