#Decisions for and to Tributaries

tribute_mission_decision_mandala = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/tgp_projects_mandala_capital.dds"
	}
	decision_group_type = realm

	should_create_alert = { always = yes }

	desc = tribute_mission_decision_desc_mandala

	is_shown = {
		is_tributary = yes
		suzerain = { government_has_flag = government_is_mandala }
	}

	is_valid_showing_failures_only = {
		is_available_adult = yes
		NOT = { is_at_war_with = suzerain } #Pretty obvious
		OR = {
			tribute_mission_decision_generic_trigger = yes
			tribute_mission_decision_concubine_trigger = { OVERLORD = suzerain }
			tribute_mission_decision_eunuch_trigger = { OVERLORD = suzerain }
			has_bunga_mas_tribute_trigger = yes
		}
	}

	widget = {
		gui = "decision_view_widget_pay_tribute"
		controller = decision_option_list_controller
		decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"

		item = { # Gold
			value = tribute_mission_gold
			is_valid = { has_gold_tribute_trigger = yes }
			localization = tribute_mission_decision_option_gold
			icon = "gfx/interface/icons/message_feed/money.dds"
			ai_chance = {
				value = 20 
				if = {
					limit = { short_term_gold >= excessive_gold_tribute_value }
					add = 20 
				}
				if = {
					limit = { short_term_gold >= adequate_gold_tribute_value }
					add = 20 
				}
			}
		}
		item = { # Herd
			value = tribute_mission_herd
			is_valid = { has_herd_tribute_trigger = yes }
			localization = tribute_mission_decision_option_herd
			icon = "gfx/interface/icons/icon_herd.dds"
			ai_chance = {
				value = 20 
				if = {
					limit = { 
						domicile ?= { herd >= excessive_herd_tribute_value }
					}
					add = 20 
				}
				if = {
					limit = { 
						domicile ?= { herd >= adequate_herd_tribute_value }
					}
					add = 20 
				}
			}
		}

		item = { # Artifact
			value = tribute_mission_artifact
			is_valid = { has_artifact_tribute_trigger = yes }
			localization = tribute_mission_decision_option_artifact
			icon = "gfx/interface/icons/message_feed/artifact.dds"
			ai_chance = { value = 20 }
		}

		item = { # Concubine 
			value = tribute_mission_concubine
			is_valid = { 
				has_concubine_tribute_trigger = yes
				can_have_concubines_trigger = { CHAR = suzerain }
			}
			localization = tribute_mission_decision_option_concubine
			icon = "gfx/interface/icons/concubine_icon.dds"
			ai_chance = { value = 50 } #The AI can do it? Do it!
		}

		item = { # Eunuch
			value = tribute_mission_eunuch
			is_valid = { 
				has_eunuch_tribute_trigger = yes
				can_employ_court_eunuchs_trigger = { CHAR = suzerain }
			}
			localization = tribute_mission_decision_option_eunuch
			icon = "gfx/interface/icons/character_interactions/eunuch.dds"
			ai_chance = { value = 50 } #The AI can do it? Do it!
		}

		item = { # Bunga Mas
			value = tribute_mission_bunga_mas
			is_valid = { has_bunga_mas_tribute_trigger = yes }
			localization = tribute_mission_decision_option_bunga_mas
			icon = "gfx/interface/icons/artifact/tgp_artifact_golden_flower.dds"
			ai_chance = { value = 100 } #The AI can do it? Do it!
		}
	}

	effect = {
		custom_tooltip = tribute_mission_decision_effects_mandala_tt
		tribute_mission_decision_effect = { TARGET = suzerain }
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 36
		duchy = 36
		kingdom = 36
		empire = 36
		hegemony = 0
	}

	ai_potential = {
		tribute_mission_decision_ai_potential_trigger = { TARGET = suzerain }
	}

	ai_will_do = {
		base = 20
		tribute_mission_decision_ai_will_do_modifiers = yes
	}
}

