﻿namespace = tgp_interaction_event

# Send Treasury interaction events
tgp_interaction_event.0001 = {
	type = letter_event
	opening = char_interaction.0010.opening
	desc = tgp_interaction_event.0001.desc
	sender = scope:recipient
	
	trigger = {
		scope:actor = {
			is_alive = yes
		}
		scope:recipient = {
			is_alive = yes
		}
	}
	
	immediate = {
		# Let's calculate a reward
		random_list = {
			10 = { # Give hook
				trigger = {
					can_add_hook = {
						target = scope:recipient
						type = favor_hook
					}
				}
				modifier = {
					is_liege_or_above_of = scope:recipient
					factor = 1.5
				}
				modifier = { # Non-powerful families are more likely to offer a hook
					scope:recipient.house ?= {
						is_powerful_family = no
						is_dominant_family = no
					}
					factor = 1.5
				}
				
				save_scope_as = treasury_hook
			}
			10 = { # Become a disciple
				trigger = {
					scope:recipient = {
						NOR = {
							# Does not have any of these relations already
							any_relation = { type = disciple }
							any_relation = { type = elder }
							
							# And is someone who could actually be a disciple
							has_trait = ambitious
							has_trait = arrogant
						}
					}
				}
				modifier = {
					scope:recipient = {
						has_trait = trusting
					}
					add = 5
				}
				modifier = {
					scope:recipient = {
						has_trait = humble
					}
					add = 5
				}
				
				save_scope_as = treasury_become_disciple
			}
			10 = { # Give influence
				modifier = {
					scope:recipient.influence_level > 3
					add = 10
				}
				
				save_scope_as = treasury_influence
			}
		}
	}
	
	option = {
		name = tgp_interaction_event.0001.a
		
		switch = {
			trigger = exists
			scope:treasury_hook = {
				add_hook = {
					target = scope:recipient
					type = favor_hook
				}
			}
			scope:treasury_become_disciple = {
				set_elder_relation_effect = {
					ELDER = scope:actor
					DISCIPLE = scope:recipient
					MERIT = minor_merit_gain
				}
			}
			scope:treasury_influence = {
				change_influence = medium_influence_gain
			}
		}
	}
}

# Request Military Aid interaction events
# Recipient receives the request
tgp_interaction_event.0010 = {
	type = letter_event
	opening = tgp_interaction_event.0010.opening
	desc = tgp_interaction_event.0010.desc
	sender = scope:actor
	
	trigger = {
		scope:actor = { is_alive = yes }
		scope:recipient = { is_alive = yes }
		scope:joining_governor = { is_alive = yes }
	}
	
	option = { # Join the war yourself (if applicable)
		name = tgp_interaction_event.0010.a
		trigger = {
			trigger_if = {
				limit = {
					this = top_liege
				}
				is_character_interaction_valid = {
					recipient = scope:actor
					interaction = join_vassal_war_interaction
				}
			}
			trigger_else = {
				vassal_contract_has_flag = celestial_military_appointment
				NOR = {
					this = scope:actor
					any_war_ally = { this = scope:actor }
					any_war_enemy = { this = scope:actor }
					is_at_war_with = scope:actor
				}
			}
		}
		
		save_scope_as = joining_character
		if = {
			limit = {
				this = top_liege
				is_character_interaction_valid = {
					recipient = scope:actor
					interaction = join_vassal_war_interaction
				}
			}
			custom_tooltip = {
				text = join_vassal_war_interaction_desc
				open_interaction_window = {
					interaction = join_vassal_war_interaction
					actor = root
					recipient = scope:actor
				}
			}
		}
		else = {
			scope:actor = {
				every_character_war = {
					limit = {
						is_war_leader = scope:actor
						is_attacker = scope:actor
					}
					add_attacker = scope:joining_character
				}
				every_character_war = {
					limit = {
						is_war_leader = scope:actor
						is_defender = scope:actor
					}
					add_defender = scope:joining_character
				}
				
