namespace = fp2_lyonese_monk

##################################################
# #Setup & Misc
#	We're starting, invalidating, or prematurely ending the chain.
# 0001 - 0010	A Storm-Tossed Night - a learned holy person arrives at court, begging for succour.
# 0011 - 0020	A Former Friend - you have died, and scope:acolyte wishes to continue.
# 0021 - 0030	Gone and Done - scope:acolyte has died or is no longer your courtier.
# 0031 - 0040	Shattered Faith - you or scope:acolyte are no longer the correct faith.
# 0041 - 0050	# - #
#
# #Private Teachings
#	The event chain is in stealth mode, with no continuation tooltips.
# 0201 - 0210	Just a Few Friends - scope:acolyte asks for permission to start a study group.
# 0211 - 0220	But Why? - one of your barons retires to become a monk spontaneously.
# 0221 - 0230	A Rictus Grin - a courtier is looking dopey and happy due to how at peace with themselves they are.
# 0231 - 0240	Booing the Bishop - a bishop in your realm is booed by a crowd of people.
# 0241 - 0250	All HerHis Fault - your court chaplain comes to you complaining, begging for an end to all of this.
#
# #Public Controversy
#	Something is afoot! Important figures are getting involved, and you get continuation tooltips to let you know something is up.
# 0401 - 0410	Scope:pope's Epistle - the Pope writes you an advisory, reprimanding you and asking you to boot the monk.
# 0411 - 0420	Space to Teach - scope:acolyte asks you for a county (or barony, if you're still a count) in which to spread HerHis teachings.
# 0421 - 0430	High Tempers - your court chaplain and scope:acolyte get into a fight.
# 0431 - 0440	Scope:pope's Second Epistle - the Pope writes you *another* advisory, demanding that you boot scope:acolyte plus veiled threats.
# 0441 - 0450	The Council of scope:bishopric - the clergy of the region gather for a minor church council, featuring scope:acolyte defending their claims.
#
# #Schism
#	Ho-boi, time for a shake-up! You recant or you suffer.
# 0601 - 0610	Scope:pope's Third Epistle - whatever the council's results, the Pope condemns it. You are given a final demand to repent & turn over scope:acolyte or face excommunication.
# 0611 - 0620	High Tensions - an angry mob in your capital turn up to demand scope:acolyte's head, countered by *another* angry mob that hates the first mob.
# 0621 - 0630	A Formal Complaint - zealous vassals protest your heresy.
# 0631 - 0640	Just Church Business - a neighbouring ruler has purchased claims on your land from your HoF.
# 0641 - 0650	No More than a Man - scope:acolyte suggests you embrace the heresy.
#
# #Council
#	You've stuck with things, and now it's time to decide the course of your faith.
# 0801 - 0810	The Second Council of scope:bishopric - clergy from all over your realm gather, wanting to contribute their thoughts and notes.
# 0811 - 0820	Elipandics - clergy argue over whether you're all really adoptionists or just nuanced Catholics.
# 0821 - 0830	Felicians - clergy argue over the degree to which expedience is required.
# 0831 - 0840	Radicals - clergy argue over *how* monotheistic to be.
# 0841 - 0850	From the Ashes - the church council arrives at their final important doctrinal conclusions.
##################################################










##################################################
# GENERAL SCRIPTED TRIGGERS & EFFECTS

scripted_trigger fp2_suitable_base_convert_trigger = {
	# We only want same-faith characters.
	faith = scope:story.var:base_faith
	# They should be old enough to attend a meeting.
	age >= 14
	# Cynics, non-believers, and the chronically short of zeal don't attend such meetings voluntarily.
	NOR = {
		has_trait = cynical
		ai_zeal <= high_negative_ai_value
		any_secret = { type = secret_non_believer }
	}
	# Exclude characters that might turn up as scope:irate_theocrat.
	NOR = {
		# Court chaplains.
		AND = {
			exists = scope:acolyte_host.cp:councillor_court_chaplain
			this = scope:acolyte_host.cp:councillor_court_chaplain
		}
		# Landed theocrats - we've already pre-filtered for faith.
		government_has_flag = government_is_theocracy
		# Landless monks at court - we've already pre-filtered for faith.
		AND = {
			is_courtier_of = scope:acolyte
			has_trait = devoted
		}
	}
	# And not already players or the the heir of a player.
	is_ai = yes
	NOT = { is_player_heir_of = scope:acolyte_host }
}

scripted_trigger fp2_suitable_strict_convert_trigger = {
	fp2_suitable_base_convert_trigger = yes
	# Plus exclude both characters already in the list & the landed.
	NOR = {
		is_landed = yes
		save_temporary_scope_as = current_temp
		any_in_list = {
			list = hidden_converts
			this = scope:current_temp
		}
	}
}

scripted_trigger fp2_suitable_semi_strict_convert_trigger = {
	fp2_suitable_base_convert_trigger = yes
	# Plus exclude characters already in the list.
	NOT = {
		save_temporary_scope_as = current_temp
		any_in_list = {
			list = hidden_converts
			this = scope:current_temp
		}
	}
}

scripted_trigger fp2_lyonese_monk_suitable_annoyed_theocrat_landed_vassal_trigger = {
	government_has_flag = government_is_theocracy
	faith = scope:story.var:base_faith
	is_available_ai_adult = yes
}

scripted_trigger fp2_lyonese_monk_suitable_annoyed_theocrat_landless_monk_trigger = {
	has_trait = devoted
	faith = scope:story.var:base_faith
	is_available_ai_adult = yes
	this != scope:acolyte
}

scripted_trigger fp2_lyonese_monk_has_suitable_annoyed_theocrat_trigger = {
	# This should always be synced with fp2_lyonese_monk_select_suitable_annoyed_theocrat_effect.
	OR = {
		AND = {
			exists = cp:councillor_court_chaplain
			cp:councillor_court_chaplain = { is_available_ai_adult = yes }
		}
		any_vassal = { fp2_lyonese_monk_suitable_annoyed_theocrat_landed_vassal_trigger = yes }
		any_courtier_or_guest = { fp2_lyonese_monk_suitable_annoyed_theocrat_landless_monk_trigger = yes }
	}
}

scripted_effect fp2_add_random_characters_to_converts_list_effect = {
	hidden_effect = {
		$COURT$ = {
			while = {
				count = 5
				limit = {
					any_courtier_or_guest = { fp2_suitable_strict_convert_trigger = yes }
				}
				random_courtier_or_guest = {
					limit = { fp2_suitable_strict_convert_trigger = yes }
					add_to_list = hidden_converts
				}
			}
		}
	}
}

scripted_effect fp2_add_random_vassals_to_converts_list_effect = {
	hidden_effect = {
		$LIEGE$ = {
			while = {
				count = 3
				limit = {
					any_vassal = { fp2_suitable_semi_strict_convert_trigger = yes }
				}
				random_vassal = {
					limit = { fp2_suitable_semi_strict_convert_trigger = yes }
					add_to_list = hidden_converts
				}
			}
		}
	}
}

scripted_effect fp2_lyonese_monk_select_suitable_annoyed_theocrat_effect = {
	# This should always be synced with fp2_lyonese_monk_has_suitable_annoyed_theocrat_trigger.
	# Grab a suitable annoyed var:base_faith character.
	## We prefer the chaplain...
	if = {
		limit = {
			exists = cp:councillor_court_chaplain
			cp:councillor_court_chaplain = { is_available_ai_adult = yes }
		}
		cp:councillor_court_chaplain = { save_scope_as = irate_theocrat }
	}
	## ... or else a landed theocrat...
	else_if = {
		limit = {
			any_vassal = { fp2_lyonese_monk_suitable_annoyed_theocrat_landed_vassal_trigger = yes }
		}
		random_vassal = {
			limit = { fp2_lyonese_monk_suitable_annoyed_theocrat_landed_vassal_trigger = yes }
			save_scope_as = irate_theocrat
		}
	}
	## ... but in a pinch a monk will do.
	### We should know from the sync'd trigger that we've definitely got one of these hanging about if we've gotten to this point, so no need to check twice.
	else_if = {
		limit = {
			any_courtier_or_guest = { fp2_lyonese_monk_suitable_annoyed_theocrat_landless_monk_trigger = yes }
		}
		random_courtier_or_guest = {
			limit = { fp2_lyonese_monk_suitable_annoyed_theocrat_landless_monk_trigger = yes }
			save_scope_as = irate_theocrat
		}
	}
	## And, in an emergency, a backup.
	else = {
		create_character = {
			location = scope:acolyte_host.capital_province
			template = monk_character_template
			culture = scope:acolyte_host.culture
			faith = scope:story.var:base_faith
			save_scope_as = irate_theocrat
		}
	}
}

scripted_effect fp2_lyonese_monk_make_acolyte_and_irate_theocrat_rivals_effect = {
	scope:acolyte = {
		if = {
			limit = {
				NOT = { has_relation_rival = scope:irate_theocrat }
			}
			set_relation_rival = {
				target= scope:irate_theocrat
				reason = rival_blamed_by_mentor
			}
		}
	}
}

scripted_effect fp2_lyonese_monk_grab_and_update_pope_effect = {
	# If this is our first time, just nab the current one.
	if = {
		limit = {
			NOT = { exists = scope:pope }
		}
		scope:story.var:base_faith.religious_head = { save_scope_as = pope }
	}
	# Otherwise, check to see if the current Pope is the same as the last Pope.
	else_if = {
		limit = {
			scope:story.var:base_faith.religious_head != scope:pope
		}
		scope:pope = { save_scope_as = old_pope }
		scope:story.var:base_faith.religious_head = { save_scope_as = pope }
	}
	# Update the capital.
	## If scope:pope has a specific one, take that.
	if = {
		limit = {
			scope:pope = { is_landed = yes }
		}
		scope:pope.capital_barony = { save_scope_as = papal_capital }
	}
	## Otherwise, we default to Rome on principal.
	else = {
		title:b_roma = { save_scope_as = papal_capital }
	}
}











##################################################
# SETUP & MISC

##################################################
# A Storm-Tossed Night
# by Ewan Cowhig Croft
# 0001 - 0010
##################################################

#	A learned holy person arrives at court, begging for succour.
fp2_lyonese_monk.0001 = {
	type = character_event
	title = fp2_lyonese_monk.0001.t
	desc = fp2_lyonese_monk.0001.desc
	theme = faith
	left_portrait = {
		character = scope:acolyte_host
		animation = personality_rational
	}
	right_portrait = {
		character = scope:acolyte
		animation = chaplain
	}
	override_background = { reference = corridor_night }
	cooldown = { years = 100 }

	trigger = {
		#Not for landless
		is_landed = yes
	}

	immediate = {
		play_music_cue = "mx_cue_general_crusade_event_3"
		# Create scope:acolyte.
		## A pupil of Felix of Urgell, acting as a sort of do-over for the character.
		create_character = {
			location = root.capital_province
			#General
			age = fp2_lyonese_monk_age_value
			faith = root.faith
			culture = culture:french
			dynasty = generate
			#Education
			trait = education_learning_4
			#Personality
			trait = deceitful
			trait = stubborn
			trait = zealous
			trait = brave
			#Misc
			trait = theologian
			trait = scholar
			trait = whole_of_body
			trait = devoted
			health = 5
			random_traits = no
			gender_female_chance = root_faith_clergy_gender_female_chance
			#Skills
			## These include the two "hidden" traits of scope:acolyte's buffs - heresiarch & education_intrigue_4.
			diplomacy = 14
			martial = 2
			stewardship = 7
			intrigue = 12
			learning = 8
			prowess = 2
			save_scope_as = acolyte
		} 
		scope:acolyte.house = { set_house_name = "dynn_d__Lyon" }
		scope:acolyte.dynasty = { set_dynasty_name = "dynn_d__Lyon" }
	}

	# Of course, what's mine is yours!
	option = {
		name = fp2_lyonese_monk.0001.a

		# Sort scope:acolyte.
		## Add them as a courtier.
		add_courtier = scope:acolyte
		## & tell 'em to stay put.
		scope:acolyte = { add_character_flag = blocked_from_leaving }
		# Set up our tracking stuff.
		## Including a story cycle.
		create_story = {
			type = story_lyonese_monk
			save_scope_as = story
		}
		## A variable within that cycle that wants to be special.
		if = {
			limit = { exists = scope:story }
			scope:story = {
				# Set our one true OG faith. Till the other one.
				set_variable = {
					name = base_faith
					value = scope:acolyte.faith
				}
			}
		}
		## And, in case of death, a back-up scope:acolyte.
		if = {
			limit = { exists = scope:story }
			scope:story = {
				set_variable = {
					name = acolyte
					value = scope:acolyte
				}
			}
		}
		# Start the chain.
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle
			days = 7
		}

		stress_impact = {
			generous = miniscule_stress_impact_loss
			greedy = minor_stress_impact_gain
			callous = minor_stress_impact_gain
			sadistic = minor_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_compassion = 1
				ai_sociability = -1
			}
		}
	}
	
	# We have no room, but you can stay for a night.
	option = {
		name = fp2_lyonese_monk.0001.b

		# Opt out, with some consolation currency.
		add_piety = minor_piety_gain
		scope:acolyte = { silent_disappearance_effect = yes }

		stress_impact = {
			callous = minor_stress_impact_gain
			sadistic = minor_stress_impact_gain
			generous = minor_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_honor = 0.5
				ai_compassion = 0.5
				ai_sociability = -0.25
			}
		}
	}
	
	# No beggars in GetPrimaryTitle. *Out*.
	option = {
		name = fp2_lyonese_monk.0001.c

		# Opt out, with some consolation currency.
		add_prestige = miniscule_prestige_gain
		scope:acolyte = { silent_disappearance_effect = yes }

		stress_impact = {
			callous = miniscule_stress_impact_loss
			sadistic = miniscule_stress_impact_loss
			gregarious = minor_stress_impact_gain
			generous = medium_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_greed = 0.25
				ai_sociability = -0.5
				ai_compassion = -1
			}
		}
	}
}

#	Select a candidate.
fp2_lyonese_monk.0002 = {
	scope = none
	hidden = yes

	trigger = {
		# DLC check.
		has_fp2_dlc_trigger = yes
	}

	immediate = {
		# First, mark this as done.
		add_to_global_variable_list = {
			name = unavailable_unique_events
			target = flag:lyonese_monk_event
		}
		# Now we try to grab eligible candidates.
		every_county_in_region = {
			region = dlc_fp2_lyonese_monk_region
			holder = {
				if = {
					limit = { fp2_lyonese_monk_0002_valid_court_trigger = yes }
					add_to_list = potential_monk_court_list
				}
			}
		}
		# Then sort within them.
		random_in_list = {
			list = potential_monk_court_list
			# Prioritise scholastic Iberian players.
			limit = {
				is_ai = no
				capital_province = { geographical_region = world_europe_west_iberia }
			}
			# Otherwise, random roll it.
			alternative_limit = { always = yes }
			# We want to weight up a few things.
			weight = {
				base = 0
				# Learning gives our basic order, since it's reflective of how stimulating a theologian you are.
				modifier = { add = learning }
				# Weight up a bit for certain traits, those that make it more likely to allow shenanigans.
				modifier = {
					add = 10
					has_trait = trusting
				}
				modifier = {
					add = 10
					has_trait = stubborn
				}
				modifier = {
					add = 10
					has_trait = arrogant
				}
				# Weight up a bit for characters who are actively impious, as they're less likely to heed the Pope's demands.
				modifier = {
					add = 30
					piety_level <= 0
				}
				# We want an Iberian pick over an Aquitanian one, ideally.
				modifier = {
					add = 50
					capital_province = { geographical_region = world_europe_west_iberia }
				}
			}
			save_scope_as = acolyte_host
			trigger_event = fp2_lyonese_monk.0001
		}
	}
}

