###DECISIONS LIST###

##
#Become Genghis Khan
#Enforce Bactrian Supremacy
##


##########
#Become Genghis Khan
# by Petter Vilberg
### Become Greatest of Khans ###
become_greatest_of_khans_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
	}
	decision_group_type = major
	desc = become_greatest_of_khans_decision_desc

	ai_check_interval = 0
	sort_order = 200

	is_shown = {
		highest_held_title_tier >= tier_duchy
		is_playable_character = yes
		culture = { has_cultural_pillar = heritage_mongolic }
		NOT = {
			is_target_in_global_variable_list = {
				name = unavailable_unique_decisions
				target = flag:become_greatest_of_khans_decision
			}
		}
		#TRUE DLC-OWNING NOMADS HAVE THEIR OWN PATH
		has_mpo_dlc_trigger = no
	}

	is_valid = {
		prestige_level >= 4
		highest_held_title_tier = tier_empire
		sub_realm_size >= greatest_of_khans_target_counties
		capital_province = {
			geographical_region = world_steppe
		}
	}

	is_valid_showing_failures_only = {
		is_landed = yes
		is_adult = yes
		is_available = yes
		top_liege = this
	}

	cost = {
		gold = {
			value = 0
			if = {
				limit = {
					has_treasury = no
				}
				add = massive_gold_value
			}
		}
		treasury = {
			value = 0
			if = {
				limit = {
					has_treasury = yes
				}
				add = massive_gold_value
			}
		}
		prestige = {
			value = major_prestige_value
		}
	}

	effect = {
		gain_heroic_legend_seed_tooltip_effect = yes
		#Can only happen once
		add_to_global_variable_list = {
			name = unavailable_unique_decisions
			target = flag:become_greatest_of_khans_decision
		}

		show_as_tooltip = {
			add_trait = greatest_of_khans
			give_nickname = nick_genghis_khan
			if = {
				limit = {
					prestige_level < 5
				}
				add_prestige_level = 1
			}
			custom_tooltip = become_greatest_of_khans_decision_enable_mongol_invasion_cb
			custom_tooltip = become_greatest_of_khans_decision_gain_mongol_empire
			add_realm_law_skip_effects = high_partition_succession_law
			spawn_mongol_troops_condensed_effect = yes
		}

		save_scope_as = genghis_khan

		trigger_event = central_asia.0001 #I became the Genghis Khan
		add_to_temporary_list = received_notification

		every_vassal_or_below = {
			trigger_event = central_asia.0002 #My ruler became the Genghis Khan
			add_to_temporary_list = received_notification
		}

		every_ruler = {
			limit = {
				NOT = {
					is_in_list = received_notification
				}
			}

			trigger_event = central_asia.0003 #Someone has become Genghis Khan
		}
	}
}



##########
#Enforce Bactrian Supremacy
# by Petter Vilberg
### Establish Bactrian Supremacy ###
establish_bactrian_supremacy_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_sunder.dds"
	}
	decision_group_type = major
	desc = establish_bactrian_supremacy_decision_desc

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 120
		empire = 120
		hegemony = 120
	}

	is_shown = {
		highest_held_title_tier >= tier_county
		culture = {
			OR = {
				this = culture:afghan
				this = culture:tajik
				any_parent_culture_or_above = {
					OR = {
						this = culture:tajik
						this = culture:afghan
					}
				}
			}
		}
		NOT = {
			is_target_in_global_variable_list = {
				name = unavailable_unique_decisions
				target = flag:establish_bactrian_supremacy_decision
			}
		}
	}

	is_valid = {
		completely_controls_region = custom_bactria
		custom_description = {
			text = "is_king_or_emperor"
			highest_held_title_tier >= tier_kingdom
		}
		OR = {
			religion = religion:zoroastrianism_religion
			religion = religion:buddhism_religion
			faith = faith:manichean
		}
		prestige_level >= 3
		OR = {
			government_has_flag = government_is_feudal
			government_has_flag = government_is_clan
			government_allows = administrative
			government_has_flag = government_is_landless_adventurer
		}
		capital_province = {
			geographical_region = custom_bactria
		}
	}