				# Send response to actor
				trigger_event = tgp_interaction_event.0012
			}
		}
		
		ai_chance = {
			base = 0
		}
	}
	option = { # Have any military governor join the war
		name = tgp_interaction_event.0010.b
		
		scope:joining_governor = {
			save_scope_as = joining_character
			trigger_event = tgp_interaction_event.0011
		}
		scope:actor = {
			every_character_war = {
				limit = {
					is_war_leader = scope:actor
					is_attacker = scope:actor
				}
				add_attacker = scope:joining_character
			}
			every_character_war = {
				limit = {
					is_war_leader = scope:actor
					is_defender = scope:actor
				}
				add_defender = scope:joining_character
			}
			
			# Send response to actor
			trigger_event = tgp_interaction_event.0012
		}
		
		ai_chance = { # The AI always sends someone
			base = 100
		}
	}
	option = { # Players have the option to not send anyone, and use celestial_send_military_aid_interaction instead
		name = tgp_interaction_event.0010.c
		
		custom_tooltip = {
			text = celestial_send_military_aid_interaction
			open_interaction_window = {
				interaction = celestial_send_military_aid_interaction
				actor = root
				recipient = scope:actor
			}
		}
		
		ai_chance = {
			base = 0
		}
	}
}

# Military governor receives an order to join the war
tgp_interaction_event.0011 = {
	type = letter_event
	opening = tgp_interaction_event.0011.opening
	desc = tgp_interaction_event.0011.desc
	sender = scope:recipient
	
	immediate = {
		show_as_tooltip = {
			scope:actor = {
				every_character_war = {
					limit = {
						is_war_leader = scope:actor
						is_attacker = scope:actor
					}
					add_attacker = scope:joining_governor
				}
				every_character_war = {
					limit = {
						is_war_leader = scope:actor
						is_defender = scope:actor
					}
					add_defender = scope:joining_governor
				}
			}
		}
	}
	
	option = {
		name = {
			trigger = {
				top_liege.cp:councillor_marshal ?= scope:recipient
			}
			text = tgp_interaction_event.0011.a
		}
		name = {
			trigger = {
				NOT = { top_liege.cp:councillor_marshal ?= scope:recipient }
			}
			text = tgp_interaction_event.0011.b
		}
	}
}

# Actor receives a response
tgp_interaction_event.0012 = {
	type = letter_event
	opening = tgp_interaction_event.0011.opening
	desc = {
		triggered_desc = {
			trigger = {
				scope:joining_character = scope:recipient
			}
			desc = tgp_interaction_event.0012.desc_marshal
		}
		desc = tgp_interaction_event.0012.desc_governor
	}
	sender = scope:recipient
	
	immediate = {
		show_as_tooltip = {
			every_character_war = {
				limit = {
					is_war_leader = scope:actor
					is_attacker = scope:actor
				}
				add_attacker = scope:joining_character
			}
			every_character_war = {
				limit = {
					is_war_leader = scope:actor
					is_defender = scope:actor
				}
				add_defender = scope:joining_character
			}
		}
	}
	
	option = {
		name = tgp_interaction_event.0012.a
	}
}

# Recipient/governor receives news of military governor joining war
tgp_interaction_event.0015 = {
	type = letter_event
	opening = tgp_interaction_event.0010.opening
	desc = tgp_interaction_event.0015.desc
	sender = scope:actor
	
	immediate = {
		custom_tooltip = celestial_send_military_aid_effect_desc
	}
	
	option = {
		name = tgp_interaction_event.0012.a
	}
}

# Secondary recipient/military governor receives order to join war
tgp_interaction_event.0016 = {
	type = letter_event
	opening = tgp_interaction_event.0010.opening
	desc = tgp_interaction_event.0016.desc
	sender = scope:actor
	
