﻿
fund_inspiration_effect = {
	scope:recipient = {
		if = {
			limit = {
				NOT = { is_courtier_of = scope:actor }
			}
			if = {
				limit = {
					any_traveling_family_member = {
						can_any_traveling_family_members_travel_trigger = yes
					}
				}
				every_traveling_family_member = {
					custom = fund_inspiration_interaction_reqruit_family_tooltip
					limit = {
						can_any_traveling_family_members_travel_trigger = yes
					}
					scope:actor = {
						add_courtier = prev
					}
				}
			}
			scope:actor = {
				add_courtier = scope:recipient
			}
		}
		add_opinion = {
			target = scope:actor
			modifier = grateful_opinion
			opinion = 40
		}
	}
	scope:actor = {
		sponsor_inspiration = scope:recipient.inspiration
	}
	if = {
		limit = {
			scope:actor = {
				is_ai = no
			}
			NOT = {
				exists = global_var:ep1_07_achievement_inspiration_count_tracker
			}
		}
		set_global_variable = {
			name = ep1_07_achievement_inspiration_count_tracker
			value = 1
		}
	}
	else_if = {
		limit = {
			scope:actor = {
				is_ai = no
			}
			exists = global_var:ep1_07_achievement_inspiration_count_tracker
		}
		change_global_variable = {
			name = ep1_07_achievement_inspiration_count_tracker
			add = 1
		}
	}
}

grant_inspiration_reward_effect = {
	add_gold = {
		value = root.inspiration_gold_invested
		multiply = 0.25
	}
	add_prestige_level = 1
	add_prestige = {
		value = root.inspiration_gold_invested
		multiply = 0.75
	}
}

set_alchemy_inspiration_type_effect = {
	save_temporary_scope_value_as = {
		name = allow_no_type_option
		value = $NO_TYPE$
	}
	hidden_effect = {
		$BASE_SCOPE$ = {
			#The type has been decided in events, when the character got inspired, or now. Let's save it! (might still leave it up to the sponsor if allow_no_type_option = yes!)
			if = {
				limit = {
					NOT = { exists = var:artifact_alchemy_type }
				}
				random_list = { #What do they want to do?
					5 = { #Elixirs
						modifier = {
							add = 5
							has_trait = arrogant
						}
						set_variable = {
							name = artifact_alchemy_type
							value = flag:alchemy_type_elixirs
						}
					}
					10 = { #Metals
						set_variable = {
							name = artifact_alchemy_type
							value = flag:alchemy_type_metals
						}
					}
					10 = { #Panacea: a cure-all for all disease
						modifier = {
							add = 10
							has_trait = lifestyle_physician
						}
						set_variable = {
							name = artifact_alchemy_type
							value = flag:alchemy_type_panacea
						}
					}
					5 = { #Immortality
						modifier = {
							add = 5
							has_trait = arrogant
						}
						set_variable = {
							name = artifact_alchemy_type
							value = flag:alchemy_type_immortality
						}
					}
					50 = { #They don't care and you can decide!
						trigger = {
							scope:allow_no_type_option = yes
						}
						modifier = {
							add = 30
							has_personality_submissive_trigger = yes
						}
						ai_value_modifier = {
							ai_boldness = -0.25
							ai_energy = -0.25
						}
					}
				}
			}
		}
	}
}


################
# Adventurer Inspiration effects
################
# The Adventurer Inspiration is a bit special since it can result in many different types of artifacts, so we handle the generation here

# Where is the adventurer going?
set_adventure_location_effect = {
	save_temporary_scope_value_as = {
		name = allow_no_destination_option
		value = $NO_DESTINATION$
	}
	hidden_effect = { #If they haven't specified where they're going we decide it here (might still leave it up to the sponsor if allow_no_destination_option = yes!)
		$BASE_SCOPE$ = {
			if = {
				limit = {
					NOT = { exists = var:adventure_destination }
				}
				random_list = {
					10 = {
						# Africa
						trigger = {
							trigger_if = {
								limit = { exists = location }
								location = {
									NOT = { geographical_region = world_africa }
								}
								adventurer_potential_destination_distance_check = {
									REGION = world_africa
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:africa
						}
					}
					10 = {
						# West Africa
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_africa_west
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:africa_west
						}
					}
					10 = {
						# North Africa
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_africa_north
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:africa_north
						}
					}
					10 = {
						# East Africa
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_africa_east
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:africa_east
						}
					}
					10 = {
						# Europe
						trigger = {
							trigger_if = {
								limit = { exists = location }
								location = {
									NOT = { geographical_region = world_europe }
								}
								adventurer_potential_destination_distance_check = {
									REGION = world_europe
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:europe
						}
					}
					5 = {
						# North Europe
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_europe_north
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:europe_north
						}
					}
					10 = {
						# South Europe
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_europe_south
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:europe_south
						}
					}
					10 = {
						# West Europe
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_europe_west
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:europe_west
						}
					}
					10 = {
						# East Europe
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_europe_east
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:europe_east
						}
					}
					10 = {
						# Middle East
						trigger = {
							trigger_if = {
								limit = { exists = location }
								location = {
									NOT = { geographical_region = world_middle_east }
								}
								adventurer_potential_destination_distance_check = {
									REGION = world_middle_east
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:middle_east
						}
					}
					10 = {
						# Middle East - Jerusalem
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_middle_east_jerusalem
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:middle_east_jerusalem
						}
					}
					10 = {
						# Middle East - Arabia
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_middle_east_arabia
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:middle_east_arabia
						}
					}
					10 = {
						# Middle East - Persia
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_middle_east_persia
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:middle_east_persia
						}
					}
					10 = {
						# India
						trigger = {
							trigger_if = {
								limit = { exists = location }
								location = {
									NOT = { geographical_region = world_india }
								}
								adventurer_potential_destination_distance_check = {
									REGION = world_india
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:india
						}
					}
					10 = {
						# India - Deccan
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_india_deccan
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:india_deccan
						}
					}
					10 = {
						# India - Bengal
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_india_bengal
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:india_bengal
						}
					}
					10 = {
						# India - Rajastan
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_india_rajastan
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:india_rajastan
						}
					}
					5 = {
						# The Steppe
						trigger = {
							trigger_if = {
								limit = { exists = location }
								location = {
									NOT = { geographical_region = world_steppe }
								}
								adventurer_potential_destination_distance_check = {
									REGION = world_steppe
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:steppe
						}
					}
					5 = {
						# The Steppe - West
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_steppe_west
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:steppe_west
						}
					}
					5 = {
						# The Steppe - East
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_steppe_east
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:steppe_east
						}
					}
					5 = {
						# The Steppe - Tarim
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_steppe_tarim
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:steppe_tarim
						}
					}
					10 = {
						# Asia - Minor
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_asia_minor
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:asia_minor
						}
					}
					10 = {
						# Burma
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_burma
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:burma
						}
					}
					10 = {
						# Tibet
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_tibet
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:tibet
						}
					}
					10 = {
						# East Asia
						trigger = {
							trigger_if = {
								limit = { exists = location }
								location = {
									NOT = { geographical_region = world_europe }
								}
								adventurer_potential_destination_distance_check = {
									REGION = world_asia_east
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:east_asia
						}
					}
					5 = {
						# East Asia - China
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_asia_china
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:china
						}
					}
					5 = {
						# East Asia - Korea
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_asia_korea
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:korea
						}
					}
					5 = {
						# East Asia - Japan
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_asia_japan
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:japan
						}
					}
					5 = {
						# Southeast Asia - Maritime and Landed
						trigger = {
							trigger_if = {
								limit = { exists = location }
								adventurer_potential_destination_distance_check = {
									REGION = world_asia_southeast
								}
							}
						}
						set_variable = {
							name = adventure_destination
							value = flag:southeast_asia
						}
					}
					85 = { #Very skilled adventurers are often going to let you decide!
