﻿#namespace = fp2_lyonese_monk
#
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## #Setup & Misc
##	We're starting, invalidating, or prematurely ending the chain.
## 0001 - 0010	A Storm-Tossed Night - a learned holy person arrives at court, begging for succour.
## 0011 - 0020	A Former Friend - you have died, and scope:acolyte wishes to continue.
## 0021 - 0030	Gone and Done - scope:acolyte has died or is no longer your courtier.
## 0031 - 0040	Shattered Faith - you or scope:acolyte are no longer the correct faith.
## 0041 - 0050	# - #
##
## #Private Teachings
##	The event chain is in stealth mode, with no continuation tooltips.
## 0201 - 0210	Just a Few Friends - scope:acolyte asks for permission to start a study group.
## 0211 - 0220	But Why? - one of your barons retires to become a monk spontaneously.
## 0221 - 0230	A Rictus Grin - a courtier is looking dopey and happy due to how at peace with themselves they are.
## 0231 - 0240	Booing the Bishop - a bishop in your realm is booed by a crowd of people.
## 0241 - 0250	All HerHis Fault - your court chaplain comes to you complaining, begging for an end to all of this.
##
## #Public Controversy
##	Something is afoot! Important figures are getting involved, and you get continuation tooltips to let you know something is up.
## 0401 - 0410	Scope:pope's Epistle - the Pope writes you an advisory, reprimanding you and asking you to boot the monk.
## 0411 - 0420	Space to Teach - scope:acolyte asks you for a county (or barony, if you're still a count) in which to spread HerHis teachings.
## 0421 - 0430	High Tempers - your court chaplain and scope:acolyte get into a fight.
## 0431 - 0440	Scope:pope's Second Epistle - the Pope writes you *another* advisory, demanding that you boot scope:acolyte plus veiled threats.
## 0441 - 0450	The Council of scope:bishopric - the clergy of the region gather for a minor church council, featuring scope:acolyte defending their claims.
##
## #Schism
##	Ho-boi, time for a shake-up! You recant or you suffer.
## 0601 - 0610	Scope:pope's Third Epistle - whatever the council's results, the Pope condemns it. You are given a final demand to repent & turn over scope:acolyte or face excommunication.
## 0611 - 0620	High Tensions - an angry mob in your capital turn up to demand scope:acolyte's head, countered by *another* angry mob that hates the first mob.
## 0621 - 0630	A Formal Complaint - zealous vassals protest your heresy.
## 0631 - 0640	Just Church Business - a neighbouring ruler has purchased claims on your land from your HoF.
## 0641 - 0650	No More than a Man - scope:acolyte suggests you embrace the heresy.
##
## #Council
##	You've stuck with things, and now it's time to decide the course of your faith.
## 0801 - 0810	The Second Council of scope:bishopric - clergy from all over your realm gather, wanting to contribute their thoughts and notes.
## 0811 - 0820	Elipandics - clergy argue over whether you're all really adoptionists or just nuanced Catholics.
## 0821 - 0830	Felicians - clergy argue over the degree to which expedience is required.
## 0831 - 0840	Radicals - clergy argue over *how* monotheistic to be.
## 0841 - 0850	From the Ashes - the church council arrives at their final important doctrinal conclusions.
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## GENERAL SCRIPTED TRIGGERS & EFFECTS
#
#scripted_trigger fp2_suitable_base_convert_trigger = {
#	# We only want same-faith characters.
#	faith = scope:story.var:base_faith
#	# They should be old enough to attend a meeting.
#	age >= 14
#	# Cynics, non-believers, and the chronically short of zeal don't attend such meetings voluntarily.
#	NOR = {
#		has_trait = cynical
#		ai_zeal <= high_negative_ai_value
#		any_secret = { type = secret_non_believer }
#	}
#	# Exclude characters that might turn up as scope:irate_theocrat.
#	NOR = {
#		# Court chaplains.
#		AND = {
#			exists = scope:acolyte_host.cp:councillor_court_chaplain
#			this = scope:acolyte_host.cp:councillor_court_chaplain
#		}
#		# Landed theocrats - we've already pre-filtered for faith.
#		government_has_flag = government_is_theocracy
#		# Landless monks at court - we've already pre-filtered for faith.
#		AND = {
#			is_courtier_of = scope:acolyte
#			has_trait = devoted
#		}
#	}
#	# And not already players or the the heir of a player.
#	is_ai = yes
#	NOT = { is_player_heir_of = scope:acolyte_host }
#}
#
#scripted_trigger fp2_suitable_strict_convert_trigger = {
#	fp2_suitable_base_convert_trigger = yes
#	# Plus exclude both characters already in the list & the landed.
#	NOR = {
#		is_landed = yes
#		save_temporary_scope_as = current_temp
#		any_in_list = {
#			list = hidden_converts
#			this = scope:current_temp
#		}
#	}
#}
#
#scripted_trigger fp2_suitable_semi_strict_convert_trigger = {
#	fp2_suitable_base_convert_trigger = yes
#	# Plus exclude characters already in the list.
#	NOT = {
#		save_temporary_scope_as = current_temp
#		any_in_list = {
#			list = hidden_converts
#			this = scope:current_temp
#		}
#	}
#}
#
#scripted_trigger fp2_lyonese_monk_suitable_annoyed_theocrat_landed_vassal_trigger = {
#	government_has_flag = government_is_theocracy
#	faith = scope:story.var:base_faith
#	is_available_ai_adult = yes
#}
#
#scripted_trigger fp2_lyonese_monk_suitable_annoyed_theocrat_landless_monk_trigger = {
#	has_trait = devoted
#	faith = scope:story.var:base_faith
#	is_available_ai_adult = yes
#	this != scope:acolyte
#}
#
#scripted_trigger fp2_lyonese_monk_has_suitable_annoyed_theocrat_trigger = {
#	# This should always be synced with fp2_lyonese_monk_select_suitable_annoyed_theocrat_effect.
#	OR = {
#		AND = {
#			exists = cp:councillor_court_chaplain
#			cp:councillor_court_chaplain = { is_available_ai_adult = yes }
#		}
#		any_vassal = { fp2_lyonese_monk_suitable_annoyed_theocrat_landed_vassal_trigger = yes }
#		any_courtier_or_guest = { fp2_lyonese_monk_suitable_annoyed_theocrat_landless_monk_trigger = yes }
#	}
#}
#
#scripted_effect fp2_add_random_characters_to_converts_list_effect = {
#	hidden_effect = {
#		$COURT$ = {
#			while = {
#				count = 5
#				limit = {
#					any_courtier_or_guest = { fp2_suitable_strict_convert_trigger = yes }
#				}
#				random_courtier_or_guest = {
#					limit = { fp2_suitable_strict_convert_trigger = yes }
#					add_to_list = hidden_converts
#				}
#			}
#		}
#	}
#}
#
#scripted_effect fp2_add_random_vassals_to_converts_list_effect = {
#	hidden_effect = {
#		$LIEGE$ = {
#			while = {
#				count = 3
#				limit = {
#					any_vassal = { fp2_suitable_semi_strict_convert_trigger = yes }
#				}
#				random_vassal = {
#					limit = { fp2_suitable_semi_strict_convert_trigger = yes }
#					add_to_list = hidden_converts
#				}
#			}
#		}
#	}
#}
#
#scripted_effect fp2_lyonese_monk_select_suitable_annoyed_theocrat_effect = {
#	# This should always be synced with fp2_lyonese_monk_has_suitable_annoyed_theocrat_trigger.
#	# Grab a suitable annoyed var:base_faith character.
#	## We prefer the chaplain...
#	if = {
#		limit = {
#			exists = cp:councillor_court_chaplain
#			cp:councillor_court_chaplain = { is_available_ai_adult = yes }
#		}
#		cp:councillor_court_chaplain = { save_scope_as = irate_theocrat }
#	}
#	## ... or else a landed theocrat...
#	else_if = {
#		limit = {
#			any_vassal = { fp2_lyonese_monk_suitable_annoyed_theocrat_landed_vassal_trigger = yes }
#		}
#		random_vassal = {
#			limit = { fp2_lyonese_monk_suitable_annoyed_theocrat_landed_vassal_trigger = yes }
#			save_scope_as = irate_theocrat
#		}
#	}
#	## ... but in a pinch a monk will do.
#	### We should know from the sync'd trigger that we've definitely got one of these hanging about if we've gotten to this point, so no need to check twice.
#	else_if = {
#		limit = {
#			any_courtier_or_guest = { fp2_lyonese_monk_suitable_annoyed_theocrat_landless_monk_trigger = yes }
#		}
#		random_courtier_or_guest = {
#			limit = { fp2_lyonese_monk_suitable_annoyed_theocrat_landless_monk_trigger = yes }
#			save_scope_as = irate_theocrat
#		}
#	}
#	## And, in an emergency, a backup.
#	else = {
#		create_character = {
#			location = scope:acolyte_host.capital_province
#			template = monk_character_template
#			culture = scope:acolyte_host.culture
#			faith = scope:story.var:base_faith
#			save_scope_as = irate_theocrat
#		}
#	}
#}
#
#scripted_effect fp2_lyonese_monk_make_acolyte_and_irate_theocrat_rivals_effect = {
#	scope:acolyte = {
#		if = {
#			limit = {
#				NOT = { has_relation_rival = scope:irate_theocrat }
#			}
#			set_relation_rival = {
#				target= scope:irate_theocrat
#				reason = rival_blamed_by_mentor
#			}
#		}
#	}
#}
#
#scripted_effect fp2_lyonese_monk_grab_and_update_pope_effect = {
#	# If this is our first time, just nab the current one.
#	if = {
#		limit = {
#			NOT = { exists = scope:pope }
#		}
#		scope:story.var:base_faith.religious_head = { save_scope_as = pope }
#	}
#	# Otherwise, check to see if the current Pope is the same as the last Pope.
#	else_if = {
#		limit = {
#			scope:story.var:base_faith.religious_head != scope:pope
#		}
#		scope:pope = { save_scope_as = old_pope }
#		scope:story.var:base_faith.religious_head = { save_scope_as = pope }
#	}
#	# Update the capital.
#	## If scope:pope has a specific one, take that.
#	if = {
#		limit = {
#			scope:pope = { is_landed = yes }
#		}
#		scope:pope.capital_barony = { save_scope_as = papal_capital }
#	}
#	## Otherwise, we default to Rome on principal.
#	else = {
#		title:b_roma = { save_scope_as = papal_capital }
#	}
#}
#
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###################################################
