##################################################
# INFO
# Transport contracts for laamps. Any contract that require usage of the travel system to complete, i.e. fetch quests, escort quests, etc.
#
##################################################



##################################################
# GROUPS (for populate_task_contracts_for_area)
#
# laamp_contracts_transport_group
#
#
#


##################################################
#
# laamp_transport_vip - Escort Emissary - Escort a charachter's Courtier to another character
# laamp_transport_artifact - Artifact Delivery - Transfer an artifact from one character to another
# laamp_transport_gold - A Golden Gift - Transfer gold from one character to another
# laamp_transport_ward - Ward Transfer - Escorting a Ward to a Guardian
# laamp_transport_explorer - Eager Explorer - Baron wants to visit a Point of Interest
# laamp_transport_animal - A Living Gift - Escorting a pet story cycle from one character to another character 
#
##################################################

# VIP escort
# scope:employer = ruler wanting to send a courtier to a foreign court
# var:task_contract_object = the courtier to be escorted
# task_contract_target = random neighbor of scope:employer
# task_contract_destination = capital of task_contract_target
laamp_transport_vip = {
	group = laamp_contracts_transport_group
	icon = "gfx/interface/icons/character_interactions/icon_contract_escort.dds"
	travel = no
	use_diplomatic_range = no

	# Validity Triggers
	valid_to_create = {
		# Standard triggers.
		valid_laamp_basic_trigger = {
			EMPLOYER = scope:employer
			LAAMP = root
		}
		employer_has_treasury_to_offer_job_trigger = yes
		valid_laamp_sensible_start_trigger = yes
		# Specific flavour triggers.
		laamp_task_contract_employer_not_antisocial_trigger = yes
		scope:employer = {
			any_courtier = {
				is_ai = yes
				is_available_allow_travelling = yes
				is_adult = yes
				is_lowborn = no
			}
			any_neighboring_top_liege_realm_owner = {
				is_ai = yes
				is_adult = yes
				capital_province != root.domicile.domicile_location
			}
		}
	}
	valid_to_keep = {
		exists = root.var:task_contract_object
		var:task_contract_object = {
			is_courtier_of = root.task_contract_employer
		}
	}
	valid_to_accept = {
		# Standard triggers.
		valid_laamp_basic_accept_only_trigger = yes
		valid_laamp_basic_trigger = {
			EMPLOYER = scope:employer
			LAAMP = root
		}
	}
	valid_to_continue = {
		var:task_contract_object ?= {
			is_alive = yes
		}
		var:task_contract_target ?= {
			is_alive = yes
		}
	}

	weight = {
		# Standard weights.
		value = task_contract_weight_interesting_quite_rare_value
		add = laamp_contracts_weight_up_transport_value
		add = task_contract_weight_employer_contact_list_value
		scope:employer = { multiply = task_contract_weight_by_tier_value }
	}
	# On_Actions
	on_create = {
		scope:contract = {
			save_scope_as = task_contract
			task_contract_employer = {
				if = {
					limit = {
						NOT = { exists = scope:task_contract.var:task_contract_object }
					}
					random_courtier = {
						limit = {
							is_ai = yes
							is_available_allow_travelling = yes
							is_adult = yes
							is_lowborn = no
						}
						save_scope_as = task_contract_object
					}
				}
				if = {
					limit = {
						NOT = { exists = scope:task_contract.task_contract_target }
					}
					random_neighboring_top_liege_realm_owner = {
						limit = {
							is_ai = yes
							is_adult = yes
							capital_province != scope:task_contract.task_contract_taker.domicile.domicile_location
						}
						save_scope_as = task_contract_target
						if = {
							limit = {
								NOT = { exists = scope:task_contract.task_contract_destination }
							}
							capital_province = {
								save_scope_as = task_contract_destination
							}
						}
					}
				}
				else_if = {
					limit = {
						NOT = { exists = scope:task_contract.task_contract_destination }
					}
					scope:task_contract.task_contract_target = {
						capital_province = {
							save_scope_as = task_contract_destination
						}
					}
				}
			}
			set_variable = {
				name = task_contract_employer
				value = scope:task_contract.task_contract_employer
			}
			if = {
				limit = {
					exists = scope:task_contract.task_contract_target
				}
				set_variable = {
					name = task_contract_target
					value = scope:task_contract.task_contract_target
				}
			}
			else = {
				set_variable = {
					name = task_contract_target
					value = scope:task_contract_target
				}
				set_task_contract_target = scope:task_contract_target
			}
			if = {
				limit = {
					exists = scope:task_contract.task_contract_destination
				}
				set_variable = {
					name = task_contract_destination
					value = scope:task_contract.task_contract_destination
				}
			}
			else = {
				set_variable = {
					name = task_contract_destination
					value = scope:task_contract_destination
				}
			}
			set_variable = {
				name = task_contract_object
				value = scope:task_contract_object
			}
			# Make our gold rewards static.
			grab_gold_fuzz_number_effect = yes
			set_variable = {
				name = gold_success_critical
				value = task_contract_success_gold_gain_travel_value
			}
			set_variable = {
				name = gold_success_standard
				value = task_contract_success_gold_gain_half_travel_value
			}
		}
	}

	on_accepted = {
		task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_accept_contract" }
		save_scope_as = task_contract
		task_contract_taker = {
			trigger_event = ep3_contract_event.0001
		}
	}

	on_invalidated = {
		if = {
			limit = {
				root.task_contract_taker = {
					any_character_active_contract = {
						this = root
					}
				}
			}
			task_contract_employer = {
				save_scope_as = task_contract_employer
			}
			save_scope_value_as = {
				name = task_contract_tier
				value = root.task_contract_tier
			}
			var:task_contract_destination = {
				save_scope_as = task_contract_destination
			}
			var:task_contract_object = {
				save_scope_as = task_contract_object
			}

			if = {
				limit = {
					var:task_contract_object ?= {
						is_alive = yes
					}
				}
				var:task_contract_object = {
					return_to_court = yes
				}
			}
			task_contract_taker = {
				set_variable = {
					name = invalidated_task_contract_type
					value = flag:laamp_transport_vip
				}
			}
			if = {
				limit = {
					var:task_contract_object ?= {
						is_alive = no
					}
				}
				task_contract_taker = {
					save_scope_value_as = {
						name = task_contract_invalidation_reason
						value = flag:escortee_dead
					}
					trigger_event = ep3_contract_event.0012
				}
			}
			else_if = {
				limit = {
					task_contract_employer = {
						is_alive = no
					}
				}
				task_contract_employer.primary_title.holder ?= {
					save_scope_as = employer_heir
				}
				task_contract_taker = {
					save_scope_value_as = {
						name = task_contract_invalidation_reason
						value = flag:employer_dead
					}
					trigger_event = ep3_contract_event.0012
				