##################################################
# A Former Friend
# by Ewan Cowhig Croft
# 0011 - 0020
##################################################

#	You have died, and scope:acolyte wishes to continue.
fp2_lyonese_monk.0011 = {
	type = character_event
	title = fp2_lyonese_monk.0011.t
	desc = fp2_lyonese_monk.0011.desc
	theme = faith
	left_portrait = {
		character = scope:acolyte
		animation = flirtation
	}
	override_background = { reference = sitting_room }

	trigger = {
		is_imprisoned = no
		is_adult = yes
		exists = faith.religious_head
		faith.religious_head = scope:story.var:base_faith.religious_head
	}

	on_trigger_fail = {
		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
		scope:story = { end_story = yes }
	}

	immediate = {
		# Nab scope:acolyte a-fresh.
		scope:story.var:acolyte = { save_scope_as = acolyte }
	}

	# Well, I suppose...
	option = {
		name = fp2_lyonese_monk.0011.a

		# Notify scope:acolyte_host that they're opting in.
		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
		# Give the story cycle its new host.
		scope:story = { make_story_owner = scope:acolyte_host }
		# Spawn the next event in the cycle.
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle
			months = 1
		}

		stress_impact = {
			trusting = miniscule_stress_impact_loss
			paranoid = minor_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_zeal = 1
				ai_sociability = 0.5
			}
		}
	}
	
	# Pack your belongings, vagrant.
	option = {
		name = fp2_lyonese_monk.0011.b

		# Clean house.
		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
		scope:story = { end_story = yes }
		# Everything ends.
		custom_tooltip = fp2_lyonese_monk.0000.tt.teachings_fade

		stress_impact = {
			paranoid = miniscule_stress_impact_loss
			shy = miniscule_stress_impact_loss
			trusting = minor_stress_impact_gain
			gregarious = minor_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_sociability = -0.5
				ai_zeal = -1
			}
		}
	}	
}

##################################################
# Gone and Done
# by Ewan Cowhig Croft
# 0021 - 0030
##################################################

#	Scope:acolyte has died or is no longer your courtier or vassal.
fp2_lyonese_monk.0021 = {
	type = character_event
	title = fp2_lyonese_monk.0021.t
	desc = {
		desc = fp2_lyonese_monk.0021.desc.intro
		first_valid = {
			triggered_desc = {
				trigger = {
					scope:acolyte = { is_alive = no }
				}
				desc = fp2_lyonese_monk.0021.desc.dead
			}
			triggered_desc = {
				trigger = {
					scope:acolyte = { is_imprisoned = yes }
				}
				desc = fp2_lyonese_monk.0021.desc.imprisoned
			}
			desc = fp2_lyonese_monk.0021.desc.gone
		}
	}
	theme = faith
	left_portrait = {
		character = scope:acolyte_host
		animation = disapproval
	}
	right_portrait = {
		character = scope:acolyte
		animation = disbelief
	}
	override_background = { reference = throne_room }

	# Private Teachings: they can't have been that important...
	option = {
		name = fp2_lyonese_monk.0021.a
		trigger = {
			NOR = {
				has_character_flag = fp2_lyonese_monk_entered_controversy_flag
				has_character_flag = fp2_lyonese_monk_entered_schism_flag
			}
		}

		# Everything ends.
		custom_tooltip = fp2_lyonese_monk.0000.tt.teachings_fade
		# Clean house.
		scope:story = { end_story = yes }

		# No stress impact for notification option.
		ai_chance = {
			# Every option's a good option.
			base = 100
		}
	}
	
	# Public Controversy: they were clearly more trouble than they're worth...
	option = {
		name = fp2_lyonese_monk.0021.b
		trigger = {
			has_character_flag = fp2_lyonese_monk_entered_controversy_flag
			NOT = { has_character_flag = fp2_lyonese_monk_entered_schism_flag }
		}

		# Everything ends.
		custom_tooltip = fp2_lyonese_monk.0000.tt.teachings_fade
		# Clean house.
		scope:story = { end_story = yes }

		# No stress impact for notification option.
		ai_chance = {
			# Every option's a good option.
			base = 100
		}
	}
	
	# Schism: all this for nothing?
	option = {
		name = fp2_lyonese_monk.0021.c
		trigger = { has_character_flag = fp2_lyonese_monk_entered_schism_flag }

		# Everything ends.
		custom_tooltip = fp2_lyonese_monk.0000.tt.teachings_fade
		# Clean house.
		scope:story = { end_story = yes }

		# No stress impact for notification option.
		ai_chance = {
			# Every option's a good option.
			base = 100
		}
	}

	# Is scope:acolyte still alive somewhere? SheHe shouldn't be.
	after = {
		# ... so let's just clean that up.
		scope:acolyte = {
			if = {
				limit = { is_alive = yes }
				silent_disappearance_effect = yes
			}
		}
	}
}

##################################################
# Shattered Faith
# by Ewan Cowhig Croft
# 0031 - 0040
##################################################

#	You or scope:acolyte are no longer the correct faith.
fp2_lyonese_monk.0031 = {
	type = character_event
	title = fp2_lyonese_monk.0031.t
	desc = {
		first_valid = {
			triggered_desc = {
				trigger = { scope:acolyte.faith = scope:story.var:base_faith }
				desc = fp2_lyonese_monk.0031.desc.acolyte_host
			}
			desc = fp2_lyonese_monk.0031.desc.acolyte
		}
	}
	theme = faith
	left_portrait = {
		character = scope:acolyte_host
		animation = disapproval
	}
	right_portrait = {
		character = scope:acolyte
		animation = shame
	}
	override_background = { reference = temple }

	# Me: I don't need scope:acolyte when I have HighGodName.
	option = {
		name = fp2_lyonese_monk.0031.a
		trigger = {
			faith != scope:story.var:base_faith
		}

		# Clean house.
		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
		scope:story = { end_story = yes }
		# Everything ends.
		custom_tooltip = fp2_lyonese_monk.0000.tt.teachings_fade

		# No stress impact for notification option.
		ai_chance = {
			# Every option's a good option.
			base = 100
		}
	}
	
	# Them: they clearly weren't all that committed.
	option = {
		name = fp2_lyonese_monk.0031.b
		trigger = {
			scope:acolyte.faith != scope:story.var:base_faith
		}

		# Clean house.
		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
		scope:story = { end_story = yes }
		# Everything ends.
		custom_tooltip = fp2_lyonese_monk.0000.tt.teachings_fade

		# No stress impact for notification option.
		ai_chance = {
			# Every option's a good option.
			base = 100
		}
	}
}

##################################################
# Bigger Crises
# by Ewan Cowhig Croft
# 0041 - 0050
##################################################

#	The destruction of the Papacy leaves little room in everyone's hearts for the minutiae of doctrine.
fp2_lyonese_monk.0041 = {
	type = character_event
	title = fp2_lyonese_monk.0041.t
	desc = {
		first_valid = {
			# Either Rome is gone...
			triggered_desc = {
				trigger = {
					NOT = { exists = title:k_papal_state.holder }
				}
				desc = fp2_lyonese_monk.0041.desc.pope_hope_is_nope
			}
			# ... or else we've likely just split off from them, probably due to Mozarab shenanigans.
			desc = fp2_lyonese_monk.0041.desc.schism
		}
	}
	theme = faith
	left_portrait = {
		character = scope:acolyte_host
		animation = disbelief
	}
	right_portrait = {
		character = scope:acolyte
		animation = stress
	}
	override_background = { reference = burning_building }

	# We are all alone without the Vicar of Christ!
	option = {
		name = {
			trigger = {
				NOT = { exists = title:k_papal_state.holder }
			}
			text = fp2_lyonese_monk.0041.a.pope_hope_is_nope
		}
		name = {
			trigger = { always = yes }
			text = fp2_lyonese_monk.0041.a.backup
		}

		# Clean house.
		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
		scope:story = { end_story = yes }
		# Everything ends.
		custom_tooltip = fp2_lyonese_monk.0000.tt.teachings_fade

		# No stress impact for notification option.
		ai_chance = {
			# Every option's a good option.
			base = 100
		}
	}
}

##################################################
# It Is a Mystery
# by Ewan Cowhig Croft
# 0051 - 0060
##################################################

#	Your incarceration causes scope:acolyte to disappear - and the story along with HerHim.
fp2_lyonese_monk.0051 = {
	type = character_event
	title = fp2_lyonese_monk.0051.t
	desc = fp2_lyonese_monk.0051.desc
	theme = faith
	left_portrait = {
		character = scope:acolyte_host
		triggered_animation = {
			trigger = { is_in_prison_type = house_arrest }
			animation = prisonhouse
		}
		triggered_animation = {
			trigger = { is_in_prison_type = dungeon }
			animation = prisondungeon
		}
	}
	right_portrait = {
		character = scope:acolyte
		animation = dismissal
	}
	override_background = { reference = dungeon }

	# What could have happened to HerHim?
	option = {
		name = fp2_lyonese_monk.0051.a

		# Clean house.
		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
		scope:story = { end_story = yes }
		# Everything ends.
		custom_tooltip = fp2_lyonese_monk.0000.tt.teachings_fade

		# No stress impact for notification option.
		ai_chance = {
			# Every option's a good option.
			base = 100
		}
	}
}










##################################################
# PRIVATE TEACHINGS

##################################################
# Just a Few Friends
# by Ewan Cowhig Croft
# 0201 - 0210
##################################################

#	Scope:acolyte asks for permission to start a study group.
fp2_lyonese_monk.0201 = {
	type = character_event
	title = fp2_lyonese_monk.0201.t
	desc = fp2_lyonese_monk.0201.desc
	theme = learning_theology_focus
	left_portrait = {
		character = scope:acolyte_host
		animation = personality_rational
	}
	right_portrait = {
		character = scope:acolyte
		animation = flirtation
	}
	override_background = { reference = sitting_room }

	trigger = { fp2_lyonese_monk_0000_valid_for_events_trigger = yes }

	on_trigger_fail = {
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
			months = { 4 8 }
		}
	}

	immediate = {
		# Boost the tallied events score by +1.
		scope:story = {
			change_variable = {
				name = lm_phase_tally
				add = 1
			}
		}
	}

	# I guess it couldn't hurt...
	option = {
		name = fp2_lyonese_monk.0201.a

		# Scope:acolyte is happy.
		reverse_add_opinion = {
			target = scope:acolyte
			modifier = pleased_opinion
			opinion = 25
		}
		# We nab a few early adopters.
		fp2_add_random_characters_to_converts_list_effect = { COURT = scope:acolyte_host }
		# Spawn the next event in the cycle.
		custom_tooltip = fp2_lyonese_monk.0201.a.tt
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle
			months = { 4 8 }
		}

		stress_impact = {
			zealous = miniscule_stress_impact_loss
			cynical = minor_stress_impact_gain
			paranoid = major_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_zeal = 1
				ai_sociability = 0.5
			}
		}
	}
	
	# A group of conspirators? I don't think so!
	option = {
		name = fp2_lyonese_monk.0201.b

		# Boot the monk.
		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
		# Stress loss applied in the stress impact.

		stress_impact = {
			base = medium_stress_loss
			paranoid = minor_stress_impact_loss
			trusting = medium_stress_impact_gain
			zealous = medium_stress_impact_gain
			eccentric = minor_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_sociability = -0.5
				ai_rationality = -1
			}
		}
	}
	
	# I think you've outstayed your welcome, scope:acolyte.
	option = {
		name = fp2_lyonese_monk.0201.c

		# Boot the monk.
		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
		# Lil bit o'consolation prestige.
		add_prestige = miniscule_prestige_gain

		stress_impact = {
			shy = miniscule_stress_impact_loss
			gregarious = minor_stress_impact_gain
			zealous = minor_stress_impact_gain
			eccentric = minor_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_sociability = -0.5
				ai_energy = -0.5
			}
		}
	}
}

##################################################
# But Why?
# by Ewan Cowhig Croft
# 0211 - 0220
##################################################

scripted_trigger fp2_lyonese_monk_0211_suitable_baron_trigger = {
	# Meets the basic requirements.
	fp2_suitable_base_convert_trigger = yes
	# Plus: is only a baron.
	highest_held_title_tier = tier_barony
}

#	One of your barons retires to become a monk spontaneously.
fp2_lyonese_monk.0211 = {
	type = letter_event
	sender = scope:baron
	opening = fp2_lyonese_monk.0211.t
	desc = fp2_lyonese_monk.0211.desc
	cooldown = { years = 100 }

	trigger = {
		fp2_lyonese_monk_0000_valid_for_events_trigger = yes
		# Must have a suitable baron.
		any_vassal = { fp2_lyonese_monk_0211_suitable_baron_trigger = yes }
	}

	on_trigger_fail = {
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
			months = { 4 8 }
		}
	}

	immediate = {
		# Boost the tallied events score by +1.
		scope:story = {
			change_variable = {
				name = lm_phase_tally
				add = 1
			}
		}
		# Select a suitable baron.
		random_vassal = {
			# Try to nab a councillor, to make it more impactful.
			limit = {
				is_councillor_of = scope:acolyte_host
				fp2_lyonese_monk_0211_suitable_baron_trigger = yes
			}
			# But otherwise yeah, just anyone is fine.
			alternative_limit = { fp2_lyonese_monk_0211_suitable_baron_trigger = yes }
			add_to_list = hidden_converts
			save_scope_as = baron
			primary_title = { save_scope_as = baron_holding}
		}
		# Now, they resign and become a NunMonk.
		scope:baron = {
			depose = yes # depose_effect not used for opted abdication
			add_trait = devoted
		}
		# Nab some more converts.
		fp2_add_random_characters_to_converts_list_effect = { COURT = scope:acolyte_host }
	}

	# Can SheHe #EMP do#! that?
	option = {
		name = fp2_lyonese_monk.0211.a

		# No extra effects.
		# Spawn the next event in the cycle.
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle
			months = { 4 8 }
		}

		# No extra stress for a single-option event.
		ai_chance = {
			# Not relevant for a single-option event.
			base = 100
		}
	}
}

##################################################
# A Rictus Grin
# by Ewan Cowhig Croft
# 0221 - 0230
##################################################

scripted_trigger fp2_lyonese_monk_0221_suitable_courtier_trigger = {
	# We use the base version because we don't care if they're already a secret convert.
	fp2_suitable_base_convert_trigger = yes
	# Now, we want to make sure they're not already zealous and have room for an extra personality trait.
	number_of_personality_traits < personality_trait_limit
	NOR = {
		has_trait = zealous
		# They also should generally be precluded from cynical, but hey, just in case...
		has_trait = cynical
	}
}

#	A courtier is looking dopey and happy due to how at peace with themselves they are.
fp2_lyonese_monk.0221 = {
	type = character_event
	title = fp2_lyonese_monk.0221.t
	desc = fp2_lyonese_monk.0221.desc
	theme = friendly
	left_portrait = {
		character = scope:acolyte_host
		animation = worry
	}
	right_portrait = {
		character = scope:courtier
		animation = admiration
	}
	override_background = { reference = corridor_day }
	cooldown = { years = 100 }

	trigger = {
		fp2_lyonese_monk_0000_valid_for_events_trigger = yes
		any_courtier = { fp2_lyonese_monk_0221_suitable_courtier_trigger = yes }
	}

	on_trigger_fail = {
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
			months = { 4 8 }
		}
	}

	immediate = {
		# Boost the tallied events score by +1.
		scope:story = {
			change_variable = {
				name = lm_phase_tally
				add = 1
			}
		}
		# Select a suitable courtier.
		random_courtier = {
			limit = { fp2_lyonese_monk_0221_suitable_courtier_trigger = yes }
			add_to_list = hidden_converts
			save_scope_as = courtier
		}
		# Give 'em a new lease on life.
		scope:courtier = { add_trait = zealous }
		# Nab some more converts.
		fp2_add_random_characters_to_converts_list_effect = { COURT = scope:acolyte_host }
	}

