diplomacy = {
	decimals = 0
	prefix = MOD_DIPLOMACY_PREFIX
}

martial = {
	decimals = 0
	prefix = MOD_MARTIAL_PREFIX
}

stewardship = {
	decimals = 0
	prefix = MOD_STEWARDSHIP_PREFIX
}

intrigue = {
	decimals = 0
	prefix = MOD_INTRIGUE_PREFIX
}

learning = {
	decimals = 0
	prefix = MOD_LEARNING_PREFIX
}

prowess = {
	decimals = 0
	prefix = MOD_PROWESS_PREFIX
}

prowess_no_portrait = {
	decimals = 0
	prefix = MOD_PROWESS_PREFIX
}

negate_diplomacy_penalty_add = {
	decimals = 0
	prefix = MOD_DIPLOMACY_PREFIX
}

negate_martial_penalty_add = {
	decimals = 0
	prefix = MOD_MARTIAL_PREFIX
}

negate_stewardship_penalty_add = {
	decimals = 0
	prefix = MOD_STEWARDSHIP_PREFIX
}

negate_intrigue_penalty_add = {
	decimals = 0
	prefix = MOD_INTRIGUE_PREFIX
}

negate_learning_penalty_add = {
	decimals = 0
	prefix = MOD_LEARNING_PREFIX
}

negate_prowess_penalty_add = {
	decimals = 0
	prefix = MOD_PROWESS_PREFIX
}

no_prowess_loss_from_age = {
	decimals = 0
}

diplomacy_per_piety_level = {
	decimals = 0
	prefix = MOD_DIPLOMACY_PREFIX
}

martial_per_piety_level = {
	decimals = 0
	prefix = MOD_MARTIAL_PREFIX
}

stewardship_per_piety_level = {
	decimals = 0
	prefix = MOD_STEWARDSHIP_PREFIX
}

intrigue_per_piety_level = {
	decimals = 0
	prefix = MOD_INTRIGUE_PREFIX
}

learning_per_piety_level = {
	decimals = 0
	prefix = MOD_LEARNING_PREFIX
}

prowess_per_piety_level = {
	decimals = 0
	prefix = MOD_PROWESS_PREFIX
}

diplomacy_per_prestige_level = {
	decimals = 1
	prefix = MOD_DIPLOMACY_PREFIX
}

martial_per_prestige_level = {
	decimals = 0
	prefix = MOD_MARTIAL_PREFIX
}

stewardship_per_prestige_level = {
	decimals = 0
	prefix = MOD_STEWARDSHIP_PREFIX
}

intrigue_per_prestige_level = {
	decimals = 0
	prefix = MOD_INTRIGUE_PREFIX
}

learning_per_prestige_level = {
	decimals = 0
	prefix = MOD_LEARNING_PREFIX
}

prowess_per_prestige_level = {
	decimals = 0
	prefix = MOD_PROWESS_PREFIX
}

diplomacy_per_influence_level = {
	decimals = 0
	prefix = MOD_DIPLOMACY_PREFIX

}

martial_per_influence_level = {
	decimals = 0
	prefix = MOD_MARTIAL_PREFIX

}

stewardship_per_influence_level = {
	decimals = 0
	prefix = MOD_STEWARDSHIP_PREFIX

}

intrigue_per_influence_level = {
	decimals = 0
	prefix = MOD_INTRIGUE_PREFIX

}

learning_per_influence_level = {
	decimals = 0
	prefix = MOD_LEARNING_PREFIX

}

prowess_per_influence_level = {
	decimals = 0
	prefix = MOD_PROWESS_PREFIX

}

diplomacy_per_merit_level = {
	decimals = 0
	prefix = MOD_DIPLOMACY_PREFIX
	dlc_feature = all_under_heaven
}

martial_per_merit_level = {
	decimals = 1
	prefix = MOD_MARTIAL_PREFIX
	dlc_feature = all_under_heaven
}

stewardship_per_merit_level = {
	decimals = 0
	prefix = MOD_STEWARDSHIP_PREFIX
	dlc_feature = all_under_heaven
}

intrigue_per_merit_level = {
	decimals = 0
	prefix = MOD_INTRIGUE_PREFIX
	dlc_feature = all_under_heaven
}

learning_per_merit_level = {
	decimals = 1
	prefix = MOD_LEARNING_PREFIX
	dlc_feature = all_under_heaven
}

prowess_per_merit_level = {
	decimals = 0
	prefix = MOD_PROWESS_PREFIX
	dlc_feature = all_under_heaven
}
piety_level_impact_mult = {
	decimals = 0
	percent = yes
}

prestige_level_impact_mult = {
	decimals = 0
	percent = yes
}

influence_level_impact_mult = {
	decimals = 0
	percent = yes

}

merit_level_impact_mult = {
	decimals = 0
	percent = yes
	dlc_feature = all_under_heaven
}

diplomacy_per_stress_level = {
	decimals = 0
	prefix = MOD_DIPLOMACY_PREFIX
}

martial_per_stress_level = {
	decimals = 0
	prefix = MOD_MARTIAL_PREFIX
}

stewardship_per_stress_level = {
	decimals = 0
	prefix = MOD_STEWARDSHIP_PREFIX
}

intrigue_per_stress_level = {
	decimals = 0
	prefix = MOD_INTRIGUE_PREFIX
}

learning_per_stress_level = {
	decimals = 0
	prefix = MOD_LEARNING_PREFIX
}

prowess_per_stress_level = {
	decimals = 0
	prefix = MOD_PROWESS_PREFIX
}

fertility = {
	decimals = 0
	percent = yes
}

# health, child_health, adult_health, and elderly_health - Has custom code overwrite

negate_fertility_penalty_add = {
	decimals = 0
	percent = yes
}

# negate_health_penalty_add - Has custom code overwrite

monthly_income = {
	decimals = 2
	prefix = MOD_MONTHLY_INCOME_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_income_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_INCOME_MULT_PREFIX
	percent = yes
}

monthly_war_income_add = {
	prefix = MOD_MONTHLY_INCOME_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_war_income_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_INCOME_MULT_PREFIX
	percent = yes
}

monthly_income_per_stress_level_add = {
	prefix = MOD_MONTHLY_INCOME_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_income_per_stress_level_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_INCOME_MULT_PREFIX
	percent = yes
}

monthly_income_per_piety_level = {
	decimals = 2
	prefix = MOD_MONTHLY_INCOME_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_treasury_from_vassals = {
	decimals = 0
	prefix = MOD_MONTHLY_TREASURY_PREFIX
	percent = yes
}

monthly_treasury_from_vassals_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_TREASURY_PREFIX
	percent = yes
}

monthly_treasury_from_non_vassals = {
	decimals = 0
	prefix = MOD_MONTHLY_TREASURY_PREFIX
	percent = yes
}

monthly_treasury_from_non_vassals_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_TREASURY_PREFIX
	percent = yes
}

monthly_treasury_from_liege_add = {
	decimals = 0
	prefix = MOD_MONTHLY_TREASURY_PREFIX
}

monthly_treasury_from_liege_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_TREASURY_PREFIX
	percent = yes
}

monthly_income_from_herd_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_INCOME_MULT_PREFIX
	percent = yes
	dlc_feature = khans_of_the_steppe
}

treasury_ministry_budget_allocation = {
	decimals = 0
	percent = yes
	no_difference_sign = yes
}

treasury_salary_budget_allocation = {
	decimals = 0
	percent = yes
	no_difference_sign = yes
}

treasury_military_budget_allocation = {
	decimals = 0
	percent = yes
	no_difference_sign = yes
}

monthly_treasury_from_ministry_budget_base = {
	decimals = 0
	prefix = MOD_MONTHLY_TREASURY_PREFIX
	percent = yes
}

monthly_treasury_from_ministry_budget_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_TREASURY_PREFIX
	percent = yes
}

monthly_treasury_from_salary_budget_base = {
	decimals = 0
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

monthly_treasury_from_salary_budget_mult = {
	decimals = 0
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

monthly_treasury_from_military_budget_base = {
	decimals = 0
	prefix = MOD_MONTHLY_TREASURY_PREFIX
	percent = yes
}

monthly_treasury_from_military_budget_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_TREASURY_PREFIX
	percent = yes
}

monthly_piety = {
	decimals = 2
	prefix = MOD_MONTHLY_PIETY_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_piety_gain_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX
	percent = yes
}

monthly_piety_gain_per_happy_powerful_vassal_add = {
	decimals = 1
	prefix = MOD_MONTHLY_PIETY_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_piety_gain_per_happy_powerful_vassal_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX
	percent = yes
}

monthly_piety_gain_per_dread_add = {
	prefix = MOD_MONTHLY_PIETY_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_piety_gain_per_dread_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX
	percent = yes
}

monthly_piety_gain_per_knight_add = {
	decimals = 2
	prefix = MOD_MONTHLY_PIETY_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_piety_gain_per_knight_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX
	percent = yes
}

