old_american = { #Antediluvian American
	color = { 30 52 160 }

	ethos = ethos_bellicose
	heritage = heritage_anglo_american
	language = language_english
	martial_custom = martial_custom_equal
	head_determination = head_determination_domain
		
	traditions = {
		tradition_swords_of_freedom
		tradition_republican_legacy
		tradition_culture_blending
		tradition_parochialism
	}
	dlc_tradition = {
		trait = tradition_ep3_cultivated_sophistication
		requires_dlc_flag = roads_to_power
		fallback = tradition_legalistic
	}
	
	name_list = name_list_english #make a proper american name list later
	
	coa_gfx = { english_coa_gfx western_coa_gfx }
	building_gfx = { western_building_gfx }
	clothing_gfx = { western_clothing_gfx }
	unit_gfx = { western_unit_gfx }
	
	ethnicities = { #not really meant to actually appear as an alive culture ingame so it's just kept as this rn
		25 = caucasian_blond
		15 = caucasian_ginger
		35 = caucasian_brown_hair
		25 = caucasian_dark_hair
	}
}

federalist = { # American Standard
	color = { 20 54 204 }

	ethos = ethos_bellicose
	heritage = heritage_anglo_american
	language = language_anglo_american
	martial_custom = martial_custom_equal
	head_determination = head_determination_domain
		
	traditions = {
		tradition_reverence_for_veterans
		tradition_republican_legacy
		tradition_diasporic
		tradition_swords_for_hire
	}
	dlc_tradition = {
		trait = tradition_ep3_cultivated_sophistication
		requires_dlc_flag = roads_to_power
		fallback = tradition_legalistic
	}
	
	name_list = name_list_NEOW_anglo_american #High American one
	
	coa_gfx = { english_coa_gfx western_coa_gfx }
	building_gfx = { western_building_gfx }
	clothing_gfx = { western_clothing_gfx }
	unit_gfx = { western_unit_gfx }
	
	ethnicities = { # melting pot
		15 = caucasian_blond
		10 = caucasian_ginger
		20 = caucasian_brown_hair
		20 = caucasian_dark_hair
		5 = arab
		5 = asian
		25 = african
	}
}