﻿noun_immaterial = {
	honor = {
		trigger = {
			NOT = { has_trait = deceitful }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = honest }
				multiply = 3
			}
			if = {
				limit = { has_trait = just }
				multiply = 2
			}
		}
	}
	truth = {
		trigger = {
			NOT = { has_trait = deceitful }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = honest }
				multiply = 3
			}
			if = {
				limit = { has_trait = just }
				multiply = 2
			}
		}
	}
	triumph = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = ambitious }
				multiply = 3
			}
		}
	}
	renown = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = ambitious }
				multiply = 3
			}
		}
	}
	valor = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
		}
	}
	strength = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
		}
	}
	courage = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
		}
	}
	might = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
		}
	}
	boldness = {
		trigger = {
			NOT = { has_trait = shy }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
		}
	}
	victory = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = ambitious }
				multiply = 3
			}
			if = {
				limit = {
					religion_is_broadly_asian_trigger = yes
				}
				multiply = 0.1
			}
		}
	}
	conquest = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = ambitious }
				multiply = 3
			}
			if = {
				limit = {
					religion_is_broadly_asian_trigger = yes
				}
				multiply = 0.1
			}
		}
	}
	wisdom = {
		trigger = {
			NOT = { has_trait = impatient }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = patient }
				multiply = 3
			}
			if = {
				limit = {
					religion_is_broadly_asian_trigger = yes
				}
				multiply = 1.25
			}
		}
	}
	vigilance = {
		trigger = {
			NOT = { has_trait = impatient }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = paranoid }
				multiply = 3
			}
		}
	}
	peace = {
		trigger = {
			NOT = { has_trait = impatient }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = calm }
				multiply = 3
			}
		}
	}
	friendship = {
		trigger = {
			NOR = {
				has_trait = sadistic
				has_trait = callous
				has_trait = paranoid
			}
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = gregarious }
				multiply = 3
			}
		}
	}
	family = {
		trigger = {
			NOR = {
				has_trait = sadistic
				has_trait = callous
			}
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = chaste }
				multiply = 3
			}
		}
	}
	union = {
		trigger = {
			NOR = {
				has_trait = sadistic
				has_trait = callous
				has_trait = paranoid
			}
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = compassionate }
				multiply = 2
			}
		}
	}
	goodness = {
		trigger = {
			NOT = { has_trait = cynical }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = compassionate }
				multiply = 3
			}
		}
	}
	deception = {
		trigger = {
			OR = {
				has_trait = deceitful
				has_trait = arbitrary
			}
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = deceitful }
				multiply = 3
			}
			if = {
				limit = {
					religion_is_broadly_asian_trigger = yes
				}
				multiply = 0
			}
		}
	}
	pleasure = {
		trigger = {
			NOT = { has_trait = chaste }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = lustful }
				multiply = 3
			}
			if = {
				limit = {
					religion_is_broadly_asian_trigger = yes
				}
				multiply = 0.1
			}
		}
	}
	dread = {
		trigger = {
			OR = {
				has_trait = sadistic
				has_trait = callous
			}
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = sadistic }
				multiply = 5
			}
		}
	}
	adversity = {
		trigger = {
			OR = {
				has_trait = sadistic
				has_trait = callous
			}
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = stubborn }
				multiply = 3
			}
		}
	}
	bribery = {
		trigger = {
			has_trait = deceitful
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = greedy }
				multiply = 3
			}
		}
	}
	fear = {
		trigger = {
			OR = {
				has_trait = sadistic
				has_trait = callous
			}
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = sadistic }
				multiply = 3
			}
		}
	}
	delight = {
		trigger = {
			has_trait = lustful
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = lustful }
				multiply = 3
			}
		}
	}
	death = {
		trigger = {
			OR = {
				has_trait = sadistic
				has_trait = callous
			}
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = sadistic }
				multiply = 3
			}
		}
	}
	perseverance = {
		trigger = {
			NOT = { has_trait = lazy }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = diligent }
				multiply = 3
			}
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = stubborn }
				multiply = 3
			}
		}
	}
	faith = {
		trigger = {
			NOT = { has_trait = cynical }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = zealous }
				multiply = 3
			}
		}
	}
	salvation = {
		trigger = {
			NOT = { has_trait = cynical }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = zealous }
				multiply = 3
			}
			if = {
				limit = {
					religion_is_broadly_asian_trigger = yes
				}
				multiply = 0
			}
		}
	}
	trust = {
		trigger = {
			NOT = { has_trait = paranoid }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = trusting }
				multiply = 3
			}
		}
	}
	piety = {
		trigger = {
			NOT = { has_trait = cynical }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = zealous }
				multiply = 3
			}
			if = {
				limit = {
					religion_is_broadly_asian_trigger = yes
				}
				multiply = 0
			}
		}
	}
	devotion = {
		trigger = {
			NOT = { has_trait = cynical }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = zealous }
				multiply = 3
			}
			if = {
				limit = {
					religion_is_broadly_asian_trigger = yes
				}
				multiply = 0
			}
		}
	}
	forgiveness = {
		trigger = {
			NOT = { has_trait = vengeful }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = forgiving }
				multiply = 3
			}
			if = {
				limit = {
					religion_is_broadly_asian_trigger = yes
				}
				multiply = 0
			}
		}
	}
	innocence = {
		trigger = {
			NOT = { has_trait = cynical }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = shy }
				multiply = 3
			}
			if = {
				limit = { has_trait = calm }
				multiply = 3
			}
			if = {
				limit = {
					religion_is_broadly_asian_trigger = yes
				}
				multiply = 0.1
			}
		}
	}
	learning = {
		trigger = {
			NOT = { has_trait = wrathful }
		}
		weight = {
			value = 1000
			if = {
				limit = { learning = 20 }
				multiply = 3
			}
		}
	}
	prayer = {
		trigger = {
			NOT = { has_trait = cynical }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = humble }
				multiply = 3
			}
			if = {
				limit = {
					religion_is_broadly_asian_trigger = yes
				}
				multiply = 0
			}
		}
	}
	hope = {
		trigger = {
			NOT = { has_trait = cynical }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = content }
				multiply = 3
			}
			if = {
				limit = { has_trait = trusting }
				multiply = 2
			}
		}
	}
	love = {
		trigger = {
			NOR = {
				has_trait = paranoid
				has_trait = ambitious
			}
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = content }
				multiply = 3
			}
			if = {
				limit = { has_trait = trusting }
				multiply = 2
			}
		}
	}
	safety = {
		trigger = {
			NOT = { has_trait = trusting }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = vengeful }
				multiply = 2
			}
		}
	}
	loyalty = {
		trigger = {
			NOT = { has_trait = paranoid }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = trusting }
				multiply = 3
			}
		}
	}
	fidelity = {
		trigger = {
			NOT = { has_trait = lustful }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = chaste }
				multiply = 3
			}
		}
	}
	nobility = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = arrogant }
				multiply = 3
			}
		}
	}
	labour = {
		trigger = {
			NOT = { has_trait = lazy }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = diligent }
				multiply = 3
			}
			if = {
				limit = {
					religion_is_broadly_asian_trigger = yes
				}
				multiply = 0
			}
		}
	}
	fortune = {
		trigger = {
			NOT = { has_trait = lazy }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = greedy }
				multiply = 3
			}
		}
	}
	industry = {
		trigger = {
			NOT = { has_trait = lazy }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = diligent }
				multiply = 3
			}
		}
	}
	prosperity = {
		trigger = {
			NOT = { has_trait = lazy }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = diligent }
				multiply = 3
			}
		}
	}
	defence = {
		trigger = {
			has_trait = paranoid
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = stubborn }
				multiply = 3
			}
			if = {
				limit = {
					religion_is_broadly_asian_trigger = yes
				}
				multiply = 0.1
			}
		}
	}
	bravery = {
		trigger = {
			NOT = { has_trait = craven }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
			if = {
				limit = {
					religion_is_broadly_asian_trigger = yes
				}
				multiply = 0.1
			}
		}
	}
	endurance = {
		trigger = {
			NOR = {
				has_trait = fickle
				has_trait = lazy
			}
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = stubborn }
				multiply = 3
			}
			if = {
				limit = { has_trait = diligent }
				multiply = 2
			}
		}
	}
	liberty = {
		trigger = {
			NOT = { has_trait = arbitrary }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = just }
				multiply = 2
			}
		}
	}
	virtue = {
		trigger = {
			num_sinful_traits = 0
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = humble }
				multiply = 3
			}
		}
	}
	splendour = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = arrogant }
				multiply = 3
			}
			if = {
				limit = {
					religion_is_broadly_asian_trigger = yes
				}
				multiply = 0.1
			}
		}
	}
	respect = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = arrogant }
				multiply = 3
			}
		}
	}
	right = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = arrogant }
				multiply = 3
			}
			if = {
				limit = {
					religion_is_broadly_asian_trigger = yes
				}
				multiply = 0.1
			}
		}
	}
	enlightenment = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 2500
		}
	}
	compassion = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}
	inspiration = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}
	harmony = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	filial_piety = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	balance = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	purity = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	emptiness = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	destiny = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	discipline = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	merit = {
		trigger = {
			broadly_chinese_religion_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	rebirth = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	grace = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	mandate = {
		trigger = {
			broadly_chinese_religion_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	sincerity = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	justice = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	order = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	law = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	insight = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

