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# Standard Signature Weapon Loc
signature_weapon = {
	type = character

	text = {
		localization_key = signature_weapon_sword
		trigger = {
			exists = var:signature_weapon
			var:signature_weapon = flag:sword
		}
		fallback = yes
	}

	text = {
		localization_key = signature_weapon_mace
		trigger = {
			exists = var:signature_weapon
			var:signature_weapon = flag:mace
		}
	}

	text = {
		localization_key = signature_weapon_axe
		trigger = {
			exists = var:signature_weapon
			var:signature_weapon = flag:axe
		}
	}

	text = {
		localization_key = signature_weapon_hammer
		trigger = {
			exists = var:signature_weapon
			var:signature_weapon = flag:hammer
		}
	}

	text = {
		localization_key = signature_weapon_spear
		trigger = {
			exists = var:signature_weapon
			var:signature_weapon = flag:spear
		}
	}

	text = {
		localization_key = signature_weapon_dagger
		trigger = {
			exists = var:signature_weapon
			var:signature_weapon = flag:dagger
		}
	}
}
SignatureWeaponNameOrType = {
	type = character

	text = {
		trigger = {
			exists = var:signature_weapon_scope
		}
		localization_key = signature_weapon_name
	}

	text = {
		localization_key = signature_weapon_type
		fallback = yes
	}
}
SignatureWeaponArticle = {
	type = character

	text = {
		localization_key = article_an
		trigger = {
			var:signature_weapon = flag:axe
		}
	}

	text = {
		localization_key = article_a
	}
}
SignatureWeaponAction = {
	type = character

	text = {
		localization_key = signature_weapon_sword_draw
		trigger = {
			var:signature_weapon = flag:sword
		}
		fallback = yes
	}

	text = {
		localization_key = signature_weapon_mace_lift
		trigger = {
			var:signature_weapon = flag:mace
		}
	}

	text = {
		localization_key = signature_weapon_axe_heft
		trigger = {
			var:signature_weapon = flag:axe
		}
	}

	text = {
		localization_key = signature_weapon_hammer_raise
		trigger = {
			var:signature_weapon = flag:hammer
		}
	}

	text = {
		localization_key = signature_weapon_spear_couch
		trigger = {
			var:signature_weapon = flag:spear
		}
	}

	text = {
		localization_key = signature_weapon_dagger_brandish
		trigger = {
			var:signature_weapon = flag:dagger
		}
	}	
}
SignatureWeaponActionThirdPerson = {
	type = character

	text = {
		localization_key = signature_weapon_sword_draws
		trigger = {
			var:signature_weapon = flag:sword
		}
		fallback = yes
	}

	text = {
		localization_key = signature_weapon_mace_lifts
		trigger = {
			var:signature_weapon = flag:mace
		}
	}

	text = {
		localization_key = signature_weapon_axe_hefts
		trigger = {
			var:signature_weapon = flag:axe
		}
	}

	text = {
		localization_key = signature_weapon_hammer_raises
		trigger = {
			var:signature_weapon = flag:hammer
		}
	}

	text = {
		localization_key = signature_weapon_spear_couches
		trigger = {
			var:signature_weapon = flag:spear
		}
	}

	text = {
		localization_key = signature_weapon_dagger_brandishes
		trigger = {
			var:signature_weapon = flag:dagger
		}
	}	
}
SignatureWeaponActionPresentParticiple = {
	type = character

	text = {
		localization_key = signature_weapon_sword_drawing
		trigger = {
			var:signature_weapon = flag:sword
		}
		fallback = yes
	}

	text = {
		localization_key = signature_weapon_mace_lifting
		trigger = {
			var:signature_weapon = flag:mace
		}
	}

	text = {
		localization_key = signature_weapon_axe_hefting
		trigger = {
			var:signature_weapon = flag:axe
		}
	}

	text = {
		localization_key = signature_weapon_hammer_raising
		trigger = {
			var:signature_weapon = flag:hammer
		}
	}

