##Create the Empire of Outremer
#### Form the Outremer Empire ###
#create_outremer_empire_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
#	}
#	desc = create_outremer_empire_decision_desc
#	selection_tooltip = create_outremer_empire_decision_tooltip
#	decision_group_type = major
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 120
#		kingdom = 120
#		empire = 0
#		hegemony = 0
#	}
#
#	is_shown = {
#		is_ruler = yes
#		is_playable_character = yes
#		#Visible to dukes and kings.
#		highest_held_title_tier >= tier_duchy
#		highest_held_title_tier <= tier_kingdom
#		#Must be in the right area.
#		capital_province = { geographical_region = world_middle_east }
#		#Must have the correct religion, and support from the rest of Catholicism.
#		religion = { exists = var:variable_ghw_unlocked } #The era of the Crusades must have started.
#		faith = faith:roman_catholic
#		#Exempt Byzantine group: this is such a huge slap in the face to _anyone_ even vaguely in the Greek sphere.
#		culture = {
#			NOR = {
#				has_cultural_pillar = heritage_byzantine
#				has_cultural_pillar = heritage_caucasian
#				has_cultural_pillar = heritage_syriac
#			}
#		}
#		#Can only do it once.
#		NOT = {
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_created_outremer_empire
#			}
#		}
#	}
#
#	is_valid = {
#		prestige_level >= max_prestige_level
#		highest_held_title_tier = tier_kingdom
#		completely_controls_region = custom_outremer
#	}
#
#	is_valid_showing_failures_only = {
#		is_landed = yes
#		is_capable_adult = yes
#		is_imprisoned = no
#		top_liege = this
#		is_at_war = no
#	}
#
#	effect = {
#		custom_tooltip = create_outremer_empire_decision_effect_tooltip
#		gain_heroic_legend_seed_tooltip_effect = yes
#		show_as_tooltip = {
#			form_outremer_scripted_effect = yes
#		}
#		trigger_event = {
#			id = middle_east_decisions.0001
#		}
#		hidden_effect = {
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_created_outremer_empire
#			}
#			set_global_variable = {
#				name = flag_created_outremer_empire
#				value = root
#			}
#		}
#	}
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
#### Restore the Ash'ari Caliphate ###
#restore_sunni_caliphate_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
#	}
#	desc = restore_sunni_caliphate_decision_desc
#	selection_tooltip = restore_sunni_caliphate_decision_tooltip
#	decision_group_type = major
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 0
#		kingdom = 120
#		empire = 120
#		hegemony = 120
#	}
#
#	is_shown = {
#		is_ruler = yes
#		is_playable_character = yes
#		faith = faith:ashari
#		NOT = { faith = { exists = religious_head } }
#		highest_held_title_tier > 3 #Only Kings and Emperors
#	}
#
#	is_valid = {
#		completely_controls = title:c_mecca
#		completely_controls = title:d_medina
#		completely_controls = title:d_shammar
#		completely_controls = title:d_palestine
#		completely_controls = title:d_oultrejourdain
#		piety_level >= high_piety_level
#	}
#
#	is_valid_showing_failures_only = {
#		is_landed = yes
#		is_capable_adult = yes
#		is_imprisoned = no
#		top_liege = this
#	}
#
#	effect = {
#		custom_tooltip = restore_sunni_caliphate_decision_effect_tooltip
#		show_as_tooltip = {
#			restore_sunni_caliphate_scripted_effect = yes
#		}
#		trigger_event = {
#			id = middle_east_decisions.0003
#		}
#	}
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = { #Always do it when possible.