monthly_piety_gain_per_legitimacy_level_add = {
	decimals = 2
	prefix = MOD_MONTHLY_PIETY_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_piety_gain_per_legitimacy_level_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX
	percent = yes
}

monthly_piety_gain_per_court_position_add = {
	decimals = 2
	prefix = MOD_MONTHLY_PIETY_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_piety_gain_per_court_position_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX
	percent = yes
}

monthly_war_piety_income_add = {
	prefix = MOD_MONTHLY_PIETY_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_war_piety_income_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_PIETY_GAIN_MULT_PREFIX
	percent = yes
}

monthly_prestige = {
	decimals = 2
	prefix = MOD_MONTHLY_PRESTIGE_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_prestige_gain_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX
	percent = yes
}

monthly_prestige_gain_per_happy_powerful_vassal_add = {
	decimals = 2
	prefix = MOD_MONTHLY_PRESTIGE_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_prestige_gain_per_happy_powerful_vassal_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX
	percent = yes
}

monthly_prestige_gain_per_dread_add = {
	decimals = 3
	prefix = MOD_MONTHLY_PRESTIGE_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_prestige_gain_per_dread_mult = {
	decimals = 1
	prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX
	percent = yes
}

monthly_prestige_gain_per_knight_add = {
	decimals = 3
	prefix = MOD_MONTHLY_PRESTIGE_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_prestige_gain_per_knight_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX
	percent = yes
}

monthly_prestige_gain_per_legitimacy_level_add = {
	decimals = 2
	prefix = MOD_MONTHLY_PRESTIGE_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_prestige_gain_per_legitimacy_level_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX
	percent = yes
}

monthly_prestige_gain_per_court_position_add = {
	decimals = 2
	prefix = MOD_MONTHLY_PRESTIGE_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_prestige_gain_per_court_position_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX
	percent = yes
}

monthly_war_prestige_income_add = {
	prefix = MOD_MONTHLY_PRESTIGE_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_war_prestige_income_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX
	percent = yes
}

monthly_piety_from_buildings_mult = {
	decimals = 0
	percent = yes
	prefix = MOD_PIETY_PREFIX
}

monthly_prestige_from_buildings_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_PRESTIGE_GAIN_MULT_PREFIX
	percent = yes
}

monthly_dynasty_prestige = {
	decimals = 2
	prefix = MOD_MONTHLY_DYNASTY_PRESTIGE_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_dynasty_prestige_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_DYNASTY_PRESTIGE_MULT_PREFIX
	percent = yes
}

monthly_influence = {
	decimals = 2
	prefix = MOD_MONTHLY_INFLUENCE_PREFIX
	suffix = MOD_MONTHLY_POSTFIX

}

monthly_influence_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_INFLUENCE_MULT_PREFIX
	percent = yes

}

monthly_war_influence_income_add = {
	prefix = MOD_MONTHLY_INFLUENCE_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_war_influence_income_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_INFLUENCE_MULT_PREFIX
	percent = yes
}

monthly_merit = {
	decimals = 2
	prefix = MOD_MONTHLY_MERIT_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
	dlc_feature = all_under_heaven
}

monthly_merit_mult = {
	decimals = 1
	prefix = MOD_MONTHLY_MERIT_MULT_PREFIX
	percent = yes
	dlc_feature = all_under_heaven
}

monthly_war_merit_income_add = {
	prefix = MOD_MONTHLY_MERIT_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_war_merit_income_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_MERIT_MULT_PREFIX
	percent = yes
}

monthly_merit_per_liege_tax = {
	decimals = 1
	prefix = MOD_MONTHLY_MERIT_PER_LIEGE_TAX_PREFIX
	percent = yes
	dlc_feature = all_under_heaven
}

monthly_merit_per_title_maa_value = {
	decimals = 2
	prefix = MOD_MONTHLY_MERIT_PER_TITLE_MAA_VALUE_PREFIX
	percent = yes
	dlc_feature = all_under_heaven
}

stress_gain_mult = {
	decimals = 0
	color = bad
	prefix = MOD_STRESS_GAIN_PREFIX
	percent = yes
}

stress_loss_mult = {
	decimals = 0
	prefix = MOD_STRESS_LOSS_PREFIX
	percent = yes
}

monthly_dread = {
	prefix = MOD_MONTHLY_DREAD_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

dread_gain_mult = {
	prefix = MOD_MONTHLY_DREAD_PREFIX
	decimals = 0
	percent = yes
}

dread_loss_mult = {
	prefix = MOD_MONTHLY_DREAD_PREFIX
	decimals = 0
	color = bad
	percent = yes
}

tyranny_gain_mult = {
	decimals = 0
	color = bad
	percent = yes
}

tyranny_loss_mult = {
	decimals = 0
	percent = yes
}

monthly_tyranny = {
	color = bad
}

dread_baseline_add = {
	prefix = MOD_MONTHLY_DREAD_PREFIX
	decimals = 0
}

dread_decay_add = {
	prefix = MOD_MONTHLY_DREAD_PREFIX
	decimals = 1
	color = bad
}

dread_decay_mult = {
	prefix = MOD_MONTHLY_DREAD_PREFIX
	decimals = 0
	color = bad
	percent = yes
}

dread_per_tyranny_add = {
	prefix = MOD_MONTHLY_DREAD_PREFIX
	decimals = 1
}

dread_per_tyranny_mult = {
	prefix = MOD_MONTHLY_DREAD_PREFIX
	decimals = 0
	percent = yes
}

domain_limit = {
	decimals = 0
}

vassal_limit = {
	decimals = 0
}

domain_tax_mult = {
	decimals = 0
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

domain_tax_same_faith_mult = {
	decimals = 0
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

domain_tax_different_faith_mult = {
	decimals = 0
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

domain_tax_mult_even_if_baron = {
	decimals = 0
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

domain_tax_same_faith_mult_even_if_baron = {
	decimals = 0
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

domain_tax_different_faith_mult_even_if_baron = {
	decimals = 0
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

vassal_tax_mult = {
	decimals = 0
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

tributary_tax_mult = {
	decimals = 0
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

tributary_piety_contribution_mult = {
	decimals = 0
	prefix = MOD_PIETY_PREFIX
	percent = yes
}

horde_conversion_cost = {
	decimals = 0
	prefix = MOD_GOLD_PREFIX
	color = bad
	percent = yes
}

men_at_arms_recruitment_cost = {
	decimals = 0
	prefix = MOD_GOLD_PREFIX
	color = bad
	percent = yes
}

men_at_arms_maintenance = {
	decimals = 2
	color = bad
	prefix = MOD_MONTHLY_INCOME_MULT_PREFIX
	percent = yes
}

levy_maintenance = {
	decimals = 2
	color = bad
	prefix = MOD_MONTHLY_INCOME_MULT_PREFIX
	percent = yes
}

men_at_arms_maintenance_per_dread_mult = {
	color = bad
	percent = yes
}

army_maintenance_mult = {
	decimals = 2
	color = bad
	prefix = MOD_MONTHLY_INCOME_MULT_PREFIX
	percent = yes
}

short_reign_duration_mult = {
	decimals = 0
	color = bad
	percent = yes
}

long_reign_bonus_mult = {
	decimals = 0
	percent = yes
}

diplomatic_range_mult = {
	decimals = 0
	percent = yes
}

inbreeding_chance = {
	decimals = 0
	color = bad
	percent = yes
}

positive_inactive_inheritance_chance = {
	decimals = 0
	percent = yes
}

negative_inactive_inheritance_chance = {
	decimals = 0
	color = bad
	percent = yes
}

positive_random_genetic_chance = {
	decimals = 0
	percent = yes
}

negative_random_genetic_chance = {
	decimals = 0
	color = bad
	percent = yes
}

genetic_trait_strengthen_chance = {
	decimals = 0
	percent = yes
}

life_expectancy = {
	decimals = 1
}

years_of_fertility = {
	decimals = 0
}

knight_limit = {
	decimals = 0
}

knight_effectiveness_mult = {
	decimals = 0
	prefix = MOD_KNIGHT_PREFIX
	percent = yes
}

title_creation_cost = {
	decimals = 0
	color = bad
	prefix = MOD_COST_PREFIX
}

title_creation_cost_mult = {
	decimals = 0
	color = bad
	prefix = MOD_COST_PREFIX
	percent = yes
}

title_creation_piety_cost = {
	decimals = 0
	color = bad
	prefix = MOD_PIETY_PREFIX
}

title_creation_piety_cost_mult = {
	decimals = 0
	color = bad
	prefix = MOD_PIETY_PREFIX
	percent = yes
}

monthly_lifestyle_xp_gain_mult = {
	decimals = 0
	percent = yes
}

mercenary_hire_cost_add = {
	decimals = 1
	color = bad
	prefix = MOD_MONTHLY_INCOME_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

mercenary_hire_cost_mult = {
	decimals = 1
	color = bad
	prefix = MOD_MONTHLY_INCOME_MULT_PREFIX
	percent = yes
}