}

adjective_immaterial = {
	honorable = {
		trigger = {
			NOT = { has_trait = deceitful }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = honest }
				multiply = 3
			}
			if = {
				limit = { has_trait = just }
				multiply = 2
			}
		}
	}
	truthful = {
		trigger = {
			NOT = { has_trait = deceitful }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = honest }
				multiply = 3
			}
			if = {
				limit = { has_trait = just }
				multiply = 2
			}
		}
	}
	triumphant = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = ambitious }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	valorous = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	strong = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	courageous = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	mighty = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	cunning = {
		trigger = {
			NOT = { has_trait = impatient }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = patient }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	bold = {
		trigger = {
			NOT = { has_trait = shy }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	victorious = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = ambitious }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	wise = {
		trigger = {
			NOT = { has_trait = impatient }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = patient }
				multiply = 3
			}
		}
	}
	vigilant = {
		trigger = {
			NOT = { has_trait = impatient }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = paranoid }
				multiply = 3
			}
		}
	}
	peaceful = {
		trigger = {
			NOT = { has_trait = impatient }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = calm }
				multiply = 3
			}
		}
	}
	good = {
		trigger = {
			NOT = { has_trait = cynical }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = compassionate }
				multiply = 3
			}
		}
	}
	dreadful = {
		trigger = {
			OR = {
				has_trait = sadistic
				has_trait = callous
			}
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = sadistic }
				multiply = 5
			}
		}
	}
	persevering = {
		trigger = {
			NOT = { has_trait = lazy }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = diligent }
				multiply = 3
			}
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = stubborn }
				multiply = 3
			}
		}
	}
	faithful = {
		trigger = {
			NOT = { has_trait = cynical }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = zealous }
				multiply = 3
			}
		}
	}
	pious = {
		trigger = {
			NOT = { has_trait = cynical }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = zealous }
				multiply = 3
			}
		}
	}
	devoted = {
		trigger = {
			NOT = { has_trait = cynical }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = zealous }
				multiply = 3
			}
		}
	}
	forgiving = {
		trigger = {
			NOT = { has_trait = vengeful }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = forgiving }
				multiply = 3
			}
		}
	}
	learned = {
		trigger = {
			NOT = { has_trait = wrathful }
		}
		weight = {
			value = 1000
			if = {
				limit = { learning = 20 }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 1.25
			}
		}
	}
	loving = {
		trigger = {
			NOR = {
				has_trait = paranoid
				has_trait = ambitious
			}
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = content }
				multiply = 3
			}
			if = {
				limit = { has_trait = trusting }
				multiply = 2
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	loyal = {
		trigger = {
			NOT = { has_trait = paranoid }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = trusting }
				multiply = 3
			}
		}
	}
	noble = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = arrogant }
				multiply = 3
			}
		}
	}
	industrious = {
		trigger = {
			NOT = { has_trait = lazy }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = diligent }
				multiply = 3
			}
		}
	}
	stalwart = {
		trigger = {
			NOT = { has_trait = fickle }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = stubborn }
				multiply = 3
			}
		}
	}
	virtuous = {
		trigger = {
			num_sinful_traits = 0
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = humble }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	brave = {
		trigger = {
			NOT = { has_trait = craven }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	calm = {
		trigger = {
			faith = {
				religion = { is_in_family = rf_eastern }
			}
		}
		weight = {
			value = 1250
			if = {
				limit = { has_trait = calm }
				multiply = 3
			}
		}
	}
	harmonious = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	filial = {
		trigger = {
			broadly_chinese_religion_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	disciplined = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	pure = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	graceful = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	enlightened = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	balanced = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	sincere = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	meritorious = {
		trigger = {
			broadly_chinese_religion_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	steadfast = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	tranquil = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}
}