## SETUP & MISC
#
###################################################
## A Storm-Tossed Night
## by Ewan Cowhig Croft
## 0001 - 0010
###################################################
#
##	A learned holy person arrives at court, begging for succour.
#fp2_lyonese_monk.0001 = {
#	type = character_event
#	title = fp2_lyonese_monk.0001.t
#	desc = fp2_lyonese_monk.0001.desc
#	theme = faith
#	left_portrait = {
#		character = scope:acolyte_host
#		animation = personality_rational
#	}
#	right_portrait = {
#		character = scope:acolyte
#		animation = chaplain
#	}
#	override_background = { reference = corridor_night }
#	cooldown = { years = 100 }
#
#	trigger = {
#		#Not for landless
#		is_landed = yes
#	}
#
#	immediate = {
#		play_music_cue = "mx_cue_general_crusade_event_3"
#		# Create scope:acolyte.
#		## A pupil of Felix of Urgell, acting as a sort of do-over for the character.
#		create_character = {
#			location = root.capital_province
#			#General
#			age = fp2_lyonese_monk_age_value
#			faith = root.faith
#			culture = culture:french
#			dynasty = generate
#			#Education
#			trait = education_learning_4
#			#Personality
#			trait = deceitful
#			trait = stubborn
#			trait = zealous
#			trait = brave
#			#Misc
#			trait = theologian
#			trait = scholar
#			trait = whole_of_body
#			trait = devoted
#			health = 5
#			random_traits = no
#			gender_female_chance = root_faith_clergy_gender_female_chance
#			#Skills
#			## These include the two "hidden" traits of scope:acolyte's buffs - heresiarch & education_intrigue_4.
#			diplomacy = 14
#			martial = 2
#			stewardship = 7
#			intrigue = 12
#			learning = 8
#			prowess = 2
#			save_scope_as = acolyte
#		} 
#		scope:acolyte.house = { set_house_name = "dynn_d__Lyon" }
#		scope:acolyte.dynasty = { set_dynasty_name = "dynn_d__Lyon" }
#	}
#
#	# Of course, what's mine is yours!
#	option = {
#		name = fp2_lyonese_monk.0001.a
#
#		# Sort scope:acolyte.
#		## Add them as a courtier.
#		add_courtier = scope:acolyte
#		## & tell 'em to stay put.
#		scope:acolyte = { add_character_flag = blocked_from_leaving }
#		# Set up our tracking stuff.
#		## Including a story cycle.
#		create_story = {
#			type = story_lyonese_monk
#			save_scope_as = story
#		}
#		## A variable within that cycle that wants to be special.
#		if = {
#			limit = { exists = scope:story }
#			scope:story = {
#				# Set our one true OG faith. Till the other one.
#				set_variable = {
#					name = base_faith
#					value = scope:acolyte.faith
#				}
#			}
#		}
#		## And, in case of death, a back-up scope:acolyte.
#		if = {
#			limit = { exists = scope:story }
#			scope:story = {
#				set_variable = {
#					name = acolyte
#					value = scope:acolyte
#				}
#			}
#		}
#		# Start the chain.
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle
#			days = 7
#		}
#
#		stress_impact = {
#			generous = miniscule_stress_impact_loss
#			greedy = minor_stress_impact_gain
#			callous = minor_stress_impact_gain
#			sadistic = minor_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_compassion = 1
#				ai_sociability = -1
#			}
#		}
#	}
#	
#	# We have no room, but you can stay for a night.
#	option = {
#		name = fp2_lyonese_monk.0001.b
#
#		# Opt out, with some consolation currency.
#		add_piety = minor_piety_gain
#		scope:acolyte = { silent_disappearance_effect = yes }
#
#		stress_impact = {
#			callous = minor_stress_impact_gain
#			sadistic = minor_stress_impact_gain
#			generous = minor_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_honor = 0.5
#				ai_compassion = 0.5
#				ai_sociability = -0.25
#			}
#		}
#	}
#	
#	# No beggars in GetPrimaryTitle. *Out*.
#	option = {
#		name = fp2_lyonese_monk.0001.c
#
#		# Opt out, with some consolation currency.
#		add_prestige = miniscule_prestige_gain
#		scope:acolyte = { silent_disappearance_effect = yes }
#
#		stress_impact = {
#			callous = miniscule_stress_impact_loss
#			sadistic = miniscule_stress_impact_loss
#			gregarious = minor_stress_impact_gain
#			generous = medium_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_greed = 0.25
#				ai_sociability = -0.5
#				ai_compassion = -1
#			}
#		}
#	}
#}
#
##	Select a candidate.
#fp2_lyonese_monk.0002 = {
#	scope = none
#	hidden = yes
#
#	trigger = {
#		# DLC check.
#		has_fp2_dlc_trigger = yes
#	}
#
#	immediate = {
#		# First, mark this as done.
#		add_to_global_variable_list = {
#			name = unavailable_unique_events
#			target = flag:lyonese_monk_event
#		}
#		# Now we try to grab eligible candidates.
#		every_county_in_region = {
#			region = dlc_fp2_lyonese_monk_region
#			holder = {
#				if = {
#					limit = { fp2_lyonese_monk_0002_valid_court_trigger = yes }
#					add_to_list = potential_monk_court_list
#				}
#			}
#		}
#		# Then sort within them.
#		random_in_list = {
#			list = potential_monk_court_list
#			# Prioritise scholastic Iberian players.
#			limit = {
#				is_ai = no
#				capital_province = { geographical_region = world_europe_west_iberia }
#			}
#			# Otherwise, random roll it.
#			alternative_limit = { always = yes }
#			# We want to weight up a few things.
#			weight = {
#				base = 0
#				# Learning gives our basic order, since it's reflective of how stimulating a theologian you are.
#				modifier = { add = learning }
#				# Weight up a bit for certain traits, those that make it more likely to allow shenanigans.
#				modifier = {
#					add = 10
#					has_trait = trusting
#				}
#				modifier = {
#					add = 10
#					has_trait = stubborn
#				}
#				modifier = {
#					add = 10
#					has_trait = arrogant
#				}
#				# Weight up a bit for characters who are actively impious, as they're less likely to heed the Pope's demands.
#				modifier = {
#					add = 30
#					piety_level <= 0
#				}
#				# We want an Iberian pick over an Aquitanian one, ideally.
#				modifier = {
#					add = 50
#					capital_province = { geographical_region = world_europe_west_iberia }
#				}
#			}
#			save_scope_as = acolyte_host
#			trigger_event = fp2_lyonese_monk.0001
#		}
#	}
#}
#
###################################################
## A Former Friend
## by Ewan Cowhig Croft
## 0011 - 0020
###################################################
#
##	You have died, and scope:acolyte wishes to continue.
#fp2_lyonese_monk.0011 = {
#	type = character_event
#	title = fp2_lyonese_monk.0011.t
#	desc = fp2_lyonese_monk.0011.desc
#	theme = faith
#	left_portrait = {
#		character = scope:acolyte
#		animation = flirtation
#	}
#	override_background = { reference = sitting_room }
#
#	trigger = {
#		is_imprisoned = no
#		is_adult = yes
#		exists = faith.religious_head
#		faith.religious_head = scope:story.var:base_faith.religious_head
#	}
#
#	on_trigger_fail = {
#		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
#		scope:story = { end_story = yes }
#	}
#
#	immediate = {
#		# Nab scope:acolyte a-fresh.
#		scope:story.var:acolyte = { save_scope_as = acolyte }
#	}
#
#	# Well, I suppose...
#	option = {
#		name = fp2_lyonese_monk.0011.a
#
#		# Notify scope:acolyte_host that they're opting in.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
#		# Give the story cycle its new host.
#		scope:story = { make_story_owner = scope:acolyte_host }
#		# Spawn the next event in the cycle.
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle
#			months = 1
#		}
#
#		stress_impact = {
#			trusting = miniscule_stress_impact_loss
#			paranoid = minor_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_zeal = 1
#				ai_sociability = 0.5
#			}
#		}
#	}
#	
#	# Pack your belongings, vagrant.
#	option = {
#		name = fp2_lyonese_monk.0011.b
#
#		# Clean house.
#		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
#		scope:story = { end_story = yes }
#		# Everything ends.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.teachings_fade
#
#		stress_impact = {
#			paranoid = miniscule_stress_impact_loss
#			shy = miniscule_stress_impact_loss
#			trusting = minor_stress_impact_gain
#			gregarious = minor_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_sociability = -0.5
#				ai_zeal = -1
#			}
#		}
#	}	
#}
#
###################################################
## Gone and Done
## by Ewan Cowhig Croft
## 0021 - 0030
###################################################
#
##	Scope:acolyte has died or is no longer your courtier or vassal.
#fp2_lyonese_monk.0021 = {
#	type = character_event
#	title = fp2_lyonese_monk.0021.t
#	desc = {
#		desc = fp2_lyonese_monk.0021.desc.intro
#		first_valid = {
#			triggered_desc = {
#				trigger = {
#					scope:acolyte = { is_alive = no }
#				}
#				desc = fp2_lyonese_monk.0021.desc.dead
#			}
#			triggered_desc = {
#				trigger = {
#					scope:acolyte = { is_imprisoned = yes }
#				}
#				desc = fp2_lyonese_monk.0021.desc.imprisoned
#			}
#			desc = fp2_lyonese_monk.0021.desc.gone
#		}
#	}
#	theme = faith
#	left_portrait = {
#		character = scope:acolyte_host
#		animation = disapproval
#	}
#	right_portrait = {
#		character = scope:acolyte
#		animation = disbelief
#	}
#	override_background = { reference = throne_room }
#
#	# Private Teachings: they can't have been that important...
#	option = {
#		name = fp2_lyonese_monk.0021.a
#		trigger = {
#			NOR = {
#				has_character_flag = fp2_lyonese_monk_entered_controversy_flag
#				has_character_flag = fp2_lyonese_monk_entered_schism_flag
#			}
#		}
#
#		# Everything ends.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.teachings_fade
#		# Clean house.
#		scope:story = { end_story = yes }
#
#		# No stress impact for notification option.
#		ai_chance = {
#			# Every option's a good option.
#			base = 100
#		}
#	}
#	
#	# Public Controversy: they were clearly more trouble than they're worth...
#	option = {
#		name = fp2_lyonese_monk.0021.b
#		trigger = {
#			has_character_flag = fp2_lyonese_monk_entered_controversy_flag
#			NOT = { has_character_flag = fp2_lyonese_monk_entered_schism_flag }
#		}
#
#		# Everything ends.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.teachings_fade
#		# Clean house.
#		scope:story = { end_story = yes }
#
#		# No stress impact for notification option.
#		ai_chance = {
#			# Every option's a good option.
#			base = 100
#		}
#	}
#	
#	# Schism: all this for nothing?
#	option = {
#		name = fp2_lyonese_monk.0021.c
#		trigger = { has_character_flag = fp2_lyonese_monk_entered_schism_flag }
#
#		# Everything ends.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.teachings_fade
#		# Clean house.
#		scope:story = { end_story = yes }
#
#		# No stress impact for notification option.
#		ai_chance = {
#			# Every option's a good option.
#			base = 100
#		}
#	}
#
#	# Is scope:acolyte still alive somewhere? SheHe shouldn't be.
#	after = {
#		# ... so let's just clean that up.
#		scope:acolyte = {
#			if = {
#				limit = { is_alive = yes }
#				silent_disappearance_effect = yes
#			}
#		}
#	}
#}
#
###################################################
## Shattered Faith
## by Ewan Cowhig Croft
## 0031 - 0040
###################################################
#
##	You or scope:acolyte are no longer the correct faith.
#fp2_lyonese_monk.0031 = {
#	type = character_event
#	title = fp2_lyonese_monk.0031.t
#	desc = {
#		first_valid = {
#			triggered_desc = {
#				trigger = { scope:acolyte.faith = scope:story.var:base_faith }
#				desc = fp2_lyonese_monk.0031.desc.acolyte_host
#			}
#			desc = fp2_lyonese_monk.0031.desc.acolyte
#		}
#	}
#	theme = faith
#	left_portrait = {
#		character = scope:acolyte_host
#		animation = disapproval
#	}
#	right_portrait = {
#		character = scope:acolyte
#		animation = shame
#	}
#	override_background = { reference = temple }
#
#	# Me: I don't need scope:acolyte when I have HighGodName.
#	option = {
#		name = fp2_lyonese_monk.0031.a
#		trigger = {
#			faith != scope:story.var:base_faith
#		}
#
#		# Clean house.
#		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
#		scope:story = { end_story = yes }
#		# Everything ends.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.teachings_fade
#
#		# No stress impact for notification option.
#		ai_chance = {
#			# Every option's a good option.
#			base = 100
#		}
#	}
#	
#	# Them: they clearly weren't all that committed.
#	option = {
#		name = fp2_lyonese_monk.0031.b
#		trigger = {
#			scope:acolyte.faith != scope:story.var:base_faith
#		}
#
#		# Clean house.
#		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
#		scope:story = { end_story = yes }
#		# Everything ends.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.teachings_fade
#
#		# No stress impact for notification option.
#		ai_chance = {
#			# Every option's a good option.
#			base = 100
#		}
#	}
#}
#
###################################################
## Bigger Crises
## by Ewan Cowhig Croft
## 0041 - 0050
###################################################
#
##	The destruction of the Papacy leaves little room in everyone's hearts for the minutiae of doctrine.
#fp2_lyonese_monk.0041 = {
#	type = character_event
#	title = fp2_lyonese_monk.0041.t
#	desc = {
#		first_valid = {
#			# Either Rome is gone...
#			triggered_desc = {
#				trigger = {
#					NOT = { exists = title:k_papal_state.holder }
#				}
#				desc = fp2_lyonese_monk.0041.desc.pope_hope_is_nope
#			}
#			# ... or else we've likely just split off from them, probably due to Mozarab shenanigans.
#			desc = fp2_lyonese_monk.0041.desc.schism
#		}
#	}
#	theme = faith
#	left_portrait = {
#		character = scope:acolyte_host
#		animation = disbelief
#	}
#	right_portrait = {
#		character = scope:acolyte
#		animation = stress
#	}
#	override_background = { reference = burning_building }
#
#	# We are all alone without the Vicar of Christ!
#	option = {
#		name = {
#			trigger = {
#				NOT = { exists = title:k_papal_state.holder }
#			}
#			text = fp2_lyonese_monk.0041.a.pope_hope_is_nope
#		}
#		name = {
#			trigger = { always = yes }
#			text = fp2_lyonese_monk.0041.a.backup
#		}
#
#		# Clean house.
#		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
#		scope:story = { end_story = yes }
#		# Everything ends.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.teachings_fade
#
#		# No stress impact for notification option.
#		ai_chance = {
#			# Every option's a good option.
#			base = 100
#		}
#	}
#}
#
###################################################
## It Is a Mystery
## by Ewan Cowhig Croft
## 0051 - 0060
###################################################
#
##	Your incarceration causes scope:acolyte to disappear - and the story along with HerHim.
#fp2_lyonese_monk.0051 = {
#	type = character_event
#	title = fp2_lyonese_monk.0051.t
#	desc = fp2_lyonese_monk.0051.desc
#	theme = faith
#	left_portrait = {
#		character = scope:acolyte_host
#		triggered_animation = {
#			trigger = { is_in_prison_type = house_arrest }
#			animation = prisonhouse
#		}
#		triggered_animation = {
#			trigger = { is_in_prison_type = dungeon }
#			animation = prisondungeon
#		}
#	}
#	right_portrait = {
#		character = scope:acolyte
#		animation = dismissal
#	}
#	override_background = { reference = dungeon }
#
#	# What could have happened to HerHim?
#	option = {
#		name = fp2_lyonese_monk.0051.a
#
#		# Clean house.
#		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
#		scope:story = { end_story = yes }
#		# Everything ends.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.teachings_fade
#
#		# No stress impact for notification option.
#		ai_chance = {
#			# Every option's a good option.
#			base = 100
#		}
#	}
#}
#
#
#
#
#
#
#
#
#
#
###################################################
## PRIVATE TEACHINGS
#
###################################################
## Just a Few Friends
## by Ewan Cowhig Croft
## 0201 - 0210
###################################################
#
##	Scope:acolyte asks for permission to start a study group.
#fp2_lyonese_monk.0201 = {
#	type = character_event
#	title = fp2_lyonese_monk.0201.t
#	desc = fp2_lyonese_monk.0201.desc
#	theme = learning_theology_focus
#	left_portrait = {
#		character = scope:acolyte_host
#		animation = personality_rational
#	}
#	right_portrait = {
#		character = scope:acolyte
#		animation = flirtation
#	}
#	override_background = { reference = sitting_room }
#
#	trigger = { fp2_lyonese_monk_0000_valid_for_events_trigger = yes }
#
#	on_trigger_fail = {
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
#			months = { 4 8 }
#		}
#	}
#
#	immediate = {
#		# Boost the tallied events score by +1.
#		scope:story = {
#			change_variable = {
#				name = lm_phase_tally
#				add = 1
#			}
#		}
#	}
#
#	# I guess it couldn't hurt...
#	option = {
#		name = fp2_lyonese_monk.0201.a
#
#		# Scope:acolyte is happy.
#		reverse_add_opinion = {
#			target = scope:acolyte
#			modifier = pleased_opinion
#			opinion = 25
#		}
#		# We nab a few early adopters.
#		fp2_add_random_characters_to_converts_list_effect = { COURT = scope:acolyte_host }
#		# Spawn the next event in the cycle.
#		custom_tooltip = fp2_lyonese_monk.0201.a.tt
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle
#			months = { 4 8 }
#		}
#
#		stress_impact = {
#			zealous = miniscule_stress_impact_loss
#			cynical = minor_stress_impact_gain
#			paranoid = major_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_zeal = 1
#				ai_sociability = 0.5
#			}
#		}
#	}
#	
#	# A group of conspirators? I don't think so!
#	option = {
#		name = fp2_lyonese_monk.0201.b
#
#		# Boot the monk.
#		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
#		# Stress loss applied in the stress impact.
#
#		stress_impact = {
#			base = medium_stress_loss
#			paranoid = minor_stress_impact_loss
#			trusting = medium_stress_impact_gain
#			zealous = medium_stress_impact_gain
#			eccentric = minor_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_sociability = -0.5
#				ai_rationality = -1
#			}
#		}
#	}
#	
#	# I think you've outstayed your welcome, scope:acolyte.
#	option = {
#		name = fp2_lyonese_monk.0201.c
#
#		# Boot the monk.
#		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
#		# Lil bit o'consolation prestige.
#		add_prestige = miniscule_prestige_gain
#
#		stress_impact = {
#			shy = miniscule_stress_impact_loss
#			gregarious = minor_stress_impact_gain
#			zealous = minor_stress_impact_gain
#			eccentric = minor_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_sociability = -0.5
#				ai_energy = -0.5
#			}
#		}
#	}
#}
#
###################################################
## But Why?
## by Ewan Cowhig Croft
## 0211 - 0220
###################################################
#
#scripted_trigger fp2_lyonese_monk_0211_suitable_baron_trigger = {
#	# Meets the basic requirements.
#	fp2_suitable_base_convert_trigger = yes
#	# Plus: is only a baron.
#	highest_held_title_tier = tier_barony
#}
#
##	One of your barons retires to become a monk spontaneously.
#fp2_lyonese_monk.0211 = {
#	type = letter_event
#	sender = scope:baron
#	opening = fp2_lyonese_monk.0211.t
#	desc = fp2_lyonese_monk.0211.desc
#	cooldown = { years = 100 }
#
#	trigger = {
#		fp2_lyonese_monk_0000_valid_for_events_trigger = yes
#		# Must have a suitable baron.
#		any_vassal = { fp2_lyonese_monk_0211_suitable_baron_trigger = yes }
#	}
#
#	on_trigger_fail = {
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
#			months = { 4 8 }
#		}
#	}
#
#	immediate = {
#		# Boost the tallied events score by +1.
#		scope:story = {
#			change_variable = {
#				name = lm_phase_tally
#				add = 1
#			}
#		}
#		# Select a suitable baron.
#		random_vassal = {
#			# Try to nab a councillor, to make it more impactful.
#			limit = {
#				is_councillor_of = scope:acolyte_host
#				fp2_lyonese_monk_0211_suitable_baron_trigger = yes
#			}
#			# But otherwise yeah, just anyone is fine.
#			alternative_limit = { fp2_lyonese_monk_0211_suitable_baron_trigger = yes }
#			add_to_list = hidden_converts
#			save_scope_as = baron
#			primary_title = { save_scope_as = baron_holding}
#		}
#		# Now, they resign and become a NunMonk.
#		scope:baron = {
#			depose = yes # depose_effect not used for opted abdication
#			add_trait = devoted
#		}
#		# Nab some more converts.
#		fp2_add_random_characters_to_converts_list_effect = { COURT = scope:acolyte_host }
#	}
#
#	# Can SheHe #EMP do#! that?
#	option = {
#		name = fp2_lyonese_monk.0211.a
#
#		# No extra effects.
#		# Spawn the next event in the cycle.
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle
#			months = { 4 8 }
#		}
#
#		# No extra stress for a single-option event.
#		ai_chance = {
#			# Not relevant for a single-option event.
#			base = 100
#		}
#	}
#}
#
###################################################
## A Rictus Grin
## by Ewan Cowhig Croft
## 0221 - 0230
###################################################
#
#scripted_trigger fp2_lyonese_monk_0221_suitable_courtier_trigger = {
#	# We use the base version because we don't care if they're already a secret convert.
#	fp2_suitable_base_convert_trigger = yes
#	# Now, we want to make sure they're not already zealous and have room for an extra personality trait.
#	number_of_personality_traits < personality_trait_limit
#	NOR = {
#		has_trait = zealous
#		# They also should generally be precluded from cynical, but hey, just in case...
#		has_trait = cynical
#	}
#}
#
##	A courtier is looking dopey and happy due to how at peace with themselves they are.
#fp2_lyonese_monk.0221 = {
#	type = character_event
#	title = fp2_lyonese_monk.0221.t
#	desc = fp2_lyonese_monk.0221.desc
#	theme = friendly
#	left_portrait = {
#		character = scope:acolyte_host
#		animation = worry
#	}
#	right_portrait = {
#		character = scope:courtier
#		animation = admiration
#	}
#	override_background = { reference = corridor_day }
#	cooldown = { years = 100 }
#
#	trigger = {
#		fp2_lyonese_monk_0000_valid_for_events_trigger = yes
#		any_courtier = { fp2_lyonese_monk_0221_suitable_courtier_trigger = yes }
#	}
#
#	on_trigger_fail = {
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
#			months = { 4 8 }
#		}
#	}
#
#	immediate = {
#		# Boost the tallied events score by +1.
#		scope:story = {
#			change_variable = {
#				name = lm_phase_tally
#				add = 1
#			}
#		}
#		# Select a suitable courtier.
#		random_courtier = {
#			limit = { fp2_lyonese_monk_0221_suitable_courtier_trigger = yes }
#			add_to_list = hidden_converts
#			save_scope_as = courtier
#		}
#		# Give 'em a new lease on life.
#		scope:courtier = { add_trait = zealous }
#		# Nab some more converts.
#		fp2_add_random_characters_to_converts_list_effect = { COURT = scope:acolyte_host }
#	}
#
#	# Glad you're doing well, scope:courtier!
#	option = {
#		name = fp2_lyonese_monk.0221.a
#
#		# They like you a little more.
#		reverse_add_opinion = {
#			target = scope:courtier
#			modifier = compliment_opinion
#			opinion = 20
#		}
#
#		stress_impact = {
#			trusting = miniscule_stress_impact_loss
#			compassionate = miniscule_stress_impact_loss
#			callous = minor_stress_impact_gain
#			sadistic = minor_stress_impact_gain
#			paranoid = minor_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_compassion = 1
#				ai_sociability = 1
#			}
#		}
#	}
#	
#	# I've got a bad feeling about this...
#	option = {
#		name = fp2_lyonese_monk.0221.b
#
#		# They like you a little less.
#		reverse_add_opinion = {
#			target = scope:courtier
#			modifier = disappointed_opinion
#			opinion = -20
#		}
#
#		stress_impact = {
#			paranoid = miniscule_stress_impact_loss
#			trusting = minor_stress_impact_gain
#			compassionate = minor_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_compassion = -1
#				ai_sociability = -1
#			}
#		}
#	}
#
#	after = {
#		# Spawn the next event in the cycle.
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle
#			months = { 4 8 }
#		}
#	}
#}
#
###################################################
## Booing the Bishop
## by Ewan Cowhig Croft
## 0231 - 0240
###################################################
#
##	A bishop in your realm is booed by a crowd of people.
#fp2_lyonese_monk.0231 = {
#	type = character_event
#	title = fp2_lyonese_monk.0231.t
#	desc = fp2_lyonese_monk.0231.desc
#	theme = faith
#	left_portrait = {
#		character = scope:irate_theocrat
#		animation = fear
#	}
#	cooldown = { years = 100 }
#
#	trigger = {
#		fp2_lyonese_monk_0000_valid_for_events_trigger = yes
#		fp2_lyonese_monk_has_suitable_annoyed_theocrat_trigger = yes
#	}
#
#	on_trigger_fail = {
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
#			months = { 4 8 }
#		}
#	}
#
#	immediate = {
#		# Boost the tallied events score by +1.
#		scope:story = {
#			change_variable = {
#				name = lm_phase_tally
#				add = 1
#			}
#		}
#		# Process a suitable annoyed theocrat.
#		fp2_lyonese_monk_select_suitable_annoyed_theocrat_effect = yes
#		scope:irate_theocrat = { add_stress = major_stress_gain }
#		# Nab some more converts.
#		fp2_add_random_characters_to_converts_list_effect = { COURT = scope:acolyte_host }
#	}
#
#	# People need to show the Church more *respect*.
#	option = {
#		name = fp2_lyonese_monk.0231.a
#
#		# Scope:irate_theocrat appreciates your kind words.
#		reverse_add_opinion = {
#			target = scope:irate_theocrat
#			modifier = pious_opinion
#			opinion = 20
#		}
#
#		stress_impact = {
#			zealous = miniscule_stress_impact_loss
#			cynical = medium_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_zeal = 1
#				ai_compassion = -1
#			}
#		}
#	}
#	
#	# Clearly SheHe's got to work on HerHis sermons.
#	option = {
#		name = fp2_lyonese_monk.0231.b
#
#		# You gain a little piety.
#		add_piety = minor_piety_gain
#		# But you frustrate and hurt scope:irate_theocrat.
#		reverse_add_opinion = {
#			target = scope:irate_theocrat
#			modifier = cruelty_opinion
#			opinion = -10
#		}
#		scope:irate_theocrat = { add_stress = minor_stress_gain }
#
#		stress_impact = {
#			cynical = miniscule_stress_impact_loss
#			zealous = medium_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_compassion = -0.5
#				ai_zeal = -1
#			}
#		}
#	}
#
#	after = {
#		# Spawn the next event in the cycle.
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle
#			months = { 4 8 }
#		}
#	}
#}
#
###################################################
## All HerHis Fault
## by Ewan Cowhig Croft
## 0241 - 0250
###################################################
#
##	Your court chaplain comes to you complaining, begging for an end to all of this.
#fp2_lyonese_monk.0241 = {
#	type = character_event
#	title = fp2_lyonese_monk.0241.t
#	desc = fp2_lyonese_monk.0241.desc
#	theme = rival_relation
#	left_portrait = {
#		character = scope:irate_theocrat
#		animation = rage
#	}
#	right_portrait = {
#		character = scope:acolyte
#		animation = shock
#	}
#	override_background = { reference = council_chamber }
#
#	trigger = { fp2_lyonese_monk_0000_valid_for_events_trigger = yes }
#
#	on_trigger_fail = {
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
#			months = { 4 8 }
#		}
#	}
#
#	immediate = {
#		# Boost the tallied events score by +1.
#		scope:story = {
#			change_variable = {
#				name = lm_phase_tally
#				add = 1
#			}
#		}
#		# Process a suitable annoyed theocrat.
#		fp2_lyonese_monk_select_suitable_annoyed_theocrat_effect = yes
#		# Make it clear they're pissed.
#		fp2_lyonese_monk_make_acolyte_and_irate_theocrat_rivals_effect = yes
#	}
#
#	# Very well — pack your things, scope:acolyte.
#	option = {
#		name = fp2_lyonese_monk.0241.a
#
#		# Opinion gain with scope:irate_theocrat.
#		reverse_add_opinion = {
#			target = scope:irate_theocrat
#			modifier = pleased_opinion
#			opinion = 20
#		}
#		# Scope:acolyte leaves.
#		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
#
#		stress_impact = {
#			zealous = miniscule_stress_impact_loss
#			cynical = minor_stress_impact_gain
#			eccentric = minor_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_zeal = 1
#				ai_rationality = -0.5
#			}
#		}
#	}
#	
#	# GUARDS! Seize the heterodox bastard!
#	option = {
#		name = fp2_lyonese_monk.0241.b
#
#		# A sprinkle of piety for your orthodoxy!
#		add_piety = minor_piety_gain
#		# Scope:acolyte is dispatched.
#		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = scuffle }
#		# Scope:irate_theocrat is horrified though.
#		reverse_add_opinion = {
#			target = scope:irate_theocrat
#			modifier = overreaction_opinion
#			opinion = -10
#		}
#
#		stress_impact = {
#			zealous = miniscule_stress_impact_loss
#			cynical = medium_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_zeal = 1
#				ai_vengefulness = 1
#			}
#		}
#	}
#	
#	# You're the troublemaker here, scope:irate_theocrat
#	option = {
#		name = fp2_lyonese_monk.0241.c
#
#		# Scope:irate_theocrat is *not* happy.
#		reverse_add_opinion = {
#			target = scope:irate_theocrat
#			modifier = refusal_opinion
#			opinion = -30
#		}
#		# Spawn the next event in the cycle.
#		custom_tooltip = fp2_lyonese_monk.0241.c.tt
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle
#			months = { 4 8 }
#		}
#
#		stress_impact = {
#			cynical = miniscule_stress_impact_loss
#			zealous = medium_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_compassion = 0.5
#				ai_zeal = -1
#			}
#		}
#	}
#}
#
#
#
#
#
#
#
#
#
#
#
###################################################
## PUBLIC CONTROVERSY
#
###################################################
## Scope:pope's Epistle
## by Ewan Cowhig Croft
## 0401 - 0410
###################################################
#
##	The Pope writes you an advisory, reprimanding you and asking you to boot the monk.
#fp2_lyonese_monk.0401 = {
#	type = letter_event
#	sender = scope:pope
#	opening = fp2_lyonese_monk.0401.t
#	desc = fp2_lyonese_monk.0401.desc
#
#	trigger = { fp2_lyonese_monk_0000_valid_for_events_trigger = yes }
#
#	on_trigger_fail = {
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
#			months = { 4 8 }
#		}
#	}
#
#	immediate = {
#		# Boost the tallied events score by +1.
#		scope:story = {
#			change_variable = {
#				name = lm_phase_tally
#				add = 1
#			}
#		}
#		play_music_cue = "mx_cue_general_crusade_event_1"
#		# Sort our Pope scope.
#		fp2_lyonese_monk_grab_and_update_pope_effect = yes
#		# Mark that we've entered the second phase.
#		add_character_flag = fp2_lyonese_monk_entered_controversy_flag
#	}
#
#	# The Holy See compels me.
#	option = {
#		name = fp2_lyonese_monk.0401.a
#
#		# Boot the monk.
#		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
#		# Gain a favour hook on scope:pope.
#		add_hook = {
#			type = favor_hook
#			target = scope:pope
#		}
#		# Plus some opinion.
#		reverse_add_opinion = {
#			target = scope:pope
#			modifier = pious_opinion
#			opinion = 20
#		}
#
#		stress_impact = {
#			zealous = miniscule_stress_impact_loss
#			arrogant = medium_stress_impact_gain
#			cynical = medium_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_zeal = 1
#				ai_rationality = 0.5
#			}
#		}
#	}
#	
#	# I don't remember asking for Rome's permission.
#	option = {
#		name = fp2_lyonese_monk.0401.b
#
#		# Scope:pope is more upset.
#		reverse_add_opinion = {
#			target = scope:pope
#			modifier = impious_opinion
#			opinion = -15
#		}
#		# Plus - lose a little piety.
#		add_piety = minor_piety_loss
#		# Spawn the next event in the cycle.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle
#			months = { 6 12 }
#		}
#
#		stress_impact = {
#			cynical = miniscule_stress_impact_loss
#			arrogant = miniscule_stress_impact_loss
#			humble = medium_stress_impact_gain
#			zealous = medium_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_vengefulness = 0.75
#				ai_zeal = -1
#			}
#		}
#	}
#}
#
###################################################
## Space to Teach
## by Ewan Cowhig Croft
## 0411 - 0420
###################################################
#
#scripted_trigger fp2_lyonese_monk_0411_county_to_give_trigger = {
#	tier = tier_county
#	is_landless_type_title = no
#	NOT = { this = scope:acolyte_host.capital_county }
#	# Within the prime region.
#	title_province = { geographical_region = dlc_fp2_lyonese_monk_region }
#}
#
##	Scope:acolyte asks you for a county in which to spread HerHis teachings.
#fp2_lyonese_monk.0411 = {
#	type = character_event
#	title = fp2_lyonese_monk.0411.t
#	desc = fp2_lyonese_monk.0411.desc
#	theme = learning_theology_focus
#	left_portrait = {
#		character = scope:acolyte_host
#		animation = disbelief
#	}
#	right_portrait = {
#		character = scope:acolyte
#		animation = admiration
#	}
#	cooldown = { years = 100 }
#
#	trigger = {
#		fp2_lyonese_monk_0000_valid_for_events_trigger = yes
#		# If you're just a count yourself, this isn't relevant for you.
#		highest_held_title_tier >= tier_duchy
#		# Must have a suitable county to hand over.
#		any_held_title = { fp2_lyonese_monk_0411_county_to_give_trigger = yes }
#	}
#
#	on_trigger_fail = {
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
#			months = { 4 8 }
#		}
#	}
#
#	immediate = {
#		# Boost the tallied events score by +1.
#		scope:story = {
#			change_variable = {
#				name = lm_phase_tally
#				add = 1
#			}
#		}
#		# Pick a county to ask for.
#		ordered_held_title = {
#			limit = { fp2_lyonese_monk_0411_county_to_give_trigger = yes }
#			# Pick the least valuable county.
#			order_by = {
#				value = development_level
#				multiply = -1
#			}
#			save_scope_as = acolyte_fief
#		}
#	}
#
#	# I suppose... I suppose I could allow this...
#	option = {
#		name = fp2_lyonese_monk.0411.a
#
#		# You turn over the county.
#		create_title_and_vassal_change = {
#			type = granted
#			save_scope_as = change
#		}
#		scope:acolyte_fief = {
#			change_title_holder = {
#				holder = scope:acolyte
#				change = scope:change
#			}
#		}
#		resolve_title_and_vassal_change = scope:change
#		# Make sure the place spawns as a theocracy.
#		hidden_effect = {
#			scope:acolyte = { change_government = theocracy_government }
#		}
#		# Nab some converts.
#		fp2_add_random_vassals_to_converts_list_effect = { LIEGE = scope:acolyte_host }
#		# Spawn the next event in the cycle.
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle
#			months = { 6 12 }
#		}
#
#		stress_impact = {
#			generous = minor_stress_impact_loss
#			greedy = major_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_zeal = 0.5
#				ai_greed = -2
#			}
#		}
#	}
#	
#	# Don't be ridiculous!
#	option = {
#		name = fp2_lyonese_monk.0411.b
#		flavor = fp2_lyonese_monk.0411.b.tt
#
#		# Boot the monk.
#		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
#		# Gain a little prestige for putting your foot down.
#		add_prestige = minor_prestige_gain
#
#		stress_impact = {
#			greedy = miniscule_stress_impact_loss
#			generous = minor_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_greed = 2
#				ai_zeal = -0.5
#			}
#		}
#	}
#}
#
###################################################
## High Tempers
## by Ewan Cowhig Croft
## 0421 - 0430
###################################################
#
##	Your court chaplain and scope:acolyte get into a fight.
#fp2_lyonese_monk.0421 = {
#	type = character_event
#	title = fp2_lyonese_monk.0421.t
#	desc = fp2_lyonese_monk.0421.desc
#	theme = unfriendly
#	left_portrait = {
#		character = scope:irate_theocrat
#		animation = war_attacker
#	}
#	right_portrait = {
#		character = scope:acolyte
#		animation = war_over_win
#	}
#	override_background = { reference = feast }
#	cooldown = { years = 100 }
#
#	trigger = { fp2_lyonese_monk_0000_valid_for_events_trigger = yes }
#
#	on_trigger_fail = {
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
#			months = { 4 8 }
#		}
#	}
#
#	immediate = {
#		# Boost the tallied events score by +1.
#		scope:story = {
#			change_variable = {
#				name = lm_phase_tally
#				add = 1
#			}
#		}
#		# Grab a theocrat.
#		fp2_lyonese_monk_select_suitable_annoyed_theocrat_effect = yes
#		# Piss them off.
#		fp2_lyonese_monk_make_acolyte_and_irate_theocrat_rivals_effect = yes
#	}
#
#	# Scope:irate_theocrat, show some decorum!
#	option = {
#		name = fp2_lyonese_monk.0421.a
#
#		# Lose opinion with scope:irate_theocrat.
#		reverse_add_opinion = {
#			target = scope:irate_theocrat
#			modifier = humiliated_opinion
#			opinion = -10
#		}
#		# Gain opinion with scope:acolyte.
#		reverse_add_opinion = {
#			target = scope:acolyte
#			modifier = trust_opinion
#			opinion = 20
#		}
#		# Mark this for school calcs later.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.is_emboldened
#		scope:story = {
#			change_variable = {
#				name = school_radical
#				add = 1
#			}
#		}
#
#		stress_impact = {
#			cynical = miniscule_stress_impact_loss
#			zealous = minor_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_sociability = 1
#				ai_zeal = -1
#			}
#		}
#	}
#	
#	# Scope:acolyte, you *will* respect HerHis authority!
#	option = {
#		name = fp2_lyonese_monk.0421.b
#
#		# Gain opinion with scope:irate_theocrat.
#		reverse_add_opinion = {
#			target = scope:irate_theocrat
#			modifier = trust_opinion
#			opinion = 20
#		}
#		# Lose opinion with scope:acolyte.
#		reverse_add_opinion = {
#			target = scope:acolyte
#			modifier = humiliated_opinion
#			opinion = -10
#		}
#		# Mark this for school calcs later.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.is_paused
#		scope:story = {
#			change_variable = {
#				name = school_felicitous
#				add = 1
#			}
#		}
#
#		stress_impact = {
#			zealous = miniscule_stress_impact_loss
#			cynical = minor_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_zeal = 1
#				ai_sociability = -1
#			}
#		}
#	}
#	
#	# Don't you two have more in common than not?
#	option = {
#		name = fp2_lyonese_monk.0421.c
#
#		# Lose opinion with scope:irate_theocrat.
#		reverse_add_opinion = {
#			target = scope:irate_theocrat
#			modifier = annoyed_opinion
#			opinion = -5
#		}
#		# Lose opinion with scope:acolyte.
#		reverse_add_opinion = {
#			target = scope:acolyte
#			modifier = annoyed_opinion
#			opinion = -5
#		}
#		# Mark this for school calcs later.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.is_humbled
#		scope:story = {
#			change_variable = {
#				name = school_elipandic
#				add = 1
#			}
#		}
#
#		stress_impact = {
#			gregarious = miniscule_stress_impact_loss
#			zealous = minor_stress_impact_gain
#			cynical = minor_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_compassion = 1
#				ai_vengefulness = -1
#			}
#		}
#	}
#
#	after = {
#		# Spawn the next event in the cycle.
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle
#			months = { 6 12 }
#		}
#	}
#}
#
###################################################
## Scope:pope's Second Epistle
## by Ewan Cowhig Croft
## 0431 - 0440
###################################################
#
##	The Pope writes you *another* advisory, demanding that you boot scope:acolyte plus 
#fp2_lyonese_monk.0431 = {
#	type = letter_event
#	sender = scope:pope
#	opening = fp2_lyonese_monk.0431.t
#	desc = {
#		# Check whether the Pope has switched.
#		first_valid = {
#			triggered_desc = {
#				trigger = {
#					exists = scope:old_pope
#					scope:old_pope != scope:pope
#				}
#				desc = fp2_lyonese_monk.0431.desc.pope.different
#			}
#			desc = fp2_lyonese_monk.0431.desc.pope.same
#		}
#		desc = fp2_lyonese_monk.0431.desc.outro
#	}
#	cooldown = { years = 100 }
#
#	trigger = { fp2_lyonese_monk_0000_valid_for_events_trigger = yes }
#
#	on_trigger_fail = {
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
#			months = { 4 8 }
#		}
#	}
#
#	immediate = {
#		# Boost the tallied events score by +1.
#		scope:story = {
#			change_variable = {
#				name = lm_phase_tally
#				add = 1
#			}
#		}
#		# Sort our Pope scope.
#		fp2_lyonese_monk_grab_and_update_pope_effect = yes
#	}
#
#	# It's not wise to aggravate the throne of St. Peter...
#	option = {
#		name = fp2_lyonese_monk.0431.a
#
#		# Boot the monk.
#		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
#		# A bit less opinion now, as you've had one chance.
#		reverse_add_opinion = {
#			target = scope:pope
#			modifier = pious_opinion
#			opinion = 10
#		}
#
#		stress_impact = {
#			zealous = miniscule_stress_impact_loss
#			cynical = medium_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_zeal = 1
#				ai_vengefulness = -1
#			}
#		}
#	}
#	
#	# Perhaps there's a middle ground here.
#	option = {
#		name = fp2_lyonese_monk.0431.b
#
#		# You try to argue for a better result.
#		duel = {
#			skill = diplomacy
#			value = very_high_skill_rating
#			# You mollify scope:pope.
#			50 = {
#				compare_modifier = {
#					value = scope:duel_value
#					multiplier = 3.5
#					min = -49
#				}
#				desc = fp2_lyonese_monk.0431.b.tt.success
#				send_interface_toast = {
#					title = fp2_lyonese_monk.0431.b.tt.success
#					left_icon = scope:pope
#					reverse_add_opinion = {
#						target = scope:pope
#						modifier = impious_opinion
#						opinion = -5
#					}
#					# Mark this for school calcs later.
#					custom_tooltip = fp2_lyonese_monk.0000.tt.is_humbled
#					scope:story = {
#						change_variable = {
#							name = school_elipandic
#							add = 1
#						}
#					}
#				}
#			}
#			# Scope:pope is even *more* angry.
#			50 = {
#				compare_modifier = {
#					value = scope:duel_value
#					multiplier = -3.5
#					min = -49
#				}
#				desc = fp2_lyonese_monk.0431.b.tt.failure
#				send_interface_toast = {
#					title = fp2_lyonese_monk.0431.b.tt.failure
#					left_icon = scope:pope
#					## We use the same value as last time since, by definition, this is now stacking.
#					reverse_add_opinion = {
#						target = scope:pope
#						modifier = angry_opinion
#						opinion = -30
#					}
#					# And some *more* piety loss!
#					add_piety = medium_piety_loss
#					# Mark this for school calcs later.
#					custom_tooltip = fp2_lyonese_monk.0000.tt.is_paused
#					scope:story = {
#						change_variable = {
#							name = school_felicitous
#							add = 1
#						}
#					}
#				}
#			}
#		}
#
#		# Spawn the next event in the cycle.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle
#			months = { 6 12 }
#		}
#
#		stress_impact = {
#			arrogant = miniscule_stress_impact_loss
#			zealous = medium_stress_impact_gain
#			cynical = medium_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_sociability = 0.75
#				ai_zeal = 0.5
#				ai_vengefulness = -0.5
#			}
#		}
#	}
#	
#	# Damn it, I'm the GetTitleAsName!
#	option = {
#		name = fp2_lyonese_monk.0431.c
#
#		# Scope:pope is more upset.
#		## We use the same value as last time since, by definition, this is now stacking.
#		reverse_add_opinion = {
#			target = scope:pope
#			modifier = impious_opinion
#			opinion = -15
#		}
#		# And some *more* piety loss!
#		add_piety = medium_piety_loss
#		# Mark this for school calcs later.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.is_emboldened
#		scope:story = {
#			change_variable = {
#				name = school_radical
#				add = 1
#			}
#		}
#		# Spawn the next event in the cycle.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle
#			months = { 6 12 }
#		}
#
#		stress_impact = {
#			arrogant = miniscule_stress_impact_loss
#			cynical = miniscule_stress_impact_loss
#			humble = medium_stress_impact_gain
#			zealous = major_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_vengefulness = 0.5
#				ai_sociability = -0.5
#				ai_zeal = -1
#			}
#		}
#	}
#}
#
###################################################
## The Council of scope:bishopric
## by Ewan Cowhig Croft
## 0441 - 0450
###################################################
#
##	The clergy of the region gather for a minor church council, featuring scope:acolyte defending their claims.
#fp2_lyonese_monk.0441 = {
#	type = character_event
#	title = fp2_lyonese_monk.0441.t
#	desc = fp2_lyonese_monk.0441.desc
#	theme = faith
#	left_portrait = {
#		character = scope:acolyte
#		animation = schadenfreude
#	}
#	right_portrait = {
#		character = scope:irate_theocrat
#		animation = stress
#	}
#
#	trigger = { fp2_lyonese_monk_0000_valid_for_events_trigger = yes }
#
#	on_trigger_fail = {
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
#			months = { 4 8 }
#		}
#	}
#
#	immediate = {
#		# Boost the tallied events score by +1.
#		scope:story = {
#			change_variable = {
#				name = lm_phase_tally
#				add = 1
#			}
#		}
#		# Grab a theocrat.
#		fp2_lyonese_monk_select_suitable_annoyed_theocrat_effect = yes
#		# Escalate the scope:acolyte - scope:irate_theocrat relationship if we can.
#		scope:acolyte = {
#			# We should become rivals if we're not already.
#			if = {
#				limit = {
#					NOT = { has_relation_rival = scope:irate_theocrat }
#				}
#				scope:irate_theocrat = {
#					set_relation_rival = {
#						target = scope:acolyte
#						reason = rival_blamed_by_mentor
#					}
#				}
#			}
#			# But if we _are_, then it's nemesis time.
#			else_if = {
#				limit = { has_relation_rival = scope:irate_theocrat }
#				set_relation_nemesis = {
#					target = scope:irate_theocrat
#					copy_reason = rival
#					reason = rival_blamed_by_mentor
#				}
#			}
#			# Plus, this shows off their ecclesiastic chops!
#			add_piety_level = 2
#		}
#		# Pick a venue.
#		scope:acolyte = {
#			if = {
#				limit = { is_landed = yes }
#				capital_barony = { save_scope_as = council_1_venue }
#			}
#			else = {
#				scope:acolyte_host.capital_barony = { save_scope_as = council_1_venue }
#			}
#		}
#		# The whole event preemptively gives scope:acolyte a fresh audience.
#		fp2_add_random_vassals_to_converts_list_effect = { LIEGE = scope:acolyte_host }
#	}
#
#	# This council has my full support.
#	option = {
#		name = fp2_lyonese_monk.0441.a
#
#		# Gain piety.
#		add_piety = medium_piety_gain
#		# Scope:irate_theocrat has a bad time.
#		scope:irate_theocrat = {
#			add_opinion = {
#				target = scope:acolyte_host
#				modifier = humiliated_opinion
#				opinion = -50
#			}
#			add_stress = major_stress_gain
#		}
#		# Scope:acolyte is happy.
#		scope:acolyte = {
#			add_opinion = {
#				target = scope:acolyte_host
#				modifier = pious_opinion
#				opinion = 20
#			}
#		}
#		# Spawn the next event in the cycle.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle
#			months = { 6 12 }
#		}
#
#		stress_impact = {
#			zealous = miniscule_stress_impact_loss
#			cynical = minor_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_zeal = 1
#				ai_vengefulness = 1
#			}
#		}
#	}
#	
#	# Matters of theology are not my concern.
#	option = {
#		name = fp2_lyonese_monk.0441.b
#
#		# Gain prestige.
#		add_prestige = medium_prestige_gain
#		# Scope:irate_theocrat has a less-bad time.
#		scope:irate_theocrat = {
#			add_opinion = {
#				target = scope:acolyte_host
#				modifier = abandoned_me_opinion
#				opinion = -20
#			}
#			add_stress = medium_stress_gain
#		}
#		# Spawn the next event in the cycle.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle
#			months = { 6 12 }
#		}
#
#		stress_impact = {
#			humble = miniscule_stress_impact_loss
#			arrogant = minor_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_rationality = 0.5
#				ai_zeal = -1
#			}
#		}
#	}
#	
#	# I've let this go too far!
#	option = {
#		name = fp2_lyonese_monk.0441.c
#
#		# Boot the monk.
#		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
#		# Scope:irate_theocrat is incredibly thankful.
#		reverse_add_opinion = {
#			target = scope:irate_theocrat
#			modifier = relieved_opinion
#			opinion = 75
#		}
#		scope:irate_theocrat = { add_stress = major_stress_loss }
#		# Gain some piety out of it. Even though you're likely at a net loss by this point.
#		add_piety = medium_piety_gain
#
#		stress_impact = {
#			zealous = miniscule_stress_impact_loss
#			cynical = minor_stress_impact_gain
#			arrogant = medium_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_zeal = 1
#				ai_compassion = 0.25
#			}
#		}
#	}
#}
#
#
#
#
#
#
#
#
#
#
#
###################################################
## SCHISM
#
###################################################
## Scope:pope's Third Epistle
## by Ewan Cowhig Croft
## 0601 - 0610
###################################################
#
##	Whatever the council's results, the Pope condemns it. You are given a final demand demand to repent & turn over scope:acolyte or face excommunication.
#fp2_lyonese_monk.0601 = {
#	type = letter_event
#	sender = scope:pope
#	opening = fp2_lyonese_monk.0601.t
#	desc = fp2_lyonese_monk.0601.desc
#
#	trigger = { fp2_lyonese_monk_0000_valid_for_events_trigger = yes }
#
#	on_trigger_fail = {
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
#			months = { 4 8 }
#		}
#	}
#
#	immediate = {
#		# Boost the tallied events score by +1.
#		scope:story = {
#			change_variable = {
#				name = lm_phase_tally
#				add = 1
#			}
#		}
#		play_music_cue = "mx_cue_combat_stinger"
#		# Sort our Pope scope.
#		fp2_lyonese_monk_grab_and_update_pope_effect = yes
#		# Mark that we've entered the second phase.
#		remove_character_flag = fp2_lyonese_monk_entered_controversy_flag
#		add_character_flag = fp2_lyonese_monk_entered_schism_flag
#	}
#
#	# I can only beg for St. Peter's forgiveness.
#	option = {
#		name = fp2_lyonese_monk.0601.a
#
#		# Hand the monk over to Rome.
#		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = pope }
#		# Scope:pope forgives you your trespasses.
#		add_piety = medium_piety_gain
#		reverse_add_opinion = {
#			target = scope:pope
#			modifier = relieved_opinion
#			opinion = 50
#		}
#
#		stress_impact = {
#			zealous = miniscule_stress_impact_loss
#			humble = miniscule_stress_impact_loss
#			cynical = major_stress_impact_gain
#			arrogant = major_stress_impact_gain
#		}
#		ai_chance = {
#			# If we've made it to this point, the AI should be committed to backing scope:acolyte.
#			base = 0
#		}
#	}
#	
#	# I am appointed by HighGodName!
#	option = {
#		name = fp2_lyonese_monk.0601.b
#
#		# Welp, don't say you weren't warned.
#		excommunicate_character = {
#			REQUESTING_CHARACTER = scope:pope
#			TARGET_CHARACTER = scope:acolyte_host
#		}
#		add_piety_level = -2
#
#		# Spawn the next event in the cycle.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle
#			months = { 6 12 }
#		}
#
#		stress_impact = {
#			cynical = miniscule_stress_impact_loss
#			arrogant = miniscule_stress_impact_loss
#			zealous = major_stress_impact_gain
#			humble = major_stress_impact_gain
#		}
#		ai_chance = {
#			# If we've made it to this point, the AI should be committed to backing scope:acolyte.
#			base = 100
#		}
#	}
#}
#
###################################################
## High Tensions
## by Ewan Cowhig Croft
## 0611 - 0620
###################################################
#
#scripted_effect fp2_lyonese_monk_0611_diplomatic_defusal_effect = {
#	scope:rioting_county = {
#		add_county_modifier = {
#			modifier = fp2_religious_riots_defused_modifier
#			years = 10
#		}
#	}
#}
#
##	An angry mob in your capital turn up to demand scope:acolyte's head, countered by *another* angry mob that hates the first mob.