	text = {
		localization_key = signature_weapon_spear_couching
		trigger = {
			var:signature_weapon = flag:spear
		}
	}

	text = {
		localization_key = signature_weapon_dagger_brandishing
		trigger = {
			var:signature_weapon = flag:dagger
		}
	}	
}
SignatureWeaponActionReaction = {
	type = character

	text = {
		localization_key = signature_weapon_a_quick_slash
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:axe
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_a_mighty_heave
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_a_fast_thrust
		trigger = {
			var:signature_weapon = flag:spear
		}
	}
}
SignatureWeaponCritical = {
	type = character

	text = {
		localization_key = signature_weapon_slash
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:axe
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_crush
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_pierce
		trigger = {
			var:signature_weapon = flag:spear
		}
	}
}
SignatureWeaponCriticalPresent = {
	type = character

	text = {
		localization_key = signature_weapon_slash_present
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:axe
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_crush_present
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_pierce_present
		trigger = {
			var:signature_weapon = flag:spear
		}
	}
}

# Non-Lethal Attacks
SignatureWeaponAttemptedHeavy = {
	type = character

	text = {
		localization_key = signature_weapon_attempted_heavy_slash
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:axe
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_attempted_heavy_crush
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_attempted_heavy_pierce
		trigger = {
			var:signature_weapon = flag:spear
		}
	}
}
SignatureWeaponAttemptedLight = {
	type = character

	text = {
		localization_key = signature_weapon_attempted_light_slash
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:axe
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_attempted_light_crush
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_attempted_light_pierce
		trigger = {
			var:signature_weapon = flag:spear
		}
	}
}
SignatureWeaponAttemptedHeavyPlural = {
	type = character

	text = {
		localization_key = signature_weapon_attempted_heavy_plural_slash
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:axe
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_attempted_heavy_plural_crush
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_attempted_heavy_plural_pierce
		trigger = {
			var:signature_weapon = flag:spear
		}
	}
}
SignatureWeaponAttemptedLightPlural = {
	type = character

	text = {
		localization_key = signature_weapon_attempted_light_plural_slash
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:axe
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_attempted_light_plural_crush
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_attempted_light_plural_pierce
		trigger = {
			var:signature_weapon = flag:spear
		}
	}
}
SignatureWeaponFlourishPresentParticiple = {
	type = character

	text = {
		localization_key = signature_weapon_flourish_whirling
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:axe
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_flourish_flailing
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
				var:signature_weapon = flag:dagger
			}
		}
	}
	text = {
		localization_key = signature_weapon_flourish_swinging
		trigger = {
			var:signature_weapon = flag:spear
		}
	}
}
SignatureWeaponFlourishThirdPersonPresentParticiple = {
	type = character

	text = {
		localization_key = signature_weapon_flourish_whirls
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:axe
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_flourish_flails
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
				var:signature_weapon = flag:dagger
			}
		}
	}
	text = {
		localization_key = signature_weapon_flourish_swings
		trigger = {
			var:signature_weapon = flag:spear
		}
	}
}

# Various Verb Types
SignatureWeaponWoundVerb1 = {
	type = character

	text = {
		localization_key = signature_weapon_attack_verb_hew
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:axe
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_attack_verb_smash
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_attack_verb_stab
		trigger = {
			OR = {
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
	}
}
SignatureWeaponWoundVerb1PresentParticiple = {
	type = character

	text = {
		localization_key = signature_weapon_attack_verb_hewing
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:axe
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_attack_verb_smashing
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_attack_verb_stabbing
		trigger = {
			OR = {
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
	}
}
SignatureWeaponWoundVerb1ThirdPersonPresent = {
	type = character

	text = {
		localization_key = signature_weapon_attack_verb_hews
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:axe
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_attack_verb_smashes
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_attack_verb_stabs
		trigger = {
			OR = {
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
	}
}
SignatureWeaponWoundVerb2 = {
	type = character

	text = {
		localization_key = signature_weapon_attack_verb_bite
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:axe
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_attack_verb_crack
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_attack_verb_puncture
		trigger = {
			OR = {
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
	}
}
SignatureWeaponWoundVerb2ThirdPersonPresent = {
	type = character