	immediate = {
		custom_tooltip = celestial_send_military_aid_effect_desc
	}
	
	option = {
		name = tgp_interaction_event.0016.a
	}
}

# Siphon Treasury starting event
tgp_interaction_event.0020 = {
	type = character_event
	title = tgp_interaction_event.0020.t
	desc = tgp_interaction_event.0020.desc
	theme = generic_intrigue_scheme
	left_portrait = {
		character = root
		animation = schadenfreude
	}

	option = {
		name = tgp_interaction_event.0020.a
		custom_tooltip = siphon_destination_gold_tt
		scope:scheme = {
			set_variable = {
				name = siphon_destination
				value = flag:gold
			}
		}
		ai_chance = {
			base = 0
			modifier = {
				gold <= treasury
				add = 100
			}
		}
	}
	option = {
		name = tgp_interaction_event.0020.b
		custom_tooltip = siphon_destination_treasury_tt
		scope:scheme = {
			set_variable = {
				name = siphon_destination
				value = flag:treasury
			}
		}
		ai_chance = {
			base = 0
			modifier = {
				gold > treasury
				add = 100
			}
		}
	}
}

# Break with Elder notification event
tgp_interaction_event.0030 = {
	type = letter_event
	opening = tgp_interaction_event.0010.opening
	desc = {
		desc = tgp_interaction_event.0030.desc
		triggered_desc = {
			trigger = { exists = scope:new_elder }
			desc = tgp_interaction_event.0030.desc_new_elder			
		}
	}
	sender = scope:actor
	
	immediate = {
		show_as_tooltip = {
			scope:actor = {
				remove_relation_elder = scope:recipient
				if = {
					limit = {
						exists = scope:new_elder
					}
					set_relation_elder = scope:new_elder
					root = {
						set_relation_grudge = scope:new_elder
					}
				}
			}
		}
	}
	
	option = {
		name = {
			trigger = {
				exists = scope:new_elder
			}
			text = tgp_interaction_event.0030.a_new_elder
		}
		name = tgp_interaction_event.0030.a
	}
}

# Find Elder notification event
tgp_interaction_event.0031 = {
	type = letter_event
	opening = tgp_interaction_event.0031.opening
	desc = tgp_interaction_event.0031.desc
	sender = scope:actor
	
	immediate = {
	}

	option = {
		name = tgp_interaction_event.0031.a
		scope:actor = { trigger_event = tgp_interaction_event.00311 }
		show_as_tooltip = {
			scope:actor = {
				set_elder_relation_effect = {
					ELDER = scope:secondary_recipient
					DISCIPLE = scope:actor
					MERIT = minor_merit_gain
				}
			}
		}
		ai_will_select  = {
			value = scope:secondary_recipient.find_elder_acceptance_value
		}
	}
	option = {
		name = tgp_interaction_event.0031.b	
		scope:actor = {
			send_interface_toast = {
				type = event_toast_effect_bad
				title = tgp_interaction_event.0031.b.tt
				left_icon = scope:secondary_recipient
				add_opinion = {
					target = scope:secondary_recipient
					modifier = refused_to_be_elder_opinion
					opinion = -10
				}
			}
		}
		ai_will_select  = {
			value = scope:secondary_recipient.find_elder_acceptance_value
			multiply = -1
		}
	}
}

