activity_wedding = {
	is_shown = {
		highest_held_title_tier > tier_barony
		OR = {
			is_landed_or_landless_administrative = yes
			has_government = landless_minority_government
		}
		trigger_if = {
			limit = {
				is_ai = yes
			}
			is_at_war = no
			NOT = { has_variable = conqueror }
		}
		# DLC locked
		has_dlc_feature = tours_and_tournaments
		has_dlc_feature = advanced_activities
		#Every other activity must be blocked until an uncrowned AI crowns themselves
		trigger_if = {
			limit = {
				is_ai = yes
			}
			NOT = {
				has_realm_law = uncrowned
			}
		}
	}

	can_start_showing_failures_only = {
		NOT = { is_activity_type_on_cooldown = activity_wedding }
		is_available = yes
		#You have promised a grand wedding to someone
		custom_tooltip = {
			text = wedding_need_to_promise
			has_variable = promised_grand_wedding_marriage_countdown
			exists = var:promised_grand_wedding_marriage_countdown.betrothed
		}
		trigger_if = {
			limit = {
				has_variable = promised_grand_wedding_marriage_countdown
				exists = var:promised_grand_wedding_marriage_countdown.betrothed
			}
			custom_tooltip = {
				text = wedding_need_to_be_valid
				#That someone and their betrothed are alive and adults and can marry
				var:promised_grand_wedding_marriage_countdown = {
					is_valid_grand_wedding_special_guest_trigger = { OTHER_SPOUSE = root.var:promised_grand_wedding_marriage_countdown.betrothed }
					NOT = { any_invited_activity = {} }
				}
				var:promised_grand_wedding_marriage_countdown.betrothed = {
					is_valid_grand_wedding_special_guest_trigger = { OTHER_SPOUSE = root.var:promised_grand_wedding_marriage_countdown }
					NOT = { any_invited_activity = {} }
				}
			}
		}
	}

	# Require a betrothal for player to start planning a wedding
	can_always_plan = no

	is_valid = {
		# A spouse dying will invalidate
		scope:activity.special_guest:spouse_1 = {
			is_alive = yes
		}
		trigger_if = { # weird workaround because the on_start is parsed after the is_valid the first time
			limit = { exists = scope:activity.var:spouse_2_var }
			OR = {
				scope:activity.var:spouse_2_var = {
					is_alive = yes
				}
				AND = {
					scope:activity.var:spouse_2_var = {
						is_alive = no
					}
					is_bloody_wedding = yes
				}
			}
		}
		# Being imprisoned will invalidate
		scope:activity.special_guest:spouse_1 = {
			is_imprisoned = no
		}
		trigger_if = { # weird workaround because the on_start is parsed after the is_valid the first time
			limit = { exists = scope:activity.var:spouse_2_var }
			scope:activity.var:spouse_2_var = {
				is_imprisoned = no
			}
		}
		scope:host = {
			# The host becoming unlanded will invalidate
			is_landed_or_landless_administrative = yes
			# The new host being only a baron will invalidate
			highest_held_title_tier >= tier_county
			# Incapable host will invalidate
			NOT = { is_incapable = yes }
		}
		# Saying no at the altar will invalidate
		scope:activity = {
			NOT = { has_variable = wedding_invalidated_said_no }
		}
		# If no one shows up
		trigger_if = {
			limit = {
				scope:activity = { is_current_phase_active = yes }
			}
			has_attending_activity_guests = yes
		}
		# Emergency Invalidation: one of the spouses is not coming for some reason
		trigger_if = {
			limit = {
				scope:activity = {
					NOT = { has_variable = activity_travel_countdown }
				}
				exists = scope:activity.var:spouse_2_var
			}
			scope:activity.var:spouse_2_var = {
				OR = {
					AND = {
						is_ai = yes
						involved_activity ?= scope:activity
						OR = {
							location = scope:activity.activity_location
							current_travel_plan ?= {
								travel_plan_activity = scope:activity
							}
						}
					}
					is_ai = no
					AND = {
						is_alive = no
						is_bloody_wedding = yes
					}
				}
			}
		}
	}

	on_invalidated = {
		scope:host ?= { save_scope_as = previous_host }
		scope:activity.special_guest:spouse_1 ?= { save_scope_as = spouse_1 }
		scope:activity.special_guest:spouse_2 ?= { save_scope_as = spouse_2 }
		# Set up the refund
		scope:previous_host = {
			set_variable = {
				name = gwedding_gold_recoup_value
				value = {
					value = 0
					# For a base, add the total pot spent.
					add = scope:activity.var:gwedding_refund_pot
					# Then revise it down a little to account for some costs being irredeemable.
					multiply = 0.75
				}
			}
		}
		
		if = {
			limit = {
				scope:host = { is_physically_able = no }
			}
			scope:activity = {
				activity_type = { save_scope_as = activity_type }
			}
			scope:host = {
				trigger_event = activity_system.0330
			}
			every_attending_character = {
				limit = { this != scope:host }
				trigger_event = activity_system.0331
			}
		}

		# Only the player as spouse_1 can say no at the altar, no reason to have events to notify the AI
		else_if = {
			limit = {
				scope:activity = {
					has_variable = wedding_invalidated_said_no
				}
				scope:spouse_1 ?= { is_alive = yes }
			}		
			scope:spouse_1 = { trigger_event = ep2_wedding.0152 }
		}

		# One of the spouses was taken prisoner along the way
		else_if = {
			limit = {
				OR = {
					scope:spouse_1 ?= { is_imprisoned = yes }
					scope:spouse_2 ?= { is_imprisoned = yes }
				}
			}
			if = {
				limit = {
					scope:spouse_1 = { is_imprisoned = yes }
				}
				scope:spouse_1 = { save_scope_as = prisoner_spouse }
				scope:spouse_2 = { save_scope_as = free_spouse }
			}
			else = {
				scope:spouse_2 = { save_scope_as = prisoner_spouse }
				scope:spouse_1 = { save_scope_as = free_spouse }
			}
			scope:prisoner_spouse = { trigger_event = ep2_wedding.0920 }
			every_attending_character = {
				limit = {
					this != scope:prisoner_spouse
				}
				trigger_event = ep2_wedding.0921
			}
		}

		# Host becomes unlanded
		else_if = {
			limit = {
				scope:host = {
					is_landed_or_landless_administrative = no
				}
			}
			scope:activity = {
				activity_type = { save_scope_as = activity_type }
			}
			every_attending_character = {
				trigger_event = activity_system.0320
			}
		}

		# The new host doesn't meet the tier requirements
		else_if = {
			limit = {
				scope:host = { highest_held_title_tier < tier_county }
			}
			every_attending_character = {
				trigger_event = ep2_wedding.0999
			}
		}

		# The activity failed because one of the spouses died
		else_if = {
			limit = {
				OR = {
					scope:activity.special_guest:spouse_1 = {
						is_alive = no
					}
					AND = {
						scope:activity.var:spouse_2_var ?= {
							is_alive = no
						}
						#you're not in a murder wedding
						is_bloody_wedding = no
					}
				}
			}
			if = {
				limit = {
					scope:previous_host = {
						is_alive = yes
					}
				}
				scope:previous_host = {
					# Set up the refund
					set_variable = {
						name = gwedding_gold_recoup_value
						value = {
							value = 0
							# For a base, add the total pot spent.
							add = scope:activity.var:gwedding_refund_pot
							# Then revise it down a little to account for some costs being irredeemable.
							multiply = 0.75
						}
					}
				}
			}
			# The host was one of the spouses and died
			else = {
				scope:previous_host.player_heir = {
					# Set up the refund
					set_variable = {
						name = gwedding_gold_recoup_value
						value = {
							value = 0
							# For a base, add the total pot spent.
							add = scope:activity.var:gwedding_refund_pot
							# Then revise it down a little to account for some costs being irredeemable.
							multiply = 0.75
						}
					}
				}
			}
			# Special event for the surviving spouse
			if = {
				limit = {
					scope:spouse_1 = {
						is_alive = yes
					}
				}
				scope:spouse_2 = { save_scope_as = dead_spouse }
				scope:spouse_1 = {
					trigger_event = ep2_wedding.0910
				}
			}
			else_if = {
				limit = {
					scope:spouse_1 = {
						is_alive = no
					}
				}
				scope:spouse_1 = { save_scope_as = dead_spouse }
				scope:spouse_2 = {
					trigger_event = ep2_wedding.0910
				}
			}
			# Event for all other attending characters, including the host
			scope:activity = {
				every_attending_character = {
					limit = {
						NOR = {
							this = scope:spouse_1
							this = scope:spouse_2
						}
					}
					trigger_event = ep2_wedding.0900
				}
			}
			# If the host/spouse died, notify the heir if somewhere else
			if = {
				limit = {
					scope:previous_host = {
						is_alive = no
						player_heir = {
							NOT = { involved_activity ?= scope:activity }
						}
					}
				}
				scope:previous_host.player_heir = {
					trigger_event = ep2_wedding.0915
				}
			}
		}
		# Emergency Invalidation: one of the spouses is not coming for some reason
		else_if = {
			limit = {
				scope:activity = {
					NOT = { has_variable = activity_travel_countdown }
				}
				scope:activity.var:spouse_2_var ?= {
					NOR = {
						is_ai = yes
						involved_activity ?= scope:activity
						location = scope:activity.activity_location
						current_travel_plan ?= {
							travel_plan_activity = scope:activity
						}
					}
				}
			}
			scope:activity.var:spouse_2_var = { save_scope_as = missing_spouse }
			scope:activity.special_guest:spouse_1 = { save_scope_as = other_spouse }
			scope:activity = {
				every_attending_character = {
					trigger_event = ep2_wedding.0997
				}
			}
		}
		# Fallback Invalidation
		else = {
			if = {
				limit = {
					scope:spouse_1 ?= {
						is_betrothed = yes
					}
					exists = scope:spouse_2
				}
				scope:spouse_1 = {
					break_betrothal = scope:spouse_2
				}
			}
			scope:activity = {
				every_attending_character = {
					trigger_event = ep2_wedding.0998
				}
			}
		}
		#Accolades' modifiers' removal
		if = {
			limit = {
				scope:activity = {
					any_attending_character = {
						has_character_modifier = accolade_charmer_party_modifier
					}
				}
			}
			scope:activity = {
				every_attending_character = {
					limit = {
						has_character_modifier = accolade_charmer_party_modifier
					}
					remove_character_modifier = accolade_charmer_party_modifier
				}
			}
		}
		if = {
			limit = {
				scope:activity = {
					any_attending_character = {
						has_character_modifier = accolade_charmer_party_high_modifier
					}
				}
			}
			scope:activity = {
				every_attending_character = {
					limit = {
						has_character_modifier = accolade_charmer_party_high_modifier
					}
					remove_character_modifier = accolade_charmer_party_high_modifier
				}
			}
		}
		if = { # No one shows up
			limit = {
				has_attending_activity_guests = no
			}
			scope:activity = {
				activity_type = { save_scope_as = activity_type }
				activity_location = { save_scope_as = location }
			}
			scope:host = { trigger_event = activity_system.0100 }
		}
		#Get rid of temporary modifiers
		if = {
			limit = {
				scope:activity = {
					any_attending_character = {
						has_character_modifier = wedding_jitters
					}
				}
			}
			scope:activity = {
				every_attending_character = {
					limit = {
						has_character_modifier = wedding_jitters
					}
					remove_character_modifier = wedding_jitters
				}
			}
		}
		if = {
			limit = {
				scope:activity = {
					any_attending_character = {
						has_character_modifier = wedding_confident_groom
					}
				}
			}
			scope:activity = {
				every_attending_character = {
					limit = {
						has_character_modifier = wedding_confident_groom
					}
					remove_character_modifier = wedding_confident_groom
				}
			}
		}
		if = {
			limit = {
				scope:activity = {
					any_attending_character = {
						has_character_modifier = wedding_confident_bride
					}
				}
			}
			scope:activity = {
				every_attending_character = {
					limit = {
						has_character_modifier = wedding_confident_bride
					}
					remove_character_modifier = wedding_confident_bride
				}
			}
		}