	text = {
		localization_key = signature_weapon_attack_verb_bites
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:axe
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_attack_verb_cracks
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_attack_verb_punctures
		trigger = {
			OR = {
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
	}
}
SignatureWeaponWoundVerb2PresentParticiple = {
	type = character

	text = {
		localization_key = signature_weapon_attack_verb_biting
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:axe
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_attack_verb_cracking
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_attack_verb_puncturing
		trigger = {
			OR = {
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
	}
}
SignatureWeaponWoundVerb3 = {
	type = character

	text = {
		localization_key = signature_weapon_attack_verb_rend
		trigger = { var:signature_weapon = flag:axe }
	}
	text = {
		localization_key = signature_weapon_attack_verb_annihilate
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_attack_verb_skewer
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
}
SignatureWeaponWoundVerb4 = {
	type = character

	text = {
		localization_key = signature_weapon_attack_verb_carve
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:axe
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_attack_verb_mangle
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_attack_verb_chop
		trigger = {
			OR = {
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
	}
}
SignatureWeaponWoundVerb4ThirdPersonPresent = {
	type = character

	text = {
		localization_key = signature_weapon_attack_verb_carves
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:axe
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_attack_verb_mangles
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_attack_verb_chops
		trigger = {
			OR = {
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
	}
}
SignatureWeaponWoundVerb5 = {
	type = character

	text = {
		localization_key = signature_weapon_attack_verb_plunge
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:axe
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_attack_verb_drive
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
}
SignatureWeaponWoundVerb5ThirdPersonPresent = {
	type = character

	text = {
		localization_key = signature_weapon_attack_verb_plunges
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:axe
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_attack_verb_drives
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
}
SignatureWeaponWoundVerb5PresentParticiple = {
	type = character

	text = {
		localization_key = signature_weapon_attack_verb_plunging
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:axe
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_attack_verb_driving
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
}
SignatureWeaponWoundVerb6PresentParticiple = {
	type = character

	text = {
		localization_key = signature_weapon_attack_verb_cutting
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:axe
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_attack_verb_smashing
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
}

# Weapon Descriptors
SignatureWeaponEndType = {
	type = character

	text = {
		localization_key = signature_weapon_haft
		trigger = {
			OR = {
				var:signature_weapon = flag:axe
				var:signature_weapon = flag:spear
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_pommel
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:dagger
				var:signature_weapon = flag:hammer
				var:signature_weapon = flag:mace
			}
		}
	}
}
SignatureWeaponTipType = {
	type = character

	text = {
		localization_key = signature_weapon_point
		trigger = {
			OR = {
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_head
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_edge
		trigger = { var:signature_weapon = flag:axe }
	}
}
SignatureWeaponEndMaterial = {
	type = character

	text = {
		localization_key = signature_weapon_end_wood
		trigger = {
			OR = {
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:axe
			}
		}
	}
	text = {
		localization_key = signature_weapon_end_metal
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:dagger
				var:signature_weapon = flag:hammer
				var:signature_weapon = flag:mace
			}
		}
		fallback = yes
	}
}
SignatureWeaponTipAdjective = {
	type = character

	text = {
		localization_key = signature_weapon_tip_adjective_sharp
		trigger = {
			OR = {
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:axe
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_tip_adjective_heavy
		trigger = {
			OR = {
				var:signature_weapon = flag:hammer
				var:signature_weapon = flag:mace
			}
		}
	}
}
SignatureWeaponBreaksThirdPersonSingularPresent = {
	type = character

	text = {
		localization_key = signature_weapon_breaks_blade_bends
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:dagger
			}
		}
	}
	text = {
		localization_key = signature_weapon_breaks_haft_snaps_in_two
		trigger = {
			OR = {
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:axe
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_breaks_haft_bends
		trigger = {
			OR = {
				var:signature_weapon = flag:hammer
				var:signature_weapon = flag:mace
			}
		}
		fallback = yes
	}
}
SignatureWeaponBreaksThirdPersonSingularPresent2 = {
	type = character