	# Glad you're doing well, scope:courtier!
	option = {
		name = fp2_lyonese_monk.0221.a

		# They like you a little more.
		reverse_add_opinion = {
			target = scope:courtier
			modifier = compliment_opinion
			opinion = 20
		}

		stress_impact = {
			trusting = miniscule_stress_impact_loss
			compassionate = miniscule_stress_impact_loss
			callous = minor_stress_impact_gain
			sadistic = minor_stress_impact_gain
			paranoid = minor_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_compassion = 1
				ai_sociability = 1
			}
		}
	}
	
	# I've got a bad feeling about this...
	option = {
		name = fp2_lyonese_monk.0221.b

		# They like you a little less.
		reverse_add_opinion = {
			target = scope:courtier
			modifier = disappointed_opinion
			opinion = -20
		}

		stress_impact = {
			paranoid = miniscule_stress_impact_loss
			trusting = minor_stress_impact_gain
			compassionate = minor_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_compassion = -1
				ai_sociability = -1
			}
		}
	}

	after = {
		# Spawn the next event in the cycle.
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle
			months = { 4 8 }
		}
	}
}

##################################################
# Booing the Bishop
# by Ewan Cowhig Croft
# 0231 - 0240
##################################################

#	A bishop in your realm is booed by a crowd of people.
fp2_lyonese_monk.0231 = {
	type = character_event
	title = fp2_lyonese_monk.0231.t
	desc = fp2_lyonese_monk.0231.desc
	theme = faith
	left_portrait = {
		character = scope:irate_theocrat
		animation = fear
	}
	cooldown = { years = 100 }

	trigger = {
		fp2_lyonese_monk_0000_valid_for_events_trigger = yes
		fp2_lyonese_monk_has_suitable_annoyed_theocrat_trigger = yes
	}

	on_trigger_fail = {
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
			months = { 4 8 }
		}
	}

	immediate = {
		# Boost the tallied events score by +1.
		scope:story = {
			change_variable = {
				name = lm_phase_tally
				add = 1
			}
		}
		# Process a suitable annoyed theocrat.
		fp2_lyonese_monk_select_suitable_annoyed_theocrat_effect = yes
		scope:irate_theocrat = { add_stress = major_stress_gain }
		# Nab some more converts.
		fp2_add_random_characters_to_converts_list_effect = { COURT = scope:acolyte_host }
	}

	# People need to show the Church more *respect*.
	option = {
		name = fp2_lyonese_monk.0231.a

		# Scope:irate_theocrat appreciates your kind words.
		reverse_add_opinion = {
			target = scope:irate_theocrat
			modifier = pious_opinion
			opinion = 20
		}

		stress_impact = {
			zealous = miniscule_stress_impact_loss
			cynical = medium_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_zeal = 1
				ai_compassion = -1
			}
		}
	}
	
	# Clearly SheHe's got to work on HerHis sermons.
	option = {
		name = fp2_lyonese_monk.0231.b

		# You gain a little piety.
		add_piety = minor_piety_gain
		# But you frustrate and hurt scope:irate_theocrat.
		reverse_add_opinion = {
			target = scope:irate_theocrat
			modifier = cruelty_opinion
			opinion = -10
		}
		scope:irate_theocrat = { add_stress = minor_stress_gain }

		stress_impact = {
			cynical = miniscule_stress_impact_loss
			zealous = medium_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_compassion = -0.5
				ai_zeal = -1
			}
		}
	}

	after = {
		# Spawn the next event in the cycle.
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle
			months = { 4 8 }
		}
	}
}

##################################################
# All HerHis Fault
# by Ewan Cowhig Croft
# 0241 - 0250
##################################################

#	Your court chaplain comes to you complaining, begging for an end to all of this.
fp2_lyonese_monk.0241 = {
	type = character_event
	title = fp2_lyonese_monk.0241.t
	desc = fp2_lyonese_monk.0241.desc
	theme = rival_relation
	left_portrait = {
		character = scope:irate_theocrat
		animation = rage
	}
	right_portrait = {
		character = scope:acolyte
		animation = shock
	}
	override_background = { reference = council_chamber }

	trigger = { fp2_lyonese_monk_0000_valid_for_events_trigger = yes }

	on_trigger_fail = {
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
			months = { 4 8 }
		}
	}

	immediate = {
		# Boost the tallied events score by +1.
		scope:story = {
			change_variable = {
				name = lm_phase_tally
				add = 1
			}
		}
		# Process a suitable annoyed theocrat.
		fp2_lyonese_monk_select_suitable_annoyed_theocrat_effect = yes
		# Make it clear they're pissed.
		fp2_lyonese_monk_make_acolyte_and_irate_theocrat_rivals_effect = yes
	}

	# Very well — pack your things, scope:acolyte.
	option = {
		name = fp2_lyonese_monk.0241.a

		# Opinion gain with scope:irate_theocrat.
		reverse_add_opinion = {
			target = scope:irate_theocrat
			modifier = pleased_opinion
			opinion = 20
		}
		# Scope:acolyte leaves.
		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }

		stress_impact = {
			zealous = miniscule_stress_impact_loss
			cynical = minor_stress_impact_gain
			eccentric = minor_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_zeal = 1
				ai_rationality = -0.5
			}
		}
	}
	
	# GUARDS! Seize the heterodox bastard!
	option = {
		name = fp2_lyonese_monk.0241.b

		# A sprinkle of piety for your orthodoxy!
		add_piety = minor_piety_gain
		# Scope:acolyte is dispatched.
		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = scuffle }
		# Scope:irate_theocrat is horrified though.
		reverse_add_opinion = {
			target = scope:irate_theocrat
			modifier = overreaction_opinion
			opinion = -10
		}

		stress_impact = {
			zealous = miniscule_stress_impact_loss
			cynical = medium_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_zeal = 1
				ai_vengefulness = 1
			}
		}
	}
	
	# You're the troublemaker here, scope:irate_theocrat
	option = {
		name = fp2_lyonese_monk.0241.c

		# Scope:irate_theocrat is *not* happy.
		reverse_add_opinion = {
			target = scope:irate_theocrat
			modifier = refusal_opinion
			opinion = -30
		}
		# Spawn the next event in the cycle.
		custom_tooltip = fp2_lyonese_monk.0241.c.tt
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle
			months = { 4 8 }
		}

		stress_impact = {
			cynical = miniscule_stress_impact_loss
			zealous = medium_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_compassion = 0.5
				ai_zeal = -1
			}
		}
	}
}











##################################################
# PUBLIC CONTROVERSY

##################################################
# Scope:pope's Epistle
# by Ewan Cowhig Croft
# 0401 - 0410
##################################################

#	The Pope writes you an advisory, reprimanding you and asking you to boot the monk.
fp2_lyonese_monk.0401 = {
	type = letter_event
	sender = scope:pope
	opening = fp2_lyonese_monk.0401.t
	desc = fp2_lyonese_monk.0401.desc

	trigger = { fp2_lyonese_monk_0000_valid_for_events_trigger = yes }

	on_trigger_fail = {
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
			months = { 4 8 }
		}
	}

	immediate = {
		# Boost the tallied events score by +1.
		scope:story = {
			change_variable = {
				name = lm_phase_tally
				add = 1
			}
		}
		play_music_cue = "mx_cue_general_crusade_event_1"
		# Sort our Pope scope.
		fp2_lyonese_monk_grab_and_update_pope_effect = yes
		# Mark that we've entered the second phase.
		add_character_flag = fp2_lyonese_monk_entered_controversy_flag
	}

	# The Holy See compels me.
	option = {
		name = fp2_lyonese_monk.0401.a

		# Boot the monk.
		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
		# Gain a favour hook on scope:pope.
		add_hook = {
			type = favor_hook
			target = scope:pope
		}
		# Plus some opinion.
		reverse_add_opinion = {
			target = scope:pope
			modifier = pious_opinion
			opinion = 20
		}

		stress_impact = {
			zealous = miniscule_stress_impact_loss
			arrogant = medium_stress_impact_gain
			cynical = medium_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_zeal = 1
				ai_rationality = 0.5
			}
		}
	}
	
	# I don't remember asking for Rome's permission.
	option = {
		name = fp2_lyonese_monk.0401.b

		# Scope:pope is more upset.
		reverse_add_opinion = {
			target = scope:pope
			modifier = impious_opinion
			opinion = -15
		}
		# Plus - lose a little piety.
		add_piety = minor_piety_loss
		# Spawn the next event in the cycle.
		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle
			months = { 6 12 }
		}

		stress_impact = {
			cynical = miniscule_stress_impact_loss
			arrogant = miniscule_stress_impact_loss
			humble = medium_stress_impact_gain
			zealous = medium_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_vengefulness = 0.75
				ai_zeal = -1
			}
		}
	}
}

##################################################
# Space to Teach
# by Ewan Cowhig Croft
# 0411 - 0420
##################################################

scripted_trigger fp2_lyonese_monk_0411_county_to_give_trigger = {
	tier = tier_county
	is_landless_type_title = no
	NOT = { this = scope:acolyte_host.capital_county }
	# Within the prime region.
	title_province = { geographical_region = dlc_fp2_lyonese_monk_region }
}

#	Scope:acolyte asks you for a county in which to spread HerHis teachings.
fp2_lyonese_monk.0411 = {
	type = character_event
	title = fp2_lyonese_monk.0411.t
	desc = fp2_lyonese_monk.0411.desc
	theme = learning_theology_focus
	left_portrait = {
		character = scope:acolyte_host
		animation = disbelief
	}
	right_portrait = {
		character = scope:acolyte
		animation = admiration
	}
	cooldown = { years = 100 }

	trigger = {
		fp2_lyonese_monk_0000_valid_for_events_trigger = yes
		# If you're just a count yourself, this isn't relevant for you.
		highest_held_title_tier >= tier_duchy
		# Must have a suitable county to hand over.
		any_held_title = { fp2_lyonese_monk_0411_county_to_give_trigger = yes }
	}

	on_trigger_fail = {
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
			months = { 4 8 }
		}
	}

	immediate = {
		# Boost the tallied events score by +1.
		scope:story = {
			change_variable = {
				name = lm_phase_tally
				add = 1
			}
		}
		# Pick a county to ask for.
		ordered_held_title = {
			limit = { fp2_lyonese_monk_0411_county_to_give_trigger = yes }
			# Pick the least valuable county.
			order_by = {
				value = development_level
				multiply = -1
			}
			save_scope_as = acolyte_fief
		}
	}

	# I suppose... I suppose I could allow this...
	option = {
		name = fp2_lyonese_monk.0411.a

		# You turn over the county.
		create_title_and_vassal_change = {
			type = granted
			save_scope_as = change
		}
		scope:acolyte_fief = {
			change_title_holder = {
				holder = scope:acolyte
				change = scope:change
			}
		}
		resolve_title_and_vassal_change = scope:change
		# Make sure the place spawns as a theocracy.
		hidden_effect = {
			scope:acolyte = { change_government = theocracy_government }
		}
		# Nab some converts.
		fp2_add_random_vassals_to_converts_list_effect = { LIEGE = scope:acolyte_host }
		# Spawn the next event in the cycle.
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle
			months = { 6 12 }
		}

		stress_impact = {
			generous = minor_stress_impact_loss
			greedy = major_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_zeal = 0.5
				ai_greed = -2
			}
		}
	}
	
	# Don't be ridiculous!
	option = {
		name = fp2_lyonese_monk.0411.b
		flavor = fp2_lyonese_monk.0411.b.tt

		# Boot the monk.
		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
		# Gain a little prestige for putting your foot down.
		add_prestige = minor_prestige_gain

		stress_impact = {
			greedy = miniscule_stress_impact_loss
			generous = minor_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_greed = 2
				ai_zeal = -0.5
			}
		}
	}
}

##################################################
# High Tempers
# by Ewan Cowhig Croft
# 0421 - 0430
##################################################

#	Your court chaplain and scope:acolyte get into a fight.
fp2_lyonese_monk.0421 = {
	type = character_event
	title = fp2_lyonese_monk.0421.t
	desc = fp2_lyonese_monk.0421.desc
	theme = unfriendly
	left_portrait = {
		character = scope:irate_theocrat
		animation = war_attacker
	}
	right_portrait = {
		character = scope:acolyte
		animation = war_over_win
	}
	override_background = { reference = feast }
	cooldown = { years = 100 }

	trigger = { fp2_lyonese_monk_0000_valid_for_events_trigger = yes }

	on_trigger_fail = {
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
			months = { 4 8 }
		}
	}

	immediate = {
		# Boost the tallied events score by +1.
		scope:story = {
			change_variable = {
				name = lm_phase_tally
				add = 1
			}
		}
		# Grab a theocrat.
		fp2_lyonese_monk_select_suitable_annoyed_theocrat_effect = yes
		# Piss them off.
		fp2_lyonese_monk_make_acolyte_and_irate_theocrat_rivals_effect = yes
	}

	# Scope:irate_theocrat, show some decorum!
	option = {
		name = fp2_lyonese_monk.0421.a

		# Lose opinion with scope:irate_theocrat.
		reverse_add_opinion = {
			target = scope:irate_theocrat
			modifier = humiliated_opinion
			opinion = -10
		}
		# Gain opinion with scope:acolyte.
		reverse_add_opinion = {
			target = scope:acolyte
			modifier = trust_opinion
			opinion = 20
		}
		# Mark this for school calcs later.
		custom_tooltip = fp2_lyonese_monk.0000.tt.is_emboldened
		scope:story = {
			change_variable = {
				name = school_radical
				add = 1
			}
		}

		stress_impact = {
			cynical = miniscule_stress_impact_loss
			zealous = minor_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_sociability = 1
				ai_zeal = -1
			}
		}
	}
	
	# Scope:acolyte, you *will* respect HerHis authority!
	option = {
		name = fp2_lyonese_monk.0421.b

		# Gain opinion with scope:irate_theocrat.
		reverse_add_opinion = {
			target = scope:irate_theocrat
			modifier = trust_opinion
			opinion = 20
		}
		# Lose opinion with scope:acolyte.
		reverse_add_opinion = {
			target = scope:acolyte
			modifier = humiliated_opinion
			opinion = -10
		}
		# Mark this for school calcs later.
		custom_tooltip = fp2_lyonese_monk.0000.tt.is_paused
		scope:story = {
			change_variable = {
				name = school_felicitous
				add = 1
			}
		}

		stress_impact = {
			zealous = miniscule_stress_impact_loss
			cynical = minor_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_zeal = 1
				ai_sociability = -1
			}
		}
	}
	
	# Don't you two have more in common than not?
	option = {
		name = fp2_lyonese_monk.0421.c

		# Lose opinion with scope:irate_theocrat.
		reverse_add_opinion = {
			target = scope:irate_theocrat
			modifier = annoyed_opinion
			opinion = -5
		}
		# Lose opinion with scope:acolyte.
		reverse_add_opinion = {
			target = scope:acolyte
			modifier = annoyed_opinion
			opinion = -5
		}
		# Mark this for school calcs later.
		custom_tooltip = fp2_lyonese_monk.0000.tt.is_humbled
		scope:story = {
			change_variable = {
				name = school_elipandic
				add = 1
			}
		}

		stress_impact = {
			gregarious = miniscule_stress_impact_loss
			zealous = minor_stress_impact_gain
			cynical = minor_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_compassion = 1
				ai_vengefulness = -1
			}
		}
	}

	after = {
		# Spawn the next event in the cycle.
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle
			months = { 6 12 }
		}
	}
}