		if = {
			limit = { var:officiant ?= { is_alive = yes } }
			var:officiant = {
				if = {
					limit = { has_character_flag = need_priest_outfit }
					remove_character_flag = need_priest_outfit
				}
				if = {
					limit = { has_character_flag = officiant }
					remove_character_flag = officiant
				}
			}
		}
		scope:host = { #In case of bloody wedding, run the variable cleanup event
			trigger_event = { #cleans up the variables with enough delay for the guest events
				id = ep2_wedding.0958
				days = 7
			}
		}

		scope:host = {
			clean_grand_wedding_betrothal_variables = yes
		}
	}

	on_host_death = {
		scope:activity.special_guest:spouse_1 = { save_scope_as = spouse_1 }
		scope:activity.special_guest:spouse_2 = { save_scope_as = spouse_2 }
		# Make the player heir the new host if attending (unless it was the host's wedding!)
		if = {
			limit = {
				scope:host.player_heir ?= {
					OR = {
						involved_activity ?= scope:activity
						AND = {
							location = scope:activity.activity_location
							is_available_allow_travelling = yes
							NOT = { exists = involved_activity }
						}
					}
				}
				scope:host = {
					NOR = {
						this = scope:spouse_1
						this = scope:spouse_2
					}
				}
			}
			scope:host.player_heir = {
				save_scope_as = new_host
				if = {
					limit = { NOT = { exists = involved_activity } }
					add_to_activity = scope:activity
				}
			}
		}
		else_if = {
			limit = {
				scope:spouse_1 = { is_landed_or_landless_administrative = yes }
			}
			scope:spouse_1 = { save_scope_as = new_host }
		}
		else_if = {
			limit = {
				scope:spouse_2 = { is_landed_or_landless_administrative = yes }
			}
			scope:spouse_2 = { save_scope_as = new_host }
		}
		# Otherwise, spouse_1 takes over (and invalidate at once)
		else = {
			scope:spouse_1 = { save_scope_as = new_host }
		}
		# If spouse_1 is landless, it will invalidate to activity_system.0320 according to is_valid criteria.
		# If spouse_1 is only a baron, it will invalidate to ep2_wedding.0999 according to is_valid_criteria.
		wedding_update_hosting_variable_effect = yes
		
		scope:activity = { set_activity_host = scope:new_host }
		scope:new_host = {
			trigger_event = {
				id = activity_system.0080
				days = 1
			}
		}
	}

	# desc is only shown in debug AI watch window
	ai_will_do = {
		value = 0
		add = {
			value = 1000
			desc = "Wedding functional, always make weddings!"
		}
	}

	ai_check_interval_by_tier = {
		barony = 0
		county = 4
		duchy = 4
		kingdom = 4
		empire = 4
		hegemony = 4
	}

	ai_will_select_province = {
		value = 0
		add = {
			value = 30
			desc = "Base test value"
		}
		# Buildings
		if = {
			limit = { has_building = royal_garden_01 }
			add = {
				value = 30
				desc = "Royal Garden"
			}
		}
		else_if = {
			limit = { has_building = royal_garden_02 }
			add = {
				value = 50
				desc = "Royal Garden"
			}
		}
		else_if = {
			limit = { has_building = royal_garden_03 }
			add = {
				value = 80
				desc = "Royal Garden"
			}
		}
		if = {
			limit = { has_building = leisure_palace_01 }
			add = {
				value = 50
				desc = "Leisure Palace"
			}
		}
		else_if = {
			limit = { has_building = leisure_palace_02 }
			add = {
				value = 80
				desc = "Leisure Palace"
			}
		}
		else_if = {
			limit = { has_building = leisure_palace_03 }
			add = {
				value = 100
				desc = "Leisure Palace"
			}
		}
		else_if = {
			limit = { has_building = pleasure_dome }
			add = {
				value = 100
				desc = "Pleasure Dome"
			}
		}		
		if = {
			limit = { barony = { is_holy_site_of = scope:host.faith } }
			add = {
				value = 50
				desc = "Holy Site"
			}
		}
		#Kizuki Taisha
		if = {
			limit = { has_building = izumo_taisha_01 }
			add = {
				value = 30
				desc = "Kizuki Taisha"
			}
		}
	}

	max_province_icons = 5

	province_score = {
		value = 75
		# Capital
		if = {
			limit = {
				this = scope:host.capital_province
			}
			add = 75
		}
		# Buildings
		if = {
			limit = { has_building = royal_garden_01 }
			add = 50
		}
		else_if = {
			limit = { has_building = royal_garden_02 }
			add = 75
		}
		else_if = {
			limit = { has_building = royal_garden_03 }
			add = 100
		}
		if = {
			limit = { has_building = leisure_palace_01 }
			add = 75
		}
		else_if = {
			limit = { has_building = leisure_palace_02 }
			add = 100
		}
		else_if = {
			limit = { has_building = leisure_palace_03 }
			add = 125
		}
		else_if = {
			limit = { has_building = pleasure_dome }
			add = 125
		}		
		# Holy Site
		if = {
			limit = { barony = { is_holy_site_of = scope:host.faith } }
			add = 75
		}
		#Kizuki Taisha
		if = {
			limit = { has_building = izumo_taisha_01 }
			add = 30
		}
	}

	province_description = {
		triggered_desc = {
			trigger = { this = scope:host.capital_province }
			desc = province_desc_wedding_capital
		}
		triggered_desc = {
			trigger = { has_building = royal_garden_01 }
			desc = province_desc_wedding_gardens
		}
		triggered_desc = {
			trigger = { has_building = royal_garden_02 }
			desc = province_desc_wedding_gardens_2
		}
		triggered_desc = {
			trigger = { has_building = royal_garden_03 }
			desc = province_desc_wedding_gardens_3
		}
		triggered_desc = {
			trigger = { has_building = leisure_palace_01 }
			desc = province_desc_wedding_palace
		}
		triggered_desc = {
			trigger = { has_building = leisure_palace_02 }
			desc = province_desc_wedding_palace_2
		}
		triggered_desc = {
			trigger = { has_building = leisure_palace_03 }
			desc = province_desc_wedding_palace_3
		}
		triggered_desc = {
			trigger = { has_building = pleasure_dome }
			desc = province_desc_wedding_pleasure_dome
		}
		triggered_desc = {
			trigger = { has_building = izumo_taisha_01  }
			desc = province_desc_wedding_izumo_taisha
		}
		triggered_desc = {
			trigger = { barony = { is_holy_site_of = scope:host.faith } }
			desc = province_desc_wedding_holy_site
		}
	}

	###################
	# PARAMETERS
	###################

	activity_group_type = grand

	max_guest_arrival_delay_time = { months = 8 }

	province_filter = domicile_domain
	ai_province_filter = capital

	cost = {
		gold = {
			add = {
				add = {
					value = root.base_wedding_cost
					desc = WEDDING_BASE_COST
				}
				add = {
					value = root.base_wedding_cost
					multiply = activity_cost_scale_by_era
					subtract = root.base_wedding_cost
					desc = activity_cost_scale_by_era_desc 
				}
				if = {
					limit = {
						root.dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
					}
					add = {
						value = root.base_wedding_cost
						multiply = activity_cost_scale_by_era
						multiply = ep2_activities_legacy_2_grand_weddings_discount_value
						multiply = -1
						desc = ep2_activities_legacy_2_name
					}
				}
				if = {
					limit = {
						confederation ?= { has_cohesion_level_parameter = any_member_activity_cost_reduced }
					}
					multiply = {
						value = 0.9
						desc = CB_COHESION_PARAMETER_DISCOUNT
					}
				}
				# Some people get one free.
				if = {
					limit = {
						root = {
							factor_zero_if_entitled_to_freebie_activity_trigger = yes
						}
					}
					multiply = {
						value = 0
						desc = ep2_activities_legacy_5_name
					}
				}
			}
		}
	}

	ui_predicted_cost = {
		# All costs are balanced on County/Early Era starting point
		gold = {
			# Base Cost
			add = {
				value = root.base_wedding_cost
				desc = WEDDING_BASE_COST
				# Scale by Era
				multiply = {
					value = activity_cost_scale_by_era
					desc = activity_cost_scale_by_era_desc
				}
				if = {
					limit = {
						root.dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
					}
					multiply = {
						value = ep2_activities_legacy_2_grand_weddings_discount_value
						desc = ep2_activities_legacy_track
					}
					# Some people get one free.
					if = {
						limit = { factor_zero_if_entitled_to_freebie_activity_trigger = yes }
						multiply = 0
					}
				}
				# OPTIONS
				add = { # Entertainment
					add = { # Calculate the average of the three option costs
						value = 0
						add = 20 # Bad Option Cost
						add = 60 # Normal Option Cost
						add = 180 # Good Option Cost
						# Divide by the total number of option levels so we get an average option cost
						divide = 3
						# Scale option costs by era
						multiply = activity_cost_scale_by_era
					}
					if = {
						limit = {
							root.dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
						}
						multiply = {
							value = ep2_activities_legacy_2_grand_weddings_discount_value
							desc = ep2_activities_legacy_track
						}
						# Some people get one free.
						if = {
							limit = { factor_zero_if_entitled_to_freebie_activity_trigger = yes }
							multiply = 0
						}
					}
				}
				add = { # Food
					value = { # Calculate the average of the three option costs
						value = 0
						add = 20 # Bad Option Cost
						add = 60 # Normal Option Cost
						add = 180 # Good Option Cost
						# Scale option costs by era
						multiply = activity_cost_scale_by_era
						# Divide by the total number of option levels so we get an average option cost
						divide = 3
					}
					if = {
						limit = {
							root.dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
						}
						multiply = {
							value = ep2_activities_legacy_2_grand_weddings_discount_value
							desc = ep2_activities_legacy_track
						}
						# Some people get one free.
						if = {
							limit = { factor_zero_if_entitled_to_freebie_activity_trigger = yes }
							multiply = 0
						}
					}
				}
				add = { # Decoration
					value = { # Calculate the average of the three option costs
						value = 0
						add = 40 # Bad Option Cost
						add = 120 # Normal Option Cost
						add = 360 # Good Option Cost
						# Scale option costs by era
						multiply = activity_cost_scale_by_era
						# Divide by the total number of option levels so we get an average option cost
						divide = 3
					}
					if = {
						limit = {
							root.dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
						}
						multiply = {
							value = ep2_activities_legacy_2_grand_weddings_discount_value
							desc = ep2_activities_legacy_track
						}
						# Some people get one free.
						if = {
							limit = { factor_zero_if_entitled_to_freebie_activity_trigger = yes }
							multiply = 0
						}
					}
				}
				if = {
					limit = {
						confederation ?= { has_cohesion_level_parameter = any_member_activity_cost_reduced }
					}
					multiply = {
						value = 0.9
						desc = CB_COHESION_PARAMETER_DISCOUNT
					}
				}
				# Make it a multiple of 5 (rounded up)
				divide = 5
				ceiling = yes
				multiply = 5
			}
		}
	}