	text = {
		localization_key = signature_weapon_breaks_bends_the_blade
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:dagger
			}
		}
	}
	text = {
		localization_key = signature_weapon_breaks_snaps_the_haft_in_two
		trigger = {
			OR = {
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:axe
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_breaks_bends_the_haft
		trigger = {
			OR = {
				var:signature_weapon = flag:hammer
				var:signature_weapon = flag:mace
			}
		}
		fallback = yes
	}
}
SignatureWeaponBreaksVerbPresentParticiple = {
	type = character

	text = {
		localization_key = signature_weapon_breaks_bending_the_blade
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:dagger
			}
		}
	}
	text = {
		localization_key = signature_weapon_breaks_snapping_the_haft
		trigger = {
			OR = {
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:axe
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_breaks_bending_the_haft
		trigger = {
			OR = {
				var:signature_weapon = flag:hammer
				var:signature_weapon = flag:mace
			}
		}
		fallback = yes
	}
}
SignatureWeaponBreaksVerbPastTense = {
	type = character

	text = {
		localization_key = signature_weapon_breaks_bend_the_blade
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:dagger
			}
		}
	}
	text = {
		localization_key = signature_weapon_breaks_snap_the_haft
		trigger = {
			OR = {
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:axe
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_breaks_bend_the_haft
		trigger = {
			OR = {
				var:signature_weapon = flag:hammer
				var:signature_weapon = flag:mace
			}
		}
		fallback = yes
	}
}
SignatureWeaponBreaksVerbPastTense2 = {
	type = character

	text = {
		localization_key = signature_weapon_breaks_bent_the_blade
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:dagger
			}
		}
	}
	text = {
		localization_key = signature_weapon_breaks_snapped_the_haft
		trigger = {
			OR = {
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:axe
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_breaks_bent_the_haft
		trigger = {
			OR = {
				var:signature_weapon = flag:hammer
				var:signature_weapon = flag:mace
			}
		}
		fallback = yes
	}
}

# Generic deaths
SignatureWeaponKillType = {
	type = character

	text = {
		localization_key = signature_weapon_killed_crush
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_run_through
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_cut_down
		trigger = { var:signature_weapon = flag:axe }
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_gut
		trigger = { var:signature_weapon = flag:dagger }
	}
}
SignatureWeaponKillTypePastTense = {
	type = character

	text = {
		localization_key = signature_weapon_killed_crushed
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_run_through
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_cut_down
		trigger = { var:signature_weapon = flag:axe }
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_gutted
		trigger = { var:signature_weapon = flag:dagger }
	}
}
SignatureWeaponKillTypeFirstPersonFuture = {
	type = character

	text = {
		localization_key = signature_weapon_killed_crush_me
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_run_me_through
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_cut_me_down
		trigger = { var:signature_weapon = flag:axe }
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_gut_me
		trigger = { var:signature_weapon = flag:dagger }
	}
}
SignatureWeaponKillTypeThirdPersonFutureGendered = {
	type = character

	text = {
		localization_key = signature_weapon_killed_crush_herhim
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_run_herhim_through
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_cut_herhim_down
		trigger = { var:signature_weapon = flag:axe }
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_gut_herhim
		trigger = { var:signature_weapon = flag:dagger }
	}
}
SignatureWeaponKillTypeFirstPersonPresentParticiple = {
	type = character

	text = {
		localization_key = signature_weapon_killed_crushing_me
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_running_me_through
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_cutting_me_down
		trigger = { var:signature_weapon = flag:axe }
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_gutting_me
		trigger = { var:signature_weapon = flag:dagger }
	}
}
SignatureWeaponKillTypeThirdPersonPresentParticipleGendered = {
	type = character

	text = {
		localization_key = signature_weapon_killed_crushing_herhim
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_running_herhim_through
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_cutting_herhim_down
		trigger = { var:signature_weapon = flag:axe }
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_gutting_herhim
		trigger = { var:signature_weapon = flag:dagger }
	}
}
SignatureWeaponKillTypeThirdPersonActive = {
	type = character

