# DEFAULT PERSONALITY ANIMATIONS
# COUNCIL ANIMATIONS
# EMOTION ANIMATIONS
# MISC ANIMATIONS
# PERSONALITY ANIMATIONS
# FRONTEND ANIMATIONS

#####################################################################################################################################################################
#####################################################################################################################################################################
#																	Default Personality Animations																	#
#####################################################################################################################################################################
#####################################################################################################################################################################

idle = {
	default = {
		default = { head = "idle_entry" torso = "idle_entry" }

		incapable = {
			animation = { head = "incapable" torso = "incapable" }
			weight = {
				base = 0
				modifier = {
					add = 10000
					has_trait = incapable
				}
			}
		}

		imprisoned_house_arrest = {
			animation = { head = "misc_arrest" torso = "misc_arrest" }
			portrait_modifier = {
				animations_props = arrest_prop
				animations = misc_arrest_decal
			}
			weight = {
				base = 0
				modifier = {
					add = 10000
					is_imprisoned = yes
					NOT = { is_in_prison_type = dungeon }
				}
			}
		}

		imprisoned_dungeon = {
			animation = { head = "misc_dungeon" torso = "misc_dungeon" }
			portrait_modifier = {
				animations_props = dungeon_props
				animations = misc_dungeon_decal
				animations = no_cloak
			}
			weight = {
				base = 0
				modifier = {
					add = 10000
					is_imprisoned = yes
					is_in_prison_type = dungeon
				}
			}
		}

		AI_idle_ergotism = {
			animation = { head = "dancing_plague_loop" torso = "dancing_plague_loop" }
			weight = {
				base = 0
				modifier = {
					add = 5000
					has_trait = ergotism
				}
			}
		}

		ill_coughing = {
			animation = { head = "cough" torso = "cough" }
			weight = {
				base = 0
				modifier = {
					add = 5000
					is_alive = yes
					OR = {
						has_trait = pneumonic
						has_trait = consumption
					}
				}
			}
		}

		ill_shiver = {
			animation = { head = "shiver" torso = "shiver" }
			weight = {
				base = 0
				modifier = {
					add = 5000
					is_alive = yes
					OR = {
						has_trait = typhus
						has_trait = ill
					}
				}
			}
		}

		ill_sick = {
			animation = { head = "emotion_sick" torso = "emotion_sick" }
			weight = {
				base = 0
				modifier = {
					add = 5000
					is_alive = yes
					OR = {
						has_trait = measles
						has_trait = smallpox
						has_trait = bubonic_plague
					}
				}
			}
		}

		ill_stomach = {
			animation = { head = "stomach_sick_start" torso = "stomach_sick_start" }
			weight = {
				base = 0
				modifier = {
					add = 5000
					is_alive = yes
					has_trait = dysentery
				}
			}
		}

		character_conqueror_war = {
			animation = { head = "marshal_shield" torso = "marshal_shield" }
			portrait_modifier_pack = council_marshal_shield
			weight = {
				base = 0
				modifier = {
					add = 5000
					has_trait = conqueror
					is_at_war = yes
				}
			}
		}

		character_conqueror_peace = {
			animation = { head = "council_marshal" torso = "council_marshal" }
			weight = {
				base = 0
				modifier = {
					add = 5000
					has_trait = conqueror
					is_at_war = no
				}
			}
			portrait_modifier_pack = one_handed_sword
		}
		
		

		infirm_elder = {
			animation = { head = "holding_crutch" torso = "holding_crutch" }
			portrait_modifier = {
				animations = old_eyes_decal
				animations_props = pdt_crutch_01
			}
			weight = {
				base = 0
				modifier = {
					add = 5000
					is_alive = yes
					OR = {
						has_trait = infirm
						has_trait_xp = { trait = fragile_bones value >= 25 }
						has_trait_xp = { trait = faltering_heart value >= 25 }
					}
				}
			}
		}

		withering_mind_elder = {
			animation = { head = "delirium" torso = "delirium" }
			weight = {
				base = 0
				modifier = {
					add = 5000
					is_alive = yes
					has_trait_xp = { trait = withering_mind value >= 25 }
				}
			}
		}

		mandala_serenity_aspect = {
			animation = { head = "wedding_priest_idle_entry" torso = "wedding_priest_idle_entry" }

			weight = {
				base = 0
				modifier = {
					add = 1000
					government_has_flag = government_is_mandala
					house.house_head ?= this
					house = { has_house_aspiration_parameter = aspect_of_serenity }
					has_mandala_aspect_2_or_higher_trigger = yes
					trigger_if = {
						limit = {
							is_tributary = yes
							suzerain = {
								NOT = {
									highest_held_title_tier >= tier_hegemony
								}
							}
						}
						is_tributary = no
					}
					is_independent_ruler = yes
				}
			}
		}

		mandala_destruction_aspect = {
			animation = { head = "acknowledging" torso = "acknowledging" }
			portrait_modifier_pack = one_handed_sword

			weight = {
				base = 0
				modifier = {
					add = 1000
					government_has_flag = government_is_mandala
					house.house_head ?= this
					house = { has_house_aspiration_parameter = aspect_of_destruction }
					has_mandala_aspect_2_or_higher_trigger = yes
					trigger_if = {
						limit = {
							is_tributary = yes
							suzerain = {
								NOT = {
									highest_held_title_tier >= tier_hegemony
								}
							}
						}
						is_tributary = no
					}
					is_independent_ruler = yes
				}
			}
		}

		mandala_trickery_aspect = {
			animation = { head = "hunting_knife_start_entry" torso = "hunting_knife_start_entry" }
			portrait_modifier_pack = council_spymaster

			weight = {
				base = 0
				modifier = {
					add = 1000
					government_has_flag = government_is_mandala
					house.house_head ?= this
					house = { has_house_aspiration_parameter = aspect_of_trickery }
					has_mandala_aspect_2_or_higher_trigger = yes
					trigger_if = {
						limit = {
							is_tributary = yes
							suzerain = {
								NOT = {
									highest_held_title_tier >= tier_hegemony
								}
							}
						}
						is_tributary = no
					}
					is_independent_ruler = yes
				}
			}
		}

		mandala_creation_aspect = {
			animation = { head = "AI_callous_entry" torso = "AI_callous_entry" }

			weight = {
				base = 0
				modifier = {
					add = 1000
					government_has_flag = government_is_mandala
					house.house_head ?= this
					house = { has_house_aspiration_parameter = aspect_of_creation }
					has_mandala_aspect_2_or_higher_trigger = yes
					trigger_if = {
						limit = {
							is_tributary = yes
							suzerain = {
								NOT = {
									highest_held_title_tier >= tier_hegemony
								}
							}
						}
						is_tributary = no
					}
					is_independent_ruler = yes
				}
			}
		}

		character_mercenary_1 = {
			animation = { head = "council_marshal" torso = "council_marshal" }
			weight = {
				base = 0
				modifier = {
					add = 1000
					primary_title ?= {
						is_mercenary_company = yes
					}
					has_personality_malicious_trigger = yes
				}
			}
			portrait_modifier_pack = one_handed_axe
		}

		character_mercenary_2 = {
			animation = { head = "council_marshal" torso = "council_marshal" }
			weight = {
				base = 0
				modifier = {
					add = 1000
					primary_title ?= {
						is_mercenary_company = yes
					}
					has_personality_levelheaded_trigger = yes
				}
			}
			portrait_modifier_pack = two_handed_hammer
		}

		character_mercenary_3 = {
			animation = { head = "council_marshal" torso = "council_marshal" }
			weight = {
				base = 0
				modifier = {
					add = 1000
					primary_title ?= {
						is_mercenary_company = yes
					}
					has_personality_dominant_trigger = yes
				}
			}
			portrait_modifier_pack = one_handed_mace
		}

		character_mercenary_4 = {
			animation = { head = "council_marshal" torso = "council_marshal" }
			weight = {
				base = 0
				modifier = {
					add = 1000
					primary_title ?= {
						is_mercenary_company = yes
					}
				}
			}
			portrait_modifier_pack = one_handed_sword
		}

		character_murchad = {
			animation = { head = "emotion_thinking_entry" torso = "emotion_thinking_entry" }
			portrait_modifier = {
				animations = AI_rational_decal
			}
			weight = {
				base = 0
				modifier = {
					add = 5000
					this = character:83355
				}
			}
		}

		shepherd_with_sheep = {
			animation = { head = "herder" torso = "herder" }
			portrait_modifier = {
				animations_props = mpo_sheep_and_staff_character_view
				animations = female_prop_fix_additive
				animations = fat_additive
				animations = dwarf_additive
			}
			weight = {
				base = 0
				modifier = {
					add = 6000
					government_has_flag = government_is_herder
				}
			}
		}

		character_robert = {
			animation = { head = "council_marshal" torso = "council_marshal" }
			weight = {
				base = 0
				modifier = {
					add = 5000
					this = character:1128
				}
			}
			portrait_modifier_pack = one_handed_sword
		}

		character_henry = {
			animation = { head = "council_marshal" torso = "council_marshal" }
			weight = {
				base = 0
#				modifier = {
#					add = 5000
#					OR = {
#						this = character:easteregg_henry_of_skalitz
#						this = character:easteregg_henry_kobyla
#						this = character:easteregg_henry_kobyla_late
#					}
#				}
			}
			portrait_modifier_pack = long_swords
		}

		character_yahya = {
			animation = { head = "chessCocky1_entry" torso = "chessCocky1_entry" }
			portrait_modifier = {
				animations_props = fp2_chess_piece_prop_left_hand
				animations = fat_additive
				animations = dwarf_additive
				animations = female_prop_fix_additive
				animations = child_additive
			}
			weight = {
				base = 0
				modifier = {
					add = 5000
					this = character:3924
				}
			}
		}

		camp_purpose_mercenaries = {
			animation = { head = "marshal_shield" torso = "marshal_shield" }
			portrait_modifier_pack = council_marshal_shield
			weight = {
				base = 0
				modifier = {
					add = 5000
					is_ruler = yes
					age >= 10
					has_realm_law = camp_purpose_mercenaries
					portrait_sickness_trigger = no
					NOT = {
						culture = { has_clothing_gfx = japanese_clothing_gfx }
					}
				}
			}
		}

		camp_purpose_mercenaries_japan = {
			animation = { head = "council_marshal" torso = "council_marshal" }
			weight = {
				base = 0
				modifier = {
					add = 5000
					is_ruler = yes
					age >= 10
					has_realm_law = camp_purpose_mercenaries
					portrait_sickness_trigger = no
					culture = { has_clothing_gfx = japanese_clothing_gfx }
				}
			}
			portrait_modifier_pack = long_swords
		}

		camp_purpose_brigands = {
			animation = { head = "council_marshal" torso = "council_marshal" }
			weight = {
				base = 0
				modifier = {
					add = 5000
					is_ruler = yes
					age >= 10
					has_realm_law = camp_purpose_brigands
					portrait_sickness_trigger = no
				}
			}
			portrait_modifier_pack = one_handed_mace
		}

		camp_purpose_scholars = {
			animation = { head = "writing" torso = "writing" }
			weight = {
				base = 0
				modifier = {
					add = 5000
					is_ruler = yes
					age >= 10
					NOT = { this = character:41702 }
					NOR = {
						has_trait = blind
						has_trait = maimed
					}
					has_realm_law = camp_purpose_scholars
					portrait_sickness_trigger = no
				}
			}
			portrait_modifier_pack = open_book_w_writing_tool_left
		}

		camp_purpose_explorers = {
			animation = { head = "survey_start" torso = "survey_start" }
			weight = {
				base = 0
				modifier = {
					add = 5000
					is_ruler = yes
					age >= 10
					has_realm_law = camp_purpose_explorers
					portrait_sickness_trigger = no
				}
			}
		}

		idle_scepter = {
			animation = { head = "scepter" torso = "scepter" }
			portrait_modifier = {
				animations = fat_additive
				animations_props = ep3_byzantine_scepter_prop
				animations = cloak_additive
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					primary_title = title:e_byzantium
					faith.religion = religion:christianity_religion
				}
			}
		}

