#############
# Diarchy Scripted Triggers
#############

##################################################
# General Triggers

character_hates_scope_due_to_strife_guts_trigger = {
	# We've got to share a direct liege for strife to be valid.
	exists = liege
	exists = $TARGET$.liege
	liege = $TARGET$.liege
	# And $TARGET$ must have accumulated enough strife to aggravate me (which we modulate up or down a little with some traits).
	$TARGET$.strife_opinion >= strife_harm_threshold_value
	# Finally, there has to be at least _some_ love lost.
	opinion = {
		target = $TARGET$
		value < 0
	}
}

# This is hooked up to the is_diarch_valid rule, invalidating them if it returns false, referenced by Code.
is_diarch_valid_trigger = {
	# Basics.
	is_alive = yes
	OR = {
		# We always want adults...
		is_adult = yes
		# ... _unless_ this is junior emperor, they're always children.
		liege ?= { has_diarchy_parameter = diarchy_type_is_junior_emperorship }
	}
	# Event blocks.
	OR = {
		is_ai = no
		NOT = { has_character_flag = cannot_be_diarch }
	}
	trigger_if = {
		limit = {
			exists = liege
		}
		# Being in a diarchy yourself will disable you, outside of co-rulerships.
		trigger_if = {
			limit = {
				NOT = {
					liege = { has_diarchy_active_parameter = diarchy_is_co_rulership }
				}
			}
			# If you're in an entrenched regency for some reason, you can't manage a regency yourself.
			NOT = { has_diarchy_parameter = diarchy_type_is_entrenched_regency }
			# You need to be mentally & physically sound, to some degree.
			regency_for_personal_reasons_trigger = no
		}
		# Diarchy-specific checks.
		## Viziers.
		trigger_if = {
			limit = {
				liege = {
					has_diarchy_parameter = diarchy_is_vizierate
					NOT = { government_has_flag = government_is_celestial }
				}
			}
			# Must match their liege's gender preference.
			diarch_matches_liege_faith_gender_preference_trigger = yes
			# Viziers aren't big land-owners.
			## Not in this way, at least.
			highest_held_title_tier <= tier_barony
		}
		# If you have somehow managed to get invited to/start an activity outside of your realm (e.g., you're the spouse in a grand wedding), then yeah, you forfeit your position.
		## ... unless you're a co-ruler.
		trigger_if = {
			limit = {
				NOT = {
					liege = { has_diarchy_active_parameter = diarchy_is_co_rulership }
				}
			}
			# We cannot be at war with our liege.
			NOT = { is_at_war_with = liege }
			NAND = {
				# Is it redundant to check twice?
				## Yes.
				### Do the machine spirits demand this thoroughness of us?
				#### Also yes.
				##### Do not ask why the God-Machine commands it, merely be glad that it commanded it of you.
				is_travelling = yes
				exists = current_travel_plan
				# We check your liege so that you can attend business within the realm easily.
				## Schemes are their own special lil guys so we take care of them separately.
				trigger_if = {
					limit = {
						exists = scope:owner
						exists = scope:target
					}
					travel_would_cause_regency_trigger = { REALM_HOLDER = scope:owner.liege }
				}
				## Else, we're an ordinary, gods-fearing root scope, so use that.
				trigger_else = {
					travel_would_cause_regency_trigger = { REALM_HOLDER = liege }
				}
			}
		}
	}
	tgp_is_ceremonial_liege_trigger = no
}

# This is hooked up to the is_diarch_able rule, referenced by Code.
is_diarch_able_trigger = {
	# You can't possibly manage someone else's realm from prison.
	is_imprisoned = no
	# You need to be mentally & physically sound, to some degree.
	## Mostly, this will invalidate, but it won't for co-rulerships so we just disable them here.
	regency_for_personal_reasons_trigger = no
	# You'd clearly be preoccupied.
	trigger_if = {
		limit = { exists = involved_activity }
		save_temporary_scope_as = diarch_temp
		involved_activity.activity_location.county.holder = {
			NOR = {
				this = scope:diarch_temp.liege
				NOT = {
					any_liege_or_above = { this = scope:diarch_temp.liege }
				}
			}
		}
	}
	# If you're in a diarchy for any other reason, you need to chill.
	NOT = { has_active_diarchy = yes }
}