	is_valid_showing_failures_only = {
		is_landed = yes
		is_adult = yes
		is_available = yes
		top_liege = this
	}

	cost = {
		gold = {
			value = 0
			if = {
				limit = {
					has_treasury = no
				}
				add = massive_gold_value
			}
		}
		treasury = {
			value = 0
			if = {
				limit = {
					has_treasury = yes
				}
				add = massive_gold_value
			}
		}
		prestige = {
			value = major_prestige_value
		}
	}

	effect = {
		gain_heroic_legend_seed_tooltip_effect = yes
		#Can only happen once
		add_to_global_variable_list = {
			name = unavailable_unique_decisions
			target = flag:establish_bactrian_supremacy_decision
		}

		save_scope_as = bactrian_emperor

		show_as_tooltip = {
			establish_bactrian_supremacy_effect = yes
		}
		trigger_event = central_asia.0011

		add_to_list = notification_sent
	}

	ai_will_do = {
		base = 100
	}
}

##########
#Establish the Yamagate in Samarkand
# by James Beaumont
### Establish the Yamagate in Samarkand ###
establish_yamagate_in_samarkand_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
	}
	desc = establish_yamagate_in_samarkand_decision_desc
	selection_tooltip = establish_yamagate_in_samarkand_decision_tooltip
	decision_group_type = major

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 120
		empire = 120
		hegemony = 120
	}

	is_shown = {
		is_ruler = yes
		is_playable_character = yes
		faith = faith:manichean
		NOT = {
			has_title = title:d_manichean
		}
		NOT = { title:c_samarkand.holder = { has_title = title:d_manichean } }
		NOT = { capital_county = { this = title:c_samarkand } }
		OR = {
			NOT = {
				exists = title:d_manichean.holder
			}
			AND = {
				exists = title:d_manichean.holder
				title:d_manichean.holder = {
					NOT = { 	
						has_opinion_modifier = { #Not accepting it if you conquered it yourself.
							target = root
							modifier = declared_war
						}
					}
					NOT = { 	
						has_opinion_modifier = { #Not accepting it if you conquered it yourself.
							target = root
							modifier = revoked_title
						}
					}
				}
			}
		}
		NOT = { has_character_flag = flag_already_given_samarkand_once }
	}

	is_valid_showing_failures_only = {
		is_landed = yes
		is_capable_adult = yes
		is_imprisoned = no
		top_liege = this
		highest_held_title_tier > 3 #Only Kings and Emperors
		custom_tooltip = {
			text = hof_exists_tt
			faith = { exists = religious_head }
		}
		custom_tooltip = {
			text = samarkand_held_by_you_or_vassal_tt
			OR = {
				title:c_samarkand.holder = { 	
					any_liege_or_above = { this = root }
				}
				title:c_samarkand.holder = { this = root }
			}
		}
	}

	effect = {
		add_piety = 1000
		add_character_flag = flag_already_given_samarkand_once
		create_title_and_vassal_change = {
			type = returned
			save_scope_as = change
			add_claim_on_loss = no
		}
		title:c_samarkand = {
			change_title_holder = {
				holder = title:d_manichean.holder
				change = scope:change
			}
		}
		#If you're a higher tier than the HoF, vassalise them
		if = {
			limit = {
				tier_difference = {
			        target = title:d_manichean.holder
			        value >= 1
			    }
			}
			title:d_manichean.holder = {
				change_liege = {
					liege = root
					change = scope:change
				}
			}
		}
		resolve_title_and_vassal_change = scope:change

		title:d_manichean.holder = {
			set_realm_capital = title:c_samarkand
			add_opinion = {
				target = prev
				modifier = established_samarkand_opinion
			}
		}
	}
	
	ai_potential = {
		faith = faith:manichean
	}

	ai_will_do = { #Do it always, for coherence.
		base = 100
		modifier = {
			factor = 0
			title:c_samarkand.holder = {
				OR = {
					is_ai = no
					any_liege_or_above = { is_ai = no }  # AI will never take provinces away from a player.
				}
			}
		}
		modifier = {
			factor = 0
			has_trait = cynical
		}
	}
}