	###################
	# OPTIONS
	###################

	options = {
		# Wedding Types
		special_type = {
			# Regular Wedding
			wedding_type_normal = {
				default = yes
				ai_will_do = {
					value = 100
				}
			}
			# Bloody Wedding
			wedding_type_bloody = {
				cost = {
					gold = {
						add = {
							add = {
								value = root.base_wedding_cost
								multiply = 4
								desc = bloody_wedding_activity_cost_desc
							}
							add = {
								value = root.base_wedding_cost
								multiply = activity_cost_scale_by_era
								subtract = root.base_wedding_cost
								desc = activity_cost_scale_by_era_desc
							}
							if = {
								limit = {
									dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
								}
								add = {
									value = root.base_wedding_cost
									multiply = activity_cost_scale_by_era
									multiply = ep2_activities_legacy_2_grand_weddings_discount_value
									multiply = -1
									desc = ep2_activities_legacy_2_name
								}
							}
							# Some people get one free.
							if = {
								limit = { factor_zero_if_entitled_to_freebie_activity_trigger = yes }
								multiply = 0
							}
						}
						if = {
							limit = {
								root = { is_ai = yes }
							}
							multiply = 0
						}
					}
				}
				is_shown = {}
				
				is_valid = {
					# Do you have the skill to pull it off?
					has_perk = accomplished_forger_perk
					custom_tooltip = {
						text = wedding_type_murder_valid_tt
						NOT = { has_variable = recent_red_wedding_var } #15 years cooldown
					}
				}
				blocked_intents = { murder_attendee_intent woo_attendee_intent diplomatic_intent matchmaking_intent }
				
				ai_will_do = {
					value = 0
					if = {
						limit = {
							has_trait = torturer
							NOT = { has_trait = zealous }
							can_make_expensive_purchase_trigger = { PRICE = real_wedding_cost_root_scope }
						}
						add = 30
					}
					if = {
						limit = {
							OR = {
								has_trait = callous
								has_trait = sadistic
								has_trait = arbitrary
								has_trait = vengeful
							}
							NOT = { has_trait = zealous }
							can_make_expensive_purchase_trigger = { PRICE = real_wedding_cost_root_scope_plus_50 }
						}
						add = 15
					}
					if = {
						limit = {
							OR = {
								has_trait = just
								has_trait = honest
								has_trait = compassionate
								has_trait = generous
								has_trait = forgiving
								has_trait = calm
								has_trait = zealous
							}
						}
						subtract = 50
					}
					if = {
						limit = {
							this = faith.religious_head
							NOT = { has_trait = torturer }
							faith = {
								NOR = {
									has_doctrine_parameter = gruesome_festivals_active
									has_doctrine_parameter = human_sacrifice_active
								}
							}
						}
						add = -100
					}
					if = {
						limit = {
							this = faith.religious_head
							NOT = { has_trait = compassionate }
							faith = {
								OR = {
									has_doctrine_parameter = gruesome_festivals_active
									has_doctrine_parameter = human_sacrifice_active
								}
							}
						}
						add = 50
					}
				}
			}
		}
		wedding_option_entertainment = {
			wedding_entertainment_bad = {
				# desc is only shown in debug AI watch window
				ai_will_do = {
					value = 0
					# Financial preference.
					add = activity_option_likes_cheap_expense_value
				}
				cost = {
					gold = {
						add = {
							desc = wedding_entertainment_bad
							add = {
								value = 20
								desc = wedding_entertainment_bad
							}
							add = {
								value = 20
								multiply = activity_cost_scale_by_era
								subtract = 20
								desc = activity_cost_scale_by_era_desc 
							}
							if = {
								limit = {
									dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
								}
								add = {
									value = 20
									multiply = activity_cost_scale_by_era
									multiply = ep2_activities_legacy_2_grand_weddings_discount_value
									multiply = -1
									desc = ep2_activities_legacy_2_name
								}
							}
							if = {
								limit = {
									has_perk = journey_planner_perk
								}
								multiply = {
									value = voyager_journey_planner_value
									desc = journey_planner_perk_name
								}
							}
							# Some people get one free.
							if = {
								limit = { factor_zero_if_entitled_to_freebie_activity_trigger = yes }
								multiply = 0
								desc = ep2_activities_legacy_5_name
							}
						}
						if = {
							limit = {
								is_ai = yes
							}
							multiply = 0
						}
					}
				}
				on_start = {
					# keep synced with the cost of the option
					if = {
						limit = { # if you don't get a freebie or a discount, we add the discounted cost 
							scope:host = {
								factor_zero_if_entitled_to_freebie_activity_trigger = no
								dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
							}
						}
						change_variable = {
							name = gwedding_refund_pot
							add = {
								value = 20
								multiply = scope:host.activity_cost_scale_by_era
								multiply = {
									value = ep2_activities_legacy_2_grand_weddings_discount_value
									desc = ep2_activities_legacy_track
								} 
							}
						}
					}
					else_if = {
						limit = { # otherwise, as long as no freebie, we add the full cost
							scope:host = {
								factor_zero_if_entitled_to_freebie_activity_trigger = no
							}
						}
						change_variable = {
							name = gwedding_refund_pot
							add = {
								value = 20
								multiply = scope:host.activity_cost_scale_by_era
								desc = wedding_entertainment_normal
							}
						}
					}
				}
			}

			wedding_entertainment_normal = {
				is_valid = {
				}
				default = yes
				# desc is only shown in debug AI watch window
				ai_will_do = {
					value = 0
					# Financial preference.
					add = activity_option_likes_middling_expense_value
				}
				cost = {
					gold = {
						add = {
							desc = wedding_entertainment_normal
							add = {
								value = 60
								desc = wedding_entertainment_normal
							}
							add = {
								value = 60
								multiply = activity_cost_scale_by_era
								subtract = 60
								desc = activity_cost_scale_by_era_desc 
							}
							if = {
								limit = {
									dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
								}
								add = {
									value = 60
									multiply = activity_cost_scale_by_era
									multiply = ep2_activities_legacy_2_grand_weddings_discount_value
									multiply = -1
									desc = ep2_activities_legacy_2_name
								}
							}
							if = {
								limit = {
									has_perk = journey_planner_perk
								}
								multiply = {
									value = voyager_journey_planner_value
									desc = journey_planner_perk_name
								}
							}
							# Some people get one free.
							if = {
								limit = { factor_zero_if_entitled_to_freebie_activity_trigger = yes }
								multiply = 0
								desc = ep2_activities_legacy_5_name
							}
						}
						if = {
							limit = {
								is_ai = yes
							}
							multiply = 0
						}
					}
				}
				on_start = {
					# Vassal opinion
					wedding_normal_option_effect = yes
					# keep synced with the cost of the option
					if = {
						limit = { # if you don't get a freebie or a discount, we add the discounted cost 
							scope:host = {
								factor_zero_if_entitled_to_freebie_activity_trigger = no
								dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
							}
						}
						change_variable = {
							name = gwedding_refund_pot
							add = {
								value = 60
								multiply = scope:host.activity_cost_scale_by_era
								multiply = {
									value = ep2_activities_legacy_2_grand_weddings_discount_value
									desc = ep2_activities_legacy_track
								} 
							}
						}
					}
					else_if = {
						limit = { # otherwise, as long as no freebie, we add the full cost
							scope:host = { factor_zero_if_entitled_to_freebie_activity_trigger = no }
						}
						change_variable = {
							name = gwedding_refund_pot
							add = {
								value = 60
								multiply = scope:host.activity_cost_scale_by_era
								desc = wedding_entertainment_normal
							}
						}
					}
				}
			}

			wedding_entertainment_good = {
				is_valid = {				
				}
				# desc is only shown in debug AI watch window
				ai_will_do = {
					value = 0
					# Financial preference.
					add = activity_option_likes_heavy_expense_value
				}
				cost = {
					gold = {
						add = {
							desc = wedding_entertainment_good
							add = {
								value = 180
								desc = wedding_entertainment_good
							}
							add = {
								value = 180
								multiply = activity_cost_scale_by_era
								subtract = 180
								desc = activity_cost_scale_by_era_desc 
							}
							if = {
								limit = {
									dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
								}
								add = {
									value = 180
									multiply = activity_cost_scale_by_era
									multiply = ep2_activities_legacy_2_grand_weddings_discount_value
									multiply = -1
									desc = ep2_activities_legacy_2_name
								}
							}
							if = {
								limit = {
									has_perk = journey_planner_perk
								}
								multiply = {
									value = voyager_journey_planner_value
									desc = journey_planner_perk_name
								}
							}
							# Some people get one free.
							if = {
								limit = { factor_zero_if_entitled_to_freebie_activity_trigger = yes }
								multiply = 0
								desc = ep2_activities_legacy_5_name
							}
						}
						if = {
							limit = {
								is_ai = yes
							}
							multiply = 0
						}
					}
				}
				on_start = {
					# Vassal Opinion and Option bonuses
					wedding_good_option_effect = yes
					scope:host = {
						if = {
							limit = {
								has_trait = lifestyle_reveler
							}
							add_trait_xp = {
								trait = lifestyle_reveler
								value = 5
							}
						}
						else = {
							add_trait = lifestyle_reveler
						}
					}
					# keep synced with the cost of the option
					if = {
						limit = { # if you don't get a freebie or a discount, we add the discounted cost 
							scope:host = {
								factor_zero_if_entitled_to_freebie_activity_trigger = no
								dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
							}
						}
						change_variable = {
							name = gwedding_refund_pot
							add = {
								value = 180
								multiply = scope:host.activity_cost_scale_by_era
								multiply = {
									value = ep2_activities_legacy_2_grand_weddings_discount_value
									desc = ep2_activities_legacy_track
								} 
							}
						}
					}
					else_if = {
						limit = { # otherwise, as long as no freebie, we add the full cost
							scope:host = { factor_zero_if_entitled_to_freebie_activity_trigger = no }
						}
						change_variable = {
							name = gwedding_refund_pot
							add = {
								value = 180
								multiply = scope:host.activity_cost_scale_by_era
								desc = wedding_entertainment_normal
							}
						}
					}
				}
			}
		}

		wedding_option_food = {
			wedding_food_bad = {
				# desc is only shown in debug AI watch window
				ai_will_do = {
					value = 0
					# Financial preference.
					add = activity_option_likes_cheap_expense_value
				}
				cost = {
					gold = {
						add = {
							desc = wedding_food_bad
							add = {
								value = 20
								desc = wedding_food_bad
							}
							add = {
								value = 20
								multiply = activity_cost_scale_by_era
								subtract = 20
								desc = activity_cost_scale_by_era_desc 
							}
							if = {
								limit = {
									dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
								}
								add = {
									value = 20
									multiply = activity_cost_scale_by_era
									multiply = ep2_activities_legacy_2_grand_weddings_discount_value
									multiply = -1
									desc = ep2_activities_legacy_2_name
								}
							}
							if = {
								limit = {
									has_perk = journey_planner_perk
								}
								multiply = {
									value = voyager_journey_planner_value
									desc = journey_planner_perk_name
								}
							}
							# Some people get one free.
							if = {
								limit = { factor_zero_if_entitled_to_freebie_activity_trigger = yes }
								multiply = 0
								desc = ep2_activities_legacy_5_name
							}
						}
						if = {
							limit = {
								is_ai = yes
							}
							multiply = 0
						}
					}
				}
				on_start = {
					# keep synced with the cost of the option
					if = {
						limit = { # if you don't get a freebie or a discount, we add the discounted cost 
							scope:host = {
								factor_zero_if_entitled_to_freebie_activity_trigger = no
								dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
							}
						}
						change_variable = {
							name = gwedding_refund_pot
							add = {
								value = 20
								multiply = scope:host.activity_cost_scale_by_era
								multiply = {
									value = ep2_activities_legacy_2_grand_weddings_discount_value
									desc = ep2_activities_legacy_track
								} 
							}
						}
					}
					else_if = {
						limit = { # otherwise, as long as no freebie, we add the full cost
							scope:host = { factor_zero_if_entitled_to_freebie_activity_trigger = no }
						}
						change_variable = {
							name = gwedding_refund_pot
							add = {
								value = 20
								multiply = scope:host.activity_cost_scale_by_era
								desc = wedding_entertainment_normal
							}
						}
					}
				}
			}

