administrative_obligations = {
	obligation_levels = {
		default = {
			levies = {
				value = 0.3
				#multiply = governor_efficiency
			}

			tax = {
				value = 0.75
				#multiply = governor_efficiency
			}
		}
	}
}

### brief: administrative_themes
# This is referenced in code. 
#
administrative_themes = {
	display_mode = radiobutton
	is_shown = {
		scope:subject.primary_title.tier >= tier_duchy
	}
	obligation_levels = {
		admin_theme_balanced = {
			default = yes
			position = { 0 0 }
			gui_tags = { byzantine_purple }
			icon = "gfx/interface/icons/theme_administration_types/icon_balanced_administration.dds"
			
			ai_liege_desire = {
				value = 0
				if = {
					limit = {
						scope:subject = {
							is_ai = yes
						}
					}
					add = 1
				}
			}
			ai_subject_desire = 0
			
			score = 0
			color = { 0.7 0.7 0.7 1.0 }
			
			subject_modifier = {
				governor_xp_gain_mult = 0.2
			}
			
			flag = admin_theme_balanced
		}
		admin_theme_civilian = {
			position = { 2 0 }
			icon = "gfx/interface/icons/theme_administration_types/icon_civilian_administration.dds"
			gui_tags = { byzantine_purple }
			
			ai_liege_desire = {
				value = 0
				if = {
					limit = {
						scope:subject = {
							is_ai = yes
							OR = {
								has_trait = education_stewardship
								stewardship >= very_high_skill_rating
								AND = { # Large semi-coastal themes are good for an economic focus
									any_sub_realm_county = { count >= 2 is_coastal_county = yes }
									any_sub_realm_county = { count >= 2 is_coastal_county = no }
								}
							}
						}
					}
					add = 2
				}
				if = {
					limit = {
						scope:liege = {
							ai_has_builder_or_pious_builder_personality = yes
						}
					}
					add = 1
				}
			}
			ai_subject_desire = 0
			
			score = 0
			color = { 0.2 0.2 0.7 1.0 }

			tax_factor = 0.5

			subject_modifier = {
				development_growth_factor = 0.2
				build_gold_cost = -0.1
				build_speed = -0.1
				men_at_arms_title_limit = -2
				men_at_arms_title_cap = -2
			}
			
			flag = admin_stewardship_obligation_bonus
			flag = admin_influence_construction_bonus
			flag = admin_ai_is_builder
			flag = admin_theme_civilian
			flag = obligation_high_taxes
		}
		admin_theme_military = {
			position = { 1 0 }
			icon = "gfx/interface/icons/theme_administration_types/icon_military_administration.dds"
			gui_tags = { byzantine_purple }
			
			ai_liege_desire = {
				value = 0
				if = {
					limit = {
						scope:subject = {
							is_ai = yes
							OR = {
								has_trait = education_martial
								martial >= very_high_skill_rating
								primary_title = { any_owned_title_maa_regiment = { count > 4 } }
								AND = { # Large inland themes are good for military
									any_sub_realm_county = { count >= 5 }
									any_sub_realm_county = { percent >= 0.95 is_coastal_county = no }
								}
							}
						}
					}
					add = 2
				}
				if = {
					limit = {
						scope:liege = {
							ai_has_warlike_personality = yes
						}
					}
					add = 1
				}
			}
			ai_subject_desire = 0
			
			score = 0
			color = { 0.7 0.2 0.2 1.0 }

			levies_factor = 0.75
			
			subject_modifier = {
				development_growth_factor = -0.25
				monthly_county_control_growth_factor = 0.1
				maa_damage_mult = 0.1
				men_at_arms_title_cap = 2
				men_at_arms_maintenance = -0.2
				monthly_treasury_from_military_budget_base = 1
			}
			
			flag = admin_martial_obligation_bonus
			flag = admin_theme_military
			flag = obligation_high_levies
		}
		admin_theme_frontier = {
			position = { 0 1 }
			icon = "gfx/interface/icons/theme_administration_types/icon_frontier_administration.dds"
			gui_tags = { byzantine_purple }
			
			ai_liege_desire = {
				value = 0
				if = {
					limit = {
						scope:subject = {
							is_ai = yes
						}
					}
					add = 5
				}
			}
			ai_subject_desire = 0
			
			score = 0
			color = { 0.2 0.7 0.2 1.0 }
			
			is_valid = {
				custom_tooltip = {
					text = admin_theme_frontier_valid_desc
					scope:subject = {
						any_sub_realm_county = {
							any_neighboring_county = {
								holder = {
									top_liege != scope:subject.top_liege
								}
							}
						}
					}
				}
			}
			
			tax_factor = -0.2

			subject_modifier = {
				fort_level = 2
				defender_advantage = 6
				hostile_county_attrition = -0.3
				hostile_raid_time = 0.75
				
