##################################################
# INFO
# Extra contracts for laamps.
##################################################

laamp_boost_legitimacy_contract = {
	group = laamp_contracts_diplomacy_group
	icon = "gfx/interface/icons/scheme_types/diplomacy.dds"
	travel = yes
	use_diplomatic_range = yes

	valid_to_create = {
		# Standard triggers.
		valid_laamp_basic_trigger = {
			EMPLOYER = scope:employer
			LAAMP = root
		}
		employer_has_treasury_to_offer_job_trigger = yes
		valid_laamp_sensible_start_trigger = yes
		scope:employer = {
			legitimacy_level <= 2
			top_liege = this
			is_landed = yes
			is_ai = yes
			NOR = {
				location = root.location
				government_has_flag = government_is_theocracy
			}
			highest_held_title_tier > tier_county
			location = {
				squared_distance = {
					target = root.location
					value <= squared_distance_large
				}
			}
		}
	}

	valid_to_accept = {
		# Standard triggers.
		valid_laamp_basic_accept_only_trigger = yes
		valid_laamp_basic_trigger = {
			EMPLOYER = scope:employer
			LAAMP = root
		}
	}

	valid_to_continue = {
		# Standard triggers.
		valid_laamp_basic_trigger = {
			EMPLOYER = root.task_contract_employer
			LAAMP = root.task_contract_taker
		}
	}

	valid_to_keep = {
		# Standard triggers.
		valid_laamp_basic_trigger = {
			EMPLOYER = root.task_contract_employer
			LAAMP = root.task_contract_taker
		}
	}

	weight = {
		# Standard weights.
		value = task_contract_weight_interesting_somewhat_rare_value
		add = laamp_contracts_weight_up_diplomacy_value
		add = laamp_contracts_weight_up_diplomacy_slight_value
		add = task_contract_weight_employer_contact_list_value
		scope:employer = { multiply = task_contract_weight_by_tier_value }
	}

	on_create = {
		scope:contract = {
			save_scope_as = task_contract
			task_contract_employer = {
				save_scope_as = task_contract_employer
				capital_province = {
					save_scope_as = task_contract_destination
				}
			}
			set_variable = {
				name = task_contract_employer
				value = scope:task_contract_employer
			}
			set_variable = {
				name = task_contract_destination
				value = scope:task_contract_destination
			}
			# Make our gold rewards static.
			grab_gold_fuzz_number_effect = yes
			save_scope_as = task_contract
			set_variable = {
				name = gold_success_standard
				value = task_contract_taker.task_contract_success_gold_gain_full_value
			}
		}
	}

	on_accepted = {
		save_scope_as = task_contract
		task_contract_taker = {
			trigger_event = {
				id = ep3_contract_event.0510
				delayed = yes
			}
		}
	}

	task_contract_reward = {
		success_standard = {
			should_print_on_complete = yes
			effect = {
				save_scope_as = task_contract
				task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_success_on_contract" }
				save_scope_value_as = { name = extra_reward value = flag:no }
				task_contract_taker = {
					send_interface_toast = {
						title = laamp_transport_contract.success #Re-using
						left_icon = scope:task_contract.task_contract_taker
						right_icon = scope:task_contract.task_contract_employer
						scope:task_contract = {
							# Standard Rewards.
							laamp_rewards_disburse_ordinary_currency_effect = {
								GOLD = scope:task_contract.var:gold_success_standard
								PRESTIGE = task_contract_success_prestige_gain_full_value
								PIETY = 0
								PROVISIONS = 0
								OPINION = task_contract_opinion_standard_reward_value
								OPINION_TYPE = succeeded_task_contract_opinion
								CONTACT = yes
								CONTACT_HOOK = no
								EXTRA_REWARD = scope:extra_reward
							}
							task_contract_employer = {
								add_legitimacy = minor_legitimacy_gain
							}
						}
					}
				}
			}
		}
		failure_standard = {
			positive = no
			effect = {
				save_scope_as = task_contract
				task_contract_taker = { play_sound_effect = "event:/DLC/EP3/SFX/UI/Contracts/ep3_ui_contracts_failure_on_contract" }
				save_scope_value_as = { name = extra_reward value = flag:no }
				# Standard Penalties.
				laamp_rewards_disburse_ordinary_currency_effect = {
					GOLD = 0
					PRESTIGE = task_contract_failure_prestige_loss_full_value
					PIETY = 0
					PROVISIONS = task_contract_failure_provisions_gain_minor_value
					OPINION = task_contract_opinion_standard_failure_value
					OPINION_TYPE = failed_task_contract_opinion
					CONTACT = no
					CONTACT_HOOK = no
					EXTRA_REWARD = scope:extra_reward
				}
				task_contract_employer = {
					add_legitimacy = miniscule_legitimacy_loss
				}
			}
		}
		failure_critical = {
			positive = no
			effect = {
				save_scope_as = task_contract
				# Standard Penalties.
				laamp_rewards_disburse_ordinary_currency_effect = {
					GOLD = 0
					PRESTIGE = task_contract_failure_prestige_loss_double_value
					PIETY = 0
					PROVISIONS = task_contract_failure_provisions_gain_minor_value
					OPINION = task_contract_opinion_critical_failure_value
					OPINION_TYPE = failed_task_contract_opinion
					CONTACT = no
					CONTACT_HOOK = no
					EXTRA_REWARD = scope:extra_reward
				}
				task_contract_employer = {
					add_legitimacy = medium_legitimacy_loss
					add_prestige = task_contract_failure_prestige_loss_double_value
					add_stress = medium_stress_gain
				}
			}
		}
	}
}