			wedding_food_normal = {
				is_valid = {	
				}
				default = yes
				# desc is only shown in debug AI watch window
				ai_will_do = {
					value = 0
					# Financial preference.
					add = activity_option_likes_middling_expense_value
				}
				cost = {
					gold = {
						add = {
							desc = wedding_food_normal
							add = {
								value = 60
								desc = wedding_food_normal
							}
							add = {
								value = 60
								multiply = activity_cost_scale_by_era
								subtract = 60
								desc = activity_cost_scale_by_era_desc 
							}
							if = {
								limit = {
									dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
								}
								add = {
									value = 60
									multiply = activity_cost_scale_by_era
									multiply = ep2_activities_legacy_2_grand_weddings_discount_value
									multiply = -1
									desc = ep2_activities_legacy_2_name
								}
							}
							if = {
								limit = {
									has_perk = journey_planner_perk
								}
								multiply = {
									value = voyager_journey_planner_value
									desc = journey_planner_perk_name
								}
							}
							# Some people get one free.
							if = {
								limit = { factor_zero_if_entitled_to_freebie_activity_trigger = yes }
								multiply = 0
								desc = ep2_activities_legacy_5_name
							}
						}
						if = {
							limit = {
								is_ai = yes
							}
							multiply = 0
						}
					}
				}
				on_start = {
					# Vassal Opinion and Option bonuses
					wedding_normal_option_effect = yes
					# keep synced with the cost of the option
					if = {
						limit = { # if you don't get a freebie or a discount, we add the discounted cost 
							scope:host = {
								factor_zero_if_entitled_to_freebie_activity_trigger = no
								dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
							}
						}
						change_variable = {
							name = gwedding_refund_pot
							add = {
								value = 60
								multiply = scope:host.activity_cost_scale_by_era
								multiply = {
									value = ep2_activities_legacy_2_grand_weddings_discount_value
									desc = ep2_activities_legacy_track
								} 
							}
						}
					}
					else_if = {
						limit = { # otherwise, as long as no freebie, we add the full cost
							scope:host = { factor_zero_if_entitled_to_freebie_activity_trigger = no }
						}
						change_variable = {
							name = gwedding_refund_pot
							add = {
								value = 60
								multiply = scope:host.activity_cost_scale_by_era
								desc = wedding_entertainment_normal
							}
						}
					}
				}
			}

			wedding_food_good = {
				is_valid = {
					
				}
				# desc is only shown in debug AI watch window
				ai_will_do = {
					value = 0
					# Financial preference.
					add = activity_option_likes_heavy_expense_value
				}
				cost = {
					gold = {
						add = {
							desc = wedding_food_good
							add = {
								value = 180
								desc = wedding_food_good
							}
							add = {
								value = 180
								multiply = activity_cost_scale_by_era
								subtract = 180
								desc = activity_cost_scale_by_era_desc 
							}
							if = {
								limit = {
									dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
								}
								add = {
									value = 180
									multiply = activity_cost_scale_by_era
									multiply = ep2_activities_legacy_2_grand_weddings_discount_value
									multiply = -1
									desc = ep2_activities_legacy_2_name
								}
							}
							if = {
								limit = {
									has_perk = journey_planner_perk
								}
								multiply = {
									value = voyager_journey_planner_value
									desc = journey_planner_perk_name
								}
							}
							# Some people get one free.
							if = {
								limit = { factor_zero_if_entitled_to_freebie_activity_trigger = yes }
								multiply = 0
								desc = ep2_activities_legacy_5_name
							}
						}
						if = {
							limit = {
								is_ai = yes
							}
							multiply = 0
						}
					}
				}
				on_start = {
					# Vassal Opinion and Option bonuses
					wedding_good_option_effect = yes
					scope:host = {
						if = {
							limit = {
								has_royal_court = yes
								has_dlc_feature = royal_court
							}
							add_character_modifier = {
								modifier = wedding_lavish_food_royal_modifier
								years = 5
							}
						}
						else = {
							add_character_modifier = {
								modifier = wedding_lavish_food_modifier
								years = 5
							}
						}
					}
					# keep synced with the cost of the option
					if = {
						limit = { # if you don't get a freebie or a discount, we add the discounted cost 
							scope:host = {
								factor_zero_if_entitled_to_freebie_activity_trigger = no
								dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
							}
						}
						change_variable = {
							name = gwedding_refund_pot
							add = {
								value = 180
								multiply = scope:host.activity_cost_scale_by_era
								multiply = {
									value = ep2_activities_legacy_2_grand_weddings_discount_value
									desc = ep2_activities_legacy_track
								} 
							}
						}
					}
					else_if = {
						limit = { # otherwise, as long as no freebie, we add the full cost
							scope:host = { factor_zero_if_entitled_to_freebie_activity_trigger = no }
						}
						change_variable = {
							name = gwedding_refund_pot
							add = {
								value = 180
								multiply = scope:host.activity_cost_scale_by_era
								desc = wedding_entertainment_normal
							}
						}
					}
				}
			}
		}

		wedding_option_decoration = {
			wedding_decoration_bad = {
				# desc is only shown in debug AI watch window
				ai_will_do = {
					value = 0
					# Financial preference.
					add = activity_option_likes_cheap_expense_value
				}
				cost = {
					gold = {
						add = {
							desc = wedding_decoration_bad
							add = {
								value = 40
								desc = wedding_decoration_bad
							}
							add = {
								value = 40
								multiply = activity_cost_scale_by_era
								subtract = 40
								desc = activity_cost_scale_by_era_desc 
							}
							if = {
								limit = {
									dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
								}
								add = {
									value = 40
									multiply = activity_cost_scale_by_era
									multiply = ep2_activities_legacy_2_grand_weddings_discount_value
									multiply = -1
									desc = ep2_activities_legacy_2_name
								}
							}
							if = {
								limit = {
									has_perk = journey_planner_perk
								}
								multiply = {
									value = voyager_journey_planner_value
									desc = journey_planner_perk_name
								}
							}
							# Some people get one free.
							if = {
								limit = { factor_zero_if_entitled_to_freebie_activity_trigger = yes }
								multiply = 0
								desc = ep2_activities_legacy_5_name
							}
						}
						if = {
							limit = {
								is_ai = yes
							}
							multiply = 0
						}
					}
				}
				on_start = {
					# keep synced with the cost of the option
					if = {
						limit = { # if you don't get a freebie or a discount, we add the discounted cost 
							scope:host = {
								factor_zero_if_entitled_to_freebie_activity_trigger = no
								dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
							}
						}
						change_variable = {
							name = gwedding_refund_pot
							add = {
								value = 40
								multiply = scope:host.activity_cost_scale_by_era
								multiply = {
									value = ep2_activities_legacy_2_grand_weddings_discount_value
									desc = ep2_activities_legacy_track
								} 
							}
						}
					}
					else_if = {
						limit = { # otherwise, as long as no freebie, we add the full cost
							scope:host = { factor_zero_if_entitled_to_freebie_activity_trigger = no }
						}
						change_variable = {
							name = gwedding_refund_pot
							add = {
								value = 40
								multiply = scope:host.activity_cost_scale_by_era
								desc = wedding_entertainment_normal
							}
						}
					}
				}
			}

			wedding_decoration_normal = {
				is_valid = {
				}
				default = yes
				# desc is only shown in debug AI watch window
				ai_will_do = {
					value = 0
					# Financial preference.
					add = activity_option_likes_middling_expense_value
				}
				cost = {
					gold = {
						add = {
							desc = wedding_decoration_normal
							add = {
								value = 120
								desc = wedding_decoration_normal
							}
							add = {
								value = 120
								multiply = activity_cost_scale_by_era
								subtract = 120
								desc = activity_cost_scale_by_era_desc 
							}
							if = {
								limit = {
									dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
								}
								add = {
									value = 120
									multiply = activity_cost_scale_by_era
									multiply = ep2_activities_legacy_2_grand_weddings_discount_value
									multiply = -1
									desc = ep2_activities_legacy_2_name
								}
							}
							if = {
								limit = {
									has_perk = journey_planner_perk
								}
								multiply = {
									value = voyager_journey_planner_value
									desc = journey_planner_perk_name
								}
							}
							# Some people get one free.
							if = {
								limit = { factor_zero_if_entitled_to_freebie_activity_trigger = yes }
								multiply = 0
								desc = ep2_activities_legacy_5_name
							}
						}
						if = {
							limit = {
								is_ai = yes
							}
							multiply = 0
						}
					}
				}
				on_start = {
					# Vassal Opinion and Option bonuses
					wedding_normal_option_effect = yes
					# keep synced with the cost of the option
					if = {
						limit = { # if you don't get a freebie or a discount, we add the discounted cost 
							scope:host = {
								factor_zero_if_entitled_to_freebie_activity_trigger = no
								dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
							}
						}
						change_variable = {
							name = gwedding_refund_pot
							add = {
								value = 120
								multiply = scope:host.activity_cost_scale_by_era
								multiply = {
									value = ep2_activities_legacy_2_grand_weddings_discount_value
									desc = ep2_activities_legacy_track
								} 
							}
						}
					}
					else_if = {
						limit = { # otherwise, as long as no freebie, we add the full cost
							scope:host = { factor_zero_if_entitled_to_freebie_activity_trigger = no }
						}
						change_variable = {
							name = gwedding_refund_pot
							add = {
								value = 120
								multiply = scope:host.activity_cost_scale_by_era
								desc = wedding_entertainment_normal
							}
						}
					}
				}
			}

			wedding_decoration_good = {
				is_valid = {
					
				}
				# desc is only shown in debug AI watch window
				ai_will_do = {
					value = 0
					# Financial preference.
					add = activity_option_likes_heavy_expense_value
				}
				cost = {
					gold = {
						add = {
							desc = wedding_decoration_good
							add = {
								value = 360
								desc = wedding_decoration_good
							}
							add = {
								value = 360
								multiply = activity_cost_scale_by_era
								subtract = 360
								desc = activity_cost_scale_by_era_desc 
							}
							if = {
								limit = {
									dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
								}
								add = {
									value = 360
									multiply = activity_cost_scale_by_era
									multiply = ep2_activities_legacy_2_grand_weddings_discount_value
									multiply = -1
									desc = ep2_activities_legacy_2_name
								}
							}
							if = {
								limit = {
									has_perk = journey_planner_perk
								}
								multiply = {
									value = voyager_journey_planner_value
									desc = journey_planner_perk_name
								}
							}
							# Some people get one free.
							if = {
								limit = { factor_zero_if_entitled_to_freebie_activity_trigger = yes }
								multiply = 0
								desc = ep2_activities_legacy_5_name
							}
						}
						if = {
							limit = {
								is_ai = yes
							}
							multiply = 0
						}
					}
				}
				on_start = {
					# Vassal Opinion and Option bonuses
					wedding_good_option_effect = yes
					scope:host = {
						add_prestige = medium_prestige_gain
					}
					# keep synced with the cost of the option
					if = {
						limit = { # if you don't get a freebie or a discount, we add the discounted cost 
							scope:host = {
								factor_zero_if_entitled_to_freebie_activity_trigger = no
								dynasty ?= { has_dynasty_perk = ep2_activities_legacy_2 }
							}
						}
						change_variable = {
							name = gwedding_refund_pot
							add = {
								value = 360
								multiply = scope:host.activity_cost_scale_by_era
								multiply = {
									value = ep2_activities_legacy_2_grand_weddings_discount_value
									desc = ep2_activities_legacy_track
								} 
							}
						}
					}
					else_if = {
						limit = { # otherwise, as long as no freebie, we add the full cost
							scope:host = { factor_zero_if_entitled_to_freebie_activity_trigger = no }
						}
						change_variable = {
							name = gwedding_refund_pot
							add = {
								value = 360
								multiply = scope:host.activity_cost_scale_by_era
								desc = wedding_entertainment_normal
							}
						}
					}
				}
			}
		}
	}

