﻿should_be_naked_trigger = {
	# Character must be an adult.
	exists = this
	is_adult = yes
	# Character must have a valid reasion to be naked.
	OR = {
		has_character_modifier = diplomacy_majesty_4090_no_raiment_modifier # Lunatic event where character goes naked instead of buying new clothes.
		has_character_flag = is_naked # Special flag used in certain events.
		faith = { has_doctrine_parameter = naked_adherents_active }
		culture = { has_cultural_parameter = naked_culture_active }
		trigger_if = {
			limit = {
				faith = { has_doctrine_parameter = naked_priests_active }
			}
			OR = {
				government_has_flag = government_is_theocracy
				has_council_position = councillor_court_chaplain
				has_trait = devoted
				has_trait = zealous
				ai_zeal >= 50
			}
		}
	}
}

# Can only be checked in the interface since the setting isn't synced
should_be_fully_naked_portrait_trigger = {
	should_show_nudity = yes
	should_be_naked_trigger = yes
}

should_be_topless_portrait_trigger = {
	should_show_nudity = yes
	exists = this
	OR = {
		has_character_flag = should_be_topless
		has_character_flag = single_combat_stripped_to_waist
		activity_tournament_shirtless_trigger = yes
	}
}

portrait_wear_no_headgear_trigger = {
	OR = {
		AND = {
			trigger_if = { # No headgear for children under 16
				limit = {
					portrait_wear_no_crown_trigger = yes
				}
				scope:age < 16
			}
			trigger_else = { # Unless it's a crown
				scope:age <= coronation_minimum_age_value
			}
			NOR = {
				portrait_sami_clothing_trigger = yes
				portrait_ugro_permian_clothing_trigger = yes
			}
		}
		has_character_flag = no_hat
		portrait_prisoner_trigger = yes
		has_character_modifier = hajj_halq_modifier # To show shaved hair

		has_character_flag = roaming_character

		AND = { # No headgear for characters without crowns
			exists = this
			portrait_wear_no_crown_trigger = yes
			# Should still wear armor when going to war
			portrait_wear_armor_trigger = no
		}

		AND = {
			OR = {
				should_be_naked_trigger = yes # Deliberately not the "fully naked" one since dropping your crown's intended even if nudity is disabled

				AND = {
					highest_held_title_tier < tier_duchy # Should wear ducal or royal crown instead.
					OR = {
						has_short_disease_trigger = yes # Affliction that would plausibly leave them bedridden for treatment
						has_character_flag = use_sickness_clothes
					}
				}

				activity_tournament_shirtless_trigger = yes
			}

			NOR = { # Exceptions for dukes, kings, popes
				highest_held_title_tier >= tier_duchy # Should wear ducal or royal crown instead.
				portrait_religious_head_popes_trigger = yes
				culture = { has_cultural_pillar = heritage_japonic } # Showing the top of your head is shameful
				culture = { has_cultural_pillar = heritage_chinese } # Showing the top of your head is shameful
			}
		}

		AND = { # No headgear for vanity characters with the no_headgear flag, unless they are dukes or higher
			exists = this
			has_character_flag = no_headgear
			highest_held_title_tier < tier_duchy
		}

		portrait_ep2_ihram_clothes_trigger = yes # Remove headgear if you are undertaking the Hajj and meet the requirements for the Ihram clothes (Halq modifier and male)

		AND = { # No headgear for charioteers
			exists = this
			has_any_charioteer_trait = yes
		}
	}
}

portrait_wear_armor_trigger = {
	exists = this
	is_incapable = no
	is_imprisoned = no
	trigger_if = {
		limit = { exists = involved_activity }
		involved_activity = { has_activity_type = activity_tournament }
	}
	NOT = {
		OR = {
			has_court_position = court_astrologer_court_position
			has_any_charioteer_trait = yes
		}
	}
	portrait_ep2_wedding_clothes_trigger = no
	trigger_if = {
		limit = { portrait_sickness_trigger = yes }
		is_in_army = yes
	}
	OR = {
		# Mercenaries, Holy Orders, Adventurers
		AND = {
			is_ruler = yes
			OR = {
				government_has_flag = government_is_mercenary
				government_has_flag = government_is_holy_order
				has_realm_law = camp_purpose_mercenaries
				has_realm_law = camp_purpose_brigands
			}
		}
		has_trait = order_member
		# Commanding an army
		is_commanding_army = yes
		# Knight in an army
		exists = knight_army
		AND = {
			OR = {
				is_landed_or_landless_administrative = no
				liege = { is_at_war = yes }
			}
			is_councillor = no
			OR = {
				AND = {
					is_knight = yes
					NAND = {
						is_ruler = no
						government_has_flag = government_is_landless_adventurer
						liege ?= {
							NOR = {
								has_realm_law = camp_purpose_mercenaries
								has_realm_law = camp_purpose_brigands
							}
							is_at_war = no
						}
					}
				}
				has_court_position = bodyguard_court_position
				has_court_position = champion_court_position
				has_court_position = garuda_court_position
				has_court_position = akolouthos_court_position
				has_court_position = master_of_arms_camp_officer
				has_court_position = light_cavalry_captain_camp_officer
				has_court_position = camelry_captain_camp_officer
				has_court_position = elephantry_captain_camp_officer
				has_court_position = heavy_cavalry_captain_camp_officer
				has_court_position = horse_archer_captain_camp_officer
				has_court_position = archer_captain_camp_officer
				has_court_position = heavy_infantry_captain_camp_officer
				has_court_position = light_infantry_captain_camp_officer
				has_court_position = pike_captain_camp_officer
			}
		}
		# Marshal lower than Duke
		AND = {
			has_council_position = councillor_marshal
			OR = {
				is_landed_or_landless_administrative = no
				primary_title.tier < tier_kingdom
			}
		}
		# Military style governor
		trigger_if = {
			limit = {
				is_independent_ruler = no
				OR = {
					has_government = celestial_government
					has_government = meritocratic_government
					has_government = steppe_admin_government
				}
			}
			OR = {
				vassal_contract_has_flag = celestial_province_protectorate
				vassal_contract_has_flag = celestial_province_military
				vassal_contract_has_flag = meritocratic_province_protectorate
				vassal_contract_has_flag = meritocratic_province_military
				has_title = title:e_minister_grand_marshal
			}
			is_adult = yes
			trigger_if = {
				limit = { has_trait = devoted }
				faith = { has_doctrine_parameter = clergy_can_fight }
			}
			save_temporary_scope_as = fighter_temp
			can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:fighter_temp }
		}
		has_character_flag = wear_armor
		# Serving Varangian
		has_character_flag = is_currently_varangian
		# In a Duel
		has_character_flag = single_combat_duel_armor
		has_character_flag = forced_knight_armor
		# In a Tournament
		activity_tournament_armor_trigger = yes
		AND = { # In case these characters become landed they should stop wearing armor
			has_character_flag = military_outfit
			is_ruler = no
		}
		# Died in battle
		trigger_if = {
			limit = { is_alive = no }
			death_reason = death_battle
		}
	}
}

portrait_wear_armor_currently_in_army_trigger = {
	exists = this
	OR = {
		is_commanding_army = yes
		exists = knight_army
	}
}

portrait_wear_no_armor_trigger = {
	NOR = {
		portrait_wear_armor_trigger = yes
		portrait_wear_armor_currently_in_army_trigger = yes
	}
}

portrait_accoladed_knight_trigger = {
	exists = this
	exists = liege
	is_acclaimed = yes
	OR = {
		AND = {
			liege ?= {
				highest_held_title_tier = tier_duchy
			}
			accolade = {
				is_accolade_active = yes
				accolade_rank >= 5
			}
		}
		AND = {
			liege ?= {
				highest_held_title_tier = tier_kingdom
			}
			accolade = {
				is_accolade_active = yes
				accolade_rank >= 3
			}
		}
		AND = {
			liege ?= {
				highest_held_title_tier = tier_empire
			}
			accolade = {
				is_accolade_active = yes
			}
		}
	}
}