#		idle_emperor = {
#			animation = { head = "emperor" torso = "emperor" }
#			portrait_modifier_pack = hu
#			weight = {
#				base = 0
#				modifier = {
#					add = 100
#					OR = {
#						primary_title = title:h_china
#						has_title = title:k_chrysanthemum_throne
#						has_title = title:k_yongson_throne
#					}
#				}
#			}
#		}

		idle_writing = {
			animation = { head = "writing" torso = "writing" }
			portrait_modifier_pack = open_book_w_writing_tool_left
			weight = {
				base = 0
				modifier = {
					add = 100
					has_character_flag = generated_scribe
				}
			}
		}

##########################################################################################################################################################################################
##########################################################################################################################################################################################

		marshal_sword = {
			animation = { head = "council_marshal" torso = "council_marshal" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_wear_helmet_trigger = yes
					NOR = {
						ai_honor = 100
						ai_boldness = 100
						ai_compassion = 100
						ai_greed = 100
						ai_rationality = 100
						ai_vengefulness = 100
						ai_zeal = 100
						ai_honor = -100
						ai_boldness = -100
						ai_compassion = -100
						ai_greed = -100
						ai_rationality = -100
						ai_vengefulness = -100
						ai_zeal = -100
					}
				}
			}
			portrait_modifier_pack = one_handed_sword
		}

#		holding_hu_1 = {
#			animation = { head = "holding_hu_1" torso = "holding_hu_1" }
#			weight = {
#				base = 0
#				modifier = {
#					is_adult = yes
#					asian_variants = yes
#					government_allows = administrative
#					NOT = { has_trait = devoted }
#					merit_level > 0
#					add = {70 110}
#				}
#				modifier = {
#					AND = {
#						is_female = yes
#						faith = { has_doctrine = doctrine_gender_male_dominated }
#					}
#					factor = 0
#				}
#				modifier = {
#					AND = {
#						is_male = yes
#						faith = { has_doctrine = doctrine_gender_female_dominated }
#					}
#					factor = 0
#				}
#			}
#			portrait_modifier_pack = hu
#		}
#
#		holding_hu_2 = {
#			animation = { head = "holding_hu_2" torso = "holding_hu_2" }
#			weight = {
#				base = 0
#				modifier = {
#					is_adult = yes
#					asian_variants = yes
#					government_allows = administrative
#					NOT = { has_trait = devoted }
#					merit_level > 0
#					add = {80 120}
#				}
#				modifier = {
#					AND = {
#						is_female = yes
#						faith = { has_doctrine = doctrine_gender_male_dominated }
#					}
#					factor = 0
#				}
#				modifier = {
#					AND = {
#						is_male = yes
#						faith = { has_doctrine = doctrine_gender_female_dominated }
#					}
#					factor = 0
#				}
#			}
#			portrait_modifier_pack = hu
#		}
#
#		holding_hu_3 = {
#			animation = { head = "holding_hu_3" torso = "holding_hu_3" }
#			weight = {
#				base = 0
#				modifier = {
#					is_adult = yes
#					asian_variants = yes
#					government_allows = administrative
#					NOT = { has_trait = devoted }
#					merit_level > 0
#					add = {90 130}
#				}
#				modifier = {
#					AND = {
#						is_female = yes
#						faith = { has_doctrine = doctrine_gender_male_dominated }
#					}
#					factor = 0
#				}
#				modifier = {
#					AND = {
#						is_male = yes
#						faith = { has_doctrine = doctrine_gender_female_dominated }
#					}
#					factor = 0
#				}
#			}
#			portrait_modifier_pack = hu
#		}

##########################################################################################################################################################################################
##########################################################################################################################################################################################

		japanese_knight_1 = {
			animation = { head = "hasso_no_kamae" torso = "hasso_no_kamae" }
			portrait_modifier_pack = long_swords
			weight = {
				base = 0
				modifier = {
					add = 100
					culture = { has_cultural_pillar = heritage_japonic }
					portrait_wear_armor_currently_in_army_trigger = yes
					OR = {
						is_ai = no
						static_group_filter = {
							group = japanese_pose
							match = 0.25
						}
					}
					NOT = { has_trait = pregnant }
				}
			}
		}

		AI_honorable_asia = {
			animation = { head = "AI_honorable_asia" torso = "AI_honorable_asia" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_honor
						add = {0 100}
					}
					asian_variants = yes
					NOT = { has_trait = pregnant }
				}
			}
		}

		AI_honorable = {
			animation = { head = "AI_honorable_entry" torso = "AI_honorable_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_honor
						add = {0 100}
					}
					should_use_fat_animation = no
					should_use_fat_dwarf_animation = no
					NOT = { has_trait = pregnant }
				}
			}
		}

		AI_honorable_fat = {
			animation = { head = "AI_honorable_entry" torso = "AI_honorableFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_honor
						add = {0 100}
					}
					should_use_fat_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
		}

		AI_honorable_fat_dwarf = {
			animation = { head = "AI_honorable_entry" torso = "AI_honorableFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_honor
						add = {0 100}
					}
					should_use_fat_dwarf_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
		}

##########################################################################################################################################################################################
##########################################################################################################################################################################################

		AI_dishonorable_asia = {
			animation = { head = "AI_dishonorable_asia" torso = "AI_dishonorable_asia" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_honor
						multiply = -1
						add = {0 100}
					}
					asian_variants = yes
					NOT = { has_trait = pregnant }
				}
			}
		}

		AI_dishonorable = {
			animation = { head = "AI_dishonorable_entry" torso = "AI_dishonorable_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_honor
						multiply = -1
						add = {0 100}
					}
					should_use_fat_animation = no
					should_use_fat_dwarf_animation = no
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_dishonorable_decal
			}
		}

		AI_dishonorable_fat = {
			animation = { head = "AI_dishonorable_entry" torso = "AI_dishonorableFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_honor
						multiply = -1
						add = {0 100}
					}
					should_use_fat_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_dishonorable_decal
			}
		}

		AI_dishonorable_fat_dwarf = {
			animation = { head = "AI_dishonorable_entry" torso = "AI_dishonorableFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_honor
						multiply = -1
						add = {0 100}
					}
					should_use_fat_dwarf_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_dishonorable_decal
			}
		}

###############################################################################################################################################################################
###############################################################################################################################################################################

		AI_bold_asia = {
			animation = { head = "AI_bold_asia" torso = "AI_bold_asia" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_boldness
						add = {0 100}
					}
					asian_variants = yes
					should_use_fat_animation = no
					should_use_fat_dwarf_animation = no
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_bold_decal
				animations = cloak_additive
			}
		}

		AI_bold = {
			animation = { head = "AI_bold_entry" torso = "AI_bold_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_boldness
						add = {0 100}
					}
					should_use_fat_animation = no
					should_use_fat_dwarf_animation = no
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_bold_decal
				animations = cloak_additive
			}
		}

		AI_bold_fat = {
			animation = { head = "AI_bold_entry" torso = "AI_boldFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_boldness
						add = {0 100}
					}
					should_use_fat_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_bold_decal
				animations = cloak_additive
			}
		}

		AI_bold_fat_dwarf = {
			animation = { head = "AI_bold_entry" torso = "AI_boldFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_boldness
						add = {0 100}
					}
					should_use_fat_dwarf_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_bold_decal
				animations = cloak_additive
			}
		}

#######################################################################################################################################################################
#######################################################################################################################################################################

		AI_coward_asia = {
			animation = { head = "AI_coward_asia" torso = "AI_coward_asia" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_boldness
						multiply = -1
						add = {0 100}
					}
					asian_variants = yes
					NOT = { has_trait = pregnant }
				}
			}
		}

		AI_coward = {
			animation = { head = "AI_coward_entry" torso = "AI_coward_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_boldness
						multiply = -1
						add = {0 100}
					}
					should_use_fat_animation = no
					should_use_fat_dwarf_animation = no
					NOT = { has_trait = pregnant }
				}
			}
		}

		AI_coward_fat = {
			animation = { head = "AI_coward_entry" torso = "AI_cowardFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_boldness
						multiply = -1
						add = {0 100}
					}
					should_use_fat_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
		}

		AI_coward_fat_dwarf = {
			animation = { head = "AI_coward_entry" torso = "AI_cowardFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_boldness
						multiply = -1
						add = {0 100}
					}
					should_use_fat_dwarf_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
		}

############################################################################################################################################################
############################################################################################################################################################

		AI_greedy_asia = {
			animation = { head = "AI_greedy_asia" torso = "AI_greedy_asia" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_greed
						add = {0 100}
					}
					asian_variants = yes
					NOT = { has_trait = pregnant }
				}
			}
		}

		AI_greedy = {
			animation = { head = "AI_greedy_entry" torso = "AI_greedy_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_greed
						add = {0 100}
					}
					should_use_fat_animation = no
					should_use_fat_dwarf_animation = no
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_greedy_decal
			}
		}

		AI_greedy_fat = {
			animation = { head = "AI_greedy_entry" torso = "AI_greedyFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_greed
						add = {0 100}
					}
					should_use_fat_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_greedy_decal
			}
		}

		AI_greedy_fat_dwarf = {
			animation = { head = "AI_greedy_entry" torso = "AI_greedyFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_greed
						add = {0 100}
					}
					should_use_fat_dwarf_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_greedy_decal
			}
		}

############################################################################################################################################################
############################################################################################################################################################

		AI_content = {
			animation = { head = "AI_content_entry" torso = "AI_content_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_greed
						multiply = -1
						add = {0 100}
					}
					should_use_fat_animation = no
					should_use_fat_dwarf_animation = no
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_content_decal
			}
		}

		AI_content_fat = {
			animation = { head = "AI_content_entry" torso = "AI_contentFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_greed
						multiply = -1
						add = {0 100}
					}
					should_use_fat_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_content_decal
			}
		}

		AI_content_fat_dwarf = {
			animation = { head = "AI_content_entry" torso = "AI_contentFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_greed
						multiply = -1
						add = {0 100}
					}
					should_use_fat_dwarf_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_content_decal
			}
		}

############################################################################################################################################################
############################################################################################################################################################

		AI_vengeful_asia = {
			animation = { head = "AI_vengeful_asia" torso = "AI_vengeful_asia" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_vengefulness
						add = {0 100}
					}
					asian_variants = yes
					NOT = { has_trait = pregnant }
				}
			}
		}

		AI_vengeful = {
			animation = { head = "AI_vengeful_entry" torso = "AI_vengeful_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_vengefulness
						add = {0 100}
					}
					should_use_fat_animation = no
					should_use_fat_dwarf_animation = no
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_vengeful_decal
				animations = cloak_additive
			}
		}

		AI_vengeful_fat = {
			animation = { head = "AI_vengeful_entry" torso = "AI_vengefulFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_vengefulness
						add = {0 100}
					}
					should_use_fat_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_vengeful_decal
				animations = cloak_additive
			}
		}

		AI_vengeful_fat_dwarf = {
			animation = { head = "AI_vengeful_entry" torso = "AI_vengefulFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_vengefulness
						add = {0 100}
					}
					should_use_fat_dwarf_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_vengeful_decal
				animations = cloak_additive
			}
		}

############################################################################################################################################################
############################################################################################################################################################