				# Values to tweak the AI slightly in order to make them more likely to declare war
				ai_boldness = 20
				ai_rationality = -15
				monthly_treasury_from_military_budget_base = 1.5
			}
			
			flag = admin_prowess_obligation_bonus
			flag = admin_duchy_expansion_unlocked
			flag = admin_ai_is_warlike
			flag = admin_theme_frontier
			flag = admin_theme_can_raid
		}
		admin_theme_imperial = {
			position = { 1 1 }
			icon = "gfx/interface/icons/theme_administration_types/icon_imperial_administration.dds"
			gui_tags = { byzantine_purple }
			
			ai_liege_desire = {
				value = 0
				if = {
					limit = {
						scope:liege = {
							NOT = {
								any_vassal = { vassal_contract_has_flag = admin_theme_imperial }
							}
						}
						scope:subject = {
							is_ai = yes
							culture = scope:liege.culture
							faith = top_liege.primary_title.state_faith
						}
					}
					add = 5
				}
				if = {
					limit = {
						exists = scope:liege.house
						exists = scope:subject.house
						scope:liege.house = scope:subject.house
					}
					add = 1
				}
			}
			ai_subject_desire = 0
			
			score = 0
			color = { 0.7 0.0 0.7 1.0 }
			
			is_valid = {
				scope:liege = {
					highest_held_title_tier >= tier_empire
				}
				custom_tooltip = {
					text = admin_theme_imperial_valid_desc
					OR = {
						scope:liege = {
							NOT = {
								any_vassal = { vassal_contract_has_flag = admin_theme_imperial }
							}
						}
						AND = {
							scope:subject = { vassal_contract_has_flag = admin_theme_imperial }
							scope:liege = {
								any_vassal = {
									count = 1
									vassal_contract_has_flag = admin_theme_imperial
								}
							}
						}
					}
				}
			}
			
			tax_factor = 0.1

			liege_modifier = {
				monthly_prestige_gain_per_legitimacy_level_add = 0.5
				legitimacy_gain_mult = 0.2
			}

			subject_modifier = {
				monthly_prestige = 0.5
				monthly_influence = 0.25
			}
			
			flag = admin_theme_imperial
			flag = admin_prestige_obligation_bonus
			flag = admin_cannot_revoke_titles_without_cause
			flag = obligation_high_taxes
		}
		admin_theme_naval = {
			position = { 2 1 }
			icon = "gfx/interface/icons/theme_administration_types/icon_naval_administration.dds"
			gui_tags = { byzantine_purple }
			
			ai_liege_desire = {
				value = 0
				if = {
					limit = {
						scope:subject = { is_ai = yes }
					}
					if = {
						limit = { # Large coastal areas qualify as good naval themes
							scope:subject = {
								any_sub_realm_county = {
									count >= 3
									is_coastal_county = yes
								}
							}
							scope:liege = { # But don't go overboard with naval themes
								any_vassal = {
									percent < 0.15
									vassal_contract_has_flag = admin_theme_naval
								}
							}
						}
						add = 3
					}
					
					if = {
						limit = { # Islands are good naval candidates
							scope:subject = {
								any_sub_realm_county = {
									percent >= 0.95
									is_coastal_county = yes
									OR = {
										any_neighboring_county = {
											percent >= 0.95
											holder = {
												OR = {
													this = scope:subject
													any_liege_or_above = { this = scope:subject }
												}
											}
										}
										any_neighboring_county = { count < 1 }
									}
								}
							}
						}
						add = 8
					}
				}
			}
			ai_subject_desire = 0
			
			score = 0
			color = { 0.0 0.4 0.7 1.0 }
			
			is_valid = {
				custom_tooltip = {
					text = admin_theme_naval_valid_desc
					scope:subject = {
						any_sub_realm_county = {
							is_coastal_county = yes
						}
					}
				}
			}
			
			liege_modifier = {
				embarkation_cost_mult = -0.1
				naval_movement_speed_mult = 0.1
			}

			subject_modifier = {
				embarkation_cost_mult = -0.5
				naval_movement_speed_mult = 0.25
				no_disembark_penalty = yes
				coastal_advantage = 10
				development_growth_factor = 0.1
				monthly_treasury_from_military_budget_base = 1
			}
			
			flag = admin_naval_duchy_expansion_unlocked
			flag = admin_tradeport_obligation_bonus
			flag = admin_theme_naval
		}
	}
}

administrative_salary_rank = {
	display_mode = hidden

	defaults_to_highest_valid_level = yes

	can_be_changed = {
		always = no
	}

	obligation_levels = {
		administrative_salary_rank_none = {
			position = { 0 0 }
			default = yes

			ai_liege_desire = 0
			ai_subject_desire = 0
		}

		administrative_salary_rank_duchy = {
			position = { 2 0 }

			parent = administrative_salary_rank_none
			is_valid = {
				scope:subject = {
					any_held_title = {
						is_noble_family_title = no
						tier = tier_duchy
					}
				}
			}

			ai_liege_desire = 3
			ai_subject_desire = 3

			subject_modifier = {
				monthly_treasury_from_salary_budget_base = 0.75
			}
		}
		administrative_salary_rank_kingdom = {
			position = { 3 0 }

			parent = administrative_salary_rank_duchy
			is_valid = {
				scope:subject = {
					highest_held_title_tier = tier_kingdom
				}
			}

			ai_liege_desire = 4
			ai_subject_desire = 4

			subject_modifier = {
				monthly_treasury_from_salary_budget_base = 1.0
			}
		}
		administrative_salary_rank_empire = {
			position = { 4 0 }

			parent = administrative_salary_rank_kingdom

			ai_liege_desire = 5
			ai_subject_desire = 5

			is_valid = {
				scope:subject = {
					highest_held_title_tier = tier_empire
					is_landless_ruler = no
				}
			}
			subject_modifier = {
				monthly_treasury_from_salary_budget_base = 2.0
			}
		}
	}
}