same_culture_mercenary_hire_cost_add = {
	decimals = 1
	color = bad
	prefix = MOD_GOLD_PREFIX
}

same_culture_mercenary_hire_cost_mult = {
	decimals = 0
	color = bad
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

mercenary_hire_time_mult = {
	decimals = 0
	percent = yes
}

holy_order_hire_cost_mult = {
	decimals = 0
	color = bad
	prefix = MOD_PIETY_PREFIX
	percent = yes
}

holy_order_hire_cost_add = {
	decimals = 1
	color = bad
	prefix = MOD_PIETY_PREFIX
}

same_culture_holy_order_hire_cost_mult = {
	decimals = 0
	color = bad
	prefix = MOD_PIETY_PREFIX
	percent = yes
}

same_culture_holy_order_hire_cost_add = {
	decimals = 1
	color = bad
	prefix = MOD_PIETY_PREFIX
}

opinion_of_female_rulers = {
	decimals = 0
}

opinion_of_male_rulers = {
	decimals = 0
}

opinion_of_same_culture = {
	decimals = 0
}

opinion_of_different_culture = {
	decimals = 0
}

opinion_of_same_faith = {
	decimals = 0
}

opinion_of_different_faith = {
	decimals = 0
}

opinion_of_liege = {
	decimals = 0
}

opinion_of_suzerain = {
	decimals = 0
}

opinion_of_parents = {
	decimals = 0
}

opinion_of_vassal = {
	decimals = 0
}

opinion_of_tributary = {
	decimals = 0
}

opinion_of_different_faith_liege = {
	decimals = 0
}

opinion_of_different_faith_suzerain = {
	decimals = 0
}

same_culture_opinion = {
	decimals = 0
}

different_culture_opinion = {
	decimals = 0
}

same_faith_opinion = {
	decimals = 0
}

different_faith_opinion = {
	decimals = 0
}

direct_vassal_opinion = {
	decimals = 0
}

fellow_vassal_opinion = {
	decimals = 0
}

fellow_tributary_opinion = {
	decimals = 0
}

fellow_confederation_member_opinion = {
	decimals = 0
}

independent_ruler_opinion = {
	decimals = 0
}

general_opinion = {
	decimals = 0
}

attraction_opinion = {
	decimals = 0
}

religious_vassal_opinion = {
	decimals = 0
}

religious_head_opinion = {
	decimals = 0
}

spouse_opinion = {
	decimals = 0
}

twin_opinion = {
	decimals = 0
}

close_relative_opinion = {
	decimals = 0
}

dynasty_house_opinion = {
	decimals = 0
}

dynasty_opinion = {
	decimals = 0
}

liege_opinion = {
	decimals = 0
}

suzerain_opinion = {
	decimals = 0
}

different_faith_liege_opinion = {
	decimals = 0
}

different_faith_suzerain_opinion = {
	decimals = 0
}

vassal_opinion = {
	decimals = 0
}

tributary_opinion = {
	decimals = 0
}

clergy_opinion = {
	decimals = 0
}

councillor_opinion = {
	decimals = 0
}

realm_priest_opinion = {
	decimals = 0
}

powerful_vassal_opinion = {
	decimals = 0
}

courtier_opinion = {
	decimals = 0
}

guest_opinion = {
	decimals = 0
}

courtier_and_guest_opinion = {
	decimals = 0
}

prisoner_opinion = {
	decimals = 0
}

player_heir_opinion = {
	decimals = 0
}

child_opinion = {
	decimals = 0
}

child_except_player_heir_opinion = {
	decimals = 0
}

travel_companion_opinion = {
	decimals = 0
}

eligible_child_opinion = {
	decimals = 0
}

eligible_child_except_player_heir_opinion = {
	decimals = 0
}

ignore_negative_culture_opinion = {
	decimals = 0
}

ignore_negative_opinion_of_culture = {
	decimals = 0
}

ignore_different_faith_opinion = {
	decimals = 0
}

ignore_opinion_of_different_faith = {
	decimals = 0
}

max_loot_mult = {
	decimals = 0
	percent = yes
}

pursue_efficiency = {
	decimals = 0
	percent = yes
}

counter_efficiency = {
	decimals = 0
	percent = yes
}

counter_resistance = {
	decimals = 0
	percent = yes
}

min_combat_roll = {
	decimals = 0
}

max_combat_roll = {
	decimals = 0
}

men_at_arms_limit = {
	decimals = 0
}

men_at_arms_title_limit = {
	decimals = 0
}

men_at_arms_cap = {
	decimals = 0
}

men_at_arms_title_cap = {
	decimals = 0
}

embarkation_cost_mult = {
	decimals = 0
	color = bad
	percent = yes
	prefix = MOD_GOLD_PREFIX
}

naval_movement_speed_mult = {
	decimals = 0
	percent = yes
}

siege_phase_time = {
	decimals = 0
	color = bad
	percent = yes
}

siege_morale_loss = {
	decimals = 0
	percent = yes
}

revolting_siege_morale_loss_add = {
}

revolting_siege_morale_loss_mult = {
	decimals = 0
	percent = yes
}

vassal_tax_contribution_add = {
	decimals = 0
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

vassal_tax_contribution_mult = {
	decimals = 0
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

intimidated_vassal_tax_contribution_add = {
	decimals = 0
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

intimidated_vassal_tax_contribution_mult = {
	decimals = 0
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

cowed_vassal_tax_contribution_add = {
	decimals = 0
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

cowed_vassal_tax_contribution_mult = {
	decimals = 0
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

vassal_levy_contribution_add = {
	decimals = 0
	prefix = MOD_SOLDIER_PREFIX
	percent = yes
}

vassal_levy_contribution_mult = {
	decimals = 0
	prefix = MOD_SOLDIER_PREFIX
	percent = yes
}

intimidated_vassal_levy_contribution_add = {
	decimals = 0
	prefix = MOD_SOLDIER_PREFIX
	percent = yes
}

intimidated_vassal_levy_contribution_mult = {
	decimals = 0
	prefix = MOD_SOLDIER_PREFIX
	percent = yes
}

cowed_vassal_levy_contribution_add = {
	decimals = 0
	prefix = MOD_SOLDIER_PREFIX
	percent = yes
}

cowed_vassal_levy_contribution_mult = {
	decimals = 0
	prefix = MOD_SOLDIER_PREFIX
	percent = yes
}

vassal_herd_contribution_add = {
	decimals = 0
	prefix = MOD_HERD_PREFIX
	percent = yes
	dlc_feature = khans_of_the_steppe
}

vassal_herd_contribution_mult = {
	decimals = 0
	prefix = MOD_HERD_PREFIX
	percent = yes
	dlc_feature = khans_of_the_steppe
}

vassal_herder_contribution_add = {
	decimals = 0
	prefix = MOD_HERD_PREFIX
	percent = yes
	dlc_feature = khans_of_the_steppe
}

vassal_herder_contribution_mult = {
	decimals = 0
	prefix = MOD_HERD_PREFIX
	percent = yes
	dlc_feature = khans_of_the_steppe
}

vassal_prestige_contribution_add = {
	decimals = 0
	prefix = MOD_PRESTIGE_PREFIX
	percent = yes
}

vassal_prestige_contribution_mult = {
	decimals = 0
	prefix = MOD_PRESTIGE_PREFIX
	percent = yes
}

vassal_piety_contribution_add = {
	decimals = 0
	prefix = MOD_PIETY_PREFIX
	percent = yes
}

vassal_piety_contribution_mult = {
	decimals = 0
	prefix = MOD_PIETY_PREFIX
	percent = yes
}

intimidated_vassal_herd_contribution_add = {
	decimals = 0
	prefix = MOD_HERD_PREFIX
	percent = yes
	dlc_feature = khans_of_the_steppe
}

intimidated_vassal_herd_contribution_mult = {
	decimals = 0
	prefix = MOD_HERD_PREFIX
	percent = yes
	dlc_feature = khans_of_the_steppe
}

cowed_vassal_herd_contribution_add = {
	decimals = 0
	prefix = MOD_HERD_PREFIX
	percent = yes
	dlc_feature = khans_of_the_steppe
}

cowed_vassal_herd_contribution_mult = {
	decimals = 0
	prefix = MOD_HERD_PREFIX
	percent = yes
	dlc_feature = khans_of_the_steppe
}

intimidated_vassal_prestige_contribution_add = {
	decimals = 0
	prefix = MOD_PRESTIGE_PREFIX
	percent = yes
}

intimidated_vassal_prestige_contribution_mult = {
	decimals = 0
	prefix = MOD_PRESTIGE_PREFIX
	percent = yes
}

cowed_vassal_prestige_contribution_add = {
	decimals = 0
	prefix = MOD_PRESTIGE_PREFIX
	percent = yes
}

cowed_vassal_prestige_contribution_mult = {
	decimals = 0
	prefix = MOD_PRESTIGE_PREFIX
	percent = yes
}

intimidated_vassal_piety_contribution_add = {
	decimals = 0
	prefix = MOD_PIETY_PREFIX
	percent = yes
}