		AI_forgiving = {
			animation = { head = "AI_forgiving_entry" torso = "AI_forgiving_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_vengefulness
						multiply = -1
						add = {0 100}
					}
					should_use_fat_animation = no
					should_use_fat_dwarf_animation = no
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_forgiving_decal
			}
		}

		AI_forgiving_fat = {
			animation = { head = "AI_forgiving_entry" torso = "AI_forgivingFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_vengefulness
						multiply = -1
						add = {0 100}
					}
					should_use_fat_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_forgiving_decal
			}
		}

		AI_forgiving_fat_dwarf = {
			animation = { head = "AI_forgiving_entry" torso = "AI_forgivingFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_vengefulness
						multiply = -1
						add = {0 100}
					}
					should_use_fat_dwarf_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_forgiving_decal
			}
		}


############################################################################################################################################################
############################################################################################################################################################

		AI_rational = {
			animation = { head = "AI_rational_entry" torso = "AI_rational_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_rationality
						add = {0 100}
					}
					should_use_fat_animation = no
					should_use_fat_dwarf_animation = no
					NOT = { has_trait = pregnant }
				}
				modifier = {
					add = -100
					this = character:7757
				}
			}
			portrait_modifier = {
				animations = AI_rational_decal
			}
		}

		AI_rational_fat = {
			animation = { head = "AI_rational_entry" torso = "AI_rationalFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_rationality
						add = {0 100}
					}
					should_use_fat_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_rational_decal
			}
		}

		AI_rational_fat_dwarf = {
			animation = { head = "AI_rational_entry" torso = "AI_rationalFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_rationality
						add = {0 100}
					}
					should_use_fat_dwarf_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_rational_decal
			}
		}

############################################################################################################################################################
############################################################################################################################################################

		AI_irrational = {
			animation = { head = "AI_irrational_entry" torso = "AI_irrational_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_rationality
						multiply = -1
						add = {0 100}
					}
					should_use_fat_animation = no
					should_use_fat_dwarf_animation = no
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_irrational_decal
			}
		}

		AI_irrational_fat = {
			animation = { head = "AI_irrational_entry" torso = "AI_irrationalFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_rationality
						multiply = -1
						add = {0 100}
					}
					should_use_fat_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_irrational_decal
				animations = cloak_additive
			}
		}

		AI_irrational_fat_dwarf = {
			animation = { head = "AI_irrational_entry" torso = "AI_irrationalFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_rationality
						multiply = -1
						add = {0 100}
					}
					should_use_fat_dwarf_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_irrational_decal
				animations = cloak_additive
			}
		}

############################################################################################################################################################
############################################################################################################################################################

		AI_compassionate_asia = {
			animation = { head = "AI_compassionate_asia" torso = "AI_compassionate_asia" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_compassion
						add = {0 100}
					}
					asian_variants = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_forgiving_decal
			}
		}

		AI_compassionate = {
			animation = { head = "AI_compassionate_entry" torso = "AI_compassionate_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_compassion
						add = {0 100}
					}
					should_use_fat_animation = no
					should_use_fat_dwarf_animation = no
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_forgiving_decal
			}
		}

		AI_compassionate_fat = {
			animation = { head = "AI_compassionate_entry" torso = "AI_compassionateFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_compassion
						add = {0 100}
					}
					should_use_fat_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_forgiving_decal
			}
		}

		AI_compassionate_fat_dwarf = {
			animation = { head = "AI_compassionate_entry" torso = "AI_compassionateFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_compassion
						add = {0 100}
					}
					should_use_fat_dwarf_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_forgiving_decal
			}
		}

############################################################################################################################################################
############################################################################################################################################################

		AI_callous_asia = {
			animation = { head = "AI_callous_asia" torso = "AI_callous_asia" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_compassion
						multiply = -1
						add = {0 100}
					}
					asian_variants = yes
					should_use_fat_animation = no
					should_use_fat_dwarf_animation = no
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_callous_decal
			}
		}

		AI_callous = {
			animation = { head = "AI_callous_entry" torso = "AI_callous_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_compassion
						multiply = -1
						add = {0 100}
					}
					should_use_fat_animation = no
					should_use_fat_dwarf_animation = no
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_callous_decal
			}
		}

		AI_callous_fat = {
			animation = { head = "AI_callous_entry" torso = "AI_callousFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_compassion
						multiply = -1
						add = {0 100}
					}
					should_use_fat_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_callous_decal
			}
		}

		AI_callous_fat_dwarf = {
			animation = { head = "AI_callous_entry" torso = "AI_callousFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_compassion
						multiply = -1
						add = {0 100}
					}
					should_use_fat_dwarf_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_callous_decal
			}
		}

############################################################################################################################################################
############################################################################################################################################################

		AI_zealous = {
			animation = { head = "AI_zealous_entry" torso = "AI_zealous_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_zeal
						add = {0 100}
					}
					should_use_fat_animation = no
					should_use_fat_dwarf_animation = no
					NOT = { has_trait = pregnant }
				}
#				modifier = {
#					add = 5000
#					OR = {
#						this = character:7757
#						this = character:41702
#					}
#				}
			}
			portrait_modifier = {
				animations = AI_zealous_decal
			}
		}

		AI_zealous_fat = {
			animation = { head = "AI_zealous_entry" torso = "AI_zealousFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_zeal
						add = {0 100}
					}
					should_use_fat_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_zealous_decal
			}
		}

		AI_zealous_fat_dwarf = {
			animation = { head = "AI_zealous_entry" torso = "AI_zealousFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_zeal
						add = {0 100}
					}
					should_use_fat_dwarf_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_zealous_decal
			}
		}

#####################################################################################################################################################################
#####################################################################################################################################################################

		AI_cynical_asia = {
			animation = { head = "AI_cynical_asia" torso = "AI_cynical_asia" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_zeal
						multiply = -1
						add = {0 100}
					}
					asian_variants = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_cynical_decal
			}
		}

		AI_cynical = {
			animation = { head = "AI_cynical_entry" torso = "AI_cynical_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_zeal
						multiply = -1
						add = {0 100}
					}
					should_use_fat_animation = no
					should_use_fat_dwarf_animation = no
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_cynical_decal
			}
		}

		AI_cynical_fat = {
			animation = { head = "AI_cynical_entry" torso = "AI_cynicalFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_zeal
						multiply = -1
						add = {0 100}
					}
					should_use_fat_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_cynical_decal
			}
		}

		AI_cynical_fat_dwarf = {
			animation = { head = "AI_cynical_entry" torso = "AI_cynicalFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = {
						value = ai_zeal
						multiply = -1
						add = {0 100}
					}
					should_use_fat_dwarf_animation = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_cynical_decal
			}
		}

##########################################################################################################################################################################################################################################################################################################################################
##########################################################################################################################################################################################################################################################################################################################################

		AI_serious_pregnant = {
			animation = { head = "misc_pregnantSerious_entry" torso = "misc_pregnantSerious_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_pregnant_animation = yes
					OR = {
						has_trait = greedy
						has_trait = arbitrary
						has_trait = wrathful
						has_trait = arrogant
						has_trait = deceitful
						has_trait = craven
						has_trait = cynical
						has_trait = zealous
						has_trait = paranoid
						has_trait = callous
						has_trait = sadistic
						has_trait = vengeful
					}
				}
			}
		}

		AI_serious_pregnant_armor_or_dwarf = {
			animation = { head = "misc_pregnantSerious_entry" torso = "misc_pregnantSeriousFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					AND = {
						OR = {
							should_use_fat_pregnant_animation = yes
							should_use_fat_dwarf_pregnant_animation = yes
							portrait_wear_armor_trigger = yes
						}
						OR = {
							has_trait = greedy
							has_trait = arbitrary
							has_trait = wrathful
							has_trait = arrogant
							has_trait = deceitful
							has_trait = craven
							has_trait = cynical
							has_trait = zealous
							has_trait = paranoid
							has_trait = callous
							has_trait = sadistic
							has_trait = vengeful
						}
					}
				}
			}
		}

		AI_pregnant = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_pregnant_animation = yes
				}
			}
		}

		AI_pregnant_dwarf_or_armor = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						should_use_fat_pregnant_animation = yes
						should_use_fat_dwarf_pregnant_animation = yes
						portrait_wear_armor_trigger = yes
					}
				}
			}
		}

#####################################################################################################################################################################
#####################################################################################################################################################################

		AI_idle_child = {
			animation = { head = "idle_entry" torso = "idleInfant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 7
				}
			}
		}

		AI_idle_basic = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 1
					scope:current_weight <= 75
				}
			}
		}

		AI_idle_fat = {
			animation = { head = "idle_entry" torso = "idleFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 1
					scope:current_weight >= 75
				}
			}
		}
	}
}

#####################################################################################################################################################################
#####################################################################################################################################################################
#																		Council Animations																			#
#####################################################################################################################################################################
#####################################################################################################################################################################

chancellor = {
	default = {
		default = { head = "council_chancellor" torso = "council_chancellor" }

		portrait_modifier = {
			animations = council_chancellor_decal
			animations_props = chancellor_prop
		}

		council_chancellor_task = {
			animation = { head = "writing" torso = "writing" }
			weight = {
				base = 0
				modifier = {
					add = 100
					is_performing_council_task = task_integrate_title
				}
			}
			portrait_modifier_pack = open_book_w_writing_tool_left
		}

		council_chancellor_asia = {
			animation = { head = "council_chancellor_asia" torso = "council_chancellor_asia" }
			weight = {
				base = 0
				modifier = {
					add = 100
					asian_variants = yes
				}
			}
			portrait_modifier = {
				animations_props = tgp_scroll
			}
		}

		council_chancellor_fat = {
			animation = { head = "council_chancellor" torso = "council_chancellorFat" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
			portrait_modifier_pack = council_chancellor
		}

		council_chancellor_fat_dwarf = {
			animation = { head = "council_chancellor" torso = "council_chancellorFatDwarf" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
			portrait_modifier_pack = council_chancellor
		}

		council_chancellor = {
			animation = { head = "council_chancellor" torso = "council_chancellor" }
			portrait_modifier_pack = council_chancellor
		}
	}
}

steward = {
	default = {
		default = { head = "council_steward" torso = "council_steward" }

		portrait_modifier = {
			animations = council_steward_decal
		}

		council_steward_oversee_reconstruction = {
			animation = { head = "survey_start" torso = "survey_start" }
			weight = {
				base = 0
				modifier = {
					add = 100
					any_great_project = {
						great_project_owner = root.liege
						exists = var:managing_councillor
						var:managing_councillor = prev
					}
				}
			}
			portrait_modifier = {
				animations_props = steward_prop
				animations = female_prop_fix_additive
			}
		}

		council_steward_task = {
			animation = { head = "lute_active" torso = "lute_active" }
			weight = {
				base = 0
				modifier = {
					add = 100
					is_performing_council_task = task_promote_culture
				}
			}
			portrait_modifier = {
				animations_props = fp4_lute_prop
				animations = female_prop_fix_additive
			}
		}

		council_steward_fat_dwarf = { # Also just fat and just dwarf
			animation = { head = "council_steward" torso = "council_stewardFatDwarf" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						should_use_fat_animation = yes
						should_use_fat_dwarf_animation = yes
					}
				}
			}
			portrait_modifier_pack = council_steward
		}

		council_steward = {
			animation = { head = "council_steward" torso = "council_steward" }
			portrait_modifier_pack = council_steward
		}
	}
}

spymaster = {
	default = {
		default = { head = "council_spymaster" torso = "council_spymaster" }