portrait_wear_helmet_trigger = { # Different from Armor, as (crowned) Kings and Emperors should show their crowns!
	exists = this
	trigger_if = {
		limit = { exists = involved_activity }
		involved_activity = {
			NOR = {
				has_activity_type = activity_hunt
				has_activity_type = activity_pilgrimage
				has_activity_type = activity_roaming
			}
		}
	}
	is_incapable = no
	is_imprisoned = no
	NOT = { has_court_position = court_astrologer_court_position }
	trigger_if = {
		limit = { portrait_sickness_trigger = yes }
		is_in_army = yes
	}
	OR = {
		# Adventurers
		AND = {
			is_ruler = yes
			government_has_flag = government_is_landless_adventurer
			has_realm_law = camp_purpose_mercenaries
		}
		# Holy Orders
		AND = {
			is_ruler = yes
			government_has_flag = government_is_holy_order
		}
		has_trait = order_member
		# Commanding and lower than a King or uncrowned
		AND = {
			is_commanding_army = yes
			OR = {
				is_landed_or_landless_administrative = no
				AND = {
					exists = primary_title
					OR = {
						primary_title.tier < tier_kingdom
						portrait_wear_no_crown_trigger = yes
					}
				}
			}
		}
		# Knight in an army
		exists = knight_army
		# Non-Council Knight lower than King and liege is at war
		AND = {
			is_knight = yes
			is_councillor = no
			OR = {
				is_landed_or_landless_administrative = no
				AND = {
					exists = primary_title
					primary_title.tier < tier_kingdom
					liege = { is_at_war = yes }
				}
			}
			NAND = {
				is_ruler = no
				government_has_flag = government_is_landless_adventurer
				liege ?= {
					is_at_war = no
					NOT = { has_realm_law = camp_purpose_mercenaries }
				}
			}
		}
		# Marshal lower than Duke
		AND = {
			has_council_position = councillor_marshal
			OR = {
				is_landed_or_landless_administrative = no
				primary_title.tier < tier_duchy
			}
		}
		has_character_flag = wear_armor
		# Serving Varangian
		has_character_flag = is_currently_varangian
		# In a Duel
		has_character_flag = single_combat_duel_armor
		# In a Tournament
		activity_tournament_armor_trigger = yes
		AND = { # In case these characters become landed they should stop wearing armor
			has_character_flag = military_outfit
			is_ruler = no
		}
		# Military style governor
		AND = {
			is_independent_ruler = no
			OR = {
				has_government = celestial_government
				has_government = meritocratic_government
				has_government = steppe_admin_government
			}
			OR = {
				vassal_contract_has_flag = celestial_province_protectorate
				vassal_contract_has_flag = celestial_province_military
				vassal_contract_has_flag = meritocratic_province_protectorate
				vassal_contract_has_flag = meritocratic_province_military
				has_title = title:e_minister_grand_marshal
			}
			is_adult = yes
			trigger_if = {
				limit = { has_trait = devoted }
				faith = { has_doctrine_parameter = clergy_can_fight }
			}
			save_temporary_scope_as = fighter_temp
			can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = scope:fighter_temp }
		}
	}
	NOR = {
		activity_tournament_shirtless_trigger = yes
		has_character_flag = no_hat
	}
	# Not peasants leading revolts
	NAND = {
		has_trait = peasant_leader
		OR = {
			is_ruler = no
			is_leading_faction_type = peasant_faction
			AND = {
				is_ruler = yes
				is_landed_or_landless_administrative = no
				OR = {
					government_has_flag = government_is_feudal
					government_has_flag = government_is_clan
				}
			}
		}
	}
}

portrait_wear_no_crown_trigger = { # Rulers should be coronated to wear a crown barring exceptions
	exists = this
	OR = {
		trigger_if = { # No crowns for uncoronated characters
			limit = { has_ach_dlc_trigger = yes }
			has_realm_law = uncrowned
			NOT = { coronation_proper_artifact_regalia_trigger = yes } #don't take off your fancy hat if you care about regalia. But do take it off if you care about crowns AND regalia	
		}

		trigger_if = { # Unlanded spouses of uncoronated ruler's shouldn't have crowns
			limit = {
				is_married = yes
				has_ach_dlc_trigger = yes
				NOT = { coronation_proper_artifact_regalia_trigger = yes }
			}
			is_landed = no
			primary_spouse ?= {
				is_landed = yes
				has_realm_law = uncrowned
				NOT = { coronation_proper_artifact_regalia_trigger = yes }
			}
		}

		has_character_flag = sold_crown_charmod # No crowns for characters who sold theirs

		has_character_modifier = vow_of_poverty_modifier # Or for characters with an active Vow of Poverty

		has_character_modifier = fp1_abased_before_highgod_modifier	# Refuses to wear a crown due to HighGod
	}
}

portrait_wear_christian_holy_order_trigger = { # Christian holy order members/vassals should wear different armor
	OR = {
		AND = { # Is a Christian holy order member
			religion = religion:christianity_religion
			government_has_flag = government_is_holy_order
		}
		AND = { # Is a Christian holy order vassal
			religion = religion:christianity_religion
			is_playable_character = no
			portrait_wear_armor_trigger = yes
			liege ?= {  government_has_flag = government_is_holy_order }
		}
	}
}

portrait_has_trait_trigger = {
	trait:$TRAIT$ = { is_in_list = traits }
}

# Animation related triggers

is_dwarf_height = {
	OR = {
		has_trait = dwarf
		morph_gene_attribute = {
			category = gene_height
			attribute = body_height
			value < -0.26
		}
	}
}

should_use_fat_animation = {
	OR = {
		AND = { # Dwarf not fat
			scope:current_weight <= 40
			is_dwarf_height = yes
		}
		AND = { # Fat non dwarf
			scope:current_weight >= 40
			is_dwarf_height = no
		}
		AND = { # Pregnant non dwarf
			portrait_has_trait_trigger = { TRAIT = pregnant }
			is_dwarf_height = no
		}
	}
}

should_use_fat_dwarf_animation = {
	# Fat dwarf
	OR = {
		scope:current_weight >= 80
		AND = {
			scope:current_weight >= 40
			is_dwarf_height = yes
		}
	}
}

should_use_pregnant_animation = {
	portrait_has_trait_trigger = { TRAIT = pregnant }
	scope:current_weight <= 40
	is_dwarf_height = no
}

should_use_fat_pregnant_animation = {
	portrait_has_trait_trigger = { TRAIT = pregnant }
	OR = {
		scope:current_weight >= 40
		AND = {
			is_dwarf_height = yes
			scope:current_weight <= 40
		}
	}
}

should_use_fat_dwarf_pregnant_animation = {
	portrait_has_trait_trigger = { TRAIT = pregnant }
	is_dwarf_height = yes
	scope:current_weight >= 40
}

asian_variants = {
	culture = {
		OR = {
			has_clothing_gfx = chinese_clothing_gfx
			has_clothing_gfx = japanese_clothing_gfx
		}
	}
}

portrait_shared_clothing_contents_trigger = {
	trigger_if = {
		limit = { exists = top_liege.var:adopted_cultural_style }
		top_liege.var:adopted_cultural_style = flag:$CULTURE_FLAG$
	}
	trigger_else_if = {
		limit = { exists = this.var:adopted_cultural_style }
		var:adopted_cultural_style = flag:$CULTURE_FLAG$
		has_variable = years_as_varangian
		is_landed = no
	}
	trigger_else = {
		$CULTURE_SCOPE$ ?= { has_clothing_gfx = $CULTURE_FLAG$_clothing_gfx }
	}
}

## CCP4 Sami Travel trigger ##

portrait_ccp4_sami_travel_coat_trigger = {
	trigger_if = {
		limit = {
			NOR = {
				has_realm_law = camp_purpose_explorers
				liege ?= { has_realm_law = camp_purpose_explorers }
			}
		}
		exists = current_travel_plan
		# Must be traveling
		is_travelling = yes
	}
	age > 4
	# thou shalt shed thy cloak whilst at an activity
	trigger_if = {
		limit = {
			exists = involved_activity
			involved_activity = {
				NOR = {
					has_activity_type = activity_hunt
					has_activity_type = activity_roaming
				}
			}
		}
		NOT = {
			involved_activity = { activity_location = root.location }
		}
	}
	# Used for the following cultures
	OR = {
		portrait_sami_clothing_trigger = yes
	}
}

portrait_byzantine_clothing_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = byzantine
	}
}

portrait_byzantine_clothing_spouse_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = byzantine
	}
}

portrait_indian_clothing_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = indian
	}
}

portrait_indian_clothing_spouse_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = indian
	}
}

portrait_mena_clothing_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = mena
	}
}

portrait_mena_clothing_spouse_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = mena
	}
}

portrait_african_clothing_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = african
	}
}

portrait_african_clothing_spouse_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = african
	}
}

portrait_northern_clothing_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = northern
	}
	NAND = {
		has_cp4_dlc_trigger = yes
		OR = {
			portrait_shared_clothing_contents_trigger = {
				CULTURE_SCOPE = scope:culture
				CULTURE_FLAG = sami
			}
			portrait_shared_clothing_contents_trigger = {
				CULTURE_SCOPE = scope:culture
				CULTURE_FLAG = ugro_permian
			}
		}
	}
}

portrait_northern_clothing_spouse_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = northern
	}
	NAND = {
		has_cp4_dlc_trigger = yes
		OR = {
			portrait_shared_clothing_contents_trigger = {
				CULTURE_SCOPE = culture
				CULTURE_FLAG = sami
			}
			portrait_shared_clothing_contents_trigger = {
				CULTURE_SCOPE = culture
				CULTURE_FLAG = ugro_permian
			}
		}
	}
}