#tribute_mission_decision_china = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/tgp_kowtow.dds"
#	}
#	decision_group_type = realm
#
#	should_create_alert = { always = yes }
#
#	desc = tribute_mission_decision_desc_china
#
#	is_shown = {
#		title:h_china ?= { is_title_created = yes }
#		is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_china }
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_adult = yes
#		NOT = { is_at_war_with = title:h_china.holder } #Pretty obvious
#		OR = {
#			tribute_mission_decision_generic_trigger = yes
#			tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_china.holder }
#			tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_china.holder }
#		}
#	}
#
#	widget = {
#		gui = "decision_view_widget_pay_tribute"
#		controller = decision_option_list_controller
#		decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"
#
#		item = { # Gold
#			value = tribute_mission_gold
#			is_valid = { has_gold_tribute_trigger = yes }
#			localization = tribute_mission_decision_option_gold
#			icon = "gfx/interface/icons/message_feed/money.dds"
#			ai_chance = {
#				value = 20 
#				if = {
#					limit = { short_term_gold >= excessive_gold_tribute_value }
#					add = 20 
#				}
#				if = {
#					limit = { short_term_gold >= adequate_gold_tribute_value }
#					add = 20 
#				}
#			}
#		}
#		item = { # Herd
#			value = tribute_mission_herd
#			is_valid = { has_herd_tribute_trigger = yes }
#			localization = tribute_mission_decision_option_herd
#			icon = "gfx/interface/icons/icon_herd.dds"
#			ai_chance = {
#				value = 20 
#				if = {
#					limit = { 
#						domicile ?= { herd >= excessive_herd_tribute_value }
#					}
#					add = 20 
#				}
#				if = {
#					limit = { 
#						domicile ?= { herd >= adequate_herd_tribute_value }
#					}
#					add = 20 
#				}
#			}
#		}
#
#		item = { # Artifact
#			value = tribute_mission_artifact
#			is_valid = { has_artifact_tribute_trigger = yes }
#			localization = tribute_mission_decision_option_artifact
#			icon = "gfx/interface/icons/message_feed/artifact.dds"
#			ai_chance = { value = 20 }
#		}
#
#		item = { # Concubine 
#			value = tribute_mission_concubine
#			is_valid = { 
#				has_concubine_tribute_trigger = yes
#				title:h_china.holder = { is_adult = yes }
#				can_have_concubines_trigger = { CHAR = title:h_china.holder }
#			}
#			localization = tribute_mission_decision_option_concubine
#			icon = "gfx/interface/icons/concubine_icon.dds"
#			ai_chance = { value = 50 } #The AI can do it? Do it!
#		}
#
#		item = { # Eunuch
#			value = tribute_mission_eunuch
#			is_valid = { 
#				has_eunuch_tribute_trigger = yes
#				can_employ_court_eunuchs_trigger = { CHAR = title:h_china.holder }
#			}
#			localization = tribute_mission_decision_option_eunuch
#			icon = "gfx/interface/icons/character_interactions/eunuch.dds"
#			ai_chance = { value = 50 } #The AI can do it? Do it!
#		}
#	}
#
#	effect = {
#		custom_tooltip = tribute_mission_decision_effects_china_tt
#		tribute_mission_decision_effect = { TARGET = title:h_china.holder }
#	}
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 72
#		duchy = 36
#		kingdom = 36
#		empire = 36
#		hegemony = 0
#	}
#
#	ai_potential = {
#		exists = title:h_china.holder
#		tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_china.holder }
#	}
#
#	ai_will_do = {
#		base = 20
#		tribute_mission_decision_ai_will_do_modifiers = yes
#	}
#}