						trigger = {
							scope:allow_no_destination_option = yes
						}
						modifier = {
							add = 40
							has_personality_submissive_trigger = yes
						}
						ai_value_modifier = {
							ai_boldness = -0.25
							ai_energy = -0.25
						}
					}
				}
			}
		}
	}
}

get_adventure_inspiration_start_location = {
	$ADVENTURER$ = { save_scope_as = adventurer }
	scope:adventurer = {
		if = {
			limit = { exists = var:adventure_destination }
			switch = {
				trigger = var:adventure_destination
				flag:africa = { # Africa
					random_county_in_region = {
						region = world_africa
						title_province = { save_scope_as = location }
					}
				}
				flag:africa_west = { # West Africa
					random_county_in_region = {
						region = world_africa_west
						title_province = { save_scope_as = location }
					}
				}
				flag:africa_north = { # North Africa
					random_county_in_region = {
						region = world_africa_north
						title_province = { save_scope_as = location }
					}
				}
				flag:africa_east = { # East Africa
					random_county_in_region = {
						region = world_africa_east
						title_province = { save_scope_as = location }
					}
				}
				flag:europe = { # Europe
					random_county_in_region = {
						region = world_europe
						title_province = { save_scope_as = location }
					}
				}
				flag:europe_north = { # North Europe
					random_county_in_region = {
						region = world_europe_north
						title_province = { save_scope_as = location }
					}
				}
				flag:europe_south = { # South Europe
					random_county_in_region = {
						region = world_europe_south
						title_province = { save_scope_as = location }
					}
				}
				flag:europe_west = { # West Europe
					random_county_in_region = {
						region = world_europe_west
						title_province = { save_scope_as = location }
					}
				}
				flag:europe_east = { # East Europe
					random_county_in_region = {
						region = world_europe_east
						title_province = { save_scope_as = location }
					}
				}
				flag:middle_east = { # Middle East
					random_county_in_region = {
						region = world_middle_east
						title_province = { save_scope_as = location }
					}
				}
				flag:middle_east_jerusalem = { # Middle East - Jerusalem
					random_county_in_region = {
						region = world_middle_east_jerusalem
						title_province = { save_scope_as = location }
					}
				}
				flag:middle_east_arabia = { # Middle East - Arabia
					random_county_in_region = {
						region = world_middle_east_arabia
						title_province = { save_scope_as = location }
					}
				}
				flag:middle_east_persia = { # Middle East - Persia
					random_county_in_region = {
						region = world_middle_east_persia
						title_province = { save_scope_as = location }
					}
				}
				flag:india = { # India
					random_county_in_region = {
						region = world_india
						title_province = { save_scope_as = location }
					}
				}
				flag:india_deccan = { # India - Deccan
					random_county_in_region = {
						region = world_india_deccan
						title_province = { save_scope_as = location }
					}
				}
				flag:india_bengal = { # India - Bengal
					random_county_in_region = {
						region = world_india_bengal
						title_province = { save_scope_as = location }
					}
				}
				flag:india_rajastan = { # India - Rajastan
					random_county_in_region = {
						region = world_india_rajastan
						title_province = { save_scope_as = location }
					}
				}
				flag:steppe = { # The Steppe
					random_county_in_region = {
						region = world_steppe
						title_province = { save_scope_as = location }
					}
				}
				flag:steppe_west = { # The Steppe - West
					random_county_in_region = {
						region = world_steppe_west
						title_province = { save_scope_as = location }
					}
				}
				flag:steppe_east = { # The Steppe - East
					random_county_in_region = {
						region = world_steppe_east
						title_province = { save_scope_as = location }
					}
				}
				flag:steppe_tarim = { # The Steppe - Tarim
					random_county_in_region = {
						region = world_steppe_tarim
						title_province = { save_scope_as = location }
					}
				}
				flag:asia_minor = { # Asia - Minor
					random_county_in_region = {
						region = world_asia_minor
						title_province = { save_scope_as = location }
					}
				}
				flag:burma = { # Burma
					random_county_in_region = {
						region = world_burma
						title_province = { save_scope_as = location }
					}
				}
				flag:tibet = { # Tibet
					random_county_in_region = {
						region = world_tibet
						title_province = { save_scope_as = location }
					}
				}
				flag:china = { #China
					random_county_in_region = {
						region = world_asia_china
						title_province = { save_scope_as = location }
					}
				}
				flag:korea = { #Korea
					random_county_in_region = {
						region = world_asia_korea
						title_province = { save_scope_as = location }
					}
				}
				flag:japan = { #Japan
					random_county_in_region = {
						region = world_asia_japan
						title_province = { save_scope_as = location }
					}
				}
				flag:southeast_asia = { #Southeast Asia
					random_county_in_region = {
						region = world_asia_southeast
						title_province = { save_scope_as = location }
					}
				}
			}
		}
	}
}

inspiration_adventure_create_artifact_effect = {
	$OWNER$ = { save_scope_as = owner } #Will always exist!
	$CREATOR$ = { save_scope_as = adventurer } #Will always exist in an adventure inspiration!

	#If you've somehow managed to not set a destination by now we generate one here
	if = {
		limit = {
			NOT = { exists = scope:adventurer.var:adventure_destination }
		}
		set_adventure_location_effect = {
			BASE_SCOPE = scope:adventurer
			NO_DESTINATION = no
		}
		get_adventure_inspiration_start_location = { ADVENTURER = scope:adventurer }
	}
	else = {
		#To save the location and make sure materials can access it
		scope:adventurer.location = { save_scope_as = location } # To save the location scope based on the destination
	}

	#Creating the artifact based on the previous choice and outcome
	scope:adventurer = {
		hidden_effect = {
			if = {
				limit = { exists = scope:location }
				scope:location = { add_to_list = artifact_material_sources } #Used for artifact creation
			}
			create_character = {
				location = root.location
				template = local_artisan_template
				culture = scope:location.culture
				faith = scope:location.faith
				gender = scope:adventurer
				dynasty = none
				save_scope_as = artifact_origin #Fictional maker of artifact
			}

			random_list = {
				25 = {
					trigger = { #Epic Artifact
						trigger_if = {
							limit = { exists = var:adventure_type }
							OR = {
								var:adventure_type = flag:epic_quest
								var:adventure_type = flag:free_reign
							}
						}
					}
					modifier = {
						scope:adventurer.adventure_inspiration_average_skill_value <= low_inspiration_skill
						add = -10
					}
					modifier = {
						scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
						add = 25
					}
					root = {
						random_list = {
							10 = { #Chance of Relic
								modifier = {
									scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
									add = -5 #More likely to find something better.