	text = {
		localization_key = signature_weapon_killed_crushes_me
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_runs_me_through
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_cuts_me_down
		trigger = { var:signature_weapon = flag:axe }
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_guts_me
		trigger = { var:signature_weapon = flag:dagger }
	}
}
SignatureWeaponKillTypePastParticiple = {
	type = character

	text = {
		localization_key = signature_weapon_killed_crushed
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_run_through
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_cut_down
		trigger = { var:signature_weapon = flag:axe }
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_gutted
		trigger = { var:signature_weapon = flag:dagger }
	}
}

# Groin-centric deaths
SignatureWeaponKillTypeGroinFirstPersonFuture = {
	type = character

	text = {
		localization_key = signature_weapon_killed_pulverise_my_waist
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_unseam_me_groin_to_neck
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_split_my_groin_in_two
		trigger = { var:signature_weapon = flag:axe }
	}
	text = {
		localization_key = signature_weapon_killed_stab_me_repeatedly_in_the_groin
		trigger = { var:signature_weapon = flag:dagger }
	}
}
SignatureWeaponKillTypeGroinThirdPersonFutureGendered = {
	type = character

	text = {
		localization_key = signature_weapon_killed_pulverise_herhis_waist
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_unseam_herhim_groin_to_neck
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_split_herhis_groin_in_two
		trigger = { var:signature_weapon = flag:axe }
	}
	text = {
		localization_key = signature_weapon_killed_stab_herhim_repeatedly_in_the_groin
		trigger = { var:signature_weapon = flag:dagger }
	}
}
SignatureWeaponKillTypeGroinThirdPersonActive = {
	type = character

	text = {
		localization_key = signature_weapon_killed_pulverises_my_waist
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_unseams_me_groin_to_neck
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_splits_my_groin_in_two
		trigger = { var:signature_weapon = flag:axe }
	}
	text = {
		localization_key = signature_weapon_killed_stabs_me_repeatedly_in_the_groin
		trigger = { var:signature_weapon = flag:dagger }
	}
}
SignatureWeaponKillTypeGroinThirdPersonActive_Aftermath = {
	type = character

	text = {
		localization_key = signature_weapon_killed_aftermath_forcing_my_hip_bones_through_my_thigh
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_aftermath_spilling_intestines_and_viscera_everywhere
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:axe
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_aftermath_fountaining_blood_from_my_crotch
		trigger = { var:signature_weapon = flag:dagger }
	}
}
SignatureWeaponKillTypeGroinThirdPersonPresentParticipleGendered = {
	type = character

	text = {
		localization_key = signature_weapon_killed_pulverising_herhis_waist
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_unseaming_herhim_groin_to_neck
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_splitting_herhis_groin_in_two
		trigger = { var:signature_weapon = flag:axe }
	}
	text = {
		localization_key = signature_weapon_killed_stabbing_herhim_repeatedly_in_the_groin
		trigger = { var:signature_weapon = flag:dagger }
	}
}
SignatureWeaponKillTypeGroinThirdPersonPresentParticipleGendered_Aftermath = {
	type = character

	text = {
		localization_key = signature_weapon_killed_aftermath_forcing_herhis_hip_bones_through_herhis_thigh
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_aftermath_spilling_intestines_and_viscera_everywhere
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:axe
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_aftermath_fountaining_blood_from_herhis_crotch
		trigger = { var:signature_weapon = flag:dagger }
	}
}