##################################################
# Scope:pope's Second Epistle
# by Ewan Cowhig Croft
# 0431 - 0440
##################################################

#	The Pope writes you *another* advisory, demanding that you boot scope:acolyte plus 
fp2_lyonese_monk.0431 = {
	type = letter_event
	sender = scope:pope
	opening = fp2_lyonese_monk.0431.t
	desc = {
		# Check whether the Pope has switched.
		first_valid = {
			triggered_desc = {
				trigger = {
					exists = scope:old_pope
					scope:old_pope != scope:pope
				}
				desc = fp2_lyonese_monk.0431.desc.pope.different
			}
			desc = fp2_lyonese_monk.0431.desc.pope.same
		}
		desc = fp2_lyonese_monk.0431.desc.outro
	}
	cooldown = { years = 100 }

	trigger = { fp2_lyonese_monk_0000_valid_for_events_trigger = yes }

	on_trigger_fail = {
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
			months = { 4 8 }
		}
	}

	immediate = {
		# Boost the tallied events score by +1.
		scope:story = {
			change_variable = {
				name = lm_phase_tally
				add = 1
			}
		}
		# Sort our Pope scope.
		fp2_lyonese_monk_grab_and_update_pope_effect = yes
	}

	# It's not wise to aggravate the throne of St. Peter...
	option = {
		name = fp2_lyonese_monk.0431.a

		# Boot the monk.
		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
		# A bit less opinion now, as you've had one chance.
		reverse_add_opinion = {
			target = scope:pope
			modifier = pious_opinion
			opinion = 10
		}

		stress_impact = {
			zealous = miniscule_stress_impact_loss
			cynical = medium_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_zeal = 1
				ai_vengefulness = -1
			}
		}
	}
	
	# Perhaps there's a middle ground here.
	option = {
		name = fp2_lyonese_monk.0431.b

		# You try to argue for a better result.
		duel = {
			skill = diplomacy
			value = very_high_skill_rating
			# You mollify scope:pope.
			50 = {
				compare_modifier = {
					value = scope:duel_value
					multiplier = 3.5
					min = -49
				}
				desc = fp2_lyonese_monk.0431.b.tt.success
				send_interface_toast = {
					title = fp2_lyonese_monk.0431.b.tt.success
					left_icon = scope:pope
					reverse_add_opinion = {
						target = scope:pope
						modifier = impious_opinion
						opinion = -5
					}
					# Mark this for school calcs later.
					custom_tooltip = fp2_lyonese_monk.0000.tt.is_humbled
					scope:story = {
						change_variable = {
							name = school_elipandic
							add = 1
						}
					}
				}
			}
			# Scope:pope is even *more* angry.
			50 = {
				compare_modifier = {
					value = scope:duel_value
					multiplier = -3.5
					min = -49
				}
				desc = fp2_lyonese_monk.0431.b.tt.failure
				send_interface_toast = {
					title = fp2_lyonese_monk.0431.b.tt.failure
					left_icon = scope:pope
					## We use the same value as last time since, by definition, this is now stacking.
					reverse_add_opinion = {
						target = scope:pope
						modifier = angry_opinion
						opinion = -30
					}
					# And some *more* piety loss!
					add_piety = medium_piety_loss
					# Mark this for school calcs later.
					custom_tooltip = fp2_lyonese_monk.0000.tt.is_paused
					scope:story = {
						change_variable = {
							name = school_felicitous
							add = 1
						}
					}
				}
			}
		}

		# Spawn the next event in the cycle.
		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle
			months = { 6 12 }
		}

		stress_impact = {
			arrogant = miniscule_stress_impact_loss
			zealous = medium_stress_impact_gain
			cynical = medium_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_sociability = 0.75
				ai_zeal = 0.5
				ai_vengefulness = -0.5
			}
		}
	}
	
	# Damn it, I'm the GetTitleAsName!
	option = {
		name = fp2_lyonese_monk.0431.c

		# Scope:pope is more upset.
		## We use the same value as last time since, by definition, this is now stacking.
		reverse_add_opinion = {
			target = scope:pope
			modifier = impious_opinion
			opinion = -15
		}
		# And some *more* piety loss!
		add_piety = medium_piety_loss
		# Mark this for school calcs later.
		custom_tooltip = fp2_lyonese_monk.0000.tt.is_emboldened
		scope:story = {
			change_variable = {
				name = school_radical
				add = 1
			}
		}
		# Spawn the next event in the cycle.
		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle
			months = { 6 12 }
		}

		stress_impact = {
			arrogant = miniscule_stress_impact_loss
			cynical = miniscule_stress_impact_loss
			humble = medium_stress_impact_gain
			zealous = major_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_vengefulness = 0.5
				ai_sociability = -0.5
				ai_zeal = -1
			}
		}
	}
}

##################################################
# The Council of scope:bishopric
# by Ewan Cowhig Croft
# 0441 - 0450
##################################################

#	The clergy of the region gather for a minor church council, featuring scope:acolyte defending their claims.
fp2_lyonese_monk.0441 = {
	type = character_event
	title = fp2_lyonese_monk.0441.t
	desc = fp2_lyonese_monk.0441.desc
	theme = faith
	left_portrait = {
		character = scope:acolyte
		animation = schadenfreude
	}
	right_portrait = {
		character = scope:irate_theocrat
		animation = stress
	}

	trigger = { fp2_lyonese_monk_0000_valid_for_events_trigger = yes }

	on_trigger_fail = {
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
			months = { 4 8 }
		}
	}

	immediate = {
		# Boost the tallied events score by +1.
		scope:story = {
			change_variable = {
				name = lm_phase_tally
				add = 1
			}
		}
		# Grab a theocrat.
		fp2_lyonese_monk_select_suitable_annoyed_theocrat_effect = yes
		# Escalate the scope:acolyte - scope:irate_theocrat relationship if we can.
		scope:acolyte = {
			# We should become rivals if we're not already.
			if = {
				limit = {
					NOT = { has_relation_rival = scope:irate_theocrat }
				}
				scope:irate_theocrat = {
					set_relation_rival = {
						target = scope:acolyte
						reason = rival_blamed_by_mentor
					}
				}
			}
			# But if we _are_, then it's nemesis time.
			else_if = {
				limit = { has_relation_rival = scope:irate_theocrat }
				set_relation_nemesis = {
					target = scope:irate_theocrat
					copy_reason = rival
					reason = rival_blamed_by_mentor
				}
			}
			# Plus, this shows off their ecclesiastic chops!
			add_piety_level = 2
		}
		# Pick a venue.
		scope:acolyte = {
			if = {
				limit = { is_landed = yes }
				capital_barony = { save_scope_as = council_1_venue }
			}
			else = {
				scope:acolyte_host.capital_barony = { save_scope_as = council_1_venue }
			}
		}
		# The whole event preemptively gives scope:acolyte a fresh audience.
		fp2_add_random_vassals_to_converts_list_effect = { LIEGE = scope:acolyte_host }
	}

	# This council has my full support.
	option = {
		name = fp2_lyonese_monk.0441.a

		# Gain piety.
		add_piety = medium_piety_gain
		# Scope:irate_theocrat has a bad time.
		scope:irate_theocrat = {
			add_opinion = {
				target = scope:acolyte_host
				modifier = humiliated_opinion
				opinion = -50
			}
			add_stress = major_stress_gain
		}
		# Scope:acolyte is happy.
		scope:acolyte = {
			add_opinion = {
				target = scope:acolyte_host
				modifier = pious_opinion
				opinion = 20
			}
		}
		# Spawn the next event in the cycle.
		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle
			months = { 6 12 }
		}

		stress_impact = {
			zealous = miniscule_stress_impact_loss
			cynical = minor_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_zeal = 1
				ai_vengefulness = 1
			}
		}
	}
	
	# Matters of theology are not my concern.
	option = {
		name = fp2_lyonese_monk.0441.b

		# Gain prestige.
		add_prestige = medium_prestige_gain
		# Scope:irate_theocrat has a less-bad time.
		scope:irate_theocrat = {
			add_opinion = {
				target = scope:acolyte_host
				modifier = abandoned_me_opinion
				opinion = -20
			}
			add_stress = medium_stress_gain
		}
		# Spawn the next event in the cycle.
		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle
			months = { 6 12 }
		}

		stress_impact = {
			humble = miniscule_stress_impact_loss
			arrogant = minor_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_rationality = 0.5
				ai_zeal = -1
			}
		}
	}
	
	# I've let this go too far!
	option = {
		name = fp2_lyonese_monk.0441.c

		# Boot the monk.
		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
		# Scope:irate_theocrat is incredibly thankful.
		reverse_add_opinion = {
			target = scope:irate_theocrat
			modifier = relieved_opinion
			opinion = 75
		}
		scope:irate_theocrat = { add_stress = major_stress_loss }
		# Gain some piety out of it. Even though you're likely at a net loss by this point.
		add_piety = medium_piety_gain

		stress_impact = {
			zealous = miniscule_stress_impact_loss
			cynical = minor_stress_impact_gain
			arrogant = medium_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_zeal = 1
				ai_compassion = 0.25
			}
		}
	}
}











##################################################
# SCHISM

##################################################
# Scope:pope's Third Epistle
# by Ewan Cowhig Croft
# 0601 - 0610
##################################################

#	Whatever the council's results, the Pope condemns it. You are given a final demand demand to repent & turn over scope:acolyte or face excommunication.
fp2_lyonese_monk.0601 = {
	type = letter_event
	sender = scope:pope
	opening = fp2_lyonese_monk.0601.t
	desc = fp2_lyonese_monk.0601.desc

	trigger = { fp2_lyonese_monk_0000_valid_for_events_trigger = yes }

	on_trigger_fail = {
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
			months = { 4 8 }
		}
	}

	immediate = {
		# Boost the tallied events score by +1.
		scope:story = {
			change_variable = {
				name = lm_phase_tally
				add = 1
			}
		}
		play_music_cue = "mx_cue_combat_stinger"
		# Sort our Pope scope.
		fp2_lyonese_monk_grab_and_update_pope_effect = yes
		# Mark that we've entered the second phase.
		remove_character_flag = fp2_lyonese_monk_entered_controversy_flag
		add_character_flag = fp2_lyonese_monk_entered_schism_flag
	}

	# I can only beg for St. Peter's forgiveness.
	option = {
		name = fp2_lyonese_monk.0601.a

		# Hand the monk over to Rome.
		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = pope }
		# Scope:pope forgives you your trespasses.
		add_piety = medium_piety_gain
		reverse_add_opinion = {
			target = scope:pope
			modifier = relieved_opinion
			opinion = 50
		}

		stress_impact = {
			zealous = miniscule_stress_impact_loss
			humble = miniscule_stress_impact_loss
			cynical = major_stress_impact_gain
			arrogant = major_stress_impact_gain
		}
		ai_chance = {
			# If we've made it to this point, the AI should be committed to backing scope:acolyte.
			base = 0
		}
	}
	
	# I am appointed by HighGodName!
	option = {
		name = fp2_lyonese_monk.0601.b

		# Welp, don't say you weren't warned.
		excommunicate_character = {
			REQUESTING_CHARACTER = scope:pope
			TARGET_CHARACTER = scope:acolyte_host
		}
		add_piety_level = -2

		# Spawn the next event in the cycle.
		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle
			months = { 6 12 }
		}

		stress_impact = {
			cynical = miniscule_stress_impact_loss
			arrogant = miniscule_stress_impact_loss
			zealous = major_stress_impact_gain
			humble = major_stress_impact_gain
		}
		ai_chance = {
			# If we've made it to this point, the AI should be committed to backing scope:acolyte.
			base = 100
		}
	}
}

##################################################
# High Tensions
# by Ewan Cowhig Croft
# 0611 - 0620
##################################################

scripted_effect fp2_lyonese_monk_0611_diplomatic_defusal_effect = {
	scope:rioting_county = {
		add_county_modifier = {
			modifier = fp2_religious_riots_defused_modifier
			years = 10
		}
	}
}

#	An angry mob in your capital turn up to demand scope:acolyte's head, countered by *another* angry mob that hates the first mob.
fp2_lyonese_monk.0611 = {
	type = character_event
	title = fp2_lyonese_monk.0611.t
	desc = fp2_lyonese_monk.0611.desc
	theme = war
	left_portrait = {
		character = scope:peasant_1
		animation = aggressive_spear
		outfit_tags = { beggar_rags }
		hide_info = yes
	}
	right_portrait = {
		character = scope:peasant_2
		animation = aggressive_axe
		outfit_tags = { beggar_rags }
		hide_info = yes
	}
	lower_center_portrait = scope:acolyte
	override_background = { reference = courtyard }
	cooldown = { years = 100 }

	trigger = {
		fp2_lyonese_monk_0000_valid_for_events_trigger = yes
		any_held_title = {
			title_tier = county
			faith = scope:story.var:base_faith
		}
	}

	on_trigger_fail = {
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
			months = { 4 8 }
		}
	}

	immediate = {
		# Boost the tallied events score by +1.
		scope:story = {
			change_variable = {
				name = lm_phase_tally
				add = 1
			}
		}
		# Pick a suitable county.
		if = {
			limit = { capital_county.faith = scope:story.var:base_faith }
			capital_county = { save_scope_as = rioting_county }
		}
		else = {
			random_held_title = {
				title_tier = county
				limit = {
					faith = scope:story.var:base_faith
				}
				save_scope_as = rioting_county
			}
		}
		# Create some peasants.
		create_character = {
			template = generic_peasant_character
			location = scope:rioting_county.title_province
			save_scope_as = peasant_1
		}
		create_character = {
			template = generic_peasant_character
			location = scope:rioting_county.title_province
			save_scope_as = peasant_2
		}
	}

	# Diplomacy: I can defuse this situation.
	option = {
		name = fp2_lyonese_monk.0611.a
		trigger = { diplomacy >= very_high_skill_rating }
		skill = diplomacy

		# Apply defusal effect immediately.
		fp2_lyonese_monk_0611_diplomatic_defusal_effect = yes
		# Mark this for school calcs later.
		custom_tooltip = fp2_lyonese_monk.0000.tt.is_humbled
		scope:story = {
			change_variable = {
				name = school_elipandic
				add = 1
			}
		}
		# Spawn the next event in the cycle.
		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle
			months = { 6 12 }
		}

		stress_impact = {
			calm = miniscule_stress_impact_loss
			gregarious = miniscule_stress_impact_loss
			wrathful = medium_stress_impact_gain
			shy = major_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_compassion = 1
				ai_sociability = 1
			}
		}
	}
	
	# Please, my subjects, calm!
	option = {
		name = fp2_lyonese_monk.0611.b
		trigger = { diplomacy < very_high_skill_rating }

		# You try to talk things out.
		duel = {
			skill = diplomacy
			value = high_skill_rating
			# You defuse the situation.
			50 = {
				compare_modifier = {
					value = scope:duel_value
					multiplier = 3.5
					min = -49
				}
				desc = fp2_lyonese_monk.0611.b.tt.success
				send_interface_toast = {
					title = fp2_lyonese_monk.0611.b.tt.success
					left_icon = scope:rioting_county
					fp2_lyonese_monk_0611_diplomatic_defusal_effect = yes
				}
			}
			# Violence erupts anyway.
			50 = {
				compare_modifier = {
					value = scope:duel_value
					multiplier = -3.5
					min = -49
				}
				desc = fp2_lyonese_monk.0611.b.tt.failure
				send_interface_toast = {
					title = fp2_lyonese_monk.0611.b.tt.failure
					left_icon = scope:rioting_county
					scope:rioting_county = {
						add_county_modifier = {
							modifier = fp2_religious_riots_modifier
							years = 20
						}
					}
				}
			}
		}
		# Mark this for school calcs later.
		custom_tooltip = fp2_lyonese_monk.0000.tt.is_humbled
		scope:story = {
			change_variable = {
				name = school_elipandic
				add = 1
			}
		}
		# Spawn the next event in the cycle.
		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle
			months = { 6 12 }
		}

		stress_impact = {
			calm = miniscule_stress_impact_loss
			gregarious = miniscule_stress_impact_loss
			wrathful = medium_stress_impact_gain
			shy = major_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_compassion = 1
				ai_sociability = 1
			}
		}
	}
	
