﻿base_modifier = {
}

# Skill modifiers, applied to each character
# *_with_offset versions first subtract the NCharacter.SKILL_MODIFIER_OFFSET value from the skill

diplomacy_modifier = {
	ai_amenity_target_baseline = 0.01
}
diplomacy_modifier_with_offset = {
	monthly_prestige_gain_mult = 0.01
	herd_gain_mult = 0.01
}

intrigue_modifier = {
	enemy_scheme_secrecy_add = -0.5
	owned_scheme_secrecy_add = 2
}

stewardship_modifier = {
	character_travel_speed = 1
	monthly_barter_goods_mult = 0.01
}
stewardship_modifier_with_offset = {
	domain_tax_mult = 0.02
	domicile_monthly_gold_mult = 0.04
	monthly_income_from_herd_mult = 0.02
	#build_gold_cost = -0.02
	#holding_build_gold_cost = -0.02
}

martial_modifier = {
	character_travel_safety = 1
	knight_limit = 0.2
}
martial_modifier_with_offset = {
	levy_reinforcement_rate = 0.025
	army_maintenance_mult = -0.01
	#counter_efficiency = -0.02
	army_toughness_mult = 0.01
	herd_conversion = 0.005
}

learning_modifier_with_offset = {
	county_fertility_growth_mult = 0.02
}

learning_modifier = {
	monthly_piety = 0.1
}

prowess_modifier = {
}

# These modifiers are applied to characters of that tier
unlanded_modifier = {
}

baron_modifier = {
	domain_limit = 1
	# Barons don't get to have knights
	monthly_treasury_from_liege_mult = -0.6
}

count_modifier = {
	domain_limit = 2
	knight_limit = 1
	accolades = -2
	tax_slot_add = 1
	ai_war_chance = -0.9
	monthly_treasury_from_liege_mult = -0.4
}

duke_modifier = {
	domain_limit = 2
	knight_limit = 2
	vassal_limit = 20
	tax_slot_add = 1
	mercenary_hire_cost_mult = 0.1
	enemy_scheme_secrecy_add = -10
	monthly_treasury_from_liege_mult = -0.3
}

king_modifier = {
	domain_limit = 3
	knight_limit = 3
	vassal_limit = 40
	accolades = 1
	tax_slot_add = 2
	mercenary_hire_cost_mult = 0.3
	enemy_scheme_secrecy_add = -20
	county_fertility_growth_mult = 0.25
	monthly_merit_mult = 0.5
	monthly_treasury_from_liege_mult = -0.15
}

emperor_modifier = {
	domain_limit = 4
	knight_limit = 4
	vassal_limit = 60
	ai_amenity_target_baseline = 0.4
	accolades = 2
	tax_slot_add = 2
	mercenary_hire_cost_mult = 0.6
	enemy_scheme_secrecy_add = -30
	county_fertility_growth_mult = 0.5
	monthly_merit_mult = 1
}

hegemon_modifier = {
	domain_limit = 5
	knight_limit = 9
	vassal_limit = 80
	ai_amenity_target_baseline = 0.4
	accolades = 2
	tax_slot_add = 2
	mercenary_hire_cost_mult = 0.8
	enemy_scheme_secrecy_add = -40
	county_fertility_growth_mult = 0.65
}

# These modifiers are applied to the holder of a title of the respective tier (per title)
held_barony_modifier = {
	monthly_prestige = 0.02
}
held_county_modifier = {
	monthly_prestige = 0.05
	county_fertility_growth_mult = 0.15
}
held_duchy_modifier = {
	monthly_prestige = 0.2
}
held_kingdom_modifier = {
	monthly_prestige = 0.8
}
held_empire_modifier = {
	monthly_prestige = 1.6
}
held_hegemony_modifier = {
	monthly_prestige = 2.4
}