#fp2_lyonese_monk.0611 = {
#	type = character_event
#	title = fp2_lyonese_monk.0611.t
#	desc = fp2_lyonese_monk.0611.desc
#	theme = war
#	left_portrait = {
#		character = scope:peasant_1
#		animation = aggressive_spear
#		outfit_tags = { beggar_rags }
#		hide_info = yes
#	}
#	right_portrait = {
#		character = scope:peasant_2
#		animation = aggressive_axe
#		outfit_tags = { beggar_rags }
#		hide_info = yes
#	}
#	lower_center_portrait = scope:acolyte
#	override_background = { reference = courtyard }
#	cooldown = { years = 100 }
#
#	trigger = {
#		fp2_lyonese_monk_0000_valid_for_events_trigger = yes
#		any_held_title = {
#			title_tier = county
#			faith = scope:story.var:base_faith
#		}
#	}
#
#	on_trigger_fail = {
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
#			months = { 4 8 }
#		}
#	}
#
#	immediate = {
#		# Boost the tallied events score by +1.
#		scope:story = {
#			change_variable = {
#				name = lm_phase_tally
#				add = 1
#			}
#		}
#		# Pick a suitable county.
#		if = {
#			limit = { capital_county.faith = scope:story.var:base_faith }
#			capital_county = { save_scope_as = rioting_county }
#		}
#		else = {
#			random_held_title = {
#				title_tier = county
#				limit = {
#					faith = scope:story.var:base_faith
#				}
#				save_scope_as = rioting_county
#			}
#		}
#		# Create some peasants.
#		create_character = {
#			template = generic_peasant_character
#			location = scope:rioting_county.title_province
#			save_scope_as = peasant_1
#		}
#		create_character = {
#			template = generic_peasant_character
#			location = scope:rioting_county.title_province
#			save_scope_as = peasant_2
#		}
#	}
#
#	# Diplomacy: I can defuse this situation.
#	option = {
#		name = fp2_lyonese_monk.0611.a
#		trigger = { diplomacy >= very_high_skill_rating }
#		skill = diplomacy
#
#		# Apply defusal effect immediately.
#		fp2_lyonese_monk_0611_diplomatic_defusal_effect = yes
#		# Mark this for school calcs later.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.is_humbled
#		scope:story = {
#			change_variable = {
#				name = school_elipandic
#				add = 1
#			}
#		}
#		# Spawn the next event in the cycle.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle
#			months = { 6 12 }
#		}
#
#		stress_impact = {
#			calm = miniscule_stress_impact_loss
#			gregarious = miniscule_stress_impact_loss
#			wrathful = medium_stress_impact_gain
#			shy = major_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_compassion = 1
#				ai_sociability = 1
#			}
#		}
#	}
#	
#	# Please, my subjects, calm!
#	option = {
#		name = fp2_lyonese_monk.0611.b
#		trigger = { diplomacy < very_high_skill_rating }
#
#		# You try to talk things out.
#		duel = {
#			skill = diplomacy
#			value = high_skill_rating
#			# You defuse the situation.
#			50 = {
#				compare_modifier = {
#					value = scope:duel_value
#					multiplier = 3.5
#					min = -49
#				}
#				desc = fp2_lyonese_monk.0611.b.tt.success
#				send_interface_toast = {
#					title = fp2_lyonese_monk.0611.b.tt.success
#					left_icon = scope:rioting_county
#					fp2_lyonese_monk_0611_diplomatic_defusal_effect = yes
#				}
#			}
#			# Violence erupts anyway.
#			50 = {
#				compare_modifier = {
#					value = scope:duel_value
#					multiplier = -3.5
#					min = -49
#				}
#				desc = fp2_lyonese_monk.0611.b.tt.failure
#				send_interface_toast = {
#					title = fp2_lyonese_monk.0611.b.tt.failure
#					left_icon = scope:rioting_county
#					scope:rioting_county = {
#						add_county_modifier = {
#							modifier = fp2_religious_riots_modifier
#							years = 20
#						}
#					}
#				}
#			}
#		}
#		# Mark this for school calcs later.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.is_humbled
#		scope:story = {
#			change_variable = {
#				name = school_elipandic
#				add = 1
#			}
#		}
#		# Spawn the next event in the cycle.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle
#			months = { 6 12 }
#		}
#
#		stress_impact = {
#			calm = miniscule_stress_impact_loss
#			gregarious = miniscule_stress_impact_loss
#			wrathful = medium_stress_impact_gain
#			shy = major_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_compassion = 1
#				ai_sociability = 1
#			}
#		}
#	}
#	
#	# Fetch my sword, we'll disperse these *rebels*.
#	option = {
#		name = fp2_lyonese_monk.0611.c
#		flavor = fp2_lyonese_monk.0611.c.tt
#
#		# You choose violence.
#		scope:rioting_county = {
#			add_county_modifier = {
#				modifier = fp2_religious_riots_suppressed_modifier
#				years = 20
#			}
#		}
#		# Mark this for school calcs later.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.is_emboldened
#		scope:story = {
#			change_variable = {
#				name = school_radical
#				add = 1
#			}
#		}
#		# Spawn the next event in the cycle.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle
#			months = { 6 12 }
#		}
#
#		stress_impact = {
#			wrathful = miniscule_stress_impact_loss
#			compassionate = major_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_vengefulness = 1
#				ai_compassion = -1
#			}
#		}
#	}
#
#	# Heretics? At my very *door*?
#	option = {
#		name = fp2_lyonese_monk.0611.d
#		flavor = fp2_lyonese_monk.0611.d.tt
#
#		# You've had enough of this event chain.
#		scope:rioting_county = {
#			add_county_modifier = {
#				modifier = fp2_religious_riots_suppressed_modifier
#				years = 20
#			}
#		}
#		# Scope:acolyte is dispatched.
#		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = scuffle }
#		# Take a nice chunk o'piety for your zeal!
#		add_piety = major_piety_gain
#
#		stress_impact = {
#			wrathful = miniscule_stress_impact_loss
#			compassionate = major_stress_impact_gain
#		}
#		ai_chance = {
#			# If we've made it to this point, the AI should be committed to backing scope:acolyte.
#			base = 0
#		}
#	}
#
#	# Lock the gates.
#	option = {
#		name = fp2_lyonese_monk.0611.e
#
#		# Riots outside, not your problem.
#		scope:rioting_county = {
#			add_county_modifier = {
#				modifier = fp2_religious_riots_modifier
#				years = 20
#			}
#		}
#		# Stress loss in the stress_impact block.
#		# Mark this for school calcs later.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.is_paused
#		scope:story = {
#			change_variable = {
#				name = school_felicitous
#				add = 1
#			}
#		}
#		# Spawn the next event in the cycle.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle
#			months = { 6 12 }
#		}
#
#		stress_impact = {
#			base = major_stress_loss
#			shy = minor_stress_impact_loss
#			gregarious = minor_stress_impact_gain
#			wrathful = major_stress_impact_gain
#			compassionate = major_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_compassion = -1
#				ai_sociability = -1
#			}
#		}
#	}
#
#	after = {
#		# Clean up the peasants.
#		scope:peasant_1 = { silent_disappearance_effect = yes }
#		scope:peasant_2 = { silent_disappearance_effect = yes }
#	}
#}
#
###################################################
## A Formal Complaint
## by Ewan Cowhig Croft
## 0621 - 0630
###################################################
#
#scripted_trigger fp2_lyonese_monk_0621_suitable_vassal_trigger = {
#	# Same faith.
#	faith = scope:acolyte_host.faith
#	# Not a cynic.
#	NOT = { has_trait = cynical }
#	# Available for narrative purposes.
#	is_available_ai_adult = yes
#	# And uhhh... make sure they don't nab themselves.
#	this != scope:acolyte
#}
#
##	Zealous vassals protest your heresy.
#fp2_lyonese_monk.0621 = {
#	type = character_event
#	title = fp2_lyonese_monk.0621.t
#	desc = fp2_lyonese_monk.0621.desc
#	theme = vassal
#	left_portrait = {
#		character = scope:acolyte_host
#		animation = worry
#	}
#	right_portrait = {
#		character = scope:zealous_vassal
#		animation = anger
#	}
#	lower_left_portrait = scope:acolyte
#	cooldown = { years = 100 }
#
#	trigger = {
#		fp2_lyonese_monk_0000_valid_for_events_trigger = yes
#		any_vassal = { fp2_lyonese_monk_0621_suitable_vassal_trigger = yes }
#	}
#
#	on_trigger_fail = {
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
#			months = { 4 8 }
#		}
#	}
#
#	immediate = {
#		# Boost the tallied events score by +1.
#		scope:story = {
#			change_variable = {
#				name = lm_phase_tally
#				add = 1
#			}
#		}
#		# Nab a suitable vassal.
#		ordered_vassal = {
#			limit = { fp2_lyonese_monk_0621_suitable_vassal_trigger = yes }
#			order_by = { value = max_military_strength }
#			save_scope_as = zealous_vassal
#		}
#		# Sort the Pope.
#		fp2_lyonese_monk_grab_and_update_pope_effect = yes
#	}
#
#	# Scope:pope couldn't persuade me, what makes you think you can?
#	option = {
#		name = fp2_lyonese_monk.0621.a
#
#		# You engage them in serious debate.
#		duel = {
#			skill = learning
#			target = scope:zealous_vassal
#			# You shatter their world view.
#			50 = {
#				compare_modifier = {
#					value = scope:duel_value
#					multiplier = 3.5
#					min = -49
#				}
#				desc = fp2_lyonese_monk.0621.a.tt.success
#				send_interface_toast = {
#					title = fp2_lyonese_monk.0621.a.tt.success
#					left_icon = scope:zealous_vassal
#					scope:zealous_vassal = {
#						add_opinion = {
#							target = scope:acolyte_host
#							modifier = impious_opinion
#							opinion = -25
#						}
#						add_stress = major_stress_gain
#					}
#				}
#			}
#			# They're even *more* infuriated with you.
#			50 = {
#				compare_modifier = {
#					value = scope:duel_value
#					multiplier = -3.5
#					min = -49
#				}
#				desc = fp2_lyonese_monk.0621.a.tt.failure
#				send_interface_toast = {
#					title = fp2_lyonese_monk.0621.a.tt.failure
#					left_icon = scope:zealous_vassal
#					reverse_add_opinion = {
#						target = scope:zealous_vassal
#						modifier = respect_opinion
#						opinion = -50
#					}
#					if = {
#						limit = {
#							can_set_relation_rival_trigger = { CHARACTER = scope:zealous_vassal }
#						}
#						set_relation_rival = {
#							target = scope:zealous_vassal
#							reason = rival_refused_to_see_reason
#						}
#					}
#				}
#			}
#		}
#		# Spawn the next event in the cycle.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle
#			months = { 6 12 }
#		}
#
#		stress_impact = {
#			arrogant = miniscule_stress_impact_loss
#			stubborn = miniscule_stress_impact_loss
#			humble = medium_stress_impact_gain
#			fickle = major_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_rationality = 1
#				ai_zeal = -0.5
#			}
#		}
#	}
#	
#	# Vassal? You're naught but a malcontent!
#	option = {
#		name = fp2_lyonese_monk.0621.b
#
#		# Scope:zealous_vassal is annoyed.
#		reverse_add_opinion = {
#			target = scope:zealous_vassal
#			modifier = respect_opinion
#			opinion = -25
#		}
#		if = {
#			limit = {
#				can_set_relation_rival_trigger = { CHARACTER = scope:zealous_vassal }
#			}
#			set_relation_rival = {
#				target = scope:zealous_vassal
#				reason = rival_refused_to_see_reason
#			}
#		}
#		# Spawn the next event in the cycle.
#		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle
#			months = { 6 12 }
#		}
#
#		stress_impact = {
#			arrogant = miniscule_stress_impact_loss
#			stubborn = miniscule_stress_impact_loss
#			humble = medium_stress_impact_gain
#			compassionate = medium_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10
#			ai_value_modifier = {
#				ai_vengefulness = 0.75
#				ai_compassion = -0.5
#			}
#		}
#	}
#	
#	# Scope:vassal is right, this has gone too far.
#	option = {
#		name = fp2_lyonese_monk.0621.c
#
#		# Boot the monk.
#		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
#		# Gain some piety.
#		add_piety = medium_piety_gain
#		# Scope:zealous_vassal is very happy!
#		reverse_add_opinion = {
#			target = scope:zealous_vassal
#			modifier = pleased_opinion
#			opinion = 50
#		}
#
#		stress_impact = {
#			humble = miniscule_stress_impact_loss
#			fickle = miniscule_stress_impact_loss
#			arrogant = minor_stress_impact_gain
#			stubborn = major_stress_impact_gain
#		}
#		ai_chance = {
#			# If we've made it to this point, the AI should be committed to backing scope:acolyte.
#			base = 0
#		}
#	}
#}
#
###################################################
## Just Church Business
## by Ewan Cowhig Croft
## 0631 - 0640
###################################################
#
#scripted_trigger fp2_lyonese_monk_0631_valid_neighbour_trigger = {
#	# Same religious head.
#	faith.religious_head = scope:story.var:base_faith.religious_head
#	# Neither allied nor has a ceasefire.
#	NOR = {
#		any_ally = { this = scope:acolyte_host }
#		any_truce_target = { this = scope:acolyte_host }
#	}
#	# Doesn't *already* have a claim.
#	NOT = {
#		any_claim = { this = scope:acolyte_host.primary_title }
#	}
#}
#
##	A neighbouring ruler has purchased claims on your land from your HoF.
#fp2_lyonese_monk.0631 = {
#	type = letter_event
#	sender = scope:neighbouring_ruler
#	opening = fp2_lyonese_monk.0631.t
#	desc = fp2_lyonese_monk.0631.desc
#	cooldown = { years = 100 }
#
#	trigger = {
#		fp2_lyonese_monk_0000_valid_for_events_trigger = yes
#		any_neighboring_and_across_water_realm_same_rank_owner = { fp2_lyonese_monk_0631_valid_neighbour_trigger = yes }
#	}
#
#	on_trigger_fail = {
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
#			months = { 4 8 }
#		}
#	}
#
#	immediate = {
#		# Boost the tallied events score by +1.
#		scope:story = {
#			change_variable = {
#				name = lm_phase_tally
#				add = 1
#			}
#		}
#		# First, we'll need to make sure our HoF is up to date.
#		fp2_lyonese_monk_grab_and_update_pope_effect = yes
#		# Now let's pick a solid neighbour.
#		## First gathering candidates.
#		every_neighboring_and_across_water_realm_same_rank_owner = {
#			limit = { fp2_lyonese_monk_0631_valid_neighbour_trigger = yes }
#			add_to_list = claims_donated_neighbouring_ruler_list
#		}
#		## Then processing them.
#		ordered_in_list = {
#			list = claims_donated_neighbouring_ruler_list
#			# Scope:pope, naturally, has a type.
#			limit = { has_trait = zealous }
#			alternative_limit = { always = yes }
#			order_by = { value = max_military_strength }
#			save_scope_as = neighbouring_ruler
#		}
#		# Now we fork over a claim on scope:acolyte_host's primary title.
#		scope:neighbouring_ruler = { add_pressed_claim = scope:acolyte_host.primary_title }
#	}
#
#	# Outrageous!
#	option = {
#		name = fp2_lyonese_monk.0631.a
#
#		# Well, that's a sure sign of an escalation.
#		## Stress gain handled in stress_impact block.
#
#		# Spawn the next event in the cycle.
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle
#			months = { 6 12 }
#		}
#
#		stress_impact = {
#			base = medium_stress_gain
#			greedy = minor_stress_impact_gain
#			paranoid = minor_stress_impact_gain
#		}
#		ai_chance = {
#			# Single option event, AI chance irrelevant.
#			base = 100
#		}
#	}
#}
#
###################################################
## No More than a Man
## by Ewan Cowhig Croft
## 0641 - 0650
###################################################
#
##	Scope:acolyte suggests you embrace the heresy.
#fp2_lyonese_monk.0641 = {
#	type = character_event
#	title = fp2_lyonese_monk.0641.t
#	desc = fp2_lyonese_monk.0641.desc
#	theme = faith
#	left_portrait = {
#		character = scope:acolyte_host
#		animation = stress
#	}
#	right_portrait = {
#		character = scope:acolyte
#		animation = scheme
#	}
#	lower_center_portrait = scope:pope
#	override_background = { reference = study }
#
#	trigger = { fp2_lyonese_monk_0000_valid_for_events_trigger = yes }
#
#	on_trigger_fail = {
#		trigger_event = {
#			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
#			months = { 4 8 }
#		}
#	}
#
#	immediate = {
#		play_music_cue = "mx_cue_faith_conversion"
#		# Scope:acolyte's *real* traits & faith are revealed.
#		## These include the two "hidden" traits of scope:acolyte's buffs - heresiarch & education_intrigue_4.
#		scope:acolyte = {
#			set_character_faith = faith:adoptionist
#			hidden_effect = {
#				# Swap educations & adjust stats to match.
#				remove_trait = education_learning_4
#				add_learning_skill = 8
#				add_trait = education_intrigue_4
#				add_intrigue_skill = -8
#				# Reduce down the stats that'll increased by heresiarch.
#				add_martial_skill = -2
#				add_learning_skill = -2
#				add_prowess_skill = -2
#			}
#			add_heresiarch_trait_effect = yes
#			# Make this clear too.
#			hidden_effect = { force_character_skill_recalculation = yes }
#			# _Small_ diplo-immunity.
#			add_character_flag = {
#				flag = flag_hostile_actions_disabled_delay
#				days = 10
#			}
#		}
#		# Nab a scope:pope, so that they can welcome you back.
#		fp2_lyonese_monk_grab_and_update_pope_effect = yes
#	}
#
#	# Yes... yes, why not, if they're so set on accusing us?
#	option = {
#		name = fp2_lyonese_monk.0641.a
#
#		# Conversion time!
#		## You switch faith.
#		add_character_flag = {
#			flag = delay_player_faith_conversion_notification_event
#			days = 1
#		}
#		set_character_faith_with_conversion = faith:adoptionist
#		if = {
#			limit = { 
#				faith:adoptionist = { has_doctrine = doctrine_monotheist }
#			}
#			custom_description_no_bullet = { text = mandala_monotheist_warning_tt }
#		}
#		add_heresiarch_trait_effect = yes
#		## The hidden character's list gets used.
#		every_in_list = {
#			list = hidden_converts
#			limit = { fp2_suitable_base_convert_trigger = yes }
#			custom = fp2_lyonese_monk.0641.a.tt.hidden_convert.character
#			set_character_faith_with_conversion = faith:adoptionist
#		}
#		## Every county in your realm bordering scope:acolyte's stronghold converts. 
#		### We don't just give you everything scope:acolyte holds plus _their_ neighbours so that you can't game-convert half of Europe with some clever pimpling.
