### Nomad Camp (Base Building)
@holding_illustration_nomad = "gfx/interface/illustrations/holding_types/mpo_nomad_holding.dds"
@holding_illustration_herder = "gfx/interface/illustrations/holding_types/mpo_herder_camp.dds"
nomadic_camp_01 = {
	construction_time = standard_construction_time

	asset = {
		type = pdxmesh
		name = "mpo_mongol_01_mesh"
		domicile_building = yurt_main_01
		graphical_cultures = { steppe_building_gfx }
		illustration = @holding_illustration_nomad
		soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } }
	}
	asset = {
		type = pdxmesh
		name = "mpo_mongol_02_mesh"
		domicile_building = yurt_main_02
		graphical_cultures = { steppe_building_gfx }
		illustration = @holding_illustration_nomad
		soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } }
	}
	asset = {
		type = pdxmesh
		name = "mpo_mongol_03_mesh"
		domicile_building = yurt_main_03
		graphical_cultures = { steppe_building_gfx }
		illustration = @holding_illustration_nomad
		soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } }
	}
	asset = {
		type = pdxmesh
		name = "mpo_mongol_04_mesh"
		domicile_building = yurt_main_04
		graphical_cultures = { steppe_building_gfx }
		illustration = @holding_illustration_nomad
		soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } }
	}
	asset = {
		type = pdxmesh
		name = "mpo_mongol_05_mesh"
		domicile_building = yurt_main_05
		graphical_cultures = { steppe_building_gfx }
		illustration = @holding_illustration_nomad
		soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } }
	}
	asset = {
		type = pdxmesh
		name = "mpo_mongol_05_mesh"
		domicile_building = yurt_main_06
		graphical_cultures = { steppe_building_gfx }
		illustration = @holding_illustration_nomad
		soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } }
	}
	asset = {
		type = pdxmesh
		name = "mpo_mongol_01_mesh"
		graphical_cultures = { steppe_building_gfx }
		illustration = @holding_illustration_nomad
		soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } }
	}

	is_enabled = {
		scope:holder = { government_allows = uses_county_fertility }
	}

	can_construct_potential = {
		scope:holder = { government_allows = uses_county_fertility }
	}

	can_construct_showing_failures_only = {
		scope:holder = { government_allows = uses_county_fertility }
	}

	cost_prestige = 1
	
	province_modifier = {
		county_fertility_growth_add = 1
		stationed_maa_damage_mult = 0.05
	}
	
	county_modifier = {
		epidemic_resistance = 25
		hostile_raid_time = 1
	}
	
	character_modifier = {
		county_fertility_growth_mult = 0.5
	}

	province_terrain_modifier = {
		parameter = forest_nomadic_cultrad_stationing_bonus
		terrain = forest
		stationed_maa_damage_mult = nomadic_cultural_maa_bonus_medium_value
		stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value
	}

	province_terrain_modifier = {
		parameter = forest_nomadic_cultrad_stationing_bonus
		terrain = taiga
		stationed_maa_damage_mult = nomadic_cultural_maa_bonus_medium_value
		stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value
	}

	province_terrain_modifier = {
		parameter = hills_nomadic_cultrad_stationing_bonus
		terrain = hills
		stationed_maa_damage_mult = nomadic_cultural_maa_bonus_medium_value
		stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value
	}

	province_terrain_modifier = {
		parameter = mountains_nomadic_cultrad_stationing_bonus
		terrain = mountains
		stationed_maa_damage_mult = nomadic_cultural_maa_bonus_medium_value
		stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value
	}

	province_terrain_modifier = {
		parameter = mountains_nomadic_cultrad_stationing_bonus
		terrain = desert_mountains
		stationed_maa_damage_mult = nomadic_cultural_maa_bonus_medium_value
		stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value
	}

	province_terrain_modifier = {
		parameter = desert_nomadic_cultrad_stationing_bonus
		terrain = desert
		stationed_maa_damage_mult = nomadic_cultural_maa_bonus_medium_value
		stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value
	}

	province_terrain_modifier = {
		parameter = desert_nomadic_cultrad_stationing_bonus
		terrain = drylands
		stationed_maa_damage_mult = nomadic_cultural_maa_bonus_medium_value
		stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value
	}

	province_culture_modifier = {
		parameter = skirmisher_nomadic_cultrad_stationing_bonus
		stationed_skirmishers_damage_mult = nomadic_cultural_maa_bonus_high_value
		stationed_skirmishers_damage_mult = nomadic_cultural_maa_bonus_high_value
		stationed_archers_damage_mult = nomadic_cultural_maa_bonus_high_value
		stationed_archers_toughness_mult = nomadic_cultural_maa_bonus_high_value
	}

	province_culture_modifier = {
		parameter = formation_nomadic_cultrad_stationing_bonus
		stationed_maa_damage_mult = nomadic_cultural_maa_bonus_low_value
		stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_low_value
	}

	province_culture_modifier = {
		parameter = stand_fight_nomadic_cultrad_stationing_bonus
		stationed_maa_toughness_mult = nomadic_cultural_maa_bonus_medium_value
	}

	province_culture_modifier = {
		parameter = hit_run_nomadic_cultrad_stationing_bonus
		stationed_maa_damage_mult = nomadic_cultural_maa_bonus_high_value
	}

	type_icon = "icon_building_nomadic_settlement.dds"

	ai_value = {
		base = 100
	}
}

### Herder Camp (Base Building)
herder_camp_01 = {
	construction_time = standard_construction_time

	asset = {
		type = pdxmesh
		name = "mpo_herder_camp_mesh"
		graphical_cultures = { steppe_building_gfx }
		illustration = @holding_illustration_herder
		soundeffect = { soundeffect = "event:/SFX/Ambience/3DMapEmitters/Holdings/City/mongolian_city" soundparameter = { "Tier" = 0 } }
	}

	is_enabled = {
		scope:holder = { government_allows = replenishes_county_fertility }
	}

	can_construct_potential = {
		scope:holder = { government_allows = replenishes_county_fertility }
	}

	can_construct_showing_failures_only = {
		scope:holder = { government_allows = replenishes_county_fertility }
	}

	cost_prestige = 1
	
	province_modifier = {
		tax_mult = -0.8
	}

	county_modifier = {
		travel_danger = -8
		epidemic_resistance = 25
	}

	county_culture_modifier = {
		parameter = ethos_communal_herders_bonus
		county_fertility_growth_add = 0.35
	}

	county_culture_modifier = {
		parameter = better_herders_pasturalists
		county_fertility_growth_add = 0.35
	}

	type_icon = "icon_building_nomadic_settlement.dds"

	ai_value = {
		base = 100
	}
}
