﻿#Scripted Modifiers used for buildings

ai_general_building_modifier = {
	modifier = {
		add = -2
		scope:holder.capital_province != this
	}
	modifier = { # No time, must conquer!
		add = -1000
		scope:holder = {
			gold <= conqueror_safe_spending_gold
			has_variable = conqueror
		}
	}
}

ai_tier_1_building_modifier = {
	modifier = { # Try to build rank 1 buildings in your capital before anything else
		add = 20
		scope:holder.capital_province = this
	}
}

ai_tier_1_economical_building_preference_modifier = {
	modifier = { # Economy boom AI's like economy buildings
		add = 5
		scope:holder = {
			OR = {
				ai_has_economical_boom_personality = yes
				has_character_flag = ai_desire_economy_buildings
			}
		}
	}
}

ai_tier_1_pious_building_preference_modifier = {
	modifier = { # This building gives me piety!
		add = 5
		scope:holder = {
			ai_has_pious_builder_personality = yes
		}
	}
}

ai_economical_building_preference_modifier = {
	modifier = {
		add = ai_economic_preference_value
		scope:holder = {
			OR = {
				ai_rationality >= 25
				has_focus_or_focus_trait_trigger = { FOCUS = stewardship_wealth_focus }
				has_focus_or_focus_trait_trigger = { FOCUS = stewardship_domain_focus }
				monthly_character_income < monthly_character_expenses_times_three
			}
		}
	}
}

ai_pious_building_preference_modifier = {
	modifier = {
		add = ai_piety_preference_value
		scope:holder = {
			OR = {
				ai_zeal >= 25
				ai_has_pious_builder_personality = yes
				monthly_character_income < monthly_character_expenses_times_three
			}
		}
	}
}

ai_skirmisher_modifier = {
	modifier = {
		add = stationed_maa_bonus
		has_stationed_regiment_of_base_type = skirmishers
	}
	modifier = {
		add = likes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			culture ?= {
				OR = {
					has_cultural_pillar = heritage_baltic
					has_cultural_pillar = heritage_ugro_permian
					has_cultural_pillar = heritage_balto_finnic
					culture_has_skirmisher_maa = yes
				}
			}
		}
	}
	modifier = {
		add = really_likes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			max_number_maa_soldiers_of_base_type = {
				type = skirmishers
				value >= 600
			}
		}
	}
	modifier = {
		add = dislikes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			OR = {
				number_maa_regiments_of_base_type = {
					type = skirmishers
					value <= 0
				}
				culture ?= {
					OR = {
						has_cultural_pillar = heritage_central_germanic
						has_cultural_pillar = heritage_frankish
						has_cultural_pillar = heritage_iberian
						has_cultural_pillar = heritage_latin
					}
				}
			}
		}
	}
}

ai_archer_modifier = {
	modifier = {
		add = stationed_maa_bonus
		has_stationed_regiment_of_base_type = archers
	}
	modifier = {
		add = likes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			culture ?= {
				OR = {
					has_cultural_pillar = heritage_west_germanic
					has_cultural_pillar = heritage_brythonic
					has_cultural_pillar = heritage_east_african
					has_cultural_pillar = heritage_indo_aryan
					has_cultural_pillar = heritage_dravidian
					has_cultural_pillar = heritage_burman
					has_cultural_pillar = heritage_chinese
					culture_has_archer_maa = yes
				}
			}
		}
	}
	modifier = {
		add = really_likes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			max_number_maa_soldiers_of_base_type = {
				type = archers
				value >= 600
			}
		}
	}
	modifier = {
		add = dislikes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			OR = {
				number_maa_regiments_of_base_type = {
					type = archers
					value <= 0
				}
				culture ?= { has_cultural_pillar = heritage_central_germanic }
				culture ?= { has_cultural_pillar = heritage_frankish }
			}
		}
	}
}