	special_option_category = special_type

	###################
	# PHASES
	###################

	phases = {

		wedding_phase_ceremony = {
			is_predefined = yes

			order = 1

			is_shown = {
				always = yes
			}

			on_phase_active = {
				# Fires for every attendee
				if = {  #Record whether the couple were already lovers before the ceremony
					limit = {
						scope:activity.special_guest:spouse_1 = {
							any_relation = {
								type = lover
								this = scope:activity.special_guest:spouse_2
							}
						}
					}
					scope:activity = {
						set_variable = {
							name = lovers_wedding
							value = yes
						}
					}
				}
				if = {
					limit = {
						root = scope:host
						scope:activity = {
							has_activity_option = { 
								category = special_type 
								option = wedding_type_bloody
							}
						}
					}
					scope:host = { trigger_event = ep2_wedding.0101 }
				}
				else = { trigger_event = ep2_wedding.0100 }
				if = {
					limit = { this = scope:host }
					# Accolade stuff
					if = {
						limit = {
							any_active_accolade = {
								accolade_parameter = accolade_party_fertility
							}
						}
						add_character_modifier = {
							modifier = accolade_charmer_party_modifier
						}
					}
					if = {
						limit = {
							any_active_accolade = {
								accolade_parameter = accolade_party_fertility_high
							}
						}
						add_character_modifier = {
							modifier = accolade_charmer_party_high_modifier
						}
					}
					wedding_assign_officiant_effect = yes
				}
				
				# Fires the conclusion events for every attendee, and advance to next phase, with a delay of 2 months
				trigger_event = {
					on_action = wedding_ceremony_ending_event_pulse
					days = 60
				}
			}

			on_weekly_pulse = {
				# Fires for every attendee	
				trigger_event = { on_action = wedding_ceremony_ongoing_event_pulse }
			}

			ai_will_do = {
				value = 100
			}
		}

		wedding_phase_banquet = {
			is_predefined = yes

			order = 2

			on_enter_phase = {
				if = {
					limit = { this = scope:host }
					# No passive state for the toast, just jump right into it
					scope:activity = { progress_activity_phase_after = { days = 1 } }
				}
			}

			on_phase_active = {
				# Fires for every attendee
				trigger_event = ep2_wedding.0200

				if = {
					limit = {
						root = scope:host
					}

					if = {
						limit = {
							is_bloody_wedding = yes
						}
						
						if = { #if you have the wedding night kill we progress to that
							limit = {
								var:bloody_wedding_murder ?= flag:spouse
							}
							scope:activity = { progress_activity_phase_after = { months = 2 } }
						}
						
						else = {
							# MASSACRE event
							trigger_event = {
								on_action = wedding_bloody_banquet_ongoing_event_pulse
								days = 60
							}
						}
					}
					else = {
						scope:activity = { progress_activity_phase_after = { months = 2 } }
					}
				}
			}

			on_end = {
				if = {
					limit = { this = scope:host }
					ep3_dynasty_legacy_add_legitimacy_effect = yes
				}
			}

			on_weekly_pulse = {
				# Fires for every attendee
				trigger_event = { on_action = wedding_banquet_ongoing_event_pulse }
			}

			ai_will_do = {
				value = 100
			}
		}

		wedding_phase_wnight = {
			is_predefined = yes

			order = 3

			on_enter_phase = {
				if = {
					limit = { this = scope:host }
					# No passive state for the toast, just jump right into it
					scope:activity = { progress_activity_phase_after = { days = 1 } }
				}
			}

			on_phase_active = {
				# Fires for every attendee
				# Regular Weddings - Murder Wedding won't get this far unless you're trying to kill your own spouse during the wnight
				if = {
					limit = {
						OR = {
							is_bloody_wedding = no
							scope:host = { var:bloody_wedding_murder ?= flag:spouse }
						}
					}
					trigger_event = ep2_wedding.0300
				}
				if = {
					limit = { this = scope:host }
					scope:activity = { progress_activity_phase_after = { months = 1 } }
				}
			}

			on_weekly_pulse = {
				# Bloody Wedding only has a murder event, no regular wnight
				if = {
					limit = {
						is_bloody_wedding = yes
					}
					if = {
						limit = {
							scope:host = scope:activity.special_guest:spouse_1 #if you're the spouse
							scope:host = { var:bloody_wedding_murder ?= flag:spouse } #and you've chosen to kill them during the wedding night
						}
						scope:host = { trigger_event = ep2_wedding.3060 }
					}
				}
				# For a regular wedding
				else = {
					# Fires only for the spouses
					if = {
						limit = {
							OR = {
								root = scope:activity.special_guest:spouse_1
								root = scope:activity.special_guest:spouse_2
							}
						}
						trigger_event = {
							on_action = wedding_wnight_spouse_event_pulse
						}
					}
					# Fires for the guests and host
					else = {
						trigger_event = { on_action = wedding_wnight_ongoing_event_pulse }
					}
				}
			}

			ai_will_do = {
				value = 100
			}
		}
	}

	###################
	# GUEST HANDLING
	###################

	max_guests = 80

	guest_invite_rules = {
		rules = {
			2 = activity_invite_rule_rivals
			2 = activity_invite_rule_extended_family
			2 = activity_invite_rule_lovers
			2 = activity_invite_rule_potential_lovers
			1 = activity_invite_rule_hof
			
			# MP 
			6 = activity_invite_mp
		}
		defaults = {
			2 = activity_invite_rule_friends
			2 = activity_invite_rule_potential_friends
			1 = activity_invite_rule_close_family
			1 = activity_invite_rule_tributaries
			2 = activity_invite_rule_vassals
			1 = activity_invite_rule_confederates
			2 = activity_invite_rule_fellow_vassals
			3 = activity_invite_rule_courtiers
			4 = activity_invite_rule_guests
			2 = activity_invite_rule_all_lieges
			1 = activity_invite_spouses_close_family
			2 = activity_invite_spouses_extended_family
			2 = activity_invite_neighbouring_rulers
			1 = activity_invite_rule_landless_adventurers_restricted_range
		}
	}

	can_be_activity_guest = {
		is_adult = yes
		OR = {
			in_diplomatic_range = scope:host
			has_been_promised_grand_wedding = yes
		}
	}

	host_intents = {
		intents = { reduce_stress_intent murder_attendee_intent woo_attendee_intent diplomatic_intent matchmaking_intent spread_legend_intent legitimacy_intent }
		default = reduce_stress_intent
	}

	guest_intents = {
		intents = { reduce_stress_intent murder_attendee_intent woo_attendee_intent diplomatic_intent banquet_mischief_intent spread_legend_intent legitimacy_intent }
		default = reduce_stress_intent
	}

	guest_join_chance = {
		base = 10
		base_activity_modifier = yes

		# Scripted Modifiers
		activity_guest_shared_ai_accept_modifier = yes
		activity_guest_wedding_ai_accept_modifier = yes
		
		# Master of Revels Accolade increasing invite acceptance
		modifier = {
   		   scope:host = {
   		   		any_active_accolade = {
					accolade_parameter = acclaimed_knight_feast_wedding_invite_acceptance_bonus
				}
   		   }
   		   add = accolade_feast_wedding_invite_acceptance_value
   		}
	}

	special_guests = {
		spouse_1 = {
			is_required = yes

			# You can only promise a grand wedding to one character, so we can just directly grab them
			select_character = {
				var:promised_grand_wedding_marriage_countdown = {
					save_scope_as = character
				}
			}

			can_pick = {
				is_valid_grand_wedding_special_guest_trigger = { OTHER_SPOUSE = scope:spouse_2 }
				OR = {
					AND = {
						is_male = yes
						patrilinear_betrothal = yes
					}
					AND = {
						is_female = yes
						matrilinear_betrothal = yes
					}
				}
			}
			on_invite = {
				if = {
					limit = {
						is_close_or_extended_family_of = scope:host
						this != scope:host
						dynasty = scope:host.dynasty
					}
					add_opinion = {
						target = scope:host
						modifier = organized_my_wedding_opinion
					}
				}
			}
		}

		spouse_2 = {
			is_required = yes

			select_character = {
				var:promised_grand_wedding_marriage_countdown.betrothed = {
					save_scope_as = character
				}
			}

			can_pick = {
				is_valid_grand_wedding_special_guest_trigger = { OTHER_SPOUSE = scope:spouse_1 }
				betrothed = {
					OR = {
						AND = {
							is_male = yes
							patrilinear_betrothal = yes
						}
						AND = {
							is_female = yes
							matrilinear_betrothal = yes
						}
					}
				}
			}
			on_invite = {
				if = {
					limit = {
						is_close_or_extended_family_of = scope:host
						this != scope:host
						dynasty = scope:host.dynasty
					}
					add_opinion = {
						target = scope:host
						modifier = organized_my_wedding_opinion
					}
				}
			}
		}
	}

	travel_entourage_selection = {
		weight = standard_travel_entourage_additions
		max = 10
   		invite_rule_order = 3
	}

