namespace = fp3_clan

### EVENT LIST ####################################################################
## 3000 - 3000	Ravaged Tulips by Hugo Cortell
###################################################################################

###################################
# Ravaged Tulips
# By Hugo Cortell
###################################
scripted_trigger is_bad_tulip_stealing_child = {
	age > 4 # Baby no steal flower
	is_adult = no
	is_available = yes
	any_close_or_extended_family_member = {
		is_available_ai_adult = yes
		house = root.house
		this != root
	}
}

fp3_clan.3000 = {
	type = character_event
	title = fp3_clan.3000.t
	desc = fp3_clan.3000.desc

	theme = mental_break
	override_background = { reference = garden }
	left_portrait = {
		character = root
		animation = shock
	}
	right_portrait = {
		character = scope:fp3_clan_3000_bad_child
		animation = war_over_win
	}

	cooldown = { years = 5 }

	weight_multiplier = { # Greatly lower chances if you have no garden
		base = 0.4

		modifier = {
			add = 0.6
			capital_province = { has_building_or_higher = royal_garden_01 }
		}
	}

	trigger = {
		has_fp3_dlc_trigger = yes
		is_landed_or_landless_administrative = yes
		culture = { has_cultural_parameter = can_appoint_court_gardener }
		house = { any_house_member = { is_bad_tulip_stealing_child = yes } }
	}

	immediate = {
		capital_province = { save_scope_as = fp3_clan_3000_loc_loc } # the loc-ation for loc-alization usage
		house = {
			random_house_member = {
				limit = { is_bad_tulip_stealing_child = yes }
				save_scope_as = fp3_clan_3000_bad_child

				random_close_or_extended_family_member = {
					limit = { this != root }
					save_scope_as = fp3_clan_3000_random_family_member
				}
			}
		}
	}

	option = { # You can keep them, and I'll pay to plant new ones
		name = fp3_clan.3000.a

		stress_impact = {
			wrathful = minor_stress_impact_gain
			vengeful = minor_stress_impact_gain
			arrogant = minor_stress_impact_gain
		}

		scope:fp3_clan_3000_random_family_member = {
			add_opinion = {
				target = root
				modifier = kindness_opinion
				opinion = 20
			}
		}

		add_clan_unity_interaction_effect = {
			CHARACTER = root
			TARGET = scope:fp3_clan_3000_random_family_member
			VALUE = minor_unity_gain
			DESC = clan_unity_generic_increased_fallback.desc
			REVERSE_NON_HOUSE_TARGET = no
		}

		ai_chance = {
			base = 100
			ai_value_modifier = {
				ai_compassion = 1
				ai_sociability = 1
			}
		}
	}

	option = { # GIVE THEM BACK YOU BUGGER
		name = fp3_clan.3000.b

		stress_impact = {
			compassionate = minor_stress_impact_gain
			patient = minor_stress_impact_gain
			content = minor_stress_impact_gain
		}

		scope:fp3_clan_3000_random_family_member = {
			add_opinion = {
				target = root
				modifier = scolded_my_child_opinion # Not exact, but close
			}
		}

		add_clan_unity_interaction_effect = {
			CHARACTER = root
			TARGET = scope:fp3_clan_3000_random_family_member
			VALUE = minor_unity_loss
			DESC = clan_unity_generic_decreased_fallback.desc
			REVERSE_NON_HOUSE_TARGET = no
		}

		ai_chance = {
			base = 100
			ai_value_modifier = {
				ai_boldness = 1
				ai_greed = 1
			}
		}
	}

	option = { # Alright, time to work the fields, kid
		name = fp3_clan.3000.c
		flavor = fp3_clan.3000.c.flavor

		trigger = { has_trait = lifestyle_gardener }
		stress_impact = { lazy = minor_stress_impact_loss }

		add_clan_unity_interaction_effect = {
			CHARACTER = root
			TARGET = scope:fp3_clan_3000_random_family_member
			VALUE = minor_unity_gain
			DESC = clan_unity_generic_increased_fallback.desc
			REVERSE_NON_HOUSE_TARGET = no
		}

		scope:fp3_clan_3000_random_family_member = {
			add_opinion = {
				target = root
				modifier = kindness_opinion
				opinion = 10
			}
		}

		if = { # In the very rare case that the child already knows about plants and stuff
			limit = { scope:fp3_clan_3000_bad_child = { has_trait = lifestyle_gardener } }
			add_opinion = {
				target = root
				modifier = fp3_taught_me_gardening_opinion
			}
		}
		else = {
			random = {
				chance = {
					value = 25
					add = {
						value = learning
						multiply = 2
					}
				}
				send_interface_toast = {
					type = event_toast_effect_good
					title = vassal.2001.t
					left_icon = ROOT
					right_icon = scope:fp3_clan_3000_bad_child
				
					scope:fp3_clan_3000_bad_child = { add_trait = lifestyle_gardener }
				}
				scope:fp3_clan_3000_bad_child = {
					add_opinion = {
						target = root
						modifier = fp3_taught_me_gardening_opinion
					}
				}
			}
		}

		ai_chance = { base = 1000 }
	}
}