### FP2 - Fate of Iberia ###

portrait_fp2_iberian_muslim_clothing_trigger = {
	has_fp2_dlc_trigger = yes
	OR = {
		portrait_shared_clothing_contents_trigger = {
			CULTURE_SCOPE = scope:culture
			CULTURE_FLAG = iberian_muslim
		}
		trigger_if = {
			limit = { exists = this	}
			AND = {
				religion = religion:islam_religion
				capital_province ?= {
					geographical_region = world_europe_west_iberia
				}
			}
		}
	}
}

portrait_fp2_iberian_muslim_clothing_spouse_trigger = {
	has_fp2_dlc_trigger = yes
	OR = {
		portrait_shared_clothing_contents_trigger = {
			CULTURE_SCOPE = culture
			CULTURE_FLAG = iberian_muslim
		}
		AND = {
			religion = religion:islam_religion
			capital_province ?= {
				geographical_region = world_europe_west_iberia
			}
		}
	}
}

portrait_fp2_iberian_christian_clothing_trigger = {
	has_fp2_dlc_trigger = yes
	OR = {
		portrait_shared_clothing_contents_trigger = {
			CULTURE_SCOPE = scope:culture
			CULTURE_FLAG = iberian_christian
		}
		trigger_if = {
			limit = { exists = this }
			AND = {
				religion = religion:christianity_religion
				capital_province ?= {
					geographical_region = world_europe_west_iberia
				}
			}
		}
	}
}

portrait_fp2_iberian_christian_clothing_spouse_trigger = {
	has_fp2_dlc_trigger = yes
	OR = {
		portrait_shared_clothing_contents_trigger = {
			CULTURE_SCOPE = culture
			CULTURE_FLAG = iberian_christian
		}
		AND = {
			religion = religion:christianity_religion
			capital_province ?= {
				geographical_region = world_europe_west_iberia
			}
		}
	}
}

### FP3 - Legacy of Persia  ###
#iranian
portrait_fp3_iranian_clothing_trigger = {
	has_fp3_dlc_trigger = yes
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = iranian
	}
}

portrait_fp3_iranian_clothing_spouse_trigger = {
	has_fp3_dlc_trigger = yes
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = iranian
	}
}

#turkic
portrait_fp3_turkic_clothing_trigger = {
	OR = {
		has_fp3_dlc_trigger = yes
		has_mpo_dlc_trigger = yes
	}
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = turkic
	}
}

portrait_fp3_turkic_clothing_spouse_trigger = {
	OR = {
		has_fp3_dlc_trigger = yes
		has_mpo_dlc_trigger = yes
	}
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = turkic
	}
}

portrait_turkic_clothing_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = turkic
	}
}

portrait_turkic_clothing_spouse_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = turkic
	}
}

### AFR ###

portrait_afr_berber_clothing_trigger = {
	has_afr_dlc_trigger = yes
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = afr_berber
	}
	trigger_if = {
		limit = { exists = this	}
		NAND = {
			is_landed = yes
			capital_province ?= { geographical_region = world_europe_west_iberia	}
		}
	}
}

portrait_afr_berber_clothing_spouse_trigger = {
	has_afr_dlc_trigger = yes
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = afr_berber
	}
	NAND = {
		is_landed = yes
		capital_province ?= { geographical_region = world_europe_west_iberia }
	}
}

### POL ###

portrait_west_slavic_clothing_trigger = {
	has_pol_dlc_trigger = yes
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = west_slavic
	}
}

portrait_west_slavic_clothing_spouse_trigger = {
	has_pol_dlc_trigger = yes
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = west_slavic
	}
}

### CCP4 KHANTY / SAMI ###

portrait_sami_clothing_trigger = {
	has_cp4_dlc_trigger = yes
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = sami
	}
}

portrait_sami_clothing_spouse_trigger = {
	has_cp4_dlc_trigger = yes
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = sami
	}
}

portrait_ugro_permian_clothing_trigger = { #AKA Khanty
	has_cp4_dlc_trigger = yes
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = ugro_permian #khanty
	}
}

portrait_ugro_permian_clothing_spouse_trigger = { #AKA Khanty
	has_cp4_dlc_trigger = yes
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = ugro_permian #khanty
	}
}

### FP1 ###

portrait_fp1_norse_clothing_trigger = {
	has_fp1_dlc_trigger = yes
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = fp1_norse
	}
}

portrait_fp1_norse_clothing_spouse_trigger = {
	has_fp1_dlc_trigger = yes
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = fp1_norse
	}
}

portrait_steppe_clothing_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = mongol
	}
}

portrait_steppe_clothing_spouse_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = mongol
	}
}

portrait_western_clothing_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = western
	}
}

portrait_western_clothing_spouse_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = western
	}
}

portrait_french_clothing_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = french
	}
}

portrait_french_clothing_spouse_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = french
	}
}

portrait_dde_hre_clothing_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = dde_hre
	}
	has_dlc = "Garments of the Holy Roman Empire"
}

portrait_dde_hre_clothing_spouse_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = dde_hre
	}
	has_dlc = "Garments of the Holy Roman Empire"
}

portrait_dde_abbasid_clothing_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = dde_abbasid
	}
	has_dlc = "Fashion of the Abbasid Court"
}

portrait_dde_abbasid_clothing_spouse_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = dde_abbasid
	}
	has_dlc = "Fashion of the Abbasid Court"
}

### SP2 - Elegance of the Empire ###

portrait_sp2_western_clothing_trigger = {
	has_dlc_feature = elegance_of_the_empire
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = western
	}
}

portrait_sp2_western_clothing_spouse_trigger = {
	has_dlc_feature = elegance_of_the_empire
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = western
	}
}

portrait_rus_clothing_trigger = {
	OR = {
		portrait_shared_clothing_contents_trigger = {
			CULTURE_SCOPE = scope:culture
			CULTURE_FLAG = east_slavic
		}
		portrait_shared_clothing_contents_trigger = {
			CULTURE_SCOPE = scope:culture
			CULTURE_FLAG = west_slavic
		}
	}
}

portrait_rus_clothing_spouse_trigger = {
	OR = {
		portrait_shared_clothing_contents_trigger = {
			CULTURE_SCOPE = culture
			CULTURE_FLAG = east_slavic
		}
		portrait_shared_clothing_contents_trigger = {
			CULTURE_SCOPE = culture
			CULTURE_FLAG = west_slavic
		}
	}
}

portrait_can_use_noble_headgear_trigger = {
	NAND = {
		portrait_has_trait_trigger = { TRAIT = peasant_leader }
		OR = {
			is_ruler = no
			is_leading_faction_type = peasant_faction
			AND = {
				is_playable_character = no
				OR = {
					government_has_flag = government_is_feudal
					government_has_flag = government_is_clan
				}
			}
		}
	}
}

### EP4 - Asia ###

portrait_chinese_clothing_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = chinese
	}
}

portrait_chinese_clothing_spouse_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = chinese
	}
}

portrait_japanese_clothing_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = japanese
	}
}

portrait_japanese_clothing_spouse_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = japanese
	}
}

portrait_korean_clothing_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = korean
	}
}

portrait_korean_clothing_spouse_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = korean
	}
}

portrait_malay_clothing_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = malay
	}
}

portrait_malay_clothing_spouse_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = malay
	}
}

portrait_southeast_asian_clothing_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = southeast_asian
	}
}

portrait_southeast_asian_clothing_spouse_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = southeast_asian
	}
}

portrait_papuan_clothing_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = papuan
	}
}

portrait_papuan_clothing_spouse_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = papuan
	}
}

portrait_viet_clothing_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = viet
	}
}

portrait_viet_clothing_spouse_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = viet
	}
}

portrait_tai_clothing_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = tai
	}
}

portrait_tai_clothing_spouse_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = tai
	}
}

portrait_ainu_clothing_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = scope:culture
		CULTURE_FLAG = ainu
	}
}

portrait_ainu_clothing_spouse_trigger = {
	portrait_shared_clothing_contents_trigger = {
		CULTURE_SCOPE = culture
		CULTURE_FLAG = ainu
	}
}

### General clothing triggers ###

portrait_era1_trigger = { # Intended to primarily cover the years 850 to 1000
	scope:year_of_birth < 2550
	NAND = { # People from 16 to 25 will be the first to adopt new fashion
		current_year >= 2550
		scope:year_of_birth >= 2525
		scope:year_of_birth < 2675
		scope:age >= 16
	}
}

portrait_era2_trigger = { # Intended to primarily cover the years 1000 to 1150
	current_year >= 2550
	OR = {
		AND = { # People from 16 to 25 will be the first to adopt new fashion
			scope:year_of_birth >= 2525
			scope:year_of_birth < 2675
			scope:age >= 16
		}
		AND = {
			scope:year_of_birth >= 2560
			scope:year_of_birth < 2700
			OR = {
				current_year < 2700
				is_alive = no
			}
		}
		AND = { # Children under 16 will not be early adopters
			scope:year_of_birth >= 2560
			scope:year_of_birth < 2716
			scope:age < 16
		}
	}
}

portrait_era3_trigger = { # Intended to primarily cover the years 1150 to 1300
	current_year >= 2700
	OR = {
		AND = { # People from 16 to 25 will be the first to adopt new fashion
			scope:year_of_birth >= 2675
			scope:year_of_birth < 2825
			scope:age >= 16
		}
		AND = {
			scope:year_of_birth >= 2710
			scope:year_of_birth < 2850
			OR = {
				current_year < 2850
				is_alive = no
			}
		}
		AND = { # Children under 16 will not be early adopters
			scope:year_of_birth >= 2710
			scope:year_of_birth < 2866
			scope:age < 16
		}
	}
}