#		scope:acolyte_fief = {
#			if = {
#				limit = { holder = scope:acolyte }
#				set_county_faith = faith:adoptionist
#				# Plus nab the neighbours.
#				every_neighboring_county = {
#					limit = {
#						faith = scope:story.var:base_faith
#						holder = {
#							any_liege_or_above = { this = scope:acolyte_host }
#						}
#					}
#					set_county_faith = faith:adoptionist
#				}
#			}
#		}
#		# We unblock adoptionism being converted to from this point onwards.
#		## No need to notify the player; it's not strictly relevant for them for gameplay purposes.
#		faith:adoptionist = { remove_variable = block_conversion_till_nebulous_circumstances }
#		# And a large gathering of nerds is held.
#		custom_tooltip = fp2_lyonese_monk.0641.a.tt
#		# Trigger the conclave.
#		trigger_event = {
#			id = fp2_lyonese_monk.0801
#			months = 1
#		}
#
#		stress_impact = {
#			trusting = miniscule_stress_impact_loss
#			cynical = miniscule_stress_impact_loss
#			paranoid = medium_stress_impact_gain
#			zealous = major_stress_impact_gain
#		}
#		ai_chance = {
#			# If we've made it to this point, the AI should be committed to backing scope:acolyte.
#			base = 100
#		}
#	}
#	
#	# Snake! You've been planning this all along!
#	option = {
#		name = fp2_lyonese_monk.0641.b
#
#		# Scope:acolyte is dispatched.
#		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = scuffle }
#		# Scope:pope is happy.
#		reverse_add_opinion = {
#			target = scope:pope
#			modifier = relieved_opinion
#			opinion = 50
#		}
#		## If you're still excommunicated (which: let's face it), then SheHe'll recommunicate you.
#		if = {
#			limit = { has_trait = excommunicated }
#			lift_character_excommunication_effect = {
#				TARGET_CHARACTER = scope:acolyte_host
#				REQUESTING_CHARACTER = scope:pope
#			}
#		}
#
#		stress_impact = {
#			paranoid = miniscule_stress_impact_loss
#			zealous = miniscule_stress_impact_loss
#			cynical = medium_stress_impact_gain
#			trusting = major_stress_impact_gain
#		}
#		ai_chance = {
#			# If we've made it to this point, the AI should be committed to backing scope:acolyte.
#			base = 0
#		}
#	}
#}
#
#
#
#
#
#
#
#
#
#
#
###################################################
## COUNCIL
#
###################################################
## The Second Council of scope:bishopric
## by Ewan Cowhig Croft
## 0801 - 0810
###################################################
#
##	Clergy from all over your realm gather, wanting to contribute their thoughts and notes.
#fp2_lyonese_monk.0801 = {
#	type = character_event
#	title = {
#		first_valid = {
#			# Is this our second council here?
#			triggered_desc = {
#				trigger = { scope:council_1_venue = scope:council_2_venue }
#				desc = fp2_lyonese_monk.0801.t.second
#			}
#			# Or our first?
#			desc = fp2_lyonese_monk.0801.t.first
#		}
#	}
#	desc = {
#		desc = fp2_lyonese_monk.0801.desc.intro
#		first_valid = {
#			triggered_desc = {
#				trigger = { scope:acolyte_stance = flag:school_elipandic }
#				desc = fp2_lyonese_monk.0801.desc.elipandic
#			}
#			triggered_desc = {
#				trigger = { scope:acolyte_stance = flag:school_felicitous }
#				desc = fp2_lyonese_monk.0801.desc.felicitous
#			}
#			triggered_desc = {
#				trigger = { scope:acolyte_stance = flag:school_radical }
#				desc = fp2_lyonese_monk.0801.desc.radical
#			}
#		}
#	}
#	theme = learning
#	left_portrait = {
#		character = scope:acolyte_host
#		animation = personality_rational
#	}
#	right_portrait = {
#		character = scope:acolyte_at_council
#		animation = chancellor
#	}
#	override_background = { reference = temple_scope }
#
#	immediate = {
#		# Refund the piety levels you lost earlier.
#		add_piety_level = 2
#		# Give you a fun trait because... I mean, well.
#		add_heresiarch_trait_effect = yes
#		# Sort our locale.
#		## First, whether this is a repeater.
#		scope:council_1_venue = {
#			## Preferring to chill at scope:acolyte's place.
#			if = {
#				limit = { holder = scope:acolyte }
#				save_scope_as = council_2_venue
#			}
#			## But otherwise we take your capital.
#			else = {
#				scope:acolyte_host.capital_barony = { save_scope_as = council_2_venue }
#			}
#		}
#		## Then the background scope.
#		scope:council_2_venue = { save_scope_as = background_temple_scope }
#		# Work out what scope:acolyte's stance is.
#		scope:story = {
#			# They're an Elipandic.
#			if = {
#				limit = {
#					var:school_elipandic > var:school_felicitous
#					var:school_elipandic > var:school_radical
#				}
#				save_scope_value_as = {
#					name = acolyte_stance
#					value = flag:school_elipandic
#				}
#			}
#			# They're Felicitous.
#			else_if = {
#				limit = {
#					var:school_felicitous > var:school_elipandic
#					var:school_felicitous > var:school_radical
#				}
#				save_scope_value_as = {
#					name = acolyte_stance
#					value = flag:school_felicitous
#				}
#			}
#			# They're a Radical.
#			else_if = {
#				limit = {
#					var:school_radical > var:school_elipandic
#					var:school_radical > var:school_felicitous
#				}
#				save_scope_value_as = {
#					name = acolyte_stance
#					value = flag:school_radical
#				}
#			}
#			# If we've somehow ended up with a draw, we have a Felicitous base, so we go with that for the tie-breaker.
#			else = {
#				save_scope_value_as = {
#					name = acolyte_stance
#					value = flag:school_felicitous
#				}
#			}
#		}
#		# Aaaaand is scope:acolyte around for the pictures.
#		scope:acolyte = {
#			if = {
#				limit = { is_physically_able = yes }
#				save_scope_as = acolyte_at_council
#			}
#		}
#	}
#
#	# Naturally, I'll take a leading role in the discussions.
#	option = {
#		name = fp2_lyonese_monk.0801.a
#
#		# You'll engage in learning debates.
#		custom_tooltip = fp2_lyonese_monk.0801.a.tt
#		save_scope_value_as = {
#			name = conclave_engagement
#			value = flag:debate
#		}
#		# Progress the conclave.
#		custom_tooltip = fp2_lyonese_monk.0801.tt.invalidation_warning
#		trigger_event = {
#			id = fp2_lyonese_monk.0811
#			months = 2
#		}
#
#		stress_impact = {
#			gregarious = miniscule_stress_impact_loss
#			shy = medium_stress_impact_gain
#		}
#		ai_chance = {
#			# The AI should just let the scope:acolyte pick.
#			base = 0
#		}
#	}
#	
#	# My influence will be more felt than seen...
#	option = {
#		name = fp2_lyonese_monk.0801.b
#
#		# You'll spend piety.
#		custom_tooltip = fp2_lyonese_monk.0801.b.tt
#		save_scope_value_as = {
#			name = conclave_engagement
#			value = flag:piety
#		}
#		# Progress the conclave.
#		custom_tooltip = fp2_lyonese_monk.0801.tt.invalidation_warning
#		trigger_event = {
#			id = fp2_lyonese_monk.0811
#			months = 2
#		}
#
#		stress_impact = {
#			shy = miniscule_stress_impact_loss
#			gregarious = medium_stress_impact_gain
#		}
#		ai_chance = {
#			# The AI should just let the scope:acolyte pick.
#			base = 0
#		}
#	}
#	
#	# This is a matter for the clergy alone.
#	option = {
#		name = fp2_lyonese_monk.0801.c
#
#		# You leave the clergy to their discussions.
#		custom_tooltip = fp2_lyonese_monk.0801.c.tt
#		# Gain a decent chunk of piety for letting this go ahead.
#		add_piety = major_piety_gain
#		# Progress the chain.
#		save_scope_value_as = {
#			name = defaulted_on_conclave
#			value = yes
#		}
#		trigger_event = {
#			id = fp2_lyonese_monk.0841
#			months = 2
#		}
#
#		stress_impact = {
#			humble = miniscule_stress_impact_loss
#			arrogant = major_stress_impact_gain
#		}
#		ai_chance = {
#			# The AI should just let the scope:acolyte pick.
#			base = 100
#		}
#	}
#}
#
###################################################
## Council: Father & Son
## by Ewan Cowhig Croft
## 0811 - 0820
###################################################
#
## Become Righteous.
#scripted_effect fp2_lyonese_monk_0811_elipandic_school_effect = {
#	custom_tooltip = fp2_lyonese_monk.0000.tt.favour_elipandics
#	faith:adoptionist = {
#		hidden_effect = { remove_doctrine = doctrine_pluralism_fundamentalist }
#		add_doctrine = doctrine_pluralism_righteous
#	}
#}
#
## Become Pluralist.
#scripted_effect fp2_lyonese_monk_0811_felicitous_school_effect = {
#	custom_tooltip = fp2_lyonese_monk.0000.tt.favour_felicians
#	faith:adoptionist = {
#		hidden_effect = { remove_doctrine = doctrine_pluralism_fundamentalist }
#		add_doctrine = doctrine_pluralism_pluralistic
#	}
#}
#
## Stay Fundamentalist.
#scripted_effect fp2_lyonese_monk_0811_radical_school_effect = {
#	custom_tooltip = fp2_lyonese_monk.0000.tt.favour_radicals
#	show_as_tooltip = {
#		faith:adoptionist = {
#			add_doctrine = doctrine_pluralism_fundamentalist
#		}
#	}
#}
#
##	Clergy argue over whether you're all really adoptionists or just nuanced Catholics.
#fp2_lyonese_monk.0811 = {
#	type = character_event
#	title = fp2_lyonese_monk.0811.t
#	desc = fp2_lyonese_monk.0811.desc
#	theme = diplomacy
#	left_portrait = {
#		character = scope:acolyte_host
#		animation = personality_bold
#	}
#	right_portrait = {
#		character = scope:acolyte_at_council
#		animation = personality_bold
#	}
#	override_background = { reference = temple_scope }
#
#	trigger = { is_imprisoned = no }
#
#	on_trigger_fail = {
#		# Progress the chain.
#		save_scope_value_as = {
#			name = defaulted_on_conclave
#			value = yes
#		}
#		trigger_event = {
#			id = fp2_lyonese_monk.0841
#			months = 2
#		}
#	}
#
#	immediate = {
#		# Check to see if scope:acolyte around for the pictures.
#		## Clear the old scope if applicable.
#		if = {
#			limit = { exists = scope:acolyte_at_council }
#			clear_saved_scope = acolyte_at_council
#		}
#		## Now try to refresh it.
#		scope:acolyte = {
#			if = {
#				limit = { is_physically_able = yes }
#				save_scope_as = acolyte_at_council
#			}
#		}
#	}
#
#	# Elipandic: the situation is nuanced...
#	option = {
#		name = fp2_lyonese_monk.0811.a
#		trigger = {
#			# Piety path costing.
#			trigger_if = {
#				limit = { scope:conclave_engagement = flag:piety }
#				piety >= fp2_lyonese_monk_conclave_cost_value
#			}
#		}
#		show_as_unavailable = {
#			# Piety path costing.
#			trigger_if = {
#				limit = { scope:conclave_engagement = flag:piety }
#				piety < fp2_lyonese_monk_conclave_cost_value
#			}
#		}
#
#		# Piety path.
#		if = {
#			limit = { scope:conclave_engagement = flag:piety }
#			# Pay the piety tax.
#			add_piety = {
#				value = fp2_lyonese_monk_conclave_cost_value
#				multiply = -1
#			}
#			# Get your results.
#			fp2_lyonese_monk_0811_elipandic_school_effect = yes
#		}
#		# Debate path.
#		if = {
#			limit = { scope:conclave_engagement = flag:debate }
#			duel = {
#				skill = learning
#				value = high_skill_rating
#				# You sway the priests.
#				50 = {
#					compare_modifier = {
#						value = scope:duel_value
#						multiplier = 3.5
#						min = -49
#					}
#					desc = fp2_lyonese_monk.0811.a.tt.success
#					send_interface_toast = {
#						title = fp2_lyonese_monk.0811.a.tt.success
#						left_icon = scope:council_1_venue
#						fp2_lyonese_monk_0811_elipandic_school_effect = yes
#					}
#				}
#				# The clergy ignore you.
#				50 = {
#					compare_modifier = {
#						value = scope:duel_value
#						multiplier = -3.5
#						min = -49
#					}
#					desc = fp2_lyonese_monk.0811.a.tt.failure
#					send_interface_toast = {
#						title = fp2_lyonese_monk.0811.a.tt.failure
#						left_icon = scope:council_1_venue
#						# We take scope:acolyte's preference.
#						## Felicians.
#						if = {
#							limit = { scope:acolyte_stance = flag:school_felicitous }
#							fp2_lyonese_monk_0811_felicitous_school_effect = yes
#						}
#						## Radicals.
#						if = {
#							limit = { scope:acolyte_stance = flag:school_radical }
#							fp2_lyonese_monk_0811_radical_school_effect = yes
#						}
#					}
#				}
#			}
#		}
#
#		# Stress impacts here based on the virtues lionised by each school.
#		stress_impact = {
#			stubborn = miniscule_stress_impact_loss
#			deceitful = medium_stress_impact_gain
#			arrogant = medium_stress_impact_gain
#		}
#		ai_chance = {
#			# The AI should just let the scope:acolyte pick.
#			base = 0
#		}
#	}
#	
#	# Felician: it is no mark of shame to be chosen by HighGodName.
#	option = {
#		name = fp2_lyonese_monk.0811.b
#		trigger = {
#			# Piety path costing.
#			trigger_if = {
#				limit = { scope:conclave_engagement = flag:piety }
#				piety >= fp2_lyonese_monk_conclave_cost_value
#			}
#		}
#		show_as_unavailable = {
#			# Piety path costing.
#			trigger_if = {
#				limit = { scope:conclave_engagement = flag:piety }
#				piety < fp2_lyonese_monk_conclave_cost_value
#			}
#		}
#
#		# Piety path.
#		if = {
#			limit = { scope:conclave_engagement = flag:piety }
#			# Pay the piety tax.
#			add_piety = {
#				value = fp2_lyonese_monk_conclave_cost_value
#				multiply = -1
#			}
#			# Get your results.
#			fp2_lyonese_monk_0811_felicitous_school_effect = yes
#		}
#		# Debate path.
#		if = {
#			limit = { scope:conclave_engagement = flag:debate }
#			duel = {
#				skill = learning
#				value = high_skill_rating
#				# You sway the priests.
#				50 = {
#					compare_modifier = {
#						value = scope:duel_value
#						multiplier = 3.5
#						min = -49
#					}
#					desc = fp2_lyonese_monk.0811.b.tt.success
#					send_interface_toast = {
#						title = fp2_lyonese_monk.0811.b.tt.success
#						left_icon = scope:council_1_venue
#						fp2_lyonese_monk_0811_felicitous_school_effect = yes
#					}
#				}
#				# The clergy ignore you.
#				50 = {
#					compare_modifier = {
#						value = scope:duel_value
#						multiplier = -3.5
#						min = -49
#					}
#					desc = fp2_lyonese_monk.0811.b.tt.failure
#					send_interface_toast = {
#						title = fp2_lyonese_monk.0811.b.tt.failure
#						left_icon = scope:council_1_venue
#						# We take scope:acolyte's preference.
#						## Elipandics.
#						if = {
#							limit = { scope:acolyte_stance = flag:school_elipandic }
#							fp2_lyonese_monk_0811_elipandic_school_effect = yes
#						}
#						## Radicals.
#						if = {
#							limit = { scope:acolyte_stance = flag:school_radical }
#							fp2_lyonese_monk_0811_radical_school_effect = yes
#						}
#					}
#				}
#			}
#		}
#
#		# Stress impacts here based on the virtues lionised by each school.
#		stress_impact = {
#			deceitful = miniscule_stress_impact_loss
#			stubborn = medium_stress_impact_gain
#			arrogant = medium_stress_impact_gain
#		}
#		ai_chance = {
#			# The AI should just let the scope:acolyte pick.
#			base = 0
#		}
#	}
#	
#	# Radical: once a man, never fully God.
#	option = {
#		name = fp2_lyonese_monk.0811.c
#		trigger = {
#			# Piety path costing.
#			trigger_if = {
#				limit = { scope:conclave_engagement = flag:piety }
#				piety >= fp2_lyonese_monk_conclave_cost_value
#			}
#		}
#		show_as_unavailable = {
#			# Piety path costing.
#			trigger_if = {
#				limit = { scope:conclave_engagement = flag:piety }
#				piety < fp2_lyonese_monk_conclave_cost_value
#			}
#		}
#
#		# Piety path.
#		if = {
#			limit = { scope:conclave_engagement = flag:piety }
#			# Pay the piety tax.
#			add_piety = {
#				value = fp2_lyonese_monk_conclave_cost_value
#				multiply = -1
#			}
#			# Get your results.
#			fp2_lyonese_monk_0811_radical_school_effect = yes
#		}
#		# Debate path.
#		if = {
#			limit = { scope:conclave_engagement = flag:debate }
#			duel = {
#				skill = learning
#				value = high_skill_rating
#				# You sway the priests.
#				50 = {
#					compare_modifier = {
#						value = scope:duel_value
#						multiplier = 3.5
#						min = -49
#					}
#					desc = fp2_lyonese_monk.0811.c.tt.success
#					send_interface_toast = {
#						title = fp2_lyonese_monk.0811.c.tt.success
#						left_icon = scope:council_1_venue
#						fp2_lyonese_monk_0811_radical_school_effect = yes
#					}
#				}
#				# The clergy ignore you.
#				50 = {
#					compare_modifier = {
#						value = scope:duel_value
#						multiplier = -3.5
#						min = -49
#					}
#					desc = fp2_lyonese_monk.0811.c.tt.failure
#					send_interface_toast = {
#						title = fp2_lyonese_monk.0811.c.tt.failure
#						left_icon = scope:council_1_venue
#						# We take scope:acolyte's preference.
#						## Elipandics.
#						if = {
#							limit = { scope:acolyte_stance = flag:school_elipandic }
#							fp2_lyonese_monk_0811_elipandic_school_effect = yes
#						}
#						## Felicians.
#						if = {
#							limit = { scope:acolyte_stance = flag:school_felicitous }
#							fp2_lyonese_monk_0811_felicitous_school_effect = yes
#						}
#					}
#				}
#			}
#		}
#
#		# Stress impacts here based on the virtues lionised by each school.
#		stress_impact = {
#			arrogant = miniscule_stress_impact_loss
#			stubborn = medium_stress_impact_gain
#			deceitful = medium_stress_impact_gain
#		}
#		ai_chance = {
#			# The AI should just let the scope:acolyte pick.
#			base = 0
#		}
#	}
#
#	# I have no opinion on this matter.
#	option = {
#		name = fp2_lyonese_monk.0811.d
#
#		# We take scope:acolyte's preference.
#		## Elipandics.
#		if = {
#			limit = { scope:acolyte_stance = flag:school_elipandic }
#			fp2_lyonese_monk_0811_elipandic_school_effect = yes
#		}
#		## Felicians.
#		if = {
#			limit = { scope:acolyte_stance = flag:school_felicitous }
#			fp2_lyonese_monk_0811_felicitous_school_effect = yes
#		}
#		## Radicals.
#		if = {
#			limit = { scope:acolyte_stance = flag:school_radical }
#			fp2_lyonese_monk_0811_radical_school_effect = yes
#		}
#
#		# We don't charge stress for the opt-outs, not least because their results are variable.
#		ai_chance = {
#			# The AI should just let the scope:acolyte pick.
#			base = 100
#		}
#	}
#
#	after = {
#		# Progress the conclave.
#		trigger_event = {
#			id = fp2_lyonese_monk.0821
#			months = 2
#		}
#	}
#}