	# Fetch my sword, we'll disperse these *rebels*.
	option = {
		name = fp2_lyonese_monk.0611.c
		flavor = fp2_lyonese_monk.0611.c.tt

		# You choose violence.
		scope:rioting_county = {
			add_county_modifier = {
				modifier = fp2_religious_riots_suppressed_modifier
				years = 20
			}
		}
		# Mark this for school calcs later.
		custom_tooltip = fp2_lyonese_monk.0000.tt.is_emboldened
		scope:story = {
			change_variable = {
				name = school_radical
				add = 1
			}
		}
		# Spawn the next event in the cycle.
		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle
			months = { 6 12 }
		}

		stress_impact = {
			wrathful = miniscule_stress_impact_loss
			compassionate = major_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_vengefulness = 1
				ai_compassion = -1
			}
		}
	}

	# Heretics? At my very *door*?
	option = {
		name = fp2_lyonese_monk.0611.d
		flavor = fp2_lyonese_monk.0611.d.tt

		# You've had enough of this event chain.
		scope:rioting_county = {
			add_county_modifier = {
				modifier = fp2_religious_riots_suppressed_modifier
				years = 20
			}
		}
		# Scope:acolyte is dispatched.
		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = scuffle }
		# Take a nice chunk o'piety for your zeal!
		add_piety = major_piety_gain

		stress_impact = {
			wrathful = miniscule_stress_impact_loss
			compassionate = major_stress_impact_gain
		}
		ai_chance = {
			# If we've made it to this point, the AI should be committed to backing scope:acolyte.
			base = 0
		}
	}

	# Lock the gates.
	option = {
		name = fp2_lyonese_monk.0611.e

		# Riots outside, not your problem.
		scope:rioting_county = {
			add_county_modifier = {
				modifier = fp2_religious_riots_modifier
				years = 20
			}
		}
		# Stress loss in the stress_impact block.
		# Mark this for school calcs later.
		custom_tooltip = fp2_lyonese_monk.0000.tt.is_paused
		scope:story = {
			change_variable = {
				name = school_felicitous
				add = 1
			}
		}
		# Spawn the next event in the cycle.
		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle
			months = { 6 12 }
		}

		stress_impact = {
			base = major_stress_loss
			shy = minor_stress_impact_loss
			gregarious = minor_stress_impact_gain
			wrathful = major_stress_impact_gain
			compassionate = major_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_compassion = -1
				ai_sociability = -1
			}
		}
	}

	after = {
		# Clean up the peasants.
		scope:peasant_1 = { silent_disappearance_effect = yes }
		scope:peasant_2 = { silent_disappearance_effect = yes }
	}
}

##################################################
# A Formal Complaint
# by Ewan Cowhig Croft
# 0621 - 0630
##################################################

scripted_trigger fp2_lyonese_monk_0621_suitable_vassal_trigger = {
	# Same faith.
	faith = scope:acolyte_host.faith
	# Not a cynic.
	NOT = { has_trait = cynical }
	# Available for narrative purposes.
	is_available_ai_adult = yes
	# And uhhh... make sure they don't nab themselves.
	this != scope:acolyte
}

#	Zealous vassals protest your heresy.
fp2_lyonese_monk.0621 = {
	type = character_event
	title = fp2_lyonese_monk.0621.t
	desc = fp2_lyonese_monk.0621.desc
	theme = vassal
	left_portrait = {
		character = scope:acolyte_host
		animation = worry
	}
	right_portrait = {
		character = scope:zealous_vassal
		animation = anger
	}
	lower_left_portrait = scope:acolyte
	cooldown = { years = 100 }

	trigger = {
		fp2_lyonese_monk_0000_valid_for_events_trigger = yes
		any_vassal = { fp2_lyonese_monk_0621_suitable_vassal_trigger = yes }
	}

	on_trigger_fail = {
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
			months = { 4 8 }
		}
	}

	immediate = {
		# Boost the tallied events score by +1.
		scope:story = {
			change_variable = {
				name = lm_phase_tally
				add = 1
			}
		}
		# Nab a suitable vassal.
		ordered_vassal = {
			limit = { fp2_lyonese_monk_0621_suitable_vassal_trigger = yes }
			order_by = { value = max_military_strength }
			save_scope_as = zealous_vassal
		}
		# Sort the Pope.
		fp2_lyonese_monk_grab_and_update_pope_effect = yes
	}

	# Scope:pope couldn't persuade me, what makes you think you can?
	option = {
		name = fp2_lyonese_monk.0621.a

		# You engage them in serious debate.
		duel = {
			skill = learning
			target = scope:zealous_vassal
			# You shatter their world view.
			50 = {
				compare_modifier = {
					value = scope:duel_value
					multiplier = 3.5
					min = -49
				}
				desc = fp2_lyonese_monk.0621.a.tt.success
				send_interface_toast = {
					title = fp2_lyonese_monk.0621.a.tt.success
					left_icon = scope:zealous_vassal
					scope:zealous_vassal = {
						add_opinion = {
							target = scope:acolyte_host
							modifier = impious_opinion
							opinion = -25
						}
						add_stress = major_stress_gain
					}
				}
			}
			# They're even *more* infuriated with you.
			50 = {
				compare_modifier = {
					value = scope:duel_value
					multiplier = -3.5
					min = -49
				}
				desc = fp2_lyonese_monk.0621.a.tt.failure
				send_interface_toast = {
					title = fp2_lyonese_monk.0621.a.tt.failure
					left_icon = scope:zealous_vassal
					reverse_add_opinion = {
						target = scope:zealous_vassal
						modifier = respect_opinion
						opinion = -50
					}
					if = {
						limit = {
							can_set_relation_rival_trigger = { CHARACTER = scope:zealous_vassal }
						}
						set_relation_rival = {
							target = scope:zealous_vassal
							reason = rival_refused_to_see_reason
						}
					}
				}
			}
		}
		# Spawn the next event in the cycle.
		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle
			months = { 6 12 }
		}

		stress_impact = {
			arrogant = miniscule_stress_impact_loss
			stubborn = miniscule_stress_impact_loss
			humble = medium_stress_impact_gain
			fickle = major_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_rationality = 1
				ai_zeal = -0.5
			}
		}
	}
	
	# Vassal? You're naught but a malcontent!
	option = {
		name = fp2_lyonese_monk.0621.b

		# Scope:zealous_vassal is annoyed.
		reverse_add_opinion = {
			target = scope:zealous_vassal
			modifier = respect_opinion
			opinion = -25
		}
		if = {
			limit = {
				can_set_relation_rival_trigger = { CHARACTER = scope:zealous_vassal }
			}
			set_relation_rival = {
				target = scope:zealous_vassal
				reason = rival_refused_to_see_reason
			}
		}
		# Spawn the next event in the cycle.
		custom_tooltip = fp2_lyonese_monk.0000.tt.continues_to_teach
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle
			months = { 6 12 }
		}

		stress_impact = {
			arrogant = miniscule_stress_impact_loss
			stubborn = miniscule_stress_impact_loss
			humble = medium_stress_impact_gain
			compassionate = medium_stress_impact_gain
		}
		ai_chance = {
			base = 10
			ai_value_modifier = {
				ai_vengefulness = 0.75
				ai_compassion = -0.5
			}
		}
	}
	
	# Scope:vassal is right, this has gone too far.
	option = {
		name = fp2_lyonese_monk.0621.c

		# Boot the monk.
		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = banished }
		# Gain some piety.
		add_piety = medium_piety_gain
		# Scope:zealous_vassal is very happy!
		reverse_add_opinion = {
			target = scope:zealous_vassal
			modifier = pleased_opinion
			opinion = 50
		}

		stress_impact = {
			humble = miniscule_stress_impact_loss
			fickle = miniscule_stress_impact_loss
			arrogant = minor_stress_impact_gain
			stubborn = major_stress_impact_gain
		}
		ai_chance = {
			# If we've made it to this point, the AI should be committed to backing scope:acolyte.
			base = 0
		}
	}
}

##################################################
# Just Church Business
# by Ewan Cowhig Croft
# 0631 - 0640
##################################################

scripted_trigger fp2_lyonese_monk_0631_valid_neighbour_trigger = {
	# Same religious head.
	faith.religious_head = scope:story.var:base_faith.religious_head
	# Neither allied nor has a ceasefire.
	NOR = {
		any_ally = { this = scope:acolyte_host }
		any_truce_target = { this = scope:acolyte_host }
	}
	# Doesn't *already* have a claim.
	NOT = {
		any_claim = { this = scope:acolyte_host.primary_title }
	}
}

#	A neighbouring ruler has purchased claims on your land from your HoF.
fp2_lyonese_monk.0631 = {
	type = letter_event
	sender = scope:neighbouring_ruler
	opening = fp2_lyonese_monk.0631.t
	desc = fp2_lyonese_monk.0631.desc
	cooldown = { years = 100 }

	trigger = {
		fp2_lyonese_monk_0000_valid_for_events_trigger = yes
		any_neighboring_and_across_water_realm_same_rank_owner = { fp2_lyonese_monk_0631_valid_neighbour_trigger = yes }
	}

	on_trigger_fail = {
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
			months = { 4 8 }
		}
	}

	immediate = {
		# Boost the tallied events score by +1.
		scope:story = {
			change_variable = {
				name = lm_phase_tally
				add = 1
			}
		}
		# First, we'll need to make sure our HoF is up to date.
		fp2_lyonese_monk_grab_and_update_pope_effect = yes
		# Now let's pick a solid neighbour.
		## First gathering candidates.
		every_neighboring_and_across_water_realm_same_rank_owner = {
			limit = { fp2_lyonese_monk_0631_valid_neighbour_trigger = yes }
			add_to_list = claims_donated_neighbouring_ruler_list
		}
		## Then processing them.
		ordered_in_list = {
			list = claims_donated_neighbouring_ruler_list
			# Scope:pope, naturally, has a type.
			limit = { has_trait = zealous }
			alternative_limit = { always = yes }
			order_by = { value = max_military_strength }
			save_scope_as = neighbouring_ruler
		}
		# Now we fork over a claim on scope:acolyte_host's primary title.
		scope:neighbouring_ruler = { add_pressed_claim = scope:acolyte_host.primary_title }
	}

	# Outrageous!
	option = {
		name = fp2_lyonese_monk.0631.a

		# Well, that's a sure sign of an escalation.
		## Stress gain handled in stress_impact block.

		# Spawn the next event in the cycle.
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle
			months = { 6 12 }
		}

		stress_impact = {
			base = medium_stress_gain
			greedy = minor_stress_impact_gain
			paranoid = minor_stress_impact_gain
		}
		ai_chance = {
			# Single option event, AI chance irrelevant.
			base = 100
		}
	}
}

##################################################
# No More than a Man
# by Ewan Cowhig Croft
# 0641 - 0650
##################################################

#	Scope:acolyte suggests you embrace the heresy.
fp2_lyonese_monk.0641 = {
	type = character_event
	title = fp2_lyonese_monk.0641.t
	desc = fp2_lyonese_monk.0641.desc
	theme = faith
	left_portrait = {
		character = scope:acolyte_host
		animation = stress
	}
	right_portrait = {
		character = scope:acolyte
		animation = scheme
	}
	lower_center_portrait = scope:pope
	override_background = { reference = study }

	trigger = { fp2_lyonese_monk_0000_valid_for_events_trigger = yes }

	on_trigger_fail = {
		trigger_event = {
			on_action = fp2_lyonese_monk_events_cycle_no_valid_events_fallback
			months = { 4 8 }
		}
	}

	immediate = {
		play_music_cue = "mx_cue_faith_conversion"
		# Scope:acolyte's *real* traits & faith are revealed.
		## These include the two "hidden" traits of scope:acolyte's buffs - heresiarch & education_intrigue_4.
		scope:acolyte = {
			set_character_faith = faith:adoptionist
			hidden_effect = {
				# Swap educations & adjust stats to match.
				remove_trait = education_learning_4
				add_learning_skill = 8
				add_trait = education_intrigue_4
				add_intrigue_skill = -8
				# Reduce down the stats that'll increased by heresiarch.
				add_martial_skill = -2
				add_learning_skill = -2
				add_prowess_skill = -2
			}
			add_heresiarch_trait_effect = yes
			# Make this clear too.
			hidden_effect = { force_character_skill_recalculation = yes }
			# _Small_ diplo-immunity.
			add_character_flag = {
				flag = flag_hostile_actions_disabled_delay
				days = 10
			}
		}
		# Nab a scope:pope, so that they can welcome you back.
		fp2_lyonese_monk_grab_and_update_pope_effect = yes
	}

	# Yes... yes, why not, if they're so set on accusing us?
	option = {
		name = fp2_lyonese_monk.0641.a

		# Conversion time!
		## You switch faith.
		add_character_flag = {
			flag = delay_player_faith_conversion_notification_event
			days = 1
		}
		set_character_faith_with_conversion = faith:adoptionist
		add_heresiarch_trait_effect = yes
		## The hidden character's list gets used.
		every_in_list = {
			list = hidden_converts
			limit = { fp2_suitable_base_convert_trigger = yes }
			custom = fp2_lyonese_monk.0641.a.tt.hidden_convert.character
			set_character_faith_with_conversion = faith:adoptionist
		}
		## Every county in your realm bordering scope:acolyte's stronghold converts. 
		### We don't just give you everything scope:acolyte holds plus _their_ neighbours so that you can't game-convert half of Europe with some clever pimpling.
		scope:acolyte_fief = {
			if = {
				limit = { holder = scope:acolyte }
				set_county_faith = faith:adoptionist
				# Plus nab the neighbours.
				every_neighboring_county = {
					limit = {
						faith = scope:story.var:base_faith
						holder = {
							any_liege_or_above = { this = scope:acolyte_host }
						}
					}
					set_county_faith = faith:adoptionist
				}
			}
		}
		# We unblock adoptionism being converted to from this point onwards.
		## No need to notify the player; it's not strictly relevant for them for gameplay purposes.
		faith:adoptionist = { remove_variable = block_conversion_till_nebulous_circumstances }
		# And a large gathering of nerds is held.
		custom_tooltip = fp2_lyonese_monk.0641.a.tt
		# Trigger the conclave.
		trigger_event = {
			id = fp2_lyonese_monk.0801
			months = 1
		}

		stress_impact = {
			trusting = miniscule_stress_impact_loss
			cynical = miniscule_stress_impact_loss
			paranoid = medium_stress_impact_gain
			zealous = major_stress_impact_gain
		}
		ai_chance = {
			# If we've made it to this point, the AI should be committed to backing scope:acolyte.
			base = 100
		}
	}
	
