# Tags:
# rank_headgear: any headgear that signifies a certain title. crowns, pope hat etc.

headgear_base = {

	usage = game
	selection_behavior = weighted_random
	priority = 1

	## SP5 Symbols of Authority ##

	sp5_western_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = sp5_western_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				has_sp5_dlc_triggers = yes
				portrait_royalty_headgear_trigger = {
					CULTURE_INPUT = western
				}
			}
		}
	}

	sp5_western_high_nobility = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = sp5_western_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 25
				is_female = yes
				has_sp5_dlc_triggers = yes
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = western
				}
			}
		}
	}

#	sp5_byzantine_imperial = {
#		dna_modifiers = {
#			accessory = {
#				mode = add
#				gene = headgear
#				template = sp5_byzantine_imperial
#				range = { 0 1 } # For the randomness to work correctly
#			}
#		}
#		weight = {
#			base = 0
#			modifier = {
#				add = 50
#				has_sp5_dlc_triggers = yes
#				portrait_imperial_headgear_trigger = {
#					CULTURE_INPUT = byzantine
#				}
#			}
#			modifier = {
#				factor = 0
#				NOT = {
#					has_title = title:e_byzantium
#				}
#			}
#		}
#	}



	## SP4 Crowns of the World ##

	sp4_mena_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = sp4_mena_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 30
#				has_sp4_dlc_trigger = yes
#				portrait_royalty_headgear_trigger = {
#					CULTURE_INPUT = mena
#				}
#			}
#			modifier = {
#				add = 60
#				has_sp4_dlc_trigger = yes
#				portrait_royalty_headgear_trigger = {
#					CULTURE_INPUT = turkic
#				}
#			}
#			modifier = {
#				factor = 0 # Should NOT show up if we're not in the right era
#				OR = {
#					portrait_era1_trigger = yes
#					portrait_era2_trigger = yes
#				}
#			}
		}
	}

	sp4_rus_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = sp4_rus_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 100
#				has_sp4_dlc_trigger = yes
#				portrait_royalty_headgear_trigger = {
#					CULTURE_INPUT = rus
#				}
#			}
#			modifier = {
#				add = -50
#				has_pol_dlc_trigger = yes
#				portrait_royalty_headgear_trigger = {
#					CULTURE_INPUT = west_slavic
#				}
#				OR = {
#					portrait_era3_trigger = yes
#					portrait_era4_trigger = yes
#				}
#			}
		}
	}

	sp4_western_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = sp4_western_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 50
#				has_sp4_dlc_trigger = yes
#				portrait_royalty_headgear_trigger = {
#					CULTURE_INPUT = western
#				}
#			}
#			modifier = {
#				factor = 0 # Should NOT show up if we're not in the right era
#				OR = {
#					portrait_era1_trigger = yes
#					portrait_era2_trigger = yes
#				}
#			}
		}
	}

	## SP3 ##

	sp3_western_royalty_era3 = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = sp3_western_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = ep2_western_era3_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 100
#				has_dlc_feature = couture_of_the_capets
#				portrait_royalty_headgear_trigger = {
#					CULTURE_INPUT = western
#				}
#				portrait_royalty_headgear_trigger = {
#					CULTURE_INPUT = french
#				}
#			}
#			modifier = {
#				add = 90
#				has_dlc_feature = couture_of_the_capets
#				portrait_royalty_headgear_trigger = {
#					CULTURE_INPUT = western
#				}
#			}
#			modifier = {
#				factor = 0 # Should NOT show up if EP2 is active and we're not in the right era
#				has_ep2_dlc_trigger = yes
#				OR = {
#					portrait_era1_trigger = yes
#					portrait_era2_trigger = yes
#				}
#				NAND = {
#					portrait_era1_trigger = no
#					portrait_royalty_headgear_trigger = {
#						CULTURE_INPUT = french
#					}
#				}
#			}
		}
	}

	sp3_western_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = sp3_western_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 50
#				is_female = no
#				has_dlc_feature = couture_of_the_capets
#				portrait_high_nobles_headgear_trigger = {
#					CULTURE_INPUT = western
#				}
#			}
#			modifier = {
#				factor = 0
#				has_ep2_dlc_trigger = yes
#				OR = {
#					portrait_era1_trigger = yes
#					portrait_era2_trigger = yes
#				}
#				NAND = {
#					portrait_era1_trigger = no
#					portrait_royalty_headgear_trigger = {
#						CULTURE_INPUT = french
#					}
#				}
#			}
		}
	}

	sp3_western_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = sp3_western_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 50
#				is_female = yes
#				has_dlc_feature = couture_of_the_capets
#				portrait_low_nobles_clothing_trigger = {
#					CULTURE_INPUT = western
#				}
#			}
#			modifier = {
#				factor = 0
#				has_ep2_dlc_trigger = yes
#				NOR = {
#					portrait_era3_trigger = yes
#					portrait_era4_trigger = yes
#				}
#			}
		}
	}

	## SP2 ##

	sp2_western_imperial_era1 = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = sp2_western_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = ep2_western_era1_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 90
#				has_dlc_feature = elegance_of_the_empire
#				OR = {
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = western
#					}
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = northern
#					}
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = sami
#					}
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = ugro_permian
#					}
#				}
#			}
#			modifier = {
#				add = 90
#				has_dlc_feature = elegance_of_the_empire
#				OR = {
#					portrait_royalty_headgear_trigger = {
#						CULTURE_INPUT = western
#					}
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = western
#					}
#					portrait_royalty_headgear_trigger = {
#						CULTURE_INPUT = northern
#					}
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = northern
#					}
#					portrait_royalty_headgear_trigger = {
#						CULTURE_INPUT = sami
#					}
#					portrait_royalty_headgear_trigger = {
#						CULTURE_INPUT = ugro_permian
#					}
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = sami
#					}
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = ugro_permian
#					}
#				}
#				is_female = yes
#			}
#			modifier = {
#				factor = 0	   # Should NOT show up if EP2 is active and we're not in the right era
#				has_ep2_dlc_trigger = yes
#				NOT = {
#					portrait_era1_trigger = yes
#				}
#			}
		}
	}

	sp2_western_imperial_era2 = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = sp2_western_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = ep2_western_era2_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 90
#				has_dlc_feature = elegance_of_the_empire
#				OR = {
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = western
#					}
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = northern
#					}
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = sami
#					}
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = ugro_permian
#					}
#				}
#			}
#			modifier = {
#				add = 90
#				has_dlc_feature = elegance_of_the_empire
#				OR = {
#					portrait_royalty_headgear_trigger = {
#						CULTURE_INPUT = western
#					}
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = western
#					}
#					portrait_royalty_headgear_trigger = {
#						CULTURE_INPUT = northern
#					}
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = northern
#					}
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = sami
#					}
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = ugro_permian
#					}
#					portrait_royalty_headgear_trigger = {
#						CULTURE_INPUT = sami
#					}
#					portrait_royalty_headgear_trigger = {
#						CULTURE_INPUT = ugro_permian
#					}
#				}
#				is_female = yes
#			}
#			modifier = {
#				factor = 0	   # Should NOT show up if EP2 is active and we're not in the right era
#				has_ep2_dlc_trigger = yes
#				NOT = {
#					portrait_era2_trigger = yes
#				}
#			}
		}
	}

	sp2_western_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = sp2_western_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = ep2_western_era2_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				has_dlc_feature = elegance_of_the_empire
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = western
				}
			}
			modifier = {
				factor = 0
				has_ep2_dlc_trigger = yes
				NOR = {
					portrait_era2_trigger = yes
					portrait_era3_trigger = yes
				}
			}
		}
	}


	## DDE HRE ##

	dde_hre_commoners = {

		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = dde_hre_common
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 20
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = dde_hre # CULTURE_INPUT gets added into the trigger referenced in 00_clothing_triggers.txt so it's important the input is a correct match to an existing culture trigger
				}
			}
			modifier = {
				factor = 0	   # Should NOT show up if EP2 is active and we're not in the right era
				has_ep2_dlc_trigger = yes
				NOR = {
					portrait_era3_trigger = yes
					portrait_era4_trigger = yes
				}
			}
		}
	}

	dde_hre_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = dde_hre_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = dde_hre } # common/scripted_modifiers/00_portrait_modifiers.txt
			modifier = {
				add = 50
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = dde_hre
				}
			}
			modifier = {
				factor = 0	   # Should NOT show up if EP2 is active and we're not in the right era
				has_ep2_dlc_trigger = yes
				NOR = {
					portrait_era3_trigger = yes
					portrait_era4_trigger = yes
				}
			}
		}
	}

	dde_hre_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = dde_hre_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = ep2_western_era3_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = dde_hre
				}
			}
			modifier = {
				factor = 0	   # Should NOT show up if EP2 is active and we're not in the right era
				has_ep2_dlc_trigger = yes
				NOR = {
					portrait_era3_trigger = yes
					portrait_era4_trigger = yes
				}
			}
		}
	}

	dde_hre_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = dde_hre_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = ep2_western_era3_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_royalty_headgear_trigger = {
					CULTURE_INPUT = dde_hre
				}
			}
			modifier = {
				factor = 0	   # Should NOT show up if EP2 is active and we're not in the right era
				has_ep2_dlc_trigger = yes
				NOR = {
					portrait_era3_trigger = yes
					portrait_era4_trigger = yes
				}
			}
		}
	}