the_adjective_immaterial = {
	the_honorable = {
		trigger = {
			NOT = { has_trait = deceitful }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = honest }
				multiply = 3
			}
			if = {
				limit = { has_trait = just }
				multiply = 2
			}
		}
	}
	the_truthful = {
		trigger = {
			NOT = { has_trait = deceitful }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = honest }
				multiply = 3
			}
			if = {
				limit = { has_trait = just }
				multiply = 2
			}
		}
	}
	the_triumphant = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = ambitious }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	the_valorous = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	the_strong = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	the_courageous = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	the_mighty = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	the_cunning = {
		trigger = {
			NOT = { has_trait = impatient }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = patient }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	the_bold = {
		trigger = {
			NOT = { has_trait = shy }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	the_victorious = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = ambitious }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	the_wise = {
		trigger = {
			NOT = { has_trait = impatient }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = patient }
				multiply = 3
			}
		}
	}
	the_vigilant = {
		trigger = {
			NOT = { has_trait = impatient }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = paranoid }
				multiply = 3
			}
		}
	}
	the_peaceful = {
		trigger = {
			NOT = { has_trait = impatient }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = calm }
				multiply = 3
			}
		}
	}
	the_good = {
		trigger = {
			NOT = { has_trait = cynical }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = compassionate }
				multiply = 3
			}
		}
	}
	the_dreadful = {
		trigger = {
			OR = {
				has_trait = sadistic
				has_trait = callous
			}
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = sadistic }
				multiply = 5
			}
		}
	}
	the_persevering = {
		trigger = {
			NOT = { has_trait = lazy }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = diligent }
				multiply = 3
			}
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = stubborn }
				multiply = 3
			}
		}
	}
	the_faithful = {
		trigger = {
			NOT = { has_trait = cynical }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = zealous }
				multiply = 3
			}
		}
	}
	the_pious = {
		trigger = {
			NOT = { has_trait = cynical }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = zealous }
				multiply = 3
			}
		}
	}
	the_devoted = {
		trigger = {
			NOT = { has_trait = cynical }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = zealous }
				multiply = 3
			}
		}
	}
	the_forgiving = {
		trigger = {
			NOT = { has_trait = vengeful }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = forgiving }
				multiply = 3
			}
		}
	}
	the_learned = {
		trigger = {
			NOT = { has_trait = wrathful }
		}
		weight = {
			value = 1000
			if = {
				limit = { learning = 20 }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 1.25
			}
		}
	}
	the_loving = {
		trigger = {
			NOR = {
				has_trait = paranoid
				has_trait = ambitious
			}
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = content }
				multiply = 3
			}
			if = {
				limit = { has_trait = trusting }
				multiply = 2
			}
		}
	}
	the_loyal = {
		trigger = {
			NOT = { has_trait = paranoid }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = trusting }
				multiply = 3
			}
		}
	}
	the_noble = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = arrogant }
				multiply = 3
			}
		}
	}
	the_industrious = {
		trigger = {
			NOT = { has_trait = lazy }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = diligent }
				multiply = 3
			}
		}
	}
	the_stalwart = {
		trigger = {
			NOT = { has_trait = fickle }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = stubborn }
				multiply = 3
			}
		}
	}
	the_virtuous = {
		trigger = {
			num_sinful_traits = 0
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = humble }
				multiply = 3
			}
		}
	}
	the_brave = {
		trigger = {
			NOT = { has_trait = craven }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	the_calm = {
		trigger = {
			faith = {
				religion = { is_in_family = rf_eastern }
			}
		}
		weight = {
			value = 1250
			if = {
				limit = { has_trait = calm }
				multiply = 3
			}
		}
	}
	the_harmonious = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	the_filial = {
		trigger = {
			broadly_chinese_religion_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	the_disciplined = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	the_pure = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	the_graceful = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	the_enlightened = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	the_balanced = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	the_sincere = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	the_meritorious = {
		trigger = {
			broadly_chinese_religion_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	the_steadfast = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	the_tranquil = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