# And *this* needs to be added to guest activity intents to keep diarchs from showing up to the same parties as their liege.
 bannable_serving_diarch_trigger = {
	liege ?= {
		NOR = {
			is_landless_adventurer = yes 
			has_diarchy_type = grand_secretariat
		}
	}
	OR = {
		# Diarchs with official responsibilities can't come out to play.
		is_diarch = yes
		is_designated_diarch = yes
		# Assumed diarchs don't get to either if they're the AI, as the player might be planning around them & the AI may have designated to avoid people after if it'd known they were going to welch.
		## Assumed-diarch players can make an intelligent choice on whether they want to go to events or not.
		AND = {
			is_ai = yes
			is_diarchy_successor = yes
		}
	}
}

diarch_has_situational_loyalty_trigger = {
	diarch_loyalty > diarch_loyalty_visibly_disloyal_threshold
	diarch_loyalty < diarch_loyalty_visibly_loyal_threshold
}

diarch_callable_in_internal_war_trigger = {
	OR = {
		# CBs where the liege doesn't (necessarily) control an internal attacker.
		using_cb = peasant_war
		using_cb = populist_war
		# All other internal CBs.
		primary_attacker = {
			any_liege_or_above = { this = scope:actor }
		}
	}
}

diarch_matches_liege_faith_gender_preference_trigger = {
	OR = {
		# Female preference.
		AND = {
			is_female = yes
			liege.faith = { has_doctrine = doctrine_gender_female_dominated }
		}
		# Male preference.
		AND = {
			is_male = yes
			liege.faith = { has_doctrine = doctrine_gender_male_dominated }
		}
		# Equality.
		liege.faith = { has_doctrine = doctrine_gender_equal }
	}
}

##################################################
# Setup Triggers

basic_eligible_for_diarchy_trigger = {
	highest_held_title_tier >= tier_county
	is_landed_or_landless_administrative = yes
	has_active_diarchy = no
	NOT = { government_has_flag = government_is_landless_adventurer } # Laamps don't use diarchs
}

regency_for_personal_reasons_trigger = {
	custom_tooltip = {
		text = regency_for_personal_reasons_trigger.tt.cannot_govern_by_themselves
		OR = {
			AND = {
				is_adult = no
				NOT = {
					liege = { has_diarchy_parameter = diarchy_type_is_junior_emperorship }
				}
			}
			is_incapable = yes
			has_character_modifier = isolating_modifier
		}
	}
}

imprisonment_would_cause_regency_trigger = {
	custom_tooltip = {
		text = imprisonment_would_cause_regency_trigger.tt.imprisoned_abroad
		is_imprisoned = yes
		# Doesn't count if your gaoler is your vassal.
		save_temporary_scope_as = liege_temp
		NOT = {
			any_vassal_or_below = { this = scope:liege_temp.imprisoner }
		}
	}
}

travel_would_cause_regency_trigger = {
	trigger_if = {
		limit = { exists = current_travel_plan }
		OR = {
			# Travelling one-way.
			AND = {
				exists = current_travel_plan
				# Make sure that we _aren't_ going bilaterally.
				NOT = { current_travel_plan.final_destination_province = current_travel_plan.departure_location }
				# Then check that we're actually going outside of the realm.
				current_travel_plan.final_destination_province.county.holder ?= {
					NOR = {
						any_liege_or_above = { this = $REALM_HOLDER$ }
						this = $REALM_HOLDER$
					}
				}
			}
			# Travelling in a circle.
			AND = {
				exists = current_travel_plan
				# Make sure that we _are_ going bilaterally.
				current_travel_plan.final_destination_province = current_travel_plan.departure_location
				# Check the next destination province instead.
				## We put a break in to check if there _is_ a county because you might be travelling through the ocean.
				current_travel_plan.next_destination_province.county ?= {
					holder = {
						NOR = {
							any_liege_or_above = { this = $REALM_HOLDER$ }
							this = $REALM_HOLDER$
						}
					}
				}
			}
		}
	}
}