								}
								modifier = {
									scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
									add = -4 #High inspiration skill adventurers will only find relics if there is nothing else to find.
								}
								random_list = { #This is a list inside an item in the other list because we need _one_ chance for relic and the relic types must be able to have overlapping triggers.
									100 = {	#Christian
										trigger = {
											scope:location ?= {
												OR = {
													faith.religion = religion:christianity_religion
													geographical_region = world_europe
													geographical_region = world_middle_east_jerusalem
												}
											}
										}
										modifier = {
											NOT = { scope:location.religion = religion:christianity_religion }
											add = -75
										}
										random_list = {
											75 = {
												create_artifact_pedestal_christian_relic_effect_hist = {
													OWNER = root
												}
											}
											10 = {
												create_artifact_pedestal_crucifix_effect = { OWNER = root }
											}
											10 = {
												create_artifact_pedestal_cross_effect = { OWNER = root }
											}
										}
									}
									100 = { #Islamic
										trigger = {
											scope:location ?= {
												OR = {
													religion = religion:islam_religion
													geographical_region = world_africa_north
													geographical_region = world_middle_east
												}
											}
										}
										modifier = {
											NOT = { scope:location.religion = religion:islam_religion }
											add = -75
										}
										create_artifact_pedestal_islamic_relic_effect_hist = { OWNER = root }
									}
									100 = { #Buddhist
										trigger = {
											scope:location ?= {
												OR = {
													religion = religion:buddhism_religion
													geographical_region = world_india
													geographical_region = world_tibet
													geographical_region = world_burma
													geographical_region = world_himalaya
													geographical_region = world_asia_china
													geographical_region = world_asia_japan
													geographical_region = world_asia_korea
													geographical_region = world_asia_southeast
												}
											}
										}
										modifier = {
											NOT = { scope:location.religion = religion:buddhism_religion }
											add = -75
										}
										random_list = {
											50 = {
												create_artifact_pedestal_buddhism_relic_effect_hist = { OWNER = root }
											}
											10 = {
												trigger = {
													any_artifact = {
														count < 3
														has_variable = cintamani_buddhist
													}
												}
												create_artifact_cintamani_buddhist_effect = { OWNER = root }
											}
											10 = {
												trigger = {
													any_artifact = {
														count < 1
														has_variable = staff_kakusandha
													}
												}
												create_artifact_staff_kakusandha_effect = { OWNER = root }
											}
											10 = {
												trigger = {
													any_artifact = {
														count < 1
														has_variable = konagamana
													}
												}
												create_artifact_konagamana_effect = { OWNER = root }
											}
											10 = {
												trigger = {
													any_artifact = {
														count < 1
														has_variable = kassapa
													}
												}
												create_artifact_robe_kassapa_effect = { OWNER = root }
											}
										}
									}
									85 = { #Jainist
										trigger = {
											scope:location ?= {
												OR = {
													religion = religion:jainism_religion
													geographical_region = world_india
													geographical_region = world_tibet
													geographical_region = world_burma
													geographical_region = world_himalaya
												}
											}
										}
										modifier = {
											NOT = { scope:location.religion = religion:jainism_religion }
											add = -75
										}
										create_artifact_siddhachakra_effect = { OWNER = root }
									}
									100 = { #Zoroastrian
										trigger = {
											scope:location ?= {
												OR = {
													religion = religion:zoroastrianism_religion
													geographical_region = world_middle_east_persia
												}
											}
										}
										modifier = {
											NOT = { scope:location.religion = religion:zoroastrianism_religion }
											add = -75
										}
										random_list = {
											50 = {
												create_artifact_pedestal_branch_relic_zoroastr_effect = {
													OWNER = root
												}
											}
											50 = {
												create_artifact_afarganyu_effect = {
													OWNER = root
												}
											}
										}
									}
									100 = { #Germanic
										trigger = {
											scope:location ?= {
												OR = {
													religion = religion:germanic_religion
													geographical_region = world_europe_north
												}
											}
										}
										modifier = {
											NOT = { scope:location.religion = religion:germanic_religion }
											add = -75
										}
										create_artifact_pedestal_branch_relic_germanic_effect = {
											OWNER = root
										}
									}
									100 = { #Roog
										trigger = {
											scope:location ?= {
												OR = {
													religion = religion:west_african_roog_religion
													geographical_region = world_africa_west
												}
											}
										}
										modifier = {
											NOT = { scope:location.religion = religion:west_african_roog_religion }
											add = -75
										}
										create_artifact_pedestal_branch_relic_boog_effect = {
											OWNER = root
										}
									}
									100 = { #Slavic
										trigger = {
											scope:location ?= {
												OR = {
													religion = religion:slavic_religion
													geographical_region = world_europe_east
													geographical_region = world_europe_south_east
												}
											}
										}
										modifier = {
											NOT = { scope:location.religion = religion:slavic_religion }
											add = -75
										}
										create_artifact_pedestal_branch_relic_slavic_effect = {
											OWNER = root
										}
									}
									100 = { #Hinduism
										trigger = {
											scope:location ?= {
												OR = {
													religion = religion:hinduism_religion
													geographical_region = world_india
													geographical_region = world_himalaya
													geographical_region = world_asia_southeast
												}
											}
										}
										modifier = {
											NOT = { scope:location.religion = religion:hinduism_religion }
											add = -75
										}
										random_list = {
											10 = {
												trigger = {
													any_artifact = {
														count < 8
														has_variable = aruval
													}
													scope:location ?= {
														OR = {
															geographical_region = world_india
															geographical_region = world_tibet
															geographical_region = ghw_region_afghanistan
															religion = religion:hinduism_religion
														}
													}
												}
												create_artifact_aruval_effect = { OWNER = root }
											}
											10 = {
												trigger = {
													any_artifact = {
														count < 12
														has_variable = conch
													}
													scope:location ?= {
														OR = {
															geographical_region = world_india
															geographical_region = world_tibet
															geographical_region = world_asia_southeast
															religion = religion:hinduism_religion
														}
													}
												}
												create_artifact_pedestal_shankha_conch_effect = { OWNER = root }
											}
											10 = { #Ancient Khanda
												trigger = {
													any_artifact = {
														count < 8
														has_variable = khanda
													}
													scope:location ?= {
														OR = {
															geographical_region = world_india
															geographical_region = world_tibet
															geographical_region = ghw_region_afghanistan
															religion = religion:hinduism_religion
														}
													}
												}
												create_artifact_khanda_effect = { OWNER = root }
											}
											10 = { #Cintamani stone
												trigger = {
													any_artifact = {
														count < 5
														has_variable = cintamani_hindu
													}
													scope:location ?= {
														OR = {
															geographical_region = world_india
															geographical_region = world_tibet
															geographical_region = ghw_region_afghanistan
															religion = religion:hinduism_religion
														}
													}
												}
												create_artifact_cintamani_hindu_effect = { OWNER = root }