scripted_effect tgp_dynastic_cycle_add_to_elders_movement_effect = {
	custom_tooltip = tgp_dynastic_cycle_add_to_elders_movement_effect_tt
	if = {
		limit = {
			scope:secondary_recipient = {
				top_participant_group:dynastic_cycle ?= {
					participant_group_type = expansion_movement
				}
			}
		}
		set_variable = {
			name = movement_member
			value = flag:expansion
		}
	}
	else_if = {
		limit = {
			scope:secondary_recipient = {
				top_participant_group:dynastic_cycle ?= {
					participant_group_type = advancement_movement
				}
			}
		}
		set_variable = {
			name = movement_member
			value = flag:advancement
		}
	}
	else_if = {
		limit = {
			scope:secondary_recipient = {
				top_participant_group:dynastic_cycle ?= {
					participant_group_type = pro_hegemon_movement
				}
			}
		}
		set_variable = {
			name = movement_member
			value = flag:pro_hegemon
		}
	}
	else_if = {
		limit = {
			scope:secondary_recipient = {
				top_participant_group:dynastic_cycle ?= {
					participant_group_type = conservative_movement
				}
			}
		}
		set_variable = {
			name = movement_member
			value = flag:conservative
		}
	}
}

tgp_interaction_event.00311 = {
	type = letter_event
	opening = tgp_interaction_event.00311.opening
	desc = {
		desc = tgp_interaction_event.00311.desc.intro
		first_valid = {
			triggered_desc = {
				trigger = {
					exists = scope:elder_movement
				}
				desc = tgp_interaction_event.00311.desc.movement
			}
			desc = tgp_interaction_event.00311.desc.no_movement
		}
	}
	sender = scope:secondary_recipient
	
	immediate = {
		scope:actor = {
			set_elder_relation_effect = {
				ELDER = scope:secondary_recipient
				DISCIPLE = scope:actor
				MERIT = minor_merit_gain
			}
		}
		if = {
			limit = {
				situation:dynastic_cycle ?= {
					any_situation_participant = {
						this = scope:actor
					}
					any_situation_participant = {
						this = scope:secondary_recipient
					}
				}
				scope:secondary_recipient = {
					NOT = {
						top_participant_group:dynastic_cycle = { participant_group_type = undecided_movement }
					}
				}
				scope:actor = {
					NOT = { is_in_same_movement_as = { TARGET = scope:secondary_recipient } }
				}
			}
			scope:secondary_recipient = {
				top_participant_group:dynastic_cycle ?= { save_scope_as = elder_movement }
			}
			top_participant_group:dynastic_cycle ?= { save_scope_as = my_movement }
		}
	}

	option = { # I'll join
		name = tgp_interaction_event.00311.a
		trigger = { exists = scope:elder_movement }
		tgp_dynastic_cycle_add_to_elders_movement_effect = yes
		ai_chance = {
			base = 100
		}
	}
	
	option = { # Nah
		name = tgp_interaction_event.00311.b	
		trigger = { exists = scope:elder_movement }
		change_influence = major_influence_loss
		scope:secondary_recipient = {
			add_opinion = {
				target = root
				opinion = -20
				modifier = disappointed_opinion
			}
		}
		ai_chance = {
			base = 100
			modifier = { # AI will always join the movement if possible
				exists = scope:elder_movement
				factor = 0
			}
		}
	}
	
	option = { # Not in China
		name = tgp_interaction_event.00311.c	
		trigger = {
			NOT = { exists = scope:elder_movement }
		}
		ai_chance = {
			base = 100
		}
	}
}

# Break with Disciple notification event
tgp_interaction_event.0032 = {
	type = letter_event
	opening = tgp_interaction_event.0010.opening
	desc = tgp_interaction_event.0032.desc

	sender = scope:actor
	
	immediate = {
		show_as_tooltip = {
			scope:actor = {
				remove_relation_disciple = scope:recipient
			}
		}
	}
	
	option = {
		name = tgp_interaction_event.0032.a
	}
}

# Secretary Director changed his own mandate
tgp_interaction_event.0041 = {
	type = letter_event
	opening = tgp_interaction_event.0010.opening
	desc = tgp_interaction_event.0041.desc
	sender = scope:actor
	