ai_heavy_infantry_modifier = {
	modifier = {
		add = stationed_maa_bonus
		has_stationed_regiment_of_base_type = heavy_infantry
	}
	modifier = { # If the holder has a preference for the MaA
		add = likes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			culture ?= {
				OR = {
					has_cultural_pillar = heritage_central_germanic
					has_cultural_pillar = heritage_north_germanic
					has_cultural_pillar = heritage_west_germanic
					has_cultural_pillar = heritage_east_slavic
					culture_has_heavy_infantry_maa = yes
				}
			}
		}
	}
	modifier = { # If the holder really likes the MaA type and is suited for it
		add = really_likes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			max_number_maa_soldiers_of_base_type = {
				type = heavy_infantry
				value >= 400
			}
		}
	}
	modifier = { # If the holder doesn't care for the MaA type
		add = dislikes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			OR = {
				number_maa_regiments_of_base_type = {
					type = heavy_infantry
					value <= 0
				}
				culture ?= { has_cultural_pillar = heritage_central_germanic }
				culture ?= { has_cultural_pillar = heritage_latin }
			}
		}
	}
}

ai_pikemen_modifier = {
	modifier = {
		add = stationed_maa_bonus
		has_stationed_regiment_of_base_type = pikemen
	}
	modifier = { # If the holder has a preference for the MaA
		add = likes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			culture ?= {
				OR = {
					has_cultural_pillar = heritage_central_germanic
					has_cultural_pillar = heritage_latin
					culture_has_pikemen_maa = yes
				}
			}
		}
	}
	modifier = { # If the holder really likes the MaA type and is suited for it
		add = really_likes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			max_number_maa_soldiers_of_base_type = {
				type = pikemen
				value >= 400
			}
		}
	}
	modifier = { # If the holder doesn't care for the MaA type
		add = dislikes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			number_maa_regiments_of_base_type = {
				type = pikemen
				value <= 0
			}
		}
	}
}

ai_light_cavalry_modifier = {
	modifier = {
		add = stationed_maa_bonus
		has_stationed_regiment_of_base_type = light_cavalry
	}
	modifier = { # If the holder has a preference for the MaA
		add = likes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			culture ?= {
				OR = {
					has_cultural_pillar = heritage_arabic
					has_cultural_pillar = heritage_iranian
					has_cultural_pillar = heritage_berber
					has_cultural_pillar = heritage_iberian
					has_cultural_pillar = heritage_indo_aryan
					culture_has_light_cavalry_maa = yes
				}
			}
		}
	}
	modifier = { # If the holder really likes the MaA type and is suited for it
		add = really_likes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			OR = {
				max_number_maa_soldiers_of_base_type = {
					type = light_cavalry
					value >= 400
				}
				
				culture ?= { has_cultural_pillar = heritage_iranian }
				
				# Steppe cultures
				culture ?= { has_cultural_pillar = heritage_turkic }
				culture ?= { has_cultural_pillar = heritage_mongolic }
			}
		}
	}
	modifier = { # If the holder doesn't care for the MaA type
		add = dislikes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			OR = {
				number_maa_regiments_of_base_type = {
					type = light_cavalry
					value <= 0
				}
				culture ?= {
					OR = {
						has_cultural_pillar = heritage_central_germanic
						has_cultural_pillar = heritage_tibetan
						has_cultural_pillar = heritage_baltic
						has_cultural_pillar = heritage_burman
						has_cultural_pillar = heritage_somalian
					}
				}
			}
		}
	}
}

ai_heavy_cavalry_modifier = {
	modifier = {
		add = stationed_maa_bonus
		has_stationed_regiment_of_base_type = heavy_cavalry
	}
	modifier = { # If the holder has a preference for the MaA
		add = likes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			culture ?= {
				OR = {
					has_cultural_pillar = heritage_central_germanic
					has_cultural_pillar = heritage_frankish
					has_cultural_pillar = heritage_indo_aryan
					culture_has_heavy_cavalry_maa = yes
				}
			}
		}
	}
	modifier = { # If the holder really likes the MaA type and is suited for it
		add = really_likes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			OR = {
				max_number_maa_soldiers_of_base_type = {
					type = heavy_cavalry
					value >= 100
				}
				culture ?= { has_cultural_pillar = heritage_iranian }
				
