﻿# For use with our new hybrid-skill duel system
diplomacy_martial = {
	value = 0
	add = diplomacy
	add = martial
	divide = 2
}

diplomacy_stewardship = {
	value = 0
	add = diplomacy
	add = stewardship
	divide = 2
}

diplomacy_intrigue = {
	value = 0
	add = diplomacy
	add = intrigue
	divide = 2
}

diplomacy_learning = {
	value = 0
	add = diplomacy
	add = learning
	divide = 2
}

diplomacy_prowess = {
	value = 0
	add = diplomacy
	add = prowess
	divide = 2
}

martial_stewardship = {
	value = 0
	add = martial
	add = stewardship
	divide = 2
}

martial_intrigue = {
	value = 0
	add = martial
	add = intrigue
	divide = 2
}

martial_learning = {
	value = 0
	add = martial
	add = learning
	divide = 2
}

martial_prowess = {
	value = 0
	add = martial
	add = prowess
	divide = 2
}

stewardship_intrigue = {
	value = 0
	add = stewardship
	add = intrigue
	divide = 2
}

stewardship_learning = {
	value = 0
	add = stewardship
	add = learning
	divide = 2
}

stewardship_prowess = {
	value = 0
	add = stewardship
	add = prowess
	divide = 2
}

intrigue_learning = {
	value = 0
	add = intrigue
	add = learning
	divide = 2
}

intrigue_prowess = {
	value = 0
	add = intrigue
	add = prowess
	divide = 2
}

learning_prowess = {
	value = 0
	add = learning
	add = prowess
	divide = 2
}

random_nickname_chance = {
	value = primary_title.tier
	add = {
		value = age
		divide = 10
	}
	add = prestige_level
	add = piety_level
	if = {
		limit = {
			prestige_level >= 3
			has_trait = conqueror
		}
		add = 10
	}
	if = {
		limit = {
			prestige_level >= 4
			has_trait = conqueror
		}
		add = 10
	}
	if = {
		limit = {
			primary_title.tier >= tier_duchy
		}
		add = primary_title.tier
	}
	if = {
		limit = {
			is_ai = no
		}
		add = 1
	}
	if = {
		limit = {
			has_game_rule = random_nickname_frequency_halved
		}
		multiply = 0.5
	}
	else_if = {
		limit = {
			has_game_rule = random_nickname_frequency_quartered
		}
		multiply = 0.25
	}
	else_if = {
		limit = {
			has_game_rule = random_nickname_frequency_doubled
		}
		multiply = 2
	}
}