				}
			}
			else_if = {
				limit = {
					var:task_contract_target = {
						is_alive = no
					}
				}
				var:task_contract_target ?= {
					save_scope_as = dead_target
				}
				task_contract_employer = {
					save_scope_as = task_contract_employer
				}
				task_contract_taker = {
					save_scope_value_as = {
						name = task_contract_invalidation_reason
						value = flag:target_dead
					}
					trigger_event = ep3_contract_event.0012
				}
			}
		}
	}

	# Rewards
	task_contract_reward = {
		#reward name
		success_critical = {
			effect = {
				task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
				save_scope_value_as = { name = extra_reward value = flag:no }
				laamp_rewards_disburse_ordinary_currency_effect = {
					GOLD = scope:task_contract.var:gold_success_critical
					PRESTIGE = task_contract_success_prestige_gain_full_value
					PIETY = 0
					PROVISIONS = 0
					OPINION = task_contract_opinion_excelled_reward_value
					OPINION_TYPE = critically_succeeded_task_contract_opinion
					CONTACT = yes
					CONTACT_HOOK = yes
					EXTRA_REWARD = scope:extra_reward
				}
			}
		}
		success_standard = {
			effect = {
				task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
				save_scope_value_as = { name = extra_reward value = flag:no }
				laamp_rewards_disburse_ordinary_currency_effect = {
					GOLD = scope:task_contract.var:gold_success_standard
					PRESTIGE = task_contract_success_prestige_gain_half_value
					PIETY = 0
					PROVISIONS = 0
					OPINION = task_contract_opinion_standard_reward_value
					OPINION_TYPE = succeeded_task_contract_opinion
					CONTACT = yes
					CONTACT_HOOK = yes
					EXTRA_REWARD = scope:extra_reward
				}
			}
		}
		failure_standard = {
			positive = no
			effect = {
				task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
				save_scope_value_as = { name = extra_reward value = flag:no }
				laamp_rewards_disburse_ordinary_currency_effect = {
					GOLD = 0
					PRESTIGE = task_contract_failure_prestige_loss_full_value
					PIETY = 0
					PROVISIONS = task_contract_failure_provisions_gain_minor_value
					OPINION = task_contract_opinion_standard_failure_value
					OPINION_TYPE = failed_task_contract_opinion
					CONTACT = no
					CONTACT_HOOK = no
					EXTRA_REWARD = scope:extra_reward
				}
			}
		}
	}
}

# Artifact delivery
# scope:employer = ruler wanting to send an artifact to a foreign court
# var:escorted_artifact = the artifact to be escorted
# task_contract_target = random neighbor of scope:employer
# task_contract_destination = capital of task_contract_target
laamp_transport_artifact = {
	group = laamp_contracts_transport_group
	icon = "gfx/interface/icons/character_interactions/icon_contract_escort.dds"
	travel = no
	use_diplomatic_range = no

	# Validity Triggers
	valid_to_create = {
		# Standard triggers.
		valid_laamp_basic_trigger = {
			EMPLOYER = scope:employer
			LAAMP = root
		}
		employer_has_treasury_to_offer_job_trigger = yes
		valid_laamp_sensible_start_trigger = yes
		# Specific flavour triggers.
		scope:employer = {
			any_character_artifact = {
				NOR = {
					has_variable = historical_unique_artifact
					has_variable = banner_house
					has_variable = banner_dynasty
				}
			}
			any_neighboring_top_liege_realm_owner = {
				is_ai = yes
				is_adult = yes
				capital_province != root.domicile.domicile_location
			}
		}
	}
	valid_to_keep = {
		exists = root.var:escorted_artifact
	}
	valid_to_accept = {
		# Standard triggers.
		valid_laamp_basic_accept_only_trigger = yes
		valid_laamp_basic_trigger = {
			EMPLOYER = scope:employer
			LAAMP = root
		}
		scope:employer = {
			any_character_artifact = {
				NOR = {
					has_variable = historical_unique_artifact
					has_variable = banner_house
					has_variable = banner_dynasty
				}
			}
		}
	}
	valid_to_continue = {
		var:escorted_artifact ?= {
			artifact_owner = {
				OR = {
					root.task_contract_taker = this
					root.task_contract_target = this
				}
			}
		}
		var:task_contract_target ?= {
			is_alive = yes
		}
	}

	weight = {
		# Standard weights.
		value = task_contract_weight_interesting_quite_rare_value
		add = laamp_contracts_weight_up_transport_value
		add = task_contract_weight_employer_contact_list_value
		scope:employer = { multiply = task_contract_weight_by_tier_value }
	}
	# On_Actions
	on_create = {
		scope:contract = {
			save_scope_as = task_contract
			task_contract_employer = {
				if = {
					limit = {
						NOT = { exists = scope:task_contract.var:escorted_artifact }
					}
					random_character_artifact = {
						limit = {
							NOR = {
								has_variable = historical_unique_artifact
								has_variable = banner_house
								has_variable = banner_dynasty
							}
						}
						save_scope_as = escorted_artifact
					}
				}
				if = {
					limit = {
						NOT = { exists = scope:task_contract.task_contract_target }
					}
					random_neighboring_top_liege_realm_owner = {
						limit = {
							is_ai = yes
							is_adult = yes
							capital_province != scope:task_contract.task_contract_taker.domicile.domicile_location
						}
						save_scope_as = task_contract_target
						if = {
							limit = {
								NOT = { exists = scope:task_contract.task_contract_destination }
							}
							capital_province = {
								save_scope_as = task_contract_destination
							}
						}
					}
				}
				else_if = {
					limit = {
						NOT = { exists = scope:task_contract.task_contract_destination }
					}
					scope:task_contract.task_contract_target = {
						capital_province = {
							save_scope_as = task_contract_destination
						}
					}
				}
			}
			set_variable = {
				name = task_contract_employer
				value = scope:task_contract.task_contract_employer
			}
			if = {
				limit = {
					exists = scope:task_contract.task_contract_target
				}
				set_variable = {
					name = task_contract_target
					value = scope:task_contract.task_contract_target
				}
			}
			else = {
				set_variable = {
					name = task_contract_target
					value = scope:task_contract_target
				}
				set_task_contract_target = scope:task_contract_target
			}
			if = {
				limit = {
					exists = scope:task_contract.task_contract_destination
				}
				set_variable = {
					name = task_contract_destination
					value = scope:task_contract.task_contract_destination
				}
			}
			else = {
				set_variable = {
					name = task_contract_destination
					value = scope:task_contract_destination
				}
			}
			set_variable = {
				name = escorted_artifact
				value = scope:escorted_artifact
			}
			# Make our gold rewards static.
			grab_gold_fuzz_number_effect = yes
			set_variable = {
				name = gold_success_critical
				value = task_contract_success_gold_gain_travel_value
			}
			set_variable = {
				name = gold_success_standard
				value = task_contract_success_gold_gain_travel_value
			}
		}
	}

