﻿###################
# GOVERNMENT VALUES  #
###################

clan_government_levies_default = 0.04
clan_government_levies_player = 0.25

clan_government_tax_default = 0.02
clan_government_tax_player = 0.25

clan_government_tax_collector_aptitude_multiplier = {
	value =	{
		if = {
			limit = {
				check_tax_collector_aptitude = {
					CHARACTER = scope:tax_collector
					VALUE = 5
				}
			}
			add = 15
		}
		else_if = {
			limit = {
				check_tax_collector_aptitude = {
					CHARACTER = scope:tax_collector
					VALUE = 4
				}
			}
			add = 10
		}
		else_if = {
			limit = {
				check_tax_collector_aptitude = {
					CHARACTER = scope:tax_collector
					VALUE = 3
				}
			}
			add = 6
		}
		else_if = {
			limit = {
				check_tax_collector_aptitude = {
					CHARACTER = scope:tax_collector
					VALUE = 2
				}
			}
			add = 3
		}
		else_if = {
			limit = {
				check_tax_collector_aptitude = {
					CHARACTER = scope:tax_collector
					VALUE = 1
				}
			}
			add = 1
		}
		else = {
			add = 0
		}
	}
}

clan_government_levies_max_possible = {
	value = clan_government_levies_default
}

clan_government_tax_max_possible = {
	value = clan_government_tax_default
}

default_tax_obligation_ai_will_do = {
	value = 1
	if = {
		limit = {
			scope:is_current_obligation = yes
		}
		add = 1
	}
}

tax_obligation_base_ai_will_do = {
	value = default_tax_obligation_ai_will_do
	subtract = scope:num_slots_with_obligation # Give the AI some variety
}

tax_obligation_half_of_slot = {
	value = scope:num_vassal_slots
	divide = 2
}

#Feudal government values
exempt_feudal_tax = 0
low_feudal_tax = 0.025
normal_feudal_tax = 0.1
high_feudal_tax = 0.15
extortionate_feudal_tax = 0.25

feudal_tax_exempt_level = 0
feudal_tax_low_level = 1
feudal_tax_normal_level = 2
feudal_tax_high_level = 3
feudal_tax_extortionate_level = 4

feudal_levies_exempt_level = 0
feudal_levies_low_level = 1
feudal_levies_normal_level = 2
feudal_levies_high_level = 3
feudal_levies_extortionate_level = 4

scutage_contract_tax = 0.5
scutage_contract_tax_tooltip = {
	value = scutage_contract_tax
	multiply = 100
}
scutage_contract_levies = -0.75
scutage_contract_levies_tooltip = {
	value = scutage_contract_levies
	multiply = 100
	multiply = -1
}
march_contract_taxes = -0.5
march_contract_taxes_tooltip = {
	value = march_contract_taxes
	multiply = 100
	multiply = -1
}
castellan_contract_levies = 0.5
castellan_contract_levies_tooltip = {
	value = castellan_contract_levies
	multiply = 100
}
palatinate_contract_taxes = -0.2
palatinate_contract_levies = -0.2
palatinate_contract_taxes_tooltip = {
	value = palatinate_contract_taxes
	multiply = 100
	multiply = -1
}
fortification_rights_contract_taxes = -0.10
fortification_rights_contract_taxes_tooltip = {
	value = fortification_rights_contract_taxes
	multiply = 100
	multiply = -1
}
succession_rights_contract_law_cost = 0.25
succession_rights_contract_law_cost_tooltip = {
	value = succession_rights_contract_law_cost
	multiply = 100
}
war_declaration_rights_allowed_cost_reduction = 0.5
war_declaration_rights_allowed_cost_reduction_tooltip = {
	value = war_declaration_rights_allowed_cost_reduction
	multiply = 100
}
max_contract_changes = 3

family_entrepreneurship_tax = 1
family_entrepreneurship_tax_tooltip = {
	value = family_entrepreneurship_tax
	multiply = 100
}
centralized_power_levies = 0.5
centralized_power_levies_tooltip = {
	value = centralized_power_levies
	multiply = 100
}
centralized_power_tax = -1


ghazi_religious_war_cost_reduction = 0.5
ghazi_religious_war_cost_reduction_tooltip = {
	value = ghazi_religious_war_cost_reduction
	multiply = 100
}

ghazi_prestige_cost_increments = 0.25
ghazi_prestige_cost_increments_tooltip = {
	value = ghazi_prestige_cost_increments
	multiply = 100
}

#maguh_development_value = {
#	value = 0.01
#	multiply = clan_government_tax_collector_aptitude_multiplier
#}