laamp_rid_councillor_contract = {
	group = laamp_contracts_martial_group
	icon = "gfx/interface/icons/scheme_types/martial.dds"
	travel = yes
	use_diplomatic_range = yes
	is_criminal = yes

	valid_to_create = {
		# Standard triggers.
		valid_laamp_basic_trigger = {
			EMPLOYER = scope:employer
			LAAMP = root
		}
		employer_has_treasury_to_offer_job_trigger = yes
		valid_laamp_sensible_start_trigger = yes
		scope:employer = {
			top_liege = this
			is_landed = yes
			is_ai = yes
			NOT = {
				government_has_flag = government_is_theocracy
			}
			highest_held_title_tier > tier_county #Requires a council
			location = { #Not too far away
				squared_distance = {
					target = root.location
					value <= squared_distance_large
				}
			}
			any_councillor = { #Has a councillor who they hate
				count > 1
				is_ai = yes
				reverse_opinion = {
					target = scope:employer
					value <= high_negative_opinion
				}
			}
		}
	}

	valid_to_accept = {
		# Standard triggers.
		valid_laamp_basic_accept_only_trigger = yes
		valid_laamp_basic_trigger = {
			EMPLOYER = scope:employer
			LAAMP = root
		}
	}

	valid_to_continue = {
		# Standard triggers.
		valid_laamp_basic_trigger = {
			EMPLOYER = root.task_contract_employer
			LAAMP = root.task_contract_taker
		}
	}

	valid_to_keep = {
		# Standard triggers.
		valid_laamp_basic_trigger = {
			EMPLOYER = root.task_contract_employer
			LAAMP = root.task_contract_taker
		}
	}

	weight = {
		# Standard weights.
		value = task_contract_weight_interesting_somewhat_rare_value
		add = laamp_contracts_weight_up_martial_value
		add = laamp_contracts_weight_up_martial_slight_value
		add = task_contract_weight_employer_contact_list_value
		scope:employer = { multiply = task_contract_weight_by_tier_value }
	}

	on_create = {
		scope:contract = {
			save_scope_as = task_contract
			task_contract_employer = {
				save_scope_as = task_contract_employer
				capital_province = {
					save_scope_as = task_contract_destination
				}
			}
			set_variable = {
				name = task_contract_employer
				value = scope:task_contract_employer
			}
			set_variable = {
				name = task_contract_destination
				value = scope:task_contract_destination
			}
			# Make our gold rewards static.
			grab_gold_fuzz_number_effect = yes
			save_scope_as = task_contract
			set_variable = {
				name = gold_success_critical
				value = task_contract_success_gold_gain_full_value
			}
			set_variable = {
				name = gold_success_standard
				value = task_contract_success_gold_gain_half_value
			}
		}
	}

	on_accepted = {
		save_scope_as = task_contract
		task_contract_taker = {
			trigger_event = {
				id = ep3_contract_event.0550
				delayed = no
			}
		}
	}

