### Brief: key ( database key )
# Name of 'holy_site_type'
# Faiths can have holy sites, giving various effects (mostly through references elsewhere in script).
# Localization is selected by: "holy_site_<key>_name"
# Effect loc is applied in addition to character modifiers (if exists): "holy_site_<key>_effects"
#
key = {
	### brief: barony ( database key )
	# Define barony override.
	#
	barony = <key>

	### brief: county ( database key )
	# Define county.
	#
	county = <key>

	### Brief: parameters ( parameter list )
	# Arbitrary parameters to be checked in applying various effects.
	# Localization: "holy_site_parameter_<parameter_name>" where $PARAMETER_NAME$ inserts localized named of parameter
	# Trigger (barony scope): 'has_holy_site_parameter' where $TITLE$ inserts localized named of barony
	# Trigger (faith scope): 'controls_holy_site_with_parameter' where $FAITH$ inserts localized named of faith
	# 
	# Note: The above trigger just checks for existence, so it does not
	# matter if the value is set to 'yes' or 'no'.
	#
	parameters = {
		some_parameter = yes
	}

	### Brief: character_modifier ( modifiers )
	# Modifiers applied to all characters of any faith with this holy site when the holder of the barony is of their faith.
	# Ex: { development_growth_factor = 0.1, church_holding_build_gold_cost = -0.1 }
	# 
	character_modifier = {
		<modifier>
	}
}