	on_accepted = {
		task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_accept_contract" }
		save_scope_as = task_contract
		task_contract_taker = {
			trigger_event = ep3_contract_event.0001
		}
	}

	on_invalidated = {
		if = {
			limit = {
				root.task_contract_taker = {
					any_character_active_contract = {
						this = root
					}
				}
			}
			task_contract_employer = {
				save_scope_as = task_contract_employer
			}
			save_scope_value_as = {
				name = task_contract_tier
				value = root.task_contract_tier
			}
			var:task_contract_destination = {
				save_scope_as = task_contract_destination
			}

			if = {
				limit = {
					var:task_contract_object ?= {
						is_alive = yes
					}
				}
				var:task_contract_object = {
					return_to_court = yes
				}
			}
			task_contract_taker = {
				set_variable = {
					name = invalidated_task_contract_type
					value = flag:laamp_transport_artifact
				}
			}
			if = {
				limit = {
					var:task_contract_object ?= {
						is_alive = no
					}
				}
				task_contract_taker = {
					save_scope_value_as = {
						name = task_contract_invalidation_reason
						value = flag:escortee_dead
					}
					trigger_event = ep3_contract_event.0012
				}
			}
			else_if = {
				limit = {
					task_contract_employer = {
						is_alive = no
					}
				}
				task_contract_employer.primary_title.holder ?= {
					save_scope_as = employer_heir
				}
				task_contract_taker = {
					save_scope_value_as = {
						name = task_contract_invalidation_reason
						value = flag:employer_dead
					}
					trigger_event = ep3_contract_event.0012
				
				}
			}
			else_if = {
				limit = {
					var:task_contract_target = {
						is_alive = no
					}
				}
				var:task_contract_target ?= {
					save_scope_as = dead_target
				}
				task_contract_employer = {
					save_scope_as = task_contract_employer
				}
				task_contract_taker = {
					save_scope_value_as = {
						name = task_contract_invalidation_reason
						value = flag:target_dead
					}
					trigger_event = ep3_contract_event.0012
				}
			}
			if = {
				limit = {
					var:escorted_artifact ?= {
						owner = root.task_contract_taker
					}
				}
				var:escorted_artifact = {
					set_owner = root.task_contract_employer
				}
			}
		}
	}

	# Rewards
	task_contract_reward = {
		success_critical = {
			effect = {
				task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
				save_scope_value_as = { name = extra_reward value = flag:no }
				laamp_rewards_disburse_ordinary_currency_effect = {
					GOLD = scope:task_contract.var:gold_success_critical
					PRESTIGE = task_contract_success_prestige_gain_full_value
					PIETY = 0
					PROVISIONS = 0
					OPINION = task_contract_opinion_excelled_reward_value
					OPINION_TYPE = critically_succeeded_task_contract_opinion
					CONTACT = yes
					CONTACT_HOOK = yes
					EXTRA_REWARD = scope:extra_reward
				}
			}
		}
		success_standard = {
			effect = {
				task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
				save_scope_value_as = { name = extra_reward value = flag:no }
				laamp_rewards_disburse_ordinary_currency_effect = {
					GOLD = scope:task_contract.var:gold_success_standard
					PRESTIGE = task_contract_success_prestige_gain_full_value
					PIETY = 0
					PROVISIONS = 0
					OPINION = task_contract_opinion_standard_reward_value
					OPINION_TYPE = succeeded_task_contract_opinion
					CONTACT = yes
					CONTACT_HOOK = yes
					EXTRA_REWARD = scope:extra_reward
				}
			}
		}
		transport_destroyed = {
			positive = no
			visible = no
			effect = {
				task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
				save_scope_as = task_contract
				task_contract_taker = {
					send_interface_toast = {
						type = event_toast_effect_bad
						title = laamp_transport_contract.transport_failed
						left_icon = root.task_contract_taker
						right_icon = root.task_contract_employer
						add_prestige = task_contract_failure_prestige_loss_full_value
						reverse_add_opinion = {
							modifier = failed_task_contract_opinion
							target = root.task_contract_employer
							opinion = -50
						}
					}
				}
			}
		}
		transport_stolen = {
			positive = no
			visible = no
			effect = {
				task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
				save_scope_as = task_contract
				task_contract_taker = {
					send_interface_toast = {
						type = event_toast_effect_bad
						title = laamp_transport_contract.transport_failed
						left_icon = root.task_contract_taker
						right_icon = root.task_contract_employer
						add_prestige = task_contract_failure_prestige_loss_full_value
						reverse_add_opinion = {
							modifier = failed_task_contract_opinion
							target = root.task_contract_employer
							opinion = -50
						}
					}
				}
			}
		}
		failure_standard = {
			positive = no
			effect = {
				task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
				save_scope_value_as = { name = extra_reward value = flag:no }
				laamp_rewards_disburse_ordinary_currency_effect = {
					GOLD = 0
					PRESTIGE = task_contract_failure_prestige_loss_full_value
					PIETY = 0
					PROVISIONS = task_contract_failure_provisions_gain_minor_value
					OPINION = task_contract_opinion_standard_failure_value
					OPINION_TYPE = failed_task_contract_opinion
					CONTACT = no
					CONTACT_HOOK = no
					EXTRA_REWARD = scope:extra_reward
				}
			}
		}
	}
}

# Large sum of gold
# scope:employer = ruler wanting to send a gift to a foreign court
# var:escorted_artifact = the artifact to be escorted
# task_contract_target = random neighbor of scope:employer
# task_contract_destination = capital of task_contract_target
laamp_transport_gold = {
	group = laamp_contracts_transport_group
	icon = "gfx/interface/icons/character_interactions/icon_contract_escort.dds"
	travel = no
	use_diplomatic_range = no