#		base = 100
#		ai_value_modifier = {
#			ai_zeal = 1.0
#		}
#		modifier = {
#			factor = 0
#			has_trait = cynical
#		}
#	}
#}
#
#### Embrace Outremer Culture ###
#embrace_outremer_culture_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
#	}
#	desc = embrace_outremer_culture_decision_desc
#	selection_tooltip = embrace_outremer_culture_decision_tooltip
#	decision_group_type = major
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 120
#		duchy = 120
#		kingdom = 120
#		empire = 120
#		hegemony = 120
#	}
#
#	is_shown = {
#		is_ruler = yes
#		is_playable_character = yes
#		faith:catholic.religion = { exists = var:variable_ghw_unlocked } #The era of the Crusades must have started.
#		NOR = {
#			root.culture = culture:roman
#			root.culture = {
#				any_parent_culture = {
#					has_cultural_pillar = heritage_arabic
#				}
#			}
#		}
#		OR = {
#			faith.religion = faith:catholic.religion
#			top_liege ?= { faith.religion = faith:catholic.religion }
#		}
#		capital_province = {
#			OR = {
#				geographical_region = world_middle_east
#				geographical_region = world_persian_empire
#				geographical_region = world_africa
#			}
#		}
#		top_liege = {
#			culture != root.culture
#		}
#		top_liege.culture = {
#			any_parent_culture = {
#				has_cultural_pillar = heritage_arabic
#			}
#		}
#	}
#
#	is_valid = {
#		custom_description = {
#			text = "under_outremer_liege"
#			top_liege = {
#				culture != root.culture
#			}
#			liege.culture = {
#				any_parent_culture = {
#					has_cultural_pillar = heritage_arabic
#				}
#			}
#		}
#		custom_description = {
#			text = "under_outremer_empire"
#			liege = {
#				has_title = title:e_outremer
#			}
#		}
#	}
#	
#	is_valid_showing_failures_only = {
#		is_landed = yes
#	}
#
#	effect = {
#		custom_tooltip = embrace_outremer_culture_decision_courtiers_embrace_outremer
#		custom_tooltip = embrace_outremer_culture_decision_provinces_embrace_outremer
#		custom_tooltip = embrace_outremer_culture_decision_capital_embraces_outremer
#		top_liege.culture = { save_scope_as = outremer_equivalent }
#		hidden_effect = {
#			every_courtier = {
#				limit = {
#					has_culture = root.culture
#					dynasty = root.dynasty
#				}
#				set_culture = scope:outremer_equivalent
#			}
#			every_held_title = {
#				title_tier = county
#				limit = {
#					culture = { has_same_culture_heritage = root.culture }
#					title_province = {
#						OR = {
#							geographical_region = world_middle_east
#							geographical_region = world_persian_empire
#							geographical_region = world_africa
#						}
#					}
#				}
#				set_county_culture = scope:outremer_equivalent
#			}
#			capital_county = { set_county_culture = scope:outremer_equivalent }
#		}
#		set_culture = scope:outremer_equivalent
#		add_character_flag = converted_culture_this_lifetime
#	}
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 100
#		modifier = { #Small Crusader States will balkanize with their own culture or go native.
#			factor = 0
#			top_liege = {
#				highest_held_title_tier < 4 #Less than King
#			}
#		}
#	}
#}
#
#### Restore Israel ###
#create_israel_kingdom_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
#	}
#	desc = create_israel_kingdom_decision_desc
#	selection_tooltip = create_israel_kingdom_decision_tooltip
#	decision_group_type = major
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 120
#		kingdom = 120
#		empire = 120
#		hegemony = 120
#	}
#
#	is_shown = {
#		is_ruler = yes
#		is_playable_character = yes
#		faith.religion = faith:kabbalist.religion
#		NOT = {
#			exists = title:k_israel.holder
#		}
#		NOT = {  #Can only do it once.
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:create_israel_kingdom