		portrait_modifier = {
			animations = council_spymaster_decal
		}

		council_spymaster_task = {
			animation = { head = "eavesdrop_entry" torso = "eavesdrop_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					is_performing_council_task = task_find_secrets
				}
			}
		}

		council_spymaster_asia = {
			animation = { head = "council_spymaster_asia" torso = "council_spymaster_asia" }
			weight = {
				base = 0
				modifier = {
					add = 100
					asian_variants = yes
				}
			}
			portrait_modifier = {
				animations_props = tgp_bottle
			}
		}

		council_spymaster_fat_dwarf = {
			animation = { head = "council_spymaster" torso = "council_spymasterFatDwarf" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						should_use_fat_animation = yes
						should_use_fat_dwarf_animation = yes
					}
				}
			}
			portrait_modifier_pack = council_spymaster
		}

		council_spymaster = {
			animation = { head = "council_spymaster" torso = "council_spymaster" }
			portrait_modifier_pack = council_spymaster
		}
	}
}

chaplain = {
	default = {
		default = { head = "council_chaplain" torso = "council_chaplain" }

		council_chaplain_task = {
			animation = { head = "kami_prayer" torso = "kami_prayer" }
			weight = {
				base = 0
				modifier = {
					add = 100
					religion = religion:shintoism_religion
				}
			}
		}

		council_chaplain_task = {
			animation = { head = "reading_loop" torso = "reading_loop" }
			weight = {
				base = 0
				modifier = {
					add = 100
					is_performing_council_task = task_fabricate_claim
				}
			}
			portrait_modifier_pack = open_book
		}

		council_chaplain_fat = {
			animation = { head = "council_chaplain" torso = "council_chaplainFat" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		council_chaplain_fat_dwarf = {
			animation = { head = "council_chaplain" torso = "council_chaplainFatDwarf" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

marshal = {
	default = {
		default = { head = "council_marshal" torso = "council_marshal" }

		portrait_modifier = {
			animations = council_marshal_decal
		}

		council_marshal_minister_of_war = {
			animation = { head = "hunting_falcon_start_entry" torso = "hunting_falcon_start_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					liege = {
						tgp_has_access_to_ministry_trigger = yes
					}
				}
			}
			portrait_modifier = {
				animations_props = ep2_falcon_peregrine_01
			}
		}

		council_marshal_task = {
			animation = { head = "celebrateOneHanded2_entry" torso = "celebrateOneHanded2_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					is_performing_council_task = task_train_commanders
				}
			}
			portrait_modifier_pack = council_marshal
		}

		council_marshal_asia = {
			animation = { head = "marshal_asia" torso = "marshal_asia" }
			weight = {
				base = 0
				modifier = {
					add = 100
					asian_variants = yes
				}
			}
			portrait_modifier_pack = throneRoom_two_handed_passive_1
		}

		council_marshal_fat = {
			animation = { head = "council_marshal" torso = "council_marshalFat" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
			portrait_modifier_pack = council_marshal
		}

		council_marshal_fat_dwarf = {
			animation = { head = "council_marshal" torso = "council_marshalFatDwarf" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
			portrait_modifier_pack = council_marshal
		}

		council_marshal = {
			animation = { head = "council_marshal" torso = "council_marshal" }
			portrait_modifier_pack = council_marshal
		}
	}
}

marshal_random_weapon = {
	default = {
		default = { head = "council_marshal" torso = "council_marshal" }
		marshal_sword = {
			animation = { head = "council_marshal" torso = "council_marshal" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
			}
			portrait_modifier_pack = one_handed_sword
		}
		marshal_axe = {
			animation = { head = "council_marshal" torso = "council_marshal" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
			}
			portrait_modifier_pack = one_handed_axe
		}
		marshal_dagger = {
			animation = { head = "council_marshal" torso = "council_marshal" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
			}
			portrait_modifier_pack = one_handed_dagger
		}
		marshal_mace = {
			animation = { head = "council_marshal" torso = "council_marshal" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
			}
			portrait_modifier_pack = one_handed_mace
		}
	}
}

marshal_axe = {
	default = {
		default = { head = "council_marshal" torso = "council_marshal" }
		marshal_axe = {
			animation = { head = "council_marshal" torso = "council_marshal" }
			portrait_modifier_pack = one_handed_axe
		}
	}
}

marshal_dagger = {
	default = {
		default = { head = "council_marshal" torso = "council_marshal" }
		marshal_dagger = {
			animation = { head = "council_marshal" torso = "council_marshal" }
			portrait_modifier_pack = one_handed_dagger
		}
	}
}

marshal_mace = {
	default = {
		default = { head = "council_marshal" torso = "council_marshal" }
		marshal_mace = {
			animation = { head = "council_marshal" torso = "council_marshal" }
			portrait_modifier_pack = one_handed_mace
		}
	}
}

marshal_shield = {
	default = {
		default = { head = "marshal_shield" torso = "marshal_shield" }
		marshal_shield = {
			animation = { head = "marshal_shield" torso = "marshal_shield" }
			portrait_modifier_pack = council_marshal_shield
		}
	}
}

minister_works = {
	barbershop = no
	default = {
		default = { head = "holding_scrolls" torso = "holding_scrolls" }

		portrait_modifier = {
			animations_props = tgp_scrolls_bundle
		}

		minister_works_oversee_reconstruction = {
			animation = { head = "survey_start" torso = "survey_start" }
			weight = {
				base = 0
				modifier = {
					add = 100
					any_great_project = {
						great_project_owner = root.liege
						exists = var:managing_councillor
						var:managing_councillor = prev
					}
				}
				modifier = {
					add = 100
					is_performing_council_task = task_develop_county_minister_of_works
				}
			}
			portrait_modifier = {
			}

		}

		minister_works_fat_dwarf = { # Also just fat and just dwarf
			animation = { head = "council_steward" torso = "council_stewardFatDwarf" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						should_use_fat_animation = yes
						should_use_fat_dwarf_animation = yes
					}
				}
			}
			portrait_modifier_pack = council_steward
		}
	}
}

grand_marshal = {
	barbershop = no
	default = {
		default = { head = "marshal_asia" torso = "marshal_asia" }

		grand_marshal_war = {
			animation = { head = "twoHandedAggressive1_entry" torso = "twoHandedAggressive1_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					is_at_war = yes
				}
			}
			portrait_modifier_pack = two_handed_spear
		}

		grand_marshal_task = {
			animation = { head = "celebrateTwoHanded1_entry" torso = "celebrateTwoHanded1_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					is_performing_council_task = task_train_commanders_grand_marshal
				}
			}
			portrait_modifier_pack = two_handed_spear
		}

		grand_marshal_asia = {
			animation = { head = "marshal_asia" torso = "marshal_asia" }
			weight = {
				base = 0
				modifier = {
					add = 100
					asian_variants = yes
				}
			}
			portrait_modifier_pack = throneRoom_two_handed_passive_1
		}
	}
}

#########################################################################################################################################################################
#########################################################################################################################################################################
# 																		Frontend Animations 			 																#
#########################################################################################################################################################################
#########################################################################################################################################################################

frontend_center_idle = {
	default = {
		default = { head = "frontEnd_middle_entry" torso = "frontEnd_middle_entry" }

		frontEnd_middle_infant = {
			animation = { head = "frontEnd_infant" torso = "frontEnd_infant" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 1
				}
			}
		}

		frontEnd_middle_infant_2 = {
			animation = { head = "frontEnd_infant2" torso = "frontEnd_infant2" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 4
				}
			}
		}

		frontEnd_middle_child = {
			animation = { head = "frontEnd_child" torso = "frontEnd_child" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 10
				}
			}
		}

#		frontEnd_emperor = {
#			animation = { head = "emperor" torso = "emperor" }
#			portrait_modifier_pack = hu
#			weight = {
#				base = 0
#				modifier = {
#					add = 100
#					primary_title = title:h_china
#				}
#			}
#		}

		frontEnd_middle = {
			animation = { head = "frontEnd_middle_entry" torso = "frontEnd_middle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age >= 11
					should_use_fat_animation = no
					should_use_fat_dwarf_animation = no
				}
			}
			portrait_modifier = {
				animations = frontEnd_center_male_decal
			}
		}

		frontEnd_middle_fat = {
			animation = { head = "frontEnd_middle_entry" torso = "frontEnd_middleFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age >= 11
					should_use_fat_animation = yes
				}
			}
			portrait_modifier = {
				animations = frontEnd_center_male_decal
			}
		}

		frontEnd_middle_fat_dwarf = {
			animation = { head = "frontEnd_middle_entry" torso = "frontEnd_middleFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					AND = {
						scope:age >= 11
						should_use_fat_dwarf_animation = yes
					}
				}
			}
			portrait_modifier = {
				animations = frontEnd_center_male_decal
			}
		}
	}

	female = {
		default = { head = "frontEnd_middle_entry" torso = "frontEnd_middle_entry" }
		frontEnd_middle_infant = {
			animation = { head = "frontEnd_infant" torso = "frontEnd_infant" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 1
				}
			}
		}

		frontEnd_middle_infant_2 = {
			animation = { head = "frontEnd_infant2" torso = "frontEnd_infant2" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 4
				}
			}
		}

		frontEnd_middle_child = {
			animation = { head = "frontEnd_child" torso = "frontEnd_child" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 10
				}
			}
		}

		frontEnd_middle = {
			animation = { head = "frontEnd_middle_entry" torso = "frontEnd_middle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age >= 11
					should_use_fat_animation = no
					should_use_fat_dwarf_animation = no
					NOT = {portrait_has_trait_trigger = { TRAIT = pregnant }}
				}
			}
			portrait_modifier = {
				animations = frontEnd_center_female_decal
			}
		}

		frontEnd_middle_fat = {
			animation = { head = "frontEnd_middle_entry" torso = "frontEnd_middleFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age >= 11
					should_use_fat_animation = yes
					NOT = {portrait_has_trait_trigger = { TRAIT = pregnant }}
				}
			}
			portrait_modifier = {
				animations = frontEnd_center_female_decal
			}
		}

		frontEnd_middle_fat_dwarf = {
			animation = { head = "frontEnd_middle_entry" torso = "frontEnd_middleFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age >= 11
					should_use_fat_dwarf_animation = yes
					NOT = {portrait_has_trait_trigger = { TRAIT = pregnant }}
				}
			}
			portrait_modifier = {
				animations = frontEnd_center_female_decal
			}
		}

		frontEnd_middle_pregnant = {
			animation = { head = "frontEnd_pregnant" torso = "frontEnd_pregnant" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		frontEnd_middle_pregnant_fat = {
			animation = { head = "frontEnd_pregnant" torso = "frontEnd_pregnantFat" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		frontEnd_middle_pregnant_fat_dwarf = {
			animation = { head = "frontEnd_pregnant" torso = "frontEnd_pregnantFatDwarf" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}
	}
	girl = female
}

frontend_left_idle = {
	default = {
		default = { head = "frontEnd_left_entry" torso = "frontEnd_left_entry" }

		frontEnd_left_infant = {
			animation = { head = "frontEnd_infant" torso = "frontEnd_infant" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 1
				}
			}
		}

		frontEnd_left_infant_2 = {
			animation = { head = "frontEnd_infant2" torso = "frontEnd_infant2" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 4
				}
			}
		}

		frontEnd_left_child = {
			animation = { head = "frontEnd_child" torso = "frontEnd_child" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 10
				}
			}
		}

		frontEnd_left = {
			animation = { head = "frontEnd_left_entry" torso = "frontEnd_left_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age >= 11
					should_use_fat_animation = no
					should_use_fat_dwarf_animation = no
				}
			}
			portrait_modifier = {
				animations = frontEnd_left_male_decal
			}
		}