	# Validity Triggers
	valid_to_create = {
		# Standard triggers.
		valid_laamp_basic_trigger = {
			EMPLOYER = scope:employer
			LAAMP = root
		}
		employer_has_treasury_to_offer_job_trigger = yes
		valid_laamp_sensible_start_trigger = yes
		scope:employer = {
			gold >= {
				value = task_contract_escort_gold_value
				multiply = 1.5
			}
			any_neighboring_top_liege_realm_owner = {
				is_ai = yes
				is_adult = yes
				gold <= 0
				likes_character_trigger = { CHARACTER = scope:employer }
				capital_province != root.domicile.domicile_location
			}
		}
	}
	valid_to_accept = {
		# Standard triggers.
		valid_laamp_basic_accept_only_trigger = yes
		valid_laamp_basic_trigger = {
			EMPLOYER = scope:employer
			LAAMP = root
		}
	}
	valid_to_continue = {
		var:task_contract_target ?= {
			is_alive = yes
		}
	}

	weight = {
		# Standard weights.
		value = task_contract_weight_interesting_somewhat_rare_value
		add = laamp_contracts_weight_up_transport_value
		add = task_contract_weight_employer_contact_list_value
		scope:employer = { multiply = task_contract_weight_by_tier_value }
	}

	# On_Actions
	on_create = {
		scope:contract = {
			save_scope_as = task_contract
			task_contract_employer = {
				if = {
					limit = {
						NOT = { exists = scope:task_contract.task_contract_target }
					}
					random_neighboring_top_liege_realm_owner = {
						limit = {
							is_ai = yes
							is_adult = yes
							gold <= 0
							likes_character_trigger = { CHARACTER = scope:task_contract.task_contract_employer }
							capital_province != scope:task_contract.task_contract_taker.domicile.domicile_location
						}
						save_scope_as = task_contract_target
						capital_province = {
							save_scope_as = task_contract_destination
						}
					}
				}
				else_if = {
					limit = {
						NOT = { exists = scope:task_contract.task_contract_destination }
					}
					scope:task_contract.task_contract_target = {
						capital_province = {
							save_scope_as = task_contract_destination
						}
					}
				}
			}
			set_variable = {
				name = task_contract_employer
				value = scope:task_contract.task_contract_employer
			}
			if = {
				limit = {
					exists = scope:task_contract.task_contract_target
				}
				set_variable = {
					name = task_contract_target
					value = scope:task_contract.task_contract_target
				}
			}
			else = {
				set_variable = {
					name = task_contract_target
					value = scope:task_contract_target
				}
				set_task_contract_target = scope:task_contract_target
			}
			if = {
				limit = {
					exists = scope:task_contract.task_contract_destination
				}
				set_variable = {
					name = task_contract_destination
					value = scope:task_contract.task_contract_destination
				}
			}
			else = {
				set_variable = {
					name = task_contract_destination
					value = scope:task_contract_destination
				}
			}
			set_variable = {
				name = escorted_gold
				value = scope:task_contract.task_contract_employer.task_contract_escort_gold_value
			}
			# Make our gold rewards static.
			grab_gold_fuzz_number_effect = yes
			set_variable = {
				name = gold_success_standard
				value = task_contract_success_gold_gain_travel_value
			}
		}
	}

	on_accepted = {
		task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_accept_contract" }
		save_scope_as = task_contract
		task_contract_taker = {
			trigger_event = ep3_contract_event.0001
		}
	}

	on_invalidated = {
		if = {
			limit = {
				root.task_contract_taker = {
					any_character_active_contract = {
						this = root
					}
				}
			}
			task_contract_employer = {
				save_scope_as = task_contract_employer
			}
			save_scope_value_as = {
				name = task_contract_tier
				value = root.task_contract_tier
			}
			var:task_contract_destination = {
				save_scope_as = task_contract_destination
			}

			task_contract_taker = {
				set_variable = {
					name = invalidated_task_contract_type
					value = flag:laamp_transport_gold
				}
			}
			if = {
				limit = {
					task_contract_employer = {
						is_alive = no
					}
				}
				task_contract_employer.primary_title.holder ?= {
					save_scope_as = employer_heir
				}
				task_contract_taker = {
					save_scope_value_as = {
						name = task_contract_invalidation_reason
						value = flag:employer_dead
					}
					trigger_event = ep3_contract_event.0012
				
				}
			}
			else_if = {
				limit = {
					var:task_contract_target = {
						is_alive = no
					}
				}
				var:task_contract_target ?= {
					save_scope_as = dead_target
				}
				task_contract_employer = {
					save_scope_as = task_contract_employer
				}
				task_contract_taker = {
					save_scope_value_as = {
						name = task_contract_invalidation_reason
						value = flag:target_dead
					}
					trigger_event = ep3_contract_event.0012
				}
			}
		}
	}

	# Rewards	
	task_contract_reward = {
		success_standard = {
			effect = {
				task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
				save_scope_value_as = { name = extra_reward value = flag:no }
				laamp_rewards_disburse_ordinary_currency_effect = {
					GOLD = scope:task_contract.var:gold_success_standard
					PRESTIGE = task_contract_success_prestige_gain_full_value
					PIETY = 0
					PROVISIONS = 0
					OPINION = task_contract_opinion_standard_reward_value
					OPINION_TYPE = succeeded_task_contract_opinion
					CONTACT = yes
					CONTACT_HOOK = yes
					EXTRA_REWARD = scope:extra_reward
				}
			}
		}
		failure_standard = {
			positive = no
			effect = {
				task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
				save_scope_value_as = { name = extra_reward value = flag:no }
				laamp_rewards_disburse_ordinary_currency_effect = {
					GOLD = 0
					PRESTIGE = task_contract_failure_prestige_loss_full_value
					PIETY = 0
					PROVISIONS = task_contract_failure_provisions_gain_minor_value
					OPINION = task_contract_opinion_standard_failure_value
					OPINION_TYPE = failed_task_contract_opinion
					CONTACT = no
					CONTACT_HOOK = no
					EXTRA_REWARD = scope:extra_reward
				}
			}
		}
	}
}

# Child education
# scope:employer = ruler wanting to send a child to educate at a foreign court
# var:task_contract_object = the ward to be escorted
# task_contract_target = worthy educator neighboring scope:employer
# task_contract_destination = capital of task_contract_target
laamp_transport_ward = {
	group = laamp_contracts_transport_group
	icon = "gfx/interface/icons/character_interactions/icon_contract_escort.dds"
	travel = no
	use_diplomatic_range = no