	# Snake! You've been planning this all along!
	option = {
		name = fp2_lyonese_monk.0641.b

		# Scope:acolyte is dispatched.
		fp2_lyonese_monk_cancel_chain_effect = { REMOVAL = scuffle }
		# Scope:pope is happy.
		reverse_add_opinion = {
			target = scope:pope
			modifier = relieved_opinion
			opinion = 50
		}
		## If you're still excommunicated (which: let's face it), then SheHe'll recommunicate you.
		if = {
			limit = { has_trait = excommunicated }
			lift_character_excommunication_effect = {
				TARGET_CHARACTER = scope:acolyte_host
				REQUESTING_CHARACTER = scope:pope
			}
		}

		stress_impact = {
			paranoid = miniscule_stress_impact_loss
			zealous = miniscule_stress_impact_loss
			cynical = medium_stress_impact_gain
			trusting = major_stress_impact_gain
		}
		ai_chance = {
			# If we've made it to this point, the AI should be committed to backing scope:acolyte.
			base = 0
		}
	}
}











##################################################
# COUNCIL

##################################################
# The Second Council of scope:bishopric
# by Ewan Cowhig Croft
# 0801 - 0810
##################################################

#	Clergy from all over your realm gather, wanting to contribute their thoughts and notes.
fp2_lyonese_monk.0801 = {
	type = character_event
	title = {
		first_valid = {
			# Is this our second council here?
			triggered_desc = {
				trigger = { scope:council_1_venue = scope:council_2_venue }
				desc = fp2_lyonese_monk.0801.t.second
			}
			# Or our first?
			desc = fp2_lyonese_monk.0801.t.first
		}
	}
	desc = {
		desc = fp2_lyonese_monk.0801.desc.intro
		first_valid = {
			triggered_desc = {
				trigger = { scope:acolyte_stance = flag:school_elipandic }
				desc = fp2_lyonese_monk.0801.desc.elipandic
			}
			triggered_desc = {
				trigger = { scope:acolyte_stance = flag:school_felicitous }
				desc = fp2_lyonese_monk.0801.desc.felicitous
			}
			triggered_desc = {
				trigger = { scope:acolyte_stance = flag:school_radical }
				desc = fp2_lyonese_monk.0801.desc.radical
			}
		}
	}
	theme = learning
	left_portrait = {
		character = scope:acolyte_host
		animation = personality_rational
	}
	right_portrait = {
		character = scope:acolyte_at_council
		animation = chancellor
	}
	override_background = { reference = temple_scope }

	immediate = {
		# Refund the piety levels you lost earlier.
		add_piety_level = 2
		# Give you a fun trait because... I mean, well.
		add_heresiarch_trait_effect = yes
		# Sort our locale.
		## First, whether this is a repeater.
		scope:council_1_venue = {
			## Preferring to chill at scope:acolyte's place.
			if = {
				limit = { holder = scope:acolyte }
				save_scope_as = council_2_venue
			}
			## But otherwise we take your capital.
			else = {
				scope:acolyte_host.capital_barony = { save_scope_as = council_2_venue }
			}
		}
		## Then the background scope.
		scope:council_2_venue = { save_scope_as = background_temple_scope }
		# Work out what scope:acolyte's stance is.
		scope:story = {
			# They're an Elipandic.
			if = {
				limit = {
					var:school_elipandic > var:school_felicitous
					var:school_elipandic > var:school_radical
				}
				save_scope_value_as = {
					name = acolyte_stance
					value = flag:school_elipandic
				}
			}
			# They're Felicitous.
			else_if = {
				limit = {
					var:school_felicitous > var:school_elipandic
					var:school_felicitous > var:school_radical
				}
				save_scope_value_as = {
					name = acolyte_stance
					value = flag:school_felicitous
				}
			}
			# They're a Radical.
			else_if = {
				limit = {
					var:school_radical > var:school_elipandic
					var:school_radical > var:school_felicitous
				}
				save_scope_value_as = {
					name = acolyte_stance
					value = flag:school_radical
				}
			}
			# If we've somehow ended up with a draw, we have a Felicitous base, so we go with that for the tie-breaker.
			else = {
				save_scope_value_as = {
					name = acolyte_stance
					value = flag:school_felicitous
				}
			}
		}
		# Aaaaand is scope:acolyte around for the pictures.
		scope:acolyte = {
			if = {
				limit = { is_physically_able = yes }
				save_scope_as = acolyte_at_council
			}
		}
	}

	# Naturally, I'll take a leading role in the discussions.
	option = {
		name = fp2_lyonese_monk.0801.a

		# You'll engage in learning debates.
		custom_tooltip = fp2_lyonese_monk.0801.a.tt
		save_scope_value_as = {
			name = conclave_engagement
			value = flag:debate
		}
		# Progress the conclave.
		custom_tooltip = fp2_lyonese_monk.0801.tt.invalidation_warning
		trigger_event = {
			id = fp2_lyonese_monk.0811
			months = 2
		}

		stress_impact = {
			gregarious = miniscule_stress_impact_loss
			shy = medium_stress_impact_gain
		}
		ai_chance = {
			# The AI should just let the scope:acolyte pick.
			base = 0
		}
	}
	
	# My influence will be more felt than seen...
	option = {
		name = fp2_lyonese_monk.0801.b

		# You'll spend piety.
		custom_tooltip = fp2_lyonese_monk.0801.b.tt
		save_scope_value_as = {
			name = conclave_engagement
			value = flag:piety
		}
		# Progress the conclave.
		custom_tooltip = fp2_lyonese_monk.0801.tt.invalidation_warning
		trigger_event = {
			id = fp2_lyonese_monk.0811
			months = 2
		}

		stress_impact = {
			shy = miniscule_stress_impact_loss
			gregarious = medium_stress_impact_gain
		}
		ai_chance = {
			# The AI should just let the scope:acolyte pick.
			base = 0
		}
	}
	
	# This is a matter for the clergy alone.
	option = {
		name = fp2_lyonese_monk.0801.c

		# You leave the clergy to their discussions.
		custom_tooltip = fp2_lyonese_monk.0801.c.tt
		# Gain a decent chunk of piety for letting this go ahead.
		add_piety = major_piety_gain
		# Progress the chain.
		save_scope_value_as = {
			name = defaulted_on_conclave
			value = yes
		}
		trigger_event = {
			id = fp2_lyonese_monk.0841
			months = 2
		}

		stress_impact = {
			humble = miniscule_stress_impact_loss
			arrogant = major_stress_impact_gain
		}
		ai_chance = {
			# The AI should just let the scope:acolyte pick.
			base = 100
		}
	}
}

##################################################
# Council: Father & Son
# by Ewan Cowhig Croft
# 0811 - 0820
##################################################

# Become Righteous.
scripted_effect fp2_lyonese_monk_0811_elipandic_school_effect = {
	custom_tooltip = fp2_lyonese_monk.0000.tt.favour_elipandics
	faith:adoptionist = {
		hidden_effect = { remove_doctrine = doctrine_pluralism_fundamentalist }
		add_doctrine = doctrine_pluralism_righteous
	}
}

# Become Pluralist.
scripted_effect fp2_lyonese_monk_0811_felicitous_school_effect = {
	custom_tooltip = fp2_lyonese_monk.0000.tt.favour_felicians
	faith:adoptionist = {
		hidden_effect = { remove_doctrine = doctrine_pluralism_fundamentalist }
		add_doctrine = doctrine_pluralism_pluralistic
	}
}

# Stay Fundamentalist.
scripted_effect fp2_lyonese_monk_0811_radical_school_effect = {
	custom_tooltip = fp2_lyonese_monk.0000.tt.favour_radicals
	show_as_tooltip = {
		faith:adoptionist = {
			add_doctrine = doctrine_pluralism_fundamentalist
		}
	}
}

#	Clergy argue over whether you're all really adoptionists or just nuanced Catholics.
fp2_lyonese_monk.0811 = {
	type = character_event
	title = fp2_lyonese_monk.0811.t
	desc = fp2_lyonese_monk.0811.desc
	theme = diplomacy
	left_portrait = {
		character = scope:acolyte_host
		animation = personality_bold
	}
	right_portrait = {
		character = scope:acolyte_at_council
		animation = personality_bold
	}
	override_background = { reference = temple_scope }

	trigger = { is_imprisoned = no }

	on_trigger_fail = {
		# Progress the chain.
		save_scope_value_as = {
			name = defaulted_on_conclave
			value = yes
		}
		trigger_event = {
			id = fp2_lyonese_monk.0841
			months = 2
		}
	}

	immediate = {
		# Check to see if scope:acolyte around for the pictures.
		## Clear the old scope if applicable.
		if = {
			limit = { exists = scope:acolyte_at_council }
			clear_saved_scope = acolyte_at_council
		}
		## Now try to refresh it.
		scope:acolyte = {
			if = {
				limit = { is_physically_able = yes }
				save_scope_as = acolyte_at_council
			}
		}
	}

	# Elipandic: the situation is nuanced...
	option = {
		name = fp2_lyonese_monk.0811.a
		trigger = {
			# Piety path costing.
			trigger_if = {
				limit = { scope:conclave_engagement = flag:piety }
				piety >= fp2_lyonese_monk_conclave_cost_value
			}
		}
		show_as_unavailable = {
			# Piety path costing.
			trigger_if = {
				limit = { scope:conclave_engagement = flag:piety }
				piety < fp2_lyonese_monk_conclave_cost_value
			}
		}

		# Piety path.
		if = {
			limit = { scope:conclave_engagement = flag:piety }
			# Pay the piety tax.
			add_piety = {
				value = fp2_lyonese_monk_conclave_cost_value
				multiply = -1
			}
			# Get your results.
			fp2_lyonese_monk_0811_elipandic_school_effect = yes
		}
		# Debate path.
		if = {
			limit = { scope:conclave_engagement = flag:debate }
			duel = {
				skill = learning
				value = high_skill_rating
				# You sway the priests.
				50 = {
					compare_modifier = {
						value = scope:duel_value
						multiplier = 3.5
						min = -49
					}
					desc = fp2_lyonese_monk.0811.a.tt.success
					send_interface_toast = {
						title = fp2_lyonese_monk.0811.a.tt.success
						left_icon = scope:council_1_venue
						fp2_lyonese_monk_0811_elipandic_school_effect = yes
					}
				}
				# The clergy ignore you.
				50 = {
					compare_modifier = {
						value = scope:duel_value
						multiplier = -3.5
						min = -49
					}
					desc = fp2_lyonese_monk.0811.a.tt.failure
					send_interface_toast = {
						title = fp2_lyonese_monk.0811.a.tt.failure
						left_icon = scope:council_1_venue
						# We take scope:acolyte's preference.
						## Felicians.
						if = {
							limit = { scope:acolyte_stance = flag:school_felicitous }
							fp2_lyonese_monk_0811_felicitous_school_effect = yes
						}
						## Radicals.
						if = {
							limit = { scope:acolyte_stance = flag:school_radical }
							fp2_lyonese_monk_0811_radical_school_effect = yes
						}
					}
				}
			}
		}

		# Stress impacts here based on the virtues lionised by each school.
		stress_impact = {
			stubborn = miniscule_stress_impact_loss
			deceitful = medium_stress_impact_gain
			arrogant = medium_stress_impact_gain
		}
		ai_chance = {
			# The AI should just let the scope:acolyte pick.
			base = 0
		}
	}
	
	# Felician: it is no mark of shame to be chosen by HighGodName.
	option = {
		name = fp2_lyonese_monk.0811.b
		trigger = {
			# Piety path costing.
			trigger_if = {
				limit = { scope:conclave_engagement = flag:piety }
				piety >= fp2_lyonese_monk_conclave_cost_value
			}
		}
		show_as_unavailable = {
			# Piety path costing.
			trigger_if = {
				limit = { scope:conclave_engagement = flag:piety }
				piety < fp2_lyonese_monk_conclave_cost_value
			}
		}

		# Piety path.
		if = {
			limit = { scope:conclave_engagement = flag:piety }
			# Pay the piety tax.
			add_piety = {
				value = fp2_lyonese_monk_conclave_cost_value
				multiply = -1
			}
			# Get your results.
			fp2_lyonese_monk_0811_felicitous_school_effect = yes
		}
		# Debate path.
		if = {
			limit = { scope:conclave_engagement = flag:debate }
			duel = {
				skill = learning
				value = high_skill_rating
				# You sway the priests.
				50 = {
					compare_modifier = {
						value = scope:duel_value
						multiplier = 3.5
						min = -49
					}
					desc = fp2_lyonese_monk.0811.b.tt.success
					send_interface_toast = {
						title = fp2_lyonese_monk.0811.b.tt.success
						left_icon = scope:council_1_venue
						fp2_lyonese_monk_0811_felicitous_school_effect = yes
					}
				}
				# The clergy ignore you.
				50 = {
					compare_modifier = {
						value = scope:duel_value
						multiplier = -3.5
						min = -49
					}
					desc = fp2_lyonese_monk.0811.b.tt.failure
					send_interface_toast = {
						title = fp2_lyonese_monk.0811.b.tt.failure
						left_icon = scope:council_1_venue
						# We take scope:acolyte's preference.
						## Elipandics.
						if = {
							limit = { scope:acolyte_stance = flag:school_elipandic }
							fp2_lyonese_monk_0811_elipandic_school_effect = yes
						}
						## Radicals.
						if = {
							limit = { scope:acolyte_stance = flag:school_radical }
							fp2_lyonese_monk_0811_radical_school_effect = yes
						}
					}
				}
			}
		}

		# Stress impacts here based on the virtues lionised by each school.
		stress_impact = {
			deceitful = miniscule_stress_impact_loss
			stubborn = medium_stress_impact_gain
			arrogant = medium_stress_impact_gain
		}
		ai_chance = {
			# The AI should just let the scope:acolyte pick.
			base = 0
		}
	}
	
	# Radical: once a man, never fully God.
	option = {
		name = fp2_lyonese_monk.0811.c
		trigger = {
			# Piety path costing.
			trigger_if = {
				limit = { scope:conclave_engagement = flag:piety }
				piety >= fp2_lyonese_monk_conclave_cost_value
			}
		}
		show_as_unavailable = {
			# Piety path costing.
			trigger_if = {
				limit = { scope:conclave_engagement = flag:piety }
				piety < fp2_lyonese_monk_conclave_cost_value
			}
		}

		# Piety path.
		if = {
			limit = { scope:conclave_engagement = flag:piety }
			# Pay the piety tax.
			add_piety = {
				value = fp2_lyonese_monk_conclave_cost_value
				multiply = -1
			}
			# Get your results.
			fp2_lyonese_monk_0811_radical_school_effect = yes
		}
		# Debate path.
		if = {
			limit = { scope:conclave_engagement = flag:debate }
			duel = {
				skill = learning
				value = high_skill_rating
				# You sway the priests.
				50 = {
					compare_modifier = {
						value = scope:duel_value
						multiplier = 3.5
						min = -49
					}
					desc = fp2_lyonese_monk.0811.c.tt.success
					send_interface_toast = {
						title = fp2_lyonese_monk.0811.c.tt.success
						left_icon = scope:council_1_venue
						fp2_lyonese_monk_0811_radical_school_effect = yes
					}
				}
				# The clergy ignore you.
				50 = {
					compare_modifier = {
						value = scope:duel_value
						multiplier = -3.5
						min = -49
					}
					desc = fp2_lyonese_monk.0811.c.tt.failure
					send_interface_toast = {
						title = fp2_lyonese_monk.0811.c.tt.failure
						left_icon = scope:council_1_venue
						# We take scope:acolyte's preference.
						## Elipandics.
						if = {
							limit = { scope:acolyte_stance = flag:school_elipandic }
							fp2_lyonese_monk_0811_elipandic_school_effect = yes
						}
						## Felicians.
						if = {
							limit = { scope:acolyte_stance = flag:school_felicitous }
							fp2_lyonese_monk_0811_felicitous_school_effect = yes
						}
					}
				}
			}
		}