	immediate = {
		show_as_tooltip = {
			switch = {
				trigger = yes
				scope:placate_movements = {
					set_diarchy_mandate = placate_movements
					scope:actor = {
						set_variable = {
							name = diarch_forced_mandate
							value = flag:placate_movements
						}
					}
				}
				scope:promote_might = {
					set_diarchy_mandate = promote_might
					scope:actor = {
						set_variable = {
							name = diarch_forced_mandate
							value = flag:promote_might
						}
					}
				}
				scope:promote_merit = {
					set_diarchy_mandate = promote_merit
					scope:actor = {
						set_variable = {
							name = diarch_forced_mandate
							value = flag:promote_merit
						}
					}
				}
			}
		}
	}
	option = {
		name = tgp_interaction_event.0041.a
		scope:actor = {
			tgp_activate_catalyst_against_hegemon_effect = {
				HEGEMON = root
				CATALYST = catalyst_diarch_mandate
			}
		}
	}	
}

# Secretary Director trains knights
tgp_interaction_event.0042 = {
	type = character_event
	title = ep3_contract_event.0091.t
	desc = {
		desc = ep3_contract_event.0091.desc
		first_valid = {
			triggered_desc = {
				trigger = { scope:helper = root }
				desc = {
					desc = ep3_contract_event.0091.desc_me
					first_valid = {
						triggered_desc = {
							trigger = { root.prowess < high_skill_rating }
							desc = ep3_contract_event.0091.desc_me_high_prowess
						}
						desc = ep3_contract_event.0091.desc_me_low_prowess
					}
				}
			}
			desc = {
				desc = ep3_contract_event.0091.desc_helper
				first_valid = {
					triggered_desc = {
						trigger = { scope:helper.prowess < high_skill_rating }
						desc = ep3_contract_event.0091.desc_high_prowess
					}
					desc = ep3_contract_event.0091.desc_low_prowess
				}
			}
		}
		desc = ep3_contract_event.0091.desc_outro
	}
	theme = war
	left_portrait = {
		character = root
		triggered_animation = {
			trigger = {
				scope:helper = root
				root.prowess < high_skill_rating
			}
			animation = random_weapon_yield
		}
		triggered_animation = {
			trigger = {
				scope:helper = root
				root.prowess >= high_skill_rating
			}
			animation = inspect_weapon
		}
		triggered_animation = {
			trigger = {
				scope:helper != root
				scope:helper.prowess < high_skill_rating
			}
			animation = stunned
		}
		triggered_animation = {
			trigger = {
				scope:helper != root
				scope:helper.prowess >= high_skill_rating
			}
			animation = disappointed
		}
	}
	right_portrait = {
		character = scope:knight
		triggered_animation = {
			trigger = {
				scope:helper = root
				root.prowess < high_skill_rating
			}
			animation = random_weapon_celebrate
		}
		triggered_animation = {
			trigger = {
				scope:helper = root
				root.prowess >= high_skill_rating
			}
			animation = random_weapon_yield
		}
		triggered_animation = {
			trigger = {
				scope:helper != root
				scope:helper.prowess < high_skill_rating
			}
			animation = random_weapon_celebrate
		}
		triggered_animation = {
			trigger = {
				scope:helper != root
				scope:helper.prowess >= high_skill_rating
			}
			animation = random_weapon_yield
		}
	}
	lower_left_portrait = {
		trigger = { scope:helper != root }
		character = scope:helper
	}
	lower_right_portrait = {
		character = scope:task_contract_councillor
	}
	lower_center_portrait = {
		character = scope:task_contract_councillor_liege
	}
	