# Head-centric deaths
SignatureWeaponKillTypeHeadFirstPersonFuture = {
	type = character

	text = {
		localization_key = signature_weapon_killed_crush_my_skull
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_cut_my_throat
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_hack_off_my_head
		trigger = { var:signature_weapon = flag:axe }
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_stab_me_in_the_brain
		trigger = { var:signature_weapon = flag:dagger }
	}
}
SignatureWeaponKillTypeHeadThirdPersonFutureGendered = {
	type = character

	text = {
		localization_key = signature_weapon_killed_crush_herhis_skull
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_cut_herhis_throat
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_hack_off_herhis_head
		trigger = { var:signature_weapon = flag:axe }
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_stab_herhim_in_the_brain
		trigger = { var:signature_weapon = flag:dagger }
	}
}
SignatureWeaponKillTypeHeadThirdPersonPresentGendered = {
	type = character

	text = {
		localization_key = signature_weapon_killed_crushing_herhis_skull
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_cutting_herhis_throat
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_hacking_off_herhis_head
		trigger = { var:signature_weapon = flag:axe }
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_stabbing_herhim_in_the_brain
		trigger = { var:signature_weapon = flag:dagger }
	}
}

SignatureWeaponKillTypeHead2FirstPersonFuture = {
	type = character

	text = {
		localization_key = signature_weapon_killed_shatter_my_jaw
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_cut_my_throat
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_hack_out_my_throat
		trigger = { var:signature_weapon = flag:axe }
		fallback = yes
	}
}
SignatureWeaponKillTypeHead2ThirdPersonActive = {
	type = character

	text = {
		localization_key = signature_weapon_killed_shatters_my_jaw
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_cuts_my_throat
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_hacks_out_my_throat
		trigger = { var:signature_weapon = flag:axe }
		fallback = yes
	}
}
SignatureWeaponKillTypeHead2ThirdPersonActiveGendered = {
	type = character

	text = {
		localization_key = signature_weapon_killed_shatters_herhis_jaw
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_cuts_herhis_throat
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_hacks_out_herhis_throat
		trigger = { var:signature_weapon = flag:axe }
		fallback = yes
	}
}
SignatureWeaponKillTypeHead2PresentParticiple = {
	type = character

	text = {
		localization_key = signature_weapon_killed_shattering_my_jaw
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_cutting_my_throat
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_hacking_out_my_throat
		trigger = { var:signature_weapon = flag:axe }
		fallback = yes
	}
}
SignatureWeaponKillTypeHead2ThirdPersonPresentParticipleGendered = {
	type = character

	text = {
		localization_key = signature_weapon_killed_shattering_herhis_jaw
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_cutting_herhis_throat
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_hacking_out_herhis_throat
		trigger = { var:signature_weapon = flag:axe }
		fallback = yes
	}
}

# Rear Head-centric deaths
SignatureWeaponKillTypeRearHeadThirdPersonPresentGendered = {
	type = character

	text = {
		localization_key = signature_weapon_killed_crush_herhis_skull
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_stab_herhim_in_the_base_of_the_skull
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_split_herhis_skull_in_two
		trigger = { var:signature_weapon = flag:axe }
		fallback = yes
	}
}

# Torso-centric deaths
SignatureWeaponKillTypeTorsoThirdPersonActive = {
	type = character

	text = {
		localization_key = signature_weapon_killed_crushes_my_sternum
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_punches_through_my_sternum
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_hews_into_my_sternum
		trigger = { var:signature_weapon = flag:axe }
	}
}
SignatureWeaponKillTypeTorsoThirdPersonActiveGendered = {
	type = character

	text = {
		localization_key = signature_weapon_killed_crushes_herhis_sternum
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_punches_through_herhis_sternum
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_hews_into_herhis_sternum
		trigger = { var:signature_weapon = flag:axe }
	}
}
SignatureWeaponKillTypeTorsoFirstPersonFuture = {
	type = character

	text = {
		localization_key = signature_weapon_killed_crush_my_sternum
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_punch_through_my_sternum
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_hew_through_my_sternum
		trigger = { var:signature_weapon = flag:axe }
	}
}
SignatureWeaponKillTypeTorsoThirdPersonFutureGendered = {
	type = character

	text = {
		localization_key = signature_weapon_killed_crush_herhis_sternum
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_punch_through_herhis_sternum
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_hew_through_herhis_sternum
		trigger = { var:signature_weapon = flag:axe }
	}
}
SignatureWeaponKillTypeTorsoPresentParticiple = {
	type = character