	# Reichskrone
#	dde_hre_imperial = {
#		dna_modifiers = {
#			accessory = {
#				mode = add
#				gene = headgear
#				template = dde_hre_imperial
#				range = { 0 1 } # For the randomness to work correctly
#			}
#			accessory = { # Can be combined with veils
#				mode = add
#				gene = additive_headgear
#				template = ep2_western_era2_veils
#				range = { 0 1 } # For the randomness to work correctly
#			}
#		}
#		weight = {
#			base = 0
#			modifier = {
#				add = 100 # always pick the HRE crown over the western one
#				portrait_reichskrone_trigger = yes
#			}
#		}
#	}

	## Western ##

	western_commoners = {

		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = western_common
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 80
				portrait_commoner_headgear_fallback_trigger = {
					CULTURE_INPUT = western
				}
				NOT = { has_ep2_dlc_trigger = yes }
			}
			modifier = {
				add = 20
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = western
				}
				NOT = { has_ep2_dlc_trigger = yes }
			}
		}
	}

	ep2_western_era1_commoners = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep2_western_era1_common
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 80
				portrait_commoner_headgear_fallback_trigger = {
					CULTURE_INPUT = western
				}
				has_ep2_dlc_trigger = yes
				portrait_era1_trigger = yes
			}
			modifier = {
				add = 20
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = western
				}
				has_ep2_dlc_trigger = yes
				portrait_era1_trigger = yes
			}
		}
	}

	ep2_western_era2_commoners = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = western_common
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 80
				portrait_commoner_headgear_fallback_trigger = {
					CULTURE_INPUT = western
				}
				has_ep2_dlc_trigger = yes
				portrait_era2_trigger = yes
			}
			modifier = {
				add = 20
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = western
				}
				has_ep2_dlc_trigger = yes
				portrait_era2_trigger = yes
			}
		}
	}

	ep2_western_era3_commoners = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep2_western_era3_common
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 80
				portrait_commoner_headgear_fallback_trigger = {
					CULTURE_INPUT = western
				}
				has_ep2_dlc_trigger = yes
				portrait_era3_trigger = yes
			}
			modifier = {
				add = 20
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = western
				}
				has_ep2_dlc_trigger = yes
				portrait_era3_trigger = yes
			}
		}
	}

	fp4_western_era3_commoners = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = fp4_western_era3_common
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 80
				portrait_commoner_headgear_fallback_trigger = {
					CULTURE_INPUT = western
				}
				portrait_era3_trigger = yes
			}
			modifier = {
				add = 20
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = western
				}
				portrait_era3_trigger = yes
			}
		}
	}

	western_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = western_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				court_fashion_level_4_headgear_trigger = {
					CULTURE_INPUT = western
				}
				has_ep2_dlc_trigger = yes
				portrait_era1_trigger = yes
			}
			modifier = {
				add = 50
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = western
				}
				NOT = { has_ep2_dlc_trigger = yes }
			}
		}
	}

	ep2_western_era1_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep2_western_era1_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				court_fashion_level_4_headgear_trigger = {
					CULTURE_INPUT = western
				}
				has_ep2_dlc_trigger = yes
				portrait_era1_trigger = yes
			}
			modifier = {
				add = 50
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = western
				}
				has_ep2_dlc_trigger = yes
				portrait_era1_trigger = yes
			}
		}
	}

	ep2_western_era2_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = western_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				court_fashion_level_4_headgear_trigger = {
					CULTURE_INPUT = western
				}
				has_ep2_dlc_trigger = yes
				portrait_era2_trigger = yes
			}
			modifier = {
				add = 50
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = western
				}
				has_ep2_dlc_trigger = yes
				portrait_era2_trigger = yes
			}
		}
	}

	ep2_western_era3_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep2_western_era3_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				court_fashion_level_4_headgear_trigger = {
					CULTURE_INPUT = western
				}
				has_ep2_dlc_trigger = yes
				portrait_era3_trigger = yes
			}
			modifier = {
				add = 50
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = western
				}
				has_ep2_dlc_trigger = yes
				OR = {
					portrait_era3_trigger = yes
					portrait_era4_trigger = yes
				}
			}
		}
	}

	fp4_western_era3_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = fp4_western_low_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				court_fashion_level_4_headgear_trigger = {
					CULTURE_INPUT = western
				}
				has_ce1_dlc_trigger = yes
				OR = {
					portrait_era3_trigger = yes
					portrait_era4_trigger = yes
				}
			}
			modifier = {
				add = 50
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = western
				}
				has_ce1_dlc_trigger = yes
				OR = {
					portrait_era3_trigger = yes
					portrait_era4_trigger = yes
				}
			}
		}
	}

	western_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = western_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = western_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = western
				}
				NOT = { has_ep2_dlc_trigger = yes }
			}
		}
	}

	ep2_western_era1_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep2_western_era1_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = ep2_western_era1_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = western
				}
				has_ep2_dlc_trigger = yes
				portrait_era1_trigger = yes
			}
		}
	}

	ep2_western_era2_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = western_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = ep2_western_era2_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = western
				}
				has_ep2_dlc_trigger = yes
				portrait_era2_trigger = yes
			}
		}
	}

	ep2_western_era3_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = western_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = ep2_western_era3_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = western
				}
				has_ep2_dlc_trigger = yes
				OR = {
					portrait_era3_trigger = yes
					portrait_era4_trigger = yes
				}
			}
		}
	}

	western_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = western_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = western_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_royalty_headgear_trigger = {
					CULTURE_INPUT = western
				}
				NOT = { has_ep2_dlc_trigger = yes }
			}
		}
	}

	ep1_western_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep1_western_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = western_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_royalty_headgear_trigger = {
					CULTURE_INPUT = western
				}
			}
			modifier = {
				factor = 0
				NOT = {
					has_ep1_dlc_trigger = yes
				}
			}
			modifier = {
				factor = 0	   # Should NOT show up if EP2 is active and we're not in the right era
				has_ep2_dlc_trigger = yes
				NOT = {
					portrait_era2_trigger = yes
				}
			}
		}
	}

	ep1_western_era1_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep1_western_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = ep2_western_era1_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 50
#				portrait_royalty_headgear_trigger = {
#					CULTURE_INPUT = western
#				}
#			}
#			modifier = {
#				factor = 0
#				NOT = {
#					has_ep1_dlc_trigger = yes
#				}
#			}
#			modifier = {
#				factor = 0	   # Should NOT show up if EP2 is active and we're not in the right era
#				has_ep2_dlc_trigger = yes
#				NOT = {
#					portrait_era1_trigger = yes
#				}
#			}
		}
	}

	ep2_western_era1_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep2_western_era1_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = ep2_western_era1_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 50
#				portrait_royalty_headgear_trigger = {
#					CULTURE_INPUT = western
#				}
#				has_ep2_dlc_trigger = yes
#				portrait_era1_trigger = yes
#			}
		}
	}

	ep2_western_era2_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = western_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = ep2_western_era2_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_royalty_headgear_trigger = {
					CULTURE_INPUT = western
				}
				has_ep2_dlc_trigger = yes
				portrait_era2_trigger = yes
			}
			modifier = {
				factor = 0
				has_ce1_dlc_trigger = yes
			}
		}
	}

	ep2_western_era3_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = western_era3_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = ep2_western_era3_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_royalty_headgear_trigger = {
					CULTURE_INPUT = western
				}
				has_ep2_dlc_trigger = yes
				OR = {
					portrait_era3_trigger = yes
					portrait_era4_trigger = yes
				}
			}
		}
	}

	ep1_italian_royalty = { # The Iron Crown of Lombardy
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep1_italian_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = western_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_royalty_headgear_trigger = {
					CULTURE_INPUT = western
				}
				culture = {
					has_cultural_pillar = heritage_latin
				}
				has_ep1_dlc_trigger = yes
			}
		}
	}

	fp4_western_era2_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = fp4_western_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = ep2_western_era2_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 50
#				portrait_royalty_headgear_trigger = {
#					CULTURE_INPUT = western
#				}
#				has_ce1_dlc_trigger = yes
#				portrait_era2_trigger = yes
#			}
		}
	}

	western_imperial = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = western_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = western_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 50
#				portrait_imperial_headgear_trigger = {
#					CULTURE_INPUT = western
#				}
#				NOT = { has_ep2_dlc_trigger = yes }
#			}
#			modifier = {
#				add = 50
#				OR = {
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = northern
#					}
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = sami
#					}
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = ugro_permian
#					}
#				}
#				NOT = { has_ep2_dlc_trigger = yes }
#			}
		}
	}

