namespace = misc

misc.0001 = {
	hidden = yes

	trigger = {
		is_ai = no
		exists = global_var:rags_to_riches_to_rags_to_riches_first_empire
	}

	immediate = {
		add_achievement_global_variable_effect = {
			VARIABLE = rags_to_riches_to_rags_to_riches_adventurer
			VALUE = yes
		}
	}
}