#tribute_mission_decision_roman_empire = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/ep3_decision_roman_restoration.dds"
#	}
#	decision_group_type = realm
#
#	should_create_alert = { always = yes }
#
#	desc = tribute_mission_decision_desc_roman_empire
#
#	is_shown = {
#		title:h_roman_empire ?= { is_title_created = yes }
#		is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_roman_empire }
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_adult = yes
#		NOT = { is_at_war_with = title:h_roman_empire.holder } #Pretty obvious
#		OR = {
#			tribute_mission_decision_generic_trigger = yes
#			tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_roman_empire.holder }
#			tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_roman_empire.holder }
#		}
#	}
#
#	widget = {
#		gui = "decision_view_widget_pay_tribute"
#		controller = decision_option_list_controller
#		decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"
#
#		item = { # Gold
#			value = tribute_mission_gold
#			is_valid = { has_gold_tribute_trigger = yes }
#			localization = tribute_mission_decision_option_gold
#			icon = "gfx/interface/icons/message_feed/money.dds"
#			ai_chance = {
#				value = 20 
#				if = {
#					limit = { short_term_gold >= excessive_gold_tribute_value }
#					add = 20 
#				}
#				if = {
#					limit = { short_term_gold >= adequate_gold_tribute_value }
#					add = 20 
#				}
#			}
#		}
#		item = { # Herd
#			value = tribute_mission_herd
#			is_valid = { has_herd_tribute_trigger = yes }
#			localization = tribute_mission_decision_option_herd
#			icon = "gfx/interface/icons/icon_herd.dds"
#			ai_chance = {
#				value = 20 
#				if = {
#					limit = { 
#						domicile ?= { herd >= excessive_herd_tribute_value }
#					}
#					add = 20 
#				}
#				if = {
#					limit = { 
#						domicile ?= { herd >= adequate_herd_tribute_value }
#					}
#					add = 20 
#				}
#			}
#		}
#
#		item = { # Artifact
#			value = tribute_mission_artifact
#			is_valid = { has_artifact_tribute_trigger = yes }
#			localization = tribute_mission_decision_option_artifact
#			icon = "gfx/interface/icons/message_feed/artifact.dds"
#			ai_chance = { value = 20 }
#		}
#
#		item = { # Concubine 
#			value = tribute_mission_concubine
#			is_valid = { 
#				has_concubine_tribute_trigger = yes
#				title:h_roman_empire.holder = { is_adult = yes }
#				can_have_concubines_trigger = { CHAR = title:h_roman_empire.holder }
#			}
#			localization = tribute_mission_decision_option_concubine
#			icon = "gfx/interface/icons/concubine_icon.dds"
#			ai_chance = { value = 50 } #The AI can do it? Do it!
#		}
#
#		item = { # Eunuch
#			value = tribute_mission_eunuch
#			is_valid = { 
#				has_eunuch_tribute_trigger = yes
#				can_employ_court_eunuchs_trigger = { CHAR = title:h_roman_empire.holder }
#			}
#			localization = tribute_mission_decision_option_eunuch
#			icon = "gfx/interface/icons/character_interactions/eunuch.dds"
#			ai_chance = { value = 50 } #The AI can do it? Do it!
#		}
#	}
#
#	effect = {
#		custom_tooltip = tribute_mission_decision_effects_roman_empire_tt
#		tribute_mission_decision_effect = { TARGET = title:h_roman_empire.holder }
#	}
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 72
#		duchy = 36
#		kingdom = 36
#		empire = 36
#		hegemony = 0
#	}
#
#	ai_potential = {
#		exists = title:h_roman_empire.holder
#		tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_roman_empire.holder }
#	}
#
#	ai_will_do = {
#		base = 20
#		tribute_mission_decision_ai_will_do_modifiers = yes
#	}
#}
#
#tribute_mission_decision_eastern_roman_empire = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/ep3_decision_roman_restoration.dds"
#	}
#	decision_group_type = realm
#
#	should_create_alert = { always = yes }
#
#	desc = tribute_mission_decision_desc_eastern_roman_empire
#
#	is_shown = {
#		title:h_eastern_roman_empire ?= { is_title_created = yes }
#		is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_eastern_roman_empire }
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_adult = yes