				# Steppe cultures
				culture ?= { has_cultural_pillar = heritage_turkic }
				culture ?= { has_cultural_pillar = heritage_mongolic }
			}
		}
	}
	modifier = { # If the holder doesn't care for the MaA type
		add = dislikes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			OR = {
				number_maa_regiments_of_base_type = {
					type = heavy_cavalry
					value <= 0
				}
				culture ?= {
					OR = {
						has_cultural_pillar = heritage_tibetan
						has_cultural_pillar = heritage_baltic
						has_cultural_pillar = heritage_south_slavic
						has_cultural_pillar = heritage_sahelian
						has_cultural_pillar = heritage_senegambian
						has_cultural_pillar = heritage_west_african
						has_cultural_pillar = heritage_yoruba
						has_cultural_pillar = heritage_somalian
						has_cultural_pillar = heritage_east_african
						has_cultural_pillar = heritage_burman
					}
				}
			}
		}
	}
}

ai_compensate_heavy_cavalry_modifier = {
	modifier = {
		add = compensate_conflict_maa_bonus
		scope:holder = {
			highest_held_title_tier >= tier_county
			culture ?= {
				OR = { # Likes Heavy Cavalry
					has_cultural_pillar = heritage_central_germanic
					has_cultural_pillar = heritage_frankish
					has_cultural_pillar = heritage_indo_aryan
					has_cultural_pillar = heritage_iranian
					has_cultural_pillar = heritage_turkic
					has_cultural_pillar = heritage_mongolic
					culture_has_heavy_cavalry_maa = yes
				}
				
				OR = { # Dislikes Light Cavalry
					has_cultural_pillar = heritage_central_germanic
					has_cultural_pillar = heritage_tibetan
					has_cultural_pillar = heritage_baltic
					has_cultural_pillar = heritage_burman
					has_cultural_pillar = heritage_somalian
				}
			}
		}
	}
}

ai_compensate_light_cavalry_modifier = {
	modifier = {
		add = compensate_conflict_maa_bonus
		scope:holder = {
			highest_held_title_tier >= tier_county
			culture ?= {
				OR = { # Likes Light Cavalry
					has_cultural_pillar = heritage_arabic
					has_cultural_pillar = heritage_berber
					has_cultural_pillar = heritage_iberian
					has_cultural_pillar = heritage_indo_aryan
					has_cultural_pillar = heritage_iranian
					has_cultural_pillar = heritage_turkic
					has_cultural_pillar = heritage_mongolic
					culture_has_light_cavalry_maa = yes
				}
				
				OR = { # Dislikes Heavy Cavalry
					has_cultural_pillar = heritage_tibetan
					has_cultural_pillar = heritage_baltic
					has_cultural_pillar = heritage_south_slavic
					has_cultural_pillar = heritage_sahelian
					has_cultural_pillar = heritage_senegambian
					has_cultural_pillar = heritage_west_african
					has_cultural_pillar = heritage_yoruba
					has_cultural_pillar = heritage_somalian
					has_cultural_pillar = heritage_east_african
					has_cultural_pillar = heritage_burman
				}
			}
		}
	}
}

ai_archer_cavalry_modifier = {
	modifier = {
		add = stationed_maa_bonus
		has_stationed_regiment_of_base_type = archer_cavalry
	}
	modifier = { # If the holder has a preference for the MaA
		add = likes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			OR = {
				# Steppe cultures
				culture ?= { has_cultural_pillar = heritage_turkic }
				culture ?= { has_cultural_pillar = heritage_mongolic }
			}
		}
	}
	modifier = { # If the holder really likes the MaA type and is suited for it
		add = really_likes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			OR = {
				max_number_maa_soldiers_of_base_type = {
					type = archer_cavalry
					value >= 400
				}
				# Steppe cultures
				culture ?= { has_cultural_pillar = heritage_turkic }
				culture ?= { has_cultural_pillar = heritage_mongolic }
			}
		}
	}
	modifier = { # If the holder doesn't care for the MaA type
		add = dislikes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			number_maa_regiments_of_base_type = {
				type = archer_cavalry
				value <= 0
			}
		}
	}
}

ai_camels_modifier = {
	modifier = {
		add = stationed_maa_bonus
		has_stationed_regiment_of_base_type = camel_cavalry
	}
	modifier = { # If the holder has a preference for the MaA
		add = likes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			OR = {
				culture = { has_cultural_pillar = heritage_arabic }
				culture = { has_cultural_pillar = heritage_berber }
			}
		}
	}
	modifier = { # If the holder really likes the MaA type and is suited for it
		add = really_likes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			OR = {
				max_number_maa_soldiers_of_base_type = {
					type = camel_cavalry
					value >= 400
				}
				culture = { has_cultural_pillar = heritage_arabic }
				culture = { has_cultural_pillar = heritage_berber }
			}
		}
	}
	modifier = { # If the holder doesn't care for the MaA type
		add = dislikes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			number_maa_regiments_of_base_type = {
				type = camel_cavalry
				value <= 0
			}
		}
	}
}