	ep2_western_era1_imperial = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep2_western_era1_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = ep2_western_era1_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 50
#				portrait_imperial_headgear_trigger = {
#					CULTURE_INPUT = western
#				}
#				has_ep2_dlc_trigger = yes
#				portrait_era1_trigger = yes
#			}
#			modifier = {
#				add = 50
#				OR = {
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = northern
#					}
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = sami
#					}
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = ugro_permian
#					}
#				}
#				has_ep2_dlc_trigger = yes
#				portrait_era1_trigger = yes
#			}
		}
	}

	ep2_western_era2_imperial = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = western_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = ep2_western_era2_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 50
#				portrait_imperial_headgear_trigger = {
#					CULTURE_INPUT = western
#				}
#				has_ep2_dlc_trigger = yes
#				OR = {
#					portrait_era2_trigger = yes
#					portrait_era3_trigger = yes
#				}
#			}
#			modifier = {
#				add = 50
#				OR = {
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = northern
#					}
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = sami
#					}
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = ugro_permian
#					}
#				}
#				has_ep2_dlc_trigger = yes
#				OR = {
#					portrait_era2_trigger = yes
#					portrait_era3_trigger = yes
#				}
#			}
		}
	}

	ep2_western_era4_imperial = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = western_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = ep2_western_era3_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 50
#				portrait_imperial_headgear_trigger = {
#					CULTURE_INPUT = western
#				}
#				has_ep2_dlc_trigger = yes
#				OR = {
#					portrait_era4_trigger = yes
#				}
#			}
#			modifier = {
#				add = 50
#				OR = {
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = northern
#					}
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = sami
#					}
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = ugro_permian
#					}
#				}
#				has_ep2_dlc_trigger = yes
#				OR = {
#					portrait_era4_trigger = yes
#				}
#			}
		}
	}

	#RTT headgear
	monarchs_journey_late_unlock = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = monarchs_journey_unleashed
				range = { 0 1 } # For the randomness to work correctly
			}
		}

		weight = {
			base = 0
			modifier = {
				add = 10
				current_date >= 1300.1.1
				OR = {
					portrait_western_clothing_trigger = yes
					portrait_western_clothing_spouse_trigger = yes
				}
				OR = {
					AND = {
						is_lowborn = no
						is_female = yes
					}
					AND = {
						government_has_flag = government_is_republic
						highest_held_title_tier <= tier_barony
					}
				}
				trigger_if = {
					limit = {
						is_ruler = yes
					}
					primary_title.tier <= tier_duchy
				}
			}
			modifier = {
				add = 30
				portrait_era4_trigger = yes
				portrait_low_nobles_trigger = {
					CULTURE_INPUT = western
				}
			}
		}
	}

	## Byzantine ##

	byzantine_commoners = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = byzantine_common
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 80
				portrait_commoner_headgear_fallback_trigger = {
					CULTURE_INPUT = byzantine
				}
			}
			modifier = {
				add = 20
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = byzantine
				}
			}
			modifier = {
				factor = 0
				has_ep3_dlc_trigger = yes
			}
		}
	}

	ep3_byzantine_commoners = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep3_byzantine_era1_commoner
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 80
				portrait_commoner_headgear_fallback_trigger = {
					CULTURE_INPUT = byzantine
				}
				has_ep3_dlc_trigger = yes
				OR = {
					portrait_era1_trigger = yes
					portrait_era2_trigger = yes
				}
			}
			modifier = {
				add = 20
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = byzantine
				}
				has_ep3_dlc_trigger = yes
				OR = {
					portrait_era1_trigger = yes
					portrait_era2_trigger = yes
				}
			}
		}
	}

	byzantine_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = byzantine_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = byzantine }
			modifier = {
				add = 50
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = byzantine
				}
			}
			modifier = {
				factor = 0
				has_ep3_dlc_trigger = yes
				portrait_era1_trigger = yes
			}
		}
	}

	ep3_byzantine_era1_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep3_byzantine_era1_low_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 50
#				court_fashion_level_4_headgear_trigger = {
#					CULTURE_INPUT = byzantine
#				}
#				has_ep3_dlc_trigger = yes
#				portrait_era1_trigger = yes
#			}
#			modifier = {
#				add = 50
#				portrait_low_nobles_clothing_trigger = {
#					CULTURE_INPUT = byzantine
#				}
#				has_ep3_dlc_trigger = yes
#				portrait_era1_trigger = yes
#			}
		}
	}

	ep3_byzantine_era1_bare_headed_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = no_headgear
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				has_ep3_dlc_trigger = yes
				portrait_era1_trigger = yes
				OR = {
					portrait_low_nobles_clothing_trigger = {
						CULTURE_INPUT = byzantine
					}
					portrait_high_nobles_clothing_trigger = {
						CULTURE_INPUT = byzantine
					}
				}
				NOR = {
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = byzantine
					}
					portrait_imperial_headgear_trigger = {
						CULTURE_INPUT = byzantine
					}
				}
			}
			modifier = {
				add = 80
				has_ep3_dlc_trigger = yes
				portrait_era1_trigger = yes
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = byzantine
				}
			}
		}
	}

	ep3_byzantine_era2_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep3_byzantine_era2_low_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				court_fashion_level_4_headgear_trigger = {
					CULTURE_INPUT = byzantine
				}
				has_ep3_dlc_trigger = yes
				OR = {
					portrait_era2_trigger = yes
					portrait_era3_trigger = yes
					portrait_era4_trigger = yes
				}
			}
			modifier = {
				add = 50
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = byzantine
				}
				has_ep3_dlc_trigger = yes
				OR = {
					portrait_era2_trigger = yes
					portrait_era3_trigger = yes
					portrait_era4_trigger = yes
				}
			}
		}
	}

	byzantine_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = byzantine_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = byzantine
				}
			}
			modifier = {
				factor = 0
				has_ep3_dlc_trigger = yes
				portrait_era1_trigger = yes
			}
		}
	}

	ep3_byzantine_era1_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep3_byzantine_era1_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 10
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = byzantine
				}
				has_ep3_dlc_trigger = yes
				portrait_era1_trigger = yes
			}
		}
	}

	ep3_byzantine_era2_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep3_byzantine_era2_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = byzantine
				}
				has_ep3_dlc_trigger = yes
				OR = {
					portrait_era2_trigger = yes
					portrait_era3_trigger = yes
					portrait_era4_trigger = yes
				}
			}
		}
	}

	byzantine_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = byzantine_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_royalty_headgear_trigger = {
					CULTURE_INPUT = byzantine
				}
			}
			modifier = {
				factor = 0
				has_ep3_dlc_trigger = yes
				portrait_era1_trigger = yes
			}
		}
	}

	ep3_byzantine_era1_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep3_byzantine_era1_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 85
#				portrait_royalty_headgear_trigger = {
#					CULTURE_INPUT = byzantine
#				}
#				has_ep3_dlc_trigger = yes
#				portrait_era1_trigger = yes
#			}
		}
	}

	ep3_byzantine_era2_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep3_byzantine_era2_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 85
#				portrait_royalty_headgear_trigger = {
#					CULTURE_INPUT = byzantine
#				}
#				has_ep3_dlc_trigger = yes
#				OR = {
#					portrait_era2_trigger = yes
#					portrait_era3_trigger = yes
#					portrait_era4_trigger = yes
#				}
#			}
		}
	}

	byzantine_imperial = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = byzantine_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_imperial_headgear_trigger = {
					CULTURE_INPUT = byzantine
				}
			}
			modifier = {
				factor = 0
				has_ep3_dlc_trigger = yes
			}
		}
	}

	ep1_byzantine_imperial = { # Crown of Justinian
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep1_byzantine_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 50
#				portrait_imperial_headgear_trigger = {
#					CULTURE_INPUT = byzantine
#				}
#			}
#			modifier = {
#				factor = 0
#				NOT = {
#					has_title = title:e_byzantium
#				}
#			}
#			modifier = {
#				factor = 0
#				NOT = {
#					has_ep1_dlc_trigger = yes
#				}
#			}
#			modifier = {
#				factor = 0
#				has_ep3_dlc_trigger = yes
#				OR = {
#					portrait_era3_trigger = yes
#					portrait_era4_trigger = yes
#				}
#			}
#		}
	}

	ep3_byzantine_era1_imperial = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep3_byzantine_era1_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 85
				portrait_imperial_headgear_trigger = {
					CULTURE_INPUT = byzantine
				}
				has_ep3_dlc_trigger = yes
				portrait_era1_trigger = yes
			}
		}
	}

	ep3_byzantine_era2_imperial = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep3_byzantine_era2_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 85
				portrait_imperial_headgear_trigger = {
					CULTURE_INPUT = byzantine
				}
				has_ep3_dlc_trigger = yes
				OR = {
					portrait_era2_trigger = yes
					portrait_era3_trigger = yes
					portrait_era4_trigger = yes
				}
			}
		}
	}