# Piety, prestige and stress level that do not modify anything exist for tooltiping
piety_level_0 = {
	hide_effects = yes # Custom description will generate the full level information
	personal_tenet_slot_add = -1
}
piety_level_1 = {
	hide_effects = yes # Custom description will generate the full level information
}
piety_level_2 = {
	hide_effects = yes # Custom description will generate the full level information
}
piety_level_3 = {
	hide_effects = yes # Custom description will generate the full level information
}
piety_level_4 = {
	hide_effects = yes # Custom description will generate the full level information
	personal_tenet_slot_add = 1
}
piety_level_5 = {
	hide_effects = yes # Custom description will generate the full level information
	personal_tenet_slot_add = 1
}
piety_level_6 = { #Mandala
	hide_effects = yes # Custom description will generate the full level information
	vassal_limit_max = 15
	monthly_legitimacy_add = 0.2
	monthly_dynasty_prestige = 0.1
	personal_tenet_slot_add = 1
}
piety_level_7 = { #Mandala
	hide_effects = yes # Custom description will generate the full level information
	vassal_limit_max = 25
	monthly_legitimacy_add = 0.3
	monthly_dynasty_prestige = 0.15
	personal_tenet_slot_add = 1
}
piety_level_8 = { #Mandala
	hide_effects = yes # Custom description will generate the full level information
	vassal_limit_max = 35
	monthly_legitimacy_add = 0.4
	monthly_dynasty_prestige = 0.2
	personal_tenet_slot_add = 2
}

prestige_level_0 = {
	icon = icon_prestige_00
	hide_effects = yes # Custom description will generate the full level information
	herd_capacity_mult = -0.1
	knight_limit = -1
}
prestige_level_1 = {
	icon = icon_prestige_01
	hide_effects = yes # Custom description will generate the full level information
	herd_capacity_mult = 0.1
	ai_amenity_target_baseline = 0.1
}
prestige_level_2 = {
	icon = icon_prestige_02
	hide_effects = yes # Custom description will generate the full level information
	knight_limit = 1
	herd_capacity_mult = 0.2
	ai_amenity_target_baseline = 0.2
}
prestige_level_3 = {
	icon = icon_prestige_03
	hide_effects = yes # Custom description will generate the full level information
	knight_limit = 2
	herd_capacity_mult = 0.3
	ai_amenity_target_baseline = 0.3
}
prestige_level_4 = {
	icon = icon_prestige_04
	hide_effects = yes # Custom description will generate the full level information
	knight_limit = 3
	herd_capacity_mult = 0.4
	ai_amenity_target_baseline = 0.4
}
prestige_level_5 = {
	icon = icon_prestige_05
	hide_effects = yes # Custom description will generate the full level information
	knight_limit = 4
	herd_capacity_mult = 0.5
	ai_amenity_target_baseline = 0.5
}

influence_level_0 = {
	icon = icon_influence_00
	hide_effects = yes # Custom description will generate the full level information
	owned_political_scheme_success_chance_add = -10
	tyranny_gain_mult = 0.25
	vassal_opinion = -15
	liege_opinion = -15
	short_reign_duration_mult = 0.5
	men_at_arms_recruitment_cost = 0.15
	mercenary_hire_cost_mult = 0.15
	men_at_arms_maintenance = 0.15
	levy_reinforcement_rate = -0.25
	build_gold_cost = 0.15
}
influence_level_1 = {
	icon = icon_influence_01
	hide_effects = yes # Custom description will generate the full level information
	owned_political_scheme_success_chance_add = -5
	tyranny_gain_mult = 0.15
	vassal_opinion = -10
	liege_opinion = -10
	short_reign_duration_mult = 0.25
	men_at_arms_recruitment_cost = 0.10
	mercenary_hire_cost_mult = 0.10
	men_at_arms_maintenance = 0.10
	levy_reinforcement_rate = -0.15
	build_gold_cost = 0.10
}
influence_level_2 = {
	icon = icon_influence_02
	hide_effects = yes # Custom description will generate the full level information
	levy_reinforcement_rate = 0.05
}
influence_level_3 = {
	icon = icon_influence_03
	hide_effects = yes # Custom description will generate the full level information
	owned_political_scheme_success_chance_add = 5
	tyranny_gain_mult = -0.15
	vassal_opinion = -10
	liege_opinion = -10
	men_at_arms_recruitment_cost = -0.05
	mercenary_hire_cost_mult = -0.05
	men_at_arms_maintenance = -0.05
	levy_reinforcement_rate = 0.10
	build_gold_cost = -0.05
}
influence_level_4 = {
	icon = icon_influence_04
	hide_effects = yes # Custom description will generate the full level information
	owned_political_scheme_success_chance_add = 10
	tyranny_gain_mult = -0.2
	vassal_opinion = -15
	liege_opinion = -15
	short_reign_duration_mult = -0.25
	men_at_arms_recruitment_cost = -0.10
	mercenary_hire_cost_mult = -0.10
	men_at_arms_maintenance = -0.10
	levy_reinforcement_rate = 0.15
	build_gold_cost = -0.10
}
influence_level_5 = {
	icon = icon_influence_05
	hide_effects = yes # Custom description will generate the full level information
	owned_political_scheme_success_chance_add = 15
	tyranny_gain_mult = -0.25
	vassal_opinion = -20
	liege_opinion = -20
	short_reign_duration_mult = -0.5
	men_at_arms_recruitment_cost = -0.15
	mercenary_hire_cost_mult = -0.15
	men_at_arms_maintenance = -0.15
	levy_reinforcement_rate = 0.25
	build_gold_cost = -0.15
}

