﻿


marshal_task_side_effect_cooldown = 365 #Number of days minimum before the Marshal can fire a side effect event from a task again
marshal_task_modifier_duration = 1825 #Number of days that modifiers set by the marshal task should last for by default

chancellor_task_side_effect_cooldown = 365
chancellor_task_modifier_duration = 1825

steward_task_side_effect_cooldown = 365
steward_task_modifier_duration = 1825

spymaster_task_side_effect_cooldown = 365
spymaster_task_modifier_duration = 1825

court_chaplain_task_side_effect_cooldown = 365
court_chaplain_task_modifier_duration = 1825

council_scaled_monthly_income = {
	add = liege.highest_held_title_tier
	subtract = 2
	min = 0.5
}

council_scaled_by_liege_tier = {
	add = liege.highest_held_title_tier
	subtract = 1
	min = 1
}

council_scaled_skill_value = {
	add = liege.highest_held_title_tier
	subtract = 1
}

council_friend_impact_percentage = 20

council_best_friend_impact_percentage = 30

council_rival_impact_percentage = -20

council_nemesis_impact_percentage = -30

council_reliable_house_percentage = 10

council_task_fabricate_claim_relative_strength = {
	value = max_military_strength
	multiply = 1.2
}

council_scaled_by_liege_tier_not_admin = {
	value = council_scaled_by_liege_tier
	if = {
		limit = { has_government = administrative_government }
		multiply = 0
	}
}

council_scaled_admin_value = {
	value = 0 # This value should be 0 for anyone who isn't admin
	if = {
		limit = {
			has_government = administrative_government
		}
		add = 1
		if = {
			limit = {
				liege = { highest_held_title_tier >= tier_empire }
			}
			multiply = 2
		}
	}
}