	## INDIAN ##

	indian_commoners = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = indian_common
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 80
				portrait_commoner_headgear_fallback_trigger = {
					CULTURE_INPUT = indian
				}
			}
			modifier = { # Non-european jesters should not use the jester hat
				add = 1000
				portrait_jester_trigger = {
					CULTURE_INPUT = indian
				}
			}
			modifier = {
				add = 20
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = indian
				}
			}
		}
	}

	indian_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = indian_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = indian }
			modifier = {
				add = 50
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = indian
				}
			}
		}
	}

	indian_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = indian_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = indian
				}
			}
		}
	}

	indian_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = indian_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_royalty_headgear_trigger = {
					CULTURE_INPUT = indian
				}
			}
		}
	}

	ep1_indian_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep1_indian_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 100
#				portrait_royalty_headgear_trigger = {
#					CULTURE_INPUT = indian
#				}
#				culture = {
#					has_cultural_pillar = heritage_burman
#				}
#				has_ep1_dlc_trigger = yes
#			}
#			modifier = {
#				add = 20000
#				has_character_flag = wear_makuta
#			}
#			modifier = {
#				add = 50
#				OR = {
#					portrait_royalty_headgear_trigger = {
#						CULTURE_INPUT = southeast_asian
#					}
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = southeast_asian
#					}
#				}
#			}
#			modifier = {
#				add = 50
#				OR = {
#					portrait_high_nobles_headgear_trigger = {
#						CULTURE_INPUT = southeast_asian
#					}
#				}
#				has_tgp_dlc_trigger = no
#			}
		}
	}

	indian_imperial = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = indian_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 50
#				portrait_imperial_headgear_trigger = {
#					CULTURE_INPUT = indian
#				}
#			}
		}
	}

	ep1_indian_imperial = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep1_indian_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 100
#				portrait_imperial_headgear_trigger = {
#					CULTURE_INPUT = indian
#				}
#				culture = {
#					has_cultural_pillar = heritage_burman
#				}
#				has_ep1_dlc_trigger = yes
#			}
		}
	}

	## MENA ##

	mena_commoners = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = mena_common
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 80
				portrait_commoner_headgear_fallback_trigger = {
					CULTURE_INPUT = mena
				}
			}
			modifier = { # Non-european jesters should not use the jester hat
				add = 1000
				portrait_jester_trigger = {
					CULTURE_INPUT = mena
				}
			}
			modifier = {
				add = 20
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = mena
				}
			}
			modifier = {
				add = -36 # Slightly lower if north african is valid
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = afr_berber
				}
			}
		}
	}

	mena_mayors = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = mena_low_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 60
				portrait_mayor_headgear_trigger = {
					CULTURE_INPUT = mena
				}
			}
			modifier = {
				add = -36 # Slightly lower if north african is valid
				portrait_mayor_headgear_trigger = {
					CULTURE_INPUT = afr_berber
				}
			}
		}
	}

	mena_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = mena_low_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = mena }
			modifier = {
				add = {
					value = 50
					if = {
						limit = {
							OR = {
								portrait_low_nobles_clothing_trigger = {
									CULTURE_INPUT = fp3_iranian
								}
								portrait_low_nobles_clothing_trigger = {
									CULTURE_INPUT = afr_berber
								}
							}
						}
						add = -36 # Slightly lower if iranian or north african is valid
					}
				}
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = mena
				}
			}
		}
	}

	mena_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = mena_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = mena
				}
			}
			modifier = {
				add = -36 # Slightly lower if iranian or north african is valid
				OR = {
					portrait_high_nobles_headgear_trigger = {
						CULTURE_INPUT = fp3_iranian
					}
					portrait_high_nobles_headgear_trigger = {
						CULTURE_INPUT = afr_berber
					}
				}
			}
		}
	}

	mena_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = mena_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_royalty_headgear_trigger = {
					CULTURE_INPUT = mena
				}
			}
			modifier = {
				add = -36 # Slightly lower if iranian or north african is valid
				OR = {
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = fp3_iranian
					}
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = afr_berber
					}
				}
			}
		}
	}

	ep1_mena_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep1_mena_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				portrait_royalty_headgear_trigger = {
					CULTURE_INPUT = mena
				}
				culture = {
					has_cultural_pillar = heritage_east_african
				}
				religion = religion:islam_religion
				has_ep1_dlc_trigger = yes
			}
		}
	}

	mena_imperial = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = mena_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_imperial_nobles_headgear_trigger = {
					CULTURE_INPUT = mena
				}
			}
			modifier = {
				add = -36 # Slightly lower if iranian or north african is valid
				OR = {
					portrait_imperial_nobles_headgear_trigger = {
						CULTURE_INPUT = fp3_iranian
					}
					portrait_imperial_nobles_headgear_trigger = {
						CULTURE_INPUT = afr_berber
					}
				}
			}
		}
	}

	ep1_persian_imperial = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep1_persian_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_imperial_nobles_headgear_trigger = {
					CULTURE_INPUT = mena
				}
				culture = {
					has_cultural_pillar = heritage_iranian
				}
				has_ep1_dlc_trigger = yes
			}
		}
	}

	## DDE ABBASID ##

	dde_abbasid_commoners = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = dde_abbasid_common
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 20
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = dde_abbasid
				}
			}
			modifier = {
				add = -36 # Slightly lower if north african is valid
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = afr_berber
				}
			}
		}
	}

	dde_abbasid_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = dde_abbasid_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = dde_abbasid
				}
			}
			modifier = {
				add = -36 # Slightly lower if iranian or north african is valid
				OR = {
					portrait_high_nobles_headgear_trigger = {
						CULTURE_INPUT = fp3_iranian
					}
					portrait_high_nobles_headgear_trigger = {
						CULTURE_INPUT = afr_berber
					}
				}
			}
		}
	}

	dde_abbasid_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = dde_abbasid_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_royalty_headgear_trigger = {
					CULTURE_INPUT = dde_abbasid
				}
			}
			modifier = {
				add = -36 # Slightly lower if north african is valid
				portrait_royalty_headgear_trigger = {
					CULTURE_INPUT = afr_berber
				}
			}
			#modifier = {
			#	add = -36 # Slightly lower if iranian is valid
			#	portrait_royalty_headgear_trigger = {
			#		CULTURE_INPUT = fp3_iranian
			#	}
			#}
		}
	}

	dde_abbasid_imperial = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = dde_abbasid_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100 # pick over mena
				is_male = yes # only male headgear here
				portrait_imperial_headgear_trigger = {
					CULTURE_INPUT = dde_abbasid
				}
			}
			modifier = {
				add = -56 # Slightly lower if iranian or north african is valid
				is_male = yes # only male headgear here
				OR = {
					portrait_imperial_headgear_trigger = {
						CULTURE_INPUT = fp3_iranian
					}
					portrait_imperial_headgear_trigger = {
						CULTURE_INPUT = afr_berber
					}
				}
			}
		}
	}

	## Steppe ##

	steppe_commoners = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = steppe_common
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 80
				portrait_commoner_headgear_fallback_trigger = {
					CULTURE_INPUT = steppe
				}
			}
			modifier = { # Non-european jesters should not use the jester hat
				add = 1000
				portrait_jester_trigger = {
					CULTURE_INPUT = steppe
				}
				NOR = {
					portrait_western_clothing_trigger = yes
					portrait_byzantine_clothing_trigger = yes
					portrait_northern_clothing_trigger = yes
				}
			}
			modifier = {
				add = 20
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = steppe
				}
			}
			modifier = {
				add = -70
				portrait_commoner_trigger = {
					CULTURE_INPUT = khitan
				}
				has_cp9_dlc_trigger = yes
			}
		}
	}

	mpo_mongol_commoners = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = mpo_mongol_commoner
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 20
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = steppe
				}
				has_mpo_dlc_trigger = yes
			}
			modifier = {
				add = -10
				portrait_commoner_trigger = {
					CULTURE_INPUT = khitan
				}
				has_cp9_dlc_trigger = yes
			}
		}
	}

	steppe_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = steppe_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = steppe }
			modifier = {
				add = 50
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = steppe
				}
			}
		}
	}

	mpo_mongol_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = mpo_mongol_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = steppe }
			modifier = {
				add = 50
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = steppe
				}
				has_mpo_dlc_trigger = yes
			}
			modifier = {
				add = -50
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = fp3_turkic
				}
			}
		}
	}

	steppe_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = steppe_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = steppe
				}
				NOR = {
					portrait_imperial_headgear_trigger = {
						CULTURE_INPUT = steppe
					}
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = steppe
					}
				}
			}
		}
	}

	steppe_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = steppe_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				OR = {
					portrait_imperial_headgear_trigger = {
						CULTURE_INPUT = steppe
					}
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = steppe
					}
				}
			}
			modifier = {
				add = -10
				has_mpo_dlc_trigger = yes
			}
			modifier = {
				add = -30
				OR = {
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = khitan
					}
					portrait_imperial_nobles_headgear_trigger = {
						CULTURE_INPUT = khitan
					}
				}
				has_cp9_dlc_trigger = yes
			}
		}
	}

	ep1_steppe_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep1_steppe_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				OR = {
					portrait_imperial_headgear_trigger = {
						CULTURE_INPUT = steppe
					}
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = steppe
					}
				}
			}
			modifier = {
				add = -40
				OR = {
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = khitan
					}
					portrait_imperial_nobles_headgear_trigger = {
						CULTURE_INPUT = khitan
					}
				}
				has_cp9_dlc_trigger = yes
			}
			modifier = {
				factor = 0
				NOR = {
					has_ep1_dlc_trigger = yes
					has_mpo_dlc_trigger = yes
				}
			}
		}
	}

	mpo_mongol_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = mpo_mongol_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 85
				portrait_royalty_headgear_trigger = {
					CULTURE_INPUT = steppe
				}
				has_mpo_dlc_trigger = yes
			}
			modifier = {
				add = -75
				OR = {
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = khitan
					}
					portrait_imperial_nobles_headgear_trigger = {
						CULTURE_INPUT = khitan
					}
				}
				has_cp9_dlc_trigger = yes
			}
		}
	}

	mpo_mongol_imperial = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = mpo_mongol_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 85
				portrait_imperial_headgear_trigger = {
					CULTURE_INPUT = steppe
				}
				has_mpo_dlc_trigger = yes
			}
			modifier = {
				add = -85
				portrait_imperial_headgear_trigger = {
					CULTURE_INPUT = fp3_turkic
				}
				has_mpo_dlc_trigger = yes
			}
			modifier = {
				add = -75
				OR = {
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = khitan
					}
					portrait_imperial_nobles_headgear_trigger = {
						CULTURE_INPUT = khitan
					}
				}
				has_cp9_dlc_trigger = yes
			}
		}
	}