	# Validity Triggers
	valid_to_create = {
		# Standard triggers.
		valid_laamp_basic_trigger = {
			EMPLOYER = scope:employer
			LAAMP = root
		}
		employer_has_treasury_to_offer_job_trigger = yes
		valid_laamp_sensible_start_trigger = yes
		# Specific flavour triggers.
		scope:employer = {
			any_child = {
				is_ai = yes
				is_available_child_allow_travel = yes
				OR = {
					num_of_relation_guardian = 0
					any_relation = {
						type = guardian
						is_landed = no
					}
				}
				age = { 4 12 }
			}
			OR = {
				any_neighboring_top_liege_realm_owner = {
					is_ai = yes
					num_of_relation_ward < 2
					is_adult = yes
					OR = {
						has_education_rank_4_trigger = yes
						has_education_rank_5_trigger = yes
						num_virtuous_traits > 0
					}
					has_any_good_relationship_with_character_trigger = { CHARACTER = scope:employer }
					capital_province != root.domicile.domicile_location
				}
				any_vassal = {
					is_ai = yes
					num_of_relation_ward < 2
					is_adult = yes
					OR = {
						has_education_rank_4_trigger = yes
						has_education_rank_5_trigger = yes
						num_virtuous_traits > 0
					}
					has_any_good_relationship_with_character_trigger = { CHARACTER = scope:employer }
					capital_province != root.domicile.domicile_location
				}
			}
		}
	}
	valid_to_keep = {
		exists = root.var:task_contract_object
	}
	valid_to_accept = {
		# Standard triggers.
		valid_laamp_basic_accept_only_trigger = yes
		valid_laamp_basic_trigger = {
			EMPLOYER = scope:employer
			LAAMP = root
		}
	}
	valid_to_continue = {
		var:task_contract_object ?= {
			is_alive = yes
		}
		var:task_contract_target ?= {
			is_alive = yes
		}
	}

	weight = {
		# Standard weights.
		value = task_contract_weight_interesting_somewhat_rare_value
		add = laamp_contracts_weight_up_transport_value
		add = task_contract_weight_employer_contact_list_value
		scope:employer = { multiply = task_contract_weight_by_tier_value }
	}

	# On_Actions
	on_create = {
		scope:contract = {
			save_scope_as = task_contract
			task_contract_employer = {
				if = {
					limit = {
						NOT = { exists = scope:task_contract.var:task_contract_object }
					}
					random_child = {
						limit = {
							is_available_child_allow_travel = yes
							OR = {
								num_of_relation_guardian = 0
								any_relation = {
									type = guardian
									is_landed = no
								}
							}
							age = { 4 12 }
						}
						save_scope_as = task_contract_object
					}
				}
				if = {
					limit = {
						NOT = { exists = scope:task_contract.task_contract_target }
					}
					random_neighboring_top_liege_realm_owner = {
						limit = {
							is_ai = yes
							is_adult = yes
							num_of_relation_ward < 2
							OR = {
								has_education_rank_4_trigger = yes
								has_education_rank_5_trigger = yes
								num_virtuous_traits > num_sinful_traits
							}
							has_any_good_relationship_with_character_trigger = { CHARACTER = scope:task_contract.task_contract_employer }
							capital_province != scope:task_contract.task_contract_taker.domicile.domicile_location
						}
						save_scope_as = task_contract_target
					}
				}
				else = {
					random_vassal = {
						limit = {
							is_ai = yes
							num_of_relation_ward < 2
							is_adult = yes
							OR = {
								has_education_rank_4_trigger = yes
								has_education_rank_5_trigger = yes
								num_virtuous_traits > num_sinful_traits
							}
							has_any_good_relationship_with_character_trigger = { CHARACTER = scope:task_contract.task_contract_employer }
							capital_province != scope:task_contract.task_contract_taker.domicile.domicile_location
						}
						save_scope_as = task_contract_target
					}
				}
				if = {
					limit = {
						NOT = { exists = scope:task_contract.task_contract_destination }
					}
					scope:task_contract_target = {
						capital_province = {
							save_scope_as = task_contract_destination
						}
					}
				}
			}
			set_variable = {
				name = task_contract_employer
				value = scope:task_contract.task_contract_employer
			}
			if = {
				limit = {
					exists = scope:task_contract.task_contract_target
				}
				set_variable = {
					name = task_contract_target
					value = scope:task_contract.task_contract_target
				}
			}
			else = {
				set_variable = {
					name = task_contract_target
					value = scope:task_contract_target
				}
				set_task_contract_target = scope:task_contract_target
			}
			if = {
				limit = {
					exists = scope:task_contract.task_contract_destination
				}
				set_variable = {
					name = task_contract_destination
					value = scope:task_contract.task_contract_destination
				}
			}
			else = {
				set_variable = {
					name = task_contract_destination
					value = scope:task_contract_destination
				}
			}
			set_variable = {
				name = task_contract_object
				value = scope:task_contract_object
			}
			#set the ward/guardian variables same as in education interactions
			var:task_contract_object = {
				set_variable = {
					name = character_requested_as_educator
					value = scope:task_contract.task_contract_target
					years = 10
				}
				set_variable = {
					name = character_making_education_request
					value = scope:task_contract.task_contract_employer
					years = 10
				}
				set_variable = {
					name = ward_travelling_to_guardian
					value = scope:task_contract.task_contract_target
				}
			}
			var:task_contract_target = {
				set_variable = {
					name = guardian_waiting_for_ward
					value = scope:task_contract.task_contract_target
				}
			}
			# Make our gold rewards static.
			grab_gold_fuzz_number_effect = yes
			set_variable = {
				name = gold_success_standard
				value = task_contract_success_gold_gain_travel_value
			}
		}
	}

	on_accepted = {
		task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_accept_contract" }
		save_scope_as = task_contract
		task_contract_taker = {
			trigger_event = ep3_contract_event.0001
		}
	}

	on_invalidated = {
		if = {
			limit = {
				root.task_contract_taker = {
					any_character_active_contract = {
						this = root
					}
				}
			}
			task_contract_employer = {
				save_scope_as = task_contract_employer
			}
			save_scope_value_as = {
				name = task_contract_tier
				value = root.task_contract_tier
			}
			var:task_contract_destination = {
				save_scope_as = task_contract_destination
			}
			var:task_contract_object = {
				save_scope_as = task_contract_object
			}

			task_contract_taker = {
				set_variable = {
					name = invalidated_task_contract_type
					value = flag:laamp_transport_ward
				}
			}
			if = {
				limit = {
					var:task_contract_object ?= {
						is_alive = no
					}
				}
				task_contract_taker = {
					save_scope_value_as = {
						name = task_contract_invalidation_reason
						value = flag:escortee_dead
					}
					trigger_event = ep3_contract_event.0012
				}
			}
			else_if = {
				limit = {
					task_contract_employer = {
						is_alive = no
					}
				}
				task_contract_employer.primary_title.holder ?= {
					save_scope_as = employer_heir
				}
				task_contract_taker = {
					save_scope_value_as = {
						name = task_contract_invalidation_reason
						value = flag:employer_dead
					}
					trigger_event = ep3_contract_event.0012
				