	###################
	# ACTIVITY-SPECIFIC PULSES
	###################

	pulse_actions = {
		entries = { excellent_food hook_trusting_guest dynasty_blessing cultural_acceptance marriage_reflection royal_gift gossip_with_guests contact_network wedding_gift bonding_spouse_family received_flowers admired_venue knight_praised seductive_exchange impressed_courtly_vassal music_performance poetry_performance floral_exhibit spouse_impressed spouse_skill_diplomacy_improves spouse_gives_host_prestige spouse_manages_feast_splendidly spouse_impresses_clergy spouse_gives_hook relation_gains_friend lauded_food children_bonding guest_impressed_by_court_artifact guest_chokes_on_bone guest_brawl friend_lauds_efforts courtly_vassals_appeased spouse_insults_host host_gains_diplo_xp host_gains_steward_xp host_gains_intrigue_xp ridiculed_food guest_tells_fantastic_joke }
		chance_of_no_event = 3
	}

	on_start = {
		#if = { # Activity count debugging, left in for QA purposes
		#	limit = {
		#		debug_only = yes
		#	}
		#	if = {
		#		limit = {
		#			NOT = {
		#				exists = global_var:wedding_count
		#			}
		#		}
		#		set_global_variable = {
		#			name = wedding_count
		#			value = 1
		#		}
		#	}
		#	else = {
		#		change_global_variable = {
		#			name = wedding_count
		#			add = 1
		#		}
		#	}
		#	
		#	if = {
		#		limit = {
		#			scope:host = { highest_held_title_tier = tier_county }
		#			NOT = {
		#				exists = global_var:wedding_c
		#			}
		#		}
		#		set_global_variable = {
		#			name = wedding_c
		#			value = 1
		#		}
		#	}
		#	else_if = {
		#		limit = {
		#			scope:host = { highest_held_title_tier = tier_county }
		#		}
		#		change_global_variable = {
		#			name = wedding_c
		#			add = 1
		#		}
		#	}
		#	
		#	if = {
		#		limit = {
		#			scope:host = { highest_held_title_tier = tier_duchy }
		#			NOT = {
		#				exists = global_var:wedding_d
		#			}
		#		}
		#		set_global_variable = {
		#			name = wedding_d
		#			value = 1
		#		}
		#	}
		#	else_if = {
		#		limit = {
		#			scope:host = { highest_held_title_tier = tier_duchy }
		#		}
		#		change_global_variable = {
		#			name = wedding_d
		#			add = 1
		#		}
		#	}
		#	
		#	if = {
		#		limit = {
		#			scope:host = { highest_held_title_tier = tier_kingdom }
		#			NOT = {
		#				exists = global_var:wedding_k
		#			}
		#		}
		#		set_global_variable = {
		#			name = wedding_k
		#			value = 1
		#		}
		#	}
		#	else_if = {
		#		limit = {
		#			scope:host = { highest_held_title_tier = tier_kingdom }
		#		}
		#		change_global_variable = {
		#			name = wedding_k
		#			add = 1
		#		}
		#	}
		#	
		#	if = {
		#		limit = {
		#			scope:host = { highest_held_title_tier = tier_empire }
		#			NOT = {
		#				exists = global_var:wedding_e
		#			}
		#		}
		#		set_global_variable = {
		#			name = wedding_e
		#			value = 1
		#		}
		#	}
		#	else_if = {
		#		limit = {
		#			scope:host = { highest_held_title_tier = tier_empire }
		#		}
		#		change_global_variable = {
		#			name = wedding_e
		#			add = 1
		#		}
		#	}
		#	
		#	if = {
		#		limit = {
		#			scope:host.location = { geographical_region = world_middle_east }
		#			NOT = {
		#				exists = global_var:wedding_world_middle_east
		#			}
		#		}
		#		set_global_variable = {
		#			name = wedding_world_middle_east
		#			value = 1
		#		}
		#	}
		#	else_if = {
		#		limit = {
		#			scope:host.location = { geographical_region = world_middle_east }
		#		}
		#		change_global_variable = {
		#			name = wedding_world_middle_east
		#			add = 1
		#		}
		#	}
		#	
		#	if = {
		#		limit = {
		#			scope:host.location = { geographical_region = world_europe }
		#			NOT = {
		#				exists = global_var:wedding_world_europe
		#			}
		#		}
		#		set_global_variable = {
		#			name = wedding_world_europe
		#			value = 1
		#		}
		#	}
		#	else_if = {
		#		limit = {
		#			scope:host.location = { geographical_region = world_europe }
		#		}
		#		change_global_variable = {
		#			name = wedding_world_europe
		#			add = 1
		#		}
		#	}
		#	
		#	if = {
		#		limit = {
		#			scope:host.location = { geographical_region = world_steppe }
		#			NOT = {
		#				exists = global_var:wedding_world_steppe
		#			}
		#		}
		#		set_global_variable = {
		#			name = wedding_world_steppe
		#			value = 1
		#		}
		#	}
		#	else_if = {
		#		limit = {
		#			scope:host.location = { geographical_region = world_steppe }
		#		}
		#		change_global_variable = {
		#			name = wedding_world_steppe
		#			add = 1
		#		}
		#	}
		#	
		#	if = {
		#		limit = {
		#			scope:host.location = { geographical_region = world_africa }
		#			NOT = {
		#				exists = global_var:wedding_world_africa
		#			}
		#		}
		#		set_global_variable = {
		#			name = wedding_world_africa
		#			value = 1
		#		}
		#	}
		#	else_if = {
		#		limit = {
		#			scope:host.location = { geographical_region = world_africa }
		#		}
		#		change_global_variable = {
		#			name = wedding_world_africa
		#			add = 1
		#		}
		#	}
		#	
		#	if = {
		#		limit = {
		#			scope:host.location = { geographical_region = world_india }
		#			NOT = {
		#				exists = global_var:wedding_world_india
		#			}
		#		}
		#		set_global_variable = {
		#			name = wedding_world_india
		#			value = 1
		#		}
		#	}
		#	else_if = {
		#		limit = {
		#			scope:host.location = { geographical_region = world_india }
		#		}
		#		change_global_variable = {
		#			name = wedding_world_india
		#			add = 1
		#		}
		#	}
		#}
		# Keep synced with the wedding Base cost
		set_variable = {
			name = gwedding_refund_pot
			value = scope:host.base_wedding_cost
		}
		scope:activity = { #we save the spouse_2 as a variable in case we kill them
			set_variable = {
				name = spouse_2_var
				value = special_guest:spouse_2
			}
			# we save a countdown to check that no spouse has gotten stuck in odd places - don't ask
			set_variable = {
				name = activity_travel_countdown
				days = 15
			}
		}
		if = {
			limit = {
				scope:activity = {
					has_activity_option = { 
						category = special_type 
						option = wedding_type_bloody
					}
				}
			}
			scope:host = {
				set_variable = {
					name = recent_red_wedding_var
					years = 15
				}
			}
			if = {
				limit = {
					OR = {
						scope:activity.special_guest:spouse_2 = scope:host.liege
						scope:host.liege = {
							is_close_or_extended_family_of = scope:activity.special_guest:spouse_2
							this != scope:host
							is_close_family_or_spouse_of_root_trigger = no
						}
					}
				}
				scope:host = { set_variable = murder_feast_liege_var }
			}
			if = {
				limit = {
					OR = {
						scope:activity.special_guest:spouse_2 = scope:host.faith.religious_head
						scope:host.faith.religious_head = {
							is_close_or_extended_family_of = scope:activity.special_guest:spouse_2
							this != scope:host
							NOT = { is_close_family_or_spouse_trigger = { CHARACTER = scope:host } }
						}
					}
				}
				scope:host = { set_variable = murder_feast_head_of_faith_var }
			}
		}
		#fires hostage reunion event, if hostage giver is also present
		every_attending_character = {
			limit = {
				is_hostage_warden = yes
				has_bp2_dlc_trigger = yes
				this != scope:host
			}
			trigger_event = {
				id = bp2_yearly.6120
				days = 2
			}
		}
	}

	# Effects run when a character enters a travel state
	# root = character in this phase
	# scope:activity = the activity
	# scope:host = host of the activity
	on_enter_travel_state = {
	}

	# Effects run when a character enters a passive state after travel
	# root = character in this phase
	# scope:activity = the activity
	# scope:host = host of the activity
	on_enter_passive_state = {

	}

	# Effects run during the activity event pulse for characters in the passive state
	# root = character in this phase
	# scope:activity = the activity
	# scope:host = host of the activity
	on_passive_state_pulse = {		
		
	}

	# Effects run when entering an active phase of the activity
	# root = character in this phase
	# scope:activity = the activity
	# scope:host = host of the activity
	on_enter_active_state = {
		surveyor_no_stone_unturned_perk_effect = yes
	}

	# Effects run during the activity event pulse for characters in the active state
	# root = character in this phase
	# scope:activity = the activity
	# scope:host = host of the activity
	on_active_state_pulse = {
		# add active state events here
		# maybe some way to check if this is the first active state?
	}

	# Effects run when the activity completes after its last phase
	# root = character in this phase
	# scope:activity = the activity
	# scope:host = host of the activity
	on_complete = {
		# Run conclusion stuff here
		scope:host = {
			save_scope_as = host
		}
		scope:activity = {
			activity_location = {
				save_scope_as = wedding_venue
			}
			special_guest:spouse_1 = {
				save_scope_as = spouse_1
			}
			special_guest:spouse_2 = {
				save_scope_as = spouse_2
			}
		}
		# Remove the wedding reward for Bloody Weddings
		if = {
			limit = {
				is_bloody_wedding = yes
				scope:activity = {
					activity_location.county = {
						has_county_modifier = ruler_married_here_county_modifier
					}
				}
			}
			scope:activity.activity_location.county = {
				remove_county_modifier = ruler_married_here_county_modifier
			}
		}
		# Clean up for murder host / guests
		if = {
			limit = {
				is_successful_bloody_wedding = yes
			}
			scope:activity.special_guest:spouse_1 = {
				save_scope_as = spouse_1
			}
			scope:activity.special_guest:spouse_2 = {
				save_scope_as = spouse_2
			}
			if = {
				limit = {
					this = scope:host 
				}
				# For the murderous host
				scope:host = {
					trigger_event = ep2_wedding.0301 #this triggers event ep2_wedding.0955
					disburse_murder_wedding_host_rewards = yes
				}
			}
			else = {
				# For the survivors - realize you're in a Red Wedding
				scope:activity = {
					every_attending_character = {
						limit = {
							this != scope:host
						}
						trigger_event = ep2_wedding.0302 #includes special loc for spouse_1 if not host
					}
				}
			}
		}
		# Fires for every attendee
		# Accolade stuff
		if = {
			limit = {
				this = scope:host
				has_character_modifier = accolade_charmer_party_modifier
			}
			remove_character_modifier = accolade_charmer_party_modifier
		}
		if = {
			limit = {
				this = scope:host
				has_character_modifier = accolade_charmer_party_high_modifier
			}
			remove_character_modifier = accolade_charmer_party_high_modifier
		}
		if = {
			limit = {
				this = scope:host
			}
			random_knight = {
				limit = {
					can_unlock_accolade_attribute_trigger = {
						ATTRIBUTE = politicker
					}
				}
				weight = {
					base = 1
					modifier = {
						add = 50
						is_acclaimed = yes
					}
					modifier = {
						add = 50
						involved_activity ?= scope:activity
					}
				}
				save_scope_as = accolade_knight
				liege = {
					save_scope_as = accolade_liege
					set_variable = {
						name = accolade_progress
						value = 0
					}
					send_interface_message = {
						type = msg_accolade_eligibility
						title = accolade_politicker_unlock.t_wedding
						left_icon = scope:accolade_knight
						right_icon = scope:accolade_liege
						custom_tooltip = accolade_politicker_unlock.tt
						scope:accolade_knight = {
							set_variable = {
								name = politicker_attribute_unlock
								value = yes
							}
						}
					}
				}
			}
		}
		# Rewards for Bloody Weddings given out in event ep2_wedding.0955
			