											}
											25 = {
												create_artifact_pedestal_branch_relic_hinduism_effect = { OWNER = root }
											}
										}
									}
									100 = { #Judaism
										trigger = {
											scope:location ?= {
												OR = {
													religion = religion:judaism_religion
													geographical_region = world_europe
													geographical_region = world_middle_east
												}
											}
										}
										modifier = {
											NOT = { scope:location.religion = religion:judaism_religion }
											add = -75
										}
										create_artifact_pedestal_reliquary_judaism_effect = {
											OWNER = root
										}
									}
									100 = { #Finno-Ugric
										trigger = {
											scope:location ?= {
												OR = {
													religion = religion:finno_ugric_religion
													geographical_region = world_europe_north
												}
											}
										}
										modifier = {
											NOT = { scope:location.religion = religion:finno_ugric_religion }
											add = -75
										}
										random_list = {
											90 = {
												create_artifact_sledovik_effect = {
													OWNER = root
												}
											}
											10 = {
												trigger = {
													any_artifact = {
														count < 3
														has_variable = kantele
													}
												}
												create_artifact_kantele_effect = {
													OWNER = root
												}
											}
										}
									}
									1 = { #Fallback Relic
										create_artifact_pedestal_branch_relic_general_effect = {
											OWNER = root
											RELIGION = scope:location.religion
										}
									}
								}
							}
							2 = { #Ark of the covenant
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									NOT = {
										any_artifact = {
											has_variable = ark_of_the_covenant
										}
									}
									scope:location ?= {
										OR = {
											geographical_region = world_middle_east
											geographical_region = world_africa_north_east
											geographical_region = world_africa_east
										}
									}
								}
								create_artifact_sculpture_ark_of_covenant_effect = { OWNER = root }
							}
							2 = { #Babr E Bayan
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									NOT = {
										any_artifact = {
											has_variable = babr_e_bayan
										}
									}
									scope:location ?= {
										OR = {
											geographical_region = world_middle_east_persia
											#geographical_region = world_steppe
											culture = { has_cultural_pillar = heritage_iranian }
										}
									}
								}
								create_artifact_sculpture_babr_e_bayan_effect = { OWNER = root }
							}
							10 = {
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									NOT = {
										any_artifact = {
											has_variable = crown_of_justinian
										}
									}
									scope:location ?= {
										OR = {
											geographical_region = custom_eastern_roman_empire
											culture = { has_cultural_pillar = heritage_byzantine }
										}
									}
								}
								create_artifact_pedestal_justinian_effect = { OWNER = root }
							}
							10 = { #Cup of Jamshid
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									NOT = {
										any_artifact = {
											has_variable = cup_jamshid
										}
									}
									scope:location ?= {
										OR = {
											geographical_region = world_middle_east_persia
											#geographical_region = world_steppe
											culture = { has_cultural_pillar = heritage_iranian }
										}
									}
								}
								create_artifact_pedestal_cup_jamshid_effect = { OWNER = root }
							}
							10 = {
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									NOT = {
										any_artifact = {
											has_variable = david_harp
										}
									}
									scope:location ?= {
										OR = {
											geographical_region = world_middle_east_jerusalem
											culture = { has_cultural_pillar = heritage_israelite }
											faith.religion = religion:judaism_religion
										}
									}
								}
								create_artifact_pedestal_david_harp_effect = { OWNER = root }
							}
							10 = { #Recreate if lost
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									NOT = {
										any_artifact = {
											has_variable = iron_crown
										}
									}
									scope:location ?= {
										OR = {
											geographical_region = custom_northern_italy
											culture = { has_cultural_pillar = heritage_latin }
										}
									}
								}
								create_artifact_pedestal_crown_iron_effect = { OWNER = root }
							}
							10 = {
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									NOT = {
										any_artifact = {
											has_variable = banner_kaviani
										}
									}
									scope:location ?= {
										OR = {
											geographical_region = world_middle_east_persia
											#geographical_region = world_steppe
											culture = { has_cultural_pillar = heritage_iranian }
										}
									}
								}
								create_artifact_wall_banner_kaviani_effect = { OWNER = root }
							}
							10 = {
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									NOT = {
										any_artifact = {
											has_variable = banner_edessa
										}
									}
									scope:location ?= {
										OR = {
											geographical_region = world_middle_east
											geographical_region = world_asia_minor
										}
									}
								}
								create_artifact_wall_banner_edessa_effect = { OWNER = root }
							}
							10 = {
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									current_year >= 1097
									character:107590 ?= { is_alive = no } #El Cid is not around
									NOT = {
										any_artifact = {
											has_variable = sword_cid
										}
									}
									scope:location ?= {
										OR = {
											geographical_region = world_middle_east
											geographical_region = world_asia_minor
										}
									}
								}
								create_artifact_wall_cid_sword_effect = { OWNER = root }
							}
							10 = {
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 4
										has_variable = sword_of_goujian
									}
									scope:location ?= {
										geographical_region = world_asia_east
									}
								}
								create_artifact_sword_goujian_effect = { OWNER = root }
							}
							10 = {
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 9
										has_variable = sword_of_muhammad
									}
									scope:location ?= {
										OR = {
											geographical_region = world_middle_east
											geographical_region = world_asia_minor
											geographical_region = world_africa_north_east
											religion = religion:islam_religion
										}
									}
								}
								create_artifact_wall_muhammad_sword_effect = { OWNER = root }
							}
							10 = {
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									NOT = {
										any_artifact = {
											has_variable = sword_attila
										}
									}
									scope:location ?= {
										OR = {
											geographical_region = custom_south_slavia
											geographical_region = custom_carpathia
											geographical_region = ghw_region_crimea
											geographical_region = custom_bavaria
										}
									}
								}
								create_artifact_wall_sword_attila_effect = { OWNER = root }
							}
							10 = {
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									NOT = {
										any_artifact = {
											has_variable = throne_scone
										}
									}
									scope:location ?= {
										geographical_region = world_europe_west_britannia
									}
								}
								create_artifact_throne_scone_effect = { OWNER = root }
							}
							10 = {
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									NOT = {
										any_artifact = {
											has_variable = throne_of_solomon
										}
									}
									scope:location ?= {
										OR = {
											geographical_region = world_middle_east_jerusalem
											culture = { has_cultural_pillar = heritage_israelite }
											faith.religion = religion:judaism_religion
										}
									}
								}
								create_artifact_throne_solomon_effect = { OWNER = root }
							}
							10 = { #Recreate if lost
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									NOT = {
										any_artifact = {
											has_variable = charlamagne_throne
										}
									}
									scope:location ?= {
										OR = {
											geographical_region = custom_carolingian_francia
											geographical_region = custom_carolingian_germany
											geographical_region = custom_lotharingia
											geographical_region = custom_northern_italy
										}
									}
								}
								create_artifact_throne_charlemagne_effect = { OWNER = root }
							}
							15 = { #Excalibur
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = -10 #If the adventurer is of medium or above skill they will avoid mass produced swords.