}

adjective_immaterial_a_or_an = {
	an_honorable = {
		trigger = {
			NOT = { has_trait = deceitful }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = honest }
				multiply = 3
			}
			if = {
				limit = { has_trait = just }
				multiply = 2
			}
		}
	}
	a_truthful = {
		trigger = {
			NOT = { has_trait = deceitful }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = honest }
				multiply = 3
			}
			if = {
				limit = { has_trait = just }
				multiply = 2
			}
		}
	}
	a_triumphant = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = ambitious }
				multiply = 3
			}
		}
	}
	a_valorous = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
		}
	}
	a_strong = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	a_courageous = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	a_mighty = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	a_cunning = {
		trigger = {
			NOT = { has_trait = impatient }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = patient }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	a_bold = {
		trigger = {
			NOT = { has_trait = shy }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	a_victorious = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = ambitious }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	a_wise = {
		trigger = {
			NOT = { has_trait = impatient }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = patient }
				multiply = 3
			}
		}
	}
	a_vigilant = {
		trigger = {
			NOT = { has_trait = impatient }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = paranoid }
				multiply = 3
			}
		}
	}
	a_peaceful = {
		trigger = {
			NOT = { has_trait = impatient }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = calm }
				multiply = 3
			}
		}
	}
	a_good = {
		trigger = {
			NOT = { has_trait = cynical }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = compassionate }
				multiply = 3
			}
		}
	}
	a_dreadful = {
		trigger = {
			OR = {
				has_trait = sadistic
				has_trait = callous
			}
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = sadistic }
				multiply = 5
			}
		}
	}
	a_persevering = {
		trigger = {
			NOT = { has_trait = lazy }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = diligent }
				multiply = 3
			}
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = stubborn }
				multiply = 3
			}
		}
	}
	a_faithful = {
		trigger = {
			NOT = { has_trait = cynical }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = zealous }
				multiply = 3
			}
		}
	}
	a_pious = {
		trigger = {
			NOT = { has_trait = cynical }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = zealous }
				multiply = 3
			}
		}
	}
	a_devoted = {
		trigger = {
			NOT = { has_trait = cynical }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = zealous }
				multiply = 3
			}
		}
	}
	a_forgiving = {
		trigger = {
			NOT = { has_trait = vengeful }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = forgiving }
				multiply = 3
			}
		}
	}
	a_learned = {
		trigger = {
			NOT = { has_trait = wrathful }
		}
		weight = {
			value = 1000
			if = {
				limit = { learning = 20 }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 1.25
			}
		}
	}
	a_loving = {
		trigger = {
			NOR = {
				has_trait = paranoid
				has_trait = ambitious
			}
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = content }
				multiply = 3
			}
			if = {
				limit = { has_trait = trusting }
				multiply = 2
			}
		}
	}
	a_loyal = {
		trigger = {
			NOT = { has_trait = paranoid }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = trusting }
				multiply = 3
			}
		}
	}
	a_noble = {
		trigger = {
			NOT = { has_trait = humble }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = arrogant }
				multiply = 3
			}
		}
	}
	an_industrious = {
		trigger = {
			NOT = { has_trait = lazy }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = diligent }
				multiply = 3
			}
		}
	}
	a_stalwart = {
		trigger = {
			NOT = { has_trait = fickle }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = stubborn }
				multiply = 3
			}
		}
	}
	a_virtuous = {
		trigger = {
			num_sinful_traits = 0
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = humble }
				multiply = 3
			}
		}
	}
	a_brave = {
		trigger = {
			NOT = { has_trait = craven }
		}
		weight = {
			value = 1000
			if = {
				limit = { has_trait = brave }
				multiply = 3
			}
			if = {
				limit = {
					faith = {
						religion = { is_in_family = rf_eastern }
					}
				}
				multiply = 0.1
			}
		}
	}
	a_calm = {
		trigger = {
			faith = {
				religion = { is_in_family = rf_eastern }
			}
		}
		weight = {
			value = 1250
			if = {
				limit = { has_trait = calm }
				multiply = 3
			}
		}
	}
	
	a_harmonious = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	a_filial = {
		trigger = {
			broadly_chinese_religion_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	a_disciplined = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	a_pure = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	a_graceful = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	an_enlightened = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	a_balanced = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	a_sincere = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	a_meritorious = {
		trigger = {
			broadly_chinese_religion_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	a_steadfast = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	a_tranquil = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

}

noble_act = {
	defend = {
	}
	protect = {
	}
	avenge = {
	}
	help = {
	}
	keep = {
	}
	watch_over = {
	}
	shield = {
	}
	guard = {
	}
	bless = {
	}
	aid = {
	}
	assist = {
	}
	befriend = {
	}
	champion = {
	}
	govern = {
	}
	guide = {
	}
	heal = {
	}
	inspire = {
	}
	rule = {
	}
	stand_by = {
	}
	support = {
	}
	teach = {
	}
	command = {
	}
	sway = {
	}
	repay = {
	}
	respect_verb = {
	}
	honor_verb = {
	}
	serve = {
	}
	will = {
	}
	trust_verb = {
	}
	prepare = {
	}
	harmonize = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	meditate = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	revere = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	endure = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	cleanse = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	enlighten = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	pacify = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	restore = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	transcend = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

}

weapon = {
	sword_word = {
		weight = {
			value = 3000
			if = {
				limit = { NOT = { government_has_flag = government_is_tribal } }
				multiply = 5
			}
		}
	}
	axe = {
		weight = {
			value = 3000
			if = {
				limit = { government_has_flag = government_is_tribal }
				multiply = 5
			}
			if = {
				limit = {
					religion_is_broadly_asian_trigger = yes
				}
				multiply = 0
			}
		}
	}
	spear = {
		weight = {
			value = 3000
		}
	}
	hammer = {
		weight = {
			value = 3000
			if = {
				limit = {
					religion_is_broadly_asian_trigger = yes
				}
				multiply = 0
			}
		}
	}
	bow = {
		weight = {
			value = 3000
			if = {
				limit = {
					OR = {
						culture = { has_cultural_pillar = heritage_mongolic }
						culture = { has_cultural_pillar = heritage_turkic }
					}
				}
				multiply = 5
			}
		}
	}
	lance = {
		weight = {
			value = 1000
			if = {
				limit = { NOT = { government_has_flag = government_is_tribal } }
				multiply = 3
			}
			if = {
				limit = {
					religion_is_broadly_asian_trigger = yes
				}
				multiply = 0
			}
		}
	}
}

the_weapon = {
	the_sword_word = {
		weight = {
			value = 3000
			if = {
				limit = { NOT = { government_has_flag = government_is_tribal } }
				multiply = 5
			}
		}
	}
	the_axe = {
		weight = {
			value = 3000
			if = {
				limit = { government_has_flag = government_is_tribal }
				multiply = 5
			}
			if = {
				limit = {
					religion_is_broadly_asian_trigger = yes
				}
				multiply = 0
			}
		}
	}
	the_spear = {
		weight = {
			value = 3000
		}
	}
	the_hammer = {
		weight = {
			value = 3000
			if = {
				limit = {
					religion_is_broadly_asian_trigger = yes
				}
				multiply = 0
			}
		}
	}
	the_bow = {
		weight = {
			value = 3000
			if = {
				limit = {
					OR = {
						culture = { has_cultural_pillar = heritage_mongolic }
						culture = { has_cultural_pillar = heritage_turkic }
					}
				}
				multiply = 5
			}
		}
	}
	the_lance = {
		weight = {
			value = 1000
			if = {
				limit = { NOT = { government_has_flag = government_is_tribal } }
				multiply = 3
			}
			if = {
				limit = {
					religion_is_broadly_asian_trigger = yes
				}
				multiply = 0
			}
		}
	}
	the_pen = {
		trigger = {
			OR = {
				learning = 8
				has_trait = scholar
			}
		}
		weight = {
			value = 1000
			if = {
				limit = { government_has_flag = government_is_tribal }
				multiply = 0.25
			}
		}
	}
}