portrait_era4_trigger = { # Intended to primarily cover the years 1300 to 1450
	current_year >= 2850
	OR = {
		AND = { # People from 16 to 25 will be the first to adopt new fashion
			scope:year_of_birth >= 2825
			scope:year_of_birth < 3000
			scope:age >= 16
		}
		AND = {
			scope:year_of_birth >= 2860
			#scope:year_of_birth < 1425
		}
	}
}

portrait_era1_armor_trigger = {
	current_year >= 0
	current_year < 2570
}

portrait_era2_armor_trigger = {
	current_year >= 2550
	current_year < 2680 # 1170
}

portrait_era3_armor_trigger = {
	current_year >= 2615 # This is anachronistic and should historically be around 1150 (armor with surcoat)
	current_year < 2820 # 1320
}

portrait_era4_armor_trigger = {
	current_year >= 2790 # This is anachronistic and should historically be around 1300 (transitional mail and plate armor)
}


court_fashion_level_4_trigger = {
	scope:highest_held_title_tier < tier_duchy
	NOT = {
		primary_spouse ?= {
			highest_held_title_tier >= tier_county
		}
	}
	court_owner ?= {
		has_royal_court = yes
		has_dlc_feature = royal_court
		amenity_level = { target = court_fashion value = 4 }
	}
	portrait_$CULTURE_INPUT$_clothing_trigger = yes
}

court_fashion_level_4_headgear_trigger = {
	scope:highest_held_title_tier < tier_duchy
	NOT = {
		primary_spouse ?= {
			highest_held_title_tier >= tier_duchy
		}
	}
	court_owner ?= {
		has_royal_court = yes
		has_dlc_feature = royal_court
		amenity_level = { target = court_fashion value >= 4 }
	}
	portrait_$CULTURE_INPUT$_clothing_trigger = yes
}

court_fashion_level_5_trigger = {
	scope:highest_held_title_tier < tier_duchy
	NOT = {
		primary_spouse ?= {
			highest_held_title_tier >= tier_duchy
		}
	}
	court_owner ?= {
		has_royal_court = yes
		has_dlc_feature = royal_court
		amenity_level = { target = court_fashion value = 5 }
	}
	portrait_$CULTURE_INPUT$_clothing_trigger = yes
}

portrait_poverty_robes_trigger = {
	exists = this
	has_character_modifier = vow_of_poverty_modifier
	# Should still wear armor when going to war
	NOT = { portrait_wear_armor_trigger = yes }
	portrait_ep2_wedding_clothes_trigger = no
}

portrait_ruler_designer_trigger = {
	exists = scope:ruler_designer
}

portrait_commoner_trigger = {
	portrait_$CULTURE_INPUT$_clothing_trigger = yes
	OR = {
		AND = { # You are not a ruler and not the courtier of a republic
			scope:highest_held_title_tier < tier_barony
			NOT = {
				portrait_mayor_trigger = { # "Lives in a city"
					CULTURE_INPUT = $CULTURE_INPUT$
				}
			}
		}
		AND = { # You are a Scholar Adventurer
			government_has_flag = government_is_landless_adventurer
			has_realm_law = camp_purpose_scholars
		}
		government_has_flag = government_is_herder
	}
	NOR = {
		portrait_high_nobles_trigger = {
			CULTURE_INPUT = $CULTURE_INPUT$
		}
		portrait_royalty_trigger = {
			CULTURE_INPUT = $CULTURE_INPUT$
		}
		portrait_imperial_trigger = {
			CULTURE_INPUT = $CULTURE_INPUT$
		}
		portrait_low_nobles_trigger = {
			CULTURE_INPUT = $CULTURE_INPUT$
		}
	}
	trigger_if = {
		limit = { exists = this } # To check if this is an actual character
		NOR = {
			primary_spouse ?= { # You have a spouse that is higher than baron, unless Legitimists
				AND = {
					highest_held_title_tier > tier_barony
					NAND = {
						government_has_flag = government_is_landless_adventurer
						has_realm_law = camp_purpose_legitimists
					}
				}
			}
			AND = { # You cannot be the courtier of a Legitimist Adventurer
				is_ruler = no
				government_has_flag = government_is_landless_adventurer
				liege ?= {
					has_realm_law = camp_purpose_legitimists
				}
			}
			has_no_particular_noble_roots_trigger = no # You cannot have noble roots
			AND = { # Members of Council
				liege ?= {
					highest_held_title_tier >= tier_duchy
				}
				OR = {
					has_council_position = councillor_chancellor
					has_council_position = councillor_steward
				}
			}
		}
		trigger_if = {
			limit = {
				court_owner ?= { has_royal_court = yes }
				has_dlc_feature = royal_court
			}
			court_owner = {
				amenity_level = { target = court_fashion value < 4 }
			}
		}
	}
}

portrait_commoner_clothing_trigger = {
	portrait_commoner_trigger = {
		CULTURE_INPUT = $CULTURE_INPUT$
	}
	portrait_wear_no_armor_trigger = yes
}

portrait_commoner_no_mayors_trigger = {
	portrait_$CULTURE_INPUT$_clothing_trigger = yes
	OR = {
		scope:highest_held_title_tier < tier_barony
		AND = {
			government_has_flag = government_is_landless_adventurer
			has_realm_law = camp_purpose_scholars
		}
		government_has_flag = government_is_herder
	}
	trigger_if = {
		limit = { exists = this } # To check if this is an actual character
		NOR = {
			government_has_flag = government_is_special_republic
			primary_spouse ?= {
				AND = {
					highest_held_title_tier > tier_county
					NAND = {
						government_has_flag = government_is_landless_adventurer
						has_realm_law = camp_purpose_legitimists
					}
				}
			}
		}
		trigger_if = {
			limit = {
				court_owner ?= { has_royal_court = yes }
				has_dlc_feature = royal_court
			}
			court_owner = {
			amenity_level = { target = court_fashion value < 4 }
			}
		}
	}
	portrait_wear_no_armor_trigger = yes
}

portrait_commoner_headgear_fallback_trigger = {
	exists = this
	portrait_can_use_noble_headgear_trigger = no
	portrait_$CULTURE_INPUT$_clothing_trigger = yes
}

portrait_low_nobles_trigger = {
	trigger_if = {
		limit = { exists = this } # To check if this is an actual character
		NOT = {
			primary_spouse ?= {
				AND = {
					highest_held_title_tier >= tier_duchy
					trigger_if = {
						limit = { government_is_japanese_trigger = yes }
						NOT = { government_has_flag = government_is_japan_feudal } # Japanese bushi class always wear low/war nobility clothing
					}
				}
				trigger_if = {
					limit = { government_has_flag = government_is_landless_adventurer }
					has_realm_law = camp_purpose_legitimists
				}
			}
		}
		NOR = {
			portrait_imperial_trigger = {
				CULTURE_INPUT = $CULTURE_INPUT$
			}
			portrait_royalty_trigger = {
				CULTURE_INPUT = $CULTURE_INPUT$
			}
			portrait_high_nobles_trigger = {
				CULTURE_INPUT = $CULTURE_INPUT$
			}
		}
		OR = {
			AND = { # Nobles in general
				has_no_particular_noble_roots_trigger = no
				portrait_$CULTURE_INPUT$_clothing_trigger = yes
			}
			AND = { # Members of Council
				liege ?= {
					highest_held_title_tier >= tier_duchy
				}
				OR = {
					has_council_position = councillor_chancellor
					has_council_position = councillor_steward
				}
				portrait_$CULTURE_INPUT$_clothing_trigger = yes
			}
			AND = { # Courtiers
				highest_held_title_tier < tier_county
				court_owner ?= {
					highest_held_title_tier > tier_duchy
				}
				portrait_$CULTURE_INPUT$_clothing_trigger = yes
			}
			portrait_mayor_trigger = { # Mayors
				CULTURE_INPUT = $CULTURE_INPUT$
			}
			AND = { # Mercenaries
				government_has_flag = government_is_mercenary
				portrait_$CULTURE_INPUT$_clothing_trigger = yes
			}
			AND = { # Adventurers
				government_has_flag = government_is_landless_adventurer
				NOR = {
					has_realm_law = camp_purpose_legitimists
					liege ?= { has_realm_law = camp_purpose_legitimists }
				}
				portrait_$CULTURE_INPUT$_clothing_trigger = yes
			}
			AND = {
				is_ruler = yes
				highest_held_title_tier <= tier_county
				# Japanese bushi class always wear low/war nobility clothing
				trigger_if = {
					limit = { government_has_flag = government_is_japan_feudal }
					is_independent_ruler = no
				}
				NOR = {
					government_has_flag = government_is_herder
					AND = {
						government_has_flag = government_is_special_republic
						primary_title.tier > tier_barony
					}
					AND = {
						is_ruler = yes
						government_has_flag = government_is_theocracy
					}
				}
				portrait_$CULTURE_INPUT$_clothing_trigger = yes
			}
			AND = {
				exists = primary_spouse
				OR = {
					is_ruler = no
					highest_held_title_tier = tier_barony
				}
				primary_spouse = {
					OR = {
						highest_held_title_tier = tier_county
						government_has_flag = government_is_mercenary
						AND = {
							government_has_flag = government_is_landless_adventurer
							NOT = { has_realm_law = camp_purpose_legitimists }
						}
						# Japanese bushi class always wear low/war nobility clothing
						trigger_if = {
							limit = { government_has_flag = government_is_japan_feudal }
							is_independent_ruler = no
						}
					}
					NOR = {
						AND = {
							government_has_flag = government_is_special_republic
							primary_title.tier > tier_barony
						}
						AND = {
							is_ruler = yes
							government_has_flag = government_is_theocracy
						}
					}
					portrait_$CULTURE_INPUT$_clothing_spouse_trigger = yes
				}
			}
			AND = { # Viziers of rulers
				OR = {
					is_ruler = no
					highest_held_title_tier = tier_barony
				}
				exists = liege
				is_diarch = yes
				liege = {
					has_diarchy_active_parameter = diarchy_is_vizierate
					highest_held_title_tier = tier_county
					portrait_$CULTURE_INPUT$_clothing_trigger = yes
				}
			}
		}
	}
	trigger_else = {
		scope:highest_held_title_tier = tier_county # We use scope in case this is not an actual character (for example the Hybrid Culture preview window)
		portrait_$CULTURE_INPUT$_clothing_trigger = yes
	}
}