merit_level_0 = { # "None"
	icon = icon_merit_00
	monthly_treasury_from_salary_budget_base = 0
}
merit_level_1 = { # "Rank 9 Merit"
	icon = icon_merit_01
	monthly_treasury_from_salary_budget_base = 0
}
merit_level_2 = { # "Rank 8 Merit"
	icon = icon_merit_02
	monthly_treasury_from_salary_budget_base = 0.05
}
merit_level_3 = { # "Rank 7 Merit"
	icon = icon_merit_03
	monthly_treasury_from_salary_budget_base = 0.1
}
merit_level_4 = { # "Rank 6 Merit"
	icon = icon_merit_04
	monthly_treasury_from_salary_budget_base = 0.15
}
merit_level_5 = { # "Rank 5 Merit"
	icon = icon_merit_05
	monthly_treasury_from_salary_budget_base = 0.2
}
merit_level_6 = { # "Rank 4 Merit"
	icon = icon_merit_06
	monthly_treasury_from_salary_budget_base = 0.25
}
merit_level_7 = { # "Rank 3 Merit"
	icon = icon_merit_07
	monthly_treasury_from_salary_budget_base = 0.3
}
merit_level_8 = { # "Rank 2 Merit"
	icon = icon_merit_08
	monthly_treasury_from_salary_budget_base = 0.5
}
merit_level_9 = { # "Rank 1 Merit"
	icon = icon_merit_09
	monthly_treasury_from_salary_budget_base = 0.75
}

stress_level_0 = {
}
stress_level_1 = {
	fertility = -0.1
}
stress_level_2 = {
	fertility = -0.3
	health = -1
}
stress_level_3 = {
	fertility = -0.5
	health = -2
}

easy_difficulty = {
	health = 0.5
	negate_health_penalty_add = 0.5
	tyranny_gain_mult = -0.25
	fertility = 0.1
	stress_gain_mult = -0.25
	short_reign_duration_mult = -0.25
	enemy_hostile_scheme_phase_duration_add = medium_scheme_phase_duration_malus_value
}

very_easy_difficulty = {
	health = 1
	negate_health_penalty_add = 1
	tyranny_gain_mult = -0.75
	fertility = 0.2
	stress_gain_mult = -0.5
	short_reign_duration_mult = -0.5
	vassal_opinion = 25
	liege_opinion = 50
	enemy_hostile_scheme_phase_duration_add = major_scheme_phase_duration_malus_value
}

hard_difficulty = {
	men_at_arms_recruitment_cost = -0.5
	stress_gain_mult = -0.5
	build_gold_cost = -0.25
	holding_build_gold_cost = -0.25
	domicile_build_gold_cost = -0.25
	build_herd_cost = -0.25
	build_prestige_cost = -0.5
	levy_reinforcement_rate = 1
	sway_scheme_phase_duration_add = -150
	tyranny_gain_mult = -0.5
	embarkation_cost_mult = -1
	mercenary_hire_cost_mult = -0.3
	men_at_arms_maintenance = -0.25
}

hard_difficulty_player = {
	mercenary_hire_cost_mult = 0.5
}

very_hard_difficulty = {
	men_at_arms_recruitment_cost = -0.75
	stress_gain_mult = -0.75
	build_gold_cost = -0.5
	holding_build_gold_cost = -0.5
	domicile_build_gold_cost = -0.5
	build_herd_cost = -0.5
	build_prestige_cost = -0.75
	levy_reinforcement_rate = 3
	sway_scheme_phase_duration_add = -250
	tyranny_gain_mult = -0.75
	embarkation_cost_mult = -1
	mercenary_hire_cost_mult = -0.6
	men_at_arms_maintenance = -0.5
	led_by_owner_extra_advantage_add = 10
}