#
###################################################
## Council: Practicality vs. Principle
## by Ewan Cowhig Croft
## 0821 - 0830
###################################################
#
## Keep Religious Law.
#scripted_effect fp2_lyonese_monk_0821_elipandic_school_effect = {
#	custom_tooltip = fp2_lyonese_monk.0000.tt.favour_elipandics
#	show_as_tooltip = {
#		faith:adoptionist = { add_doctrine = tenet_religious_legal_pronouncements }
#	}
#}
#
## Gain Sanctioned False Conversions.
#scripted_effect fp2_lyonese_monk_0821_felicitous_school_effect = {
#	custom_tooltip = fp2_lyonese_monk.0000.tt.favour_felicians
#	faith:adoptionist = {
#		remove_doctrine = tenet_religious_legal_pronouncements
#		add_doctrine = tenet_false_conversion_sanction
#	}
#}
#
## Gain Pursuit of Power.
#scripted_effect fp2_lyonese_monk_0821_radical_school_effect = {
#	custom_tooltip = fp2_lyonese_monk.0000.tt.favour_radicals
#	faith:adoptionist = {
#		remove_doctrine = tenet_religious_legal_pronouncements
#		add_doctrine = tenet_pursuit_of_power
#	}
#}
#
##	Clergy argue over the degree to which expedience is required.
#fp2_lyonese_monk.0821 = {
#	type = character_event
#	title = fp2_lyonese_monk.0821.t
#	desc = fp2_lyonese_monk.0821.desc
#	theme = intrigue
#	left_portrait = {
#		character = scope:acolyte_host
#		animation = personality_cynical
#	}
#	right_portrait = {
#		character = scope:acolyte_at_council
#		animation = personality_honorable
#	}
#	override_background = { reference = temple_scope }
#
#	trigger = { is_imprisoned = no }
#
#	on_trigger_fail = {
#		# Progress the chain.
#		save_scope_value_as = {
#			name = defaulted_on_conclave
#			value = yes
#		}
#		trigger_event = {
#			id = fp2_lyonese_monk.0841
#			months = 2
#		}
#	}
#
#	immediate = {
#		# Check to see if scope:acolyte around for the pictures.
#		## Clear the old scope if applicable.
#		if = {
#			limit = { exists = scope:acolyte_at_council }
#			clear_saved_scope = acolyte_at_council
#		}
#		## Now try to refresh it.
#		scope:acolyte = {
#			if = {
#				limit = { is_physically_able = yes }
#				save_scope_as = acolyte_at_council
#			}
#		}
#	}
#
#	# Elipandic: accommodation with the rest of Christendom is vital.
#	option = {
#		name = fp2_lyonese_monk.0821.a
#		trigger = {
#			# Piety path costing.
#			trigger_if = {
#				limit = { scope:conclave_engagement = flag:piety }
#				piety >= fp2_lyonese_monk_conclave_cost_value
#			}
#		}
#		show_as_unavailable = {
#			# Piety path costing.
#			trigger_if = {
#				limit = { scope:conclave_engagement = flag:piety }
#				piety < fp2_lyonese_monk_conclave_cost_value
#			}
#		}
#
#		# Piety path.
#		if = {
#			limit = { scope:conclave_engagement = flag:piety }
#			# Pay the piety tax.
#			add_piety = {
#				value = fp2_lyonese_monk_conclave_cost_value
#				multiply = -1
#			}
#			# Get your results.
#			fp2_lyonese_monk_0821_elipandic_school_effect = yes
#		}
#		# Debate path.
#		if = {
#			limit = { scope:conclave_engagement = flag:debate }
#			duel = {
#				skill = learning
#				value = high_skill_rating
#				# You sway the priests.
#				50 = {
#					compare_modifier = {
#						value = scope:duel_value
#						multiplier = 3.5
#						min = -49
#					}
#					desc = fp2_lyonese_monk.0821.a.tt.success
#					send_interface_toast = {
#						title = fp2_lyonese_monk.0821.a.tt.success
#						left_icon = scope:council_1_venue
#						fp2_lyonese_monk_0821_elipandic_school_effect = yes
#					}
#				}
#				# The clergy ignore you.
#				50 = {
#					compare_modifier = {
#						value = scope:duel_value
#						multiplier = -3.5
#						min = -49
#					}
#					desc = fp2_lyonese_monk.0821.a.tt.failure
#					send_interface_toast = {
#						title = fp2_lyonese_monk.0821.a.tt.failure
#						left_icon = scope:council_1_venue
#						# We take scope:acolyte's preference.
#						## Felicians.
#						if = {
#							limit = { scope:acolyte_stance = flag:school_felicitous }
#							fp2_lyonese_monk_0821_felicitous_school_effect = yes
#						}
#						## Radicals.
#						if = {
#							limit = { scope:acolyte_stance = flag:school_radical }
#							fp2_lyonese_monk_0821_radical_school_effect = yes
#						}
#					}
#				}
#			}
#		}
#
#		# Stress impacts here based on the virtues lionised by each school.
#		stress_impact = {
#			stubborn = miniscule_stress_impact_loss
#			deceitful = medium_stress_impact_gain
#			arrogant = medium_stress_impact_gain
#		}
#		ai_chance = {
#			# The AI should just let the scope:acolyte pick.
#			base = 0
#		}
#	}
#	
#	# Felician: practicality is innately principled.
#	option = {
#		name = fp2_lyonese_monk.0821.b
#		trigger = {
#			# Piety path costing.
#			trigger_if = {
#				limit = { scope:conclave_engagement = flag:piety }
#				piety >= fp2_lyonese_monk_conclave_cost_value
#			}
#		}
#		show_as_unavailable = {
#			# Piety path costing.
#			trigger_if = {
#				limit = { scope:conclave_engagement = flag:piety }
#				piety < fp2_lyonese_monk_conclave_cost_value
#			}
#		}
#
#		# Piety path.
#		if = {
#			limit = { scope:conclave_engagement = flag:piety }
#			# Pay the piety tax.
#			add_piety = {
#				value = fp2_lyonese_monk_conclave_cost_value
#				multiply = -1
#			}
#			# Get your results.
#			fp2_lyonese_monk_0821_felicitous_school_effect = yes
#		}
#		# Debate path.
#		if = {
#			limit = { scope:conclave_engagement = flag:debate }
#			duel = {
#				skill = learning
#				value = high_skill_rating
#				# You sway the priests.
#				50 = {
#					compare_modifier = {
#						value = scope:duel_value
#						multiplier = 3.5
#						min = -49
#					}
#					desc = fp2_lyonese_monk.0821.b.tt.success
#					send_interface_toast = {
#						title = fp2_lyonese_monk.0821.b.tt.success
#						left_icon = scope:council_1_venue
#						fp2_lyonese_monk_0821_felicitous_school_effect = yes
#					}
#				}
#				# The clergy ignore you.
#				50 = {
#					compare_modifier = {
#						value = scope:duel_value
#						multiplier = -3.5
#						min = -49
#					}
#					desc = fp2_lyonese_monk.0821.b.tt.failure
#					send_interface_toast = {
#						title = fp2_lyonese_monk.0821.b.tt.failure
#						left_icon = scope:council_1_venue
#						# We take scope:acolyte's preference.
#						## Elipandics.
#						if = {
#							limit = { scope:acolyte_stance = flag:school_elipandic }
#							fp2_lyonese_monk_0821_elipandic_school_effect = yes
#						}
#						## Radicals.
#						if = {
#							limit = { scope:acolyte_stance = flag:school_radical }
#							fp2_lyonese_monk_0821_radical_school_effect = yes
#						}
#					}
#				}
#			}
#		}
#
#		# Stress impacts here based on the virtues lionised by each school.
#		stress_impact = {
#			deceitful = miniscule_stress_impact_loss
#			stubborn = medium_stress_impact_gain
#			arrogant = medium_stress_impact_gain
#		}
#		ai_chance = {
#			# The AI should just let the scope:acolyte pick.
#			base = 0
#		}
#	}
#	
#	# Radical: hidden faith is faith without fire!
#	option = {
#		name = fp2_lyonese_monk.0821.c
#		trigger = {
#			# Piety path costing.
#			trigger_if = {
#				limit = { scope:conclave_engagement = flag:piety }
#				piety >= fp2_lyonese_monk_conclave_cost_value
#			}
#		}
#		show_as_unavailable = {
#			# Piety path costing.
#			trigger_if = {
#				limit = { scope:conclave_engagement = flag:piety }
#				piety < fp2_lyonese_monk_conclave_cost_value
#			}
#		}
#
#		# Piety path.
#		if = {
#			limit = { scope:conclave_engagement = flag:piety }
#			# Pay the piety tax.
#			add_piety = {
#				value = fp2_lyonese_monk_conclave_cost_value
#				multiply = -1
#			}
#			# Get your results.
#			fp2_lyonese_monk_0821_radical_school_effect = yes
#		}
#		# Debate path.
#		if = {
#			limit = { scope:conclave_engagement = flag:debate }
#			duel = {
#				skill = learning
#				value = high_skill_rating
#				# You sway the priests.
#				50 = {
#					compare_modifier = {
#						value = scope:duel_value
#						multiplier = 3.5
#						min = -49
#					}
#					desc = fp2_lyonese_monk.0821.c.tt.success
#					send_interface_toast = {
#						title = fp2_lyonese_monk.0821.c.tt.success
#						left_icon = scope:council_1_venue
#						fp2_lyonese_monk_0821_radical_school_effect = yes
#					}
#				}
#				# The clergy ignore you.
#				50 = {
#					compare_modifier = {
#						value = scope:duel_value
#						multiplier = -3.5
#						min = -49
#					}
#					desc = fp2_lyonese_monk.0821.c.tt.failure
#					send_interface_toast = {
#						title = fp2_lyonese_monk.0821.c.tt.failure
#						left_icon = scope:council_1_venue
#						# We take scope:acolyte's preference.
#						## Elipandics.
#						if = {
#							limit = { scope:acolyte_stance = flag:school_elipandic }
#							fp2_lyonese_monk_0821_elipandic_school_effect = yes
#						}
#						## Felicians.
#						if = {
#							limit = { scope:acolyte_stance = flag:school_felicitous }
#							fp2_lyonese_monk_0821_felicitous_school_effect = yes
#						}
#					}
#				}
#			}
#		}
#
#		# Stress impacts here based on the virtues lionised by each school.
#		stress_impact = {
#			arrogant = miniscule_stress_impact_loss
#			stubborn = medium_stress_impact_gain
#			deceitful = medium_stress_impact_gain
#		}
#		ai_chance = {
#			# The AI should just let the scope:acolyte pick.
#			base = 0
#		}
#	}
#
#	# This seems circumstantial.
#	option = {
#		name = fp2_lyonese_monk.0821.d
#
#		# We take scope:acolyte's preference.
#		## Elipandics.
#		if = {
#			limit = { scope:acolyte_stance = flag:school_elipandic }
#			fp2_lyonese_monk_0821_elipandic_school_effect = yes
#		}
#		## Felicians.
#		if = {
#			limit = { scope:acolyte_stance = flag:school_felicitous }
#			fp2_lyonese_monk_0821_felicitous_school_effect = yes
#		}
#		## Radicals.
#		if = {
#			limit = { scope:acolyte_stance = flag:school_radical }
#			fp2_lyonese_monk_0821_radical_school_effect = yes
#		}
#
#		# We don't charge stress for the opt-outs, not least because their results are variable.
#		ai_chance = {
#			# The AI should just let the scope:acolyte pick.
#			base = 100
#		}
#	}
#
#	after = {
#		# Progress the conclave.
#		trigger_event = {
#			id = fp2_lyonese_monk.0831
#			months = 2
#		}
#	}
#}
#
###################################################
## Council: One God
## by Ewan Cowhig Croft
## 0831 - 0840
###################################################
#
## Follow the Elipandic school.
#scripted_effect fp2_lyonese_monk_0831_elipandic_school_effect = {
#	custom_tooltip = fp2_lyonese_monk.0000.tt.favour_elipandics
#	faith:adoptionist = { add_doctrine = special_doctrine_adoptionist_school_elipandic_doctrine }
#}
#
## Follow the Felicitous school.
#scripted_effect fp2_lyonese_monk_0831_felicitous_school_effect = {
#	custom_tooltip = fp2_lyonese_monk.0000.tt.favour_felicians
#	faith:adoptionist = { add_doctrine = special_doctrine_adoptionist_school_felicitous_doctrine }
#}
#
## Follow the Radical school.
#scripted_effect fp2_lyonese_monk_0831_radical_school_effect = {
#	custom_tooltip = fp2_lyonese_monk.0000.tt.favour_radicals
#	faith:adoptionist = { add_doctrine = special_doctrine_adoptionist_school_radical_doctrine }
#}
#
##	Clergy argue over *how* monotheistic to be.
#fp2_lyonese_monk.0831 = {