	## Northern Pagans ##

	northern_commoners = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = northern_common
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 70
				portrait_commoner_headgear_fallback_trigger = {
					CULTURE_INPUT = northern
				}
			}
			modifier = {
				add = 30
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = northern
				}
			}
		}
	}

	northern_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = northern_common
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = northern }
			modifier = {
				add = 50
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = northern
				}
			}
		}
	}

	northern_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = northern_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = northern
				}
			}
		}
	}

	northern_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = northern_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				OR = {
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = northern
					}
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = sami
					}
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = ugro_permian
					}
				}
			}
		}
	}

	## AFR ##

	afr_berber_commoners = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = afr_common
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 80
				portrait_commoner_headgear_fallback_trigger = {
					CULTURE_INPUT = afr_berber
				}
			}
			modifier = {
				add = 21
				portrait_commoner_no_mayors_trigger = {
					CULTURE_INPUT = afr_berber
				}
			}
		}
	}

	afr_berber_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = afr_low_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = afr_berber }
			modifier = {
				add = 51
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = afr_berber
				}
			}
		}
	}

	afr_berber_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = afr_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 51
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = afr_berber
				}
			}
		}
	}

	afr_berber_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = afr_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 51
				portrait_royalty_headgear_trigger = {
					CULTURE_INPUT = afr_berber
				}
			}
		}
	}

	afr_berber_imperial = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = afr_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 51
				portrait_imperial_nobles_headgear_trigger = {
					CULTURE_INPUT = afr_berber
				}
			}
		}
	}

	## POL ##

	pol_west_slavic_commoners = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = pol_common
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 90
				portrait_commoner_headgear_fallback_trigger = {
					CULTURE_INPUT = west_slavic
				}
			}
			modifier = {
				add = 30
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = west_slavic
				}
			}
		}
	}

	pol_west_slavic_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = pol_low_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = west_slavic }
			modifier = {
				add = 80
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = west_slavic
				}
			}
		}
	}

	pol_west_slavic_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = pol_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 80
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = west_slavic
				}
			}
		}
	}

	pol_west_slavic_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = pol_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = western_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				portrait_royalty_headgear_trigger = {
					CULTURE_INPUT = west_slavic
				}
			}
			modifier = {
				factor = 0
				has_sp4_dlc_trigger = yes
				OR = {
					portrait_era1_trigger = yes
					portrait_era2_trigger = yes
				}
			}
		}
	}

	pol_west_slavic_imperial = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = pol_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
			accessory = { # Can be combined with veils
				mode = add
				gene = additive_headgear
				template = western_veils
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				portrait_imperial_headgear_trigger = {
					CULTURE_INPUT = west_slavic
				}
			}
		}
	}

	## CCP4 Sami ##

	ccp4_sami_commoners = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ccp4_sami_common
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 90
				portrait_commoner_headgear_fallback_trigger = {
					CULTURE_INPUT = sami
				}
			}
			modifier = {
				add = 30
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = sami
				}
			}
		}
	}

	ccp4_sami_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ccp4_sami_low_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = sami }
			modifier = {
				add = 80
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = sami
				}
			}
		}
	}

	ccp4_sami_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ccp4_sami_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 80
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = sami
				}
			}
		}
	}

	## CCP4 Khanty ##

	ccp4_ugro_permian_commoners = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ccp4_khanty_common
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 90
				portrait_commoner_headgear_fallback_trigger = {
					CULTURE_INPUT = ugro_permian
				}
			}
			modifier = {
				add = 30
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = ugro_permian
				}
			}
		}
	}

	ccp4_ugro_permian_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ccp4_khanty_low_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = ugro_permian }
			modifier = {
				add = 80
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = ugro_permian
				}
			}
		}
	}

	ccp4_ugro_permian_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ccp4_khanty_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 80
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = ugro_permian
				}
			}
		}
	}

	## FP3 Iranian ##

	fp3_iranian_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = fp3_iranian_low_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = fp3_iranian }
			modifier = {
				add = 51 # Slightly higher
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = fp3_iranian
				}
			}
		}
	}

	fp3_iranian_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = fp3_iranian_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 51 # Slightly higher
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = fp3_iranian
				}
			}
		}
	}

	fp3_iranian_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = fp3_iranian_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 51 # Slightly higher
				OR = {
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = fp3_iranian
					}
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = fp3_turkic
					}
				}
			}
		}
	}

	fp3_iranian_imperial = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = fp3_iranian_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 51 # Slightly higher
				OR = {
					portrait_imperial_headgear_trigger = {
						CULTURE_INPUT = fp3_iranian
					}
					portrait_imperial_headgear_trigger = {
						CULTURE_INPUT = fp3_turkic
					}
				}
			}
		}
	}

	## FP3 Turkic ##

	fp3_turkic_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = fp3_turkic_low_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = fp3_turkic }
			modifier = {
				add = 51 # Slightly higher
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = fp3_turkic
				}
			}
		}
	}

	fp3_turkic_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = fp3_turkic_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 51 # Slightly higher
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = fp3_turkic
				}
			}
		}
	}

	## FP2 Iberian ##
	fp2_iberian_muslim_commoners = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = fp2_muslim_common
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 80
				portrait_commoner_headgear_fallback_trigger = {
					CULTURE_INPUT = fp2_iberian_muslim
				}
			}
			modifier = {
				add = 41 # Slightly higher
				portrait_commoner_no_mayors_trigger = {
					CULTURE_INPUT = fp2_iberian_muslim
				}
			}
		}
	}

	fp2_iberian_muslim_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = fp2_muslim_low_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = fp2_iberian_muslim }
			modifier = {
				add = 51 # Slightly higher
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = fp2_iberian_muslim
				}
			}
		}
	}

	fp2_iberian_muslim_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = fp2_muslim_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 51 # Slightly higher
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = fp2_iberian_muslim
				}
			}
		}
	}

	fp2_iberian_muslim_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = fp2_muslim_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 51 # Slightly higher
				portrait_royalty_headgear_trigger = {
					CULTURE_INPUT = fp2_iberian_muslim
				}
			}
		}
	}

	fp2_iberian_christian_commoners = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = fp2_christian_common
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		outfit_tags = { iberian_christian_shrimp_wrap }
		weight = {
			base = 0
			modifier = {
				add = 80
				portrait_commoner_headgear_fallback_trigger = {
					CULTURE_INPUT = fp2_iberian_christian
				}
			}
			modifier = {
				add = 41 # Slightly higher
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = fp2_iberian_christian
				}
			}
			modifier = {
				factor = 0	   # Should NOT show up if EP2 is active and we're not in the right era
				has_ep2_dlc_trigger = yes
				portrait_era1_trigger = yes
			}
		}
	}

	fp2_iberian_christian_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = fp2_christian_low_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = fp2_iberian_christian }
			modifier = {
				add = 60 # Slightly higher
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = fp2_iberian_christian
				}
			}
			modifier = {
				factor = 0	   # Should NOT show up if EP2 is active and we're not in the right era
				has_ep2_dlc_trigger = yes
				portrait_era1_trigger = yes
			}
		}
	}

	fp2_iberian_christian_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = fp2_christian_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 60 # Slightly higher
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = fp2_iberian_christian
				}
			}
			modifier = {
				factor = 0	   # Should NOT show up if EP2 is active and we're not in the right era
				has_ep2_dlc_trigger = yes
				portrait_era1_trigger = yes
			}
		}
	}

	fp2_iberian_christian_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = fp2_christian_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 51 # Slightly higher
				portrait_royalty_headgear_trigger = {
					CULTURE_INPUT = fp2_iberian_christian
				}
			}
			modifier = {
				factor = 0	   # Should NOT show up if EP2 is active and we're not in the right era
				has_ep2_dlc_trigger = yes
				portrait_era1_trigger = yes
			}
		}
	}