								}
								trigger = {
									any_artifact = {
										count < 6
										has_variable = excalibur
									}
									scope:location ?= {
										geographical_region = world_europe_west_britannia
									}
								}
								create_artifact_excalibur_effect = { OWNER = root }
							}
							10 = { #Head of St Edmund
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									NOT = {
										any_artifact = {
											has_variable = edmund_head
										}
									}
									scope:location ?= {
										OR = {
											geographical_region = world_europe_west_britannia
											geographical_region = world_europe_north
										}
									}
								}
								create_artifact_edmund_head_effect = { OWNER = root }
							}
							10 = { #Dhammapada
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 10
										has_variable = dhammapada
									}
									scope:location ?= {
										OR = {
											geographical_region = world_india
											geographical_region = world_tibet
											geographical_region = ghw_region_afghanistan
											religion = religion:buddhism_religion
											geographical_region = world_asia_china
											geographical_region = world_asia_japan
											geographical_region = world_asia_korea
											geographical_region = world_asia_southeast
										}
									}
								}
								create_artifact_dhammapada_effect = { OWNER = root }
							}
							10 = { #Sutta Pitaka
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 10
										has_variable = vinaya_pitaka
									}
									scope:location ?= {
										OR = {
											geographical_region = world_india
											geographical_region = world_tibet
											geographical_region = ghw_region_afghanistan
											religion = religion:buddhism_religion
											geographical_region = world_asia_china
											geographical_region = world_asia_japan
											geographical_region = world_asia_korea
											geographical_region = world_asia_southeast
										}
									}
								}
								create_artifact_sutta_pitaka_effect = { OWNER = root }
							}
							10 = { #Vinaya Pitaka
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 10
										has_variable = sutta_pitaka
									}
									scope:location ?= {
										OR = {
											geographical_region = world_india
											geographical_region = world_tibet
											geographical_region = ghw_region_afghanistan
											religion = religion:buddhism_religion
											geographical_region = world_asia_china
											geographical_region = world_asia_japan
											geographical_region = world_asia_korea
											geographical_region = world_asia_southeast
										}
									}
								}
								create_artifact_vinaya_pitaka_effect = { OWNER = root }
							}
							10 = { #Abhidhamma
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 10
										has_variable = abhidhamma
									}
									scope:location ?= {
										OR = {
											geographical_region = world_india
											geographical_region = world_tibet
											geographical_region = ghw_region_afghanistan
											religion = religion:buddhism_religion
											geographical_region = world_asia_china
											geographical_region = world_asia_japan
											geographical_region = world_asia_korea
											geographical_region = world_asia_southeast
										}
									}
								}
								create_artifact_abhidhamma_pitaka_effect = { OWNER = root }
							}
							15 = { #Jewelled Danda
								trigger = {
									any_artifact = {
										count < 10
										has_variable = danda
									}
									scope:location ?= {
										OR = {
											geographical_region = world_india
											geographical_region = world_tibet
											geographical_region = ghw_region_afghanistan
										}
									}
								}
								create_artifact_jewelled_danda_effect = { OWNER = ROOT }
							}
							5 = { #Mountain of Light
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = koh_i_noor
									}
									scope:location ?= {
										OR = {
											geographical_region = world_india
											geographical_region = world_tibet
											geographical_region = ghw_region_afghanistan
										}
									}
								}
								create_artifact_pedestal_koh_i_noor_effect = { OWNER = ROOT }
							}
							10 = { #Makarakundala
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 10
										has_variable = makarakundala
									}
									scope:location ?= {
										OR = {
											geographical_region = world_india
											geographical_region = world_tibet
											geographical_region = ghw_region_afghanistan
										}
									}
								}
								create_artifact_makarakundala_effect = { OWNER = ROOT }
							}
							10 = { #Great Diamond
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = great_diamond
									}
									scope:location ?= {
										OR = {
											geographical_region = world_india
											geographical_region = world_tibet
											geographical_region = ghw_region_afghanistan
										}
									}
								}
								create_artifact_pedestal_great_diamond_effect = { OWNER = ROOT }
							}
							10 = { #Al Taj
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = al_taj
									}
									scope:location ?= {
										OR = {
											geographical_region = world_middle_east
											geographical_region = world_africa_north_east
										}
									}
								}
								create_artifact_al_taj_crown_effect = { OWNER = ROOT }
							}
							10 = { #al-Sayf al-Khass
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = al_sayf_al_khass
									}
									scope:location ?= {
										OR = {
											geographical_region = world_middle_east
											geographical_region = world_africa_north_east
										}
									}
								}
								create_artifact_al_sayf_al_khass_effect = { OWNER = ROOT }
							}
							10 = { #Qadib al-Mulk
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = qadib_al_mulk
									}
									scope:location ?= {
										OR = {
											geographical_region = world_middle_east
											geographical_region = world_africa_north_east
										}
									}
								}
								create_artifact_qadib_al_mulk_effect = { OWNER = ROOT }
							}
							10 = { #Al Dawat
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = al_dawat
									}
									scope:location ?= {
										OR = {
											geographical_region = world_middle_east
											geographical_region = world_africa_north_east
										}
									}
								}
								create_artifact_al_dawat_effect = { OWNER = ROOT }
							}
							10 = { #Al Hafir
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = al_hafir
									}
									scope:location ?= {
										OR = {
											geographical_region = world_middle_east
											geographical_region = world_africa_north_east
										}
									}
								}
								create_artifact_al_hafir_effect = { OWNER = ROOT }
							}
							2 = { #Banner of thankfulness
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 2
										has_variable = banner_thankfulness
									}
									scope:location ?= {
										OR = {
											geographical_region = world_middle_east
											geographical_region = world_africa_north_east
										}
									}
								}
								create_artifact_wall_banner_thankfulness_effect = { OWNER = ROOT }
							}
							5 = { #Al Jabal
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = al_jabal
									}
									scope:location ?= {
										OR = {
											geographical_region = world_middle_east
											geographical_region = world_middle_east_persia
										}
									}
								}
								create_artifact_pedestal_al_jabal_effect = { OWNER = ROOT }
							}
							5 = { #Al Yatima
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = al_yatima
									}
									scope:location ?= {
										OR = {
											geographical_region = world_middle_east
											geographical_region = world_africa_north_east
										}
									}
								}
								create_artifact_pedestal_al_yatima_effect = { OWNER = ROOT }
							}