ai_elephants_modifier = {
	modifier = {
		add = stationed_maa_bonus
		has_stationed_regiment_of_base_type = elephant_cavalry
	}
	modifier = { # If the holder has a preference for the MaA
		add = likes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			culture = {
				OR = {
					has_cultural_pillar = heritage_dravidian
					has_cultural_pillar = heritage_indo_aryan
					has_cultural_pillar = heritage_burman
				}
			}
		}
	}
	modifier = { # If the holder really likes the MaA type and is suited for it
		add = really_likes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			OR = {
				max_number_maa_soldiers_of_base_type = {
					type = elephant_cavalry
					value >= 100
				}
				culture = { has_cultural_pillar = heritage_dravidian }
				culture = { has_cultural_pillar = heritage_indo_aryan }
				culture = { has_cultural_pillar = heritage_burman }
			}
		}
	}
	modifier = { # If the holder doesn't care for the MaA type
		add = dislikes_maa_value
		scope:holder = {
			highest_held_title_tier >= tier_county
			number_maa_regiments_of_base_type = {
				type = elephant_cavalry
				value <= 0
			}
		}
	}
}

ai_stacking_bonus_military_camps_modifier = {
	modifier = {
		add = stacking_bonus_value
		has_building_or_higher = military_camps_01
		scope:holder = {
			OR = {
				max_number_maa_soldiers_of_base_type = {
					type = skirmishers
					value >= 200
				}
				max_number_maa_soldiers_of_base_type = {
					type = archers
					value >= 200
				}
			}
		}
	}
}

ai_stacking_bonus_smiths_modifier = {
	modifier = {
		add = stacking_bonus_value
		has_building_or_higher = smiths_01
		scope:holder = {
			OR = {
				max_number_maa_soldiers_of_base_type = {
					type = heavy_infantry
					value >= 200
				}
				max_number_maa_soldiers_of_base_type = {
					type = pikemen
					value >= 200
				}
			}
		}
	}
}

ai_stacking_bonus_stables_modifier = {
	modifier = {
		add = stacking_bonus_value
		has_building_or_higher = stables_01
		scope:holder = {
			OR = {
				max_number_maa_soldiers_of_base_type = {
					type = heavy_cavalry
					value >= 50
				}
				max_number_maa_soldiers_of_base_type = {
					type = light_cavalry
					value >= 200
				}
			}
		}
	}
}

ai_stacking_bonus_horse_pastures_modifier = {
	modifier = {
		add = stacking_bonus_value
		has_building_or_higher = horse_pastures_01
		scope:holder = {
			OR = {
				max_number_maa_soldiers_of_base_type = {
					type = archer_cavalry
					value >= 200
				}
				max_number_maa_soldiers_of_base_type = {
					type = light_cavalry
					value >= 200
				}
			}
		}
	}
}

ai_stacking_bonus_hillside_grazing_modifier = {
	modifier = {
		add = stacking_bonus_value
		has_building_or_higher = hillside_grazing_01
		scope:holder = {
			OR = {
				max_number_maa_soldiers_of_base_type = {
					type = archer_cavalry
					value >= 200
				}
				max_number_maa_soldiers_of_base_type = {
					type = light_cavalry
					value >= 200
				}
				max_number_maa_soldiers_of_base_type = {
					type = heavy_cavalry
					value >= 50
				}
			}
		}
	}
}

ai_stacking_bonus_warrior_lodges_modifier = {
	modifier = {
		add = stacking_bonus_value
		has_building_or_higher = warrior_lodges_01
		scope:holder = {
			OR = {
				max_number_maa_soldiers_of_base_type = {
					type = skirmishers
					value >= 200
				}
				max_number_maa_soldiers_of_base_type = {
					type = heavy_infantry
					value >= 200
				}
				max_number_maa_soldiers_of_base_type = {
					type = pikemen
					value >= 200
				}
			}
		}
	}
}

ai_stacking_bonus_wind_furnaces_modifier = {
	modifier = {
		add = stacking_bonus_value
		has_building_or_higher = wind_furnace_01
		scope:holder = {
			OR = {
				max_number_maa_soldiers_of_base_type = {
					type = pikemen
					value >= 200
				}
				max_number_maa_soldiers_of_base_type = {
					type = heavy_infantry
					value >= 200
				}
				max_number_maa_soldiers_of_base_type = {
					type = heavy_cavalry
					value >= 200
				}
			}
		}
	}
}

