﻿namespace = NEOW_decision

NEOW_decision.0001 = { # Restoring Czechoslovakia
    type = character_event
    title = NEOW_decision.0001.t
    desc = NEOW_decision.0001.desc
    theme = crown
    left_portrait = {
		character = root
		animation = personality_honorable
	}
    immediate = { play_music_cue = "mx_cue_epic_sacral_moment" }

    option = { #Strenghten the Nation
        name = NEOW_decision.0001.a
        custom_tooltip = {
            text = czechoslovakia_strenght_tt
            every_sub_realm_county = {
                limit = {
                    title_province = { geographical_region = custom_czechoslovakia }
                }
                add_county_modifier = {
                    modifier = czechoslovakia_strenght_modifier
                    days = 3650
                }
            }
        }
    }

    option = { #Improve the Economy
        name = NEOW_decision.0001.b
        custom_tooltip = {
            text = czechoslovakia_economy_tt
            every_sub_realm_county = {
                limit = {
                    title_province = { geographical_region = custom_czechoslovakia }
                }
                add_county_modifier = {
                    modifier = czechoslovakia_economy_modifier
                    days = 3650
                }
            }
        }
    }

    option = { #Develop the Lands
        name = NEOW_decision.0001.c
        custom_tooltip = {
            text = czechoslovakia_development_tt
            every_sub_realm_county = {
                limit = {
                    title_province = { geographical_region = custom_czechoslovakia }
                }
                add_county_modifier = {
                    modifier = czechoslovakia_development_modifier
                    days = 3650
                }
            }
        }
    }

    after = {
        send_interface_toast = {
            type = event_toast_effect_good
            title = czechoslovakia_event_tt
            left_icon = root
        }
    }
} 

NEOW_decision.0002 = { # restoring byz
	type = character_event
	title = NEOW_decision.0002.t
	desc = NEOW_decision.0002.desc
	theme = byzantine
	override_background = { reference = ep3_constantinople }
	override_effect_2d = {
		reference = legend_glow
	}
	left_portrait = {
		character = root
		animation = acknowledging 
	}
	option = {
		name = NEOW_decision.0002.a
	}
}

NEOW_decision.0003 = { # its marbling time
	type = character_event
	title = NEOW_decision.0003.t
	desc = NEOW_decision.0003.desc
	theme = byzantine
	override_background = { reference = ep3_constantinople }
	override_effect_2d = {
		reference = legend_glow
	}
	left_portrait = {
		character = root
		animation = acknowledging 
	}
	option = {
		name = NEOW_decision.0003.a
	}
}

NEOW_decision.0004 = { # its ossi time
	type = character_event
	title = NEOW_decision.0004.t
	desc = NEOW_decision.0004.desc
	theme = culture_change
	left_portrait = {
		character = root
		animation = acknowledging 
	}
	option = {
		name = NEOW_decision.0004.a

		ai_chance = {
			base = 100

			modifier = {
				factor = 0
				culture = culture:sorbian
			}
		}
	}
	option = {
		name = NEOW_decision.0004.b
		title:k_ossiland = { set_de_jure_liege_title = title:e_visegrad }

		ai_chance = {
			base = 0

			modifier = {
				factor = 100
				culture = culture:sorbian
			}
		}
	}
}