	task_contract_reward = {
		success_critical = {
			should_print_on_complete = yes
			effect = {
				save_scope_value_as = { name = extra_reward value = flag:no }
				save_scope_as = task_contract
				laamp_rewards_disburse_ordinary_currency_effect = {
					GOLD = scope:task_contract.var:gold_success_critical
					PRESTIGE = task_contract_success_prestige_gain_full_value
					PIETY = 0
					PROVISIONS = task_contract_success_provisions_gain_major_value
					OPINION = task_contract_opinion_excelled_reward_value
					OPINION_TYPE = critically_succeeded_task_contract_opinion
					CONTACT = yes
					CONTACT_HOOK = yes
					EXTRA_REWARD = scope:extra_reward
				}
			}
		}
		success_standard = {
			should_print_on_complete = yes
			effect = {
				save_scope_value_as = { name = extra_reward value = flag:no }
				save_scope_as = task_contract
				laamp_rewards_disburse_ordinary_currency_effect = {
					GOLD = scope:task_contract.var:gold_success_standard
					PRESTIGE = task_contract_success_prestige_gain_half_value
					PIETY = 0
					PROVISIONS = task_contract_success_provisions_gain_minor_value
					OPINION = task_contract_opinion_standard_reward_value
					OPINION_TYPE = succeeded_task_contract_opinion
					CONTACT = yes
					CONTACT_HOOK = no
					EXTRA_REWARD = scope:extra_reward
				}
				task_contract_taker = {
					# Update gallowsbait score.
					laamp_rewards_apply_criminal_xp_effect = {
						TRACK = marauder
						XP_MIN = gallowsbait_xp_medium_gain
						XP_MAX = gallowsbait_xp_medium_gain
					}
				}
			}
		}
		failure_standard = {
			positive = no
			effect = {
				save_scope_value_as = { name = extra_reward value = flag:no }
				save_scope_as = task_contract
				task_contract_taker = {
					add_prestige = task_contract_failure_prestige_loss_full_value
					add_piety = minor_piety_loss
					reverse_add_opinion = {
						opinion = -35
						modifier = failed_task_contract_opinion
						target = scope:task_contract.task_contract_employer
					}
					# Update gallowsbait score.
					laamp_rewards_apply_criminal_xp_effect = {
						TRACK = marauder
						XP_MIN = gallowsbait_xp_medium_gain
						XP_MAX = gallowsbait_xp_medium_gain
					}
				}
			}
		}
		failure_critical = {
			positive = no
			effect = {
				save_scope_as = task_contract
				task_contract_taker = {
					add_prestige = task_contract_failure_prestige_loss_double_value
					add_piety = medium_piety_loss
					add_stress = minor_stress_gain
					reverse_add_opinion = {
						opinion = -65
						modifier = failed_task_contract_opinion
						target = scope:task_contract.task_contract_employer
					}
					# Update gallowsbait score.
					laamp_rewards_apply_criminal_xp_effect = {
						TRACK = marauder
						XP_MIN = gallowsbait_xp_major_gain
						XP_MAX = gallowsbait_xp_major_gain
					}
				}
			}
		}
	}
}

laamp_gain_wanderer_contract = {
	group = laamp_contracts_martial_group
	icon = "gfx/interface/icons/scheme_types/martial.dds"
	travel = yes
	use_diplomatic_range = yes

	valid_to_create = {
		valid_laamp_basic_trigger = {
			EMPLOYER = scope:employer
			LAAMP = root
		}
		valid_laamp_sensible_start_trigger = yes
		prestige_level >= 2
		scope:employer = {
			is_landed = no
			is_ai = yes
			in_diplomatic_range = root
			prestige_level < root.prestige_level
			location = { #Not too far away
				squared_distance = {
					target = root.location
					value <= squared_distance_large
				}
			}
			primary_title = {
				is_mercenary_company = no
			}
			NOR = {
				government_has_flag = government_is_theocracy
				government_allows = administrative
			}
		}
	}

	valid_to_accept = {
		valid_laamp_basic_accept_only_trigger = yes
		valid_laamp_basic_trigger = {
			EMPLOYER = scope:employer
			LAAMP = root
		}
		is_available = yes
		prestige_level >= 2
		scope:employer = {
			is_landed = no
			is_ai = yes
			in_diplomatic_range = root
			prestige_level < root.prestige_level
			location = { #Not too far away
				squared_distance = {
					target = root.location
					value <= squared_distance_large
				}
			}
			primary_title = {
				is_mercenary_company = no
			}
			NOR = {
				government_has_flag = government_is_theocracy
				government_allows = administrative
			}
		}
	}