		# Stress impacts here based on the virtues lionised by each school.
		stress_impact = {
			arrogant = miniscule_stress_impact_loss
			stubborn = medium_stress_impact_gain
			deceitful = medium_stress_impact_gain
		}
		ai_chance = {
			# The AI should just let the scope:acolyte pick.
			base = 0
		}
	}

	# I have no opinion on this matter.
	option = {
		name = fp2_lyonese_monk.0811.d

		# We take scope:acolyte's preference.
		## Elipandics.
		if = {
			limit = { scope:acolyte_stance = flag:school_elipandic }
			fp2_lyonese_monk_0811_elipandic_school_effect = yes
		}
		## Felicians.
		if = {
			limit = { scope:acolyte_stance = flag:school_felicitous }
			fp2_lyonese_monk_0811_felicitous_school_effect = yes
		}
		## Radicals.
		if = {
			limit = { scope:acolyte_stance = flag:school_radical }
			fp2_lyonese_monk_0811_radical_school_effect = yes
		}

		# We don't charge stress for the opt-outs, not least because their results are variable.
		ai_chance = {
			# The AI should just let the scope:acolyte pick.
			base = 100
		}
	}

	after = {
		# Progress the conclave.
		trigger_event = {
			id = fp2_lyonese_monk.0821
			months = 2
		}
	}
}

##################################################
# Council: Practicality vs. Principle
# by Ewan Cowhig Croft
# 0821 - 0830
##################################################

# Keep Religious Law.
scripted_effect fp2_lyonese_monk_0821_elipandic_school_effect = {
	custom_tooltip = fp2_lyonese_monk.0000.tt.favour_elipandics
	show_as_tooltip = {
		faith:adoptionist = { add_doctrine = tenet_religious_legal_pronouncements }
	}
}

# Gain Sanctioned False Conversions.
scripted_effect fp2_lyonese_monk_0821_felicitous_school_effect = {
	custom_tooltip = fp2_lyonese_monk.0000.tt.favour_felicians
	faith:adoptionist = {
		remove_doctrine = tenet_religious_legal_pronouncements
		add_doctrine = tenet_false_conversion_sanction
	}
}

# Gain Pursuit of Power.
scripted_effect fp2_lyonese_monk_0821_radical_school_effect = {
	custom_tooltip = fp2_lyonese_monk.0000.tt.favour_radicals
	faith:adoptionist = {
		remove_doctrine = tenet_religious_legal_pronouncements
		add_doctrine = tenet_pursuit_of_power
	}
}

#	Clergy argue over the degree to which expedience is required.
fp2_lyonese_monk.0821 = {
	type = character_event
	title = fp2_lyonese_monk.0821.t
	desc = fp2_lyonese_monk.0821.desc
	theme = intrigue
	left_portrait = {
		character = scope:acolyte_host
		animation = personality_cynical
	}
	right_portrait = {
		character = scope:acolyte_at_council
		animation = personality_honorable
	}
	override_background = { reference = temple_scope }

	trigger = { is_imprisoned = no }

	on_trigger_fail = {
		# Progress the chain.
		save_scope_value_as = {
			name = defaulted_on_conclave
			value = yes
		}
		trigger_event = {
			id = fp2_lyonese_monk.0841
			months = 2
		}
	}

	immediate = {
		# Check to see if scope:acolyte around for the pictures.
		## Clear the old scope if applicable.
		if = {
			limit = { exists = scope:acolyte_at_council }
			clear_saved_scope = acolyte_at_council
		}
		## Now try to refresh it.
		scope:acolyte = {
			if = {
				limit = { is_physically_able = yes }
				save_scope_as = acolyte_at_council
			}
		}
	}

	# Elipandic: accommodation with the rest of Christendom is vital.
	option = {
		name = fp2_lyonese_monk.0821.a
		trigger = {
			# Piety path costing.
			trigger_if = {
				limit = { scope:conclave_engagement = flag:piety }
				piety >= fp2_lyonese_monk_conclave_cost_value
			}
		}
		show_as_unavailable = {
			# Piety path costing.
			trigger_if = {
				limit = { scope:conclave_engagement = flag:piety }
				piety < fp2_lyonese_monk_conclave_cost_value
			}
		}

		# Piety path.
		if = {
			limit = { scope:conclave_engagement = flag:piety }
			# Pay the piety tax.
			add_piety = {
				value = fp2_lyonese_monk_conclave_cost_value
				multiply = -1
			}
			# Get your results.
			fp2_lyonese_monk_0821_elipandic_school_effect = yes
		}
		# Debate path.
		if = {
			limit = { scope:conclave_engagement = flag:debate }
			duel = {
				skill = learning
				value = high_skill_rating
				# You sway the priests.
				50 = {
					compare_modifier = {
						value = scope:duel_value
						multiplier = 3.5
						min = -49
					}
					desc = fp2_lyonese_monk.0821.a.tt.success
					send_interface_toast = {
						title = fp2_lyonese_monk.0821.a.tt.success
						left_icon = scope:council_1_venue
						fp2_lyonese_monk_0821_elipandic_school_effect = yes
					}
				}
				# The clergy ignore you.
				50 = {
					compare_modifier = {
						value = scope:duel_value
						multiplier = -3.5
						min = -49
					}
					desc = fp2_lyonese_monk.0821.a.tt.failure
					send_interface_toast = {
						title = fp2_lyonese_monk.0821.a.tt.failure
						left_icon = scope:council_1_venue
						# We take scope:acolyte's preference.
						## Felicians.
						if = {
							limit = { scope:acolyte_stance = flag:school_felicitous }
							fp2_lyonese_monk_0821_felicitous_school_effect = yes
						}
						## Radicals.
						if = {
							limit = { scope:acolyte_stance = flag:school_radical }
							fp2_lyonese_monk_0821_radical_school_effect = yes
						}
					}
				}
			}
		}

		# Stress impacts here based on the virtues lionised by each school.
		stress_impact = {
			stubborn = miniscule_stress_impact_loss
			deceitful = medium_stress_impact_gain
			arrogant = medium_stress_impact_gain
		}
		ai_chance = {
			# The AI should just let the scope:acolyte pick.
			base = 0
		}
	}
	
	# Felician: practicality is innately principled.
	option = {
		name = fp2_lyonese_monk.0821.b
		trigger = {
			# Piety path costing.
			trigger_if = {
				limit = { scope:conclave_engagement = flag:piety }
				piety >= fp2_lyonese_monk_conclave_cost_value
			}
		}
		show_as_unavailable = {
			# Piety path costing.
			trigger_if = {
				limit = { scope:conclave_engagement = flag:piety }
				piety < fp2_lyonese_monk_conclave_cost_value
			}
		}

		# Piety path.
		if = {
			limit = { scope:conclave_engagement = flag:piety }
			# Pay the piety tax.
			add_piety = {
				value = fp2_lyonese_monk_conclave_cost_value
				multiply = -1
			}
			# Get your results.
			fp2_lyonese_monk_0821_felicitous_school_effect = yes
		}
		# Debate path.
		if = {
			limit = { scope:conclave_engagement = flag:debate }
			duel = {
				skill = learning
				value = high_skill_rating
				# You sway the priests.
				50 = {
					compare_modifier = {
						value = scope:duel_value
						multiplier = 3.5
						min = -49
					}
					desc = fp2_lyonese_monk.0821.b.tt.success
					send_interface_toast = {
						title = fp2_lyonese_monk.0821.b.tt.success
						left_icon = scope:council_1_venue
						fp2_lyonese_monk_0821_felicitous_school_effect = yes
					}
				}
				# The clergy ignore you.
				50 = {
					compare_modifier = {
						value = scope:duel_value
						multiplier = -3.5
						min = -49
					}
					desc = fp2_lyonese_monk.0821.b.tt.failure
					send_interface_toast = {
						title = fp2_lyonese_monk.0821.b.tt.failure
						left_icon = scope:council_1_venue
						# We take scope:acolyte's preference.
						## Elipandics.
						if = {
							limit = { scope:acolyte_stance = flag:school_elipandic }
							fp2_lyonese_monk_0821_elipandic_school_effect = yes
						}
						## Radicals.
						if = {
							limit = { scope:acolyte_stance = flag:school_radical }
							fp2_lyonese_monk_0821_radical_school_effect = yes
						}
					}
				}
			}
		}

		# Stress impacts here based on the virtues lionised by each school.
		stress_impact = {
			deceitful = miniscule_stress_impact_loss
			stubborn = medium_stress_impact_gain
			arrogant = medium_stress_impact_gain
		}
		ai_chance = {
			# The AI should just let the scope:acolyte pick.
			base = 0
		}
	}
	
	# Radical: hidden faith is faith without fire!
	option = {
		name = fp2_lyonese_monk.0821.c
		trigger = {
			# Piety path costing.
			trigger_if = {
				limit = { scope:conclave_engagement = flag:piety }
				piety >= fp2_lyonese_monk_conclave_cost_value
			}
		}
		show_as_unavailable = {
			# Piety path costing.
			trigger_if = {
				limit = { scope:conclave_engagement = flag:piety }
				piety < fp2_lyonese_monk_conclave_cost_value
			}
		}

		# Piety path.
		if = {
			limit = { scope:conclave_engagement = flag:piety }
			# Pay the piety tax.
			add_piety = {
				value = fp2_lyonese_monk_conclave_cost_value
				multiply = -1
			}
			# Get your results.
			fp2_lyonese_monk_0821_radical_school_effect = yes
		}
		# Debate path.
		if = {
			limit = { scope:conclave_engagement = flag:debate }
			duel = {
				skill = learning
				value = high_skill_rating
				# You sway the priests.
				50 = {
					compare_modifier = {
						value = scope:duel_value
						multiplier = 3.5
						min = -49
					}
					desc = fp2_lyonese_monk.0821.c.tt.success
					send_interface_toast = {
						title = fp2_lyonese_monk.0821.c.tt.success
						left_icon = scope:council_1_venue
						fp2_lyonese_monk_0821_radical_school_effect = yes
					}
				}
				# The clergy ignore you.
				50 = {
					compare_modifier = {
						value = scope:duel_value
						multiplier = -3.5
						min = -49
					}
					desc = fp2_lyonese_monk.0821.c.tt.failure
					send_interface_toast = {
						title = fp2_lyonese_monk.0821.c.tt.failure
						left_icon = scope:council_1_venue
						# We take scope:acolyte's preference.
						## Elipandics.
						if = {
							limit = { scope:acolyte_stance = flag:school_elipandic }
							fp2_lyonese_monk_0821_elipandic_school_effect = yes
						}
						## Felicians.
						if = {
							limit = { scope:acolyte_stance = flag:school_felicitous }
							fp2_lyonese_monk_0821_felicitous_school_effect = yes
						}
					}
				}
			}
		}

		# Stress impacts here based on the virtues lionised by each school.
		stress_impact = {
			arrogant = miniscule_stress_impact_loss
			stubborn = medium_stress_impact_gain
			deceitful = medium_stress_impact_gain
		}
		ai_chance = {
			# The AI should just let the scope:acolyte pick.
			base = 0
		}
	}

	# This seems circumstantial.
	option = {
		name = fp2_lyonese_monk.0821.d

		# We take scope:acolyte's preference.
		## Elipandics.
		if = {
			limit = { scope:acolyte_stance = flag:school_elipandic }
			fp2_lyonese_monk_0821_elipandic_school_effect = yes
		}
		## Felicians.
		if = {
			limit = { scope:acolyte_stance = flag:school_felicitous }
			fp2_lyonese_monk_0821_felicitous_school_effect = yes
		}
		## Radicals.
		if = {
			limit = { scope:acolyte_stance = flag:school_radical }
			fp2_lyonese_monk_0821_radical_school_effect = yes
		}

		# We don't charge stress for the opt-outs, not least because their results are variable.
		ai_chance = {
			# The AI should just let the scope:acolyte pick.
			base = 100
		}
	}

	after = {
		# Progress the conclave.
		trigger_event = {
			id = fp2_lyonese_monk.0831
			months = 2
		}
	}
}

##################################################
# Council: One God
# by Ewan Cowhig Croft
# 0831 - 0840
##################################################

# Follow the Elipandic school.
scripted_effect fp2_lyonese_monk_0831_elipandic_school_effect = {
	custom_tooltip = fp2_lyonese_monk.0000.tt.favour_elipandics
	faith:adoptionist = { add_doctrine = special_doctrine_adoptionist_school_elipandic_doctrine }
}

# Follow the Felicitous school.
scripted_effect fp2_lyonese_monk_0831_felicitous_school_effect = {
	custom_tooltip = fp2_lyonese_monk.0000.tt.favour_felicians
	faith:adoptionist = { add_doctrine = special_doctrine_adoptionist_school_felicitous_doctrine }
}

# Follow the Radical school.
scripted_effect fp2_lyonese_monk_0831_radical_school_effect = {
	custom_tooltip = fp2_lyonese_monk.0000.tt.favour_radicals
	faith:adoptionist = { add_doctrine = special_doctrine_adoptionist_school_radical_doctrine }
}

#	Clergy argue over *how* monotheistic to be.
fp2_lyonese_monk.0831 = {
	type = character_event
	title = fp2_lyonese_monk.0831.t
	desc = fp2_lyonese_monk.0831.desc
	theme = martial
	left_portrait = {
		character = scope:acolyte_host
		animation = personality_honorable
	}
	right_portrait = {
		character = scope:acolyte_at_council
		animation = chaplain
	}
	override_background = { reference = temple_scope }

	trigger = { is_imprisoned = no }

	on_trigger_fail = {
		# Progress the chain.
		save_scope_value_as = {
			name = defaulted_on_conclave
			value = yes
		}
		trigger_event = {
			id = fp2_lyonese_monk.0841
			months = 2
		}
	}

	immediate = {
		# Check to see if scope:acolyte around for the pictures.
		## Clear the old scope if applicable.
		if = {
			limit = { exists = scope:acolyte_at_council }
			clear_saved_scope = acolyte_at_council
		}
		## Now try to refresh it.
		scope:acolyte = {
			if = {
				limit = { is_physically_able = yes }
				save_scope_as = acolyte_at_council
			}
		}
	}

	# Elipandic: the Father, the Son, and the Holy Ghost are still one being.
	option = {
		name = fp2_lyonese_monk.0831.a
		trigger = {
			# Piety path costing.
			trigger_if = {
				limit = { scope:conclave_engagement = flag:piety }
				piety >= fp2_lyonese_monk_conclave_cost_value
			}
		}
		show_as_unavailable = {
			# Piety path costing.
			trigger_if = {
				limit = { scope:conclave_engagement = flag:piety }
				piety < fp2_lyonese_monk_conclave_cost_value
			}
		}

		# Piety path.
		if = {
			limit = { scope:conclave_engagement = flag:piety }
			# Pay the piety tax.
			add_piety = {
				value = fp2_lyonese_monk_conclave_cost_value
				multiply = -1
			}
			# Get your results.
			fp2_lyonese_monk_0831_elipandic_school_effect = yes
		}
		# Debate path.
		if = {
			limit = { scope:conclave_engagement = flag:debate }
			duel = {
				skill = learning
				value = high_skill_rating
				# You sway the priests.
				50 = {
					compare_modifier = {
						value = scope:duel_value
						multiplier = 3.5
						min = -49
					}
					desc = fp2_lyonese_monk.0831.a.tt.success
					send_interface_toast = {
						title = fp2_lyonese_monk.0831.a.tt.success
						left_icon = scope:council_1_venue
						fp2_lyonese_monk_0831_elipandic_school_effect = yes
					}
				}
				# The clergy ignore you.
				50 = {
					compare_modifier = {
						value = scope:duel_value
						multiplier = -3.5
						min = -49
					}
					desc = fp2_lyonese_monk.0831.a.tt.failure
					send_interface_toast = {
						title = fp2_lyonese_monk.0831.a.tt.failure
						left_icon = scope:council_1_venue
						# We take scope:acolyte's preference.
						## Felicians.
						if = {
							limit = { scope:acolyte_stance = flag:school_felicitous }
							fp2_lyonese_monk_0831_felicitous_school_effect = yes
						}
						## Radicals.
						if = {
							limit = { scope:acolyte_stance = flag:school_radical }
							fp2_lyonese_monk_0831_radical_school_effect = yes
						}
					}
				}
			}
		}