ai_stacking_bonus_outposts_modifier = {
	modifier = {
		add = stacking_bonus_value
		has_building_or_higher = outposts_01
		scope:holder = {
			OR = {
				max_number_maa_soldiers_of_base_type = {
					type = skirmishers
					value >= 200
				}
				max_number_maa_soldiers_of_base_type = {
					type = archers
					value >= 200
				}
			}
		}
	}
}

ai_stacking_bonus_camel_farms_modifier = {
	modifier = {
		add = stacking_bonus_value
		has_building_or_higher = camel_farms_01
		scope:holder = {
			OR = {
				max_number_maa_soldiers_of_base_type = {
					type = light_cavalry
					value >= 200
				}
				max_number_maa_soldiers_of_base_type = {
					type = camel_cavalry
					value >= 200
				}
			}
		}
	}
}

ai_stacking_bonus_elephant_pens_modifier = {
	modifier = {
		add = stacking_bonus_value
		has_building_or_higher = elephant_pens_01
		scope:holder = {
			max_number_maa_soldiers_of_base_type = {
				type = elephant_cavalry
				value >= 50
			}
		}
	}
}

ai_anti_synergy_cavalry_modifier = {
	modifier = {
		add = anti_synergy_penalty_value
		OR = {
			#has_building_or_higher = camel_farms_01 # Economy building technically
			has_building_or_higher = horse_pastures_01
			has_building_or_higher = hillside_grazing_01
			has_building_or_higher = stables_01
			has_building_or_higher = jousting_lists_01
		}
	}
}

ai_anti_synergy_armored_infantry_modifier = {
	modifier = {
		add = anti_synergy_penalty_value
		OR = {
			has_building_or_higher = smiths_01
			has_building_or_higher = blacksmiths_01
			has_building_or_higher = warrior_lodges_01
		}
	}
}

ai_anti_synergy_light_infantry_modifier = {
	modifier = {
		add = anti_synergy_penalty_value
		OR = {
			has_building_or_higher = military_camps_01
			has_building_or_higher = outposts_01
			has_building_or_higher = archery_ranges_01
		}
	}
}

## Cultural Modifiers
culture_likely_to_fortify_modifier = {
	modifier = {
		factor = 5
		scope:holder.culture ?= { has_cultural_parameter = ai_more_likely_to_fortify }
	}
}

ai_tradeport_improvement_from_culture_modifier = {
	modifier = {
		add = {
			value = 0
			if = {
				limit = {
					scope:holder.culture = { has_cultural_parameter = trade_ports_give_levies }
				}
				add = 2
			}
			if = {
				limit = {
					scope:holder.culture = { has_cultural_parameter = trade_ports_give_control_growth }
				}
				add = 2
			}
			if = {
				limit = {
					scope:holder.culture = { has_cultural_parameter = next_level_trade_ports }
				}
				add = 1
			}
		}
	}
}

ai_pasture_improvement_from_culture_modifier = {
	modifier = {
		add = {
			value = 0
			if = {
				limit = {
					scope:holder.culture ?= { has_cultural_parameter = pastures_building_bonuses }
				}
				add = 2
			}
			if = {
				limit = {
					is_coastal = yes
					scope:holder.culture ?= { has_cultural_parameter = coastal_agriculture_building_bonuses }
				}
				add = 2
			}
		}
	}
}

ai_hunting_grounds_improvement_from_culture_modifier = {
	modifier = {
		add = {
			value = 0
			if = {
				limit = {
					scope:holder.culture ?= { has_cultural_parameter = hunting_archery_building_bonuses }
				}
				add = 2
			}
		}
	}
}

ai_orchard_improvement_from_culture_modifier = {
	modifier = {
		add = {
			value = 0
			if = {
				limit = {
					scope:holder.culture ?= { has_cultural_parameter = coastal_agriculture_building_bonuses }
				}
				add = 2
			}
		}
	}
}

ai_farm_estate_improvement_from_culture_modifier = {
	modifier = {
		add = {
			value = 0
			if = {
				limit = {
					scope:holder.culture = { has_cultural_parameter = coastal_agriculture_building_bonuses }
				}
				add = 2
			}
			if = {
				limit = {
					OR = { # more productive building than the alternatives for this terrain type
						terrain = jungle
						terrain = hills
					}
					scope:holder.culture = { # holder's culture, not province's
						has_cultural_parameter = rice_cultivators_can_construct_paddy_fields_in_hills_and_jungle
					}
				}
				add = 2
			}
		}
	}
}