#			}
#		}
#	}
#
#	is_valid = {
#		prestige_level >= high_prestige_level
#		piety_level >= high_piety_level
#		completely_controls = title:d_palestine
#		completely_controls = title:d_urdunn
#		completely_controls = title:d_oultrejourdain
#		custom_description = {
#			text = "jerusalem_is_same_faith"
#			title:c_jerusalem.faith = root.faith
#		}
#	}
#
#	is_valid_showing_failures_only = {
#		is_landed = yes
#		is_capable_adult = yes
#		is_imprisoned = no
#		top_liege = this
#		is_at_war = no
#	}
#
#	effect = {
#		gain_heroic_legend_seed_tooltip_effect = yes
#		custom_tooltip = create_israel_kingdom_decision_effect_tooltip
#		show_as_tooltip = {
#			create_israel_scripted_effect = yes
#		}
#		trigger_event = {
#			id = middle_east_decisions.0005
#		}
#		hidden_effect = {
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:create_israel_kingdom
#			}
#			set_global_variable = {
#				name = create_israel_kingdom
#				value = root
#			}
#		}
#	}
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
#### Restore the [ROOT.Char.GetFaith.GetAdjectiveNoTooltip] High Priesthood ###
#jewish_restore_high_priesthood_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
#	}
#	desc = jewish_restore_high_priesthood_decision_desc
#	selection_tooltip = jewish_restore_high_priesthood_decision_tooltip
#	decision_group_type = major
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 0
#		kingdom = 120
#		empire = 120
#		hegemony = 120
#	}
#
#	is_shown = {
#		is_ruler = yes
#		is_playable_character = yes
#		NOT = {  #Can be redone if somehow the High Priest title is destroyed
#			exists = faith.religious_head
#		}
#		religion = religion:judaism_religion
#		faith = {
#			NOT = {
#				has_doctrine_parameter = no_head_of_faith
#			}
#		}
#	}
#
#	is_valid = {
#		piety_level >= 2
#		custom_description = {
#			text = "restore_high_priesthood_holy_sites"
#			faith = {
#				any_holy_site = {
#					OR = {
#						county.holder = root
#						county.holder.top_liege = { this = root }
#					}
#					count >= 3
#				}
#			}
#		}
#	}
#
#	is_valid_showing_failures_only = {
#		is_capable_adult = yes
#		is_imprisoned = no
#		top_liege = this
#		is_at_war = no
#	}
#
#	effect = {
#		custom_tooltip = restore_high_priesthood_decision_effect_tooltip
#		trigger_event = {
#			id = middle_east_decisions.0007
#		}
#	}
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
#### Restore the [ROOT.Char.GetFaith.AltPriestTermPlural] ###
#zoroastrian_restore_high_priesthood_decision = { #Updated for FP3 by Ola 
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_foundation.dds"
#	}
#	desc = zoroastrian_restore_high_priesthood_decision_desc
#	selection_tooltip = zoroastrian_restore_high_priesthood_decision_tooltip
#	decision_group_type = major
#	sort_order = 80
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 0
#		kingdom = 120
#		empire = 120
#		hegemony = 120
#	}
#
#	is_shown = {
#		is_ruler = yes
#		is_playable_character = yes
#		NOR = {  #Can be redone if somehow the High Priest title is destroyed
#			exists = faith.religious_head
#			faith = { has_doctrine = doctrine_no_head } #Only if Faith is meant to have one.
#			faith = { has_doctrine = doctrine_temporal_head } #Cannot be done if you have taken the "Destroy the Magi" decision
#		}
#		OR = {
#			faith = faith:mazdayasna
#			faith = faith:zurvanism
#			faith = faith:gayomarthianism
#			faith = faith:khurmazta
#			faith = faith:mazdakism
#			faith = faith:khurramism
#			faith = faith:urartuism
#			faith = faith:afridunism
#		}
#	}
#
#	is_valid = {
#		piety_level >= high_piety_level
#		custom_description = {
#			text = "restore_high_priesthood_holy_sites"
#			faith = {
#				any_holy_site = {
#					OR = {
#						county.holder = root
#						county.holder.top_liege = { this = root }
#					}
#					count >= 3
#				}
#			}
#		}
#	}
#
#	is_valid_showing_failures_only = {
#		is_landed = yes
#		is_capable_adult = yes
#		is_imprisoned = no
#		top_liege = this
#		is_at_war = no
#	}
#
#	effect = {
#		custom_tooltip = restore_high_priesthood_decision_effect_tooltip
#		trigger_event = {
#			id = middle_east_decisions.0009
#		}
#	}
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
#### Become the Saoshyant ###
#become_saoshyant_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_foundation.dds"