							10 = { #Dagger of Rostam
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = dagger_of_rostam
									}
									scope:location ?= {
										OR = {
											geographical_region = world_asia_minor
											geographical_region = world_middle_east
											geographical_region = world_middle_east_persia
										}
									}
								}
								create_artifact_dagger_of_rostam_effect = { OWNER = ROOT }
							}
							10 = { #Ascalon
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = ascalon
									}
									scope:location ?= {
										OR = {
											geographical_region = world_asia_minor
											geographical_region = world_middle_east
											geographical_region = world_middle_east_persia
										}
									}
								}
								create_artifact_ascalon_effect = { OWNER = ROOT }
							}
							10 = { #Shamshir-e Zomorrodnegar
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = zomorrodnegar
									}
									scope:location ?= {
										OR = {
											geographical_region = world_asia_minor
											geographical_region = world_middle_east
											geographical_region = world_middle_east_persia
										}
									}
								}
								create_artifact_zomorrodnegar_effect = { OWNER = ROOT }
							}
							15 = { #Muhammads epistles
								trigger = {
									any_artifact = {
										count < 12
										has_variable = muhammads_epistles
									}
									scope:location ?= {
										OR = {
											geographical_region = world_asia_minor
											geographical_region = world_middle_east
											geographical_region = world_middle_east_persia
										}
									}
								}
								create_artifact_muhammads_epistles_effect = { OWNER = ROOT }
							}
							10 = { #Kave's Apron
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = kaves_apron
									}
									scope:location ?= {
										OR = {
											geographical_region = world_asia_minor
											geographical_region = world_middle_east
											geographical_region = world_middle_east_persia
										}
									}
								}
								create_artifact_kaves_apron_effect = { OWNER = ROOT }
							}
							2 = { #Armor of Alexander the Great
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = arms_of_alex
									}
									scope:location ?= {
										OR = {
											geographical_region = world_india
											geographical_region = world_asia_minor
											geographical_region = world_middle_east
											geographical_region = world_middle_east_persia
										}
									}
								}
								create_artifact_arms_of_alexander_effect = { OWNER = ROOT }
							}
							10 = { #Olifant
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = olifant
									}
									scope:location ?= {
										OR = {
											geographical_region = world_europe_west
											geographical_region = world_europe_south
										}
									}
								}
								create_artifact_olifant_effect = { OWNER = ROOT }
							}
							10 = { #Angelicas Ring
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = angelica_ring
									}
									scope:location ?= {
										OR = {
											geographical_region = world_europe_west
											geographical_region = world_europe_south
										}
									}
								}
								create_artifact_angelicas_ring_effect = { OWNER = ROOT }
							}
							10 = { #Colada
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = colada
									}
									scope:location ?= {
										OR = {
											geographical_region = world_europe_west
											geographical_region = world_europe_south
										}
									}
								}
								create_colada_effect = { OWNER = ROOT }
							}
							10 = { #Curtana
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = curtana
									}
									scope:location ?= {
										OR = {
											geographical_region = world_europe_west
											geographical_region = world_europe_south
										}
									}
								}
								create_artifact_curtana_effect = { OWNER = ROOT }
							}
							10 = { #Durendal
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = durendal
									}
									scope:location ?= {
										OR = {
											geographical_region = world_europe_west
											geographical_region = world_europe_south
										}
									}
								}
								create_artifact_durendal_effect = { OWNER = ROOT }
							}
							10 = { #Joyeuse
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = joyeuse
									}
									scope:location ?= {
										OR = {
											geographical_region = world_europe_west
											geographical_region = world_europe_south
										}
									}
								}
								create_artifact_joyeuse_effect = { OWNER = ROOT }
							}
							10 = { #Aram
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = aram
									}
									scope:location ?= {
										geographical_region = world_steppe
									}
								}
								create_artifact_aram_effect = { OWNER = ROOT }
							}
							10 = { #Mmaagha Kamalu
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = mmaagha_kamalu
									}
									scope:location ?= {
										geographical_region = world_africa_west
									}
								}
								create_artifact_sword_mmaagha_kamalu_effect = { OWNER = ROOT }
							}
							15 = { #Ikenga
								trigger = {
									any_artifact = {
										count < 15
										has_variable = ikenga
									}
									scope:location ?= {
										geographical_region = world_africa_west
									}
								}
								create_artifact_pedestal_ikenga_effect = { OWNER = ROOT }
							}
							10 = { #Bronze head
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 5
										has_variable = bronze_head
									}
									scope:location ?= {
										geographical_region = world_africa_west
									}
								}
								create_artifact_bronze_head_effect = { OWNER = ROOT }
							}
							15 = { #Ibeji
								trigger = {
									any_artifact = {
										count < 15
										has_variable = ibeji
									}
									scope:location ?= {
										geographical_region = world_africa_west
									}
								}
								create_artifact_ibeji_effect = { OWNER = ROOT }
							}
							10 = { #Rock Crystal Carving
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 3
										has_variable = crystal_carving
									}
									scope:location ?= {
										OR = {
											geographical_region = world_middle_east
											geographical_region = world_middle_east_persia
										}
									}
								}
								create_artifact_crystal_carving_effect = { OWNER = ROOT }
							}
							10 = { #Nagelring
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = nagelring
									}
									scope:location ?= {
										geographical_region = world_europe_west_germania
									}
								}
								create_artifact_nagelring_effect = { OWNER = ROOT }
							}
							10 = { #szczerbiec
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									current_date > 1080.1.1
									any_artifact = {
										count < 1
										has_variable = szczerbiec
									}
									scope:location ?= {
										geographical_region = world_europe_east
									}
								}
								create_artifact_szczerbiec_effect = { OWNER = ROOT }
							}
							10 = { #Kladenets
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = kladenets
									}
									scope:location ?= {
										geographical_region = world_europe_east
									}
								}
								create_artifact_kladenets_effect = { OWNER = ROOT }
							}
							10 = { #Legbiter
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									current_date > 1120.1.1
									any_artifact = {
										count < 1
										has_variable = legbiter
									}
									scope:location ?= {
										geographical_region = world_europe_north
									}
								}
								create_artifact_legbiter_effect = { OWNER = ROOT }
							}
							10 = { #Quern-Biter
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									current_date > 920.1.1
									any_artifact = {
										count < 1
										has_variable = quernbiter
									}
									scope:location ?= {
										geographical_region = world_europe_north