		frontEnd_left_fat = {
			animation = { head = "frontEnd_left_entry" torso = "frontEnd_leftFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age >= 11
					should_use_fat_animation = yes
				}
			}
			portrait_modifier = {
				animations = frontEnd_left_male_decal
			}
		}

		frontEnd_left_fat_dwarf = {
			animation = { head = "frontEnd_left_entry" torso = "frontEnd_leftFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age >= 11
					should_use_fat_dwarf_animation = yes
				}
			}
			portrait_modifier = {
				animations = frontEnd_left_male_decal
			}
		}
	}

	female = {
		default = { head = "frontEnd_left_entry" torso = "frontEnd_left_entry" }

		frontEnd_left_infant = {
			animation = { head = "frontEnd_infant" torso = "frontEnd_infant" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 1
				}
			}
		}

		frontEnd_left_infant_2 = {
			animation = { head = "frontEnd_infant2" torso = "frontEnd_infant2" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 4
				}
			}
		}

		frontEnd_left_child = {
			animation = { head = "frontEnd_child" torso = "frontEnd_child" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 10
				}
			}
		}

		frontEnd_left = {
			animation = { head = "frontEnd_left_entry" torso = "frontEnd_left_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age >= 11
					should_use_fat_animation = no
					should_use_fat_dwarf_animation = no
					NOT = { portrait_has_trait_trigger = { TRAIT = pregnant } }
				}
			}
		}

		frontEnd_left_fat = {
			animation = { head = "frontEnd_left_entry" torso = "frontEnd_leftFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age >= 11
					should_use_fat_animation = yes
					NOT = { portrait_has_trait_trigger = { TRAIT = pregnant } }
				}
			}
		}

		frontEnd_left_fat_dwarf = {
			animation = { head = "frontEnd_left_entry" torso = "frontEnd_leftFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age >= 11
					should_use_fat_dwarf_animation = yes
					NOT = { portrait_has_trait_trigger = { TRAIT = pregnant } }
				}
			}
		}

		frontEnd_left_pregnant = {
			animation = { head = "frontEnd_pregnant" torso = "frontEnd_pregnant" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		frontEnd_left_pregnant_fat = {
			animation = { head = "frontEnd_pregnant" torso = "frontEnd_pregnantFat" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		frontEnd_left_pregnant_fat_dwarf = {
			animation = { head = "frontEnd_pregnant" torso = "frontEnd_pregnantFatDwarf" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}
	}
	girl = female
}

frontend_right_idle = {
	default = {
		default = { head = "frontEnd_right_entry" torso = "frontEnd_right_entry" }

		frontEnd_right_infant = {
			animation = { head = "frontEnd_infant" torso = "frontEnd_infant" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 1
				}
			}
		}

		frontEnd_right_infant_2 = {
			animation = { head = "frontEnd_infant2" torso = "frontEnd_infant2" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 4
				}
			}
		}

		frontEnd_right_child = {
			animation = { head = "frontEnd_child" torso = "frontEnd_child" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 10
				}
			}
		}

		frontEnd_right = {
			animation = { head = "frontEnd_right_entry" torso = "frontEnd_right_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age >= 11
					should_use_fat_animation = no
					should_use_fat_dwarf_animation = no
				}
			}
			portrait_modifier = {
				animations = frontEnd_right_male_decal
			}
		}

		frontEnd_right_fat = {
			animation = { head = "frontEnd_right_entry" torso = "frontEnd_rightFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age >= 11
					should_use_fat_animation = yes
				}
			}
			portrait_modifier = {
				animations = frontEnd_right_male_decal
			}
		}

		frontEnd_right_fat_dwarf = {
			animation = { head = "frontEnd_right_entry" torso = "frontEnd_rightFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age >= 11
					should_use_fat_dwarf_animation = yes
				}
			}
			portrait_modifier = {
				animations = frontEnd_right_male_decal
			}
		}
	}

	female = {
		default = { head = "frontEnd_right_entry" torso = "frontEnd_right_entry" }

		frontEnd_right_infant = {
			animation = { head = "frontEnd_infant" torso = "frontEnd_infant" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 1
				}
			}
		}

		frontEnd_right_infant_2 = {
			animation = { head = "frontEnd_infant2" torso = "frontEnd_infant2" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 4
				}
			}
		}

		frontEnd_right_child = {
			animation = { head = "frontEnd_child" torso = "frontEnd_child" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 10
				}
			}
		}

		frontEnd_right = {
			animation = { head = "frontEnd_right_entry" torso = "frontEnd_right_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age >= 11
					should_use_fat_animation = no
					should_use_fat_dwarf_animation = no
					NOT = { portrait_has_trait_trigger = { TRAIT = pregnant } }
				}
			}
		}

		frontEnd_right_fat = {
			animation = { head = "frontEnd_right_entry" torso = "frontEnd_rightFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age >= 11
					should_use_fat_animation = yes
					NOT = { portrait_has_trait_trigger = { TRAIT = pregnant } }
				}
			}
		}

		frontEnd_right_fat_dwarf = {
			animation = { head = "frontEnd_right_entry" torso = "frontEnd_rightFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age >= 11
					should_use_fat_dwarf_animation = yes
					NOT = { portrait_has_trait_trigger = { TRAIT = pregnant } }
				}
			}
		}

		frontEnd_right_pregnant = {
			animation = { head = "frontEnd_pregnant" torso = "frontEnd_pregnant" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		frontEnd_right_pregnant_fat = {
			animation = { head = "frontEnd_pregnant" torso = "frontEnd_pregnantFat" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		frontEnd_right_pregnant_fat_dwarf = {
			animation = { head = "frontEnd_pregnant" torso = "frontEnd_pregnantFatDwarf" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}
	}
	girl = female
}

#########################################################################################################################################################################
#########################################################################################################################################################################
# 																	Personality Animations (For Events) 																#
#########################################################################################################################################################################
#########################################################################################################################################################################

personality_honorable = {
	default = {
		default = { head = "AI_honorable_entry" torso = "AI_honorable_entry" }

		personality_honorable_asia = {
			animation = { head = "AI_honorable_asia" torso = "AI_honorable_asia" }
			weight = {
				base = 0
				modifier = {
					add = 100
					asian_variants = yes
					NOT = { has_trait = pregnant }
				}
			}
		}

		personality_honorable_fat = {
			animation = { head = "AI_honorable_entry" torso = "AI_honorableFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		personality_honorable_fat_dwarf = {
			animation = { head = "AI_honorable_entry" torso = "AI_honorableFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}

		personality_honorable_pregnant = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_honorable_pregnant_fat = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_honorable_pregnant_fat_dwarf = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}
	}
}

personality_dishonorable = {
	default = {
		default = { head = "AI_dishonorable_entry" torso = "AI_dishonorable_entry" }
		portrait_modifier = {
			animations = AI_dishonorable_decal
		}

		personality_dishonorable_asia = {
			animation = { head = "AI_dishonorable_asia" torso = "AI_dishonorable_asia" }
			weight = {
				base = 0
				modifier = {
					add = 100
					asian_variants = yes
					NOT = { has_trait = pregnant }
				}
			}
		}

		personality_dishonorable_fat = {
			animation = { head = "AI_dishonorable_entry" torso = "AI_dishonorableFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		personality_dishonorable_fat_dwarf = {
			animation = { head = "AI_dishonorable_entry" torso = "AI_dishonorableFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}

		personality_dishonorable_pregnant = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_dishonorable_pregnant_fat = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_dishonorable_pregnant_fat_dwarf = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}
	}
}

personality_bold = {
	default = {
		default = { head = "AI_bold_entry" torso = "AI_bold_entry" }

		portrait_modifier = {
			animations = AI_bold_decal
			animations = cloak_additive
		}

		personality_bold_asia = {
			animation = { head = "AI_bold_asia" torso = "AI_bold_asia" }
			weight = {
				base = 0
				modifier = {
					add = 100
					asian_variants = yes
					NOT = { has_trait = pregnant }
				}
			}
		}

		personality_bold_fat = {
			animation = { head = "AI_bold_entry" torso = "AI_boldFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		personality_bold_fat_dwarf = {
			animation = { head = "AI_bold_entry" torso = "AI_boldFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}

		personality_bold_pregnant = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_bold_pregnant_fat = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_bold_pregnant_fat_dwarf = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}
	}
}

personality_coward = {
	default = {
		default = { head = "AI_coward_entry" torso = "AI_coward_entry" }

		personality_coward_asia = {
			animation = { head = "AI_coward_asia" torso = "AI_coward_asia" }
			weight = {
				base = 0
				modifier = {
					add = 100
					asian_variants = yes
					NOT = { has_trait = pregnant }
				}
			}
		}

		personality_coward_fat = {
			animation = { head = "AI_coward_entry" torso = "AI_cowardFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		personality_coward_fat_dwarf = {
			animation = { head = "AI_coward_entry" torso = "AI_cowardFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}

		personality_coward_pregnant = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_coward_pregnant_fat = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_coward_pregnant_fat_dwarf = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}
	}
}

personality_greedy = {
	default = {
		default = { head = "AI_greedy_entry" torso = "AI_greedy_entry" }
		portrait_modifier = {
			animations = AI_greedy_decal
		}

		personality_greedy_asia = {
			animation = { head = "AI_greedy_asia" torso = "AI_greedy_asia" }
			weight = {
				base = 0
				modifier = {
					add = 100
					asian_variants = yes
					NOT = { has_trait = pregnant }
				}
			}
		}

		personality_greedy_fat = {
			animation = { head = "AI_greedy_entry" torso = "AI_greedyFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		personality_greedy_fat_dwarf = {
			animation = { head = "AI_greedy_entry" torso = "AI_greedyFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}

		personality_greedy_pregnant = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_greedy_pregnant_fat = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_greedy_pregnant_fat_dwarf = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}
	}
}

personality_content = {
	default = {
		default = { head = "AI_content_entry" torso = "AI_content_entry" }
		portrait_modifier = {
			animations = AI_content_decal
		}

		personality_content_fat = {
			animation = { head = "AI_content_entry" torso = "AI_contentFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		personality_content_fat_dwarf = {
			animation = { head = "AI_content_entry" torso = "AI_contentFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}

		personality_content_pregnant = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_content_pregnant_fat = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_content_pregnant_fat_dwarf = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}
	}
}

personality_vengeful = {
	default = {
		default = { head = "AI_vengeful_entry" torso = "AI_vengeful_entry" }
		portrait_modifier = {
			animations = AI_vengeful_decal
			animations = cloak_additive
		}

		personality_vengeful_asia = {
			animation = { head = "AI_vengeful_asia" torso = "AI_vengeful_asia" }
			weight = {
				base = 0
				modifier = {
					add = 100
					asian_variants = yes
					NOT = { has_trait = pregnant }
				}
			}
		}

		personality_vengeful_fat = {
			animation = { head = "AI_vengeful_entry" torso = "AI_vengefulFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		personality_vengeful_fat_dwarf = {
			animation = { head = "AI_vengeful_entry" torso = "AI_vengefulFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}

		personality_vengeful_pregnant = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_vengeful_pregnant_fat = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_vengeful_pregnant_fat_dwarf = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}
	}
}

personality_forgiving = {
	default = {
		default = { head = "AI_forgiving_entry" torso = "AI_forgiving_entry" }
		portrait_modifier = {
			animations = AI_forgiving_decal
		}

		personality_forgiving_fat = {
			animation = { head = "AI_forgiving_entry" torso = "AI_forgivingFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		personality_forgiving_fat_dwarf = {
			animation = { head = "AI_forgiving_entry" torso = "AI_forgivingFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}