	weight = {
		# Keep it rare and use it to fill in gaps between other contracts
		value = task_contract_weight_interesting_very_rare_value
	}

	on_create = {
		scope:contract = {
			save_scope_as = task_contract
			task_contract_employer = {
				save_scope_as = task_contract_employer
				capital_province = {
					save_scope_as = task_contract_destination
				}
			}
			set_variable = {
				name = task_contract_employer
				value = scope:task_contract_employer
			}
			set_variable = {
				name = task_contract_destination
				value = scope:task_contract_destination
			}
			# Make our gold rewards static.
			grab_gold_fuzz_number_effect = yes
			save_scope_as = task_contract
			set_variable = {
				name = gold_success_standard
				value = task_contract_success_gold_gain_half_value
			}
		}
	}

	on_accepted = {
		save_scope_as = task_contract
		task_contract_employer = {
			save_scope_as = task_contract_employer
			capital_province = {
				save_scope_as = task_contract_destination
			}
		}
		task_contract_taker = {
			trigger_event = {
				id = ep3_contract_event.0570
				delayed = no
			}
		}
	}

	task_contract_reward = {
		success_standard = {
			should_print_on_complete = yes
			effect = {
				save_scope_value_as = { name = extra_reward value = flag:no }
				save_scope_as = task_contract
				laamp_rewards_disburse_ordinary_currency_effect = {
					GOLD = scope:task_contract.var:gold_success_standard
					PRESTIGE = task_contract_success_prestige_gain_half_value
					PIETY = 0
					PROVISIONS = 0
					OPINION = task_contract_opinion_standard_reward_value
					OPINION_TYPE = succeeded_task_contract_opinion
					CONTACT = no
					CONTACT_HOOK = no
					EXTRA_REWARD = scope:extra_reward
				}
				task_contract_taker = {
					add_intrigue_lifestyle_xp = medium_lifestyle_xp
					add_courtier = scope:task_contract.task_contract_employer
				}
			}
		}
		failure_standard = {
			positive = no
			effect = {
				save_scope_as = task_contract
				task_contract_taker = {
					add_stress = medium_stress_gain
					add_character_modifier = {
						modifier = ep3_clumsy_rescuer_modifier
						years = 5
					}
					reverse_add_opinion = {
						opinion = -50
						modifier = failed_task_contract_opinion
						target = scope:task_contract.task_contract_employer
					}
				}
			}
		}
	}
}

laamp_find_secret_contract = {
	group = laamp_contracts_intrigue_group
	icon = "gfx/interface/icons/scheme_types/intrigue.dds"
	travel = yes
	use_diplomatic_range = yes

	valid_to_create = {
		valid_laamp_basic_accept_only_trigger = yes
		valid_laamp_basic_trigger = {
			EMPLOYER = scope:employer
			LAAMP = root
		}
		valid_laamp_sensible_start_trigger = yes
		scope:employer = {
			is_ai = yes	
			location = { #Not too far away
				squared_distance = {
					target = root.location
					value <= squared_distance_large
				}
			}
			NOT = {
				government_has_flag = government_is_theocracy
			}
			OR = {
				any_courtier_or_guest = {
					any_secret = {
						count > 0
						NOT = { is_known_by = scope:employer }
					}
				}
				any_vassal = {
					any_secret = {
						count > 0
						NOT = { is_known_by = scope:employer }
					}
				}
			}
		}
	}

	valid_to_accept = {
		valid_laamp_basic_trigger = {
			EMPLOYER = scope:employer
			LAAMP = root
		}
		scope:employer = {
			is_ai = yes	
			location = { #Not too far away
				squared_distance = {
					target = root.location
					value <= squared_distance_large
				}
			}
			NOT = {
				government_has_flag = government_is_theocracy
			}
		}
	}

	valid_to_continue = {
		# Standard triggers.
		valid_laamp_basic_trigger = {
			EMPLOYER = root.task_contract_employer
			LAAMP = root.task_contract_taker
		}
	}