intimidated_vassal_piety_contribution_mult = {
	decimals = 0
	prefix = MOD_PIETY_PREFIX
	percent = yes
}

cowed_vassal_piety_contribution_add = {
	decimals = 0
	prefix = MOD_PIETY_PREFIX
	percent = yes
}

cowed_vassal_piety_contribution_mult = {
	decimals = 0
	prefix = MOD_PIETY_PREFIX
	percent = yes
}

happy_powerful_vassal_tax_contribution_add = {
	decimals = 0
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

happy_powerful_vassal_tax_contribution_mult = {
	decimals = 0
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

happy_powerful_vassal_levy_contribution_add = {
	decimals = 0
	prefix = MOD_SOLDIER_PREFIX
	percent = yes
}

happy_powerful_vassal_levy_contribution_mult = {
	decimals = 0
	prefix = MOD_SOLDIER_PREFIX
	percent = yes
}

happy_powerful_vassal_herd_contribution_add = {
	decimals = 0
	prefix = MOD_HERD_PREFIX
	percent = yes
	dlc_feature = khans_of_the_steppe
}

happy_powerful_vassal_herd_contribution_mult = {
	decimals = 0
	prefix = MOD_HERD_PREFIX
	percent = yes
	dlc_feature = khans_of_the_steppe
}

happy_powerful_vassal_prestige_contribution_add = {
	decimals = 0
	prefix = MOD_PRESTIGE_PREFIX
	percent = yes
}

happy_powerful_vassal_prestige_contribution_mult = {
	decimals = 0
	prefix = MOD_PRESTIGE_PREFIX
	percent = yes
}

happy_powerful_vassal_piety_contribution_add = {
	decimals = 0
	prefix = MOD_PIETY_PREFIX
	percent = yes
}

happy_powerful_vassal_piety_contribution_mult = {
	decimals = 0
	prefix = MOD_PIETY_PREFIX
	percent = yes
}

scheme_phase_duration = {
	prefix = MOD_SPEED_PREFIX
	suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
	negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
	no_difference_sign = yes
	color = bad
	decimals = 0
}

scheme_resistance = {
	prefix = MOD_SPEED_PREFIX
	decimals = 0
}

scheme_secrecy = {
	prefix = MOD_SECRECY_PREFIX
	decimals = 0
	already_percent = yes
}

scheme_success_chance = {
	prefix = MOD_SUCCESS_PREFIX
	decimals = 1
	already_percent = yes
}

scheme_success_chance_growth = {
	prefix = MOD_SUCCESS_GROWTH_PREFIX
	##suffix = MOD_PER_SCHEME_PHASE_POSTFIX
	decimals = 1
	already_percent = yes
}

scheme_success_chance_max = {
	prefix = MOD_SUCCESS_MAX_PREFIX
	decimals = 0
	already_percent = yes
}

# (Owned) Scheme Phase Duration
hostile_scheme_phase_duration_add = {
	prefix = MOD_SPEED_PREFIX
	suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
	negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
	no_difference_sign = yes
	color = bad
	decimals = 0
}

contract_scheme_phase_duration_add = {
	prefix = MOD_SPEED_PREFIX
	suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
	negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
	no_difference_sign = yes
	color = bad
	decimals = 0
}

personal_scheme_phase_duration_add = {
	prefix = MOD_SPEED_PREFIX
	suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
	negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
	no_difference_sign = yes
	color = bad
	decimals = 0
}

political_scheme_phase_duration_add = {
	prefix = MOD_SPEED_PREFIX
	suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
	negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
	no_difference_sign = yes
	color = bad
	decimals = 0
}

# Enemy Scheme Phase Duration
enemy_hostile_scheme_phase_duration_add = {
	prefix = MOD_SPEED_PREFIX
	suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
	negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
	no_difference_sign = yes
	decimals = 0
}

enemy_contract_scheme_phase_duration_add = {
	prefix = MOD_SPEED_PREFIX
	suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
	negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
	no_difference_sign = yes
	decimals = 0
}

enemy_personal_scheme_phase_duration_add = {
	prefix = MOD_SPEED_PREFIX
	suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
	negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
	no_difference_sign = yes
	decimals = 0
}

enemy_political_scheme_phase_duration_add = {
	prefix = MOD_SPEED_PREFIX
	suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
	negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
	no_difference_sign = yes
	decimals = 0
}

# Skill Scheme Phase Duration
diplomacy_scheme_phase_duration = {
	prefix = MOD_SPEED_PREFIX
	suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
	negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
	no_difference_sign = yes
	color = bad
	decimals = 0
}

intrigue_scheme_phase_duration = {
	prefix = MOD_SPEED_PREFIX
	suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
	negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
	no_difference_sign = yes
	color = bad
	decimals = 0
}

stewardship_scheme_phase_duration = {
	prefix = MOD_SPEED_PREFIX
	suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
	negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
	no_difference_sign = yes
	color = bad
	decimals = 0
}

martial_scheme_phase_duration = {
	prefix = MOD_SPEED_PREFIX
	suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
	negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
	no_difference_sign = yes
	color = bad
	decimals = 0
}

prowess_scheme_phase_duration = {
	prefix = MOD_SPEED_PREFIX
	suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
	negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
	no_difference_sign = yes
	color = bad
	decimals = 0
}

learning_scheme_phase_duration = {
	prefix = MOD_SPEED_PREFIX
	suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_POSITIVE
	negative_suffix = MOD_DAYS_PER_SCHEME_PHASE_SUFFIX_NEGATIVE
	no_difference_sign = yes
	color = bad
	decimals = 0
}

# Skill Scheme Resistance
diplomacy_scheme_resistance = {
	prefix = MOD_SPEED_PREFIX
	decimals = 0
}

intrigue_scheme_resistance = {
	prefix = MOD_SPEED_PREFIX
	decimals = 0
}

stewardship_scheme_resistance = {
	prefix = MOD_SPEED_PREFIX
	decimals = 0
}

martial_scheme_resistance = {
	prefix = MOD_SPEED_PREFIX
	decimals = 0
}

prowess_scheme_resistance = {
	prefix = MOD_SPEED_PREFIX
	decimals = 0
}

learning_scheme_resistance = {
	prefix = MOD_SPEED_PREFIX
	decimals = 0
}

scheme_discovery_chance_mult = {
	prefix = MOD_DISCOVERY_PREFIX
	decimals = 0
	percent = yes
}

# Max Schemes
max_personal_schemes_add = {
	decimals = 0
}

max_contract_schemes_add = {
	decimals = 0
}

max_hostile_schemes_add = {
	decimals = 0
}

max_political_schemes_add = {
	decimals = 0
}

# Owned Scheme Success Chance
owned_hostile_scheme_success_chance_add = {
	prefix = MOD_SUCCESS_PREFIX
	decimals = 1
	already_percent = yes
}

owned_contract_scheme_success_chance_add = {
	prefix = MOD_SUCCESS_PREFIX
	decimals = 1
	already_percent = yes
}

owned_personal_scheme_success_chance_add = {
	prefix = MOD_SUCCESS_PREFIX
	decimals = 1
	already_percent = yes
}

owned_political_scheme_success_chance_add = {
	prefix = MOD_SUCCESS_PREFIX
	decimals = 1
	already_percent = yes
}

# Enemy Scheme Success Chance
enemy_hostile_scheme_success_chance_add = {
	prefix = MOD_SUCCESS_PREFIX
	decimals = 1
	color = bad
	already_percent = yes
}

enemy_contract_scheme_success_chance_add = {
	prefix = MOD_SUCCESS_PREFIX
	decimals = 1
	color = bad
	already_percent = yes
}

enemy_personal_scheme_success_chance_add = {
	prefix = MOD_SUCCESS_PREFIX
	decimals = 1
	color = bad
	already_percent = yes
}

enemy_political_scheme_success_chance_add = {
	prefix = MOD_SUCCESS_PREFIX
	decimals = 1
	color = bad
	already_percent = yes
}

# Owned Scheme Success Chance Growth
owned_hostile_scheme_success_chance_growth_add = {
	prefix = MOD_SUCCESS_GROWTH_PREFIX
	##suffix = MOD_PER_SCHEME_PHASE_POSTFIX
	decimals = 1
	already_percent = yes
}

owned_contract_scheme_success_chance_growth_add = {
	prefix = MOD_SUCCESS_GROWTH_PREFIX
	##suffix = MOD_PER_SCHEME_PHASE_POSTFIX
	decimals = 1
	already_percent = yes
}

owned_personal_scheme_success_chance_growth_add = {
	prefix = MOD_SUCCESS_GROWTH_PREFIX
	##suffix = MOD_PER_SCHEME_PHASE_POSTFIX
	decimals = 1
	already_percent = yes
}

owned_political_scheme_success_chance_growth_add = {
	prefix = MOD_SUCCESS_GROWTH_PREFIX
	decimals = 1
	already_percent = yes
}

