﻿###DECISIONS LIST###

##
#Become Chakravarti
#Become Lord/Lady of the Sacred River
#Declare Bene Israel
#Found the Empire of Hindustan
##


###########
##Become Chakravarti
## by Petter Vilberg
#### Become Chakravarti ###
#become_chakravarti_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/hindu_ruler.dds"
#	}
#	decision_group_type = major
#	desc = become_chakravarti_decision_desc
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 0
#		kingdom = 120
#		empire = 120
#		hegemony = 120
#	}
#
#	is_shown = {
#		OR = {
#			religion = religion:hinduism_religion
#			religion = religion:buddhism_religion
#			religion = religion:jainism_religion
#		}
#		highest_held_title_tier >= tier_kingdom
#		capital_province = {
#			geographical_region = world_india
#		}
#		
#		NOT = {
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:become_chakravarti_decision
#			}
#		}
#	}
#
#	is_valid = {
#		completely_controls = title:e_rajastan
#		completely_controls = title:e_deccan
#		completely_controls = title:e_bengal
#		piety_level >= 5
#	}
#
#	is_valid_showing_failures_only = {
#		is_landed = yes
#		is_adult = yes
#		is_available = yes
#		top_liege = this
#	}
#
#	cost = {
#		piety = {
#			value = massive_piety_value
#		}
#		gold = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = no
#				}
#				add = massive_gold_value
#			}
#		}
#		treasury = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = yes
#				}
#				add = massive_gold_value
#			}
#		}
#	}
#
#	effect = {
#		gain_heroic_legend_seed_tooltip_effect = yes
#		#Can only happen once
#		add_to_global_variable_list = {
#			name = unavailable_unique_decisions
#			target = flag:become_chakravarti_decision
#		}
#
#		custom_tooltip = become_chakravarti_decision_indian_empires_unite_effect
#		custom_tooltip = become_chakravarti_decision_new_primary_title_effect
#		show_as_tooltip = {
#			add_trait = chakravarti
#			add_prestige = massive_prestige_value
#			add_prestige_level = 2
#			faith = {
#				add_doctrine = divine_destiny_doctrine
#				change_fervor = {
#					value = major_fervor_gain
#					desc = fervor_gain_chakravarti
#				}
#			}
#		}
#
#		save_scope_as = chakravarti
#
#		trigger_event = south_asia.0001 #I became the Chakravarti
#		add_to_temporary_list = received_notification
#
#		every_vassal_or_below = {
#			if = {
#				limit = {
#					OR = {
#						faith.religion = faith:vaishnavism.religion
#						faith.religion = faith:theravada.religion
#						faith.religion = faith:digambara.religion		
#					}
#				}
#				trigger_event = south_asia.0002 #My ruler became the Chakravarti
#			}
#			else = {
#				trigger_event = south_asia.0003 #My ruler became the Chakravarti - convert?
#			}
#			add_to_temporary_list = received_notification
#		}
#
#		every_ruler = {
#			limit = {
#				NOT = {
#					is_in_list = received_notification
#				}
#			}
#
#			trigger_event = south_asia.0004 #Someone has become the Chakravarti
#		}
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
###########
##Become Lord/Lady of the Sacred River
## by Petter Vilberg
#### Take Stewardship of the Sacred River ###
#take_stewardship_of_the_sacred_river_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/hindu_religious.dds"
#	}
#	decision_group_type = major
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 120
#		kingdom = 120
#		empire = 120
#		hegemony = 120
#	}
#
#	desc = take_stewardship_of_the_sacred_river_decision_desc
#
#	is_shown = {
#		religion = religion:hinduism_religion
#		highest_held_title_tier >= tier_duchy
#		NOT = { has_character_modifier = ruler_of_the_ganges_modifier }
#		#Only if the Hindu Mandala already has their capital in the area
#		trigger_if = {
#			limit = { government_has_flag = government_is_mandala }
#			capital_province = { geographical_region = custom_ganges_plain }
#		}
#	}
#
#	is_valid = {
#		completely_controls_region = custom_ganges_plain
#		custom_description = {
#			text = capital_province_in_ganges_region
#			capital_province = { geographical_region = custom_ganges_plain }
#		}
#		prestige_level >= 3
#		piety_level >= 1
#	}
#
#	is_valid_showing_failures_only = {
#		is_landed = yes
#		is_adult = yes
#		is_available = yes
#		trigger_if = {
#			limit = { has_global_variable = ruler_of_ganges }
#			custom_description = {
#				text = capital_province_in_ganges_region
#				NOR = {
#					global_var:ruler_of_ganges = {
#						is_alive = yes
#						target_is_liege_or_above = root
#					}
#					AND = {
#						global_var:ruler_of_ganges = { is_alive = yes }
#						target_is_liege_or_above = global_var:ruler_of_ganges
#					}
#				}
#			}
#		}
#	}
#
#	cost = {
#		piety = {
#			value = major_prestige_value
#		}
#		gold = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = no
#				}
#				add = major_gold_value
#			}
#		}
#		treasury = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = yes
#				}
#				add = major_gold_value
#			}
#		}
#	}
#
#	effect = {
#		gain_heroic_legend_seed_tooltip_effect = yes
#		show_as_tooltip = {
#			take_stewardship_of_the_sacred_river_effect = yes
#		}
#
#		save_scope_as = ruler_of_ganges
#
#		trigger_event = south_asia.0011
#		add_to_temporary_list = ruler_of_ganges_notification_sent
#
#		if = {
#			limit = {
#				exists = global_var:ruler_of_ganges
#				global_var:ruler_of_ganges = {
#					is_alive = yes
#				}
#			}
#			global_var:ruler_of_ganges = {
#				trigger_event = {
#				 id = south_asia.0013 #Someone else has taken my title
#				 days = 3
#				}
#				add_to_temporary_list = ruler_of_ganges_notification_sent
#			}
#		}
#
#		if = { #Only send notification the first time the decision is taken
#			limit = {
#				NOT = { has_global_variable = ruler_of_ganges_notification_sent }
#			}
#			every_independent_ruler = {
#				limit = {
#					religion = religion:hinduism_religion
#				}
#				trigger_event = {
#					id = south_asia.0012
#					days = 3
#				}
#				add_to_temporary_list = ruler_of_ganges_notification_sent
#			}
#			set_global_variable = {
#				name = ruler_of_ganges_notification_sent
#				value = yes
#			}
#		}
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
###########
##Declare Bene Israel
## by James Beaumont
#### Consolidate Bene Israel ###
#form_bene_israel_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
#	}
#	decision_group_type = major
#
#	desc = form_bene_israel_decision_desc
#	selection_tooltip = form_bene_israel_decision_tooltip
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 120
#		kingdom = 120
#		empire = 120
#		hegemony = 120
#	}
#
#	is_shown = {
#		is_ruler = yes
#		is_playable_character = yes
#		faith = faith:malabarism
#		highest_held_title_tier = tier_duchy
#		capital_province = { geographical_region = world_india }
#		
#		NOT = {
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:form_bene_israel_decision
#			}
#		}
#	}
#
#	is_valid = {
#		has_title = title:d_chera_nadu
#		has_title = title:d_konkana
#		completely_controls = title:d_chera_nadu
#		completely_controls = title:d_konkana
#		custom_description = {
#			text = malabarism_religious_head_exists_tt
#			subject = this
#			faith = { exists = religious_head }
#		}
#		piety_level >= 3
#	}
#
#	is_valid_showing_failures_only = {
#		is_landed = yes
#		is_adult = yes
#		is_available = yes
#		top_liege = this
#	}
#
#	cost = {
#		piety = {
#			value = medium_piety_value
#		}
#		gold = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = no
#				}
#				add = medium_gold_value
#			}
#		}
#		treasury = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = yes
#				}
#				add = medium_gold_value
#			}
#		}
#	}
#
#	effect = {
#		#Can only happen once
#		add_to_global_variable_list = {
#			name = unavailable_unique_decisions
#			target = flag:form_bene_israel_decision
#		}
#
#		save_scope_as = founder
#
#		show_as_tooltip = {
#			unite_bene_israel_effect = yes
#		}
#
#		trigger_event = south_asia.0021 #I formed Bene Israel
#		
#		every_player = {
#			limit = {
#				this != scope:founder
#				top_liege = {
#					OR = {
#						this = scope:founder
#						any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:founder }
#					}
#				}
#			}
#			trigger_event = south_asia.0022
#		}
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
#######################################
###	Establish the Theravada Faith	##
###									##
###			by Nick Meredith		##
###			in memory of RDH		##
#######################################
#
#### Spread the [ROOT.Char.GetFaith.GetNameNoTooltip] Faith ###
#spread_theravada_faith_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/hindu_religious.dds"
#	}
#	decision_group_type = major
#	title = spread_theravada_faith_decision
#	desc = spread_theravada_faith_decision_desc
#	confirm_text = spread_theravada_faith_decision_confirm # had to use an override for some reason
#	selection_tooltip = spread_theravada_faith_decision_tooltip # same here
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 0
#		kingdom = 120
#		empire = 120
#		hegemony = 120
#	}
#	cooldown = { days = 365 }
#
#	is_shown = {
#		highest_held_title_tier >= tier_kingdom
#		faith = faith:theravada
#
#		OR = {
#			culture = culture:burmese
#			culture = culture:mon
#		}
#		NOT = {
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:spread_theravada_faith_flag
#			}
#		}
#		any_vassal = { #so that potential later events don't break
#			has_faith = faith:ari
#			is_powerful_vassal = yes
#		}
#		exists = cp:councillor_court_chaplain
#	}
#
#	is_valid = {
#		highest_held_title_tier >= tier_kingdom
#		faith = faith:theravada
#
#		OR = {
#			culture = culture:burmese
#			culture = culture:mon
#		}
#		prestige_level >= 3
#		piety_level >= 2
#	}
#	
#	is_valid_showing_failures_only = {
#		is_landed = yes
#	}
#
#	cost = {
#		piety = {
#			value = major_piety_value
#		}
#		gold = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = no
#				}
#				add = medium_gold_value
#			}
#		}
#		treasury = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = yes
#				}
#				add = medium_gold_value
#			}
#		}
#		prestige = {
#			value = massive_prestige_value
#		}
#	}
#
#	effect = {
#
#		show_as_tooltip = {
#			custom_tooltip = spread_theravada_faith_decision_cus_tt
#		}
#
#		trigger_event = {
#			id = south_asia.0030
#		}
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
#######################################
###	Found the empire of Hindustan	##
###									##
###			by Henrik Lohmander		##
#######################################
#
#### Found the Empire of Hindustan ###
#found_the_empire_of_hindustan_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_sunder.dds"