can_leave_diarchy_trigger = {
	trigger_if = {
		limit = { is_imprisoned = yes }
		imprisonment_would_cause_regency_trigger = no
	}
	is_travelling = no
	regency_for_personal_reasons_trigger = no
}

regent_would_remain_loyal_after_death_trigger = {
	is_ai = yes
	diarch_loyalty_score_type_regency_value >= diarch_loyalty_visibly_loyal_threshold
}

##################################################
# Character Interactions

diarch_cannot_be_disabled_trigger = {
	custom_description = {
		text = diarch_interactions_tt_is_able
		subject = $DIARCH$
		$DIARCH$ = { is_diarch_able_trigger = yes }
	}
}

diarch_legal_meddling_claimable_title_trigger = {
	custom_description = {
		text = "you_must_not_have_a_claim_on_the_title"
		NOT = {
			any_claimant = { this = $ACTOR$ }
		}
	}
	custom_description = {
		text = "character_interactions_not_rel_head_title"
		is_head_of_faith = no
	}
	custom_tooltip = {
		text = title_must_be_county_tier.tt
		tier = tier_county
	}
	# This is mostly here to stop people from not claiming titles because they have valid titles that are _outside_ the sub-realm.
	custom_tooltip = {
		text = title_must_be_same_realm.tt
		holder = {
			any_liege_or_above = { this = $ACTOR$.liege }
		}
	}
}

diarch_syphon_treasury_embezzlement_modifiers_trigger = {
	OR = {
		has_county_modifier = syphon_treasury_massive_sum_modifier
		has_county_modifier = syphon_treasury_large_sum_modifier
		has_county_modifier = syphon_treasury_medium_sum_modifier
		has_county_modifier = syphon_treasury_small_sum_modifier
	}
}

diarch_shift_privileges_valid_target_title_trigger = {
	NOR = {
		has_county_modifier = shift_privileges_monopolies_sold_modifier
		has_county_modifier = shift_privileges_scutage_exemptions_modifier
		has_county_modifier = shift_privileges_conflicting_deeds_modifier
	}
}

diarch_swing_scales_valid_shared_hof_trigger = {
	# You must share a HoF to be able to petition one.
	custom_tooltip = {
		text = swing_scales_currency_interaction.tt.no_shared_hof
		exists = scope:actor.faith.religious_head
		exists = scope:recipient.faith.religious_head
		scope:actor.faith.religious_head = scope:recipient.faith.religious_head
	}
	# And opinions've gotta line up.
	trigger_if = {
		limit = { exists = scope:actor.faith.religious_head }
		# They must like you.
		custom_tooltip = {
			text = swing_scales_currency_interaction.tt.hof_needs_to_like_you_more
			scope:actor.faith.religious_head = {
				opinion = {
					target = scope:actor
					value >= high_positive_opinion
				}
			}
		}
		# And not like scope:recipient too much.
		custom_tooltip = {
			text = swing_scales_currency_interaction.tt.hof_needs_to_like_them_less
			scope:actor.faith.religious_head = {
				opinion = {
					target = scope:recipient
					value <= medium_positive_opinion
				}
			}
		}
		# Plus scope:recipient can't have anything over them.
		custom_tooltip = {
			text = swing_scales_currency_interaction.tt.hof_refuses_to_cross_recipient
			NOT = {
				scope:recipient = { has_strong_hook = scope:actor.faith.religious_head }
			}
		}
	}
}

diarch_liege_wants_to_stiff_regent_trigger = {
	OR = {
		has_any_bad_relationship_with_character_trigger = { CHARACTER = scope:recipient }
		opinion = {
			target = scope:recipient
			value <= very_high_negative_opinion
		}
	}
}