portrait_low_nobles_clothing_trigger = {
	portrait_low_nobles_trigger = {
		CULTURE_INPUT = $CULTURE_INPUT$
	}
	portrait_wear_no_armor_trigger = yes
}

portrait_high_nobles_trigger = {
	trigger_if = {
		limit = { exists = this } # To check if this is an actual character
		OR = {
			AND = { # Rulers
				OR = {
					trigger_if = {
						limit = { culture = { has_clothing_gfx = japanese_clothing_gfx } }
						tgp_japanese_high_nobility_clothing_trigger = yes
					}
					# Most cultures do not have specific clothes for royalty and imperial tier, so we use the high nobility for anything from duke/duchess and up
					trigger_else = { highest_held_title_tier >= tier_duchy }
					AND = {
						government_has_flag = government_is_special_republic
						primary_title.tier > tier_barony
					}
					AND = {
						is_ruler = yes
						government_has_flag = government_is_theocracy
					}
					AND = {
						is_ruler = no
						government_has_flag = government_is_landless_adventurer
						liege ?= {  has_realm_law = camp_purpose_legitimists }
					}
				}
				NOR = { # Blocked for mercenaries and adventurers
					government_has_flag = government_is_mercenary
					AND = {
						government_has_flag = government_is_landless_adventurer
						NOR = {
							has_realm_law = camp_purpose_legitimists
							liege ?= {  has_realm_law = camp_purpose_legitimists }
						}
					}
				}
				portrait_$CULTURE_INPUT$_clothing_trigger = yes
			}
			AND = { # Spouses of rulers
				OR = {
					is_ruler = no
					highest_held_title_tier <= tier_county
				}
				primary_spouse ?= {
					OR = {
						trigger_if = {
							limit = { culture = { has_clothing_gfx = japanese_clothing_gfx } }
							tgp_japanese_high_nobility_clothing_trigger = yes
						}
						# Most cultures do not have specific clothes for royalty and imperial tier, so we use the high nobility for anything from duke/duchess and up
						trigger_else = { highest_held_title_tier >= tier_duchy }
						AND = {
							government_has_flag = government_is_special_republic
							primary_title.tier > tier_barony
						}
						AND = {
							is_ruler = yes
							government_has_flag = government_is_theocracy
						}
					}
					NOR = { # Blocked for mercenaries and adventurers
						government_has_flag = government_is_mercenary
						AND = {
							government_has_flag = government_is_landless_adventurer
							NOR = {
								has_realm_law = camp_purpose_legitimists
								liege ?= {  has_realm_law = camp_purpose_legitimists }
							}
						}
					}
					portrait_$CULTURE_INPUT$_clothing_spouse_trigger = yes
				}
			}
			AND = { # Viziers of rulers
				exists = liege
				is_diarch = yes
				OR = {
					is_ruler = no
					highest_held_title_tier = tier_barony
				}
				liege = {
					has_diarchy_active_parameter = diarchy_is_vizierate
					highest_held_title_tier >= tier_duchy
					portrait_$CULTURE_INPUT$_clothing_trigger = yes
				}
			}
			AND = { # Family members of rulers
				highest_held_title_tier <= tier_duchy
				trigger_if = {
					limit = { government_is_japanese_trigger = yes }
					OR = {
						tgp_japanese_high_nobility_clothing_family_trigger = yes
						tgp_is_in_ceremonial_house_trigger = yes
					}
				}
				trigger_else = {
					any_close_family_member = {
						AND = {
							is_ruler = yes
							highest_held_title_tier > tier_duchy
						}
					}
				}
				portrait_$CULTURE_INPUT$_clothing_trigger = yes
			}
			has_character_flag = high_noble_clothing
		}
	}
	trigger_else = { # Fallback
		scope:highest_held_title_tier >= tier_duchy # We use scope in case this is not an actual character (for the Hybrid Culture preview window)
		portrait_$CULTURE_INPUT$_clothing_trigger = yes
	}
}

portrait_high_nobles_clothing_trigger = {
	portrait_high_nobles_trigger = {
		CULTURE_INPUT = $CULTURE_INPUT$
	}
	portrait_wear_no_armor_trigger = yes
}

portrait_high_nobles_headgear_trigger = {
	exists = this
	portrait_can_use_noble_headgear_trigger = yes
	OR = {
		AND = { # Rulers
			OR = {
				# Most cultures do not have specific clothes for royalty and imperial tier, so we use the high nobility for anything from duke/duchess and up
				trigger_if = {
					limit = { culture = { has_clothing_gfx = japanese_clothing_gfx } }
					tgp_japanese_high_nobility_clothing_trigger = yes
				}
				trigger_else = { highest_held_title_tier >= tier_duchy }
				AND = {
					government_has_flag = government_is_special_republic
					primary_title.tier > tier_county
				}
				AND = {
					is_ruler = yes
					government_has_flag = government_is_theocracy
				}
				AND = {
					highest_held_title_tier >= tier_kingdom
					is_governor = yes
				}
			}
			NOR = { # Blocked for mercenaries and adventurers
				government_has_flag = government_is_mercenary
				AND = {
					government_has_flag = government_is_landless_adventurer
					NOT = {
						has_realm_law = camp_purpose_legitimists
					}
				}
			}
			portrait_$CULTURE_INPUT$_clothing_trigger = yes
		}
		AND = { # Spouses of rulers
			exists = primary_spouse
			OR = {
				is_ruler = no
				highest_held_title_tier <= tier_county
			}
			primary_spouse = {
				OR = {
					# Most cultures do not have specific clothes for royalty and imperial tier, so we use the high nobility for anything from duke/duchess and up
					trigger_if = {
						limit = { culture = { has_clothing_gfx = japanese_clothing_gfx } }
						tgp_japanese_high_nobility_clothing_trigger = yes
					}
					trigger_else = { highest_held_title_tier >= tier_duchy }
					AND = {
						government_has_flag = government_is_special_republic
						primary_title.tier > tier_county
					}
					AND = {
						is_ruler = yes
						government_has_flag = government_is_theocracy
					}
					AND = {
						highest_held_title_tier >= tier_kingdom
						is_governor = yes
					}
				}
				NOR = { # Blocked for mercenaries and adventurers
					government_has_flag = government_is_mercenary
					AND = {
						government_has_flag = government_is_landless_adventurer
						NOT = { has_realm_law = camp_purpose_legitimists }
					}
				}
				portrait_$CULTURE_INPUT$_clothing_spouse_trigger = yes
			}
		}
		AND = { # Viziers of rulers
			exists = liege
			is_diarch = yes
			OR = {
				is_ruler = no
				highest_held_title_tier = tier_barony
			}
			liege = {
				has_diarchy_active_parameter = diarchy_is_vizierate
				highest_held_title_tier >= tier_duchy
				portrait_$CULTURE_INPUT$_clothing_trigger = yes
			}
		}
		AND = { # Family members of rulers
			highest_held_title_tier <= tier_duchy
			trigger_if = {
				limit = { government_is_japanese_trigger = yes }
				OR = {
					tgp_japanese_high_nobility_clothing_family_trigger = yes
					tgp_is_in_ceremonial_house_trigger = yes
				}
			}
			trigger_else = {
				any_close_family_member = {
					AND = {
						is_ruler = yes
						highest_held_title_tier > tier_duchy
					}
				}
			}
			portrait_$CULTURE_INPUT$_clothing_trigger = yes
		}
	}
	NAND = { # Exclude high ranking Co-Rulers
		exists = liege
		is_diarch = yes
		liege = {
			has_diarchy_active_parameter = diarchy_is_co_rulership
			highest_held_title_tier >= tier_kingdom
			NOR = {
				AND = {
					government_has_flag = government_is_special_republic
					primary_title.tier > tier_barony
				}
				AND = {
					is_ruler = yes
					government_has_flag = government_is_theocracy
				}
			}
			portrait_$CULTURE_INPUT$_clothing_trigger = yes
		}
	}
}

