﻿############################################
##   Scripted Localization for German Loc ##
###           BY Kai Bagehorn            ###
############################################

DE_1_HandHands = {
	log_loc_errors = no
	type = character

	text = {
		trigger = { has_trait = maimed }
		localization_key = CustomLoc_DE_1_handhands_hand
	}

	text = {
		trigger = {
			NOT = { has_trait = maimed }
		}
		localization_key = CustomLoc_DE_1_handhands_hands
		fallback = yes
	}
}

DE_2_HandHands = {
	log_loc_errors = no
	type = character

	text = {
		trigger = { has_trait = maimed }
		localization_key = CustomLoc_DE_2_handhands_hand
	}

	text = {
		trigger = {
			NOT = { has_trait = maimed }
		}
		localization_key = CustomLoc_DE_2_handhands_hands
		fallback = yes
	}
}

DE_1_ArmArms = {
	log_loc_errors = no
	type = character

	text = {
		trigger = { has_trait = maimed }
		localization_key = CustomLoc_DE_1_armarms_arm
	}

	text = {
		trigger = {
			NOT = { has_trait = maimed }
		}
		localization_key = CustomLoc_DE_1_armarms_arms
		fallback = yes
	}
}

DE_2_ArmArms = {
	log_loc_errors = no
	type = character

	text = {
		trigger = { has_trait = maimed }
		localization_key = CustomLoc_DE_2_armarms_arm
	}

	text = {
		trigger = {
			NOT = { has_trait = maimed }
		}
		localization_key = CustomLoc_DE_2_armarms_arms
		fallback = yes
	}
}

DE_3_ArmArms = {
	log_loc_errors = no
	type = character

	text = {
		trigger = { has_trait = maimed }
		localization_key = CustomLoc_DE_3_armarms_arm
	}

	text = {
		trigger = {
			NOT = { has_trait = maimed }
		}
		localization_key = CustomLoc_DE_3_armarms_arms
		fallback = yes
	}
}

DE_1_EyeEyes = {
	log_loc_errors = no
	type = character

	text = {
		trigger = { has_trait = one_eyed }
		localization_key = CustomLoc_DE_1_eyeeyes_eye
	}

	text = {
		trigger = {
			NOT = { has_trait = one_eyed }
		}
		localization_key = CustomLoc_DE_1_eyeeyes_eyes
		fallback = yes
	}
}

DE_2_EyeEyes = {
	log_loc_errors = no
	type = character

	text = {
		trigger = { has_trait = one_eyed }
		localization_key = CustomLoc_DE_2_eyeeyes_eye
	}

	text = {
		trigger = {
			NOT = { has_trait = one_eyed }
		}
		localization_key = CustomLoc_DE_2_eyeeyes_eyes
		fallback = yes
	}
}

DE_3_EyeEyes = {
	log_loc_errors = no
	type = character

	text = {
		trigger = { has_trait = one_eyed }
		localization_key = CustomLoc_DE_3_eyeeyes_eye
	}

	text = {
		trigger = {
			NOT = { has_trait = one_eyed }
		}
		localization_key = CustomLoc_DE_3_eyeeyes_eyes
		fallback = yes
	}
}

DE_4_EyeEyes = {
	log_loc_errors = no
	type = character

	text = {
		trigger = { has_trait = one_eyed }
		localization_key = CustomLoc_DE_4_eyeeyes_eye
	}

	text = {
		trigger = {
			NOT = { has_trait = one_eyed }
		}
		localization_key = CustomLoc_DE_4_eyeeyes_eyes
		fallback = yes
	}
}

DE_5_EyeEyes = {
	log_loc_errors = no
	type = character

	text = {
		trigger = { has_trait = one_eyed }
		localization_key = CustomLoc_DE_5_eyeeyes_eye
	}

	text = {
		trigger = {
			NOT = { has_trait = one_eyed }
		}
		localization_key = CustomLoc_DE_5_eyeeyes_eyes
		fallback = yes
	}
}

DE_1_MaskFace = {
	log_loc_errors = no
	type = character

	text = {
		trigger = { has_trait = disfigured }
		localization_key = CustomLoc_DE_1_maskface_mask
	}

	text = {
		trigger = {
			NOT = { has_trait = disfigured }
		}
		localization_key = CustomLoc_DE_1_maskface_face
		fallback = yes
	}
}

DE_2_MaskFace = {
	log_loc_errors = no
	type = character

	text = {
		trigger = { has_trait = disfigured }
		localization_key = CustomLoc_DE_2_maskface_mask
	}

	text = {
		trigger = {
			NOT = { has_trait = disfigured }
		}
		localization_key = CustomLoc_DE_2_maskface_face
		fallback = yes
	}
}

DE_3_MaskFace = {
	log_loc_errors = no
	type = character

	text = {
		trigger = { has_trait = disfigured }
		localization_key = CustomLoc_DE_3_maskface_mask
	}

	text = {
		trigger = {
			NOT = { has_trait = disfigured }
		}
		localization_key = CustomLoc_DE_3_maskface_face
		fallback = yes
	}
}

DE_4_MaskFace = {
	log_loc_errors = no
	type = character

	text = {
		trigger = { has_trait = disfigured }
		localization_key = CustomLoc_DE_4_maskface_mask
	}

	text = {
		trigger = {
			NOT = { has_trait = disfigured }
		}
		localization_key = CustomLoc_DE_4_maskface_face
		fallback = yes
	}
}

DE_5_MaskFace = {
	log_loc_errors = no
	type = character

	text = {
		trigger = { has_trait = disfigured }
		localization_key = CustomLoc_DE_5_maskface_mask
	}

	text = {
		trigger = {
			NOT = { has_trait = disfigured }
		}
		localization_key = CustomLoc_DE_5_maskface_face
		fallback = yes
	}
}

DE_6_MaskFace = {
	log_loc_errors = no
	type = character

	text = {
		trigger = { has_trait = disfigured }
		localization_key = CustomLoc_DE_6_maskface_mask
	}

	text = {
		trigger = {
			NOT = { has_trait = disfigured }
		}
		localization_key = CustomLoc_DE_6_maskface_face
		fallback = yes
	}
}

DE_7_MaskFace = {
	log_loc_errors = no
	type = character

	text = {
		trigger = { has_trait = disfigured }
		localization_key = CustomLoc_DE_7_maskface_mask
	}

	text = {
		trigger = {
			NOT = { has_trait = disfigured }
		}
		localization_key = CustomLoc_DE_7_maskface_face
		fallback = yes
	}
}

DE_8_MaskFace = {
	log_loc_errors = no
	type = character

	text = {
		trigger = { has_trait = disfigured }
		localization_key = CustomLoc_DE_8_maskface_mask
	}

	text = {
		trigger = {
			NOT = { has_trait = disfigured }
		}
		localization_key = CustomLoc_DE_8_maskface_face
		fallback = yes
	}
}