handgonners = {
	type = archers
	
	damage = 50
	toughness = 20
	pursuit = 0
	screen = 0
	
	
	can_recruit = {
		culture = { has_cultural_parameter = unlock_maa_handgonners }
	}

	terrain_bonus = {
		hills = { damage = 10 }
		plains = { toughness = -8 }
		drylands = { toughness = -8 }
		desert = { toughness = -8 }
	}

	counters = {
		heavy_infantry = 1
		heavy_cavalry = 1
		archer_cavalry = 0.5
	}

	buy_cost = { gold = crossbowmen_recruitment_cost }
	low_maintenance_cost = { gold = crossbowmen_low_maint_cost }
	high_maintenance_cost = { gold = crossbowmen_high_maint_cost }
	provision_cost = @provisions_cost_infantry_moderate

	holy_order_fallback = yes

	stack = 100
	ai_quality = {
		value = counter_synergy_ai_weight_archers
	}
	icon = handgonners
}	