#	type = character_event
#	title = fp2_lyonese_monk.0831.t
#	desc = fp2_lyonese_monk.0831.desc
#	theme = martial
#	left_portrait = {
#		character = scope:acolyte_host
#		animation = personality_honorable
#	}
#	right_portrait = {
#		character = scope:acolyte_at_council
#		animation = chaplain
#	}
#	override_background = { reference = temple_scope }
#
#	trigger = { is_imprisoned = no }
#
#	on_trigger_fail = {
#		# Progress the chain.
#		save_scope_value_as = {
#			name = defaulted_on_conclave
#			value = yes
#		}
#		trigger_event = {
#			id = fp2_lyonese_monk.0841
#			months = 2
#		}
#	}
#
#	immediate = {
#		# Check to see if scope:acolyte around for the pictures.
#		## Clear the old scope if applicable.
#		if = {
#			limit = { exists = scope:acolyte_at_council }
#			clear_saved_scope = acolyte_at_council
#		}
#		## Now try to refresh it.
#		scope:acolyte = {
#			if = {
#				limit = { is_physically_able = yes }
#				save_scope_as = acolyte_at_council
#			}
#		}
#	}
#
#	# Elipandic: the Father, the Son, and the Holy Ghost are still one being.
#	option = {
#		name = fp2_lyonese_monk.0831.a
#		trigger = {
#			# Piety path costing.
#			trigger_if = {
#				limit = { scope:conclave_engagement = flag:piety }
#				piety >= fp2_lyonese_monk_conclave_cost_value
#			}
#		}
#		show_as_unavailable = {
#			# Piety path costing.
#			trigger_if = {
#				limit = { scope:conclave_engagement = flag:piety }
#				piety < fp2_lyonese_monk_conclave_cost_value
#			}
#		}
#
#		# Piety path.
#		if = {
#			limit = { scope:conclave_engagement = flag:piety }
#			# Pay the piety tax.
#			add_piety = {
#				value = fp2_lyonese_monk_conclave_cost_value
#				multiply = -1
#			}
#			# Get your results.
#			fp2_lyonese_monk_0831_elipandic_school_effect = yes
#		}
#		# Debate path.
#		if = {
#			limit = { scope:conclave_engagement = flag:debate }
#			duel = {
#				skill = learning
#				value = high_skill_rating
#				# You sway the priests.
#				50 = {
#					compare_modifier = {
#						value = scope:duel_value
#						multiplier = 3.5
#						min = -49
#					}
#					desc = fp2_lyonese_monk.0831.a.tt.success
#					send_interface_toast = {
#						title = fp2_lyonese_monk.0831.a.tt.success
#						left_icon = scope:council_1_venue
#						fp2_lyonese_monk_0831_elipandic_school_effect = yes
#					}
#				}
#				# The clergy ignore you.
#				50 = {
#					compare_modifier = {
#						value = scope:duel_value
#						multiplier = -3.5
#						min = -49
#					}
#					desc = fp2_lyonese_monk.0831.a.tt.failure
#					send_interface_toast = {
#						title = fp2_lyonese_monk.0831.a.tt.failure
#						left_icon = scope:council_1_venue
#						# We take scope:acolyte's preference.
#						## Felicians.
#						if = {
#							limit = { scope:acolyte_stance = flag:school_felicitous }
#							fp2_lyonese_monk_0831_felicitous_school_effect = yes
#						}
#						## Radicals.
#						if = {
#							limit = { scope:acolyte_stance = flag:school_radical }
#							fp2_lyonese_monk_0831_radical_school_effect = yes
#						}
#					}
#				}
#			}
#		}
#
#		# Stress impacts here based on the virtues lionised by each school.
#		stress_impact = {
#			stubborn = miniscule_stress_impact_loss
#			deceitful = medium_stress_impact_gain
#			arrogant = medium_stress_impact_gain
#		}
#		ai_chance = {
#			# The AI should just let the scope:acolyte pick.
#			base = 0
#		}
#	}
#	
#	# Felician: a separation between Father and Son does not diminish either.
#	option = {
#		name = fp2_lyonese_monk.0831.b
#		trigger = {
#			# Piety path costing.
#			trigger_if = {
#				limit = { scope:conclave_engagement = flag:piety }
#				piety >= fp2_lyonese_monk_conclave_cost_value
#			}
#		}
#		show_as_unavailable = {
#			# Piety path costing.
#			trigger_if = {
#				limit = { scope:conclave_engagement = flag:piety }
#				piety < fp2_lyonese_monk_conclave_cost_value
#			}
#		}
#
#		# Piety path.
#		if = {
#			limit = { scope:conclave_engagement = flag:piety }
#			# Pay the piety tax.
#			add_piety = {
#				value = fp2_lyonese_monk_conclave_cost_value
#				multiply = -1
#			}
#			# Get your results.
#			fp2_lyonese_monk_0831_felicitous_school_effect = yes
#		}
#		# Debate path.
#		if = {
#			limit = { scope:conclave_engagement = flag:debate }
#			duel = {
#				skill = learning
#				value = high_skill_rating
#				# You sway the priests.
#				50 = {
#					compare_modifier = {
#						value = scope:duel_value
#						multiplier = 3.5
#						min = -49
#					}
#					desc = fp2_lyonese_monk.0831.b.tt.success
#					send_interface_toast = {
#						title = fp2_lyonese_monk.0831.b.tt.success
#						left_icon = scope:council_1_venue
#						fp2_lyonese_monk_0831_felicitous_school_effect = yes
#					}
#				}
#				# The clergy ignore you.
#				50 = {
#					compare_modifier = {
#						value = scope:duel_value
#						multiplier = -3.5
#						min = -49
#					}
#					desc = fp2_lyonese_monk.0831.b.tt.failure
#					send_interface_toast = {
#						title = fp2_lyonese_monk.0831.b.tt.failure
#						left_icon = scope:council_1_venue
#						# We take scope:acolyte's preference.
#						## Elipandics.
#						if = {
#							limit = { scope:acolyte_stance = flag:school_elipandic }
#							fp2_lyonese_monk_0831_elipandic_school_effect = yes
#						}
#						## Radicals.
#						if = {
#							limit = { scope:acolyte_stance = flag:school_radical }
#							fp2_lyonese_monk_0831_radical_school_effect = yes
#						}
#					}
#				}
#			}
#		}
#
#		# Stress impacts here based on the virtues lionised by each school.
#		stress_impact = {
#			deceitful = miniscule_stress_impact_loss
#			stubborn = medium_stress_impact_gain
#			arrogant = medium_stress_impact_gain
#		}
#		ai_chance = {
#			# The AI should just let the scope:acolyte pick.
#			base = 0
#		}
#	}
#	
#	# Radical: the primacy of the Father is immutable.
#	option = {
#		name = fp2_lyonese_monk.0831.c
#		trigger = {
#			# Piety path costing.
#			trigger_if = {
#				limit = { scope:conclave_engagement = flag:piety }
#				piety >= fp2_lyonese_monk_conclave_cost_value
#			}
#		}
#		show_as_unavailable = {
#			# Piety path costing.
#			trigger_if = {
#				limit = { scope:conclave_engagement = flag:piety }
#				piety < fp2_lyonese_monk_conclave_cost_value
#			}
#		}
#
#		# Piety path.
#		if = {
#			limit = { scope:conclave_engagement = flag:piety }
#			# Pay the piety tax.
#			add_piety = {
#				value = fp2_lyonese_monk_conclave_cost_value
#				multiply = -1
#			}
#			# Get your results.
#			fp2_lyonese_monk_0831_radical_school_effect = yes
#		}
#		# Debate path.
#		if = {
#			limit = { scope:conclave_engagement = flag:debate }
#			duel = {
#				skill = learning
#				value = high_skill_rating
#				# You sway the priests.
#				50 = {
#					compare_modifier = {
#						value = scope:duel_value
#						multiplier = 3.5
#						min = -49
#					}
#					desc = fp2_lyonese_monk.0831.c.tt.success
#					send_interface_toast = {
#						title = fp2_lyonese_monk.0831.c.tt.success
#						left_icon = scope:council_1_venue
#						fp2_lyonese_monk_0831_radical_school_effect = yes
#					}
#				}
#				# The clergy ignore you.
#				50 = {
#					compare_modifier = {
#						value = scope:duel_value
#						multiplier = -3.5
#						min = -49
#					}
#					desc = fp2_lyonese_monk.0831.c.tt.failure
#					send_interface_toast = {
#						title = fp2_lyonese_monk.0831.c.tt.failure
#						left_icon = scope:council_1_venue
#						# We take scope:acolyte's preference.
#						## Elipandics.
#						if = {
#							limit = { scope:acolyte_stance = flag:school_elipandic }
#							fp2_lyonese_monk_0831_elipandic_school_effect = yes
#						}
#						## Felicians.
#						if = {
#							limit = { scope:acolyte_stance = flag:school_felicitous }
#							fp2_lyonese_monk_0831_felicitous_school_effect = yes
#						}
#					}
#				}
#			}
#		}
#
#		# Stress impacts here based on the virtues lionised by each school.
#		stress_impact = {
#			arrogant = miniscule_stress_impact_loss
#			stubborn = medium_stress_impact_gain
#			deceitful = medium_stress_impact_gain
#		}
#		ai_chance = {
#			# The AI should just let the scope:acolyte pick.
#			base = 0
#		}
#	}
#
#	# Have we shattered on dogma already?
#	option = {
#		name = fp2_lyonese_monk.0831.d
#
#		# We take scope:acolyte's preference.
#		## Elipandics.
#		if = {
#			limit = { scope:acolyte_stance = flag:school_elipandic }
#			fp2_lyonese_monk_0831_elipandic_school_effect = yes
#		}
#		## Felicians.
#		if = {
#			limit = { scope:acolyte_stance = flag:school_felicitous }
#			fp2_lyonese_monk_0831_felicitous_school_effect = yes
#		}
#		## Radicals.
#		if = {
#			limit = { scope:acolyte_stance = flag:school_radical }
#			fp2_lyonese_monk_0831_radical_school_effect = yes
#		}
#
#		# We don't charge stress for the opt-outs, not least because their results are variable.
#		ai_chance = {
#			# The AI should just let the scope:acolyte pick.
#			base = 100
#		}
#	}
#
#	after = {
#		# Progress the conclave.
#		trigger_event = {
#			id = fp2_lyonese_monk.0841
#			months = 2
#		}
#	}
#}
#
###################################################
## From the Ashes
## by Ewan Cowhig Croft
## 0841 - 0850
###################################################
#
##	The church council arrives at their final important doctrinal conclusions.
#fp2_lyonese_monk.0841 = {
#	type = character_event
#	title = fp2_lyonese_monk.0841.t
#	desc = {
#		desc = fp2_lyonese_monk.0841.desc.intro
#		# Pluralism.
#		first_valid = {
#			triggered_desc = {
#				trigger = {
#					faith:adoptionist = { has_doctrine = doctrine_pluralism_pluralistic }
#				}
#				desc = fp2_lyonese_monk.0841.desc.pluralist
#			}
#			triggered_desc = {
#				trigger = {
#					faith:adoptionist = { has_doctrine = doctrine_pluralism_righteous }
#				}
#				desc = fp2_lyonese_monk.0841.desc.righteous
#			}
#			triggered_desc = {
#				trigger = {
#					faith:adoptionist = { has_doctrine = doctrine_pluralism_fundamentalist }
#				}
#				desc = fp2_lyonese_monk.0841.desc.fundamentalist
#			}
#		}
#		# Tenets.
#		first_valid = {
#			triggered_desc = {
#				trigger = {
#					faith:adoptionist = { has_doctrine = tenet_false_conversion_sanction }
#				}
#				desc = fp2_lyonese_monk.0841.desc.sanctioned_false_conversions
#			}
#			triggered_desc = {
#				trigger = {
#					faith:adoptionist = { has_doctrine = tenet_religious_legal_pronouncements }
#				}
#				desc = fp2_lyonese_monk.0841.desc.religious_law
#			}
#			triggered_desc = {
#				trigger = {
#					faith:adoptionist = { has_doctrine = tenet_pursuit_of_power }
#				}
#				desc = fp2_lyonese_monk.0841.desc.pursuit_of_power
#			}
#		}
#		# School.
#		first_valid = {
#			triggered_desc = {
#				trigger = {
#					faith:adoptionist = { has_doctrine = special_doctrine_adoptionist_school_felicitous_doctrine }
#				}
#				desc = fp2_lyonese_monk.0841.desc.felicitous
#			}
#			triggered_desc = {
#				trigger = {
#					faith:adoptionist = { has_doctrine = special_doctrine_adoptionist_school_elipandic_doctrine }
#				}
#				desc = fp2_lyonese_monk.0841.desc.elipandic
#			}
#			triggered_desc = {
#				trigger = {
#					faith:adoptionist = { has_doctrine = special_doctrine_adoptionist_school_radical_doctrine }
#				}
#				desc = fp2_lyonese_monk.0841.desc.radical
#			}
#		}
#		# Outro.
#		desc = fp2_lyonese_monk.0841.desc.outro
#	}
#	theme = faith
#	left_portrait = {
#		character = scope:acolyte_host
#		animation = personality_bold
#	}
#	right_portrait = {
#		character = scope:acolyte_at_council
#		animation = chancellor
#	}
#	override_background = { reference = temple_scope }
#
#	immediate = {
#		# Music!
#		## Elipandics won out.
#		if = {
#			limit = {
#				faith = { has_doctrine = special_doctrine_adoptionist_school_elipandic_doctrine }
#			}
#			play_music_cue = "mx_cue_sacredrite"
#		}
#		## Felicians won out.
#		if = {
#			limit = {
#				faith = { has_doctrine = special_doctrine_adoptionist_school_felicitous_doctrine }
#			}
#			play_music_cue = "mx_cue_murder"
#		}
#		## Radicals won out.
#		if = {
#			limit = {
#				faith = { has_doctrine = special_doctrine_adoptionist_school_radical_doctrine }
#			}
#			play_music_cue = "mx_cue_war_declared"
#		}
#		# Now let's display our choices.
#		faith:adoptionist = {
#			# If we defaulted, then we need to work these out.
#			if = {
#				limit = { exists = scope:defaulted_on_conclave }
#				# Elipandics.
#				if = {
#					limit = { scope:acolyte_stance = flag:school_elipandic }
#					# The one we've already got.
#					show_as_tooltip = { add_doctrine = tenet_religious_legal_pronouncements }
#					# And the two we can genuinely add.
#					add_doctrine = doctrine_pluralism_righteous
#					add_doctrine = special_doctrine_adoptionist_school_elipandic_doctrine
#				}
#				# Felicians.
#				if = {
#					limit = { scope:acolyte_stance = flag:school_felicitous }
#					# Remove some inappropriate ones.
#					hidden_effect = { remove_doctrine = doctrine_pluralism_fundamentalist }
#					remove_doctrine = tenet_religious_legal_pronouncements
#					# Add our new ones.
#					add_doctrine = doctrine_pluralism_pluralistic
#					add_doctrine = tenet_false_conversion_sanction
#					add_doctrine = special_doctrine_adoptionist_school_felicitous_doctrine
#				}
#				# Radicals.
#				if = {
#					limit = { scope:acolyte_stance = flag:school_radical }
#					# Remove the inappropriate ones.
#					remove_doctrine = tenet_religious_legal_pronouncements
#					# Add our new ones.
#					show_as_tooltip = { add_doctrine = doctrine_pluralism_fundamentalist }
#					# Add our new ones.
#					add_doctrine = tenet_pursuit_of_power
#					add_doctrine = special_doctrine_adoptionist_school_radical_doctrine
#				}
#			}
#			# Otherwise, we can use a tooltip.
#			else = {
#				show_as_tooltip = {
#					# Pluralism.
#					## Elipandics - 
#					if = {
#						limit = { has_doctrine = doctrine_pluralism_fundamentalist }
#						add_doctrine = doctrine_pluralism_fundamentalist
#					}
#					## Felicians - 
#					if = {
#						limit = { has_doctrine = doctrine_pluralism_pluralistic }
#						add_doctrine = doctrine_pluralism_pluralistic
#					}
#					## Radicals - 
#					if = {
#						limit = { has_doctrine = doctrine_pluralism_righteous }
#						add_doctrine = doctrine_pluralism_righteous
#					}
#					# Tenets.
#					## Elipandics - 
#					if = {
#						limit = { has_doctrine = tenet_religious_legal_pronouncements }
#						add_doctrine = tenet_religious_legal_pronouncements
#					}
#					## Felicians - 
#					if = {
#						limit = { has_doctrine = tenet_false_conversion_sanction }
#						add_doctrine = tenet_false_conversion_sanction
#					}
#					## Radicals - 
#					if = {
#						limit = { has_doctrine = tenet_pursuit_of_power }
#						add_doctrine = tenet_pursuit_of_power
#					}
#					# School.
#					## Elipandics - 
#					if = {
#						limit = { has_doctrine = special_doctrine_adoptionist_school_elipandic_doctrine }
#						add_doctrine = special_doctrine_adoptionist_school_elipandic_doctrine
#					}
#					## Felicians - 
#					if = {
#						limit = { has_doctrine = special_doctrine_adoptionist_school_felicitous_doctrine }
#						add_doctrine = special_doctrine_adoptionist_school_felicitous_doctrine
#					}
#					## Radicals - 
#					if = {
#						limit = { has_doctrine = special_doctrine_adoptionist_school_radical_doctrine }
#						add_doctrine = special_doctrine_adoptionist_school_radical_doctrine
#					}
#				}
#			}
#		}
#		# And try to create a HoF.
#		## Assuming you've not shenaniganed, this should generally grab scope:acolyte.
#		if = {
#			limit = { scope:acolyte_host.highest_held_title_tier >= tier_kingdom }
#			set_up_dynamic_spiritual_hof_title_effect = { CREATOR = scope:acolyte_host }
#		}
#	}
#
#	# Elipandic: let them call us heretics. We simply have nuance they lack.
#	option = {
#		name = fp2_lyonese_monk.0841.a
#		trigger = {
#			faith:adoptionist = { has_doctrine = special_doctrine_adoptionist_school_elipandic_doctrine }
#		}
#
#		# You choose piety.
#		add_piety = major_piety_gain
#
#		# No stress impact for choosing a flavour option.
#		ai_chance = {
#			# Any option is as good as any other here.
#			base = 100
#		}
#	}
#	
#	# Felician: our words are sensible, our actions likewise.
#	option = {
#		name = fp2_lyonese_monk.0841.b
#		trigger = {
#			faith:adoptionist = { has_doctrine = special_doctrine_adoptionist_school_felicitous_doctrine }
#		}
#
#		# You choose piety.
#		add_piety = major_piety_gain
#
#		# No stress impact for choosing a flavour option.
#		ai_chance = {
#			# Any option is as good as any other here.
#			base = 100
#		}
#	}
#	
#	# Radical: see these false Christians and their polytheism laid bare!
#	option = {
#		name = fp2_lyonese_monk.0841.c
#		trigger = {
#			faith:adoptionist = { has_doctrine = special_doctrine_adoptionist_school_radical_doctrine }
#		}
#
#		# You choose piety.
#		add_piety = major_piety_gain
#
#		# No stress impact for choosing a flavour option.
#		ai_chance = {
#			# Any option is as good as any other here.
#			base = 100
#		}
#	}
#
#	# I only hope we've made the right choice.
#	option = {
#		name = fp2_lyonese_monk.0841.d
#
#		# You choose prestige.
#		add_prestige = medium_prestige_gain
#
#		# No stress impact for choosing a flavour option.
#		ai_chance = {
#			# Any option is as good as any other here.
#			base = 100
#		}
#	}
#
#	after = {
#		# Clean up the story.
#		scope:story = { end_story = yes }
#	}
#}
#