cannot_release_former_regent_whilst_old_regent_holds_power_trigger = {
	$PRISONER$ = {
		trigger_if = {
			limit = {
				has_variable = imprisoned_by_diarch
				exists = $PRISONER$.liege
				$REGENT$ = { is_diarch_of_target = $PRISONER$.liege }
			}
			custom_tooltip = {
				text = overthrow_regent_scheme_interaction.tt.cannot_release
				NOR = {
					var:imprisoned_by_diarch = $PRISONER$.imprisoner
					var:imprisoned_by_diarch ?= $PRISONER$.liege.diarch
				}
			}
		}
	}
}

interaction_actor_is_liege_with_vizierate_trigger = {
	scope:recipient.liege ?= scope:actor
	scope:actor = { has_diarchy_active_parameter = diarchy_is_vizierate }
}

is_valid_basic_candidate_for_vizier_trigger = {
	is_diarch_valid_trigger = yes
	diarch_matches_liege_faith_gender_preference_trigger = yes
}

# I don't have a problem, I can quit scripted triggers any time I want.
## But more seriously: mostly just here for brevity/not wanting to re-do script after I had to add a second scripted trigger targeting top lieges.
character_has_co_emperorship_trigger = {
	OR = {
		has_diarchy_parameter = diarchy_type_is_co_emperorship
		has_diarchy_parameter = diarchy_type_is_junior_emperorship
	}
}
liege_has_co_emperorship_trigger = {
	liege ?= { character_has_co_emperorship_trigger = yes }
}
top_liege_has_co_emperorship_trigger = {
	liege ?= { character_has_co_emperorship_trigger = yes }
}
appointment_interactions_recipient_is_suitable_co_emperor_trigger = {
	scope:actor = { top_liege_has_co_emperorship_trigger = yes }
	OR = {
		scope:recipient = { is_diarch_of_target = scope:secondary_recipient.top_liege }
		scope:secondary_recipient = { is_diarch_of_target = scope:actor.top_liege }
	}
	# Don't get the bonus just because we're promoting our courtiers in our realm.
	trigger_if = {
		limit = {
			scope:target != scope:actor.primary_title
		}
		scope:target.holder != scope:actor
	}
}

may_appoint_co_emperors_trigger = {
	highest_held_title_tier >= tier_empire
	has_realm_law = acclamation_succession_law
	OR = {
		is_roman_emperor_trigger = yes
		culture = { has_cultural_parameter = unlock_co_emperors }
	}
}

may_appoint_co_monarchs_trigger = {
	highest_held_title_tier >= tier_kingdom
	government_has_flag = may_elevate_co_monarch
	NOR = {
		has_realm_law = japanese_regency_succession_law
		has_realm_law = meritocratic_regency_succession_law
	}
}

valid_junior_emperor_candidate_trigger = {
	is_adult = no
	is_close_or_extended_family_of = $LIEGE$
	is_imprisoned = no
	OR = {
		is_courtier_of = $LIEGE$
		is_vassal_of = $LIEGE$
	}
	# Prevent weird governments from taking place.
	NOR = {
		government_has_flag = government_is_republic
		government_has_flag = government_is_theocracy
		government_has_flag = government_is_landless_adventurer
	}
}

valid_co_emperor_candidate_trigger = {
	is_adult = yes
	is_imprisoned = no
	save_temporary_scope_as = co_emperor_temp
	custom_tooltip = {
		text = valid_co_emperor_candidate_liege_trigger
		top_liege = $LIEGE$
	}
	custom_tooltip = {
		text = valid_co_emperor_candidate_family_trigger
		OR = {
			is_close_or_extended_family_of = $LIEGE$
			AND = {
				house ?= {
					OR = {
						is_powerful_family = yes
						is_dominant_family = yes
					}
				}
				scope:co_emperor_temp = house.house_head
				any_held_title = { is_noble_family_title = yes }
			}
		}
	}
	NOR = {
		has_trait = blind
		has_trait = eunuch
		has_trait = incapable
		# Prevent weird governments from taking place.
		government_has_flag = government_is_republic
		government_has_flag = government_is_theocracy
		government_has_flag = government_is_landless_adventurer
	}
}