creature = {
	wolf = {
	}
	bear = {
	}
	eagle = {
	}
	ox = {
	}
	unicorn = {
		trigger = {
			NOR = {
				culture = { has_cultural_pillar = heritage_west_african }
				culture = { has_cultural_pillar = heritage_central_african }
				culture = { has_cultural_pillar = heritage_sahelian }
				culture = { has_cultural_pillar = heritage_senegambian }
				culture = { has_cultural_pillar = heritage_akan }
				culture = { has_cultural_pillar = heritage_yoruba }
				culture = { has_cultural_pillar = heritage_dravidian }
				culture = { has_cultural_pillar = heritage_indo_aryan }
			}
		}
	}
	dragon = {
	}
	boar = {
	}
	giant_snail = {
		trigger = {
			has_trait = lunatic
		}
	}
	lion = {
	}
	fox = {
	}
	tiger = {
		trigger = {
			OR = {
				culture = { has_cultural_pillar = heritage_dravidian }
				culture = { has_cultural_pillar = heritage_indo_aryan }
			}
		}
	}
	elephant = {
		trigger = {
			OR = {
				culture = { has_cultural_pillar = heritage_dravidian }
				culture = { has_cultural_pillar = heritage_indo_aryan }
				culture = { has_cultural_pillar = heritage_sahelian }
			}
		}
	}
	hound = {
		trigger = {
			faith = {
				NOT = {
					religion_tag = islam_religion
				}
			}
		}
	}
	horse = {
		weight = {
			value = 1000
			if = {
				limit = {
					OR = {
						culture = { has_cultural_pillar = heritage_mongolic }
						culture = { has_cultural_pillar = heritage_turkic }
					}
				}
				multiply = 5
			}
		}
	}
	leopard = {
		trigger = {
			OR = {
				culture = { has_cultural_pillar = heritage_west_african }
				culture = { has_cultural_pillar = heritage_sahelian }
				culture = { has_cultural_pillar = heritage_senegambian }
				culture = { has_cultural_pillar = heritage_central_african }
			}
		}
	}
	gazelle = {
		trigger = {
			OR = {
				culture = { has_cultural_pillar = heritage_west_african }
				culture = { has_cultural_pillar = heritage_sahelian }
				culture = { has_cultural_pillar = heritage_senegambian }
				culture = { has_cultural_pillar = heritage_central_african }
			}
		}
	}
	hippopotamus = {
		trigger = {
			OR = {
				culture = { has_cultural_pillar = heritage_west_african }
				culture = { has_cultural_pillar = heritage_sahelian }
				culture = { has_cultural_pillar = heritage_senegambian }
				culture = { has_cultural_pillar = heritage_central_african }
			}
		}
	}
	reindeer = {
		trigger = {
			OR = {
				culture = { has_cultural_pillar = heritage_balto_finnic }
				culture = { has_cultural_pillar = heritage_ugro_permian }
			}
		}
		weight = {
			value = 1000
			if = {
				limit = {
					has_culture = culture:sami
				}
				multiply = 5
			}
		}
	}
}

the_creature = {
	the_wolf = {
	}
	the_bear = {
	}
	the_eagle = {
	}
	the_ox = {
	}
	the_unicorn = {
	}
	the_dragon = {
	}
	the_boar = {
	}
	the_giant_snail = {
		trigger = {
			has_trait = lunatic
		}
	}
	the_lion = {
	}
	the_fox = {
	}
	the_tiger = {
		trigger = {
			OR = {
				culture = { has_cultural_pillar = heritage_dravidian }
				culture = { has_cultural_pillar = heritage_indo_aryan }
			}
		}
	}
	the_elephant = {
		trigger = {
			OR = {
				culture = { has_cultural_pillar = heritage_dravidian }
				culture = { has_cultural_pillar = heritage_indo_aryan }
				culture = { has_cultural_pillar = heritage_west_african }
				culture = { has_cultural_pillar = heritage_west_african }
				culture = { has_cultural_pillar = heritage_sahelian }
				culture = { has_cultural_pillar = heritage_central_african }
			}
		}
	}
	the_hound = {
		trigger = {
			faith = {
				NOT = {
					religion_tag = islam_religion
				}
			}
		}
	}
	the_horse = {
		weight = {
			value = 1000
			if = {
				limit = {
					OR = {
						culture = { has_cultural_pillar = heritage_mongolic }
						culture = { has_cultural_pillar = heritage_turkic }
					}
				}
				multiply = 5
			}
		}
	}
	the_leopard = {
		trigger = {
			OR = {
				culture = { has_cultural_pillar = heritage_west_african }
				culture = { has_cultural_pillar = heritage_sahelian }
				culture = { has_cultural_pillar = heritage_senegambian }
				culture = { has_cultural_pillar = heritage_central_african }
			}
		}
	}
	the_gazelle = {
		trigger = {
			OR = {
				culture = { has_cultural_pillar = heritage_west_african }
				culture = { has_cultural_pillar = heritage_sahelian }
				culture = { has_cultural_pillar = heritage_senegambian }
				culture = { has_cultural_pillar = heritage_central_african }
			}
		}
	}
	the_hippopotamus = {
		trigger = {
			OR = {
				culture = { has_cultural_pillar = heritage_west_african }
				culture = { has_cultural_pillar = heritage_sahelian }
				culture = { has_cultural_pillar = heritage_senegambian }
				culture = { has_cultural_pillar = heritage_central_african }
			}
		}
	}
	the_reindeer = {
		trigger = {
			OR = {
				culture = { has_cultural_pillar = heritage_balto_finnic }
				culture = { has_cultural_pillar = heritage_ugro_permian }
			}
		}
		weight = {
			value = 1000
			if = {
				limit = {
					has_culture = culture:sami
				}
				multiply = 5
			}
		}
	}
}

