namespace = mpo_special_flavor_events

mpo_special_flavor_events.0001 = {
	type = character_event
	theme = nomads

	title = mpo_special_flavor_events.0001.t
	desc = mpo_special_flavor_events.0001.desc

	override_background = {
		reference = bp3_coast
	}

	right_portrait = {
		character = root
		animation = personality_forgiving
	}

	trigger = {
		location = {
			is_coastal = yes
		}
		government_has_flag = government_is_nomadic
		OR = {
			is_ai = no
			AND = {
				primary_title.tier >= tier_kingdom
				is_independent_ruler = yes
			}
		}
		NOT = {
			has_character_flag = mpo_nomad_saw_the_sea
		}
		culture = {
			is_target_in_global_variable_list = {
				name = fully_landlocked_nomad_cultures
				target = this
			}
		}
	}

	immediate = {
		add_character_flag = mpo_nomad_saw_the_sea
	}

	option = { #cool
		name = mpo_special_flavor_events.0001.a

		stress_impact = {
			base = medium_stress_impact_loss
			shy = major_stress_impact_loss
			paranoid = major_stress_impact_loss
			calm = major_stress_impact_loss
			content = major_stress_impact_loss
			patient = major_stress_impact_loss
		}
	}
}