very_hard_difficulty_player = {
	owned_hostile_scheme_success_chance_max_add = -50
	knight_effectiveness_mult = -0.5
	mercenary_hire_cost_mult = 1.5
}

debt_level_0 = {
	levy_size = -0.1
	levy_reinforcement_rate = -0.1
	development_growth_factor = -0.1
	herd_gain_mult = -0.1
	vassal_opinion = -5
	courtier_opinion = -10
	county_opinion_add = -5
	ai_amenity_spending = -0.1
}

debt_level_1 = {
	levy_size = -0.2
	levy_reinforcement_rate = -0.2
	development_growth_factor = -0.2
	herd_gain_mult = -0.2
	vassal_opinion = -10
	courtier_opinion = -15
	county_opinion_add = -10
	ai_amenity_spending = -0.2
}

debt_level_2 = {
	levy_size = -0.3
	levy_reinforcement_rate = -0.3
	development_growth_factor = -0.3
	herd_gain_mult = -0.3
	vassal_opinion = -15
	courtier_opinion = -20
	county_opinion_add = -15
	ai_amenity_spending = -0.3
}

debt_level_3 = {
	levy_size = -0.4
	levy_reinforcement_rate = -0.4
	development_growth_factor = -0.4
	herd_gain_mult = -0.4
	vassal_opinion = -20
	courtier_opinion = -25
	county_opinion_add = -20
	ai_amenity_spending = -0.5
}

debt_level_4 = {
	levy_size = -0.5
	levy_reinforcement_rate = -0.5
	development_growth_factor = -0.5
	herd_gain_mult = -0.5
	vassal_opinion = -25
	courtier_opinion = -30
	county_opinion_add = -25
	ai_amenity_spending = -0.7
}

debt_level_5 = {
	levy_size = -0.6
	levy_reinforcement_rate = -0.6
	development_growth_factor = -0.6
	herd_gain_mult = -0.6
	vassal_opinion = -30
	courtier_opinion = -40
	county_opinion_add = -30
	ai_amenity_spending = -1
}

debt_level_6 = {
	levy_size = -0.7
	levy_reinforcement_rate = -0.7
	development_growth_factor = -0.7
	herd_gain_mult = -0.7
	vassal_opinion = -40
	courtier_opinion = -50
	county_opinion_add = -40
	ai_amenity_spending = -1.25
}

debt_level_7 = {
	levy_size = -0.8
	levy_reinforcement_rate = -0.8
	development_growth_factor = -0.8
	herd_gain_mult = -0.8
	vassal_opinion = -50
	courtier_opinion = -75
	county_opinion_add = -50
	ai_amenity_spending = -1.5
}

debt_level_8 = {
	levy_size = -0.9
	levy_reinforcement_rate = -0.9
	development_growth_factor = -0.9
	herd_gain_mult = -0.9
	vassal_opinion = -75
	courtier_opinion = -100
	county_opinion_add = -75
	ai_amenity_spending = -2
}

debt_level_9 = {
	levy_size = -0.95
	levy_reinforcement_rate = -0.95
	development_growth_factor = -0.95
	herd_gain_mult = -0.95
	vassal_opinion = -100
	courtier_opinion = -120
	county_opinion_add = -100
	ai_amenity_spending = -3
}

treasury_debt_level_0 = {
	levy_size = -0.1
	levy_reinforcement_rate = -0.1
	development_growth_factor = -0.1
	herd_gain_mult = -0.1
	vassal_opinion = -5
	courtier_opinion = -10
	county_opinion_add = -5
	ai_amenity_spending = -0.1
	monthly_merit_mult = -0.1
	monthly_influence_mult = -0.1
	maa_toughness_mult = -0.1
	maa_damage_mult = -0.1
}

treasury_debt_level_1 = {
	levy_size = -0.2
	levy_reinforcement_rate = -0.2
	development_growth_factor = -0.2
	herd_gain_mult = -0.2
	vassal_opinion = -10
	courtier_opinion = -15
	county_opinion_add = -10
	ai_amenity_spending = -0.2
	monthly_merit_mult = -0.2
	monthly_influence_mult = -0.2
	maa_toughness_mult = -0.2
	maa_damage_mult = -0.2
}