# Enemy Scheme Success Chance Growth
enemy_hostile_scheme_success_chance_growth_add = {
	prefix = MOD_SUCCESS_GROWTH_PREFIX
	##suffix = MOD_PER_SCHEME_PHASE_POSTFIX
	decimals = 1
	color = bad
	already_percent = yes
}

enemy_contract_scheme_success_chance_growth_add = {
	prefix = MOD_SUCCESS_GROWTH_PREFIX
	##suffix = MOD_PER_SCHEME_PHASE_POSTFIX
	decimals = 1
	color = bad
	already_percent = yes
}

enemy_personal_scheme_success_chance_growth_add = {
	prefix = MOD_SUCCESS_GROWTH_PREFIX
	##suffix = MOD_PER_SCHEME_PHASE_POSTFIX
	decimals = 1
	color = bad
	already_percent = yes
}

enemy_political_scheme_success_chance_growth_add = {
	prefix = MOD_SUCCESS_GROWTH_PREFIX
	decimals = 1
	color = bad
	already_percent = yes
}

# Owned Scheme Success Chance Max
owned_hostile_scheme_success_chance_max_add = {
	prefix = MOD_SUCCESS_MAX_PREFIX
	decimals = 0
	already_percent = yes
}

owned_contract_scheme_success_chance_max_add = {
	prefix = MOD_SUCCESS_MAX_PREFIX
	decimals = 0
	already_percent = yes
}

owned_personal_scheme_success_chance_max_add = {
	prefix = MOD_SUCCESS_MAX_PREFIX
	decimals = 0
	already_percent = yes
}

owned_political_scheme_success_chance_max_add = {
	prefix = MOD_SUCCESS_MAX_PREFIX
	decimals = 0
	already_percent = yes
}

# Enemy Scheme Success Chance Max
enemy_hostile_scheme_success_chance_max_add = {
	prefix = MOD_SUCCESS_MAX_PREFIX
	decimals = 0
	color = bad
	already_percent = yes
}

enemy_contract_scheme_success_chance_max_add = {
	prefix = MOD_SUCCESS_MAX_PREFIX
	decimals = 0
	color = bad
	already_percent = yes
}

enemy_personal_scheme_success_chance_max_add = {
	prefix = MOD_SUCCESS_MAX_PREFIX
	decimals = 0
	color = bad
	already_percent = yes
}

enemy_political_scheme_success_chance_max_add = {
	prefix = MOD_SUCCESS_MAX_PREFIX
	decimals = 0
	color = bad
	already_percent = yes
}

# Scheme Secrecy
owned_scheme_secrecy_add = {
	prefix = MOD_SECRECY_PREFIX
	decimals = 0
	already_percent = yes
}

enemy_scheme_secrecy_add = {
	prefix = MOD_SECRECY_PREFIX
	decimals = 0
	color = bad
	already_percent = yes
}

# Provisions
provisions_gain_mult = {
	prefix = MOD_PROVISIONS_PREFIX
	decimals = 0
	percent = yes
	dlc_feature = landless_playable
}

provisions_loss_mult = {
	prefix = MOD_PROVISIONS_PREFIX
	decimals = 0
	color = bad
	percent = yes
	dlc_feature = landless_playable
}

provisions_capacity_add = {
	prefix = MOD_PROVISIONS_PREFIX
	decimals = 0
	dlc_feature = landless_playable
}

provisions_capacity_mult = {
	prefix = MOD_PROVISIONS_PREFIX
	decimals = 0
	percent = yes
	dlc_feature = landless_playable
}

movement_speed = {
	prefix = MOD_MOVEMENT_SPEED_PREFIX
	decimals = 0
	percent = yes
}

movement_speed_land_raiding = {
	prefix = MOD_MOVEMENT_SPEED_PREFIX
	decimals = 0
	percent = yes
}

retreat_losses = {
	decimals = 0
	color = bad
	percent = yes
}

hard_casualty_modifier = {
	decimals = 0
	color = bad
	percent = yes
}

enemy_hard_casualty_modifier = {
	decimals = 0
	percent = yes
}

advantage = {
	prefix = MOD_ADVANTAGE_PREFIX
	decimals = 0
}

attacker_advantage = {
	prefix = MOD_ADVANTAGE_PREFIX
	decimals = 0
}

defender_advantage = {
	prefix = MOD_ADVANTAGE_PREFIX
	decimals = 0
}

coastal_advantage = {
	prefix = MOD_ADVANTAGE_PREFIX
	decimals = 0
}

enemy_terrain_advantage = {
	prefix = MOD_ADVANTAGE_PREFIX
	decimals = 0
	color = bad
	percent = yes
}

tolerance_advantage_mod = {
	prefix = MOD_ADVANTAGE_PREFIX
	decimals = 0
}

advantage_against_coreligionists = {
	prefix = MOD_ADVANTAGE_PREFIX
	decimals = 0
}

controlled_province_advantage = {
	prefix = MOD_ADVANTAGE_PREFIX
	decimals = 0
}

uncontrolled_province_advantage = {
	prefix = MOD_ADVANTAGE_PREFIX
	decimals = 0
}

no_water_crossing_penalty = {
	decimals = 0
}

no_disembark_penalty = {
	decimals = 0
}

raid_speed = {
	prefix = MOD_RAID_PREFIX
	decimals = 0
	percent = yes
}

hostile_county_attrition = {
	prefix = MOD_RAID_PREFIX
	decimals = 0
	color = bad
	percent = yes
}

hostile_county_attrition_raiding = {
	decimals = 0
	color = bad
	percent = yes
}

supply_duration = {
	prefix = MOD_SUPPLY_PREFIX
	decimals = 0
	percent = yes
}

winter_movement_speed = {
	prefix = MOD_MOVEMENT_SPEED_PREFIX
	decimals = 0
	percent = yes
}

supply_loss_winter = {
	prefix = MOD_SUPPLY_PREFIX
	decimals = 0
}

hard_casualty_winter = {
	decimals = 0
	color = bad
	percent = yes
}

winter_advantage = {
	prefix = MOD_ADVANTAGE_PREFIX
	decimals = 0
}

led_by_owner_extra_advantage_add = {
	prefix = MOD_ADVANTAGE_PREFIX
	decimals = 0
}

same_heritage_county_advantage_add = {
	prefix = MOD_ADVANTAGE_PREFIX
	decimals = 0
}

independent_primary_defender_advantage_add = {
	prefix = MOD_ADVANTAGE_PREFIX
	decimals = 0
}

independent_primary_attacker_advantage_add = {
	prefix = MOD_ADVANTAGE_PREFIX
	decimals = 0
}

army_siege_value_mult = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 0
	percent = yes
}

army_damage_mult = {
	decimals = 0
	prefix = MOD_DAMAGE_PREFIX
	percent = yes
}

army_toughness_mult = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
	percent = yes
}

army_pursuit_mult = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
	percent = yes
}

army_screen_mult = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
	percent = yes
}

supply_limit_mult = {
	prefix = MOD_SUPPLY_PREFIX
	decimals = 0
	percent = yes
}

supply_limit = {
	prefix = MOD_SUPPLY_PREFIX
	decimals = 0
}

fort_level = {
	decimals = 0
	prefix = MOD_HOLDING_FORT_LEVEL_PREFIX
}

additional_fort_level = {
	decimals = 0
	prefix = MOD_HOLDING_FORT_LEVEL_PREFIX
}

capital_fort_level = {
	decimals = 0
	prefix = MOD_HOLDING_FORT_LEVEL_PREFIX
}

capital_additional_fort_level = {
	decimals = 0
	prefix = MOD_HOLDING_FORT_LEVEL_PREFIX
}

supply_capacity_add = {
	prefix = MOD_SUPPLY_PREFIX
	decimals = 0
}

supply_capacity_mult = {
	prefix = MOD_SUPPLY_PREFIX
	decimals = 0
	percent = yes
}

hostile_raid_time = {
	prefix = MOD_RAID_PREFIX
	decimals = 0
	percent = yes
}

defender_winter_advantage = {
	prefix = MOD_ADVANTAGE_PREFIX
	decimals = 0
}

levy_size = {
	decimals = 0
	prefix = MOD_SOLDIER_PREFIX
	percent = yes
}

garrison_size = {
	decimals = 0
	prefix = MOD_SOLDIER_PREFIX
	percent = yes
}

levy_reinforcement_rate = {
	decimals = 0
	prefix = MOD_SOLDIER_PREFIX
	percent = yes
}

levy_reinforcement_rate_same_faith = {
	decimals = 0
	prefix = MOD_SOLDIER_PREFIX
	percent = yes
}

levy_reinforcement_rate_different_faith = {
	decimals = 0
	prefix = MOD_SOLDIER_PREFIX
	percent = yes
}

levy_reinforcement_rate_even_if_baron = {
	decimals = 0
	prefix = MOD_SOLDIER_PREFIX
	percent = yes
}

levy_reinforcement_rate_same_faith_even_if_baron = {
	decimals = 0
	prefix = MOD_SOLDIER_PREFIX
	percent = yes
}