annoying_action_verb = {
	irritate = {
	}
	irk = {
	}
	vex = {
	}
	bother = {
	}
	rile = {
	}
	pester = {
	}
	challenge = {
	}
	defy = {
	}
	mock = {
	}
	face = {
	}
}

negative_noun = {
	envy = {
		trigger = {
			NOT = { has_trait = impatient }
		}
	}
	fear = {
		trigger = {
		}
	}
	doubt = {
		trigger = {
			NOT = { has_trait = cynical }
		}
	}
	malice = {
		trigger = {
			NOT = { has_trait = sadistic }
		}
	}
	wanting = {
		trigger = {
			NOT = { has_trait = lustful }
		}
	}
	cruelty = {
		trigger = {
			NOT = { has_trait = callous }
		}
	}
	greed = {
		trigger = {
			NOT = { has_trait = greedy }
		}
	}
	wrath = {
		trigger = {
			NOT = { has_trait = wrathful }
		}
	}
	
	shame = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	attachment = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	delusion = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	ignorance = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	defilement = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	dishonor = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	decay = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	hubris = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	confusion = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	regret = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	chaos = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

}

negative_adjective = {
	envious = {
		trigger = {
			NOT = { has_trait = impatient }
		}
	}
	fearful = {
		trigger = {
		}
	}
	doubtful = {
		trigger = {
			NOT = { has_trait = cynical }
		}
	}
	malicious = {
		trigger = {
			NOT = { has_trait = sadistic }
		}
	}
	wanting_adjective = {
		trigger = {
			NOT = { has_trait = lustful }
		}
	}
	cruel = {
		trigger = {
			NOT = { has_trait = callous }
		}
	}
	greedy = {
		trigger = {
			NOT = { has_trait = greedy }
		}
	}
	wrathful = {
		trigger = {
			NOT = { has_trait = wrathful }
		}
	}
	
	ashamed = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	attached = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	deluded = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	ignorant = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	defiled = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	dishonored = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	decaying = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	hubristic = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	confused = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

	regretful = {
		trigger = {
			religion_is_broadly_asian_trigger = yes
		}
		weight = {
			value = 1000
		}
	}

}

various_godly_things_list = {
	christ_protects_us = {
	}
	christs_promises = {
	}
	suffer_by_god = {
	}
	not_vain = {
	}
	all_through_god = {
	}
	eartly_realm = {
	}
	praise_be_to_god = {
	}
	cross_salvation = {
	}
	salvation_through_christ = {
	}
	help_o_god = {
	}
	sing_of_heavenly_things = {
	}
}

unique_pool_list = {
	thus_should_law_be_followed = {
	}
	from_near_and_far = {
	}
	above_all = {
	}
	childhood_games = {
	}
	take_up_arms = {
	}
	ancestors = {
	}
	teaching = {
	}
	eagle_fly = {
	}
	nothing_scares = {
	}
	one_after_another = {
	}
	go_and_die = {
	}
	mourn_rejoice = {
	}
	trust_them = {
	}
	disarmed_man = {
	}
	drink_your_blood = {
	}
	from_great_men = {
	}
	this_sigil = {
	}
	from_all_my_heart = {
	}
	regret_past = {
	}
	do_what_you_must = {
	}
	good_life = {
	}
	more_than_silver = {
	}
	without_fear = {
	}
	break_bend = {
	}
	always_a_house = {
	}
	firm_as_horn = {
	}
	i_die_where_my_heart_belongs = {
	}
	iron_gold = {
	}
	hold_fast = {
	}
	handsome_enough = {
	}
}