	## FP1 NORSE ##

	fp1_norse_commoners = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = fp1_common
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 80
				portrait_commoner_headgear_fallback_trigger = {
					CULTURE_INPUT = fp1_norse
				}
			}
			modifier = {
				add = 41 # Slightly higher
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = fp1_norse
				}
			}
		}
	}

	fp1_norse_low_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = fp1_low_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = fp1_norse }
			modifier = {
				add = 51 # Slightly higher
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = fp1_norse
				}
			}
		}
	}

	fp1_norse_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = fp1_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 51 # Slightly higher
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = fp1_norse
				}
			}
		}
	}

	fp1_norse_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = fp1_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 51 # Slightly higher
				OR = {
					AND = {
						has_dlc_feature = the_northern_lords
						portrait_royalty_headgear_trigger = {
							CULTURE_INPUT = northern
						}
					}
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = fp1_norse
					}
				}
			}
		}
	}

	fp1_norse_imperial = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = fp1_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100 # pick over northern
				OR = {
					AND = {
						has_dlc_feature = the_northern_lords
						portrait_imperial_headgear_trigger = {
							CULTURE_INPUT = northern
						}
					}
					portrait_imperial_headgear_trigger = {
						CULTURE_INPUT = fp1_norse
					}
				}
			}
		}
	}

	## Sub-Saharan Africans ##

	african_commoners = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = sub_saharan_common
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_commoner_headgear_fallback_trigger = {
					CULTURE_INPUT = african
				}
			}
			modifier = { # Non-european jesters should not use the jester hat
				add = 1000
				portrait_jester_trigger = {
					CULTURE_INPUT = african
				}
			}
			modifier = {
				add = 50
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = african
				}
			}
		}
	}

	sub_saharan_high_nobles = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = sub_saharan_high_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = african
				}
			}
		}
	}

	sub_saharan_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = sub_saharan_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_royalty_african_headgear_trigger = yes
			}
		}
	}

	ep1_sub_saharan_royalty = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ep1_sub_saharan_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_royalty_african_headgear_trigger = yes
			}
			modifier = {
				factor = 0
				NOT = {
					has_ep1_dlc_trigger = yes
				}
			}
		}
	}

	sub_saharan_imperial = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = sub_saharan_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 50
				portrait_imperial_nobles_headgear_trigger = {
					CULTURE_INPUT = african
				}
			}
		}
	}


	sub_saharan_war = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = mena_war
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		outfit_tags = { military_outfit }
		weight = {
			base = 0
			modifier = {
				add = 100
				portrait_war_nobles_helmet_trigger = {
					CULTURE_INPUT = african
				}
			}
		}
	}

	jester_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add

				gene = headgear
				template = ep1_jester
				range = { 0 1 }
			}
		}
		outfit_tags = { jester_outfit }
		weight = {
			base = -100
			modifier = {
				add = 1000
				OR = {
					portrait_jester_trigger = { CULTURE_INPUT = western }
					portrait_jester_trigger = { CULTURE_INPUT = byzantine }
					portrait_jester_trigger = { CULTURE_INPUT = northern }
				}
			}
			modifier = {
				factor = 0
				OR = {
					is_adult = no
					should_be_naked_trigger = yes
				}
			}
		}
	}

	master_assassin_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add

				gene = headgear
				template = mena_stealth
				range = { 0 1 }
			}
		}
		weight = {
			base = -100
			modifier = {
				add = 1000
				has_court_position = master_assassin_court_position
			}
			modifier = {
				factor = 0
				OR = {
					is_adult = no
					should_be_naked_trigger = yes
				}
			}
		}
	}

	#RTT headgear
	monarchs_journey_late_unlock = {
		dna_modifiers = {
			accessory = {
				mode = add

				gene = headgear
				template = monarchs_journey_unleashed
				range = { 0 1 } # For the randomness to work correctly
			}
		}

		weight = {
			base = -100
			modifier = {
				add = 110
				current_date >= 1300.1.1
				OR = {
					portrait_western_clothing_trigger = yes
					portrait_western_clothing_spouse_trigger = yes
				}
				OR = {
					AND = {
						is_lowborn = no
						is_female = yes
					}
					AND = {
						government_has_flag = government_is_republic
						highest_held_title_tier <= tier_barony
					}
				}
			}
		}
	}

	hajj_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = mena_common
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 500
				exists = this
				OR = {
					portrait_ep2_hajj_clothes_trigger = yes
					portrait_ep2_ihram_clothes_trigger = yes
				}
			}
		}
	}

	# EP2 - WEDDINGS

	wedding_western_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = western_wedding
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		outfit_tags = { spouse_outfit }
		weight = {
			base = 0
			modifier = {
				add = 1000
				has_ep2_dlc_trigger = yes
				portrait_ep2_wedding_clothes_trigger = yes
				OR = {
					portrait_western_clothing_trigger = yes
					portrait_northern_clothing_trigger = yes
				}
			}
		}
	}

	wedding_mena_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = mena_wedding
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		outfit_tags = { spouse_outfit }
		weight = {
			base = 0
			modifier = {
				add = 1000
				has_ep2_dlc_trigger = yes
				portrait_ep2_wedding_clothes_trigger = yes
				OR = {
					portrait_mena_clothing_trigger = yes
					portrait_african_clothing_trigger = yes
					portrait_indian_clothing_trigger = yes
					portrait_steppe_clothing_trigger = yes
				}
			}
		}
	}

	wedding_byz_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = byzantine_wedding
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		outfit_tags = { spouse_outfit }
		weight = {
			base = 0
			modifier = {
				add = 1000
				has_ep2_dlc_trigger = yes
				portrait_ep2_wedding_clothes_trigger = yes
				portrait_byzantine_clothing_trigger = yes
			}
		}
	}

	## TGP - Chinese ##

	chinese_commoner_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = tgp_chinese_commoner
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 80
				portrait_commoner_headgear_fallback_trigger = {
					CULTURE_INPUT = chinese
				}
				has_tgp_dlc_trigger = yes
			}
			modifier = {
				add = 21
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = chinese
				}
				has_tgp_dlc_trigger = yes
			}
		}
	}

	chinese_nobility_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = tgp_chinese_era1_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = chinese }
			modifier = {
				add = 50
				is_merit_based_official = no
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = chinese
				}
				has_tgp_dlc_trigger = yes
				NOT = { exists = global_var:chinese_fashion_change }
			}
		}
	}

	chinese_family_head_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = tgp_chinese_era2_nobility
				accessory = m_headgear_sec_tgp_chinese_nob_01
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				is_ruler = yes
				is_landed = no
				highest_held_title_tier <= tier_duchy
				is_house_head = yes
				OR = {
					portrait_low_nobles_clothing_trigger = {
						CULTURE_INPUT = chinese
					}
					portrait_high_nobles_clothing_trigger = {
						CULTURE_INPUT = chinese
					}
				}
				has_tgp_dlc_trigger = yes
				exists = global_var:chinese_fashion_change
			}
			modifier = { #For Tangut King
				add = 120
				government_has_flag = government_has_merit
				highest_held_title_tier >= tier_duchy
				portrait_high_nobles_clothing_trigger = {
					CULTURE_INPUT = tangut
				}
				has_tgp_dlc_trigger = yes
				has_cp9_dlc_trigger = yes
			}
		}
	}

	chinese_nobility_headgear_no_dlc = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = tgp_chinese_era1_nobility
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			court_fashion_level_4_headgear_modifier = { INPUT_PARAMETER = chinese }
			modifier = {
				add = 51
				OR = {
					portrait_low_nobles_clothing_trigger = {
						CULTURE_INPUT = chinese
					}
					portrait_high_nobles_clothing_trigger = {
						CULTURE_INPUT = chinese
					}
				}
				has_tgp_dlc_trigger = no
			}
		}
	}

	chinese_high_nobility_headgear_tang = { # Intentionally included as free content
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = tgp_chinese_era1_nobility
				accessory = m_headgear_sec_tgp_chinese_hi_nob_01
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 51
				is_merit_based_official = yes
				OR = {
					liege.culture = {
						has_clothing_gfx = chinese_clothing_gfx
					}
					culture = {
						has_clothing_gfx = chinese_clothing_gfx
					}
				}
				OR = {
					NOT = { exists = global_var:chinese_fashion_change }
					portrait_era4_trigger = yes  # for Ming style
				}
			}
		}
	}

	chinese_high_nobility_headgear_song = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = tgp_chinese_era2_nobility
				accessory = m_headgear_sec_tgp_chinese_nob_02
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 51
				is_merit_based_official = yes
				OR = {
					liege.culture = {
						has_clothing_gfx = chinese_clothing_gfx
						NOT = { has_clothing_gfx = korean_clothing_gfx }
					}
					culture = {
						has_clothing_gfx = chinese_clothing_gfx
						NOT = { has_clothing_gfx = korean_clothing_gfx }
					}
				}
				has_tgp_dlc_trigger = yes
				exists = global_var:chinese_fashion_change
			}
		}
	}