#		NOT = { is_at_war_with = title:h_eastern_roman_empire.holder } #Pretty obvious
#		OR = {
#			tribute_mission_decision_generic_trigger = yes
#			tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_eastern_roman_empire.holder }
#			tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_eastern_roman_empire.holder }
#		}
#	}
#
#	widget = {
#		gui = "decision_view_widget_pay_tribute"
#		controller = decision_option_list_controller
#		decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"
#
#		item = { # Gold
#			value = tribute_mission_gold
#			is_valid = { has_gold_tribute_trigger = yes }
#			localization = tribute_mission_decision_option_gold
#			icon = "gfx/interface/icons/message_feed/money.dds"
#			ai_chance = {
#				value = 20 
#				if = {
#					limit = { short_term_gold >= excessive_gold_tribute_value }
#					add = 20 
#				}
#				if = {
#					limit = { short_term_gold >= adequate_gold_tribute_value }
#					add = 20 
#				}
#			}
#		}
#		item = { # Herd
#			value = tribute_mission_herd
#			is_valid = { has_herd_tribute_trigger = yes }
#			localization = tribute_mission_decision_option_herd
#			icon = "gfx/interface/icons/icon_herd.dds"
#			ai_chance = {
#				value = 20 
#				if = {
#					limit = { 
#						domicile ?= { herd >= excessive_herd_tribute_value }
#					}
#					add = 20 
#				}
#				if = {
#					limit = { 
#						domicile ?= { herd >= adequate_herd_tribute_value }
#					}
#					add = 20 
#				}
#			}
#		}
#
#		item = { # Artifact
#			value = tribute_mission_artifact
#			is_valid = { has_artifact_tribute_trigger = yes }
#			localization = tribute_mission_decision_option_artifact
#			icon = "gfx/interface/icons/message_feed/artifact.dds"
#			ai_chance = { value = 20 }
#		}
#
#		item = { # Concubine 
#			value = tribute_mission_concubine
#			is_valid = { 
#				has_concubine_tribute_trigger = yes
#				title:h_eastern_roman_empire.holder = { is_adult = yes }
#				can_have_concubines_trigger = { CHAR = title:h_eastern_roman_empire.holder }
#			}
#			localization = tribute_mission_decision_option_concubine
#			icon = "gfx/interface/icons/concubine_icon.dds"
#			ai_chance = { value = 50 } #The AI can do it? Do it!
#		}
#
#		item = { # Eunuch
#			value = tribute_mission_eunuch
#			is_valid = { 
#				has_eunuch_tribute_trigger = yes
#				can_employ_court_eunuchs_trigger = { CHAR = title:h_eastern_roman_empire.holder }
#			}
#			localization = tribute_mission_decision_option_eunuch
#			icon = "gfx/interface/icons/character_interactions/eunuch.dds"
#			ai_chance = { value = 50 } #The AI can do it? Do it!
#		}
#	}
#
#	effect = {
#		custom_tooltip = tribute_mission_decision_effects_eastern_roman_empire_tt
#		tribute_mission_decision_effect = { TARGET = title:h_eastern_roman_empire.holder }
#	}
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 72
#		duchy = 36
#		kingdom = 36
#		empire = 36
#		hegemony = 0
#	}
#
#	ai_potential = {
#		exists = title:h_eastern_roman_empire.holder
#		tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_eastern_roman_empire.holder }
#	}
#
#	ai_will_do = {
#		base = 20
#		tribute_mission_decision_ai_will_do_modifiers = yes
#	}
#}
#
#tribute_mission_decision_dar_al_islam = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_golden_age.dds"
#	}
#	decision_group_type = realm
#
#	should_create_alert = { always = yes }
#
#	desc = tribute_mission_decision_desc_dar_al_islam
#
#	is_shown = {
#		title:h_dar_al_islam ?= { is_title_created = yes }
#		is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_dar_al_islam }
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_adult = yes
#		NOT = { is_at_war_with = title:h_dar_al_islam.holder } #Pretty obvious
#		OR = {
#			tribute_mission_decision_generic_trigger = yes
#			tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_dar_al_islam.holder }
#			tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_dar_al_islam.holder }
#		}
#	}
#
#	widget = {
#		gui = "decision_view_widget_pay_tribute"
#		controller = decision_option_list_controller
#		decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"
#
#		item = { # Gold
#			value = tribute_mission_gold
#			is_valid = { has_gold_tribute_trigger = yes }
#			localization = tribute_mission_decision_option_gold
#			icon = "gfx/interface/icons/message_feed/money.dds"
#			ai_chance = {
#				value = 20 
#				if = {
#					limit = { short_term_gold >= excessive_gold_tribute_value }
#					add = 20 
#				}
#				if = {
#					limit = { short_term_gold >= adequate_gold_tribute_value }
#					add = 20 
#				}
#			}
#		}
#		item = { # Herd
#			value = tribute_mission_herd
#			is_valid = { has_herd_tribute_trigger = yes }
#			localization = tribute_mission_decision_option_herd
#			icon = "gfx/interface/icons/icon_herd.dds"
#			ai_chance = {
#				value = 20 
#				if = {
#					limit = { 
#						domicile ?= { herd >= excessive_herd_tribute_value }
#					}
#					add = 20 
#				}
#				if = {
#					limit = { 
#						domicile ?= { herd >= adequate_herd_tribute_value }
#					}
#					add = 20 
#				}
#			}
#		}
#
#		item = { # Artifact
#			value = tribute_mission_artifact
#			is_valid = { has_artifact_tribute_trigger = yes }
#			localization = tribute_mission_decision_option_artifact
#			icon = "gfx/interface/icons/message_feed/artifact.dds"
#			ai_chance = { value = 20 }
#		}
#
#		item = { # Concubine 
#			value = tribute_mission_concubine
#			is_valid = { 
#				has_concubine_tribute_trigger = yes
#				title:h_dar_al_islam.holder = { is_adult = yes }
#				can_have_concubines_trigger = { CHAR = title:h_dar_al_islam.holder }
#			}
#			localization = tribute_mission_decision_option_concubine
#			icon = "gfx/interface/icons/concubine_icon.dds"
#			ai_chance = { value = 50 } #The AI can do it? Do it!