	immediate = {
		scope:recipient = {
			save_scope_as = task_contract_employer
			cp:councillor_marshal ?= {
				if = {
					limit = {
						this != scope:knight
					}
					save_scope_as = task_contract_councillor
				}
			}
		}
		cp:councillor_marshal ?= {
			add_to_list = helpers_list
		}
		# search for anyone that could help you train them
		random_court_position_holder = {
			type = grand_guardian_court_position
			add_to_list = helpers_list
		}
		random_court_position_holder = {
			type = fire_dragon_engineer_court_position
			add_to_list = helpers_list
		}
		random_court_position_holder = {
			type = chief_qadi_court_position
			add_to_list = helpers_list
		}
		random_court_position_holder = {
			type = garuda_court_position
			add_to_list = helpers_list
		}
		random_court_position_holder = {
			type = court_tutor_court_position
			add_to_list = helpers_list
		}
		random_court_position_holder = {
			type = master_of_horse_court_position
			add_to_list = helpers_list
		}
		random_court_position_holder = {
			type = master_of_hunt_court_position
			add_to_list = helpers_list
		}
		random_court_position_holder = {
			type = bodyguard_court_position
			add_to_list = helpers_list
		}
		random_court_position_holder = {
			type = champion_court_position
			add_to_list = helpers_list
		}
		random_court_position_holder = {
			type = executioner_court_position
			add_to_list = helpers_list
		}
		random_court_position_holder = {
			type = master_assassin_court_position
			add_to_list = helpers_list
		}
		random_in_list = {
			list = helpers_list
			save_scope_as = helper
		}
		if = {
			limit = {
				NOT = { exists = scope:helper }
			}
			save_scope_as = helper
		}
		scope:helper = {
			random_character_trait = {
				limit = {
					has_trait_category = commander
				}
				save_scope_as = trait_to_teach
			}
		}
		scope:helper = {
			set_signature_weapon_effect = yes
		}
		scope:knight = {
			set_signature_weapon_effect = yes
		}
	}

	# steal the knight
	option = {
		name = ep3_contract_event.0091.a
		trigger = { scope:knight = { is_landed = no } }
		duel = {
			skill = diplomacy
			target = scope:knight
			25 = {
				desc = ep3_contract_event.0091_won_recruit
				modifier = {
					add = root.prestige_level
					factor = 5
				}
				send_interface_toast = {
					title = ep3_contract_event.0091_won_recruit
					left_icon = root
					right_icon = scope:knight
					add_courtier = scope:knight
					change_influence = {
						value = scope:knight.prowess
						multiply = -4
					}
					pay_short_term_gold = {
						target = scope:recipient
						gold = {
							value = scope:knight.prowess
							multiply = 5
						}
					}
				}
				compare_modifier = {
					value = scope:duel_value
					multiplier = 3.5
				}
			}
			25 = {
				desc = ep3_contract_event.0091_lost_recruit
				send_interface_toast = {
					title = ep3_contract_event.0091_lost_recruit
					left_icon = root
					right_icon = scope:knight
				}
				compare_modifier = {
					value = scope:duel_value
					multiplier = -3.5
					min = 5
				}
			}
		}
		stress_impact = {
			impatient = minor_stress_impact_loss
			just = minor_stress_impact_gain
			honest = minor_stress_impact_gain
			callous = minor_stress_impact_loss
			deceitful = minor_stress_impact_loss
		}
		ai_chance = {
			base = 10
			modifier = {
				add = 100
				highest_skill = diplomacy
			}
		}
	}

	# teach them a trait you know
	option = {
		name = ep3_contract_event.0091.b
		trigger = {
			exists = scope:trait_to_teach
			scope:knight = {
				NOT = { has_trait = scope:trait_to_teach }
			}
		}
		duel = {
			skill = martial
			target = scope:knight
			25 = {
				desc = ep3_contract_event.0091_won_trait
				modifier = {
					add = root.learning
				}
				send_interface_toast = {
					title = ep3_contract_event.0091_won_trait
					left_icon = root
					right_icon = scope:knight
					scope:knight = {
						add_trait = scope:trait_to_teach
					}
				}
				compare_modifier = {
					value = scope:duel_value
					multiplier = 3.5
				}
			}
			25 = {
				desc = ep3_contract_event.0091_lost
				send_interface_toast = {
					title = ep3_contract_event.0091_lost
					left_icon = root
					right_icon = scope:knight
				}
				compare_modifier = {
					value = scope:duel_value
					multiplier = -3.5
					min = 5
				}
			}
		}
		stress_impact = {
			brave = minor_stress_impact_loss
			craven = minor_stress_impact_gain
			humble = minor_stress_impact_gain
			arrogant = minor_stress_impact_loss
			stubborn = minor_stress_impact_loss
		}
		ai_chance = {
			base = 10
			modifier = {
				add = 100
				highest_skill = martial
			}
		}
	}