		# Rewards for Normal Weddings
		if = {
			limit = {
				is_bloody_wedding = no
			}
			if = {
				limit = {
					root = scope:host
				}
				root = { disburse_wedding_activity_rewards = yes }
				if = {
					limit = {
						scope:host = scope:spouse_1
					}
					root = { disburse_wedding_spouse_host_activity_rewards = yes }
					scope:spouse_2 = { disburse_wedding_spouse_activity_rewards = yes }
				}
				else_if = {
					limit = {
						scope:host = scope:spouse_2
					}
					root = { disburse_wedding_spouse_host_activity_rewards = yes }
					scope:spouse_1 = { disburse_wedding_spouse_activity_rewards = yes }
				}
				# if the host is not a spouse, we disburse the regular spouse rewards to both spouses
				else_if = {
					limit = {
						root = scope:host
						NOR = {
							scope:host = scope:spouse_1
							scope:host = scope:spouse_2
						}
					}
					scope:spouse_1 = { disburse_wedding_spouse_activity_rewards = yes }
					scope:spouse_2 = { disburse_wedding_spouse_activity_rewards = yes }
				}
				# Conclusion notification event for the host
				trigger_event = ep2_wedding.0950
			}
			else_if = {
				limit = {
					OR = {
						root = scope:spouse_1
						root = scope:spouse_2
					}
					root != scope:host
				}
				# Conclusion notification event for the spouses
				# The spouses' rewards are handed out by the host to ensure they are given just once to each
				trigger_event = ep2_wedding.0960
			}
			else = {
				# Conclusion notification event for the guests
				# The guests' rewards are handed out by the host (inside the host's disburse effect) to ensure they are given just once to each
				trigger_event = ep2_wedding.0970
			}
		}
		if = {
			limit = { has_character_modifier = wedding_confident_groom }
			remove_character_modifier = wedding_confident_groom
		}
		if = {
			limit = { has_character_modifier = wedding_confident_bride }
			remove_character_modifier = wedding_confident_bride
		}
		if = {
			limit = { has_character_modifier = wedding_jitters }
			remove_character_modifier = wedding_jitters
		}

		# Dynasty Legacies
		host_has_taken_freebie_activity_effect = yes

		# Achievement tracking.
		if = {
			limit = {
				this = scope:host
			}
			scope:host = {
				## A.E.I.O.U & Me
				if = {
					limit = {
						exists = global_var:started_a_e_i_o_u_and_me_achievement
						exists = dynasty
					}
					dynasty = {
						if = {
							limit = {
								NOT = { has_variable = a_e_i_o_u_and_me_achievement_grand_wedding_tally }
							}
							set_variable = {
								name = a_e_i_o_u_and_me_achievement_grand_wedding_tally
								value = 1
							}
						}
						else = {
							change_variable = {
								name = a_e_i_o_u_and_me_achievement_grand_wedding_tally
								add = 1
							}
						}
					}
				}
				## Black Dinner
				if = {
					limit = {
						exists = global_var:started_black_dinner_achievement
						is_ai = no
						is_successful_bloody_wedding = yes
					}
					set_global_variable = {
						name = finished_black_dinner_achievement
						value = yes
					}
				}
			}
		}
		# Free the officiant!
		if = {
			limit = { has_character_flag = officiant }
			if = {
				limit = { has_character_flag = need_priest_outfit }
				remove_character_flag = need_priest_outfit
			}
			remove_character_flag = officiant
		}
	}

	### Graphics

	map_entity = {
		trigger = {
			activity_location.culture = {
				OR = {
					has_graphical_iranian_culture_group_trigger = yes
					has_graphical_mena_culture_group_trigger = yes
					has_graphical_steppe_culture_group_trigger = yes
					has_graphical_african_culture_group_trigger = yes
				}
			}
		}
		reference = "building_mena_wedding_01_entity"
	}

	map_entity = {
		trigger = {
			activity_location.culture = {
				has_graphical_india_culture_group_trigger = yes
			}
		}
		reference = "building_indian_wedding_01_entity"
	}
	
	map_entity = "building_western_wedding_01_entity"

	# Travel
	background = { # Bridge
		trigger = {
			scope:activity = { is_current_phase_active = no }
			OR = {
				scope:host.location != scope:activity.activity_location
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				is_riverside_province = yes
				geographical_region = world_europe
				OR = {
					terrain = farmlands
					terrain = plains
					terrain = mountains
					terrain = hills
				}
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/ep2_travel_bridge.dds"
		environment = "environment_travel_bridge"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}

	background = { #Rice Fields - If we have Paddy fields AND/or terraced hills
	#This goes before other terrain since it can override in many different terrains if built
		trigger = {
			scope:activity = { is_current_phase_active = no }
			OR = {
				scope:host.location != scope:activity.activity_location
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				terrain = farmlands
				OR = {
					terrain = terraced_hills
					has_building_or_higher = paddy_fields_01
				}
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/tgp_rice_fields.dds"
		environment = "environment_tgp_rice_fields"
		ambience = "event:/DLC/EP4/SFX/Events/Event_Backgrounds/tgp_rice_fields"
	}

	background = { #Farmlands - East Asia
		trigger = {
			scope:activity = { is_current_phase_active = no }
			OR = {
				scope:host.location != scope:activity.activity_location
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				terrain = farmlands
				culture = { has_graphical_east_asia_culture_group_trigger = yes }
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/tgp_farm_asia.dds"
		environment = "environment_tgp_farm_asia"
		ambience = "event:/DLC/EP4/SFX/Events/Event_Backgrounds/tgp_farm_asia"
	}
	
	background = { # Farmland, settled
		trigger = {
			scope:activity = { is_current_phase_active = no }
			OR = {
				scope:host.location != scope:activity.activity_location
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				terrain = farmlands
				exists = province_owner
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/ep2_travel_farm.dds"
		environment = "environment_travel_farmlands"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { # Farmland, unsettled
		trigger = {
			scope:activity = { is_current_phase_active = no }
			OR = {
				scope:host.location != scope:activity.activity_location
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				terrain = farmlands
				NOT = { exists = province_owner }
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/farms.dds"
		environment = "environment_event_farms"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}

	background = { #Desert, settled
		trigger = {
			scope:activity = { is_current_phase_active = no }
			OR = {
				scope:host.location != scope:activity.activity_location
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_desert_trigger = yes
				exists = province_owner
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/ep2_travel_desert.dds"
		environment = "environment_travel_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}
	background = { #Desert, unsettled
		trigger = {
			scope:activity = { is_current_phase_active = no }
			OR = {
				scope:host.location != scope:activity.activity_location
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_desert_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/desert.dds"
		environment = "environment_event_bp1_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}

	background = { #forest snowy
		trigger = {
			scope:activity = { is_current_phase_active = no }
			OR = {
				scope:host.location != scope:activity.activity_location
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location ?= { hunt_snowy_forest_trigger = yes }
		}
		texture = "gfx/interface/illustrations/event_scenes/ep2_hunt_snowy_forest.dds"
		environment = "environment_hunt_snowy_forest"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day" 
	}

	background = { #forest_pine
		trigger = {
			scope:activity = { is_current_phase_active = no }
			OR = {
				scope:host.location != scope:activity.activity_location
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_forest_pine_trigger = yes
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/forest_pine.dds"
		environment = "environment_event_forest_pine"
		ambience = "event:/SFX/Events/Backgrounds/coniferous_forest_day"
	}

	background = { #forest
		trigger = {
			scope:activity = { is_current_phase_active = no }
			OR = {
				scope:host.location != scope:activity.activity_location
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_forest_trigger = yes
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/forest.dds"
		environment = "environment_event_forest"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #mountains, settled
		trigger = {
			scope:activity = { is_current_phase_active = no }
			OR = {
				scope:host.location != scope:activity.activity_location
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_mountains_trigger = yes
				exists = province_owner
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/ep2_travel_mountains.dds"
		environment = "environment_travel_mountain_settlement"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}
	background = { #mountains, unsettled
		trigger = {
			scope:activity = { is_current_phase_active = no }
			OR = {
				scope:host.location != scope:activity.activity_location
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_mountains_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/mountains.dds"
		environment = "environment_event_mountains"
		ambience = "event:/SFX/Events/Backgrounds/mountains_day"
	}

	background = { #steppe, settled
		trigger = {
			scope:activity = { is_current_phase_active = no }
			OR = {
				scope:host.location != scope:activity.activity_location
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_steppe_trigger = yes
				exists = province_owner
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/ep2_travel_steppe.dds"
		environment = "environment_travel_steppe_settlement"
		ambience = "event:/SFX/Events/Backgrounds/steppe_day"
	}
	background = { #steppe, unsettled
		trigger = {
			scope:activity = { is_current_phase_active = no }
			OR = {
				scope:host.location != scope:activity.activity_location
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_steppe_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/steppe.dds"
		environment = "environment_event_steppe"
		ambience = "event:/SFX/Events/Backgrounds/steppe_day"
	}

	background = { #drylands (formerly desert)
		trigger = {
			scope:activity = { is_current_phase_active = no }
			OR = {
				scope:host.location != scope:activity.activity_location
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_drylands_trigger = yes
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/drylands.dds"
		environment = "environment_event_desert"
		ambience = "event:/SFX/Events/Backgrounds/desert_day"
	}

	background = { #wetlands
		trigger = {
			scope:activity = { is_current_phase_active = no }
			OR = {
				scope:host.location != scope:activity.activity_location
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_wetlands_trigger = yes
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/bp1_wetlands.dds"
		environment = "environment_event_bp1_wetlands" 
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #jungle
		trigger = {
			scope:activity = { is_current_phase_active = no }
			OR = {
				scope:host.location != scope:activity.activity_location
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_wilderness_jungle_trigger = yes
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/bp1_jungle.dds"
		environment = "environment_event_bp1_jungle"
		ambience = "event:/SFX/Events/Backgrounds/deciduous_forest_day"
	}

	background = { #plains, settled
		trigger = {
			scope:activity = { is_current_phase_active = no }
			OR = {
				scope:host.location != scope:activity.activity_location
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_plains_trigger = yes
				exists = province_owner
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/ep2_travel_hills.dds"
		environment = "environment_travel_hills_settlement"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { #plains, unsettled
		trigger = {
			scope:activity = { is_current_phase_active = no }
			OR = {
				scope:host.location != scope:activity.activity_location
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_plains_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/bp1_plains.dds"
		environment = "environment_event_bp1_plains"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}

	background = { #hills, settled
		trigger = {
			scope:activity = { is_current_phase_active = no }
			OR = {
				scope:host.location != scope:activity.activity_location
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_hills_trigger = yes
				exists = province_owner
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/ep2_travel_hills.dds"
		environment = "environment_travel_hills_settlement"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}
	background = { #hills, unsettled
		trigger = {
			scope:activity = { is_current_phase_active = no }
			OR = {
				scope:host.location != scope:activity.activity_location
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				graphical_hills_trigger = yes
				NOT = { exists = province_owner }
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/bp1_hills.dds"
		environment = "environment_event_bp1_hills"
		ambience = "event:/SFX/Events/Backgrounds/fields_farms_day"
	}

