﻿#Break up with your Lover
break_up_with_lover_interaction = {
	category = interaction_category_hostile
	use_diplomatic_range = no
	icon = lover

	desc = break_up_with_lover_interaction_desc

	is_shown = {
		scope:actor = {
			has_relation_lover = scope:recipient
		}
	}

	is_valid_showing_failures_only = {
		scope:recipient = { is_busy_in_events_localised = yes }
	}

	on_accept = {
		scope:actor = {
			send_interface_message = {
				type = event_sway_neutral
				title = break_up_with_lover_interaction_notification
				right_icon = scope:recipient
				lover_breakup_effect = {
					BREAKER = scope:actor
					LOVER = scope:recipient
				}
				stress_impact = {
					lustful = minor_stress_impact_gain
					compassionate = minor_stress_impact_gain
				}
			}
		}

		# If we're a clan this interaction affects unity
		add_clan_unity_interaction_effect = {
			CHARACTER = scope:actor
			TARGET = scope:recipient
			VALUE = miniscule_unity_loss
			DESC = clan_unity_dramatic_breakup.desc
			REVERSE_NON_HOUSE_TARGET = no
		}
	}
	
	auto_accept = yes
}
