﻿CouncilPosition = {
	type = character

	text = {
		trigger = {
			has_council_position = councillor_chancellor
		}
		fallback = yes
		localization_key = councillor_chancellor
	}

	text = {
		trigger = {
			has_council_position = councillor_marshal
		}
		localization_key = councillor_marshal
	}


	text = {
		trigger = {
			has_council_position = councillor_steward
		}
		localization_key = councillor_steward
	}


	text = {
		trigger = {
			has_council_position = councillor_spymaster
		}
		localization_key = councillor_spymaster
	}

	text = {
		trigger = {
			has_council_position = councillor_court_chaplain
		}
		localization_key = councillor_court_chaplain
	}

	text = {
		trigger = {
			is_kurultai_trigger = yes
		}
		localization_key = councillor_kurultai
	}
}

councillor_flavor_prop = {
	type = character

	text = {
		trigger = { has_council_position = councillor_chancellor }
		localization_key = councillor_prop_scroll
	}

	text = {
		trigger = { has_council_position = councillor_marshal }
		localization_key = councillor_prop_sword
	}


	text = {
		trigger = { has_council_position = councillor_steward }
		localization_key = councillor_prop_purse
	}

	text = {
		trigger = { always = yes }
		fallback = yes
		localization_key = councillor_prop_robe
	}
}

GetCouncilWindowTitle = {
	type = character

	text = {
		trigger = {
			is_nomad = yes
		}
		localization_key = COUNCIL_WINDOW_TITLE_KURULTAI
	}
	text = {
		fallback = yes
		localization_key = COUNCIL_WINDOW_TITLE_GENERIC
	}
}

GetCouncillorKurultaiMember = {
	type = character

	text = {
		trigger = {
			liege ?= { is_nomad = yes }
		}
		localization_key = kurultai_member
	}
	text = {
		fallback = yes
		localization_key = councillor
	}
}

GetCouncillorKurultaiMemberPossessive = {
	type = character

	text = {
		trigger = {
			liege ?= { is_nomad = yes }
		}
		localization_key = kurultai_member_possessive
	}
	text = {
		fallback = yes
		localization_key = councillor_possive
	}
}
