japanese_manor = {
	allowed_for_character = {
		any_held_title = {
			is_noble_family_title = yes
		}
	}

	rename_window = house

	illustration = "gfx/interface/illustrations/event_scenes/tgp_asia_estate.dds"
	icon = "gfx/interface/icons/flat_icons/domicile_japan.dds"
	map_pin_texture = "gfx/interface/icons/map_icons/map_icon_japanese_manor.dds"
	map_pin_anchor = up
	map_pin_lobby = yes

	can_move_manually = yes
	move_cooldown = { days = japanese_manor_move_cooldown_value }
	move_cost = {
		gold = {
			value = {
				value = 20
				format = "BASE_VALUE_FORMAT"
				desc = "BASE_VALUE"
			}
			domicile ?= {
				switch = {
					trigger = has_domicile_building_or_higher
					japanese_manor_main_03 = { add = 40 }
					japanese_manor_main_02 = { add = 20 }
					japanese_manor_main_04 = { add = 60 }
					japanese_manor_main_05 = { add = 80 }
				}
			}
		}
	}

	base_external_slots = 2

	domicile_building_slots = {
		external_slot_1 = {
			position = { 19.7% 5.5% }
			size = { 15% 30% }

			# Empty slot in city
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						this = root.owner.top_liege.capital_province
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/asian_empty_slot_01.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/asian_empty_slot_01_mask.png"
			}

			# Empty slot
			empty_slot_asset = {
				trigger = {
					owner.culture = {
						OR = {
							has_graphical_east_asia_culture_group_trigger = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = drylands
							terrain = desert
							terrain = desert_mountains
							terrain = oasis
							terrain = steppe
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_drylands_empty.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = tells
							terrain = mountains
							terrain = hills
							terrain = terraced_hills
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_rough_empty.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_mask.png"
			}

			empty_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_grassland_empty_05.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_05_mask.png"
			}

			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					owner.culture = {
						OR = {
							has_graphical_chinese_culture_group_trigger = yes
							has_graphical_japanese_culture_group_trigger = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
			}

			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
			}
		}

		external_slot_4 = {
			position = { 52.3% 3% }
			size = { 15% 30% }

			# Empty slot in city
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						this = root.owner.top_liege.capital_province
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/asian_empty_slot_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/asian_empty_slot_04_mask.png"
			}

			# Empty slot
			empty_slot_asset = {
				trigger = {
					owner.culture = {
						OR = {
							has_graphical_east_asia_culture_group_trigger = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/yurt_empty_slot_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_04_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = jungle
							terrain = wetlands
							terrain = floodplains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_jungle_empty_05.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_05_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = drylands
							terrain = desert
							terrain = desert_mountains
							terrain = oasis
							terrain = steppe
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_drylands_empty_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_03_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = tells
							terrain = mountains
							terrain = hills
							terrain = terraced_hills
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_rough_empty_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_03_mask.png"
			}

			empty_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_grassland_empty_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_03_mask.png"
			}

			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					owner.culture = {
						OR = {
							has_graphical_chinese_culture_group_trigger = yes
							has_graphical_japanese_culture_group_trigger = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
			}

			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
			}
		}

		main_slot = {
			slot_type = main
			position = { 29.7% 14.2% }
			size = { 28% 34.5% }

			# Empty slot in city
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						this = root.owner.top_liege.capital_province
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/asian_empty_slot_01.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/asian_empty_slot_01_mask.png"
			}

			# Empty slot
			empty_slot_asset = {
				trigger = {
					owner.culture = {
						OR = {
							has_graphical_east_asia_culture_group_trigger = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/yurt_empty_slot_01.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_01_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = jungle
							terrain = wetlands
							terrain = floodplains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = drylands
							terrain = desert
							terrain = desert_mountains
							terrain = oasis
							terrain = steppe
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = tells
							terrain = hills
							terrain = mountains
							terrain = terraced_hills
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
			}

			empty_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_grain_fields_byzantine_mask.png"
			}

