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#Custom loc for various prison uses

PrisonType = {
	type = character

	text = {
		trigger = { is_in_prison_type = dungeon }
		localization_key = prisontype_dungeon
	}

	text = {
		trigger = { is_in_prison_type = house_arrest }
		localization_key = prisontype_house_arrest
	}
}

PrisonTypeModifier = {
	type = character

	text = {
		trigger = { is_in_prison_type = dungeon }
		localization_key = prisontype_dungeon_mod
	}

	text = {
		trigger = { is_in_prison_type = house_arrest }
		localization_key = prisontype_house_arrest_mod
	}
}

PrisonTypeCell = { #i.e. "Release me from my PrisonTypeCell"
	type = character

	text = {
		trigger = { is_in_prison_type = dungeon }
		localization_key = prisontypecell_dungeon_cell
	}

	text = {
		trigger = { is_in_prison_type = house_arrest }
		localization_key = prisontypecell_house_arrest
	}
}

RandomPrisonContentsSingular = {
	type = character
	random_valid = yes

	text = {
		localization_key = prison_contents_racking
	}
	text = {
		localization_key = prison_contents_flaying
	}
	text = {
		localization_key = prison_contents_fruit_throwing
	}
	text = {
		localization_key = prison_contents_crusted_blood
	}
	text = {
		localization_key = prison_contents_impaling
	}
	text = {
		localization_key = prison_contents_foot_roasting
	}
	text = {
		localization_key = prison_contents_whipping
	}
}
PrisonContentsGruel = {
	type = character
	random_valid = yes
	text = {
		localization_key = prison_contents_mold
	}

}

RandomPrisonContentsPlural = {
	type = character
	random_valid = yes
	
	text = {
		localization_key = prison_contents_rat_droppings
	}
	text = {
		localization_key = prison_contents_rabid_dogs
	}
	text = {
		localization_key = prison_contents_missed_meals
	}
	text = {
		localization_key = prison_contents_screaming_lunatics
	}
}