norse_gods_aspects_list = {
	allfathers_wisdom = {
		trigger = {
			faith = faith:folketro
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = zealous
						has_trait = lifestyle_mystic
						has_trait = one_eyed
						has_trait = ambitious
						has_trait = shrewd
					}
				}
				add = 990
			}
		}
	}
	yulefathers_wisdom = {
		trigger = {
			faith = faith:vaesenite
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = zealous
						has_trait = lifestyle_mystic
						has_trait = one_eyed
						has_trait = ambitious
						has_trait = shrewd
					}
				}
				add = 990
			}
		}
	}
	the_emperors_wisdom = {
		trigger = {
			faith = faith:volksmarchen
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = zealous
						has_trait = lifestyle_mystic
						has_trait = one_eyed
						has_trait = ambitious
						has_trait = shrewd
					}
				}
				add = 990
			}
		}
	}
	odins_brilliance = {
		trigger = {
			NOT = { has_trait = cynical }
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = zealous
						has_trait = lifestyle_mystic
						has_trait = one_eyed
						has_trait = ambitious
						has_trait = shrewd
					}
				}
				add = 990
			}
		}
	}
	odins_frenzy = {
		trigger = {
			NOR = {
				has_trait = calm
				has_trait = patient
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = zealous
						has_trait = berserker
						has_trait = one_eyed
						has_trait = ambitious
					}
				}
				add = 990
			}
		}
	}
	odins_sorcery = {
		trigger = {
			NOT = {
				has_trait = cynical
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = zealous
						has_trait = lifestyle_mystic
						has_trait = witch
						has_trait = one_eyed
						has_trait = ambitious
					}
				}
				add = 990
			}
		}
	}
	odins_eye = {
		trigger = {
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					has_trait = one_eyed
				}
				add = 7990
			}
		}
	}
	odins_ravens = {
		trigger = {
			NOT = {
				has_trait = cynical
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = zealous
						has_trait = lifestyle_mystic
						has_trait = witch
						has_trait = one_eyed
						has_trait = ambitious
					}
				}
				add = 990
			}
		}
	}
	friggs_wisdom = {
		trigger = {
			NOR = {
				has_trait = sadistic
				has_trait = callous
				has_trait = deceitful
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = calm
						has_trait = content
					}
				}
				add = 990
			}
		}
	}
	friggs_loins = {
		trigger = {
			is_female = yes
			NOR = {
				has_trait = sadistic
				has_trait = callous
				has_trait = deceitful
				has_trait = chaste
				has_trait = celibate
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = fecund
						has_trait = lustful
					}
				}
				add = 990
			}
		}
	}
	jesus_strength = {
		trigger = {
			NOR = {
				has_trait = calm
				has_trait = content
				has_trait = patient
				has_trait = forgiving
			}
			faith = faith:folketro
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = impatient
						has_trait = brave
						has_trait = arrogant
						has_trait = strong
						has_trait = physique_good
						has_trait = gregarious
					}
				}
				add = 990
			}
		}
	}
	jesus_thunder = {
		trigger = {
			NOR = {
				has_trait = calm
				has_trait = content
				has_trait = patient
				has_trait = forgiving
			}
			faith = faith:folketro
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = impatient
						has_trait = brave
						has_trait = arrogant
						has_trait = strong
						has_trait = physique_good
						has_trait = gregarious
					}
				}
				add = 990
			}
		}
	}
	jesus_prowess = {
		trigger = {
			NOR = {
				has_trait = arrogant
				has_trait = impatient
			}
			faith = faith:folketro
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = brave
						has_trait = scarred
						has_trait = strategist
						has_trait = lifestyle_blademaster
					}
				}
				add = 990
			}
		}
	}
	jesus_bravery = {
		trigger = {
			NOR = {
				has_trait = arrogant
				has_trait = impatient
			}
			faith = faith:folketro
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = brave
						has_trait = scarred
						has_trait = strategist
						has_trait = lifestyle_blademaster
					}
				}
				add = 990
			}
		}
	}
	baldrs_light = {
		trigger = {
			NOR = {
				has_trait = deceitful
				has_trait = arbitrary
				has_trait = arrogant
				has_trait = callous
				has_trait = sadistic
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = beauty_good
						has_trait = just
						has_trait = honest
						has_trait = compassionate
					}
				}
				add = 990
			}
		}
	}
	saint_elmos_fire = {
		trigger = {
			NOR = {
				has_trait = deceitful
				has_trait = arbitrary
				has_trait = arrogant
				has_trait = callous
				has_trait = sadistic
			}
			faith = faith:mariner
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = beauty_good
						has_trait = just
						has_trait = honest
						has_trait = compassionate
					}
				}
				add = 990
			}
		}
	}
	the_lions_light = {
		trigger = {
			NOR = {
				has_trait = deceitful
				has_trait = arbitrary
				has_trait = arrogant
				has_trait = callous
				has_trait = sadistic
			}
			faith = faith:mariner
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = beauty_good
						has_trait = just
						has_trait = honest
						has_trait = compassionate
					}
				}
				add = 990
			}
		}
	}
	baldrs_purity = {
		trigger = {
			NOR = {
				has_trait = deceitful
				has_trait = arbitrary
				has_trait = arrogant
				has_trait = callous
				has_trait = sadistic
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = beauty_good
						has_trait = just
						has_trait = honest
						has_trait = compassionate
					}
				}
				add = 990
			}
		}
	}
	baldrs_fairness = {
		trigger = {
			NOR = {
				has_trait = deceitful
				has_trait = arbitrary
				has_trait = arrogant
				has_trait = callous
				has_trait = sadistic
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = beauty_good
						has_trait = just
						has_trait = honest
						has_trait = compassionate
					}
				}
				add = 990
			}
		}
	}
	baldrs_wisdom = {
		trigger = {
			NOR = {
				has_trait = deceitful
				has_trait = arbitrary
				has_trait = arrogant
				has_trait = callous
				has_trait = sadistic
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = beauty_good
						has_trait = just
						has_trait = honest
						has_trait = compassionate
					}
				}
				add = 990
			}
		}
	}
	baldrs_justice = {
		trigger = {
			NOR = {
				has_trait = deceitful
				has_trait = arbitrary
				has_trait = arrogant
				has_trait = callous
				has_trait = sadistic
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = beauty_good
						has_trait = just
						has_trait = honest
						has_trait = compassionate
					}
				}
				add = 990
			}
		}
	}
	mephistos_cunning = {
		trigger = {
			OR = {
				has_trait = deceitful
				has_trait = arbitrary
				has_trait = fickle
				has_trait = sadistic
				has_trait = callous
			}
			NOR = {
				has_trait = honest
				has_trait = just
				has_trait = compassionate
			}
			faith = faith:volksmarchen
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = deceitful
						has_trait = arbitrary
						has_trait = kinslayer
						has_trait = murderer
						has_trait = fickle
						has_trait = sadistic
						has_trait = callous
					}
				}
				add = 990
			}
		}
	}
	mephistos_deceit = {
		trigger = {
			OR = {
				has_trait = deceitful
				has_trait = arbitrary
				has_trait = fickle
				has_trait = sadistic
				has_trait = callous
			}
			NOR = {
				has_trait = honest
				has_trait = just
				has_trait = compassionate
			}
			faith = faith:volksmarchen
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = deceitful
						has_trait = arbitrary
						has_trait = kinslayer
						has_trait = murderer
						has_trait = fickle
						has_trait = sadistic
						has_trait = callous
					}
				}
				add = 990
			}
		}
	}
	heimdalls_sight = {
		trigger = {
			NOR = {
				has_trait = impatient
				has_trait = lazy
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = diligent
						has_trait = patient
						has_trait = overseer
					}
				}
				add = 990
			}
		}
	}
	heimdalls_vigilance = {
		trigger = {
			NOR = {
				has_trait = impatient
				has_trait = lazy
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = diligent
						has_trait = patient
						has_trait = overseer
					}
				}
				add = 990
			}
		}
	}
	freys_virility = {
		trigger = {
			is_male = yes
			NOR = {
				has_trait = chaste
				has_trait = celibate
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = fecund
						has_trait = lustful
					}
				}
				add = 990
			}
		}
	}
	freys_wealth = {
		trigger = {
			NOR = {
				has_trait = greedy
				has_trait = vengeful
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = forgiving
						has_trait = generous
						has_trait = temperate
					}
				}
				add = 990
			}
		}
	}
	freys_harvests = {
		trigger = {
			NOR = {
				has_trait = greedy
				has_trait = vengeful
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = forgiving
						has_trait = generous
						has_trait = temperate
					}
				}
				add = 990
			}
		}
	}
	sankta_lucias_peace = {
		trigger = {
			NOR = {
				has_trait = greedy
				has_trait = vengeful
				has_trait = ambitious
			}
			faith = faith:folketro
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = forgiving
						has_trait = generous
						has_trait = temperate
					}
				}
				add = 990
			}
		}
	}
	sankta_lucias_love = {
		trigger = {
			NOR = {
				has_trait = chaste
				has_trait = celibate
			}
			faith = faith:folketro
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = lustful
						has_trait = witch
						has_trait = beauty_good
						has_trait = lifestyle_mystic
					}
				}
				add = 990
			}
		}
	}
	freyas_beauty = {
		trigger = {
			NOR = {
				has_trait = chaste
				has_trait = celibate
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = lustful
						has_trait = witch
						has_trait = beauty_good
						has_trait = lifestyle_mystic
					}
				}
				add = 990
			}
		}
	}
	freyas_pleasure = {
		trigger = {
			NOR = {
				has_trait = chaste
				has_trait = celibate
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = lustful
						has_trait = witch
						has_trait = beauty_good
						has_trait = lifestyle_mystic
					}
				}
				add = 990
			}
		}
	}
	freyas_witchcraft = {
		trigger = {
			NOR = {
				has_trait = chaste
				has_trait = celibate
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = lustful
						has_trait = witch
						has_trait = beauty_good
						has_trait = lifestyle_mystic
					}
				}
				add = 990
			}
		}
	}
	freyas_cats = {
		trigger = {
			NOR = {
				has_trait = chaste
				has_trait = celibate
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = lustful
						has_trait = witch
						has_trait = beauty_good
						has_trait = lifestyle_mystic
					}
				}
				add = 990
			}
		}
	}
	freyas_prophecy = {
		trigger = {
			NOR = {
				has_trait = chaste
				has_trait = celibate
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = lustful
						has_trait = witch
						has_trait = beauty_good
						has_trait = lifestyle_mystic
					}
				}
				add = 990
			}
		}
	}
	vidars_vengeance = {
		trigger = {
			NOT = {
				has_trait = forgiving
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = vengeful
						has_trait = shy
					}
				}
				add = 990
			}
		}
	}
	vidars_silence = {
		trigger = {
			NOT = {
				has_trait = forgiving
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = vengeful
						has_trait = shy
					}
				}
				add = 990
			}
		}
	}
	bragis_poetry = {
		trigger = {
			NOR = {
				has_trait = shy
				has_trait = brave
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = gregarious
						has_trait = lifestyle_reveler
						has_trait = craven
					}
				}
				add = 990
			}
		}
	}
	bragis_music = {
		trigger = {
			NOR = {
				has_trait = shy
				has_trait = brave
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = gregarious
						has_trait = lifestyle_reveler
						has_trait = craven
					}
				}
				add = 990
			}
		}
	}
	hels_darkness = {
		trigger = {
			OR = {
				has_trait = depressed
				has_trait = lunatic
				has_trait = possessed
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = depressed
						has_trait = lunatic
						has_trait = possessed
					}
				}
				add = 990
			}
		}
	}
	the_ladys_seas = {
		trigger = {
			NOT = {
				has_trait = generous
			}
			faith = faith:mariner
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = viking
						has_trait = greedy
						has_trait = adventurer
					}
				}
				add = 990
			}
		}
	}
	njords_wealth = {
		trigger = {
			NOT = {
				has_trait = generous
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = viking
						has_trait = greedy
						has_trait = adventurer
					}
				}
				add = 990
			}
		}
	}
	fausts_knowledge = {
		trigger = {
			faith = faith:volksmarchen
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = shrewd
						has_trait = intellect_good
					}
				}
				add = 990
			}
		}
	}
	hodurs_trustiness = {
		trigger = {
			OR = {
				has_trait = trusting
				has_trait = blind
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = trusting
						has_trait = blind
					}
				}
				add = 990
			}
		}
	}
	ratatoskrs_two_front_teeth = {
		trigger = {
			is_adult = no
			OR = {
				has_trait = curious
				has_trait = charming
			}
			faith = faith:viking
		}
		weight = {
			value = 10
			if = {
				limit = {
					OR = {
						has_trait = curious
						has_trait = charming
					}
				}
				add = 990
			}
		}
	}
}