			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_western_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					owner.culture = {
						OR = {
							has_graphical_chinese_culture_group_trigger = yes
							has_graphical_japanese_culture_group_trigger = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_manor_construction_chinese.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_chinese_mask.png"
			}

			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_manor_construction_byzantine_mask.png"
			}
		}

		external_slot_2 = {
			position = { 4.5% 20% }
			size = { 15% 30% }

			# Empty slot in city
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						this = root.owner.top_liege.capital_province
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/asian_empty_slot_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/asian_empty_slot_02_mask.png"
			}

			# Empty slot
			empty_slot_asset = {
				trigger = {
					owner.culture = {
						OR = {
							has_graphical_east_asia_culture_group_trigger = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/yurt_empty_slot_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_02_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = jungle
							terrain = wetlands
							terrain = floodplains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_jungle_empty_06.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_06_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = drylands
							terrain = desert
							terrain = desert_mountains
							terrain = oasis
							terrain = steppe
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_drylands_empty_06.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_06_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = tells
							terrain = mountains
							terrain = hills
							terrain = terraced_hills
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_rough_empty_06.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_06_mask.png"
			}

			empty_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_grassland_empty_06.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_06_mask.png"
			}

			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					owner.culture = {
						OR = {
							has_graphical_chinese_culture_group_trigger = yes
							has_graphical_japanese_culture_group_trigger = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
			}

			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
			}
		}

		external_slot_3 = {
			position = { 13.5% 45% }
			size = { 15% 30% }

			# Empty slot in city
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						this = root.owner.top_liege.capital_province
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/asian_empty_slot_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/asian_empty_slot_03_mask.png"
			}

			# Empty slot
			empty_slot_asset = {
				trigger = {
					owner.culture = {
						OR = {
							has_graphical_east_asia_culture_group_trigger = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/yurt_empty_slot_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_03_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = jungle
							terrain = wetlands
							terrain = floodplains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_jungle_empty_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_04_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = drylands
							terrain = desert
							terrain = desert_mountains
							terrain = oasis
							terrain = steppe
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_drylands_empty_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_04_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = tells
							terrain = mountains
							terrain = hills
							terrain = terraced_hills
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_rough_empty_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_04_mask.png"
			}

			empty_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_grassland_empty_04.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_04_mask.png"
			}

			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					owner.culture = {
						OR = {
							has_graphical_chinese_culture_group_trigger = yes
							has_graphical_japanese_culture_group_trigger = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
			}

			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
			}
		}

		external_slot_5 = {
			position = { 64% 29% }
			size = { 15% 30% }

			# Empty slot in city
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						this = root.owner.top_liege.capital_province
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/asian_empty_slot_05.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/asian_empty_slot_05_mask.png"
			}

			# Empty slot
			empty_slot_asset = {
				trigger = {
					owner.culture = {
						OR = {
							has_graphical_east_asia_culture_group_trigger = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/yurt_empty_slot_05.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_05_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = jungle
							terrain = wetlands
							terrain = floodplains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_jungle_empty_03.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_03_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = drylands
							terrain = desert
							terrain = desert_mountains
							terrain = oasis
							terrain = steppe
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_drylands_empty_05.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_05_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = tells
							terrain = mountains
							terrain = hills
							terrain = terraced_hills
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_rough_empty_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_02_mask.png"
			}

			empty_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_grassland_empty_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_02_mask.png"
			}

			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					owner.culture = {
						OR = {
							has_graphical_chinese_culture_group_trigger = yes
							has_graphical_japanese_culture_group_trigger = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
			}

			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
			}
		}

		external_slot_6 = {
			position = { 39% 47% }
			size = { 15% 30% }

			# Empty slot in city
			empty_slot_asset = {
				trigger = {
					domicile_location = {
						this = root.owner.top_liege.capital_province
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/asian_empty_slot_06.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/asian_empty_slot_06_mask.png"
			}