		personality_forgiving_pregnant = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_forgiving_pregnant_fat = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_forgiving_pregnant_fat_dwarf = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}
	}
}

personality_rational = {
	default = {
		default = { head = "AI_rational_entry" torso = "AI_rational_entry" }
		portrait_modifier = {
			animations = AI_rational_decal
		}

		personality_rational_fat = {
			animation = { head = "AI_rational_entry" torso = "AI_rationalFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		personality_rational_fat_dwarf = {
			animation = { head = "AI_rational_entry" torso = "AI_rationalFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}

		personality_rational_pregnant = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_rational_pregnant_fat = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_rational_pregnant_fat_dwarf = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}
	}
}

personality_irrational = {
	default = {
		default = { head = "AI_irrational_entry" torso = "AI_irrational_entry" }
		portrait_modifier = {
			animations = AI_irrational_decal
			animations = cloak_additive
		}

		personality_irrational_fat = {
			animation = { head = "AI_irrational_entry" torso = "AI_irrationalFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		personality_irrational_fat_dwarf = {
			animation = { head = "AI_irrational_entry" torso = "AI_irrationalFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}

		personality_irrational_pregnant = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_irrational_pregnant_fat = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_irrational_pregnant_fat_dwarf = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}
	}
}

personality_compassionate = {
	default = {
		default = { head = "AI_compassionate_entry" torso = "AI_compassionate_entry" }
		portrait_modifier = {
			animations = AI_forgiving_decal
		}

		personality_compassionate_asia = {
			animation = { head = "AI_compassionate_asia" torso = "AI_compassionate_asia" }
			weight = {
				base = 0
				modifier = {
					add = 100
					asian_variants = yes
					NOT = { has_trait = pregnant }
				}
			}
		}

		personality_compassionate_fat = {
			animation = { head = "AI_compassionate_entry" torso = "AI_compassionateFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		personality_compassionate_fat_dwarf = {
			animation = { head = "AI_compassionate_entry" torso = "AI_compassionateFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}

		personality_compassionate_pregnant = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_compassionate_pregnant_fat = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_compassionate_pregnant_fat_dwarf = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}
	}
}

personality_callous = {
	default = {
		default = { head = "AI_callous_entry" torso = "AI_callous_entry" }
		portrait_modifier = {
			animations = AI_callous_decal
		}

		personality_callous_asia = {
			animation = { head = "AI_callous_asia" torso = "AI_callous_asia" }
			weight = {
				base = 0
				modifier = {
					add = 100
					asian_variants = yes
					NOT = { has_trait = pregnant }
				}
			}
		}

		personality_callous_fat = {
			animation = { head = "AI_callous_entry" torso = "AI_callousFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		personality_callous_fat_dwarf = {
			animation = { head = "AI_callous_entry" torso = "AI_callousFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}

		personality_callous_pregnant = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_callous_pregnant_fat = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_callous_pregnant_fat_dwarf = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}
	}
}

personality_zealous = {
	default = {
		default = { head = "AI_zealous_entry" torso = "AI_zealous_entry" }
		portrait_modifier = {
			animations = AI_zealous_decal
		}

		personality_zealous_fat = {
			animation = { head = "AI_zealous_entry" torso = "AI_zealousFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		personality_zealous_fat_dwarf = {
			animation = { head = "AI_zealous_entry" torso = "AI_zealousFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}

		personality_zealous_pregnant = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_zealous_pregnant_fat = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_zealous_pregnant_fat_dwarf = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}
	}
}

personality_cynical = {
	default = {
		default = { head = "AI_cynical_entry" torso = "AI_cynical_entry" }
		portrait_modifier = {
			animations = AI_cynical_decal
		}

		personality_cynical_asia = {
			animation = { head = "AI_cynical_asia" torso = "AI_cynical_asia" }
			weight = {
				base = 0
				modifier = {
					add = 100
					asian_variants = yes
					NOT = { has_trait = pregnant }
				}
			}
			portrait_modifier = {
				animations = AI_cynical_decal
			}
		}

		personality_cynical_fat = {
			animation = { head = "AI_cynical_entry" torso = "AI_cynicalFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		personality_cynical_fat_dwarf = {
			animation = { head = "AI_cynical_entry" torso = "AI_cynicalFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}

		personality_cynical_pregnant = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_cynical_pregnant_fat = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		personality_cynical_pregnant_fat_dwarf = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}
	}
}

#####################################################################################################################################################################
#####################################################################################################################################################################
# 																Emotion Animations (For Events) 																	#
#####################################################################################################################################################################
#####################################################################################################################################################################

admiration = {
	default = {
		default = { head = "emotion_admiration_entry" torso = "emotion_admiration_entry" }

		portrait_modifier = {
			animations = emotion_admiration_decal
		}

		emotion_admiration_fat = {
			animation = { head = "emotion_admirationFat_entry" torso = "emotion_admirationFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		emotion_admiration_fat_dwarf = {
			animation = { head = "emotion_admirationFatDwarf_entry" torso = "emotion_admirationFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

anger = {
	default = {
		default = { head = "emotion_angry_entry" torso = "emotion_angry_entry" }

		portrait_modifier = {
			animations = emotion_angry_decal
		}

		emotion_angry_fat = {
			animation = { head = "emotion_angryFat_entry" torso = "emotion_angryFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		emotion_angry_fat_dwarf = {
			animation = { head = "emotion_angryFatDwarf_entry" torso = "emotion_angryFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

beg = {
	default = {
		default = { head = "emotion_beg_entry" torso = "emotion_beg_entry" }
		portrait_modifier = {
			animations = emotion_beg_decal
		}
	}
}

boredom = {
	default = {
		default = { head = "emotion_boredom_entry" torso = "emotion_boredom_entry" }
		portrait_modifier = {
			animations = emotion_boredom_decal
		}
	}
}

crying = {
	default = {
		default = { head = "emotion_teen_cry_loop1" torso = "emotion_teen_cry_loop1" }
		portrait_modifier = {
			animations = fat_additive
			animations = dwarf_additive
			animations = female_prop_fix_additive
			animations = emotion_grief_decal
		}

		crying_infant = {
			animation = { head = "emotion_infant_cry_loop1" torso = "emotion_infant_cry_loop1" }
			weight = {
				base = 0
				modifier = {
					add = 100
					AND = {
						age >= 0
						age <= 5
					}
				}
			}
		}

		crying_child = {
			animation = { head = "emotion_child_cry_loop1" torso = "emotion_child_cry_loop1" }
			weight = {
				base = 0
				modifier = {
					add = 100
					AND = {
						age >= 6
						age <= 13
					}
				}
			}
		}

		crying_teen = {
			animation = { head = "emotion_teen_cry_loop1" torso = "emotion_teen_cry_loop1" }
			weight = {
				base = 0
				modifier = {
					add = 100
					AND = {
						age >= 14
					}
				}
			}
		}
	}
}

delirium = {
	default = {
		default = { head = "delirium" torso = "delirium" }
		portrait_modifier = {
			animations = dwarf_additive
			animations = fat_additive
		}
	}
}

disappointed = {
	default = {
		default = { head = "emotion_disappointed" torso = "emotion_disappointed" }
		portrait_modifier = {
			animations = female_prop_fix_additive
			animations = dwarf_additive
		}
	}
}

disapproval = {
	default = {
		default = { head = "emotion_disapproving_entry" torso = "emotion_disapproving_entry" }
		portrait_modifier = {
			animations = emotion_disapproving_decal
		}

		emotion_disapproval_fat = {
			animation = { head = "emotion_disapproving_entry" torso = "emotion_disapprovingFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		emotion_disapproval_fat_dwarf = {
			animation = { head = "emotion_disapproving_entry" torso = "emotion_disapprovingFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

disbelief = {
	default = {
		default = { head = "emotion_disbelief_entry" torso = "emotion_disbelief_entry" }
		portrait_modifier = {
			animations = emotion_disbelief_decal
		}

		emotion_disbelief_fat = {
			animation = { head = "emotion_disbeliefFat_entry" torso = "emotion_disbeliefFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		emotion_disbelief_fat_dwarf = {
			animation = { head = "emotion_disbeliefFatDwarf_entry" torso = "emotion_disbeliefFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

disgust = {
	default = {
		default = { head = "emotion_disgust_entry" torso = "emotion_disgust_entry" }

		portrait_modifier = {
			animations = emotion_disgust_decal
			animations = cloak_additive
		}

		emotion_disgust_fat = {
			animation = { head = "emotion_disgustFat_entry" torso = "emotion_disgustFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		emotion_disgust_fat_dwarf = {
			animation = { head = "emotion_disgustFatDwarf_entry" torso = "emotion_disgustFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

dismissal = {
	default = {
		default = { head = "emotion_dismissive_entry" torso = "emotion_dismissive_entry" }

		portrait_modifier = {
			animations = emotion_dismissive_decal
		}

		emotion_dismissal_fat = {
			animation = { head = "emotion_dismissiveFat_entry" torso = "emotion_dismissiveFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		emotion_dismissal_fat_dwarf = {
			animation = { head = "emotion_dismissiveFatDwarf_entry" torso = "emotion_dismissiveFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

eccentric = {
	default = {
		default = { head = "eccentric_entry" torso = "eccentric_entry" }
		portrait_modifier = {
			animations = AI_irrational_decal
			animations = fat_additive
		}
	}
}

ecstasy = {
	default = {
		default = { head = "emotion_ecstasy_entry" torso = "emotion_ecstasy_entry" }

		portrait_modifier = {
			animations = emotion_happy_decal
		}

		emotion_ecstasy_fat = {
			animation = { head = "emotion_ecstasyFat_entry" torso = "emotion_ecstasyFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		emotion_ecstasy_fat_dwarf = {
			animation = { head = "emotion_ecstasyFatDwarf_entry" torso = "emotion_ecstasyFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

fear = {
	default = {
		default = { head = "emotion_fear_entry" torso = "emotion_fear_entry" }

		portrait_modifier = {
			animations = emotion_fear_decal
		}

		emotion_fear_fat = {
			animation = { head = "emotion_fearFat_entry" torso = "emotion_fearFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		emotion_fear_fat_dwarf = {
			animation = { head = "emotion_fearFat_entry" torso = "emotion_fearFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

flirtation = {
	default = {
		default = { head = "emotion_flirty_entry" torso = "emotion_flirty_entry" }
		portrait_modifier = {
			animations = emotion_flirty_decal
		}
	}
}

flirtation_left = {
	default = {
		default = { head = "emotion_flirtyLeft_entry" torso = "emotion_flirtyLeft_entry" }
		portrait_modifier = {
			animations = emotion_flirty_decal
		}
	}
}

grief = {
	default = {
		default = { head = "emotion_grief_entry" torso = "emotion_grief_entry" }
		portrait_modifier = {
			animations = emotion_grief_decal
		}

		crying_infant = {
			animation = { head = "emotion_infant_cry_loop1" torso = "emotion_infant_cry_loop1" }
			weight = {
				base = 0
				modifier = {
					add = 100
					AND = {
						age >= 0
						age <= 5
					}
				}
			}
		}

		crying_child = {
			animation = { head = "emotion_child_cry_loop1" torso = "emotion_child_cry_loop1" }
			weight = {
				base = 0
				modifier = {
					add = 100
					AND = {
						age >= 6
						age <= 13
					}
				}
			}
		}

		crying_teen = {
			animation = { head = "emotion_teen_cry_loop1" torso = "emotion_teen_cry_loop1" }
			weight = {
				base = 0
				modifier = {
					add = 100
					AND = {
						age >= 14
						age <= 18
					}
				}
			}
		}