	valid_to_keep = {
		# Standard triggers.
		valid_laamp_basic_trigger = {
			EMPLOYER = root.task_contract_employer
			LAAMP = root.task_contract_taker
		}
		scope:employer = {
			OR = {
				any_courtier_or_guest = {
					any_secret = {
						count > 0
						NOT = { is_known_by = scope:employer }
					}
				}
				any_vassal = {
					any_secret = {
						count > 0
						NOT = { is_known_by = scope:employer }
					}
				}
			}
		}
	}

	weight = {
		value = task_contract_weight_default_value
		add = laamp_contracts_weight_up_intrigue_value
		add = task_contract_weight_employer_contact_list_value
		scope:employer = { multiply = task_contract_weight_by_tier_value }
	}

	on_create = {
		scope:contract = {
			save_scope_as = task_contract
			task_contract_employer = {
				save_scope_as = task_contract_employer
				if = {
					limit = {
						any_vassal = {
							any_secret = {
								count > 0
								NOT = { is_known_by = scope:task_contract_employer }
							}
						}
					}
					random_vassal = {
						limit = {
							any_secret = {
								count > 0
								NOT = { is_known_by = scope:task_contract_employer }
							}
						}
						save_scope_as = secret_haver
					}
				}
				else = {
					random_courtier_or_guest = {
						save_scope_as = secret_haver
					}
				}
				scope:secret_haver.location = {
					save_scope_as = task_contract_destination
				}
			}
			set_variable = {
				name = task_contract_employer
				value = scope:task_contract_employer
			}
			set_variable = {
				name = task_contract_destination
				value = scope:task_contract_destination
			}
		}
		scope:contract = {
			# Make our gold rewards static.
			grab_gold_fuzz_number_effect = yes
			save_scope_as = task_contract
			set_variable = {
				name = gold_success_standard
				value = task_contract_success_gold_gain_half_value
			}
		}
	}

	on_accepted = {
		save_scope_as = task_contract
		task_contract_employer = {
			save_scope_as = task_contract_employer
			if = {
				limit = {
					any_vassal = {
						any_secret = {
							count > 0
							NOT = { is_known_by = scope:task_contract_employer }
						}
					}
				}
				random_vassal = {
					limit = {
						any_secret = {
							count > 0
							NOT = { is_known_by = scope:task_contract_employer }
						}
					}
					save_scope_as = secret_haver
				}
			}
			else = {
				random_courtier_or_guest = {
					save_scope_as = secret_haver
				}
			}
			scope:secret_haver.location = {
				save_scope_as = task_contract_destination
			}
		}
		task_contract_taker = {
			trigger_event = {
				id = ep3_contract_event.0580
				delayed = no
			}
		}
	}

	task_contract_reward = {
		success_standard = {
			should_print_on_complete = yes
			effect = {
				save_scope_value_as = { name = extra_reward value = flag:no }
				save_scope_as = task_contract
				laamp_rewards_disburse_ordinary_currency_effect = {
					GOLD = scope:task_contract.var:gold_success_standard
					PRESTIGE = task_contract_success_prestige_gain_half_value
					PIETY = 0
					PROVISIONS = task_contract_success_provisions_gain_minor_value
					OPINION = task_contract_opinion_standard_reward_value
					OPINION_TYPE = succeeded_task_contract_opinion
					CONTACT = no
					CONTACT_HOOK = no
					EXTRA_REWARD = scope:extra_reward
				}
			}
		}
		failure_standard = {
			positive = no
			effect = {
				save_scope_as = task_contract
				task_contract_taker = {
					add_stress = minor_stress_gain
					add_prestige = task_contract_failure_prestige_loss_full_value
					reverse_add_opinion = {
						opinion = -50
						modifier = failed_task_contract_opinion
						target = scope:task_contract.task_contract_employer
					}
				}
			}
		}
	}
}

laamp_eliminate_heir_contract = {
	group = laamp_contracts_intrigue_group
	icon = "gfx/interface/icons/scheme_types/intrigue.dds"
	travel = yes
	use_diplomatic_range = yes
	is_criminal = yes

	valid_to_create = {
		valid_laamp_basic_accept_only_trigger = yes
		valid_laamp_basic_trigger = {
			EMPLOYER = scope:employer
			LAAMP = root
		}
		valid_laamp_sensible_start_trigger = yes
		scope:employer = {
			is_ai = yes	
			in_diplomatic_range = root 
			is_landed = yes
			location = { #Not too far away
				squared_distance = {
					target = root.location
					value <= squared_distance_large
				}
			}
			NOR = {
				government_has_flag = government_is_theocracy
				government_allows = administrative
			}
			AND = { #They have a primary heir they dislike, and another one they like
				primary_heir ?= {
					reverse_opinion = {
						target = scope:employer
						value <= high_negative_opinion
					}
					age > 16 #No murderin' babies				
				}
				any_heir = {
					count > 1
				}
			}
		}
	}