valid_co_monarch_candidate_trigger = {
	is_adult = yes
	is_child_of = $LIEGE$
	is_imprisoned = no
	trigger_if = {
		limit = { is_ruler = no }
		is_courtier_of = $LIEGE$
	}
	trigger_else = { is_vassal_of = $LIEGE$ }
	# Gender restrictions.
	custom_tooltip = {
		text = valid_co_monarch_candidate_trigger.tt.gender_wrong_for_co_rule
		OR = {
			AND = {
				is_female = yes
				$LIEGE$ = {
					OR = {
						has_realm_law = female_only_law
						has_realm_law = female_preference_law
					}
				}
			}
			AND = {
				is_male = yes
				$LIEGE$ = {
					OR = {
						has_realm_law = male_only_law
						has_realm_law = male_preference_law
					}
				}
			}
			$LIEGE$ = { has_realm_law = equal_law }
		}
	}
	# Prevent weird governments from taking place.
	NOR = {
		government_has_flag = government_is_republic
		government_has_flag = government_is_theocracy
		government_has_flag = government_is_landless_adventurer
	}
}

governor_can_be_called_as_ally_in_expedition_war_basic_trigger = {
	scope:actor.liege ?= { has_diarchy_parameter = unlock_diarch_requests_military_expedition_interaction }
	scope:recipient = {
		liege ?= scope:actor.liege
		# Must be a governor.
		government_has_flag = government_is_special_administrative
	}
}

liege_can_maim_co_ruler_without_killing_them_trigger = {
	culture = {
		OR = {
			has_cultural_parameter = can_blind_prisoners
			has_cultural_parameter = can_castrate_prisoners
		}
	}
}

liege_should_systematically_maim_co_ruler_trigger = {
	OR = {
		AND = {
			has_diarchy_active_parameter = diarchy_is_co_rulership
			liege_can_maim_co_ruler_without_killing_them_trigger = yes
			diarch ?= scope:recipient
		}
		AND = {
			liege ?= { has_diarchy_active_parameter = diarchy_is_co_rulership }
			liege_can_maim_co_ruler_without_killing_them_trigger = yes
			is_diarch_of_target = scope:recipient
		}
	}
}

valid_kingdom_for_diarch_to_demand_as_despotate_trigger = {
	tier = tier_kingdom
	is_landless_type_title = no
	# Weird formatting for the sake of cleaner tooltips.
	trigger_if = {
		limit = { is_title_created = no }
		is_title_created = no
	}
	trigger_else = { holder = scope:recipient }
	scope:recipient = { completely_controls = scope:target }
	NOT = {
		scope:recipient.capital_county = { target_is_de_jure_liege_or_above = scope:target }
	}
}

is_in_scapegoating_diarchy_visibility_trigger = {
	custom_tooltip = {
		text = is_in_scapegoating_diarchy_visibility_trigger.tt.explanation
		subject = scope:actor
		OR = {
			AND = {
				scope:recipient = { $PARAMETER_TYPE$ = unlock_scapegoat_counterpart_interaction }
				scope:actor = { is_diarch_of_target = scope:recipient }
			}
			AND = {
				scope:actor = { $PARAMETER_TYPE$ = unlock_scapegoat_counterpart_interaction }
				scope:recipient = { is_diarch_of_target = scope:actor }
			}
		}
	}
}

ai_diarch_would_maim_execute_superior_if_got_chance_trigger = {
	OR = {
		opinion = {
			target = $LIEGE$
			value <= -1
		}
		has_trait = callous
		has_trait = sadistic
		has_trait = ambitious
		has_trait = arrogant
	}
	NOR = {
		has_trait = compassionate
		has_trait = content
	}
}