			# Empty slot
			empty_slot_asset = {
				trigger = {
					owner.culture = {
						OR = {
							has_graphical_east_asia_culture_group_trigger = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/yurt_empty_slot_06.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/yurt_empty_slot_06_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = jungle
							terrain = wetlands
							terrain = floodplains
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_jungle_empty.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_jungle_empty_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = drylands
							terrain = desert
							terrain = desert_mountains
							terrain = oasis
							terrain = steppe
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_drylands_empty_02.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_drylands_empty_02_mask.png"
			}

			empty_slot_asset = {
				trigger = {
					domicile_location = {
						OR = {
							terrain = tells
							terrain = mountains
							terrain = hills
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_rough_empty_05.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_rough_empty_05_mask.png"
			}

			empty_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_grassland_empty.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_grassland_empty_mask.png"
			}


			# Under Construction
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_mena_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_mena.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_mena_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					domicile_location.culture = {
						has_graphical_western_culture_group_trigger = yes
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_western.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_western_mask.png"
			}
			construction_slot_asset = {
				trigger = {
					owner.culture = {
						OR = {
							has_graphical_chinese_culture_group_trigger = yes
							has_graphical_japanese_culture_group_trigger = yes
						}
					}
				}
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_chinese.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_chinese_mask.png"
			}

			construction_slot_asset = {
				icon = "gfx/interface/icons/flat_icons/plus.dds"
				texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine.dds"
				intersectionmask_texture = "gfx/interface/window_domiciles/estate_building_construction_byzantine_mask.png"
			}
		}
	}

	# Backgrounds

	domicile_asset = {
		trigger = {
			domicile_location = {
				this = root.owner.top_liege.capital_province
			}
		}
		background = "gfx/interface/window_domiciles/asian_domicile_background_urban_terrain.dds"
		foreground = "gfx/interface/window_domiciles/asian_domicile_background_urban_terrain_foreground.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_byzantine_urban"
	}

	domicile_asset = {
		trigger = {
			domicile_location.culture = {
				has_graphical_east_asia_culture_group_trigger = yes
			}
		}
		background = "gfx/interface/window_domiciles/estate_background_steppe_terrain.dds"
		foreground = "gfx/interface/window_domiciles/estate_background_steppe_terrain_foreground.dds"
		ambience = "event:/DLC/CE2/Ambience/2D/Domicile/ce2_amb_2d_domicile_yurt"
	}

	domicile_asset = {
		trigger = {
			domicile_location = {
				OR = {
					terrain = jungle
					terrain = wetlands
					terrain = floodplains
				}
			}
		}
		background = "gfx/interface/window_domiciles/estate_background_jungle_terrain.dds"
		foreground = "gfx/interface/window_domiciles/estate_background_jungle_terrain_foreground.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_wetlands"
	}

	domicile_asset = {
		trigger = {
			domicile_location = {
				OR = {
					terrain = drylands
					terrain = desert
					terrain = desert_mountains
					terrain = oasis
					terrain = steppe
				}
			}
		}
		background = "gfx/interface/window_domiciles/estate_background_dry_terrain.dds"
		foreground = "gfx/interface/window_domiciles/estate_background_dry_terrain_foreground.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_dry_lands"
	}

	domicile_asset = {
		trigger = {
			domicile_location = {
				OR = {
					terrain = tells
					terrain = hills
					terrain = mountains
					terrain = terraced_hills
				}
			}
		}
		background = "gfx/interface/window_domiciles/estate_background_rough_terrain.dds"
		foreground = "gfx/interface/window_domiciles/estate_background_rough_terrain_foreground.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_rough_lands"
	}

	domicile_asset = {
		background = "gfx/interface/window_domiciles/estate_background_green_terrain.dds"
		foreground = "gfx/interface/window_domiciles/estate_background_green_terrain_foreground.dds"
		ambience = "event:/DLC/EP3/SFX/Ambience/2D/Domicile/ep3_amb_2d_domicile_green_lands"
	}
}
