﻿GetDisability = { #Disability: to call on health effects
	type = character
	text = { 	
		trigger = { has_trait = dwarf }
		localization_key = trait_dwarf
	}
	text = {
		trigger = { has_trait = giant }
		localization_key = trait_giant
	}
	text = {
		trigger = { has_trait = hunchbacked }
		localization_key = trait_hunchbacked
	}
	text = {
		trigger = { has_trait = clubfooted }
		localization_key = trait_clubfooted
	}
	text = {
		trigger = { has_trait = scarred }
		localization_key = trait_scarred
	}
	text = {
		trigger = { has_trait = one_eyed }
		localization_key = trait_one_eyed
	}
	text = {
		trigger = { has_trait = maimed }
		localization_key = trait_maimed
	}
	text = {
		trigger = { has_trait = blind }
		localization_key = trait_blind
	}
	text = {
		trigger = { has_trait = disfigured }
		localization_key = trait_disfigured
	}
	text = {
		trigger = { has_trait = scaly }
		localization_key = trait_scaly
	}
	text = {
		trigger = { has_trait = albino }
		localization_key = trait_albino
	}
	text = {
		trigger = { has_trait = lisping }
		localization_key = trait_lisping
	}
	text = {
		trigger = { has_trait = stuttering }
		localization_key = trait_stuttering
	}
	text = {
		trigger = { has_trait = depressed }
		localization_key = trait_depressed
	}
	text = {
		trigger = { has_trait = spindly }
		localization_key = trait_spindly
	}
	text = {
		trigger = { has_trait = infirm }
		localization_key = trait_infirm
	}
	text = {
		trigger = { has_trait = weak }
		localization_key = trait_weak
	}
	text = {
		trigger = { has_trait = wheezing }
		localization_key = trait_wheezing
	}
	text = {
		trigger = { has_trait = impotent }
		localization_key = trait_impotent
	}
	text = {
		trigger = { has_trait = possessed }
		localization_key = trait_possessed
	}
	text = {
		trigger = { has_trait = bleeder }
		localization_key = trait_bleeder
	}
	text = {
		trigger = { has_trait = wounded }
		localization_key = trait_wounded
	}
	text = {
		trigger = { has_trait = dull }
		localization_key = trait_dull
	}
	text = {
		trigger = { always = yes }
		localization_key = disabled_fallback
	}
}