	chinese_royalty_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = tgp_chinese_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				portrait_royalty_headgear_trigger = {
					CULTURE_INPUT = chinese
				}
				has_tgp_dlc_trigger = yes
			}
		}
	}

	chinese_adjacent_royalty_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = tgp_chinese_royalty
				accessory = m_headgear_sec_tgp_chinese_roy_01
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				is_independent_ruler = yes
				government_has_flag = government_has_merit
				NOT = {
					government_has_flag = government_is_celestial
				}
				OR = {
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = chinese
					}
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = korean
					}
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = viet
					}
				}
				has_tgp_dlc_trigger = yes
			}
		}
	}

	chinese_adjacent_royalty_headgear_era_2 = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = tgp_chinese_imperial
				accessory = m_headgear_sec_tgp_chinese_imp_02
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				is_independent_ruler = yes
				government_has_flag = government_has_merit
				NOT = {
					government_has_flag = government_is_celestial
				}
				OR = {
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = chinese
					}
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = korean
					}
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = viet
					}
				}
				NOT = {
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = dali
					}
				}
				has_tgp_dlc_trigger = yes
				exists = global_var:chinese_fashion_change
			}
		}
	}

	chinese_adjacent_imperial_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = tgp_chinese_imperial
				accessory = m_headgear_sec_tgp_chinese_imp_02
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				is_independent_ruler = yes
				highest_held_title_tier = tier_empire
				government_has_flag = government_has_merit
				NOT = {
					government_has_flag = government_is_celestial
				}
				OR = {
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = chinese
					}
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = korean
					}
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = viet
					}
				}
				has_tgp_dlc_trigger = yes
				exists = global_var:chinese_fashion_change
			}
		}
	}

#	chinese_imperial_headgear_tang = { # Intentionally included as free content
#		dna_modifiers = {
#			accessory = {
#				mode = add
#				gene = headgear
#				template = tgp_chinese_imperial
#				accessory = m_headgear_sec_tgp_chinese_imp_02
#			}
#		}
#		weight = {
#			base = 0
#			modifier = {
#				add = 110
#				OR = {
#					primary_spouse.primary_title ?= title:h_china
#					primary_title ?= title:h_china
#				}
#				NOT = { exists = global_var:chinese_fashion_change }
#			}
#			modifier = {
#				add = 110
#				portrait_imperial_headgear_trigger = {
#					CULTURE_INPUT = khitan
#				}
#				government_has_flag = government_has_merit
#			}
#			modifier = {
#				add = 100
#				OR = {
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = chinese
#					}
#					portrait_royalty_headgear_trigger = {
#						CULTURE_INPUT = chinese
#					}
#					portrait_royalty_headgear_trigger = {
#						CULTURE_INPUT = korean
#					}
#				}
#				NOT = { primary_title ?= title:h_china }
#			}
#			modifier = {
#				add = 110
#				OR = {
#					primary_title ?= title:h_china
#					portrait_imperial_nobles_headgear_trigger = {
#						CULTURE_INPUT = korean
#					}
#				}
#				has_tgp_dlc_trigger = no
#			}
#			modifier = {
#				add = -1000
#				is_landed = no
#				tgp_has_minister_title = yes
#			}
#		}
#	}

#	chinese_imperial_headgear_song = {
#		dna_modifiers = {
#			accessory = {
#				mode = add
#				gene = headgear
#				template = tgp_chinese_era2_imperial
#				accessory = m_headgear_sec_tgp_chinese_imp_01
#			}
#		}
#		weight = {
#			base = 0
#			modifier = {
#				add = 110
#				OR = {
#					primary_title ?= title:h_china
#					primary_spouse.primary_title ?= title:h_china
#				}
#				has_tgp_dlc_trigger = yes
#				exists = global_var:chinese_fashion_change
#			}
#			modifier = {
#				add = 110
#				OR = {
#					portrait_imperial_headgear_trigger = {
#						CULTURE_INPUT = jurchen
#					}
#					portrait_royalty_headgear_trigger = {
#						CULTURE_INPUT = tangut
#					}
#				}
#				is_ruler = yes
#				government_has_flag = government_has_merit
#				has_tgp_dlc_trigger = yes
#			}
#		}
#	}

	## TGP - Japanese ##

	tgp_japanese_commoner_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = tgp_japanese_commoner
				range = { 0 1 }
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 80
				portrait_commoner_headgear_fallback_trigger = {
					CULTURE_INPUT = japanese
				}
				has_tgp_dlc_trigger = yes
			}
			modifier = {
				add = 21
				portrait_commoner_clothing_trigger = {
					CULTURE_INPUT = japanese
				}
				has_tgp_dlc_trigger = yes
			}
		}
	}

	tgp_japanese_low_nobility_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = tgp_japanese_nobility
				range = { 0 1 }
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 51
#				portrait_low_nobles_clothing_trigger = {
#					CULTURE_INPUT = japanese
#				}
#				has_tgp_dlc_trigger = yes
#			}
		}
	}

	tgp_japanese_high_nobility_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = tgp_japanese_high_nobility
				range = { 0 1 }
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 51
#				portrait_high_nobles_headgear_trigger = {
#					CULTURE_INPUT = japanese
#				}
#				has_tgp_dlc_trigger = yes
#			}
		}
	}

	japanese_royalty_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = tgp_japanese_royalty
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
#			modifier = {
#				add = 250
#				portrait_royalty_headgear_trigger = {
#					CULTURE_INPUT = japanese
#				}
#				has_tgp_dlc_trigger = yes
#			}
#			modifier = {
#				add = 1000
#				has_tgp_dlc_trigger = yes
#				is_alive = yes
#				is_adult = yes
#				culture = { has_clothing_gfx = japanese_clothing_gfx }
#				tgp_is_in_ceremonial_house_trigger = yes
#				top_liege.primary_title.var:administrative_ui_special_title.current_heir ?= this
#			}
		}
	}

	japanese_shogun_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = tgp_japanese_shogun
				range = { 0 1 }
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 151
				government_is_japanese_trigger = yes
				OR = {
					tgp_is_ceremonial_regent_trigger = yes # Not 'actual' ruler
					trigger_if = {
						limit = { exists = top_liege }
						is_councillor_of = top_liege
					}
					AND = {
						is_house_head = yes
						is_landed = yes
						liege = top_liege
						has_same_government = top_liege
						trigger_if = {
							limit = { exists = top_liege }
							is_councillor_of = top_liege
						}
						trigger_else = { always = no }
					}
				}
				NOT = { tgp_is_ceremonial_liege_trigger = yes }
				has_tgp_dlc_trigger = yes
			}
		}
	}

#	japanese_imperial_headgear = {
#		dna_modifiers = {
#			accessory = {
#				mode = add
#				gene = headgear
#				template = tgp_japanese_imperial
#				range = { 0 1 } # For the randomness to work correctly
#			}
#		}
#		weight = {
#			base = 0
#			modifier = {
#				add = 51
#				portrait_imperial_nobles_headgear_trigger = {
#					CULTURE_INPUT = japanese
#				}
#				has_tgp_dlc_trigger = yes
#			}
#			modifier = {
#				add = 1000
#				has_title = title:k_chrysanthemum_throne
#				portrait_imperial_nobles_headgear_trigger = {
#					CULTURE_INPUT = japanese
#				}
#			}
#		}
#	}

	## TGP - Korean ##

	tgp_korean_nobility_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = tgp_korean_nobility
				range = { 0 1 }
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 51
				is_merit_based_official = yes
				OR = {
					portrait_low_nobles_clothing_trigger = {
						CULTURE_INPUT = korean
					}
					portrait_high_nobles_headgear_trigger = {
						CULTURE_INPUT = korean
					}
				}
				has_tgp_dlc_trigger = yes
			}
		}
	}

	korean_imperial_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = tgp_korean_imperial
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 121
				portrait_imperial_nobles_headgear_trigger = {
					CULTURE_INPUT = korean
				}
				has_tgp_dlc_trigger = yes
			}
		}
	}

	## TGP - Khmer ##

	tgp_khmer_low_nobility_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = tgp_southeast_nobility
				range = { 0 1 }
			}

		}
		weight = {
			base = 0
			modifier = {
				add = 51
				OR = {
					portrait_high_nobles_headgear_trigger = {
						CULTURE_INPUT = southeast_asian
					}
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = southeast_asian
					}
					portrait_imperial_headgear_trigger = {
						CULTURE_INPUT = southeast_asian
					}
				}
				OR = {
					has_tgp_dlc_trigger = yes
					has_ep2_dlc_trigger = yes
				}
			}
		}
	}

	tgp_khmer_high_nobility_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = tgp_southeast_nobility
				range = { 0 1 }
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 51
				has_tgp_dlc_trigger = yes
				trigger_if = {
					limit = { has_ep2_dlc_trigger = yes }
					OR = {
						portrait_high_nobles_headgear_trigger = {
							CULTURE_INPUT = southeast_asian
						}
						portrait_royalty_headgear_trigger = {
							CULTURE_INPUT = southeast_asian
						}
					}
				}
				trigger_else = {
					OR = {
						portrait_high_nobles_headgear_trigger = {
							CULTURE_INPUT = southeast_asian
						}
						portrait_royalty_headgear_trigger = {
							CULTURE_INPUT = southeast_asian
						}
						portrait_imperial_headgear_trigger = {
							CULTURE_INPUT = southeast_asian
						}
					}
				}
			}
		}
	}

	tgp_khmer_royal_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = tgp_southeast_royal
				range = { 0 1 }
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 51
				OR = {
					has_tgp_dlc_trigger = yes
					has_ep2_dlc_trigger = yes
				}
				OR = {
					portrait_high_nobles_headgear_trigger = {
						CULTURE_INPUT = southeast_asian
					}
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = southeast_asian
					}
				}
			}
		}
	}

	tgp_khmer_imperial_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = tgp_southeast_imperial
				range = { 0 1 }
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				OR = {
					has_tgp_dlc_trigger = yes
					has_ep2_dlc_trigger = yes
				}
				portrait_imperial_headgear_trigger = {
					CULTURE_INPUT = southeast_asian
				}
			}
		}
	}