portrait_royalty_trigger = {
	trigger_if = {
		limit = { exists = this } # To check if this is an actual character
		OR = {
			# Rulers
			AND = {
				is_governor = no
				tgp_portrait_liege_or_ceremonial_liege_king_trigger = yes
				NOR = {
					AND = {
						government_has_flag = government_is_special_republic
						primary_title.tier > tier_barony
					}
					AND = {
						is_ruler = yes
						government_has_flag = government_is_theocracy
					}
				}
				portrait_$CULTURE_INPUT$_clothing_trigger = yes
			}
			# Spouses
			AND = {
				OR = {
					is_ruler = no
					highest_held_title_tier = tier_barony
				}
				primary_spouse ?= {
					is_governor = no
					tgp_portrait_liege_or_ceremonial_liege_king_trigger = yes
					NOR = {
						AND = {
							government_has_flag = government_is_special_republic
							primary_title.tier > tier_barony
						}
						AND = {
							is_ruler = yes
							government_has_flag = government_is_theocracy
						}
					}
					portrait_$CULTURE_INPUT$_clothing_spouse_trigger = yes
				}
			}
			# Co-Rulers
			AND = {
				is_diarch = yes
				liege ?= {
					has_diarchy_active_parameter = diarchy_is_co_rulership
					highest_held_title_tier >= tier_kingdom
					NOR = {
						AND = {
							government_has_flag = government_is_special_republic
							primary_title.tier > tier_barony
						}
						AND = {
							is_ruler = yes
							government_has_flag = government_is_theocracy
						}
					}
					portrait_$CULTURE_INPUT$_clothing_trigger = yes
				}
			}
		}
	}
	trigger_else = {
		scope:highest_held_title_tier = tier_kingdom # We use scope in case this is not an actual character (for the Hybrid Culture preview window)
		portrait_$CULTURE_INPUT$_clothing_trigger = yes
	}
}

portrait_royalty_clothing_trigger = {
	portrait_royalty_trigger = {
		CULTURE_INPUT = $CULTURE_INPUT$
	}
	portrait_wear_no_armor_trigger = yes
}

portrait_royalty_african_headgear_trigger = {
	trigger_if = {
		limit = { exists = this }
		portrait_can_use_noble_headgear_trigger = yes
		OR = {
			AND = {
				OR = {
					highest_held_title_tier = tier_kingdom
					AND = {
						is_ruler = yes
						government_has_flag = government_is_theocracy
					}
				}
				NAND = { # Blocked for mercenaries and adventurers
					is_ruler = yes
					OR = {
						government_has_flag = government_is_mercenary
						AND = {
							government_has_flag = government_is_landless_adventurer
							NOR = {
								has_realm_law = camp_purpose_legitimists
								liege ?= {  has_realm_law = camp_purpose_legitimists }
							}
						}
					}
				}
				NOT = { government_has_flag = government_is_special_republic }
				OR = {
					portrait_african_clothing_trigger = yes
					AND = {
						culture = {
							has_cultural_pillar = heritage_east_african
						}
						NOT = {
							religion = religion:islam_religion
						}
					}
				}
			}
			AND = {
				exists = primary_spouse
				OR = {
					is_ruler = no
					highest_held_title_tier = tier_barony
				}
				primary_spouse = {
					OR = {
						highest_held_title_tier = tier_kingdom
						AND = {
							is_ruler = yes
							government_has_flag = government_is_theocracy
						}
					}
					NAND = { # Blocked for mercenaries
						is_ruler = yes
						government_has_flag = government_is_mercenary
					}
					NAND = { # Blocked for adventurers
						is_ruler = yes
						AND = {
							government_has_flag = government_is_landless_adventurer
							has_realm_law = camp_purpose_legitimists
						}
					}
					NOT = { government_has_flag = government_is_special_republic }
					OR = {
						portrait_african_clothing_spouse_trigger = yes
						AND = {
							culture = {
								has_cultural_pillar = heritage_east_african
							}
							NOT = {
								religion = religion:islam_religion
							}
						}
					}
				}
			}
		}
	}
	trigger_else = {
		scope:highest_held_title_tier = tier_kingdom
		portrait_african_clothing_trigger = yes
	}
}

portrait_imperial_trigger = {
	trigger_if = {
		limit = { exists = this } # To check if this is an actual character
		OR = {
			# Rulers
			AND = {
				is_governor = no
				tgp_portrait_liege_or_ceremonial_liege_emperor_trigger = yes
				NOR = {
					AND = {
						government_has_flag = government_is_special_republic
						primary_title.tier > tier_barony
					}
					AND = {
						is_ruler = yes
						government_has_flag = government_is_theocracy
					}
				}
				portrait_$CULTURE_INPUT$_clothing_trigger = yes
			}
			# Spouses
			AND = {
				exists = primary_spouse
				OR = {
					is_ruler = no
					highest_held_title_tier <= primary_spouse.highest_held_title_tier
				}
				primary_spouse = {
					is_governor = no
					tgp_portrait_liege_or_ceremonial_liege_emperor_trigger = yes
					NOR = {
						AND = {
							government_has_flag = government_is_special_republic
							primary_title.tier > tier_barony
						}
						AND = {
							is_ruler = yes
							government_has_flag = government_is_theocracy
						}
					}
					portrait_$CULTURE_INPUT$_clothing_spouse_trigger = yes
				}
			}
		}
	}
	trigger_else = {
		scope:highest_held_title_tier >= tier_empire
		portrait_$CULTURE_INPUT$_clothing_trigger = yes
	}
}

portrait_imperial_clothing_trigger = {
	portrait_imperial_trigger = {
		CULTURE_INPUT = $CULTURE_INPUT$
	}
	portrait_wear_no_armor_trigger = yes
}

portrait_imperial_nobles_headgear_trigger = {
	trigger_if = {
		limit = { exists = this }
		portrait_can_use_noble_headgear_trigger = yes
		is_governor = no
		NOR = {
			AND = {
				is_ruler = yes
				government_has_flag = government_is_mercenary
			}
			AND = {
				is_ruler = yes
				government_has_flag = government_is_landless_adventurer
			}
			government_has_flag = government_is_special_republic
			AND = {
				is_ruler = yes
				government_has_flag = government_is_theocracy
			}
		}
	}
	tgp_portrait_liege_or_ceremonial_liege_emperor_trigger = yes
	portrait_$CULTURE_INPUT$_clothing_trigger = yes
}

portrait_armor_generic_trigger = {
	OR = {
		has_character_flag = need_military_outfit
		portrait_wear_armor_trigger = yes
	}
}

portrait_commoner_armor_trigger = {
	OR = {
		has_character_flag = need_military_outfit
		portrait_wear_armor_trigger = yes
	}
	portrait_commoner_trigger = {
		CULTURE_INPUT = $CULTURE_INPUT$
	}
	NOT = { portrait_accoladed_knight_trigger = yes }
}

portrait_commoner_armor_in_army_trigger = {
	portrait_wear_armor_currently_in_army_trigger = yes
	portrait_commoner_trigger = {
		CULTURE_INPUT = $CULTURE_INPUT$
	}
	NOT = { portrait_accoladed_knight_trigger = yes }
}

portrait_low_nobles_armor_trigger = {
	OR = {
		has_character_flag = need_military_outfit
		portrait_wear_armor_trigger = yes
	}
	OR = {
		portrait_low_nobles_trigger = {
			CULTURE_INPUT = $CULTURE_INPUT$
		}
		court_fashion_level_4_trigger = {
			CULTURE_INPUT = $CULTURE_INPUT$
		}
	}
	NOT = { portrait_accoladed_knight_trigger = yes }
}

portrait_low_nobles_armor_in_army_trigger = {
	portrait_wear_armor_currently_in_army_trigger = yes
	OR = {
		portrait_low_nobles_trigger = {
			CULTURE_INPUT = $CULTURE_INPUT$
		}
		court_fashion_level_4_trigger = {
			CULTURE_INPUT = $CULTURE_INPUT$
		}
	}
	NOT = { portrait_accoladed_knight_trigger = yes }
}

portrait_high_nobles_armor_trigger = {
	OR = {
		has_character_flag = need_military_outfit
		portrait_wear_armor_trigger = yes
	}
	OR = {
		portrait_high_nobles_trigger = {
			CULTURE_INPUT = $CULTURE_INPUT$
		}
		AND = {
			portrait_accoladed_knight_trigger = yes
			portrait_$CULTURE_INPUT$_clothing_trigger = yes
		}
		court_fashion_level_5_trigger = {
			CULTURE_INPUT = $CULTURE_INPUT$
		}
	}
}

portrait_high_nobles_armor_in_army_trigger = {
	portrait_wear_armor_currently_in_army_trigger = yes
	OR = {
		portrait_high_nobles_trigger = {
			CULTURE_INPUT = $CULTURE_INPUT$
		}
		court_fashion_level_5_trigger = {
			CULTURE_INPUT = $CULTURE_INPUT$
		}
	}
}