									}
								}
								create_artifact_quernbiter_effect = { OWNER = ROOT }
							}
							15 = { #Navaratna
								trigger = {
									scope:location ?= {
										geographical_region = world_india
									}
									any_artifact = {
										count < 3
										has_variable = navaratna
									}
								}
								create_artifact_navaratna_effect = { OWNER = ROOT }
							}
							10 = { #Dragvandil
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									current_date > 920.1.1
									any_artifact = {
										count < 1
										has_variable = dragvandil
									}
									scope:location ?= {
										geographical_region = world_europe_north
									}
								}
								create_artifact_dragvandil_effect = { OWNER = ROOT }
							}
							2 = { #Chinese Caligraphy
								trigger = {
									any_artifact = {
										count < 15
										has_variable = chinese_caligraphy
									}
									scope:location ?= {
										OR = {
											geographical_region = world_india
											geographical_region = world_burma
											geographical_region = world_tibet
											geographical_region = world_asia_china
											geographical_region = world_asia_japan
											geographical_region = world_asia_korea
											geographical_region = world_asia_southeast
										}
									}
								}
								create_artifact_chinese_caligraphy_effect = { OWNER = ROOT }
							}
							5 = { #Ruyi
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 15
										has_variable = ruyi
									}
									scope:location ?= {
										OR = {
											geographical_region = world_india
											geographical_region = world_burma
											geographical_region = world_tibet
											geographical_region = world_asia_china
											geographical_region = world_asia_japan
											geographical_region = world_asia_korea
											geographical_region = world_asia_southeast
										}
									}
								}
								create_artifact_ruyi_effect = { OWNER = ROOT }
							}
							5 = { #Turquoise Throne
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = turquoise_throne
									}
									scope:location ?= {
										OR = {
											geographical_region = world_india
											geographical_region = world_burma
											geographical_region = world_middle_east_persia
										}
									}
								}
								create_artifact_turquoise_throne_effect = { OWNER = ROOT }
							}
							5 = { #Peacock Throne
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = peacock_throne
									}
									scope:location ?= {
										OR = {
											geographical_region = world_india
											geographical_region = world_burma
											geographical_region = world_middle_east_persia
										}
									}
								}
								create_artifact_peacock_throne_effect = { OWNER = ROOT }
							}
							5 = { #Mantle of the Prophet
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = mantle_of_prophet
									}
									scope:location ?= {
										OR = {
											geographical_region = world_middle_east
											geographical_region = world_middle_east_persia
										}
									}
								}
								create_artifact_mantle_of_the_prophet_effect = { OWNER = ROOT }
							}
							5 = { #Spear of the Prophet
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 1
										has_variable = spear_of_the_prophet
									}
									scope:location ?= {
										OR = {
											geographical_region = world_middle_east
											geographical_region = world_middle_east_persia
										}
									}
								}
								create_artifact_spear_of_the_prophet_effect = { OWNER = ROOT }
							}
							10 = { #FP3 Sassanian Sword
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 15
										has_variable = sassanian_sword
									}
									scope:location ?= {
										OR = {
											geographical_region = world_middle_east
											geographical_region = world_middle_east_persia
										}
									}
								}
								create_artifact_illustrious_sassanian_sword_effect = { OWNER = ROOT }
							}
							2 = { #
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = { #Narwhal Horn
									scope:location ?= {
										geographical_region = world_europe_north
									}
								}
								create_artifact_wall_narwhal_horn_effect = {
									OWNER = scope:owner
									HUNTER = scope:inspiration_owner
								}
							}
							10 = { #Constantine statue
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									any_artifact = {
										count < 3
										has_variable = statue_constantine
									}
									scope:location ?= {
										OR = {
											geographical_region = world_europe_south_italy #Rome
											geographical_region = world_asia_minor #Constantinople
										}
									}
								}
								create_artifact_statue_constantine_effect = { OWNER = root }
							}
							5 = {
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									has_tgp_dlc_trigger = yes
									any_artifact = {
										count < 1
										has_variable = heirloom_seal
									}
									scope:location ?= {
										geographical_region = world_asia_china
									}
								}
								create_artifact_heirloom_seal_effect = { OWNER = root }
							}
							10 = {
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									has_tgp_dlc_trigger = yes
									any_artifact = {
										count < 1
										has_variable = chinese_armillary_sphere
									}
									scope:location ?= {
										geographical_region = world_asia_china
									}
								}
								create_artifact_chinese_armillary_sphere_effect = { OWNER = root }
							}
							10 = {
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									has_tgp_dlc_trigger = yes
									any_artifact = {
										count < 1
										has_variable = eight_fold_chest
									}
									scope:location ?= {
										geographical_region = world_asia_china
									}
								}
								create_artifact_eight_fold_chest_effect = {
									OWNER = root
								}
							}
							10 = {
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									has_tgp_dlc_trigger = yes
									current_date > 1150.1.1 #Needs to be long past creation date for this to make sense
									any_artifact = {
										count < 1
										has_variable = military_classics
									}
									scope:location ?= {
										geographical_region = world_asia_china
									}
								}
								create_artifact_military_classics_effect = {
									OWNER = root
								}
							}
							10 = {
								modifier = {
									OR = {
										scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
										AND = {
											exists = scope:inspiration_owner.var:artifact_quality
											scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
										}
									}
									add = 5
								}
								trigger = {
									has_tgp_dlc_trigger = yes
									any_artifact = {
										count < 1
										has_variable = baekje_incense_burner
									}
									scope:location ?= {
										geographical_region = world_asia_korea
									}
								}
								create_artifact_pedestal_baekje_incense_burner_effect = { OWNER = root }
							}
						}
					}
				}

				10 = {
					modifier = {
						OR = {
							scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
							AND = {
								exists = scope:inspiration_owner.var:artifact_quality
								scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
							}
						}
						add = -5
					}
					trigger = { #A Weapon
						trigger_if = {
							limit = { exists = var:adventure_type }
							OR = {
								var:adventure_type = flag:epic_quest
								var:adventure_type = flag:free_reign
							}
						}
					}
					scope:owner = {
						create_artifact_weapon_effect = {
							OWNER = scope:artifact_origin
							CREATOR = scope:artifact_origin
							SET_WEAPON_TYPE = flag:no
						}
					}
					save_scope_value_as = { #We save the type here for tooltips in fund_inspiration.1051
						name = weapon_artifact
						value = yes
					}
				}

				5 = {
					modifier = {
						OR = {
							scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