	## TGP - Ainu ##

	tgp_ainu_commoner_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = tgp_ainu_commoner
				range = { 0 1 }
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				has_tgp_dlc_trigger = yes
				portrait_ainu_clothing_trigger = yes
			}
		}
	}

	## CCP7 EMISHI AINU ##

	ccp7_emishi_commoner_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ccp7_emishi_com
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				portrait_commoner_trigger = {
					CULTURE_INPUT = emishi
				}
				has_cp7_dlc_trigger = yes
			}
		}
	}

	ccp7_emishi_low_noble_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ccp7_emishi_lo_nob
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				OR = {
					portrait_low_nobles_clothing_trigger = {
						CULTURE_INPUT = emishi
					}
				}
				has_cp7_dlc_trigger = yes
			}
		}
	}

	ccp7_emishi_high_noble_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ccp7_emishi_hi_nob
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = emishi
				}
				has_cp7_dlc_trigger = yes
			}
		}
	}

	ccp7_emishi_ruler_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ccp7_ainu_sapanpe
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				OR = {
					portrait_low_nobles_clothing_trigger = {
						CULTURE_INPUT = emishi
					}
					portrait_high_nobles_headgear_trigger = {
						CULTURE_INPUT = emishi
					}
					portrait_royalty_clothing_trigger = {
						CULTURE_INPUT = emishi
					}
				}
				is_ruler = yes
				has_cp7_dlc_trigger = yes
			}
		}
	}

	## CCP7 NIVKH NANAI ##

	ccp7_nivkh_commoner_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ccp7_nivkh_com
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				portrait_commoner_trigger = {
					CULTURE_INPUT = nivkh
				}
				has_cp7_dlc_trigger = yes
			}
		}
	}

	ccp7_nivkh_noble_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ccp7_nivkh_lo_nob
				range = { 0 1 } # For the randomness to work correctly
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 200
				OR = {
					portrait_low_nobles_clothing_trigger = {
						CULTURE_INPUT = nivkh
					}
					#portrait_high_nobles_clothing_trigger = {
					#	CULTURE_INPUT = nivkh
					#}
				}
				has_cp7_dlc_trigger = yes
			}
		}
	}

	## CCP9 ##

	ccp9_liao_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ccp9_high_nobility_headgear
				accessory = m_headgear_ccp9_lia_hi_01
			}
			accessory = {
				mode = add
				gene = headgear
				template = ccp9_high_nobility_headgear
				accessory = f_headgear_ccp9_lia_hi_01
				type = female
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 130
				OR = {
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = khitan
					}
					portrait_imperial_nobles_headgear_trigger = {
						CULTURE_INPUT = khitan
					}
					portrait_high_nobles_headgear_trigger = {
						CULTURE_INPUT = khitan
					}
				}
				has_cp9_dlc_trigger = yes
			}
		}
	}

	ccp9_liao_commoner_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ccp9_commoner_headgear
				accessory = f_headgear_ccp9_lia_lo_01
				type = female
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 60
				portrait_commoner_trigger = {
					CULTURE_INPUT = khitan
				}
				is_female = yes
				has_cp9_dlc_trigger = yes
			}
		}
	}

	ccp9_dali_low_nobility_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ccp9_low_nobility_headgear
				accessory = m_headgear_ccp9_dal_lo_01
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 70
				OR = {
					portrait_low_nobles_clothing_trigger = {
						CULTURE_INPUT = dali
					}
					portrait_high_nobles_headgear_trigger = {
						CULTURE_INPUT = dali
					}
				}
				is_male = yes
				has_cp9_dlc_trigger = yes
			}
		}
	}

	ccp9_dali_high_nobility_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ccp9_high_nobility_headgear
				accessory = m_headgear_ccp9_dal_hi_01
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 130
				portrait_royalty_headgear_trigger = {
					CULTURE_INPUT = dali
				}
				is_male = yes
				has_cp9_dlc_trigger = yes
			}
		}
	}

#	ccp9_silla_royalty_headgear = {
#		dna_modifiers = {
#			accessory = {
#				mode = add
#				gene = headgear
#				template = ccp9_royalty_headgear
#				accessory = m_headgear_ccp9_sil_roy_01
#			}
#			accessory = {
#				mode = add
#				gene = headgear
#				template = ccp9_royalty_headgear
#				accessory = f_headgear_ccp9_sil_roy_01
#				type = female
#			}
#		}
#		weight = {
#			base = 0
#			modifier = {
#				add = 110
#				primary_title ?= title:k_silla
#				portrait_era1_trigger = yes
#				has_cp9_dlc_trigger = yes
#			}
#		}
#	}

	ccp9_uyghur_low_nobility_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ccp9_low_nobility_headgear
				accessory = f_headgear_ccp9_uyg_nob_01
				type = female
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 130
				portrait_low_nobles_clothing_trigger = {
					CULTURE_INPUT = uyghur
				}
				is_female = yes
				has_cp9_dlc_trigger = yes
			}
		}
	}

	ccp9_uyghur_royalty_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ccp9_royalty_headgear
				accessory = m_headgear_ccp9_uyg_roy_01
			}
			accessory = {
				mode = add
				gene = headgear
				template = ccp9_royalty_headgear
				accessory = f_headgear_ccp9_uyg_roy_01
				type = female
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 150
				OR = {
					portrait_imperial_nobles_headgear_trigger = {
						CULTURE_INPUT = uyghur
					}
					portrait_royalty_headgear_trigger = {
						CULTURE_INPUT = uyghur
					}
				}
				has_cp9_dlc_trigger = yes
			}
		}
	}

	ccp9_uyghur_high_nobility_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ccp9_high_nobility_headgear
				accessory = m_headgear_ccp9_uyg_hi_01
			}
			accessory = {
				mode = add
				gene = headgear
				template = ccp9_high_nobility_headgear
				accessory = f_headgear_ccp9_uyg_nob_01
				type = female
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = uyghur
				}
				has_cp9_dlc_trigger = yes
			}
		}
	}

	ccp9_tangut_high_nobility_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ccp9_high_nobility_headgear
				accessory = f_headgear_ccp9_tan_nob_01
				type = female
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 100
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = tangut
				}
				is_female = yes
				has_cp9_dlc_trigger = yes
			}
		}
	}

	ccp9_tangut_royalty_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ccp9_royalty_headgear
				accessory = f_headgear_ccp9_tan_roy_01
				type = female
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 150
				portrait_royalty_headgear_trigger = {
					CULTURE_INPUT = tangut
				}
				is_female = yes
				has_cp9_dlc_trigger = yes
			}
		}
	}

	ccp9_jurchen_nobility_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ccp9_low_nobility_headgear
				accessory = m_headgear_ccp9_jur_nob_01
			}
			accessory = {
				mode = add
				gene = headgear
				template = ccp9_low_nobility_headgear
				accessory = f_headgear_ccp9_jur_nob_01
				type = female
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 80
				portrait_low_nobles_trigger = {
					CULTURE_INPUT = jurchen
				}
				has_cp9_dlc_trigger = yes
			}
			modifier = {
				add = 150
				portrait_high_nobles_headgear_trigger = {
					CULTURE_INPUT = jurchen
				}
				has_cp9_dlc_trigger = yes
			}
		}
	}

	ccp9_ming_nobility_headgear = {
		dna_modifiers = {
			accessory = {
				mode = add
				gene = headgear
				template = ccp9_low_nobility_headgear
				accessory = f_headgear_ccp9_min_nob_01
				type = female
			}
		}
		weight = {
			base = 0
			modifier = {
				add = 130
				OR = {
					portrait_high_nobles_clothing_trigger = {
						CULTURE_INPUT = chinese
					}
					portrait_royalty_clothing_trigger = {
						CULTURE_INPUT = chinese
					}
				}
				is_female = yes
				has_cp9_dlc_trigger = yes
				portrait_era4_trigger = yes
			}
			modifier = {
				add = -140
				portrait_royalty_headgear_trigger = {
					CULTURE_INPUT = dali
				}
				is_male = yes
				highest_held_title_tier >= tier_kingdom
				has_cp9_dlc_trigger = yes
			}
		}
	}
}