#	}
#	desc = become_saoshyant_decision_desc
#	selection_tooltip = become_saoshyant_decision_tooltip
#	decision_group_type = major
#	sort_order = 100 #FP3 change; this is an extremely epic decision, we want it to appear on top. 
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 0
#		kingdom = 0
#		empire = 120
#		hegemony = 120
#	}
#
#	is_shown = {
#		is_ruler = yes
#		is_playable_character = yes
#		faith.religion = faith:mazdayasna.religion
#		NOT = {  #Can only do it once.
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_became_saoshyant
#			}
#		}
#	}
#
#	is_valid = {
#		piety_level >= very_high_piety_level
#		has_title = title:e_persia
#		completely_controls = title:e_persia
#	}
#
#	is_valid_showing_failures_only = {
#		is_capable_adult = yes
#		is_imprisoned = no
#		top_liege = this
#		is_at_war = no
#	}
#
#
#	effect = {
#		show_as_tooltip = {
#			become_saoshyant_decision_effect = yes
#		}
#		trigger_event = {
#			id = middle_east_decisions.0011
#		}
#		hidden_effect = {
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_became_saoshyant
#			}
#		}
#	}
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
##Refound the long-lapsed & short-lived Armenian Empire - by Ewan Cowhig Croft
#### Revive Greater Armenia ###
#create_armenian_empire_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
#	}
#	desc = create_armenian_empire_decision_desc
#	selection_tooltip = create_armenian_empire_decision_tooltip
#	decision_group_type = major
#
#	ai_check_interval = 0
#
#	is_shown = {
#		is_playable_character = yes # Normally this will always be true, but if in DEBUG mode and playing as an unlanded ruler this will cause error spam without it.