levy_reinforcement_rate_different_faith_even_if_baron = {
	decimals = 0
	prefix = MOD_SOLDIER_PREFIX
	percent = yes
}

levy_reinforcement_rate_friendly_territory = {
	decimals = 0
	prefix = MOD_SOLDIER_PREFIX
	percent = yes
}

build_speed = {
	decimals = 0
	color = bad
	prefix = MOD_TIME_PREFIX
	percent = yes
}

build_gold_cost = {
	decimals = 0
	color = bad
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

build_piety_cost = {
	decimals = 0
	color = bad
	prefix = MOD_PIETY_PREFIX
	percent = yes
}

build_prestige_cost = {
	decimals = 0
	color = bad
	prefix = MOD_PRESTIGE_PREFIX
	percent = yes
}

build_herd_cost = {
	decimals = 0
	color = bad
	prefix = MOD_HERD_PREFIX
	percent = yes
	dlc_feature = khans_of_the_steppe
}

holding_build_speed = {
	decimals = 0
	color = bad
	prefix = MOD_TIME_PREFIX
	percent = yes
}

holding_build_gold_cost = {
	decimals = 0
	color = bad
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

temple_citadel_holding_build_gold_cost = {
	decimals = 0
	color = bad
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

temple_citadel_holding_holding_build_gold_cost = {
	decimals = 0
	color = bad
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

temple_citadel_holding_holding_build_speed = {
	decimals = 0
	color = bad
	percent = yes
	prefix = MOD_TIME_PREFIX
}

holding_build_piety_cost = {
	decimals = 0
	color = bad
	prefix = MOD_PIETY_PREFIX
	percent = yes
}

temple_citadel_holding_build_piety_cost = {
	decimals = 0
	color = bad
	prefix = MOD_PIETY_PREFIX
	percent = yes
}

holding_build_prestige_cost = {
	decimals = 0
	color = bad
	prefix = MOD_PRESTIGE_PREFIX
	percent = yes
}

domicile_monthly_gold_add = {
	decimals = 2
	prefix = MOD_MONTHLY_INCOME_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

domicile_monthly_barter_goods = {
	decimals = 2
	prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

domicile_monthly_barter_goods_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
	percent = yes
}
domicile_monthly_barter_goods_add = {
	decimals = 2
	prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

domicile_monthly_prestige_add = {
	decimals = 2
	prefix = MOD_MONTHLY_PRESTIGE_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

domicile_monthly_piety_add = {
	decimals = 2
	prefix = MOD_MONTHLY_PIETY_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

domicile_monthly_influence_add = {
	decimals = 2
	prefix = MOD_MONTHLY_INFLUENCE_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

domicile_monthly_herd_add = {
	decimals = 0
	prefix = MOD_MONTHLY_HERD_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
	dlc_feature = khans_of_the_steppe
}

domicile_monthly_gold_mult = {
	decimals = 0
	percent = yes
	prefix = MOD_GOLD_PREFIX
}

domicile_monthly_prestige_mult = {
	decimals = 0
	percent = yes
	prefix = MOD_PRESTIGE_PREFIX
}

domicile_monthly_piety_mult = {
	decimals = 0
	percent = yes
	prefix = MOD_PIETY_PREFIX
}

domicile_monthly_influence_mult = {
	decimals = 0
	percent = yes
	prefix = MOD_MONTHLY_INFLUENCE_PREFIX
}

domicile_monthly_herd_mult = {
	decimals = 0
	percent = yes
	prefix = MOD_MONTHLY_HERD_PREFIX
	dlc_feature = khans_of_the_steppe
}

domicile_build_gold_cost = {
	decimals = 0
	color = bad
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

domicile_build_speed = {
	decimals = 0
	color = bad
	prefix = MOD_TIME_PREFIX
	percent = yes
}

domicile_travel_speed = {
	prefix = MOD_TRAVEL_SPEED_PREFIX
	decimals = 0
	percent = yes
}

domicile_external_slots_capacity_add = {
	decimals = 0
}

great_project_build_speed = {
	decimals = 0
	color = bad
	prefix = MOD_TIME_PREFIX
	percent = yes
	dlc_feature = all_under_heaven
}

tax_mult = {
	decimals = 0
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

tax_per_piety_level = {
	decimals = 2
	prefix = MOD_GOLD_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

defender_holding_advantage = {
	prefix = MOD_ADVANTAGE_PREFIX
	decimals = 0
}

building_slot_add = {
	decimals = 0
}

development_growth_factor = {
	decimals = 1
	prefix = MOD_DEVELOPMENT_PREFIX
	percent = yes
}

development_growth = {
	decimals = 2
	prefix = MOD_DEVELOPMENT_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

development_decline_factor = {
	decimals = 0
	prefix = MOD_DEVELOPMENT_PREFIX
	percent = yes
	color = bad
}

### Brief: development_decline
# For use when we want to actively decrease development growth beyond reaching 0 progress.
# Is affected by development_decline_factor
#
development_decline = {
	decimals = 2
	prefix = MOD_DEVELOPMENT_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

character_capital_county_monthly_development_growth_add = {
	decimals = 2
	prefix = MOD_DEVELOPMENT_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

character_capital_county_monthly_control_add = {
	prefix = MOD_CONTROL_PREFIX
	decimals = 2
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_county_control_growth_add = {
	prefix = MOD_CONTROL_PREFIX
	decimals = 2
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_county_control_growth_factor = {
	prefix = MOD_CONTROL_PREFIX
	decimals = 0
	percent = yes
}

monthly_county_control_growth_add_even_if_baron = {
	prefix = MOD_CONTROL_PREFIX
	decimals = 1
}

monthly_county_control_growth_factor_even_if_baron = {
	prefix = MOD_CONTROL_PREFIX
	decimals = 0
	percent = yes
}

monthly_county_control_growth_at_war_add = {
	prefix = MOD_CONTROL_PREFIX
	decimals = 2
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_county_control_growth_at_war_factor = {
	prefix = MOD_CONTROL_PREFIX
	decimals = 0
	percent = yes
}

monthly_county_control_decline_add = {
	prefix = MOD_CONTROL_PREFIX
	decimals = 2
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_county_control_decline_factor = {
	color = bad
	prefix = MOD_CONTROL_PREFIX
	decimals = 0
	percent = yes
}

monthly_county_control_decline_add_even_if_baron = {
	prefix = MOD_CONTROL_PREFIX
	decimals = 1
}

monthly_county_control_decline_factor_even_if_baron = {
	color = bad
	prefix = MOD_CONTROL_PREFIX
	decimals = 0
	percent = yes
}

monthly_county_control_decline_at_war_add = {
	prefix = MOD_CONTROL_PREFIX
	decimals = 2
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_county_control_decline_at_war_factor = {
	color = bad
	prefix = MOD_CONTROL_PREFIX
	decimals = 0
	percent = yes
}

county_opinion_add = {
	decimals = 0
}

different_faith_county_opinion_mult = {
	decimals = 0
	color = bad
	percent = yes
}

county_opinion_add_even_if_baron = {
	decimals = 0
}

different_faith_county_opinion_mult_even_if_baron = {
	decimals = 0
	color = bad
	percent = yes
}

mercenary_count_mult = {
	decimals = 0
	percent = yes
}

cultural_head_fascination_add = {
	decimals = 0
}

cultural_head_fascination_mult = {
	decimals = 0
	percent = yes
}

cultural_head_acceptance_gain_mult = {
	decimals = 0
	percent = yes
}

cultural_acceptance_gain_mult = {
	decimals = 0
	percent = yes
}

culture_tradition_max_add = {
	decimals = 0
}

faith_conversion_piety_cost_add = {
	color = bad
	prefix = MOD_PIETY_PREFIX
}

faith_conversion_piety_cost_mult = {
	decimals = 0
	color = bad
	prefix = MOD_PIETY_PREFIX
	percent = yes
}

faith_creation_piety_cost_add = {
	color = bad
	prefix = MOD_PIETY_PREFIX
}

faith_creation_piety_cost_mult = {
	decimals = 0
	color = bad
	prefix = MOD_PIETY_PREFIX
	percent = yes
}

ai_boldness = {
	hidden = yes
}

ai_compassion = {
	hidden = yes
}

ai_sociability = {
	hidden = yes
}

ai_greed = {
	hidden = yes
}

ai_energy = {
	hidden = yes
}

ai_honor = {
	hidden = yes
}

ai_rationality = {
	hidden = yes
}

ai_vengefulness = {
	hidden = yes
}

ai_zeal = {
	hidden = yes
}

ai_war_chance = {
	hidden = yes
}

ai_war_cooldown = {
	hidden = yes
}

ai_amenity_spending = {
	hidden = yes
}

ai_amenity_target_baseline = {
	hidden = yes
}

court_grandeur_baseline_add = {
	decimals = 0
	color = good
	dlc_feature = royal_court
}

monthly_court_grandeur_change_add = {
	suffix = MOD_MONTHLY_POSTFIX
	dlc_feature = royal_court
}

