
culture_era_tribal = {
	year = 0
}

culture_era_early_medieval = {	
	year = 2300
	invalid_for_government = tribal_government
	
	culture_modifier = {
		culture_tradition_max_add = 1
	}

	custom = more_expensive_court_positions
	custom = increased_activity_cost
	
	##################################################
	# MAA Upgrades

	# Cultural 
	## Longbowmen
	maa_upgrade = {
		men_at_arms = longbowmen
		damage = 10
		toughness = 2
	}

	# Accolade
	## Accolade Archers
	maa_upgrade = {
		men_at_arms = accolade_maa_archers
		damage = 6
	}
	## Accolade Skirmishers
	maa_upgrade = {
		men_at_arms = accolade_maa_skirmishers
		damage = 6
	}
	## Accolade Pikes
	maa_upgrade = {
		men_at_arms = accolade_maa_pikes
		damage = 6
	}
	## Accolade Outriders
	maa_upgrade = {
		men_at_arms = accolade_maa_outriders
		pursuit = 6
	}
	## Accolade Cameliers
	maa_upgrade = {
		men_at_arms = accolade_maa_cameliers
		pursuit = 6
	}
}

culture_era_high_medieval = {
	year = 2500
	invalid_for_government = tribal_government
	
	culture_modifier = {
		culture_tradition_max_add = 1
	}
	
	character_modifier = {
		mercenary_hire_cost_mult = 0.15
	}

	custom = more_expensive_court_positions
	custom = increased_activity_cost
	
	##################################################
	# MAA Upgrades

	# Cultural 
	## Longbowmen
	maa_upgrade = {
		men_at_arms = longbowmen
		damage = 10
		toughness = 2
	}

	# Accolade
	## Accolade Archers
	maa_upgrade = {
		men_at_arms = accolade_maa_archers
		damage = 4
		toughness = 4
	}
	## Accolade Skirmishers
	maa_upgrade = {
		men_at_arms = accolade_maa_skirmishers
		damage = 4
		toughness = 4
		pursuit = 4
		screen = 4
	}
	## Accolade Pikes
	maa_upgrade = {
		men_at_arms = accolade_maa_pikes
		damage = 4
		toughness = 4
	}
	## Accolade Outriders
	maa_upgrade = {
		men_at_arms = accolade_maa_outriders
		damage = 4
		toughness = 4
		pursuit = 4
		screen = 4
	}
	## Accolade Vanguards
	maa_upgrade = {
		men_at_arms = accolade_maa_vanguards
		damage = 10
		toughness = 10
	}
	## Accolade Lancers
	maa_upgrade = {
		men_at_arms = accolade_maa_lancers
		pursuit = 10
	}
	## Accolade Cameliers
	maa_upgrade = {
		men_at_arms = accolade_maa_cameliers
		damage = 4
		toughness = 4
		pursuit = 4
		screen = 4
	}
}

culture_era_late_medieval = {
	year = 2750
	invalid_for_government = tribal_government
	
	culture_modifier = {
		culture_tradition_max_add = 1
	}

	character_modifier = {
		mercenary_hire_cost_mult = 0.15
	}

	custom = more_expensive_court_positions
	custom = increased_activity_cost
	

	##################################################
	# MAA Upgrades

	# Cultural 
	## Longbowmen
	maa_upgrade = {
		men_at_arms = longbowmen
		damage = 10
		toughness = 2
	}

	# Accolade
	## Accolade Archers
	maa_upgrade = {
		men_at_arms = accolade_maa_archers
		damage = 10
		toughness = 10
	}
	## Accolade Skirmishers
	maa_upgrade = {
		men_at_arms = accolade_maa_skirmishers
		damage = 6
		toughness = 6
		pursuit = 4
		screen = 4
	}
	## Accolade Pikes
	maa_upgrade = {
		men_at_arms = accolade_maa_pikes
		damage = 10
		toughness = 6
	}
	## Accolade Outriders
	maa_upgrade = {
		men_at_arms = accolade_maa_outriders
		damage = 16
		toughness = 16
		pursuit = 20
		screen = 6
	}
	## Accolade Vanguards
	maa_upgrade = {
		men_at_arms = accolade_maa_vanguards
		damage = 10
		toughness = 10
	}
	## Accolade Lancers
	maa_upgrade = {
		men_at_arms = accolade_maa_lancers
		screen = 20
	}
	## Accolade Crossbowers
	maa_upgrade = {
		men_at_arms = accolade_maa_crossbowers
		damage = 10
		toughness = 10
	}
	## Accolade Cameliers
	maa_upgrade = {
		men_at_arms = accolade_maa_cameliers
		damage = 16
		toughness = 6
		pursuit = 20
		screen = 6
	}
}