#		}
#
#		item = { # Eunuch
#			value = tribute_mission_eunuch
#			is_valid = { 
#				has_eunuch_tribute_trigger = yes
#				can_employ_court_eunuchs_trigger = { CHAR = title:h_dar_al_islam.holder }
#			}
#			localization = tribute_mission_decision_option_eunuch
#			icon = "gfx/interface/icons/character_interactions/eunuch.dds"
#			ai_chance = { value = 50 } #The AI can do it? Do it!
#		}
#	}
#
#	effect = {
#		custom_tooltip = tribute_mission_decision_effects_dar_al_islam_tt
#		tribute_mission_decision_effect = { TARGET = title:h_dar_al_islam.holder }
#	}
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 72
#		duchy = 36
#		kingdom = 36
#		empire = 36
#		hegemony = 0
#	}
#
#	ai_potential = {
#		exists = title:h_dar_al_islam.holder
#		tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_dar_al_islam.holder }
#	}
#
#	ai_will_do = {
#		base = 20
#		tribute_mission_decision_ai_will_do_modifiers = yes
#	}
#}
#
#tribute_mission_decision_india = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_golden_age.dds"
#	}
#	decision_group_type = realm
#
#	should_create_alert = { always = yes }
#
#	desc = tribute_mission_decision_desc_india
#
#	is_shown = {
#		title:h_india ?= { is_title_created = yes }
#		is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_india }
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_adult = yes
#		NOT = { is_at_war_with = title:h_india.holder } #Pretty obvious
#		OR = {
#			tribute_mission_decision_generic_trigger = yes
#			tribute_mission_decision_concubine_trigger = { OVERLORD = title:h_india.holder }
#			tribute_mission_decision_eunuch_trigger = { OVERLORD = title:h_india.holder }
#		}
#	}
#
#	widget = {
#		gui = "decision_view_widget_pay_tribute"
#		controller = decision_option_list_controller
#		decision_to_second_step_button = "CHOOSE_TRIBUTE_DECISION_NEXT_STEP_BUTTON"
#
#		item = { # Gold
#			value = tribute_mission_gold
#			is_valid = { has_gold_tribute_trigger = yes }
#			localization = tribute_mission_decision_option_gold
#			icon = "gfx/interface/icons/message_feed/money.dds"
#			ai_chance = {
#				value = 20 
#				if = {
#					limit = { short_term_gold >= excessive_gold_tribute_value }
#					add = 20 
#				}
#				if = {
#					limit = { short_term_gold >= adequate_gold_tribute_value }
#					add = 20 
#				}
#			}
#		}
#		item = { # Herd
#			value = tribute_mission_herd
#			is_valid = { has_herd_tribute_trigger = yes }
#			localization = tribute_mission_decision_option_herd
#			icon = "gfx/interface/icons/icon_herd.dds"
#			ai_chance = {
#				value = 20 
#				if = {
#					limit = { 
#						domicile ?= { herd >= excessive_herd_tribute_value }
#					}
#					add = 20 
#				}
#				if = {
#					limit = { 
#						domicile ?= { herd >= adequate_herd_tribute_value }
#					}
#					add = 20 
#				}
#			}
#		}
#
#		item = { # Artifact
#			value = tribute_mission_artifact
#			is_valid = { has_artifact_tribute_trigger = yes }
#			localization = tribute_mission_decision_option_artifact
#			icon = "gfx/interface/icons/message_feed/artifact.dds"
#			ai_chance = { value = 20 }
#		}
#
#		item = { # Concubine 
#			value = tribute_mission_concubine
#			is_valid = { 
#				has_concubine_tribute_trigger = yes
#				title:h_india.holder = { is_adult = yes }
#				can_have_concubines_trigger = { CHAR = title:h_india.holder }
#			}
#			localization = tribute_mission_decision_option_concubine
#			icon = "gfx/interface/icons/concubine_icon.dds"
#			ai_chance = { value = 50 } #The AI can do it? Do it!
#		}
#
#		item = { # Eunuch
#			value = tribute_mission_eunuch
#			is_valid = { 
#				has_eunuch_tribute_trigger = yes
#				can_employ_court_eunuchs_trigger = { CHAR = title:h_india.holder }
#			}
#			localization = tribute_mission_decision_option_eunuch
#			icon = "gfx/interface/icons/character_interactions/eunuch.dds"
#			ai_chance = { value = 50 } #The AI can do it? Do it!
#		}
#	}
#
#	effect = {
#		custom_tooltip = tribute_mission_decision_effects_india_tt
#		tribute_mission_decision_effect = { TARGET = title:h_india.holder }
#	}
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 72
#		duchy = 36
#		kingdom = 36
#		empire = 36
#		hegemony = 0
#	}
#
#	ai_potential = {
#		exists = title:h_india.holder
#		tribute_mission_decision_ai_potential_trigger = { TARGET = title:h_india.holder }
#	}
#
#	ai_will_do = {
#		base = 20
#		tribute_mission_decision_ai_will_do_modifiers = yes
#	}
#}
#