monthly_court_grandeur_change_mult = {
	decimals = 0
	percent = yes
	dlc_feature = royal_court
}

artifact_decay_reduction_mult = {
	decimals = 0
	percent = yes
	color = bad
}

house_relation_change_mult = {
	decimals = 0
	color = good
	percent = yes
}

strife_opinion_gain_mult = {
	decimals = 0
	color = bad
	percent = yes
}

strife_opinion_loss_mult = {
	decimals = 0
	percent = yes
}

active_accolades = {
	decimals = 0
	dlc_feature = accolades
}

accolade_glory_gain_mult = {
	decimals = 0
	percent = yes
	dlc_feature = accolades
}

levy_attack = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
}

levy_toughness = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
}

levy_siege = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 2
}

levy_pursuit = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
}

levy_screen = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
}

knight_effectiveness_per_dread = {
	decimals = 2
	prefix = MOD_KNIGHT_PREFIX
	percent = yes
}

knight_effectiveness_per_tyranny = {
	decimals = 1
	prefix = MOD_KNIGHT_PREFIX
	percent = yes
}

knight_effectiveness_per_prowess = {
	prefix = MOD_KNIGHT_PREFIX
	decimals = 1
	percent = yes
}

knight_effectiveness_per_diplomacy = {
	prefix = MOD_KNIGHT_PREFIX
	decimals = 1
	percent = yes
}

knight_effectiveness_per_intrigue = {
	prefix = MOD_KNIGHT_PREFIX
	decimals = 1
	percent = yes
}

knight_effectiveness_per_learning = {
	prefix = MOD_KNIGHT_PREFIX
	decimals = 1
	percent = yes
}

knight_effectiveness_per_martial = {
	prefix = MOD_KNIGHT_PREFIX
	decimals = 1
	percent = yes
}

knight_effectiveness_per_stewardship = {
	prefix = MOD_KNIGHT_PREFIX
	decimals = 1
	percent = yes
}

stress_loss_per_piety_level = {
	decimals = 0
	percent = yes
}

stress_loss_per_prestige_level = {
	decimals = 0
	percent = yes
	prefix = MOD_STRESS_LOSS_PREFIX
}

pilgrim_xp_gain_mult = {
	decimals = 0
	percent = yes
}
governor_xp_gain_mult = {
	decimals = 1
	percent = yes
}
confucian_education_xp_gain_mult = {
	decimals = 0
	percent = yes
}
trait_track_lifestyle_poet_xp_gain_mult = {
	decimals = 0
	percent = yes
}
lifestyle_traveler_xp_gain_mult = {
	decimals = 0
	percent = yes
}
lifestyle_reveler_xp_gain_mult = {
	decimals = 0
	percent = yes
}
lifestyle_hunter_xp_gain_mult = {
	decimals = 0
	percent = yes
}
lifestyle_blademaster_xp_gain_mult = {
	decimals = 0
	percent = yes
}
lifestyle_physician_xp_gain_mult = {
	decimals = 0
	percent = yes
}
tourney_participant_xp_gain_mult = {
	decimals = 0
	percent = yes
}
pilgrim_xp_degradation_mult = {
	decimals = 0
	percent = yes
	color = bad
}
governor_xp_degradation_mult = {
	decimals = 0
	percent = yes
	color = bad
}
lifestyle_traveler_xp_degradation_mult = {
	decimals = 0
	percent = yes
	color = bad
}
lifestyle_reveler_xp_degradation_mult = {
	decimals = 0
	percent = yes
	color = bad
}
lifestyle_hunter_xp_degradation_mult = {
	decimals = 0
	percent = yes
	color = bad
}
tourney_participant_xp_degradation_mult = {
	decimals = 0
	percent = yes
	color = bad
}
trait_track_peasant_leader_xp_gain_mult = {
	decimals = 0
	percent = yes
}
trait_track_travel_xp_gain_mult = {
	decimals = 0
	percent = yes
}
trait_track_danger_xp_gain_mult = {
	decimals = 0
	percent = yes
}
trait_track_hunter_xp_gain_mult = {
	decimals = 0
	percent = yes
}
trait_track_falconer_xp_gain_mult = {
	decimals = 0
	percent = yes
}
trait_track_foot_xp_gain_mult = {
	decimals = 0
	percent = yes
}
trait_track_bow_xp_gain_mult = {
	decimals = 0
	percent = yes
}
trait_track_horse_xp_gain_mult = {
	decimals = 0
	percent = yes
}
trait_track_wit_xp_gain_mult = {
	decimals = 0
	percent = yes
}

hostage_prestige_mult = {
	decimals = 0
	percent = yes
	prefix = MOD_MONTHLY_PRESTIGE_PREFIX
}

hostage_piety_mult = {
	decimals = 0
	percent = yes
	prefix = MOD_MONTHLY_PIETY_PREFIX
}

hostage_renown_mult = {
	decimals = 0
	percent = yes
	prefix = MOD_MONTHLY_DYNASTY_PRESTIGE_PREFIX
}

hostage_income_mult = {
	decimals = 0
	percent = yes
}

character_opinion_from_high_prowess_add = {
	suffix = MOD_OPINION_FROM_PROWESS_SUFFIX
	decimals = 1
}

character_opinion_from_low_prowess_add = {
	suffix = MOD_OPINION_FROM_PROWESS_SUFFIX
	decimals = 1
}

tax_slot_add = {
	decimals = 0
}

clan_tax_slot_add = {
	decimals = 0
}

culture_innovation_progress_chance_from_spread_add = {
	decimals = 0
	suffix = MOD_INNOVATIONS_MONTHLY_POSTFIX
}

character_innovation_progress_chance_from_fascination_add = {
	decimals = 0
	suffix = MOD_INNOVATIONS_MONTHLY_POSTFIX
}

glory_hound_ai_energy = { decimals = 0 }
glory_hound_ai_boldness = { decimals = 0 }
zealot_ai_vengefulness = { decimals = 0 }
zealot_ai_zeal = { decimals = 0 }
zealot_ai_boldness = { decimals = 0 }
minority_ai_energy = { decimals = 0 }

epidemic_resistance = {
	prefix = MOD_PLAGUE_PREFIX
	decimals = 0
}

owned_legend_spread_add = {
	prefix = MOD_LEGEND_PREFIX
	decimals = 2
	dlc_feature = legends_of_the_dead
}

owned_legend_spread_mult = {
	prefix = MOD_LEGEND_PREFIX
	decimals = 0
	percent = yes
	dlc_feature = legends_of_the_dead
}

legitimacy_gain_mult = {
	prefix = MOD_LEGITIMACY_PREFIX
	decimals = 0
	percent = yes
}

legitimacy_loss_mult = {
	prefix = MOD_LEGITIMACY_PREFIX
	decimals = 0
	percent = yes
	color = bad
}

monthly_legitimacy_add = {
	prefix = MOD_LEGITIMACY_PREFIX
	decimals = 2
	suffix = MOD_MONTHLY_POSTFIX
}

provisions_use_mult = {
	prefix = MOD_PROVISIONS_PREFIX
	decimals = 0
	percent = yes
	color = bad
	dlc_feature = landless_playable
}

lifestyle_mystic_xp_gain_mult = {
	decimals = 0
	percent = yes
}

charioteer_green_xp_gain_mult = {
	decimals = 0
	percent = yes
}
charioteer_blue_xp_gain_mult = {
	decimals = 0
	percent = yes
}
charioteer_white_xp_gain_mult = {
	decimals = 0
	percent = yes
}
charioteer_red_xp_gain_mult = {
	decimals = 0
	percent = yes
}

county_fertility_growth_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 2
	dlc_feature = khans_of_the_steppe
}
county_fertility_decline_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 2
	dlc_feature = khans_of_the_steppe
}

county_fertility_growth_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 0
	percent = yes
	dlc_feature = khans_of_the_steppe
}
county_fertility_decline_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 0
	percent = yes
	color = bad
	dlc_feature = khans_of_the_steppe
}

character_capital_monthly_county_fertility_growth_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 2
	dlc_feature = khans_of_the_steppe
}
character_capital_monthly_county_fertility_decline_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 2
	dlc_feature = khans_of_the_steppe
}