	text = {
		localization_key = signature_weapon_killed_crushing_my_sternum
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_punching_through_my_sternum
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_hewing_into_my_sternum
		trigger = { var:signature_weapon = flag:axe }
	}
}
SignatureWeaponKillTypeTorsoThirdPersonPresentParticipleGendered = {
	type = character

	text = {
		localization_key = signature_weapon_killed_crushing_herhis_sternum
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_punching_through_herhis_sternum
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_hewing_into_herhis_sternum
		trigger = { var:signature_weapon = flag:axe }
	}
}
SignatureWeaponKillTypeTorso2PresentParticiple = {
	type = character

	text = {
		localization_key = signature_weapon_attack_verb_sliding_between_my_ribs
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_attack_verb_stoving_in_my_ribs
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_attack_verb_hacking_through_my_ribs
		trigger = { var:signature_weapon = flag:axe }
	}
}
SignatureWeaponKillTypeTorso2ThirdPersonPresentParticipleGendered = {
	type = character

	text = {
		localization_key = signature_weapon_attack_verb_sliding_between_herhis_ribs
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_attack_verb_stoving_in_herhis_ribs
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_attack_verb_hacking_through_herhis_ribs
		trigger = { var:signature_weapon = flag:axe }
	}
}
SignatureWeaponKillTypeTorso2ThirdPersonSimplePresentGendered = {
	type = character

	text = {
		localization_key = signature_weapon_attack_verb_stab_between_herhis_ribs
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_attack_verb_stove_in_herhis_ribs
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_attack_verb_hack_through_herhis_ribs
		trigger = { var:signature_weapon = flag:axe }
	}
}

# Rear Torso-centric deaths
SignatureWeaponKillTypeRearTorsoThirdPersonActive = {
	type = character

	text = {
		localization_key = signature_weapon_killed_snaps_my_spine
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_impales_my_spine
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_hacks_my_spine_in_two
		trigger = { var:signature_weapon = flag:axe }
	}
}
SignatureWeaponKillTypeRearTorsoThirdPersonActiveGendered = {
	type = character

	text = {
		localization_key = signature_weapon_killed_snaps_herhis_spine
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_impales_herhis_spine
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_hacks_herhis_spine_in_two
		trigger = { var:signature_weapon = flag:axe }
	}
}
SignatureWeaponKillTypeRearTorsoFirstPersonFuture = {
	type = character

	text = {
		localization_key = signature_weapon_killed_snap_my_spine
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_impale_my_spine
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_hack_my_spine_in_two
		trigger = { var:signature_weapon = flag:axe }
	}
}
SignatureWeaponKillTypeRearTorsoThirdPersonFutureGendered = {
	type = character

	text = {
		localization_key = signature_weapon_killed_snap_herhis_spine
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_impale_herhis_spine
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_hack_herhis_spine_in_two
		trigger = { var:signature_weapon = flag:axe }
	}
}
SignatureWeaponKillTypeRearTorsoPresentParticiple = {
	type = character

	text = {
		localization_key = signature_weapon_killed_snapping_my_spine
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_impaling_my_spine
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_hacking_my_spine_in_two
		trigger = { var:signature_weapon = flag:axe }
	}
}
SignatureWeaponKillTypeRearTorsoThirdPersonPresentParticipleGendered = {
	type = character

	text = {
		localization_key = signature_weapon_killed_snapping_herhis_spine
		trigger = {
			OR = {
				var:signature_weapon = flag:mace
				var:signature_weapon = flag:hammer
			}
		}
	}
	text = {
		localization_key = signature_weapon_killed_impaling_herhis_spine
		trigger = {
			OR = {
				var:signature_weapon = flag:sword
				var:signature_weapon = flag:spear
				var:signature_weapon = flag:dagger
			}
		}
		fallback = yes
	}
	text = {
		localization_key = signature_weapon_killed_hacking_herhis_spine_in_two
		trigger = { var:signature_weapon = flag:axe }
	}
}