portrait_royalty_armor_trigger = {
	OR = {
		has_character_flag = need_military_outfit
		portrait_wear_armor_trigger = yes
	}
	portrait_royalty_trigger = {
		CULTURE_INPUT = $CULTURE_INPUT$
	}
}

portrait_royalty_armor_in_army_trigger = {
	portrait_wear_armor_currently_in_army_trigger = yes
	portrait_royalty_trigger = {
		CULTURE_INPUT = $CULTURE_INPUT$
	}
}

portrait_war_nobles_accoladed_trigger = {
	portrait_accoladed_knight_trigger = yes
	OR = {
		portrait_wear_armor_trigger = yes
		portrait_wear_armor_currently_in_army_trigger = yes
	}
}

portrait_war_nobles_helmet_trigger = {
	exists = this
	OR = {
		has_character_flag = need_military_outfit
		portrait_wear_helmet_trigger = yes
	}
	portrait_$CULTURE_INPUT$_clothing_trigger = yes
	NOR = {
		AND = {
			religion = religion:christianity_religion
			government_has_flag = government_is_holy_order
		}
		AND = {
			religion = religion:christianity_religion
			is_playable_character = no
			portrait_wear_armor_trigger = yes
			liege ?= {
				government_has_flag = government_is_holy_order
			}
		}
		AND = {
			religion = religion:christianity_religion
			portrait_wear_armor_trigger = yes
			OR = {
				any_character_war = {
					OR = {
						using_cb = undirected_great_holy_war
						using_cb = directed_great_holy_war
					}
					is_attacker = prev
				}
				any_liege_or_above = {
					faith = prev.faith
					any_character_war = {
						OR = {
							using_cb = undirected_great_holy_war
							using_cb = directed_great_holy_war
						}
						is_attacker = prev
					}
				}
			}
		}
	}
}

portrait_war_nobles_fancy_helmet_trigger = {
	portrait_can_use_noble_headgear_trigger = yes
	OR = { # This helmet is really fancy & gilded - it's nothing for commoners. We allow Dukes+ to use it sometimes, just because it suits them!
		AND = {
			has_council_position = councillor_marshal
			OR = {
				is_playable_character = no
				primary_title.tier >= tier_duchy
			}
		}
		AND = {
			is_commanding_army = yes
			AND = {
				exists = primary_title
				primary_title.tier >= tier_duchy
			}
		}
	}
}

portrait_western_crusades_trigger = {
	exists = this
	OR = {
		AND = {
			religion = religion:christianity_religion
			government_has_flag = government_is_holy_order
		}
		AND = {
			religion = religion:christianity_religion
			is_playable_character = no
			portrait_wear_armor_trigger = yes
			liege ?= {
				government_has_flag = government_is_holy_order
			}
		}
		AND = {
			religion = religion:christianity_religion
			portrait_wear_armor_trigger = yes
			OR = {
				any_character_war = {
					OR = {
						using_cb = undirected_great_holy_war
						using_cb = directed_great_holy_war
					}
					is_attacker = prev
				}
				any_liege_or_above = {
					faith = prev.faith
					any_character_war = {
						OR = {
							using_cb = undirected_great_holy_war
							using_cb = directed_great_holy_war
						}
						is_attacker = prev
					}
				}
			}
		}
	}
}


portrait_armored_priest_trigger = {
	portrait_wear_armor_currently_in_army_trigger = yes
	religion = religion:$RELIGION$
	OR = {
		portrait_religious_devoted_trigger = yes
		portrait_religious_high_trigger = yes
		is_clergy = yes
	}
}


portrait_beggar_trigger = {
	exists = this
	portrait_has_trait_trigger = { TRAIT = peasant_leader }
	OR = {
		is_ruler = no
		is_leading_faction_type = peasant_faction
		AND = {
			is_ruler = yes
			is_playable_character = no
			OR = {
				government_has_flag = government_is_feudal
				government_has_flag = government_is_clan
			}
		}
	}
	trigger_if = {
		limit = {
			is_married = yes
		}
		NOT = {
			any_consort = {
				OR = {
					is_landed = yes
					AND = {
						government_has_flag = government_is_nomadic
						is_ruler = yes
					}
				}
			}
		}
	}
}


portrait_prisoner_trigger = {
	exists = this
	trigger_if = {
		limit = { is_alive = no }
		death_reason = death_dungeon
	}
	trigger_else = {
		is_imprisoned = yes
		is_in_prison_type = dungeon
	}
}


portrait_sickness_trigger = {
	exists = this
	OR = {
		has_short_disease_trigger = yes #affliction that would plausibly leave them bedridden for treatment
		has_character_flag = use_sickness_clothes
	}
	NOT = { has_dead_character_flag = ignore_sickness_clothes }
	portrait_ep2_wedding_clothes_trigger = no
}


portrait_stealth_trigger = {
	exists = this
	has_character_flag = use_stealth_clothes
}


portrait_mayor_trigger = {
	scope:highest_held_title_tier < tier_county # You are a baron or unlanded
	scope:government = government_type:republic_government # You are a republic ruler or courtier
	portrait_$CULTURE_INPUT$_clothing_trigger = yes # You have the cultural clothing
}

portrait_mayor_headgear_trigger = {
	exists = this
	highest_held_title_tier < tier_county
	government_has_flag = government_is_special_republic
	portrait_$CULTURE_INPUT$_clothing_trigger = yes
}

portrait_jester_trigger = {
	OR = {
		has_court_position = court_jester_court_position
		has_character_flag = jester_outfit
	}
	portrait_$CULTURE_INPUT$_clothing_trigger = yes
}


portrait_religious_devoted_trigger = {
	exists = this
	OR = {
		AND = {
			has_character_flag = need_priest_outfit
			faith = {
				has_doctrine_parameter = vows_of_poverty_active
			}
		}
		portrait_has_trait_trigger = { TRAIT = devoted }
		AND = {
			faith = {
				has_doctrine_parameter = vows_of_poverty_active
			}
			OR = {
				AND = {
					has_council_position = councillor_court_chaplain
					faith = {
						has_doctrine = doctrine_theocracy_lay_clergy
					}
				}
				is_theocratic_lessee = yes
				AND = {
					is_ruler = yes
					government_has_flag = government_is_theocracy
				}
			}
		}
	}
}

portrait_religious_high_trigger = {
	exists = this
	OR = {
		has_character_flag = need_priest_outfit
		is_theocratic_lessee = yes
		AND = {
			is_ruler = yes
			government_has_flag = government_is_theocracy
		}
		AND = {
			has_council_position = councillor_court_chaplain
			liege = {
				NAND = {
					highest_held_title_tier >= tier_hegemony
					government_has_flag = government_is_celestial
				}
			}
		}
	}
	NOT = {
		faith = {
			has_doctrine_parameter = vows_of_poverty_active
		}
	}
}

portrait_iconoclast_high_trigger = {
	exists = this
	AND = {
		faith = { has_doctrine = tenet_aniconism }
		faith = { religion_tag = christianity_religion }
	}
	OR = {
		has_character_flag = need_priest_outfit
		is_theocratic_lessee = yes
		AND = {
			is_ruler = yes
			government_has_flag = government_is_theocracy
		}
		has_council_position = councillor_court_chaplain
	}
	NOT = {
		faith = {
			has_doctrine_parameter = vows_of_poverty_active
		}
	}
}

portrait_religious_high_no_poverty_trigger = {
	exists = this
	OR = {
		has_character_flag = need_priest_outfit
		is_theocratic_lessee = yes
		AND = {
			is_ruler = yes
			government_has_flag = government_is_theocracy
		}
		AND = {
			has_council_position = councillor_court_chaplain
			liege = {
				NAND = {
					highest_held_title_tier >= tier_hegemony
					government_has_flag = government_is_celestial
				}
			}
		}
	}
}

portrait_religious_high_headgear_trigger = {
	exists = this
	OR = {
		has_character_flag = need_priest_outfit
		is_theocratic_lessee = yes
		AND = {
			is_ruler = yes
			government_has_flag = government_is_theocracy
		}
	}
	NAND = {
		is_ruler = yes
		primary_title = {
			any_controlled_faith = {
				this = faith:$FAITH_INPUT$
			}
		}
	}
	NOT = {
		faith = {
			has_doctrine_parameter = vows_of_poverty_active
		}
	}
}

portrait_religious_head_trigger = {
	exists = this
	primary_title ?= {
		is_head_of_faith = yes
	}
	NOT = {
		faith = {
			has_doctrine_parameter = vows_of_poverty_active
		}
	}
}

portrait_religious_head_no_poverty_trigger = {
	exists = this
	primary_title ?= {
		is_head_of_faith = yes
	}
}

portrait_religious_head_popes_trigger = {
	exists = this
	OR = {
		AND = {
			OR = {
				faith = faith:sevillian
				faith = faith:roman_catholic
			}
			is_adult = yes
			religion = religion:christianity_religion
			primary_title ?= {
				is_head_of_faith = yes
			}
		}
		any_equipped_character_artifact = {
			has_variable = pope_hat
		}
	}
}