ai_paddy_fields_improvement_from_culture_modifier = {
	modifier = {
		add = {
			value = 0
			if = {
				limit = {
					OR = {
						terrain = terraced_hills
						terrain = wetlands
					}
					culture = { # province's culture, not holder's
						has_cultural_parameter = champa_rice_building_bonuses
					}
				}
				add = 4
			}
			if = {
				limit = {
					OR = { # more productive building than the alternatives for this terrain type
						terrain = jungle
						terrain = hills
					}
					scope:holder.culture = { # holder's culture, not province's
						has_cultural_parameter = rice_cultivators_can_construct_paddy_fields_in_hills_and_jungle
					}
				}
				add = 2
			}
		}
	}
}

ai_cereal_fields_improvement_from_culture_modifier = {
	modifier = {
		add = {
			value = 0
			if = {
				limit = {
					scope:holder.culture ?= { has_cultural_parameter = coastal_agriculture_building_bonuses }
				}
				add = 2
			}
		}
	}
}

ai_outposts_improvement_from_culture_modifier = {
	modifier = {
		add = {
			value = 0
			if = {
				limit = {
					scope:holder.culture = { has_cultural_parameter = outposts_building_bonuses }
				}
				add = 2
			}
		}
	}
}

ai_barracks_improvement_from_culture_modifier = {
	modifier = {
		add = {
			value = 0
			if = {
				limit = {
					scope:holder.culture = { has_cultural_parameter = building_barracks_piety_bonuses }
				}
				add = 2
			}
		}
	}
}

ai_logging_camp_improvement_from_culture_modifier = {
	modifier = {
		add = {
			value = 0
			if = {
				limit = {
					scope:holder.culture ?= { has_cultural_parameter = logging_camps_building_bonuses }
				}
				add = 2
			}
		}
	}
}

ai_peat_quarries_improvement_from_culture_modifier = {
	modifier = {
		add = {
			value = 0
			if = {
				limit = {
					scope:holder.culture ?= { has_cultural_parameter = logging_camps_building_bonuses }
				}
				add = 2
			}
			if = {
				limit = {
					scope:holder.culture ?= { has_cultural_parameter = peat_quarries_building_bonuses }
				}
				add = 2
			}
		}
	}
}

ai_hill_farms_improvement_from_culture_modifier = {
	modifier = {
		add = {
			value = 0
			if = {
				limit = {
					scope:holder.culture ?= { has_cultural_parameter = hill_farms_building_bonuses }
				}
				add = 2
			}
		}
	}
}

ai_elephant_pens_improvement_from_culture_modifier = {
	modifier = {
		add = {
			value = 0
			if = {
				limit = {
					scope:holder.culture = { has_cultural_parameter = elephant_pens_building_bonuses }
				}
				add = 2
			}
		}
	}
}

ai_plantations_improvement_from_culture_modifier = {
	modifier = {
		add = {
			value = 0
			if = {
				limit = {
					scope:holder.culture ?= { has_cultural_parameter = plantations_building_bonuses }
				}
				add = 2
			}
		}
	}
}

ai_quarries_improvement_from_culture_modifier = {
	modifier = {
		add = {
			value = 0
			if = {
				limit = {
					scope:holder.culture ?= { has_cultural_parameter = quarries_building_bonuses }
				}
				add = 2
			}
		}
	}
}

directive_to_fortify_modifier = {
	modifier = {
		add = 10
		scope:holder = {
			has_character_flag = vassal_directive_building_focus_fortification
			vassal_is_valid_and_follows_directive_trigger = { VASSAL = this LIEGE = liege }
		}
	}
}

directive_to_build_military_modifier = {
	modifier = {
		add = 10
		scope:holder = {
			has_character_flag = vassal_directive_building_focus_military
			vassal_is_valid_and_follows_directive_trigger = { VASSAL = this LIEGE = liege }
		}
	}
}

directive_to_build_economy_modifier = {
	modifier = {
		add = 10
		scope:holder = {
			has_character_flag = vassal_directive_building_focus_economy
			vassal_is_valid_and_follows_directive_trigger = { VASSAL = this LIEGE = liege }
		}
	}
}