	background = { #sea
		trigger = {
			scope:activity = { is_current_phase_active = no }
			OR = {
				scope:host.location != scope:activity.activity_location
				AND = {
					exists = scope:activity.special_guest:spouse_2.location
					NOT = {
						scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
					}
				}
				AND = {
					exists = scope:activity.special_guest:spouse_1.location
					NOT = {
						scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
					}
				}
			}
			scope:host.location = {
				is_sea_province = yes
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/fp1_ocean.dds"
		environment = "environment_event_fp1_ocean"
		ambience = "event:/DLC/FP1/SFX/Events/event_ocean_longship"
	}
	# End Travel
	background = {	 #Indian
		trigger = {
			activity_location ?= {
				OR = {
					culture ?= { has_graphical_india_culture_group_trigger = yes }
					steppe_building_gfx_use_indian_trigger = yes
				}
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/ep2_wedding_ceremony_indian.dds"
		environment = "environment_indian_wedding"
		ambience = "event:/DLC/EP2/SFX/Events/Grand_Activities/Weddings/ep2_event_grand_wedding"
		music = "weddingindia_cue"
	}
	background = {	 #East Asia
		trigger = {
			activity_location ?= {
				OR = {
					culture ?= { has_graphical_east_asia_culture_group_trigger = yes }
					steppe_building_gfx_use_east_asian_trigger = yes
				}
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/tgp_wedding_ceremony_asia.dds"
		environment = "environment_tgp_wedding_ceremony_asia"
		ambience = "event:/DLC/EP2/SFX/Events/Grand_Activities/Weddings/ep2_event_grand_wedding"
	}
	background = {	 #MENA (also steppes and African )
		trigger = {
			OR = {
				activity_location.culture = { has_graphical_iranian_culture_group_trigger = yes }
				activity_location.culture = { has_graphical_mena_culture_group_trigger = yes }
				activity_location.culture = { has_graphical_steppe_culture_group_trigger = yes }
				activity_location.culture = { has_graphical_african_culture_group_trigger = yes }
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/ep2_wedding_ceremony_mena.dds"
		environment = "environment_mena_wedding"
		ambience = "event:/DLC/EP2/SFX/Events/Grand_Activities/Weddings/ep2_event_grand_wedding"
		music = "weddingmena_cue"
	}
	background = {	 # Western - Fallback
		texture = "gfx/interface/illustrations/event_scenes/ep2_wedding_ceremony_western.dds"
		environment = "environment_western_wedding"
		ambience = "event:/DLC/EP2/SFX/Events/Grand_Activities/Weddings/ep2_event_grand_wedding"
		music = "weddingwest_cue"
	}
	background = { # Bloody Wedding
		trigger = {
			scope:activity.var:spouse_2_var ?= {
				is_alive = no
			}
		}
		texture = "gfx/interface/illustrations/event_scenes/feast.dds"
		environment = "environment_event_feast"
		ambience = "event:/SFX/Events/Backgrounds/feasthall"
		music = "murderfest_cue"
	}

	window_characters = {
		
		guest = {
			camera = camera_event_right
			
			effect = {
				if = {
					limit = {
						OR = {
							scope:activity = { is_current_phase_active = yes }
							AND = {
								scope:host.location = scope:activity.activity_location
								OR = {
									scope:host = scope:activity.special_guest:spouse_1
									scope:host = scope:activity.special_guest:spouse_2
								}
								scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
								scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
							}
						}
					}
					if = {
						limit = {
							any_attending_character = {
								count >= 2
								location = scope:activity.activity_location
								NOR = {
									this = scope:host
									this = scope:activity.special_guest:spouse_1
									this = scope:activity.special_guest:spouse_2
								}
								OR = {
									is_parent_of = scope:activity.special_guest:spouse_1
									is_parent_of = scope:activity.special_guest:spouse_2
									AND = {
										exists = scope:activity.special_guest:spouse_2.court_owner
										this = scope:activity.special_guest:spouse_2.court_owner
									}
									AND = {
										exists = scope:activity.special_guest:spouse_1.court_owner
										this = scope:activity.special_guest:spouse_1.court_owner
									}
								}
							}
						}
						every_attending_character = {
							limit = {
								location = scope:activity.activity_location
								NOR = {
									this = scope:host
									this = scope:activity.special_guest:spouse_1
									this = scope:activity.special_guest:spouse_2
								}
								OR = {
									is_parent_of = scope:activity.special_guest:spouse_1
									is_parent_of = scope:activity.special_guest:spouse_2
									AND = {
										exists = scope:activity.special_guest:spouse_2.court_owner
										this = scope:activity.special_guest:spouse_2.court_owner
									}
									AND = {
										exists = scope:activity.special_guest:spouse_1.court_owner
										this = scope:activity.special_guest:spouse_1.court_owner
									}
								}
							}
							add_to_list = characters
						}
					}
					else = {
						every_attending_character = {
							limit = {
								location = scope:activity.activity_location
								NOR = {
									this = scope:host
									this = scope:activity.special_guest:spouse_1
									this = scope:activity.special_guest:spouse_2
								}
							}
							add_to_list = characters
						}
					}
				}
			}

			scripted_animation = {
				triggered_animation = {
					trigger = {
						always = yes
					}
					animation = { toast wedding_happy_cry wedding_drunk }
				}
				#Fallback
				animation = toast
			}
		}
		
		host = {
			camera = camera_event_center
			
			effect = {
				if = {
					limit = {
						OR = {
							AND = {
								scope:activity = { is_current_phase_active = yes }
								scope:host.location = scope:activity.activity_location
							}
							scope:host.location = { is_sea_province = yes }
						}
						NOR = {
							scope:host = scope:activity.special_guest:spouse_1
							scope:host = scope:activity.special_guest:spouse_2
						}
					}
					scope:host = {
						add_to_list = characters
					}
				}
			}
			scripted_animation = {
				triggered_animation = {
					trigger = {
						scope:character.location = { is_sea_province = yes }
					}
					animation = { survey }
				}
				animation = admiration
			}
		}
		
		travel_host = {
			camera = camera_event_horse_left
			
			effect = {
				if = {
					limit = {
						scope:activity = { is_current_phase_active = no }
						NOR = {
							scope:host.location = scope:activity.activity_location
							scope:host.location = { is_sea_province = yes }
						}
						NOR = {
							this = scope:activity.special_guest:spouse_1
							this = scope:activity.special_guest:spouse_2
						}
					}
					scope:host = {
						add_to_list = characters
					}
				}
			}

			scripted_animation = {
				triggered_animation = {
					trigger = { scope:character = { has_trait = impatient } }
					animation = { jockey_gallop }
				}
				animation = jockey_walk
			}
		}
		
		officiant = {
			camera = camera_event_right
			
			effect = {
				if = {
					limit = {
						OR = {
							scope:activity = { is_current_phase_active = yes }
							AND = {
								scope:host.location = scope:activity.activity_location
								scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
								scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
							}
						}
						any_attending_character = {
							location = scope:activity.activity_location
							NOR = {
								this = scope:host
								this = scope:activity.special_guest:spouse_1
								this = scope:activity.special_guest:spouse_2
							}
							has_character_flag = officiant
						}
					}
					
					every_attending_character = {
						limit = {
							location = scope:activity.activity_location
							NOR = {
								this = scope:host
								this = scope:activity.special_guest:spouse_1
								this = scope:activity.special_guest:spouse_2
							}
							has_character_flag = officiant
						}
						add_to_list = characters
					}
				}
			}

			scripted_animation = {
				animation = wedding_priest
			}
		}
		
		spouse_1 = {
			camera = camera_event_center
			
			effect = {
				if = {
					limit = {
						OR = {
							scope:activity = { is_current_phase_active = yes }
							special_guest:spouse_1.location = scope:activity.activity_location
							special_guest:spouse_1.location = { is_sea_province = yes }
						}
						special_guest:spouse_1 = { is_alive = yes }
					}
					special_guest:spouse_1 = {
						add_to_list = characters
					}
				}
			}
			scripted_animation = {
				triggered_animation = {
					trigger = {
						scope:character.location = { is_sea_province = yes }
					}
					animation = { idle }
				}
				triggered_animation = {
					trigger = {
						special_guest:spouse_2 = { is_alive = yes }
						OR = {
							special_guest:spouse_2.location = scope:activity.activity_location
							scope:activity = { is_current_phase_active = yes }
						}
					}
					animation = reception_groom_left
				}
				animation = idle
			}
		}
		
		travel_spouse_1 = {
			camera = camera_event_horse_left
			
			effect = {
				if = {
					limit = {
						scope:activity = { is_current_phase_active = no }
						NOR = {
							special_guest:spouse_1.location = scope:activity.activity_location
							special_guest:spouse_1.location = { is_sea_province = yes }
						}
						special_guest:spouse_1 = { is_alive = yes }
					}
					special_guest:spouse_1 = {
						add_to_list = characters
					}
				}
			}
			scripted_animation = {
				triggered_animation = {
					trigger = { scope:character = { has_trait = impatient } }
					animation = { jockey_gallop }
				}
				animation = jockey_walk
			}
		}

		spouse_2 = {
			camera = camera_event_center
			
			effect = {
				if = {
					limit = {
						OR = {
							scope:activity = { is_current_phase_active = yes }
							special_guest:spouse_2.location = scope:activity.activity_location
							special_guest:spouse_2.location = { is_sea_province = yes }
						}
						special_guest:spouse_2 = { is_alive = yes }
					}
					special_guest:spouse_2 = {
						add_to_list = characters
					}
				}
			}
			scripted_animation = {
				triggered_animation = {
					trigger = {
						scope:character.location = { is_sea_province = yes }
					}
					animation = { idle }
				}
				triggered_animation = {
					trigger = {
						special_guest:spouse_1 = { is_alive = yes }
						OR = {
							special_guest:spouse_1.location = scope:activity.activity_location
							scope:activity = { is_current_phase_active = yes }
						}
					}
					animation = reception_bride_right
				}
				animation = idle
			}
		}

		travel_spouse_2 = {
			camera = camera_event_horse_left
			
			effect = {
				if = {
					limit = {
						scope:activity = { is_current_phase_active = no }
						NOR = {
							special_guest:spouse_2 = { is_alive = no }
							special_guest:spouse_2.location = scope:activity.activity_location
							special_guest:spouse_2.location = { is_sea_province = yes }
						}
					}
					special_guest:spouse_2 = {
						add_to_list = characters
					}
				}
			}
			scripted_animation = {
				triggered_animation = {
					trigger = { scope:character = { has_trait = impatient } }
					animation = { jockey_gallop }
				}
				animation = jockey_walk
			}
		}
		
		guest = {
			camera = camera_event_left
			
			effect = {
				if = {
					limit = {
						OR = {
							scope:activity = { is_current_phase_active = yes }
							AND = {
								scope:host.location = scope:activity.activity_location
								scope:activity.special_guest:spouse_1.location ?= scope:activity.activity_location
								scope:activity.special_guest:spouse_2.location ?= scope:activity.activity_location
							}
						}
					}
					
					if = {
						limit = {
							any_attending_character = {
								location = scope:activity.activity_location
								NOR = {
									this = scope:host
									this = scope:activity.special_guest:spouse_1
									this = scope:activity.special_guest:spouse_2
								}
								OR = {
									is_parent_of = scope:activity.special_guest:spouse_1
									is_parent_of = scope:activity.special_guest:spouse_2
									AND = {
										exists = scope:activity.special_guest:spouse_2.court_owner
										this = scope:activity.special_guest:spouse_2.court_owner
									}
									AND = {
										exists = scope:activity.special_guest:spouse_1.court_owner
										this = scope:activity.special_guest:spouse_1.court_owner
									}
								}
							}
						}
						every_attending_character = {
							limit = {
								location = scope:activity.activity_location
								NOR = {
									this = scope:host
									this = scope:activity.special_guest:spouse_1
									this = scope:activity.special_guest:spouse_2
								}
								OR = {
									is_parent_of = scope:activity.special_guest:spouse_1
									is_parent_of = scope:activity.special_guest:spouse_2
									AND = {
										exists = scope:activity.special_guest:spouse_2.court_owner
										this = scope:activity.special_guest:spouse_2.court_owner
									}
									AND = {
										exists = scope:activity.special_guest:spouse_1.court_owner
										this = scope:activity.special_guest:spouse_1.court_owner
									}
								}
							}
							add_to_list = characters
						}
					}
					else = {
						every_attending_character = {
							limit = {
								location = scope:activity.activity_location
								NOR = {
									this = scope:host
									this = scope:activity.special_guest:spouse_1
									this = scope:activity.special_guest:spouse_2
								}
							}
							add_to_list = characters
						}
					}
				}
			}

			scripted_animation = {
				triggered_animation = {
					trigger = {
						always = yes
					}
					animation = { toast wedding_happy_cry wedding_drunk }
				}
				#Fallback
				animation = toast
			}
		}
	}
}