				}
			}
			else_if = {
				limit = {
					var:task_contract_target = {
						is_alive = no
					}
				}
				var:task_contract_target ?= {
					save_scope_as = dead_target
				}
				task_contract_employer = {
					save_scope_as = task_contract_employer
				}
				task_contract_taker = {
					save_scope_value_as = {
						name = task_contract_invalidation_reason
						value = flag:target_dead
					}
					trigger_event = ep3_contract_event.0012
				}
			}
			#remove the ward/guardian variables
			if = {
				limit = {
					var:task_contract_object ?= {
						is_alive = yes
					}
				}
				var:task_contract_object = {
					remove_variable = character_requested_as_educator
					remove_variable = character_making_education_request
					remove_variable = ward_travelling_to_guardian
					return_to_court = yes
				}
			}
			if = {
				limit = {
					task_contract_target ?= {
						is_alive = yes
					}
				}
				task_contract_target = {
					remove_variable = guardian_waiting_for_ward
				}
			}
		}
	}

	# Rewards
	task_contract_reward = {
		success_standard = {
			effect = {
				task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
				save_scope_value_as = { name = extra_reward value = flag:no }
				laamp_rewards_disburse_ordinary_currency_effect = {
					GOLD = scope:task_contract.var:gold_success_standard
					PRESTIGE = task_contract_success_prestige_gain_full_value
					PIETY = 0
					PROVISIONS = 0
					OPINION = task_contract_opinion_standard_reward_value
					OPINION_TYPE = succeeded_task_contract_opinion
					CONTACT = yes
					CONTACT_HOOK = yes
					EXTRA_REWARD = scope:extra_reward
				}
			}
		}
		failure_standard = {
			positive = no
			effect = {
				task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
				save_scope_value_as = { name = extra_reward value = flag:no }
				laamp_rewards_disburse_ordinary_currency_effect = {
					GOLD = 0
					PRESTIGE = task_contract_failure_prestige_loss_full_value
					PIETY = 0
					PROVISIONS = task_contract_failure_provisions_gain_minor_value
					OPINION = task_contract_opinion_standard_failure_value
					OPINION_TYPE = failed_task_contract_opinion
					CONTACT = no
					CONTACT_HOOK = no
					EXTRA_REWARD = scope:extra_reward
				}
			}
		}
	}
}

# Explorer of Points of Interests
# scope:employer = pool character wanting to visit a point of interest
# var:travel_reason = the reason poi is worth a visit
# task_contract_destination = capital of task_contract_target
laamp_transport_explorer = {
	group = laamp_contracts_transport_group
	icon = "gfx/interface/icons/character_interactions/icon_contract_escort.dds"
	travel = no
	use_diplomatic_range = no

	# Validity Triggers
	valid_to_create = {
		# Standard triggers.
		valid_laamp_basic_trigger = {
			EMPLOYER = scope:employer
			LAAMP = root
		}
		employer_has_treasury_to_offer_job_trigger = yes
		valid_laamp_sensible_start_trigger = yes
		# Specific flavour triggers.
		scope:employer = {
			is_ai = yes
			is_available_allow_travelling = yes
			is_adult = yes
			highest_held_title_tier <= tier_barony
			OR = {
				ai_boldness >= 50
				ai_energy >= 50
				has_trait = lifestyle_traveler
			}
			any_neighboring_top_liege_realm_owner = {
				is_within_diplo_range = { CHARACTER = root }
				any_realm_province = {
					this != root.domicile.domicile_location
					has_any_travel_poi_trigger = yes
				}
			}
		}
	}
	valid_to_accept = {
		# Standard triggers.
		valid_laamp_basic_accept_only_trigger = yes
		valid_laamp_basic_trigger = {
			EMPLOYER = scope:employer
			LAAMP = root
		}
	}
	valid_to_continue = {
		var:task_contract_object ?= {
			is_alive = yes
		}
		var:task_contract_target ?= {
			is_alive = yes
		}
	}

	weight = {
		# Standard weights.
		value = task_contract_weight_interesting_almost_rare_value
		add = laamp_contracts_weight_up_transport_value
		add = task_contract_weight_employer_contact_list_value
		scope:employer = { multiply = task_contract_weight_by_tier_value }
	}