portrait_religious_head_ruler_trigger = {
	exists = this
	primary_title ?= {
		is_head_of_faith = yes
	}
	is_ruler = yes
	NOT = {
		faith = {
			has_doctrine_parameter = vows_of_poverty_active
		}
	}
}

portrait_religious_head_caliph_trigger = {
	exists = this
	is_ruler = yes
	religion = religion:$RELIGION_INPUT$_religion
	any_held_title = {
		any_controlled_faith = {
			religion = religion:$RELIGION_INPUT$_religion
		}
	}
	NOT = { portrait_wear_armor_trigger = yes }
}

portrait_religious_faith_or_foundational_trigger = {
	OR = {
		this = $FAITH$
		var:foundational_faith ?= $FAITH$
	}
}

portrait_religious_christian_trigger = {
	religion = religion:christianity_religion
}

portrait_religious_catholic_trigger = {
	faith = {
		OR = {
			portrait_religious_faith_or_foundational_trigger = { FAITH = faith:roman_catholic }
			portrait_religious_faith_or_foundational_trigger = { FAITH = faith:sevillian }
			portrait_religious_faith_or_foundational_trigger = { FAITH = faith:celtic }
			portrait_religious_faith_or_foundational_trigger = { FAITH = faith:orleaniste }
			portrait_religious_faith_or_foundational_trigger = { FAITH = faith:sebastianist }
			portrait_religious_faith_or_foundational_trigger = { FAITH = faith:luminarian }
			portrait_religious_faith_or_foundational_trigger = { FAITH = faith:penitente }
			portrait_religious_faith_or_foundational_trigger = { FAITH = faith:illuminated }
			portrait_religious_faith_or_foundational_trigger = { FAITH = faith:fraticelli }
			portrait_religious_faith_or_foundational_trigger = { FAITH = faith:cadaverist }
			portrait_religious_faith_or_foundational_trigger = { FAITH = faith:teutonic }
			portrait_religious_faith_or_foundational_trigger = { FAITH = faith:iberian }
		}
	}
}

portrait_religious_orthodox_trigger = {
	faith = {
		faith = faith:orthodox
	}
}

portrait_religious_jewish_trigger = {
	religion = religion:judaism_religion
}

portrait_religious_hellenism_trigger = {
	religion = religion:hellenism_religion
}

portrait_religious_muslim_trigger = {
	religion = religion:islam_religion
}

portrait_religious_norse_trigger = {
	OR = {
		religion = religion:germanic_religion
		religion = religion:baltic_religion
		religion = religion:finno_ugric_religion
		religion = religion:paganism_religion
		religion = religion:slavic_religion
		religion = religion:folkgerman_religion
	}
}

## CCP4 KHANTY / SAMI ##

portrait_religious_siberian_trigger = { # these probably need dlc check?
	has_cp4_dlc_trigger = yes
	religion = religion:siberian_religion
}


portrait_religious_sami_trigger = {
	has_cp4_dlc_trigger = yes
	religion = religion:finno_ugric_religion
	portrait_sami_clothing_trigger = yes
}


portrait_religious_steppe_trigger = {
	OR = {
		religion = religion:tengrism_religion
		religion = religion:qiangic_religion
		religion = religion:siberian_religion
		religion = religion:mundhum_religion
		religion = religion:tani_religion
		religion = religion:magyar_religion
		faith = {
			portrait_religious_faith_or_foundational_trigger = { FAITH = faith:old_bon }
		}
	}
}

portrait_religious_buddhist_trigger = {
	OR = {
		religion = religion:buddhism_religion
		faith = {
			portrait_religious_faith_or_foundational_trigger = { FAITH = faith:bon }
		}
	}
}

portrait_religious_taoist_trigger = {
	religion = religion:taoism_religion
}

portrait_religious_hindu_trigger = {
	religion = religion:hinduism_religion
}

portrait_religious_jain_trigger = {
	religion = religion:jainism_religion
}

portrait_religious_zoroastrian_trigger = {
	OR = {
		religion = religion:zoroastrianism_religion
		religion = religion:yazidi_religion
		religion = religion:zunism_religion
		faith = {
			portrait_religious_faith_or_foundational_trigger = { FAITH = faith:mandeaism }
		}
		religion = religion:dualism_religion
		religion = religion:basque_religion
	}
}

portrait_religious_african_trigger = {
	OR = {
		religion = religion:akom_religion
		religion = religion:waaqism_religion
		religion = religion:west_african_religion
		religion = religion:west_african_bori_religion
		religion = religion:west_african_roog_religion
		religion = religion:kushitism_religion
		religion = religion:west_african_orisha_religion
	}
}


### DDE HRE ###

portrait_reichskrone_trigger = {
	OR = {
		has_primary_title = title:e_european_union
	}
}


### EP2 ###

portrait_ep2_disguised_woman_trigger = {
	AND = { # Hide hair of Mulan
		has_character_modifier = ignores_gender_army_rules
		involved_activity ?= { has_activity_type = activity_tournament }
	}
}

portrait_ep2_western_travel_cloak_trigger = {
	trigger_if = {
		limit = {
			NOR = {
				has_realm_law = camp_purpose_explorers
				liege ?= { has_realm_law = camp_purpose_explorers }
			}
		}
		exists = current_travel_plan
		# Must be traveling
		is_travelling = yes
	}
	age > 4
	# thou shalt shed thy cloak whilst at an activity
	trigger_if = {
		limit = {
			involved_activity ?= {
				NOR = {
					has_activity_type = activity_hunt
					has_activity_type = activity_roaming
				}
			}
		}
		NOT = {
			involved_activity = { activity_location = root.location }
		}
	}
	# Used for the following cultures
	OR = {
		portrait_byzantine_clothing_trigger = yes
		portrait_western_clothing_trigger = yes
		portrait_northern_clothing_trigger = yes
	}
}

portrait_ep2_mena_travel_cloak_trigger = {
	trigger_if = {
		limit = {
			NOR = {
				has_realm_law = camp_purpose_explorers
				liege ?= { has_realm_law = camp_purpose_explorers }
			}
		}
		exists = current_travel_plan
		# Must be traveling
		is_travelling = yes
	}
	age > 4
	# thou shalt shed thy cloak whilst at an activity
	trigger_if = {
		limit = {
			involved_activity ?= {
				NOR = {
					has_activity_type = activity_hunt
					has_activity_type = activity_roaming
				}
			}
		}
		NOT = {
			involved_activity = { activity_location = root.location }
		}
	}
	# Used for the following cultures
	OR = {
		portrait_mena_clothing_trigger = yes
		portrait_african_clothing_trigger = yes
		portrait_indian_clothing_trigger = yes
		portrait_steppe_clothing_trigger = yes
	}
	# Exclude pilgrimages
	trigger_if = {
		limit = { exists = current_travel_plan.travel_plan_activity }
		NOT = {
			current_travel_plan = {
				travel_plan_activity = {
					has_activity_type = activity_pilgrimage
				}
			}
		}
	}
}

portrait_ep2_hajj_clothes_trigger = {
	age > 4
	# Must be traveling on a pilgrimage
	exists = current_travel_plan.travel_plan_activity
	current_travel_plan = {
		travel_plan_activity = {
			has_activity_type = activity_pilgrimage
		}
	}
	religion = religion:islam_religion
	# Used for the following cultures
	OR = {
		portrait_mena_clothing_trigger = yes
		portrait_african_clothing_trigger = yes
		portrait_indian_clothing_trigger = yes
		portrait_steppe_clothing_trigger = yes
	}
}

portrait_ep2_ihram_clothes_trigger = {
	portrait_ep2_hajj_clothes_trigger = yes
	is_male = yes
	has_character_modifier = hajj_halq_modifier
	primary_title.tier >= tier_duchy
}

portrait_ep2_western_cloak_duel_trigger = {
	has_character_flag = cloak_duelist_flag
	# Used for the following cultures
	OR = {
		portrait_byzantine_clothing_trigger = yes
		portrait_western_clothing_trigger = yes
		portrait_northern_clothing_trigger = yes
	}
}

portrait_ep2_mena_cloak_duel_trigger = {
	has_character_flag = cloak_duelist_flag
	# Used for the following cultures
	OR = {
		portrait_mena_clothing_trigger = yes
		portrait_african_clothing_trigger = yes
		portrait_indian_clothing_trigger = yes
		portrait_steppe_clothing_trigger = yes
	}
}

portrait_ep2_wedding_clothes_trigger = {
	involved_activity ?= {
		has_activity_type = activity_wedding
	}
	OR = {
		this = involved_activity.special_guest:spouse_1
		this = involved_activity.special_guest:spouse_2
	}
}

### General headgear triggers ###

portrait_shared_makeup_trigger = {
	# Not naked
	should_be_naked_trigger = no
	# Not ill
	portrait_sickness_trigger = no
	# Not in an army
	portrait_wear_armor_trigger = no
	# Not religious characters
	NOR = {
		has_trait = devoted
		government_has_flag = government_is_theocracy
		has_council_position = councillor_court_chaplain
	}
}

use_longsword_default_trigger = {
	culture = { has_cultural_pillar = heritage_japonic }
}