##################################################
# Succession Triggers

diarch_candidate_shares_relationship_with_lesser_consort_trigger = {
	# Grab the right scope.
	save_temporary_scope_as = char_temp
	# Now check.
	any_relation = {
		type = $RELATION$
		is_consort_of = scope:char_temp.liege
		OR = {
			NOT = { exists = scope:char_temp.liege.primary_spouse }
			this != scope:char_temp.liege.primary_spouse
		}
	}
}

diarch_candidate_shares_relationship_with_child_trigger = {
	# Grab the right scope.
	save_temporary_scope_as = char_temp
	# Now check.
	any_relation = {
		type = $RELATION$
		is_adult = yes
		is_child_of = scope:char_temp.liege
		is_courtier_of = scope:char_temp.liege
	}
}

diarch_candidate_shares_minority_status_with_trigger = {
	# For performance purposes, let's do the most obvious check first.
	any_liege_or_above = {
		NOT = { $QUALITY$ = scope:char_temp.$QUALITY$ }
	}
	# Grab the right scope.
	save_temporary_scope_as = char_temp
	liege = {
		# Ok, now make sure we connect to at least one suitable character.
		## Yes we're putting a whole trigger in the scripted parameter.
		### No one will believe you if you try to tell them of my crimes.
		$TRIGGER_OR_TARGET$ = { $QUALITY$ = scope:char_temp.$QUALITY$ }
	}
}

##################################################
# Important Actions

action_regent_imprison_suitable_char_covassals_trigger = {
	opinion = {
		target = root
		value <= very_high_negative_opinion
	}
	save_temporary_scope_as = char_temp
	# Could you take the interaction?
	root = {
		is_character_interaction_valid = {
			interaction = diarch_imprison_interaction
			recipient = scope:char_temp
		}
	}
}

action_regent_imprison_suitable_char_rivals_trigger = {
	save_temporary_scope_as = char_temp
	root = {
		is_character_interaction_valid = {
			interaction = diarch_imprison_interaction
			recipient = scope:char_temp
		}
	}
}

action_shift_privileges_suitable_char_trigger = {
	save_temporary_scope_as = char_temp
	# Make sure we've got equal or higher diplo and so might get away with a cheeky forgery.
	diplomacy <= root.diplomacy
	# And we don't want to spam with little guys, especially as they're more expensive to use prestige on.
	OR = {
		highest_held_title_tier >= tier_duchy
		# But don't block this out entirely within duchies.
		liege.highest_held_title_tier = tier_duchy
	}
	# Could you take the interaction?
	root = {
		is_character_interaction_valid = {
			interaction = diarch_shift_privileges_interaction
			recipient = scope:char_temp
		}
	}
}

action_legal_meddling_suitable_char_trigger = {
	max_military_strength < root.eighty_percent_of_max_military_strength
	NOR = {
		has_any_good_relationship_with_character_trigger = { CHARACTER = root }
		root = { has_truce = prev }
		is_allied_to = root
	}
}

action_legal_meddling_suitable_title_trigger = {
	diarch_legal_meddling_claimable_title_trigger = { ACTOR = root }
	root = {
		# Could you take the interaction?
		is_character_interaction_valid = {
			interaction = diarch_legal_meddling_interaction
			recipient = scope:char_temp
		}
	}
}

##################################################
# Decisions

diarch_coup_valid_conspiracy_culmination_vassals_trigger = {
	OR = {
		is_powerful_vassal_of = $LIEGE$
		house ?= { is_powerful_family = yes }
	}
	is_imprisoned = no
}