##########
#End the Old Ways
# by James Beaumont
### Break With the Old Ways ###
break_with_the_old_ways_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
	}
	desc = break_with_the_old_ways_decision_desc
	selection_tooltip = break_with_the_old_ways_decision_tooltip
	decision_group_type = major

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 120
		empire = 120
		hegemony = 120
	}

	is_shown = {
		is_ruler = yes
		is_playable_character = yes
		faith = faith:kabarism
		NOT = {
			faith:kabarism = {
				has_variable = old_ways_been_broken
			}
		}
	}

	is_valid_showing_failures_only = {
		is_capable_adult = yes
		is_imprisoned = no
		top_liege = this
		highest_held_title_tier > 3 #Only Kings and Emperors
		custom_tooltip = {
			text = hof_exists_tt
			faith = { exists = religious_head }
		}
		trigger_if = {
			limit = {
				faith = { exists = religious_head }
			}
			is_liege_or_above_of = root.faith.religious_head
		}
	}

	widget = {
		gui = "decision_view_widget_option_list_generic"
		controller = decision_option_list_controller
		decision_to_second_step_button = "CHOOSE_REFORMATION_TYPE"
		show_from_start = yes

		item = { # Righteous: Chosen People
			value = bwow_no_changes
			current_description = bwow_no_changes_desc
			localization = bwow_chosen_people
			icon = "gfx/interface/icons/faith/tengri.dds"
			ai_chance = {
				value = 10
				add = ai_sociability
				add = ai_compassion
			}
		}

		item = { # Pluralist
			value = bwow_chosen_people
			current_description = bwow_chosen_people_desc
			localization = bwow_no_changes
			icon = "gfx/interface/icons/icon_culture.dds"
			ai_chance = {
				value = 100
				add = ai_zeal
			}
		}

		item = { # Righteous: Esotericism
			value = bwow_esotericism
			current_description = bwow_esotericism_desc
			localization = bwow_esotericism
			icon = "gfx/interface/icons/traits/mystic_base.dds"
			ai_chance = {
				value = 100
				add = {
					subtract = ai_rationality
				}
			}
		}

		item = { # Fundementalist
			value = bwow_fundementalist
			current_description = bwow_fundementalist_desc
			localization = bwow_fundementalist
			icon = "gfx/interface/icons/icon_skill_martial.dds"
			ai_chance = {
				value = 0
				add = ai_zeal
				add = ai_vengefulness
				add = {
					subtract = ai_sociability
					subtract = ai_compassion
				}
			}
		}
	}

	effect = {
		trigger_event = religious_decision.0501
		show_as_tooltip = {
			if = {
				limit = {
					scope:bwow_no_changes = yes
				}
				root.faith = { remove_doctrine = unreformed_faith_doctrine }
			}
			if = {
				limit = {
					scope:bwow_chosen_people = yes
				}
				root.faith = { break_with_old_ways_become_syncretic = yes }
			}
			if = {
				limit = {
					scope:bwow_esotericism = yes
				}
				root.faith = { break_with_old_ways_become_righteous = yes }
			}
			if = {
				limit = {
					scope:bwow_fundementalist = yes
				}
				root.faith = { break_with_old_ways_become_fundamentalist = yes }
			}
		}
		hidden_effect = {
			faith:kabarism = {
				set_variable = old_ways_been_broken
			}
		}
	}
	
	ai_potential = {
		faith = faith:kabarism
	}

	ai_will_do = {
		base = 100
		modifier = {
			factor = 0
			has_trait = cynical
		}
	}
}