	valid_to_accept = {
		valid_laamp_basic_trigger = {
			EMPLOYER = scope:employer
			LAAMP = root
		}
	}
	
	valid_to_continue = {
		# Standard triggers.
		valid_laamp_basic_trigger = {
			EMPLOYER = root.task_contract_employer
			LAAMP = root.task_contract_taker
		}
	}

	valid_to_keep = {
		# Standard triggers.
		valid_laamp_basic_trigger = {
			EMPLOYER = root.task_contract_employer
			LAAMP = root.task_contract_taker
		}
	}

	weight = { #Let's not have this happen too often
		value = task_contract_weight_interesting_very_rare_value
		add = task_contract_weight_employer_contact_list_value
	}

	on_create = {
		scope:contract = {
			save_scope_as = task_contract
			task_contract_employer = {
				save_scope_as = task_contract_employer
				random_heir = {
					limit = {
						is_primary_heir_of = scope:task_contract_employer
						reverse_opinion = {
							target = scope:task_contract_employer
							value <= high_negative_opinion
						}
						age > 16 #No murderin' babies
					}
					save_scope_as = heir
				}
				scope:heir.location = {
					save_scope_as = task_contract_destination
				}
			}
			set_variable = {
				name = task_contract_employer
				value = scope:task_contract_employer
			}
			set_variable = {
				name = task_contract_destination
				value = scope:task_contract_destination
			}
			# Make our gold rewards static.
			grab_gold_fuzz_number_effect = yes
			save_scope_as = task_contract
			set_variable = {
				name = gold_success_standard
				value = task_contract_success_gold_gain_full_value
			}
		}
	}

	on_accepted = {
		save_scope_as = task_contract
		task_contract_employer = {
			save_scope_as = task_contract_employer
			random_heir = {
				limit = {
					is_primary_heir_of = scope:task_contract_employer
					reverse_opinion = {
						target = scope:task_contract_employer
						value <= high_negative_opinion
					}
					age > 16 #No murderin' babies
				}
				save_scope_as = heir
			}
			random_heir = {
				limit = {
					NOT = {
						is_primary_heir_of = scope:task_contract_employer
					}
					reverse_opinion = {
						target = scope:task_contract_employer
						value >= low_positive_opinion
					}
				}
				save_scope_as = favoured_heir
			}
			scope:heir.location = {
				save_scope_as = task_contract_destination
			}
		}
		task_contract_taker = {
			trigger_event = {
				id = ep3_contract_event.0590
				delayed = no
			}
		}
	}

	task_contract_reward = {
		success_standard = {
			should_print_on_complete = yes
			effect = {
				save_scope_value_as = { name = extra_reward value = flag:no }
				save_scope_as = task_contract
				laamp_rewards_disburse_ordinary_currency_effect = {
					GOLD = scope:task_contract.var:gold_success_standard
					PRESTIGE = task_contract_success_prestige_gain_full_value
					PIETY = 0
					PROVISIONS = task_contract_success_provisions_gain_major_value
					OPINION = task_contract_opinion_excelled_reward_value
					OPINION_TYPE = succeeded_task_contract_opinion
					CONTACT = yes
					CONTACT_HOOK = yes
					EXTRA_REWARD = scope:extra_reward
				}
			}
		}
		failure_standard = {
			positive = no
			effect = {
				save_scope_value_as = { name = extra_reward value = flag:no }
				save_scope_as = task_contract
				laamp_rewards_disburse_ordinary_currency_effect = {
					GOLD = 0
					PRESTIGE = task_contract_failure_prestige_loss_full_value
					PIETY = 0
					PROVISIONS = task_contract_failure_provisions_gain_minor_value
					OPINION = task_contract_opinion_standard_failure_value
					OPINION_TYPE = failed_task_contract_opinion
					CONTACT = no
					CONTACT_HOOK = no
					EXTRA_REWARD = scope:extra_reward
				}
			}
		}
	}
}