	# On_Actions
	on_create = {
		scope:contract = {
			save_scope_as = task_contract
			task_contract_employer = {
				random_neighboring_top_liege_realm_owner = {
					limit = {
						is_within_diplo_range = { CHARACTER = scope:task_contract.task_contract_taker }
						any_realm_province = {
							this != scope:task_contract.task_contract_taker.domicile.domicile_location
							has_any_travel_poi_trigger = yes
							save_temporary_scope_as = poi_province
						}
					}
				}
			}
			scope:poi_province = {
				save_scope_as = task_contract_destination
				if = {
					limit = { exists = province_owner }
					province_owner = {
						save_scope_as = task_contract_target
					}
				}
				else = {
					county.holder = {
						save_scope_as = task_contract_target
					}
				}
			}
			set_variable = {
				name = task_contract_employer
				value = scope:task_contract.task_contract_employer
			}
			set_variable = {
				name = task_contract_object
				value = scope:task_contract.task_contract_employer
			}
			if = {
				limit = {
					exists = scope:task_contract.task_contract_target
				}
				set_variable = {
					name = task_contract_target
					value = scope:task_contract.task_contract_target
				}
			}
			else = {
				set_variable = {
					name = task_contract_target
					value = scope:task_contract_target
				}
				set_task_contract_target = scope:task_contract_target
			}
			if = {
				limit = {
					exists = scope:task_contract.task_contract_destination
				}
				set_variable = {
					name = task_contract_destination
					value = scope:task_contract.task_contract_destination
				}
			}
			else = {
				set_variable = {
					name = task_contract_destination
					value = scope:task_contract_destination	
				}
			}
			var:task_contract_destination = {
				switch = {
					trigger = has_travel_point_of_interest
					poi_capitals = {
						save_scope_value_as = {
							name = travel_reason
							value = flag:capitals
						}
					}
					poi_special_buildings_martial = {
						save_scope_value_as = {
							name = travel_reason
							value = flag:special_buildings_martial
						}
					}
					poi_special_buildings_learning = {
						save_scope_value_as = {
							name = travel_reason
							value = flag:special_buildings_learning
						}
					}
					poi_special_buildings_religious = {
						save_scope_value_as = {
							name = travel_reason
							value = flag:special_buildings_religious
						}
					}
					poi_special_buildings_diplomatic = {
						save_scope_value_as = {
							name = travel_reason
							value = flag:special_buildings_diplomatic
						}
					}
					poi_grand_city = {
						save_scope_value_as = {
							name = travel_reason
							value = flag:grand_city
						}
					}
					poi_special_buildings_wonder = {
						save_scope_value_as = {
							name = travel_reason
							value = flag:special_buildings_wonder
						}
					}
					poi_special_buildings_economic = {
						save_scope_value_as = {
							name = travel_reason
							value = flag:special_buildings_economic
						}
					}
					poi_mausoleum_at_halicarnassus = {
						save_scope_value_as = {
							name = travel_reason
							value = flag:mausoleum_at_halicarnassus
						}
					}
					poi_lighthouse_of_alexandria = {
						save_scope_value_as = {
							name = travel_reason
							value = flag:lighthouse_of_alexandria
						}
					}
					poi_natural_feature = {
						save_scope_value_as = {
							name = travel_reason
							value = flag:natural_feature
						}
					}
				}
			}
			set_variable = {
				name = travel_reason
				value = scope:travel_reason
			}
			# Make our gold rewards static.
			grab_gold_fuzz_number_effect = yes
			set_variable = {
				name = gold_success_critical
				value = task_contract_success_gold_gain_travel_value
			}
			set_variable = {
				name = gold_success_standard
				value = task_contract_success_gold_gain_half_travel_value
			}
		}
	}

	on_accepted = {
		task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_accept_contract" }
		save_scope_as = task_contract
		task_contract_taker = {
			trigger_event = ep3_contract_event.0001
		}
	}
	on_invalidated = {
		if = {
			limit = {
				root.task_contract_taker = {
					any_character_active_contract = {
						this = root
					}
				}
			}
			task_contract_employer = {
				save_scope_as = task_contract_employer
			}
			save_scope_value_as = {
				name = task_contract_tier
				value = root.task_contract_tier
			}
			var:task_contract_destination = {
				save_scope_as = task_contract_destination
			}

			task_contract_taker = {
				set_variable = {
					name = invalidated_task_contract_type
					value = flag:laamp_transport_explorer
				}
			}
			if = {
				limit = {
					task_contract_employer = {
						is_alive = no
					}
				}
				task_contract_employer.primary_title.holder ?= {
					save_scope_as = employer_heir
				}
				task_contract_taker = {
					save_scope_value_as = {
						name = task_contract_invalidation_reason
						value = flag:employer_dead
					}
					trigger_event = ep3_contract_event.0012
				
				}
			}
			task_contract_employer = {
				if = {
					limit = {
						is_landed = no
					}
					move_to_pool = yes
				}
			}
		}
	}

	# Rewards
	task_contract_reward = {
		success_critical = {
			effect = {
				task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
				save_scope_value_as = { name = extra_reward value = flag:no }
				laamp_rewards_disburse_ordinary_currency_effect = {
					GOLD = scope:task_contract.var:gold_success_critical
					PRESTIGE = task_contract_success_prestige_gain_full_value
					PIETY = 0
					PROVISIONS = 0
					OPINION = task_contract_opinion_excelled_reward_value
					OPINION_TYPE = critically_succeeded_task_contract_opinion
					CONTACT = yes
					CONTACT_HOOK = yes
					EXTRA_REWARD = scope:extra_reward
				}
			}
		}
		success_standard = {
			effect = {
				task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
				save_scope_value_as = { name = extra_reward value = flag:no }
				laamp_rewards_disburse_ordinary_currency_effect = {
					GOLD = scope:task_contract.var:gold_success_standard
					PRESTIGE = task_contract_success_prestige_gain_half_value
					PIETY = 0
					PROVISIONS = 0
					OPINION = task_contract_opinion_standard_reward_value
					OPINION_TYPE = succeeded_task_contract_opinion
					CONTACT = yes
					CONTACT_HOOK = yes
					EXTRA_REWARD = scope:extra_reward
				}
			}
		}
		failure_standard = {
			positive = no
			effect = {
				task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
				save_scope_value_as = { name = extra_reward value = flag:no }
				laamp_rewards_disburse_ordinary_currency_effect = {
					GOLD = 0
					PRESTIGE = task_contract_failure_prestige_loss_full_value
					PIETY = 0
					PROVISIONS = task_contract_failure_provisions_gain_minor_value
					OPINION = task_contract_opinion_standard_failure_value
					OPINION_TYPE = failed_task_contract_opinion
					CONTACT = no
					CONTACT_HOOK = no
					EXTRA_REWARD = scope:extra_reward
				}
			}
		}
	}
}

# Pet Story Cycle: dog or cat
# scope:employer = ruler with a pet wanting to give it away to a foreign court
# var:escorted_story = the story cycle with the pet
# task_contract_target = random ruler that doesn't have a pet story cycle
# task_contract_destination = capital of task_contract_target
laamp_transport_animal = {
	group = laamp_contracts_transport_group
	icon = "gfx/interface/icons/character_interactions/icon_contract_escort.dds"
	travel = no
	use_diplomatic_range = no

