# The left hand side border types are pre-defined in code
# The right hand side is the texture and uses the default PdxBorder in gfx/FX/pdxborder.shader
# You can overwrite the effect and shader file by doing = { texture = ".dds" shader = ".shader" effect = "effect "}
# Alternatively you can define the border as vertical = yes in which case it uses settings.vertical_borders to load

water = "border_water.dds"
province = "border_province.dds"
county = "border_county.dds"
domain = "border_domain.dds"
other_realm = "border_other_realm.dds"
my_realm = "border_my_realm.dds"
sub_realm = "border_sub_realm.dds"
hovered_realm = "border_hovered_realm.dds"
hovered_realm_flat_map = "border_hovered_realm_flat_map.dds"
hovered_unit_destination = "selection_highlight.dds"
hovered_unit_destination_flat_map = "selection_highlight_flat_map.dds"
highlighted_province = "border_highlighted_province.dds"
selected_province = "selection_highlight.dds"
selected_realm = "border_selected_realm.dds"
selected_realm_flat_map = "border_selected_realm_flat_map.dds"
impassable = "border_impassable.dds"
selected_title = "selection_highlight.dds"
create_destroy_title = "selection_highlight.dds"

at_war = {
	texture = "border_war.dds"
	effect = "PdxBorderWar"
}
at_war_ally = {
	texture = "border_war_ally.dds"
	effect = "PdxBorderWar"
}
war_target = {
	texture = "border_war_target.dds"
	effect = "PdxBorderWar"
}
civil_war = {
	texture = "border_civil_war.dds"
	effect = "PdxBorderWar"
}

realm_explorer_independent = "border_realm_explorer_independent.dds"
realm_explorer_vassal = "border_realm_explorer_vassal.dds"
culture = "selection_highlight.dds"
culture_flat_map = "selection_highlight_flat_map.dds"
faith = "selection_highlight.dds"
faith_flat_map = "selection_highlight_flat_map.dds"
houses = "selection_highlight.dds"
houses_flat_map = "selection_highlight_flat_map.dds"
geographical_region = "selection_highlight.dds"
geographical_region_flat_map = "selection_highlight_flat_map.dds"
court_language = "selection_highlight.dds"
court_language_flat_map = "selection_highlight_flat_map.dds"
epidemic = "epidemic.dds"
selected_epidemic = "selection_highlight.dds"
selected_epidemic_flat_map = "selection_highlight_flat_map.dds"

legend = {
	vertical = yes
}

selected_legend = "selection_highlight.dds"
selected_legend_flat_map = "selection_highlight_flat_map.dds"
activity_planner = "selection_highlight.dds"
activity_planner_flat_map = "selection_highlight_flat_map.dds"
my_top_realm = "my_top_realm.dds"

struggle = {
	texture = "struggle.dds"
	effect = "PdxBorderStruggle"
}
struggle_involved = {
	texture = "struggle_involved.dds"
	effect = "PdxBorderStruggle"
}
struggle_interloper = {
	texture = "struggle_interloper.dds"
	effect = "PdxBorderStruggle"
}
struggle_uninvolved = {
	texture = "struggle_uninvolved.dds"
	effect = "PdxBorderStruggle"
}
move_domicile_planner = "selection_highlight_flat_map.dds"

debug = "debug.dds"