#		highest_held_title_tier <= tier_kingdom
#		capital_province = { geographical_region = custom_greater_armenia }
#		OR = {
#			faith = faith:armenian_apostolic
#			culture = culture:armenian
#		}
#		NOT = {  #Can only do it once.
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_created_armenian_empire
#			}
#		}
#		OR = {
#			government_has_flag = government_is_feudal
#			government_has_flag = government_is_republic
#			government_has_flag = government_is_clan
#			government_allows = administrative
#			government_has_flag = government_is_landless_adventurer
#		}
#	}
#
#	is_valid = {
#		top_liege = this
#		highest_held_title_tier = tier_kingdom
#		completely_controls_region = custom_greater_armenia
#	}
#
#	is_valid_showing_failures_only = {
#		is_landed = yes
#		is_available_adult = yes
#	}
#
#	cost = {
#		prestige = 2000
#		piety = 1000
#	}
#
#	effect = {
#		show_as_tooltip = {
#			revive_armenian_empire_decision_scripted_effect = yes
#		}
#		save_scope_as = founder
#		trigger_event = {
#			id = middle_east_decisions.1001
#		}
#		#Notify other players.
#		every_player = {
#			limit = {
#				this != root
#				is_within_diplo_range = { CHARACTER = root }
#			}
#			trigger_event = middle_east_decisions.1002
#		}
#		hidden_effect = {
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_created_armenian_empire
#			}
#			set_global_variable = {
#				name = flag_created_armenian_empire
#				value = scope:founder
#			}
#		}
#	}
#
#	ai_potential = {
#		always = no
#	}
#
#	ai_will_do = {
#		base = 0
#	}
#}
#
##################################
## Found the Empire of Beth Nahrain
## by Anna Johansson				
##################################
#
#### Found Empire Of Beth Nahrain Decision ###
#found_empire_of_beth_nahrain_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
#	}
#	decision_group_type = major
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 0
#		kingdom = 120
#		empire = 0
#		hegemony = 0
#	}
#
#	title = middle_east_major_decisions.1020.t
#	desc = middle_east_major_decisions.1020.desc
#	selection_tooltip = middle_east_major_decisions.1020.tt
#
#	is_shown = {
#		is_ruler = yes
#		is_playable_character = yes
#		capital_province = { geographical_region = world_middle_east }
#
#		any_sub_realm_county = {
#			OR = {
#				faith = faith:nestorian
#				culture = {
#					OR = {
#						this = culture:assyrian
#						any_parent_culture_or_above = {
#							this = culture:assyrian
#						}
#					}
#				}
#			}
#		}
#
#		#Can only do it once
#		NOT = {
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:created_beth_nahrain
#			}
#		}
#	}
#	is_valid = {
#		is_independent_ruler = yes
#		highest_held_title_tier = tier_kingdom
#		culture = { has_cultural_pillar = heritage_syriac }
#		custom_tooltip = {
#			text = completely_controls_jazira_mesopotamia_tt
#			completely_controls = title:k_jazira
#			completely_controls = title:k_mesopotamia
#		}
#		custom_tooltip = {
#			text = has_titles_jazira_mesopotamia_tt
#			has_title = title:k_jazira
#			has_title = title:k_mesopotamia
#		}
#		OR = {
#			custom_tooltip = {
#				text = has_title_and_completely_control_jerusalem_tt
#				has_title = title:k_jerusalem
#				completely_controls = title:k_jerusalem
#			}
#			custom_tooltip = {
#				text = has_title_and_completely_control_syria_tt
#				has_title = title:k_syria
#				completely_controls = title:k_syria		
#			}
#		}
#	}
#
#	is_valid_showing_failures_only = {
#		is_landed = yes
#		is_capable_adult = yes
#		is_imprisoned = no
#		is_at_war = no
#	}
#
#	effect = {
#		hidden_effect = {
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:created_beth_nahrain
#			}
#			create_title_and_vassal_change = {
#				type = created
#				save_scope_as = title_change
#				add_claim_on_loss = no
#			}
#			title:k_jazira = {
#				set_de_jure_liege_title = title:e_beth_nahrain
#			}
#			title:k_mesopotamia = {
#				set_de_jure_liege_title = title:e_beth_nahrain
#			}
#	
#			if = {
#				limit = {
#					has_title = title:k_jerusalem
#					completely_controls = title:k_jerusalem
#				}
#				title:k_jerusalem = {
#					set_de_jure_liege_title = title:e_beth_nahrain
#				}
#			}
#	
#			if = {
#				limit = {
#					has_title = title:k_syria
#					completely_controls = title:k_syria
#				}
#				title:k_syria = {
#					set_de_jure_liege_title = title:e_beth_nahrain