treasury_debt_level_2 = {
	levy_size = -0.3
	levy_reinforcement_rate = -0.3
	development_growth_factor = -0.3
	herd_gain_mult = -0.3
	vassal_opinion = -15
	courtier_opinion = -20
	county_opinion_add = -15
	ai_amenity_spending = -0.3
	monthly_merit_mult = -0.3
	monthly_influence_mult = -0.3
	maa_toughness_mult = -0.3
	maa_damage_mult = -0.3
}

treasury_debt_level_3 = {
	levy_size = -0.4
	levy_reinforcement_rate = -0.4
	development_growth_factor = -0.4
	herd_gain_mult = -0.4
	vassal_opinion = -20
	courtier_opinion = -25
	county_opinion_add = -20
	ai_amenity_spending = -0.5
	monthly_merit_mult = -0.4
	monthly_influence_mult = -0.4
	maa_toughness_mult = -0.4
	maa_damage_mult = -0.4
}

treasury_debt_level_4 = {
	levy_size = -0.5
	levy_reinforcement_rate = -0.5
	development_growth_factor = -0.5
	herd_gain_mult = -0.5
	vassal_opinion = -25
	courtier_opinion = -30
	county_opinion_add = -25
	ai_amenity_spending = -0.7
	monthly_merit_mult = -0.5
	monthly_influence_mult = -0.5
	maa_toughness_mult = -0.5
	maa_damage_mult = -0.5
}

treasury_debt_level_5 = {
	levy_size = -0.6
	levy_reinforcement_rate = -0.6
	development_growth_factor = -0.6
	herd_gain_mult = -0.6
	vassal_opinion = -30
	courtier_opinion = -40
	county_opinion_add = -30
	ai_amenity_spending = -1
	monthly_merit_mult = -0.6
	monthly_influence_mult = -0.6
	maa_toughness_mult = -0.6
	maa_damage_mult = -0.6
}

treasury_debt_level_6 = {
	levy_size = -0.7
	levy_reinforcement_rate = -0.7
	development_growth_factor = -0.7
	herd_gain_mult = -0.7
	vassal_opinion = -40
	courtier_opinion = -50
	county_opinion_add = -40
	ai_amenity_spending = -1.25
	monthly_merit_mult = -0.7
	monthly_influence_mult = -0.7
	maa_toughness_mult = -0.7
	maa_damage_mult = -0.7
}

treasury_debt_level_7 = {
	levy_size = -0.8
	levy_reinforcement_rate = -0.8
	development_growth_factor = -0.8
	herd_gain_mult = -0.8
	vassal_opinion = -50
	courtier_opinion = -75
	county_opinion_add = -50
	ai_amenity_spending = -1.5
	monthly_merit_mult = -0.8
	monthly_influence_mult = -0.8
	maa_toughness_mult = -0.8
	maa_damage_mult = -0.8
}

treasury_debt_level_8 = {
	levy_size = -0.9
	levy_reinforcement_rate = -0.9
	development_growth_factor = -0.9
	herd_gain_mult = -0.9
	vassal_opinion = -75
	courtier_opinion = -100
	county_opinion_add = -75
	ai_amenity_spending = -2
	monthly_merit_mult = -0.9
	monthly_influence_mult = -0.9
	maa_toughness_mult = -0.9
	maa_damage_mult = -0.9
}

treasury_debt_level_9 = {
	levy_size = -0.95
	levy_reinforcement_rate = -0.95
	development_growth_factor = -0.95
	herd_gain_mult = -0.95
	vassal_opinion = -100
	courtier_opinion = -120
	county_opinion_add = -100
	ai_amenity_spending = -3
	monthly_merit_mult = -0.95
	monthly_influence_mult = -0.95
	maa_toughness_mult = -0.95
	maa_damage_mult = -0.95
}

debt_level_no_income = { #Special no income
	levy_size = -0.95
	levy_reinforcement_rate = -0.95
	development_growth_factor = -0.95
	herd_gain_mult = -0.95
	vassal_opinion = -100
	county_opinion_add = -100
	ai_amenity_spending = -3
}

no_embarkation_cost = {
	embarkation_cost_mult = -1
}

domain_limit_plus_one = {
	domain_limit = 1
}

domain_limit_plus_two = {
	domain_limit = 2
}

domain_limit_plus_three = {
	domain_limit = 3
}

domain_limit_minus_one = {
	domain_limit = -1
}

domain_limit_minus_two = {
	domain_limit = -2
}

domain_limit_minus_three = {
	domain_limit = -3
}

ai_weak_conqueror_modifier = {
	icon = bird_positive
	ai_war_chance = -100
	ai_amenity_spending = -0.25
	ai_amenity_target_baseline = -0.4
}