		# Stress impacts here based on the virtues lionised by each school.
		stress_impact = {
			stubborn = miniscule_stress_impact_loss
			deceitful = medium_stress_impact_gain
			arrogant = medium_stress_impact_gain
		}
		ai_chance = {
			# The AI should just let the scope:acolyte pick.
			base = 0
		}
	}
	
	# Felician: a separation between Father and Son does not diminish either.
	option = {
		name = fp2_lyonese_monk.0831.b
		trigger = {
			# Piety path costing.
			trigger_if = {
				limit = { scope:conclave_engagement = flag:piety }
				piety >= fp2_lyonese_monk_conclave_cost_value
			}
		}
		show_as_unavailable = {
			# Piety path costing.
			trigger_if = {
				limit = { scope:conclave_engagement = flag:piety }
				piety < fp2_lyonese_monk_conclave_cost_value
			}
		}

		# Piety path.
		if = {
			limit = { scope:conclave_engagement = flag:piety }
			# Pay the piety tax.
			add_piety = {
				value = fp2_lyonese_monk_conclave_cost_value
				multiply = -1
			}
			# Get your results.
			fp2_lyonese_monk_0831_felicitous_school_effect = yes
		}
		# Debate path.
		if = {
			limit = { scope:conclave_engagement = flag:debate }
			duel = {
				skill = learning
				value = high_skill_rating
				# You sway the priests.
				50 = {
					compare_modifier = {
						value = scope:duel_value
						multiplier = 3.5
						min = -49
					}
					desc = fp2_lyonese_monk.0831.b.tt.success
					send_interface_toast = {
						title = fp2_lyonese_monk.0831.b.tt.success
						left_icon = scope:council_1_venue
						fp2_lyonese_monk_0831_felicitous_school_effect = yes
					}
				}
				# The clergy ignore you.
				50 = {
					compare_modifier = {
						value = scope:duel_value
						multiplier = -3.5
						min = -49
					}
					desc = fp2_lyonese_monk.0831.b.tt.failure
					send_interface_toast = {
						title = fp2_lyonese_monk.0831.b.tt.failure
						left_icon = scope:council_1_venue
						# We take scope:acolyte's preference.
						## Elipandics.
						if = {
							limit = { scope:acolyte_stance = flag:school_elipandic }
							fp2_lyonese_monk_0831_elipandic_school_effect = yes
						}
						## Radicals.
						if = {
							limit = { scope:acolyte_stance = flag:school_radical }
							fp2_lyonese_monk_0831_radical_school_effect = yes
						}
					}
				}
			}
		}

		# Stress impacts here based on the virtues lionised by each school.
		stress_impact = {
			deceitful = miniscule_stress_impact_loss
			stubborn = medium_stress_impact_gain
			arrogant = medium_stress_impact_gain
		}
		ai_chance = {
			# The AI should just let the scope:acolyte pick.
			base = 0
		}
	}
	
	# Radical: the primacy of the Father is immutable.
	option = {
		name = fp2_lyonese_monk.0831.c
		trigger = {
			# Piety path costing.
			trigger_if = {
				limit = { scope:conclave_engagement = flag:piety }
				piety >= fp2_lyonese_monk_conclave_cost_value
			}
		}
		show_as_unavailable = {
			# Piety path costing.
			trigger_if = {
				limit = { scope:conclave_engagement = flag:piety }
				piety < fp2_lyonese_monk_conclave_cost_value
			}
		}

		# Piety path.
		if = {
			limit = { scope:conclave_engagement = flag:piety }
			# Pay the piety tax.
			add_piety = {
				value = fp2_lyonese_monk_conclave_cost_value
				multiply = -1
			}
			# Get your results.
			fp2_lyonese_monk_0831_radical_school_effect = yes
		}
		# Debate path.
		if = {
			limit = { scope:conclave_engagement = flag:debate }
			duel = {
				skill = learning
				value = high_skill_rating
				# You sway the priests.
				50 = {
					compare_modifier = {
						value = scope:duel_value
						multiplier = 3.5
						min = -49
					}
					desc = fp2_lyonese_monk.0831.c.tt.success
					send_interface_toast = {
						title = fp2_lyonese_monk.0831.c.tt.success
						left_icon = scope:council_1_venue
						fp2_lyonese_monk_0831_radical_school_effect = yes
					}
				}
				# The clergy ignore you.
				50 = {
					compare_modifier = {
						value = scope:duel_value
						multiplier = -3.5
						min = -49
					}
					desc = fp2_lyonese_monk.0831.c.tt.failure
					send_interface_toast = {
						title = fp2_lyonese_monk.0831.c.tt.failure
						left_icon = scope:council_1_venue
						# We take scope:acolyte's preference.
						## Elipandics.
						if = {
							limit = { scope:acolyte_stance = flag:school_elipandic }
							fp2_lyonese_monk_0831_elipandic_school_effect = yes
						}
						## Felicians.
						if = {
							limit = { scope:acolyte_stance = flag:school_felicitous }
							fp2_lyonese_monk_0831_felicitous_school_effect = yes
						}
					}
				}
			}
		}

		# Stress impacts here based on the virtues lionised by each school.
		stress_impact = {
			arrogant = miniscule_stress_impact_loss
			stubborn = medium_stress_impact_gain
			deceitful = medium_stress_impact_gain
		}
		ai_chance = {
			# The AI should just let the scope:acolyte pick.
			base = 0
		}
	}

	# Have we shattered on dogma already?
	option = {
		name = fp2_lyonese_monk.0831.d

		# We take scope:acolyte's preference.
		## Elipandics.
		if = {
			limit = { scope:acolyte_stance = flag:school_elipandic }
			fp2_lyonese_monk_0831_elipandic_school_effect = yes
		}
		## Felicians.
		if = {
			limit = { scope:acolyte_stance = flag:school_felicitous }
			fp2_lyonese_monk_0831_felicitous_school_effect = yes
		}
		## Radicals.
		if = {
			limit = { scope:acolyte_stance = flag:school_radical }
			fp2_lyonese_monk_0831_radical_school_effect = yes
		}

		# We don't charge stress for the opt-outs, not least because their results are variable.
		ai_chance = {
			# The AI should just let the scope:acolyte pick.
			base = 100
		}
	}

	after = {
		# Progress the conclave.
		trigger_event = {
			id = fp2_lyonese_monk.0841
			months = 2
		}
	}
}

##################################################
# From the Ashes
# by Ewan Cowhig Croft
# 0841 - 0850
##################################################

#	The church council arrives at their final important doctrinal conclusions.
fp2_lyonese_monk.0841 = {
	type = character_event
	title = fp2_lyonese_monk.0841.t
	desc = {
		desc = fp2_lyonese_monk.0841.desc.intro
		# Pluralism.
		first_valid = {
			triggered_desc = {
				trigger = {
					faith:adoptionist = { has_doctrine = doctrine_pluralism_pluralistic }
				}
				desc = fp2_lyonese_monk.0841.desc.pluralist
			}
			triggered_desc = {
				trigger = {
					faith:adoptionist = { has_doctrine = doctrine_pluralism_righteous }
				}
				desc = fp2_lyonese_monk.0841.desc.righteous
			}
			triggered_desc = {
				trigger = {
					faith:adoptionist = { has_doctrine = doctrine_pluralism_fundamentalist }
				}
				desc = fp2_lyonese_monk.0841.desc.fundamentalist
			}
		}
		# Tenets.
		first_valid = {
			triggered_desc = {
				trigger = {
					faith:adoptionist = { has_doctrine = tenet_false_conversion_sanction }
				}
				desc = fp2_lyonese_monk.0841.desc.sanctioned_false_conversions
			}
			triggered_desc = {
				trigger = {
					faith:adoptionist = { has_doctrine = tenet_religious_legal_pronouncements }
				}
				desc = fp2_lyonese_monk.0841.desc.religious_law
			}
			triggered_desc = {
				trigger = {
					faith:adoptionist = { has_doctrine = tenet_pursuit_of_power }
				}
				desc = fp2_lyonese_monk.0841.desc.pursuit_of_power
			}
		}
		# School.
		first_valid = {
			triggered_desc = {
				trigger = {
					faith:adoptionist = { has_doctrine = special_doctrine_adoptionist_school_felicitous_doctrine }
				}
				desc = fp2_lyonese_monk.0841.desc.felicitous
			}
			triggered_desc = {
				trigger = {
					faith:adoptionist = { has_doctrine = special_doctrine_adoptionist_school_elipandic_doctrine }
				}
				desc = fp2_lyonese_monk.0841.desc.elipandic
			}
			triggered_desc = {
				trigger = {
					faith:adoptionist = { has_doctrine = special_doctrine_adoptionist_school_radical_doctrine }
				}
				desc = fp2_lyonese_monk.0841.desc.radical
			}
		}
		# Outro.
		desc = fp2_lyonese_monk.0841.desc.outro
	}
	theme = faith
	left_portrait = {
		character = scope:acolyte_host
		animation = personality_bold
	}
	right_portrait = {
		character = scope:acolyte_at_council
		animation = chancellor
	}
	override_background = { reference = temple_scope }

	immediate = {
		# Music!
		## Elipandics won out.
		if = {
			limit = {
				faith = { has_doctrine = special_doctrine_adoptionist_school_elipandic_doctrine }
			}
			play_music_cue = "mx_cue_sacredrite"
		}
		## Felicians won out.
		if = {
			limit = {
				faith = { has_doctrine = special_doctrine_adoptionist_school_felicitous_doctrine }
			}
			play_music_cue = "mx_cue_murder"
		}
		## Radicals won out.
		if = {
			limit = {
				faith = { has_doctrine = special_doctrine_adoptionist_school_radical_doctrine }
			}
			play_music_cue = "mx_cue_war_declared"
		}
		# Now let's display our choices.
		faith:adoptionist = {
			# If we defaulted, then we need to work these out.
			if = {
				limit = { exists = scope:defaulted_on_conclave }
				# Elipandics.
				if = {
					limit = { scope:acolyte_stance = flag:school_elipandic }
					# The one we've already got.
					show_as_tooltip = { add_doctrine = tenet_religious_legal_pronouncements }
					# And the two we can genuinely add.
					add_doctrine = doctrine_pluralism_righteous
					add_doctrine = special_doctrine_adoptionist_school_elipandic_doctrine
				}
				# Felicians.
				if = {
					limit = { scope:acolyte_stance = flag:school_felicitous }
					# Remove some inappropriate ones.
					hidden_effect = { remove_doctrine = doctrine_pluralism_fundamentalist }
					remove_doctrine = tenet_religious_legal_pronouncements
					# Add our new ones.
					add_doctrine = doctrine_pluralism_pluralistic
					add_doctrine = tenet_false_conversion_sanction
					add_doctrine = special_doctrine_adoptionist_school_felicitous_doctrine
				}
				# Radicals.
				if = {
					limit = { scope:acolyte_stance = flag:school_radical }
					# Remove the inappropriate ones.
					remove_doctrine = tenet_religious_legal_pronouncements
					# Add our new ones.
					show_as_tooltip = { add_doctrine = doctrine_pluralism_fundamentalist }
					# Add our new ones.
					add_doctrine = tenet_pursuit_of_power
					add_doctrine = special_doctrine_adoptionist_school_radical_doctrine
				}
			}
			# Otherwise, we can use a tooltip.
			else = {
				show_as_tooltip = {
					# Pluralism.
					## Elipandics - 
					if = {
						limit = { has_doctrine = doctrine_pluralism_fundamentalist }
						add_doctrine = doctrine_pluralism_fundamentalist
					}
					## Felicians - 
					if = {
						limit = { has_doctrine = doctrine_pluralism_pluralistic }
						add_doctrine = doctrine_pluralism_pluralistic
					}
					## Radicals - 
					if = {
						limit = { has_doctrine = doctrine_pluralism_righteous }
						add_doctrine = doctrine_pluralism_righteous
					}
					# Tenets.
					## Elipandics - 
					if = {
						limit = { has_doctrine = tenet_religious_legal_pronouncements }
						add_doctrine = tenet_religious_legal_pronouncements
					}
					## Felicians - 
					if = {
						limit = { has_doctrine = tenet_false_conversion_sanction }
						add_doctrine = tenet_false_conversion_sanction
					}
					## Radicals - 
					if = {
						limit = { has_doctrine = tenet_pursuit_of_power }
						add_doctrine = tenet_pursuit_of_power
					}
					# School.
					## Elipandics - 
					if = {
						limit = { has_doctrine = special_doctrine_adoptionist_school_elipandic_doctrine }
						add_doctrine = special_doctrine_adoptionist_school_elipandic_doctrine
					}
					## Felicians - 
					if = {
						limit = { has_doctrine = special_doctrine_adoptionist_school_felicitous_doctrine }
						add_doctrine = special_doctrine_adoptionist_school_felicitous_doctrine
					}
					## Radicals - 
					if = {
						limit = { has_doctrine = special_doctrine_adoptionist_school_radical_doctrine }
						add_doctrine = special_doctrine_adoptionist_school_radical_doctrine
					}
				}
			}
		}
		# And try to create a HoF.
		## Assuming you've not shenaniganed, this should generally grab scope:acolyte.
		if = {
			limit = { scope:acolyte_host.highest_held_title_tier >= tier_kingdom }
			set_up_dynamic_spiritual_hof_title_effect = { CREATOR = scope:acolyte_host }
		}
	}

	# Elipandic: let them call us heretics. We simply have nuance they lack.
	option = {
		name = fp2_lyonese_monk.0841.a
		trigger = {
			faith:adoptionist = { has_doctrine = special_doctrine_adoptionist_school_elipandic_doctrine }
		}

		# You choose piety.
		add_piety = major_piety_gain

		# No stress impact for choosing a flavour option.
		ai_chance = {
			# Any option is as good as any other here.
			base = 100
		}
	}
	
	# Felician: our words are sensible, our actions likewise.
	option = {
		name = fp2_lyonese_monk.0841.b
		trigger = {
			faith:adoptionist = { has_doctrine = special_doctrine_adoptionist_school_felicitous_doctrine }
		}

		# You choose piety.
		add_piety = major_piety_gain

		# No stress impact for choosing a flavour option.
		ai_chance = {
			# Any option is as good as any other here.
			base = 100
		}
	}
	
	# Radical: see these false Christians and their polytheism laid bare!
	option = {
		name = fp2_lyonese_monk.0841.c
		trigger = {
			faith:adoptionist = { has_doctrine = special_doctrine_adoptionist_school_radical_doctrine }
		}

		# You choose piety.
		add_piety = major_piety_gain

		# No stress impact for choosing a flavour option.
		ai_chance = {
			# Any option is as good as any other here.
			base = 100
		}
	}

	# I only hope we've made the right choice.
	option = {
		name = fp2_lyonese_monk.0841.d

		# You choose prestige.
		add_prestige = medium_prestige_gain

		# No stress impact for choosing a flavour option.
		ai_chance = {
			# Any option is as good as any other here.
			base = 100
		}
	}

	after = {
		# Clean up the story.
		scope:story = { end_story = yes }
	}
}