#				}
#			}
#		}
#		#Create Beth Nahrain
#		title:e_beth_nahrain = {
#			change_title_holder = {
#				holder = root
#				change = scope:title_change
#			}
#		}
#		resolve_title_and_vassal_change = scope:title_change
#
#		dynasty = {
#			add_dynasty_prestige = 1000
#		}
#
#		give_nickname = nick_beth_nahrain
#
#		show_as_tooltip = {
#			promote_culture_beth_nahrain_scripted_effect = yes
#			custom_tooltip = middle_east_major_decisions.1020.promote_culture.tt
#		}
#		save_scope_as = suppress_tooltips
#
#		trigger_event = { id = middle_east_decisions.1020 }
#		
#		show_as_tooltip = {
#			random_list = {
#				100 = { 
#					show_chance = no
#					desc = middle_east_major_decisions.1020.learning.desc
#					learning_beth_nahrain_scripted_effect = yes
#				}
#				100 = { 
#					show_chance = no
#					desc = middle_east_major_decisions.1020.martial.desc
#					martial_beth_nahrain_scripted_effect = yes
#				}
#				100 = {
#					show_chance = no
#					trigger = {
#						faith = faith:nestorian
#					}
#					desc = middle_east_major_decisions.1020.nestorian.desc
#					nestorian_faith_beth_nahrain_scripted_effect = yes
#				}
#				100 = {
#					show_chance = no
#					trigger = {
#						NOT = {
#							faith = faith:nestorian
#						}
#					}
#					desc = middle_east_major_decisions.1020.no_faith.desc
#					no_faith_beth_nahrain_scripted_effect = yes
#				}
#			}
#		}
#	}
#
#	cost = {
#		prestige = 1000
#	}
#
#	ai_potential = {
#		culture = { has_cultural_pillar = heritage_syriac }
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
###############
## Dar al-Islam
###############
#
#### Establish the Dar al-Islam ###
#create_dar_al_islam_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_foundation.dds"
#	}
#	decision_group_type = major
#
#	desc = create_dar_al_islam_decision_desc
#	selection_tooltip = create_dar_al_islam_decision_tt
#	
#	sort_order = 1000 # Should be at the very top
#
#	is_shown = {
#		# Only for Islamic head of faiths
#		faith = { religious_head ?= root }
#		faith.religion = religion:islam_religion
#		# And only if it hasn't been created yet
#		NOT = { has_global_variable = created_dar_al_islam }
#	}
#	is_valid = {
#		# The basics
#		is_independent_ruler = yes
#		any_held_title = {
#			count >= 2
#			tier = tier_empire
#		}
#		faith = { has_doctrine = doctrine_temporal_head }
#		# Must be very pious
#		prestige_level >= 4
#		piety_level >= 5
#		# Controls Islamic core lands
#		completely_controls_region = world_middle_east_arabia
#		completely_controls_region = world_middle_east_jerusalem
#		completely_controls_region = world_persia
#		completely_controls_region = world_africa_north
#		# Also controls at minimum % of all islamic counties
#		save_temporary_scope_as = root_scope
#		custom_tooltip = {
#			text = realm_controls_enough_islamic_counties_desc
#			any_realm_county = {
#				faith.religion = religion:islam_religion
#				count >= islam_required_county_number_value
#			}
#		}
#	}
#
#	is_valid_showing_failures_only = {
#		is_capable_adult = yes
#		is_imprisoned = no
#		is_at_war = no
#	}
#
#	effect = {
#		show_as_tooltip = {
#			create_dar_al_islam_effect = yes
#		}
#		save_scope_as = dar_al_islam_ruler
#		# Save all existing islamic head of faiths and their titles
#		religion:islam_religion = {
#			every_faith = {
#				if = {
#					limit = {
#						exists = religious_head
#						faith_hostility_level = {
#							target = root.faith
#							value < faith_hostile_level
#						}
#					}
#					religious_head_title = {
#						add_to_list = old_hof_title
#					}
#					religious_head = {
#						add_to_list = former_islamic_hofs
#					}
#				}
#			}
#		}
#		# Trigger follow-up events
#		trigger_event = middle_east_decisions.1100
#		every_player = {
#			limit = {
#				this != root
#				NOT = { is_in_list = former_islamic_hofs }
#			}
#			trigger_event = middle_east_decisions.1101
#		}
#		every_in_list = {
#			list = former_islamic_hofs
#			limit = { this != root }
#			trigger_event = { id = middle_east_decisions.1102 days = 1 }
#		}
#	}
#
#	cost = {
#		piety = 1500
#	}
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 0
#		kingdom = 0
#		empire = 24
#		hegemony = 0
#	}
#
#	ai_potential = {
#		faith = { religious_head ?= root }
#		faith.religion = religion:islam_religion
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#