	# let helper teach them some prowess
	option = {
		name = ep3_contract_event.0091.c
		trigger = {
			exists = scope:helper
			scope:helper != root
		}
		scope:helper = {
			duel = {
				skill = prowess
				target = scope:knight
				25 = {
					desc = ep3_contract_event.0091_won_helper
					send_interface_toast = {
						title = ep3_contract_event.0091_won_helper
						left_icon = root
						right_icon = scope:knight
						scope:knight = {
							add_prowess_skill = {
								value = scope:helper.prowess
								subtract = scope:knight.prowess
								divide = 4
								add = {
									value = scope:knight.ai_boldness
									divide = 10
								}
								add = {
									value = scope:helper.ai_boldness
									divide = 10
								}
								min = 2
								max = 5
							}
							force_character_skill_recalculation = yes
						}
					}
					compare_modifier = {
						value = scope:duel_value
						multiplier = 1
					}
				}
				25 = {
					desc = ep3_contract_event.0091_lost
					send_interface_toast = {
						title = ep3_contract_event.0091_lost
						left_icon = root
						right_icon = scope:knight
					}
					compare_modifier = {
						value = scope:duel_value
						multiplier = -3.5
						min = 5
					}
				}
			}
		}
		stress_impact = {
			arrogant = minor_stress_impact_gain
			ambitious = minor_stress_impact_gain
			humble = minor_stress_impact_loss
			shy = minor_stress_impact_loss
		}
		ai_chance = {
			base = 10
			modifier = {
				add = 100
				scope:helper.prowess > scope:knight.prowess
			}
		}
	}

	# teach them some prowess yourself
	option = {
		name = ep3_contract_event.0091.d
		duel = {
			skill = prowess
			target = scope:knight
			50 = {
				desc = ep3_contract_event.0091_won
				send_interface_toast = {
					title = ep3_contract_event.0091_won
					left_icon = root
					right_icon = scope:knight
					scope:knight = {
						add_prowess_skill = {
							value = root.prowess
							subtract = scope:knight.prowess
							divide = 4
							add = {
								value = scope:knight.ai_boldness
								divide = 10
							}
							add = {
								value = root.ai_boldness
								divide = 10
							}		
							min = 1
							max = 4
						}
						force_character_skill_recalculation = yes
					}
				}
				compare_modifier = {
					value = scope:duel_value
					multiplier = 3.5
				}
				modifier = {
					add = {
						value = scope:knight.ai_energy
						divide = -10
					}
				}
				modifier = {
					add = {
						value = root.ai_energy
						divide = -10
					}
				}
			}
			50 = {
				desc = ep3_contract_event.0091_lost
				send_interface_toast = {
					title = ep3_contract_event.0091_lost
					left_icon = root
					right_icon = scope:knight
				}
				compare_modifier = {
					value = scope:duel_value
					multiplier = -3.5
					min = 5
				}
				modifier = {
					add = {
						value = scope:knight.ai_energy
						divide = 10
					}
				}
				modifier = {
					add = {
						value = root.ai_energy
						divide = 10
					}
				}
			}
		}
		stress_impact = {
			arrogant = minor_stress_impact_loss
			ambitious = minor_stress_impact_loss
			humble = minor_stress_impact_gain
			shy = minor_stress_impact_gain
		}
		ai_chance = {
			base = 10
			modifier = {
				add = 100
				prowess > scope:knight.prowess
			}
		}
	}
}