#	}
#	decision_group_type = major
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 0
#		kingdom = 12
#		empire = 12
#		hegemony = 0
#	}
#
#	is_shown = {
#		is_landed_or_landless_administrative = yes
#		exists = dynasty # Everyone should have a dynasty, but in case they don't...
#		NOT = {	#Title existance conditions.
#			exists = title:e_hindustan.holder #Empire of Hindustan
#		}
#		capital_province = {
#			OR = {
#				geographical_region = world_khorasan
#				geographical_region = world_transoxiana
#				geographical_region = world_makran
#				geographical_region = world_kabulistan
#				geographical_region = world_india
#				geographical_region = world_burma
#			}
#		}
#		NOT = {	#You can only do it once.
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_founded_hindustan
#			}
#		}
#		faith = {
#			religion_tag = islam_religion
#		}
#		OR = {	#Government conditions.
#			government_has_flag = government_is_feudal
#			government_has_flag = government_is_clan
#			government_allows = administrative
#			government_has_flag = government_is_landless_adventurer
#		}
#		OR = {
#			highest_held_title_tier <= tier_kingdom
#			has_title = title:e_bengal
#			has_title = title:e_deccan
#			has_title = title:e_rajastan 
#		}
#	}
#
#	is_valid = {
#		#Standard requirements.
#		is_independent_ruler = yes
#		prestige_level >= very_high_prestige_level
#		piety_level >= high_piety_level
#		#Title ownership conditions.
#		#This is currently significantly easier for AI to get the ball rolling
#		trigger_if = {
#			limit = {
#				is_ai = yes
#			}
#			OR = {
#				completely_controls = title:k_punjab
#				has_title = title:k_punjab
#			}
#			OR = {
#				completely_controls = title:k_delhi
#				has_title = title:k_delhi
#			}
#		}
#		trigger_if = {
#			limit = {
#				is_ai = no
#			} #And have some additional royal dignity for good measure.
#			has_title = title:k_punjab
#			has_title = title:k_delhi
#			completely_controls = title:d_kuru
#			OR = {
#				has_title = title:k_kosala
#				has_title = title:k_malwa
#				has_title = title:k_rajputana
#			}
#		}
#		sub_realm_size >= 40 #This is roughly equal to Punjab, Delhi and Kosala.
#
#		#HoF preference conditions.
#		trigger_if = {
#			limit = {
#				is_ai = no
#				exists = faith.religious_head
#			}
#			OR = {
#				faith.religious_head = {	#And they have to actually like you enough to want to invest you.
#					opinion = {
#						target = root
#						value >= high_positive_opinion
#					}
#				}
#				root = { has_strong_usable_hook = faith.religious_head }	#Or you have a strong hook on them that you can actually use.
#				root = { has_weak_hook = faith.religious_head }	#Or a regular hook, to be fair, provided you meet the other criteria.
#			}
#		}
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_adult = yes
#	}
#
#	effect = {
#		save_scope_as = founder
#		show_as_tooltip = {
#			found_empire_of_hindustan_scripted_effect = yes
#		}
#		gain_heroic_legend_seed_tooltip_effect = yes
#		if = {
#			limit = {
#				faith.religious_head ?= { is_playable_character = yes }
#			}
#			faith.religious_head = { save_scope_as = founder_hof }
#			faith.religious_head.capital_province = { save_scope_as = ceremony_locale }
#		}
#		else = {
#			capital_province = { save_scope_as = ceremony_locale }
#		}
#		trigger_event = {
#			id = south_asia.0050
#		}
#		#Notify other players.
#		every_player = {
#			limit = {
#				is_ai = no
#				NOT = { this = root }
#				is_within_diplo_range = { CHARACTER = root }
#			}
#			trigger_event = south_asia.0051
#		}
#		hidden_effect = {
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_founded_hindustan
#			}
#		}
#	}
#
#	cost = {
#		gold = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = no
#					is_ai = no
#				}
#				add = 500
#			}
#		}
#		treasury = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = yes
#					is_ai = no
#				}
#				add = 500
#			}
#		}
#		piety = 200
#	}
#
#	ai_potential = {
#		is_independent_ruler = yes
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#