coastal_land_province_modifier = {
	supply_limit_mult = 0.25
}

coastal_land_county_capital_province_modifier = {
	development_growth_factor = 0.2 #Added to counter Plagues hitting coastal provinces more
}

independent_realm_capital_province_modifier = {
	levy_size = 0.2
}

# Duke or greater
high_tier_vassal_capital_province_modifier = {
	levy_size = 0.1
}

# Not applied for barons or characters with Bartering enabled governments
capital_province_modifier = {
	monthly_income = 1
	stationed_maa_damage_mult = normal_maa_damage_tier_1
	stationed_maa_toughness_mult = normal_maa_toughness_tier_1
}

nomad_capital_province_modifier = {
	stationed_maa_damage_mult = normal_maa_damage_tier_1
	stationed_maa_toughness_mult = normal_maa_toughness_tier_1
	stationed_siege_weapon_siege_value_mult = low_maa_siege_value_tier_1
}

capital_duchy_province_modifier = {
	levy_size = 0.1
	stationed_maa_damage_mult = low_maa_damage_tier_1
	stationed_maa_toughness_mult = low_maa_toughness_tier_1
}

county_capital_province_modifier = {
	fort_level = 1
	county_fertility_growth_add = 2
}

temporary_fort_province_modifier = {
	icon = county_modifier_development_positive
	fort_level = 1
}

disabled_fort_province_modifier = {
	fort_level = 1
}

fertile_desert_mountains_modifier = {
	icon = fertility_positive
	tax_mult = 0.1
	development_growth_factor = 0.4
	county_fertility_growth_mult = large_county_fertility_growth_gain
	supply_limit_mult = 0.5
}

parliamentary_bureaucracy_modifier = {
	icon = county_modifier_development_positive
	build_speed = -0.05
	build_gold_cost = -0.05
	development_growth_factor = small_development_growth_gain
}

flourishing_culture_modifier = {
	icon = county_modifier_development_positive
	build_speed = -0.1
	build_gold_cost = -0.05
	build_prestige_cost = -0.1
	development_growth_factor = small_development_growth_gain
}

hungarian_resettlement_modifier = {
	icon = horse_positive
	county_opinion_add = -10
	build_speed = -0.1
	development_growth_factor = small_development_growth_gain
}

magyar_appreciation_modifier = {
	icon = horse_positive
	county_opinion_add = 25
}

modifier_dusgruntled_church = {
	icon = learning_negative
	county_opinion_add = -10
}

modifier_religious_understanding_modifier = {
	icon = county_modifier_opinion_positive
	county_opinion_add = 25
}

dance_plague_modifier = {
	icon = county_modifier_opinion_negative
	epidemic_resistance = -5
}

# Referenced in code; blocks raiding & bartering when present on a province
recently_looted_modifier = {
	icon = martial_negative
	build_speed = 0.5
	development_growth_factor = -0.2
	tax_mult = -0.5
	monthly_county_control_decline_add = -0.2
	county_fertility_growth_mult = -0.2
}

# Referenced in code; blocks raiding & bartering when present on a province
recently_bartered_modifier = {
	icon = goods_positive
	build_speed = -0.1
	development_growth = 0.3
	tax_mult = 0.1
}

armies_raised_modifier = {
	icon = martial_negative
	build_speed = 0.25
	build_gold_cost = 0.25
	character_capital_county_monthly_development_growth_add = -0.1
	monthly_county_control_decline_add_even_if_baron = -0.1
}

shattered_defenses_modifier = {
	icon = martial_negative
	fort_level = -5
	garrison_size = -0.75
}

disease_spreading_modifier = {
	icon = county_modifier_development_negative
	development_growth_factor = -0.5
	monthly_county_control_decline_add = -0.2
}

########################
# Winter modifiers section
#
# When winter severity changes, province rebuilds its modifier
# For performance reason affected holding does NOT update its cached data
# So any modifier that affects fort level or any form of taxable income
# will not be updated immediately. Most other modifiers should be fine to use here

winter_none_modifier = {
}

winter_mild_modifier = {
	supply_loss_winter = -2
	provisions_use_mult = 0.1
}

winter_normal_modifier = {
	supply_loss_winter = -5
	provisions_use_mult = 0.2
}

winter_harsh_modifier = {
	supply_loss_winter = -10
	provisions_use_mult = 0.4
	defender_winter_advantage = 5
	hard_casualty_winter = 0.2
}

# End of winter modifiers

spurned_by_traders = {
	development_growth_factor = -0.25
}

elevate_mann_and_the_isles_modifier = {
	development_growth_factor = 0.5
	levy_size = 1
	tax_mult = 0.5
	build_gold_cost = -0.5
}

extra_building_slot = {
	stacking = yes
	building_slot_add = 1
}

avalanche_impact = {
	icon = county_modifier_development_negative
	development_growth_factor = -0.1
	county_fertility_decline_mult = small_county_fertility_growth_gain
	tax_mult = -0.1
}

dodekapolis_modifier = {
	icon = county_modifier_development_positive
	development_growth_factor = 0.3
	tax_mult = 0.1
}

backwater_county_modifier = {
	icon = county_modifier_development_negative
	tax_mult = -0.1
	levy_size = -0.1
	monthly_county_control_growth_factor = -0.1
	#stationed_maa_toughness_mult = -0.2
}

wayfarer_astronomical_phenomenon = {
	icon = magic_mixed
}

innkeeper_bad_result = {
	icon = county_modifier_development_negative
	monthly_income = 0.5
	county_opinion_add = -20
}

innkeeper_average_result = {
	icon = county_modifier_development_mixed
	monthly_income = 1
	county_opinion_add = -10
}

innkeeper_good_result = {
	icon = county_modifier_development_positive
	monthly_income = 2
	county_opinion_add = 10
}

plague_preparations_modifier = {
	icon = rat_positive
	epidemic_resistance = 15
	county_opinion_add = 10
}