righteous_reward = {
	insert_eternal_peace = {}
	insert_rightful_dominion = {}
	insert_glorious_purpose = {}
	insert_divine_favor = {}
}

imperishable_legacy = {
	insert_deathless_name = {}
	insert_undying_truth = {}
	insert_shining_lineage = {}
	insert_eternal_renown = {}
}

sacred_tree = {
	insert_banyan_spirit = {}
	insert_flowering_bodhi = {}
	insert_jade_rooted_fig = {}
	insert_ancestral_trunk = {}
}

quiet_endurance = {
	insert_grow_in_silence = {}
	insert_weather_all_storms = {}
	insert_resist_the_axe = {}
	insert_keep_our_name = {}
}

living_land = {
	insert_fertile_jungle = {}
	insert_whispering_soil = {}
	insert_ancient_river = {}
	insert_flame_touched_isle = {}
}

dynastic_fate = {
	insert_eternal_mandate = {}
	insert_chosen_legacy = {}
	insert_celestial_rise = {}
	insert_proper_rule = {}
}

measured_stillness = {
	insert_deep_breath = {}
	insert_winter_pond = {}
	insert_drawn_bow = {}
	insert_morning_frost = {}
	insert_autumn_water = {}
	insert_winter_moon = {}
	insert_spring_rain = {}
}

the_noun_abstract_place = {
	insert_heart = {}
	insert_will = {}
	insert_soul = {}
	insert_way = {}
	insert_mind = {}
	insert_family = {}
	insert_people = {}
	insert_body = {}
	insert_rule = {}
	insert_reward = {}
	insert_flesh = {}
}