							AND = {
								exists = scope:inspiration_owner.var:artifact_quality
								scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
							}
						}
						add = -2
					}
					trigger = { #An armor
						trigger_if = {
							limit = { exists = var:adventure_type }
							OR = {
								var:adventure_type = flag:epic_quest
								var:adventure_type = flag:free_reign
							}
						}
					}
					scope:owner = {
						create_artifact_armor_effect = {
							OWNER = scope:artifact_origin
							CREATOR = scope:artifact_origin
							SET_ARMOR_TYPE = flag:no
						}
					}
					save_scope_value_as = { #We save the type here for tooltips in fund_inspiration.1051
						name = armor_artifact
						value = yes
					}
				}
				5 = {
					modifier = {
						OR = {
							scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
							AND = {
								exists = scope:inspiration_owner.var:artifact_quality
								scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
							}
						}
						add = -2
					}
					trigger = { # Necklace
						trigger_if = {
							limit = { exists = var:adventure_type }
							OR = {
								var:adventure_type = flag:trinket
								var:adventure_type = flag:free_reign
							}
						}
					}
					scope:owner = {
						create_artifact_necklace_effect = {
							OWNER = scope:artifact_origin
							SMITH = scope:artifact_origin
						}
					}
					scope:newly_created_artifact = { save_scope_as = necklace }
					save_scope_value_as = { #We save the type here for tooltips in fund_inspiration.1051
						name = necklace_artifact
						value = yes
					}
				}

				5 = {
					modifier = {
						OR = {
							scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
							AND = {
								exists = scope:inspiration_owner.var:artifact_quality
								scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
							}
						}
						add = -2
					}
					trigger = {
						trigger_if = {
							limit = { exists = var:adventure_type }
							OR = {
								var:adventure_type = flag:trinket
								var:adventure_type = flag:free_reign
								var:adventure_type = flag:epic_quest
							}
						}
					}
					scope:owner = {
						create_artifact_regalia_effect = {
							OWNER = scope:artifact_origin
							SMITH = scope:artifact_origin
						}
					}
					scope:owner = {
						save_scope_value_as = { #We save the type here for tooltips in fund_inspiration.1051
							name = regalia_artifact
							value = yes
						}
					}
				}

				10 = {
					modifier = {
						OR = {
							scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
							AND = {
								exists = scope:inspiration_owner.var:artifact_quality
								scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
							}
						}
						add = -5
					}
					trigger = { #Skull
						trigger_if = {
							limit = { exists = var:adventure_type }
							OR = {
								var:adventure_type = flag:skull_or_hide
								var:adventure_type = flag:free_reign
							}
						}
					}
					scope:owner = {
						create_artifact_wall_skull_effect = {
							OWNER = scope:owner
							HUNTER = scope:adventurer
							LEGENDARY = no
							ANIMAL = flag:none
						}
					}
					save_scope_value_as = { #We save the type here for tooltips in fund_inspiration.1051
						name = skull
						value = yes
					}
				}
				30 = {
					modifier = {
						OR = {
							scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
							AND = {
								exists = scope:inspiration_owner.var:artifact_quality
								scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
							}
						}
						add = -5
					}
					trigger = { #Hide - big
						trigger_if = {
							limit = { exists = var:adventure_type }
							OR = {
								var:adventure_type = flag:skull_or_hide
								var:adventure_type = flag:free_reign
							}
						}
					}
					scope:owner = {
						create_artifact_animal_hide_effect = {
							OWNER = scope:owner
							HUNTER = scope:adventurer
							LEGENDARY = no
							ANIMAL = flag:none
						}
					}
				}
				10 = {
					modifier = {
						OR = {
							scope:adventurer.adventure_inspiration_average_skill_value >= high_inspiration_skill
							AND = {
								exists = scope:inspiration_owner.var:artifact_quality
								scope:inspiration_owner.var:artifact_quality > high_adventurer_epic_quality_level #Cumulative event choices
							}
						}
						add = -5
					}
					trigger = { #Trinket, box small
						trigger_if = {
							limit = { exists = var:adventure_type }
							OR = {
								var:adventure_type = flag:trinket
								var:adventure_type = flag:free_reign
							}
						}
					}
					scope:owner = {
						create_artifact_box_small_effect = {
							OWNER = scope:owner
							CARPENTER = scope:inspiration_owner
						}
					}
					save_scope_value_as = { #We save the type here for tooltips in fund_inspiration.1051
						name = box
						value = yes
					}
				}
				10 = {
					modifier = {
						OR = {
							scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
							AND = {
								exists = scope:inspiration_owner.var:artifact_quality
								scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
							}
						}
						add = -5
					}
					trigger = { #Trinket, goblet
						trigger_if = {
							limit = { exists = var:adventure_type }
							OR = {
								var:adventure_type = flag:trinket
								var:adventure_type = flag:free_reign
							}
						}
					}
					scope:owner = {
						create_artifact_goblet_effect = {
							OWNER = scope:owner
							SMITH = scope:inspiration_owner
						}
					}
					save_scope_value_as = { #We save the type here for tooltips in fund_inspiration.1051
						name = goblet
						value = yes
					}
				}
				10 = {
					modifier = {
						OR = {
							scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
							AND = {
								exists = scope:inspiration_owner.var:artifact_quality
								scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
							}
						}
						add = -2
					}
					trigger = { #Tapestry
						trigger_if = {
							limit = { exists = var:adventure_type }
							OR = {
								var:adventure_type = flag:tapestry_or_fabric
								var:adventure_type = flag:free_reign
							}
						}
					}
					scope:owner = {
						create_artifact_tapestry_effect = {
							OWNER = scope:owner
							WEAVER = scope:inspiration_owner
						}
					}
					save_scope_value_as = { #We save the type here for tooltips in fund_inspiration.1051
						name = tapestry
						value = yes
					}
				}
				10 = {
					modifier = {
						OR = {
							scope:adventurer.adventure_inspiration_average_skill_value >= medium_inspiration_skill
							AND = {
								exists = scope:inspiration_owner.var:artifact_quality
								scope:inspiration_owner.var:artifact_quality > medium_adventurer_epic_quality_level #Cumulative event choices
							}
						}
						add = -2
					}
					trigger = { #Persian Drinking Vessel (goblet)
						has_fp3_dlc_trigger = yes
						trigger_if = {
							limit = { exists = var:adventure_type }
							OR = {
								var:adventure_type = flag:trinket
								var:adventure_type = flag:free_reign
							}
						}
						scope:location = { geographical_region = world_middle_east_persia }
					}
					scope:owner = {
						create_artifact_persian_drinking_vessel_effect = {
							OWNER = scope:owner
							SMITH = scope:inspiration_owner
						}
					}
					save_scope_value_as = { #We save the type here for tooltips in fund_inspiration.1051
						name = goblet
						value = yes
					}
				}
			}
			if = {
				limit = {
					exists = scope:epic
					NOT = { exists = scope:task_contract_taker }
				}
				scope:epic = {
					add_artifact_history = {
						location = root.capital_province
						actor = scope:adventurer
						recipient = root
						type = given
					}
				}
			}
			else_if = {
				limit = {
					exists = scope:newly_created_artifact
					NOT = { exists = scope:task_contract_taker }
				}
				scope:newly_created_artifact = {
					add_artifact_history = {
						location = root.capital_province
						actor = scope:adventurer
						recipient = root
						type = given
					}
				}
			}
		}
	}
}