		emotion_grief_fat = {
			animation = { head = "emotion_grief_entry" torso = "emotion_griefFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		emotion_grief_fat_dwarf = {
			animation = { head = "emotion_grief_entry" torso = "emotion_griefFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

happiness = {
	default = {
		default = { head = "emotion_happy_entry" torso = "emotion_happy_entry" }

		portrait_modifier = {
			animations = emotion_happy_decal
		}

		emotion_happy_fat = {
			animation = { head = "emotion_happyFat_entry" torso = "emotion_happyFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		emotion_happy_fat_dwarf = {
			animation = { head = "emotion_happyFatDwarf_entry" torso = "emotion_happyFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

interested = {
	default = {
		default = { head = "interested_start" torso = "interested_start" }
		portrait_modifier = {
			animations = fat_additive
			animations = dwarf_additive
		}
	}
}

interested_left = {
	default = {
		default = { head = "interested_left_start" torso = "interested_left_start" }
		portrait_modifier = {
			animations = fat_additive
			animations = dwarf_additive
		}
	}
}

laugh = {
	default = {
		default = { head = "emotion_laugh_entry" torso = "emotion_laugh_entry" }
		portrait_modifier = {
			animations = emotion_happy_decal
		}
	}
}

love = {
	default = {
		default = { head = "emotion_love_start" torso = "emotion_love_start" }
		portrait_modifier = {
			animations = emotion_admiration_decal
		}
	}
}

manic = {
	default = {
		default = { head = "manic_entry" torso = "manic_entry" }
		portrait_modifier = {
			animations = AI_irrational_decal
		}
	}
}

nervous = {
	default = {
		default = { head = "nervous" torso = "nervous" }
		portrait_modifier = {
			animations = AI_irrational_decal
		}
	}
}

pain = {
	default = {
		default = { head = "emotion_pain_entry" torso = "emotion_pain_entry" }

		portrait_modifier = {
			animations = emotion_pain_decal
		}

		emotion_pain_fat = {
			animation = { head = "emotion_pain_entry" torso = "emotion_painFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		emotion_pain_fat_dwarf = {
			animation = { head = "emotion_pain_entry" torso = "emotion_painFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

paranoia = {
	default = {
		default = { head = "emotion_paranoia_entry" torso = "emotion_paranoia_entry" }

		portrait_modifier = {
			animations = emotion_paranoia_decal
		}

		emotion_paranoia_fat = {
			animation = { head = "emotion_paranoia_entry" torso = "emotion_paranoiaFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		emotion_paranoia_fat_dwarf = {
			animation = { head = "emotion_paranoia_entry" torso = "emotion_paranoiaFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

poison = {
	default = {
		default = { head = "emotion_poison" torso = "emotion_poison" }

		portrait_modifier = {
			animations = emotion_poison_decal
		}

		emotion_poison = {
			animation = { head = "emotion_poison" torso = "emotion_poison" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						AND = { # Regular
							scope:current_weight <= 40
							NOT = { portrait_has_trait_trigger = { TRAIT = dwarf } }
							NOT = { portrait_has_trait_trigger = { TRAIT = pregnant } }
						}
						AND = { # Pregnant
							scope:current_weight <= 40
							portrait_has_trait_trigger = { TRAIT = pregnant }
							NOT = { portrait_has_trait_trigger = { TRAIT = dwarf } }
						}
					}
				}
			}
		}

		emotion_poison_fat = { # Fat, Dwarf, FatDwarf, FatDwarfPregnant
			animation = { head = "emotion_poison" torso = "emotion_poisonFatDwarf" }
		}
	}

}

rage = {
	default = {
		default = { head = "emotion_rage_entry" torso = "emotion_rage_entry" }

		portrait_modifier = {
			animations = emotion_angry_decal
		}

		emotion_rage_fat = {
			animation = { head = "emotion_rageFat_entry" torso = "emotion_rageFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		emotion_rage_fat_dwarf = {
			animation = { head = "emotion_rageFatDwarf_entry" torso = "emotion_rageFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

sadness = {
	default = {
		default = { head = "emotion_sadness_entry" torso = "emotion_sadness_entry" }
		portrait_modifier = {
			animations = emotion_sadness_decal
			animations = cloak_additive
		}

		crying_infant = {
			animation = { head = "emotion_infant_cry_loop1" torso = "emotion_infant_cry_loop1" }
			weight = {
				base = 0
				modifier = {
					add = 100
					AND = {
						age >= 0
						age <= 5
					}
				}
			}
		}

		crying_child = {
			animation = { head = "emotion_child_cry_loop1" torso = "emotion_child_cry_loop1" }
			weight = {
				base = 0
				modifier = {
					add = 100
					AND = {
						age >= 6
						age <= 13
					}
				}
			}
		}

		crying_teen = {
			animation = { head = "emotion_teen_cry_loop1" torso = "emotion_teen_cry_loop1" }
			weight = {
				base = 0
				modifier = {
					add = 100
					AND = {
						age >= 14
						age <= 18
					}
				}
			}
		}

		emotion_sadness_fat = {
			animation = { head = "emotion_sadnessFat_entry" torso = "emotion_sadnessFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		emotion_sadness_fat_dwarf = {
			animation = { head = "emotion_sadnessFatDwarf_entry" torso = "emotion_sadnessFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

schadenfreude = {
	default = {
		default = { head = "emotion_schadenfreude_entry" torso = "emotion_schadenfreude_entry" }

		portrait_modifier = {
			animations = emotion_schadenfreude_decal
			animations = cloak_additive
		}

		emotion_schadenfreude_fat = {
			animation = { head = "emotion_schadenfreudeFat_entry" torso = "emotion_schadenfreudeFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		emotion_schadenfreude_fat_dwarf = {
			animation = { head = "emotion_schadenfreudeFatDwarf_entry" torso = "emotion_schadenfreudeFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

scheme = {
	default = {
		default = { head = "emotion_scheme_entry" torso = "emotion_scheme_entry" }

		portrait_modifier = {
			animations = emotion_paranoia_decal
		}

		emotion_scheme_fat = {
			animation = { head = "emotion_scheme_entry" torso = "emotion_schemeFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		emotion_scheme_fat_dwarf = {
			animation = { head = "emotion_scheme_entry" torso = "emotion_schemeFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

shame = {
	default = {
		default = { head = "emotion_shame_entry" torso = "emotion_shame_entry" }

		emotion_shame_fat = {
			animation = { head = "emotion_shame_entry" torso = "emotion_shameFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		emotion_shame_fat_dwarf = {
			animation = { head = "emotion_shame_entry" torso = "emotion_shameFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

shock = {
	default = {
		default = { head = "shocked_entry" torso = "shocked_entry" }
		portrait_modifier = {
			animations = emotion_shock_decal
			animations = dwarf_additive
			animations = fat_additive
		}
	}
}

stress = {
	default = {
		default = { head = "emotion_stressed_entry" torso = "emotion_stressed_entry" }

		portrait_modifier = {
			animations = emotion_stressed_decal
			animations = child_additive
		}

		emotion_stress_fat = {
			animation = { head = "emotion_stressedFat_entry" torso = "emotion_stressedFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		emotion_stress_fat_dwarf = {
			animation = { head = "emotion_stressedFatDwarf_entry" torso = "emotion_stressedFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

stunned = {
	default = {
		default = { head = "emotion_shock_entry" torso = "emotion_shock_entry" }

		portrait_modifier = {
			animations = emotion_shock_decal
		}

		emotion_shock_fat = {
			animation = { head = "emotion_shockFat_entry" torso = "emotion_shockFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		emotion_shock_fat_dwarf = {
			animation = { head = "emotion_shockFatDwarf_entry" torso = "emotion_shockFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

wailing = {
	default = {
		default = { head = "wailing" torso = "wailing" }
	}
}

wedding_happy_cry = {
	default = {
		default = { head = "wedding_happy_cry_loop_entry" torso = "wedding_happy_cry_loop_entry" }
		portrait_modifier = {
			animations = fat_additive
			animations = dwarf_additive
			animations = female_prop_fix_additive
			animations = child_additive
		}
	}
}

worry = {
	default = {
		default = { head = "emotion_worry_entry" torso = "emotion_worry_entry" }

		portrait_modifier = {
			animations = emotion_worry_decal
			animations = child_additive
		}

		emotion_worry_fat = {
			animation = { head = "emotion_worry_entry" torso = "emotion_worryFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		emotion_worry_fat_dwarf = {
			animation = { head = "emotion_worryFatDwarf_entry" torso = "emotion_worryFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

#########################################################################################################################################################################
#########################################################################################################################################################################
# 																			Misc Animations 																			#
#########################################################################################################################################################################
#########################################################################################################################################################################

# Child

pregnant = {
	default = {
		default = { head = "idle" torso = "idle" }
	}

	female = {
		default = { head = "misc_pregnant_entry" torso = "misc_pregnant_entry" }

		pregnant_basic = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					AND = {
						scope:current_weight < 60
						portrait_has_trait_trigger = { TRAIT = pregnant }
						NOT = { portrait_has_trait_trigger = { TRAIT = dwarf } }
					}
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		pregnant_dwarf = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						AND = {
							scope:current_weight < 60
							portrait_has_trait_trigger = { TRAIT = pregnant }
							portrait_has_trait_trigger = { TRAIT = dwarf }
						}
						AND = {
							scope:current_weight >= 60
							portrait_has_trait_trigger = { TRAIT = pregnant }
						}
					}
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		pregnant_fat_dwarf = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					AND = {
						scope:current_weight >= 60
						portrait_has_trait_trigger = { TRAIT = pregnant }
						portrait_has_trait_trigger = { TRAIT = dwarf }
					}
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}
	}
	girl = female
}

newborn = {
	default = {
		default = { head = "event_newborn" torso = "event_newborn" }

		portrait_modifier = {
			animations_props = newborn_prop
			animations = misc_newborn_decal
		}

		misc_newborn_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
			portrait_modifier = {
				animations = misc_newborn_decal
			}
		}

		misc_newborn_fat = {
			animation = { head = "event_newborn" torso = "event_newbornFat" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		misc_newborn_fat_dwarf = {
			animation = { head = "event_newborn" torso = "event_newbornFatDwarf" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

peekaboo = {
	default = {
		default = { head = "peekaboo_start" torso = "peekaboo_start" }
		portrait_modifier = {
			animations_props = newborn_prop
			animations = dwarf_additive
			animations = female_prop_fix_additive
		}
	}
}

child_hobby_horse = {
	default = {
		default = { head = "child_hobby_horse_loop" torso = "child_hobby_horse_loop" }
		portrait_modifier = {
			animations = fat_additive
			animations = dwarf_additive
			animations = female_prop_fix_additive
			animations_props = bp2_wooden_stick_horse_prop
			animations = emotion_happy_decal
		}
	}
}

clutching_toy = {
	default = {
		default = { head = "idle_entry" torso = "idle_entry" }

		clutching_doll = {
			animation = { head = "child_clutching_doll_start_entry" torso = "child_clutching_doll_start_entry" }
			weight = {
				base = 50
				modifier = {
					add = { 0.0 50.0 } # Random chance
				}
			}
			portrait_modifier = {
				animations = emotion_sadness_decal
				animations_props = bp2_medieval_doll_prop
			}
		}

		clutching_ball = {
			animation = { head = "child_clutching_ball_start_entry" torso = "child_clutching_ball_start_entry" }
			weight = {
				base = 50
				modifier = {
					add = 10000
					has_character_flag = playdate_sports
				}
				modifier = {
					add = { 0.0 50.0 } # Random chance
				}
			}
			portrait_modifier = {
				animations_props = bp2_medieval_football_prop
			}
		}
	}
}

clutching_ball = {
	default = {
		default = { head = "child_clutching_ball_start_entry" torso = "child_clutching_ball_start_entry" }
		portrait_modifier = {
			animations = female_prop_fix_additive
			animations_props = bp2_medieval_football_prop
		}
	}
}

clutching_doll = {
	default = {
		default = { head = "child_clutching_doll_start_entry" torso = "child_clutching_doll_start_entry" }
		portrait_modifier = {
			animations = female_prop_fix_additive
			animations = emotion_sadness_decal
			animations_props = bp2_medieval_doll_prop
		}
	}
}

go_to_your_room = {
	default = {
		default = { head = "emotion_angry_go_to_room_start_entry" torso = "emotion_angry_go_to_room_start_entry" }
		portrait_modifier = {
			animations = fat_additive
			animations = dwarf_additive
			animations = female_prop_fix_additive
			animations = emotion_angry_decal
		}
	}
}

