﻿###############################
# Mainline rite types         #
###############################
# One rite per faith that would otherwise only ever have an engine-generated
# dynamic rite. Dynamic rites get positional tags (dynamic_rite_%i) that script,
# history and localisation cannot reference, so every faith gets a stable
# scripted main rite instead.
# Keys, and therefore names, adjectives and adherent locs, match the parent
# faith so the player-facing text is unchanged.
# color, tenets, doctrines and tenet_selection_pair are copied from the faith
# type: an empty tenets block on a rite falls back to the religion's core
# tenets rather than the faith's, which would silently drop faith tenets.

akom_pagan = {
	faith = akom_pagan

	color = { 0 0 0 }

	tenets = {
		tenet_adorcism
		tenet_ritual_celebrations
		tenet_ancestor_worship
	}

	doctrines = {
		west_african_unreformed_faith_doctrine
	}
}

druze = { # TBA
	faith = druze

	color = { 0.3 0.7 0.1 }

	tenets = {
		tenet_gnosticism
		tenet_reincarnation
		tenet_false_conversion_sanction
	}

	doctrines = {
		doctrine_monogamy
		muhammad_succession_zandaqa_doctrine
		doctrine_divorce_allowed
		doctrine_adultery_women_crime
		doctrine_adultery_men_crime
		doctrine_witchcraft_shunned
		doctrine_clerical_gender_either
		doctrine_pilgrimage_forbidden
	}
}

pagan = { # probably exists for a reason
	faith = pagan

	color = { 0.6 0.0 0.0 }

	tenets = {
		tenet_astrology
		tenet_ancestor_worship
		tenet_sanctity_of_nature
	}

	doctrines = {
		unreformed_faith_doctrine
	}

	# TODO_PAM_DESIGN TIT-72804
	cultures = { roman saxon frankish }
}