﻿
visit_settlement_minimum_cooldown_days = 90 #3 months
visit_settlement_minimum_cooldown_months = 3 #Sync with visit_settlement_minimum_cooldown_days
visit_settlement_small_cooldown_days = 180 #6 months
visit_settlement_small_cooldown_months = 6 #Sync with visit_settlement_small_cooldown_days
visit_settlement_medium_cooldown_days = 365 #1 year
visit_settlement_medium_cooldown_year = 1 #Sync with visit_settlement_medium_cooldown_days
visit_settlement_cooldown_days = 730 #2 years
visit_settlement_large_cooldown_days = 1460 #4 years

num_contracts_spawned_value = 2

old_adventurer_stashed_gold_value = 50
old_adventurer_stashed_provisions_value = 1000

many_followers_value = 15

visit_settlement_provision_refill_value = {
	value = provision_refill_value
	multiply = 1.5
}

#Provisions split into percentages, steps of 20%
twenty_percent_provisions_value = {
	value = max_provisions
	multiply = 0.2
}
forty_percent_provisions_value = {
	value = max_provisions
	multiply = 0.4
}
sixty_percent_provisions_value = {
	value = max_provisions
	multiply = 0.6
}
eighty_percent_provisions_value = {
	value = max_provisions
	multiply = 0.8
}

#Used to calculate quarter of the provisions needed for you to reach max provisions, maxed at 2000
quarter_to_max_provisions_value = {
	value = root.domicile.max_provisions
	subtract = root.domicile.provisions
	divide = 4
	max = 2000
}

#Used to calculate half of the provisions needed for you to reach max provisions
half_to_max_provisions_value = {
	value = root.domicile.max_provisions
	subtract = root.domicile.provisions
	divide = 2
}

visit_settlement_skill_gain_cap_value = 5

laamp_ai_spending_pants_value = 500

visit_settlement_piety_gain_value = {
	value = major_piety_gain
	divide = root.var:visit_settlement_church_donation
}