diarch_coup_attempt_is_valid_trigger = {
	# Diarchy checks.
	is_diarch = yes
	$LIEGE$ = { has_diarchy_active_parameter = regents_can_try_to_overthrow_present_lieges }
	## Liege must be physically present to overthrow. You can't coup them whilst they're abroad.
	$LIEGE$ = {
		is_imprisoned = no
		is_travelling = no
		is_at_war = no
		custom_tooltip = {
			text = custom.not_attending_activity
			NOT = { exists = involved_activity }
		}
		age >= 5
	}
	# Support checks.
	## Have you gathered enough support from the realm's powerful vassals and/or councillors?
	custom_tooltip = {
		text = diarch_attempt_to_overthrow_liege.tt.majority_powerful_vassal_support
		subject = root
		has_variable_list = coup_pv_supporters_list
		any_in_list = {
			variable = coup_pv_supporters_list
			count >= pv_overthrow_threshold_value
			# Double check they're still valid.
			diarch_coup_valid_conspiracy_culmination_vassals_trigger = { LIEGE = $LIEGE$ }
		}
	}
	# As a speed-bump, we check how long this diarchy has been on for.
	OR = {
		# Either, you've been a diarch for a good long ways.
		years_as_diarch >= 8
		# Or, you haven't been but everyone is kinda used to the concept of a diarch.
		AND = {
			years_as_diarch >= 4
			$LIEGE$ = { years_in_diarchy >= 10 }
		}
		# OR, you've laid the groundwork for such a coup already
		custom_tooltip = {
			text = diarch_attempt_to_overthrow_liege_bypass
			has_character_flag = laid_coup_groundwork_flag
		}
	}
	# And finally, for ease of sanity, your liege must be of a certain size.
	$LIEGE$.sub_realm_size >= minor_realm_size
}

diarch_coup_attempt_is_valid_showing_failure_only_trigger = {
	# Diarch must be able to act.
	diarch_cannot_be_disabled_trigger = { DIARCH = $DIARCH$ }
	# Plus standard checks.
	is_available_adult = yes
	# Filter this out in advance, else we risk trying to enter a duel later, only to find we're already engaged in one.
	custom_description = {
		text = ENGAGED_IN_SINGLE_COMBAT
		NOT = { exists = var:engaged_in_single_combat } 
	}
	# Liege must have _something_ at the highest tier that isn't a HoF title.
	custom_tooltip = {
		text = diarch_attempt_to_overthrow_liege.tt.liege_cant_hold_only_hof_highest_title
		liege = {
			any_held_title = {
				tier = prev.highest_held_title_tier
				is_head_of_faith = no
			}
		}
	}
}

diarch_coup_attempt_grabbable_kingdom_trigger = {
	highest_held_title_tier >= tier_empire
	any_held_title = {
		diarch_coup_attempt_grabbable_kingdom_guts_trigger = { TARGET = $TARGET$ }
	}
}

diarch_coup_attempt_grabbable_kingdom_guts_trigger = {
	tier = tier_kingdom
	is_head_of_faith = no
	any_de_jure_county = {
		holder = {
			any_liege_or_above = { this = $TARGET$ }
		}
	}
}

diarch_coup_attempt_grabbable_capital_and_duchies_trigger = {
	is_head_of_faith = no
	is_landless_type_title = no
	OR = {
		AND = {
			tier = tier_county
			this.duchy = $TARGET$.primary_title.title_capital_county.duchy
		}
		this = $TARGET$.primary_title.title_capital_county.duchy
	}
}

##################################################
# Mandates

diarch_loyalty_due_to_hook_trigger = {
	$LIEGE$ = {
		OR = {
			has_hook_of_type = {
				target = $DIARCH$
				type = loyalty_hook
			}
			has_hook_of_type = {
				target = $DIARCH$
				type = predecessor_loyalty_hook
			}
		}
	}
}

diarch_wants_to_engage_with_mandates_trigger = {
	save_temporary_scope_value_as = {
		name = diarch_loyalty
		value = $DIARCH$.diarch_loyalty_score_type_regency_value
	}
	OR = {
		scope:diarch_loyalty >= diarch_loyalty_visibly_loyal_threshold
		scope:diarch_loyalty <= diarch_loyalty_visibly_disloyal_threshold
	}
}

##################################################
# Events

character_has_regency_diarchy_trigger = {
	exists = diarch
	OR = {
		has_diarchy_active_parameter = diarchy_type_is_temporary_regency
		has_diarchy_active_parameter = diarchy_type_is_entrenched_regency
	}
}