plains_fertility_growth_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
plains_fertility_growth_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	percent = yes
	decimals = 0
	dlc_feature = khans_of_the_steppe
}
plains_fertility_decline_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
plains_fertility_decline_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 0
	percent = yes
	color = bad
	dlc_feature = khans_of_the_steppe
}
farmlands_fertility_growth_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
farmlands_fertility_growth_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	percent = yes
	decimals = 0
	dlc_feature = khans_of_the_steppe
}
farmlands_fertility_decline_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
farmlands_fertility_decline_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 0
	percent = yes
	color = bad
	dlc_feature = khans_of_the_steppe
}
hills_fertility_growth_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
hills_fertility_growth_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	percent = yes
	decimals = 0
	dlc_feature = khans_of_the_steppe
}
hills_fertility_decline_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
hills_fertility_decline_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 0
	percent = yes
	color = bad
	dlc_feature = khans_of_the_steppe
}
mountains_fertility_growth_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
mountains_fertility_growth_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	percent = yes
	decimals = 0
	dlc_feature = khans_of_the_steppe
}
mountains_fertility_decline_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
mountains_fertility_decline_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 0
	color = bad
	percent = yes
}
desert_fertility_growth_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
desert_fertility_growth_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	percent = yes
	decimals = 0
	dlc_feature = khans_of_the_steppe
}
desert_fertility_decline_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
desert_fertility_decline_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 0
	percent = yes
	color = bad
	dlc_feature = khans_of_the_steppe
}
desert_mountains_fertility_growth_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
desert_mountains_fertility_growth_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	percent = yes
	decimals = 0
	dlc_feature = khans_of_the_steppe
}
desert_mountains_fertility_decline_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
desert_mountains_fertility_decline_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 0
	percent = yes
	color = bad
	dlc_feature = khans_of_the_steppe
}
oasis_fertility_growth_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
oasis_fertility_growth_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	percent = yes
	decimals = 0
	dlc_feature = khans_of_the_steppe
}
oasis_fertility_decline_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
oasis_fertility_decline_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 0
	percent = yes
	color = bad
	dlc_feature = khans_of_the_steppe
}
jungle_fertility_growth_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
jungle_fertility_growth_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	percent = yes
	decimals = 0
	dlc_feature = khans_of_the_steppe
}
jungle_fertility_decline_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
jungle_fertility_decline_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 0
	percent = yes
	color = bad
	dlc_feature = khans_of_the_steppe
}
forest_fertility_growth_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
forest_fertility_growth_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	percent = yes
	decimals = 0
	dlc_feature = khans_of_the_steppe
}
forest_fertility_decline_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
forest_fertility_decline_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 0
	percent = yes
	color = bad
	dlc_feature = khans_of_the_steppe
}
taiga_fertility_growth_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
taiga_fertility_growth_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	percent = yes
	decimals = 0
	dlc_feature = khans_of_the_steppe
}
taiga_fertility_decline_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
taiga_fertility_decline_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 0
	percent = yes
	color = bad
	dlc_feature = khans_of_the_steppe
}
wetlands_fertility_growth_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
wetlands_fertility_growth_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	percent = yes
	decimals = 0
	dlc_feature = khans_of_the_steppe
}
wetlands_fertility_decline_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
wetlands_fertility_decline_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 0
	percent = yes
	color = bad
	dlc_feature = khans_of_the_steppe
}
steppe_fertility_growth_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
steppe_fertility_growth_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	percent = yes
	decimals = 0
	dlc_feature = khans_of_the_steppe
}
steppe_fertility_decline_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
steppe_fertility_decline_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 0
	percent = yes
	color = bad
	dlc_feature = khans_of_the_steppe
}
floodplains_fertility_growth_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
floodplains_fertility_growth_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	percent = yes
	decimals = 0
	dlc_feature = khans_of_the_steppe
}
floodplains_fertility_decline_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
floodplains_fertility_decline_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 0
	percent = yes
	color = bad
	dlc_feature = khans_of_the_steppe
}
drylands_fertility_growth_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
drylands_fertility_growth_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	percent = yes
	decimals = 0
	dlc_feature = khans_of_the_steppe
}
drylands_fertility_decline_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
drylands_fertility_decline_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 0
	percent = yes
	color = bad
	dlc_feature = khans_of_the_steppe
}


# Herd
herd_gain_mult = {
	prefix = MOD_HERD_PREFIX
	decimals = 0
	percent = yes
	dlc_feature = khans_of_the_steppe

}
herd_conversion = {
	prefix = MOD_HERD_PREFIX
	decimals = 1
	percent = yes
	dlc_feature = khans_of_the_steppe

}
herd_capacity_add = {
	prefix = MOD_HERD_PREFIX
	decimals = 0
	dlc_feature = khans_of_the_steppe

}
herd_capacity_mult = {
	prefix = MOD_HERD_PREFIX
	decimals = 0
	percent = yes
	dlc_feature = khans_of_the_steppe

}

# Blood Brothers
blood_brother_prestige_mult = {
	decimals = 0
	percent = yes
	prefix = MOD_MONTHLY_PRESTIGE_PREFIX
	dlc_feature = khans_of_the_steppe
}
blood_brother_piety_mult = {
	decimals = 0
	percent = yes
	prefix = MOD_MONTHLY_PIETY_PREFIX
	dlc_feature = khans_of_the_steppe
}
blood_brother_renown_mult = {
	decimals = 0
	percent = yes
	prefix = MOD_MONTHLY_DYNASTY_PRESTIGE_PREFIX
	dlc_feature = khans_of_the_steppe
}

military_engineer_xp_gain_mult = {
	decimals = 0
	percent = yes
}

forder_xp_gain_mult = {
	decimals = 0
	percent = yes
}

# Situations
the_great_steppe_supply_limit_add = {
	prefix = MOD_SUPPLY_PREFIX
	decimals = 0
}

the_great_steppe_supply_limit_mult = {
	prefix = MOD_SUPPLY_PREFIX
	decimals = 0
	percent = yes
}

game_rule_extra_nomads_sami_supply_limit_add = {
	prefix = MOD_SUPPLY_PREFIX
	decimals = 0
}

game_rule_extra_nomads_sami_supply_limit_mult = {
	prefix = MOD_SUPPLY_PREFIX
	decimals = 0
	percent = yes
}

game_rule_extra_nomads_tibet_supply_limit_add = {
	prefix = MOD_SUPPLY_PREFIX
	decimals = 0
}

game_rule_extra_nomads_tibet_supply_limit_mult = {
	prefix = MOD_SUPPLY_PREFIX
	decimals = 0
	percent = yes
}

game_rule_extra_nomads_sahel_supply_limit_add = {
	prefix = MOD_SUPPLY_PREFIX
	decimals = 0
}

game_rule_extra_nomads_sahel_supply_limit_mult = {
	prefix = MOD_SUPPLY_PREFIX
	decimals = 0
	percent = yes
}

game_rule_extra_nomads_horn_supply_limit_add = {
	prefix = MOD_SUPPLY_PREFIX
	decimals = 0
}

game_rule_extra_nomads_horn_supply_limit_mult = {
	prefix = MOD_SUPPLY_PREFIX
	decimals = 0
	percent = yes
}

game_rule_extra_nomads_arabs_supply_limit_add = {
	prefix = MOD_SUPPLY_PREFIX
	decimals = 0
}

game_rule_extra_nomads_arabs_supply_limit_mult = {
	prefix = MOD_SUPPLY_PREFIX
	decimals = 0
	percent = yes
}

max_migration_distance_mult = {
	decimals = 0
	percent = yes
	dlc_feature = khans_of_the_steppe
}

domain_limit_max = {
	decimals = 0
}

domain_limit_min = {
	decimals = 0
}

vassal_limit_max = {
	decimals = 0
}

vassal_limit_min = {
	decimals = 0
}

character_max_piety_level_add = {
	decimals = 0
}

character_max_prestige_level_add = {
	decimals = 0
}

character_max_influence_level_add = {
	decimals = 0
}

character_max_merit_level_add = {
	decimals = 0
}

monthly_barter_goods = {
	decimals = 2
	prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_barter_goods_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
	percent = yes
}

monthly_war_barter_goods_income_add = {
	decimals = 1
	prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
	suffix = MOD_MONTHLY_POSTFIX
}

monthly_war_barter_goods_income_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
	percent = yes
}

vassal_barter_goods_contribution_add = {
	decimals = 1
	prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
}

vassal_barter_goods_contribution_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
	percent = yes
}

intimidated_vassal_barter_goods_contribution_add = {
	decimals = 1
	prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
}

intimidated_vassal_barter_goods_contribution_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
	percent = yes
}

cowed_vassal_barter_goods_contribution_add = {
	decimals = 1
	prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
}

cowed_vassal_barter_goods_contribution_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
	percent = yes
}

happy_powerful_vassal_barter_goods_contribution_add = {
	decimals = 1
	prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
}

happy_powerful_vassal_barter_goods_contribution_mult = {
	decimals = 0
	prefix = MOD_MONTHLY_BARTER_GOODS_PREFIX
	percent = yes
}

lifestyle_poet_xp_gain_mult = {
	decimals = 0
	percent = yes
}

can_vassals_be_attacked = {
	decimals = 0
}

terraced_hills_fertility_growth_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
terraced_hills_fertility_growth_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	percent = yes
	decimals = 0
	dlc_feature = khans_of_the_steppe
}
terraced_hills_fertility_decline_add = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 1
	dlc_feature = khans_of_the_steppe
}
terraced_hills_fertility_decline_mult = {
	prefix = MOD_COUNTY_FERTILITY_PREFIX
	decimals = 0
	percent = yes
	color = bad
	dlc_feature = khans_of_the_steppe
}