	# Validity Triggers
	valid_to_create = {
		# Standard triggers.
		valid_laamp_basic_trigger = {
			EMPLOYER = scope:employer
			LAAMP = root
		}
		employer_has_treasury_to_offer_job_trigger = yes
		valid_laamp_sensible_start_trigger = yes
		# Specific flavour triggers.
		scope:employer = {
			has_named_cat_or_dog_trigger = yes
			any_owned_story = {
				NOT = { exists = var:gifted_pet_story }
			}
			any_neighboring_top_liege_realm_owner = {
				is_ai = yes
				is_adult = yes
				has_cat_or_dog_trigger = no
				capital_province != root.domicile.domicile_location
			}
		}
	}
	valid_to_keep = {
		exists = root.var:escorted_story
	}
	valid_to_accept = {
		# Standard triggers.
		valid_laamp_basic_accept_only_trigger = yes
		valid_laamp_basic_trigger = {
			EMPLOYER = scope:employer
			LAAMP = root
		}
		scope:employer = {
			has_named_cat_or_dog_trigger = yes
		}
	}
	valid_to_continue = {
		exists = var:escorted_story
		var:task_contract_target ?= {
			is_alive = yes
		}
	}

	weight = {
		# Standard weights.
		value = task_contract_weight_interesting_somewhat_rare_value
		add = laamp_contracts_weight_up_transport_value
		add = task_contract_weight_employer_contact_list_value
		scope:employer = { multiply = task_contract_weight_by_tier_value }
	}

	# On_Actions
	on_create = {
		scope:contract = {
			save_scope_as = task_contract
			task_contract_employer = {
				random_owned_story = {
					limit = {
						NOT = { exists = var:gifted_pet_story }
						OR = {
							story_type = story_cycle_pet_dog
							story_type = story_cycle_pet_cat
						}
					}
					save_scope_as = escorted_story
				}
				if = {
					limit = {
						NOT = { exists = scope:task_contract.task_contract_target }
					}
					random_neighboring_top_liege_realm_owner = {
						limit = {
							is_ai = yes
							is_adult = yes
							has_cat_or_dog_trigger = no
							capital_province != scope:task_contract.task_contract_taker.domicile.domicile_location
						}
						save_scope_as = task_contract_target
						capital_province = {
							save_scope_as = task_contract_destination
						}
					}
				}
				else_if = {
					limit = {
						NOT = { exists = scope:task_contract.task_contract_destination }
					}
					scope:task_contract.task_contract_target = {
						capital_province = {
							save_scope_as = task_contract_destination
						}
					}
				}
			}
			set_variable = {
				name = task_contract_employer
				value = scope:task_contract.task_contract_employer
			}
			if = {
				limit = {
					exists = scope:task_contract.task_contract_target
				}
				set_variable = {
					name = task_contract_target
					value = scope:task_contract.task_contract_target
				}
			}
			else = {
				set_variable = {
					name = task_contract_target
					value = scope:task_contract_target
				}
				set_task_contract_target = scope:task_contract_target
			}
			if = {
				limit = {
					exists = scope:task_contract.task_contract_destination
				}
				set_variable = {
					name = task_contract_destination
					value = scope:task_contract.task_contract_destination
				}
			}
			else = {
				set_variable = {
					name = task_contract_destination
					value = scope:task_contract_destination	
				}
			}
			set_variable = {
				name = escorted_story
				value = scope:escorted_story
			}
			if = {
				limit = {
					exists = scope:escorted_story.var:story_cycle_dog_name
				}
				set_variable = {
					name = story_cycle_dog_name
					value = scope:escorted_story.var:story_cycle_dog_name
				}
			}
			else = {
				set_variable = {
					name = story_cycle_cat_name
					value = scope:escorted_story.var:story_cycle_cat_name
				}
			}
			# Make our gold rewards static.
			grab_gold_fuzz_number_effect = yes
			set_variable = {
				name = gold_success_standard
				value = task_contract_success_gold_gain_travel_value
			}
		}
	}

	on_accepted = {
		task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_accept_contract" }
		save_scope_as = task_contract
		task_contract_taker = {
			trigger_event = ep3_contract_event.0001
		}
	}

	on_invalidated = {
		if = {
			limit = {
				root.task_contract_taker = {
					any_character_active_contract = {
						this = root
					}
				}
			}
			task_contract_employer = {
				save_scope_as = task_contract_employer
			}
			save_scope_value_as = {
				name = task_contract_tier
				value = root.task_contract_tier
			}
			var:task_contract_destination = {
				save_scope_as = task_contract_destination
			}

			task_contract_taker = {
				set_variable = {
					name = invalidated_task_contract_type
					value = flag:laamp_transport_animal
				}
			}
			if = {
				limit = {
					NOT = { exists = var:escorted_story }
				}
				task_contract_taker = {
					save_scope_value_as = {
						name = task_contract_invalidation_reason
						value = flag:pet_dead
					}
					#for the localization to show the pet's name in the follow up event
					if = {
						limit = {
							exists = root.var:story_cycle_dog_name
						}
						set_variable = {
							name = story_cycle_dog_name
							value = root.var:story_cycle_dog_name
							days = 1
						}
					}
					else = {
						set_variable = {
							name = story_cycle_cat_name
							value = root.var:story_cycle_cat_name
							days = 1
						}
					}
					trigger_event = ep3_contract_event.0012
				}
			}
			else_if = {
				limit = {
					var:task_contract_target = {
						is_alive = no
					}
				}
				var:task_contract_target ?= {
					save_scope_as = dead_target
				}
				task_contract_employer = {
					save_scope_as = task_contract_employer
				}
				task_contract_taker = {
					save_scope_value_as = {
						name = task_contract_invalidation_reason
						value = flag:target_dead
					}
					trigger_event = ep3_contract_event.0012
				}
			}
		}
	}

	# Rewards
	task_contract_reward = {
		success_standard = {
			effect = {
				task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
				save_scope_value_as = { name = extra_reward value = flag:no }
				laamp_rewards_disburse_ordinary_currency_effect = {
					GOLD = scope:task_contract.var:gold_success_standard
					PRESTIGE = task_contract_success_prestige_gain_full_value
					PIETY = 0
					PROVISIONS = 0
					OPINION = task_contract_opinion_standard_reward_value
					OPINION_TYPE = succeeded_task_contract_opinion
					CONTACT = yes
					CONTACT_HOOK = yes
					EXTRA_REWARD = scope:extra_reward
				}
			}
		}
		failure_standard = {
			positive = no
			effect = {
				task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
				save_scope_value_as = { name = extra_reward value = flag:no }
				laamp_rewards_disburse_ordinary_currency_effect = {
					GOLD = 0
					PRESTIGE = task_contract_failure_prestige_loss_full_value
					PIETY = 0
					PROVISIONS = task_contract_failure_provisions_gain_minor_value
					OPINION = task_contract_opinion_standard_failure_value
					OPINION_TYPE = failed_task_contract_opinion
					CONTACT = no
					CONTACT_HOOK = no
					EXTRA_REWARD = scope:extra_reward
				}
			}
		}
	}
}