ai_extreme_conqueror_modifier = {
	icon = flame_positive
	health = 3
	epidemic_resistance = 50
	enemy_hostile_scheme_phase_duration_add = 75
	enemy_hostile_scheme_success_chance_max_add = -60
	enemy_hostile_scheme_success_chance_growth_add = -10
	army_siege_value_mult = 1
	siege_phase_time = -0.5
	advantage = 25
	maa_siege_value_add = 1
	monthly_county_control_growth_add = 5
	movement_speed = 0.25
	domain_limit_min = 5
	domain_limit_max = 15
	vassal_limit_min = 50
	vassal_limit_max = 500
}

above_herd_limit_modifier = {
	icon = bird_negative
	herd_gain_mult = -0.95 # 95% Penalty
}

upset_peasants_modifier = {
	icon = county_modifier_opinion_negative
	county_opinion_add = -25
}

dai_viet_empire_house_modifier = {
	icon = piety_positive
	monthly_piety_gain_mult = 0.1 
}

majapahit_empire_founding_modifier = {
	icon = legitimacy_positive
	legitimacy_gain_mult = 0.05
	monthly_piety_gain_mult = 0.05
	monthly_prestige_gain_mult = 0.05
}

majapahit_empire_knight_modifier = {
	icon = martial_positive
	martial = 2
	knight_limit = 1
	embarkation_cost_mult = -0.20
	men_at_arms_recruitment_cost = -0.1
}

majapahit_empire_build_discount_modifier = {
	icon = country_modifier_development_positive
	stewardship = 1
	diplomacy = 1
	build_speed = -0.15
	holding_build_speed = -0.15
	build_gold_cost = -0.1
	holding_build_gold_cost = -0.1
	character_capital_county_monthly_development_growth_add = 0.25
}

ryukyu_empire_founding_province_modifier = {
	icon = county_modifier_development_positive
	building_slot_add = 1
}

ryukyu_empire_shaku_modifier = {
	icon = county_modifier_development_positive
	build_gold_cost = -0.1
	build_prestige_cost = -0.1
	build_piety_cost = -0.1
	build_speed = -0.1
	learning = 1
	stewardship = 1
}

ryukyu_empire_crown_modifier = {
	icon = prestige_positive
	diplomatic_range_mult = 0.15
	prestige_level_impact_mult = 0.15
	glory_hound_levy_contribution_mult = 0.10
	vassal_limit = 2
}

siam_kingdom_sangkhalok_workshops_county_modifier = {
	icon = county_modifier_development_positive
	development_growth = 0.15
	county_opinion_add = 10
}

siam_kingdom_sangkhalok_workshops_province_modifier = {
	icon = economy_positive
	tax_mult = 0.1
}


siam_kingdom_military_modifier = {
	icon = martial_positive
	stationed_maa_damage_mult = 0.15
	stationed_maa_toughness_mult = 0.15
	stationed_maa_pursuit_mult = 0.15
	stationed_maa_screen_mult = 0.15
}


siam_kingdom_culture_modifier = {
	icon = legend_positive
	cultural_head_fascination_mult = 0.15
	same_culture_mercenary_hire_cost_mult = -0.1
	opinion_of_same_culture = 10
}

brunei_kingdom_khutbah_prestige_option_modifier = {
	icon = county_modifier_opinion_positive
	general_opinion = 15
	dynasty_opinion = 10
	vassal_opinion = 10
}

brunei_kingdom_khutbah_piety_option_modifier = {
	icon = county_modifier_opinion_positive
	religious_vassal_opinion = 10
	clergy_opinion = 15
	religious_head_opinion = 10
}

brunei_empire_high_sadaqah_modifier = {
	icon = county_modifier_opinion_positive
	prestige_level_impact_mult = 0.1
	piety_level_impact_mult = 0.1
	same_faith_opinion = 15
}

brunei_empire_low_sadaqah_modifier = {
	icon = county_modifier_opinion_positive
	piety_level_impact_mult = 0.1
	same_faith_opinion = 10
}

studying_confucian_education_modifier = {
	icon = merit_positive
	confucian_education_xp_gain_mult = 0.1
	confucianism_religion_opinion = 5
}

studying_at_university_modifier = {
	icon = learning_positive
	general_opinion = 5
	learning = 1
}