# Sick

sick = {
	default = {
		default = { head = "emotion_sick" torso = "emotion_sick" }

		portrait_modifier = {
			animations = emotion_sick_decal
		}

		emotion_sick_fat_dwarf = {
			animation = { head = "emotion_sick" torso = "emotion_sickFatDwarf" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						should_use_fat_animation = yes
						should_use_fat_dwarf_animation = yes
					}
				}
			}
		}
	}
}

cough = {
	default = {
		default = { head = "cough" torso = "cough" }
		portrait_modifier = {
			animations = dwarf_additive
			animations = female_prop_fix_additive
			animations = fat_additive
		}
	}
}

shiver = {
	default = {
		default = { head = "shiver" torso = "shiver" }
		portrait_modifier = {
			animations = dwarf_additive
			animations = female_prop_fix_additive
			animations = fat_additive
		}
	}
}

sick_stomach = {
	default = {
		default = { head = "stomach_sick_start" torso = "stomach_sick_start" }
		portrait_modifier = {
			animations = dwarf_additive
			animations = female_prop_fix_additive
			animations = fat_additive
		}
	}
}

severelywounded = {
	default = {
		default = { head = "misc_wounded2" torso = "misc_wounded2" }

		severelywounded_fat_dwarf = {
			animation = { head = "misc_wounded2" torso = "misc_wounded2FatDwarf" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						should_use_fat_animation = yes
						should_use_fat_dwarf_animation = yes
					}
				}
			}
		}
	}
}

loss_1 = {
	default = {
		default = { head = "emotion_loss1_entry" torso = "emotion_loss1_entry" }

		portrait_modifier = {
			animations = AI_vengeful_decal
			animations = emotion_loss
		}

		emotion_loss_1_fat = {
			animation = { head = "emotion_loss1_entry" torso = "emotion_lossFat1_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						should_use_fat_animation = yes
						should_use_fat_dwarf_animation = yes
					}
				}
			}
		}
	}
}

holding_crutch = {
	default = {
		default = { head = "holding_crutch" torso = "holding_crutch" }
		portrait_modifier = {
			animations = old_eyes_decal
			animations_props = pdt_crutch_01
		}
	}
}

# Book

page_flipping = {
	default = {
		default = { head = "page_flipping" torso = "page_flipping" }
		page_flipping_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
		}
		page_flipping = {
			animation = { head = "page_flipping" torso = "page_flipping" }
			portrait_modifier_pack = paged_book
		}
	}
}

writing = {
	default = {
		default = { head = "writing" torso = "writing" }
		writing_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
		}
		writing = {
			animation = { head = "writing" torso = "writing" }
			portrait_modifier_pack = open_book_w_writing_tool_left
		}
	}
}

reading = {
	default = {
		default = { head = "reading_loop" torso = "reading_loop" }
		reading_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
		}
		reading = {
			animation = { head = "reading_loop" torso = "reading_loop" }
			portrait_modifier_pack = open_book
		}
	}
}

stressed_teacher = {
	default = {
		portrait_modifier = {
			animations = bloodshot_decal
		}
		default = { head = "emotion_stressed_teaching_loop1" torso = "emotion_stressed_teaching_loop1" }
		stressed_teacher_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
		}
		stressed_teacher = {
			animation = { head = "emotion_stressed_teaching_loop1" torso = "emotion_stressed_teaching_loop1" }
			portrait_modifier_pack = open_book_w_writing_tool_right
		}
	}
}

happy_teacher = {
	default = {
		default = { head = "emotion_happy_teaching_loop1" torso = "emotion_happy_teaching_loop1" }
		happy_teacher_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
		}
		happy_teacher = {
			animation = { head = "emotion_happy_teaching_loop1" torso = "emotion_happy_teaching_loop1" }
			portrait_modifier_pack = open_book_w_writing_tool_right
		}
	}
}

throne_room_writer = {
	default = {
		default = { head = "throneRoom_writerIdle1_entry" torso = "throneRoom_writerIdle1_entry" }

		throneRoom_writer_fat_dwarf = {
			animation = { head = "throneRoom_writerIdle1_entry" torso = "throneRoom_writerIdleFatDwarf1_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						should_use_fat_animation = yes
						should_use_fat_dwarf_animation = yes
					}
				}
			}
			portrait_modifier_pack = closed_book_w_writing_tool
		}

		throneRoom_writer = {
			animation = { head = "throneRoom_writerIdle1_entry" torso = "throneRoom_writerIdle1_entry" }
			portrait_modifier_pack = closed_book_w_writing_tool
		}
	}
}

thinking = {
	default = {
		default = { head = "emotion_thinking_entry" torso = "emotion_thinking_entry" }

		portrait_modifier = {
			animations = AI_rational_decal
		}

		thinking_rational_fat = {
			animation = { head = "emotion_thinkingFat_entry" torso = "emotion_thinkingFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		thinking_rational_fat_dwarf = {
			animation = { head = "emotion_thinkingFatDwarf_entry" torso = "emotion_thinkingFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

emotion_thinking_scepter = {
	male = {
		default = { head = "emotion_thinking_scepter_start" torso = "emotion_thinking_scepter_start" }
		portrait_modifier = {
			animations_props = ep3_byzantine_scepter_prop
			animations = female_prop_fix_additive
		}
	}
	female = male
	girl = male
	boy = male
}

pondering = {
	male = {
		default = { head = "pondering_start" torso = "pondering_start" }
		portrait_modifier = {
			animations = female_prop_fix_additive
		}
	}
	female = male
	girl = male
	boy = male
}

# War

prisonhouse = {
	default = {
		default = { head = "misc_arrest" torso = "misc_arrest" }

		portrait_modifier = {
			animations_props = arrest_prop
			animations = misc_arrest_decal
		}

		misc_arrest_fat_dwarf = {
			animation = { head = "misc_arrest" torso = "misc_arrestFatDwarf" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						should_use_fat_animation = yes
						should_use_fat_dwarf_animation = yes
					}
				}
			}
		}
	}
}

prisondungeon = {
	default = {
		default = { head = "misc_dungeon" torso = "misc_dungeon" }

		portrait_modifier = {
			animations_props = dungeon_props
			animations = misc_dungeon_decal
			animations = no_cloak
		}
	}
}

war_attacker = {
	default = {
		default = { head = "waroverview_attacker" torso = "waroverview_attacker" }

		portrait_modifier = {
			animations = waroverview_attacker_decal
			animations = cloak_additive
		}

		waroverview_attacker_japan = {
			animation = { head = "hasso_no_kamae" torso = "hasso_no_kamae" }
			weight = {
				base = 0
				modifier = {
					add = 100
					culture = { has_clothing_gfx = japanese_clothing_gfx }
				}
			}
			portrait_modifier_pack = long_swords
		}

		waroverview_attacker_fat_dwarf = {
			animation = { head = "waroverview_attacker" torso = "waroverview_attackerFatDwarf" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						should_use_fat_animation = yes
						should_use_fat_dwarf_animation = yes
					}
				}
			}
		}
	}
}

war_defender = {
	default = {
		default = { head = "waroverview_defender" torso = "waroverview_defender" }

		portrait_modifier = {
			animations = waroverview_defender_decal
		}

		waroverview_defender_japan = {
			animation = { head = "waki_gamae" torso = "waki_gamae" }
			weight = {
				base = 0
				modifier = {
					add = 100
					culture = { has_clothing_gfx = japanese_clothing_gfx }
				}
			}
			portrait_modifier_pack = long_swords
		}

		waroverview_defender_fat = {
			animation = { head = "waroverview_defender" torso = "waroverview_defenderFat" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		waroverview_defender_fat_dwarf = {
			animation = { head = "waroverview_defender" torso = "waroverview_defenderFatDwarf" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

war_over_tie = {
	barbershop = no
	default = {
		default = { head = "AI_content_entry" torso = "AI_content_entry" }

		portrait_modifier = {
			animations = AI_content_decal
		}

		war_over_tie_fat = {
			animation = { head = "AI_content_entry" torso = "AI_contentFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		war_over_tie_fat_dwarf = {
			animation = { head = "AI_content_entry" torso = "AI_contentFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

war_over_win = {
	barbershop = no
	default = {
		default = { head = "AI_callous_entry" torso = "AI_callous_entry" }

		portrait_modifier = {
			animations = AI_callous_decal
		}

		war_over_win_fat = {
			animation = { head = "AI_callous_entry" torso = "AI_callousFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						should_use_fat_animation = yes
						AND = {
							OR = {
								is_theocratic_lessee = yes
								government_has_flag = government_is_theocracy
							}
							religion = religion:christianity_religion
							NOT = { faith = faith:orthodox }
						}
					}
				}
			}
		}

		war_over_win_fat_dwarf = {
			animation = { head = "AI_callous_entry" torso = "AI_callousFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

war_over_loss = {
	barbershop = no
	default = {
		default = { head = "emotion_stressed_entry" torso = "emotion_stressed_entry" }

		portrait_modifier = {
			animations = emotion_stressed_decal
		}

		war_over_loss_fat = {
			animation = { head = "emotion_stressed_entry" torso = "emotion_stressedFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
		}

		war_over_loss_fat_dwarf = {
			animation = { head = "emotion_stressed_entry" torso = "emotion_stressedFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
		}
	}
}

# Drinking

drink = {
	default = {
		default = { head = "drink_entry" torso = "drink_entry" }
		portrait_modifier = {
			animations_props = tankard
			animations = cloak_additive
		}
	}
}

drink_goblet = {
	default = {
		default = { head = "drink_entry" torso = "drink_entry" }
		portrait_modifier = {
			animations = cloak_additive
		}
		japanese_drink = {
			animation = { head = "japanese_drink" torso = "japanese_drink" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						culture = { has_clothing_gfx = chinese_clothing_gfx }
						culture = { has_clothing_gfx = japanese_clothing_gfx }
					}
				}
			}
			portrait_modifier_pack = cultural_goblets
		}
		drink_goblet = {
			animation = { head = "drink_entry" torso = "drink_entry" }
			portrait_modifier_pack = cultural_goblets
		}
	}
}

toast = {
	default = {
		default = { head = "toast1_entry" torso = "toast1_entry" }
		portrait_modifier = {
			animations_props = tankard
		}
	}
}

toast_goblet = {
	default = {
		default = { head = "toast1_entry" torso = "toast1_entry" }
		toast_goblet = {
			animation = { head = "toast1_entry" torso = "toast1_entry" }
			portrait_modifier_pack = cultural_goblets
		}
	}
}

wedding_drunk = {
	default = {
		default = { head = "wedding_drunk_start_entry" torso = "wedding_drunk_start_entry" }
		portrait_modifier = {
			animations = fat_additive
			animations = dwarf_additive
			animations = female_prop_fix_additive
			animations = child_additive
		}

		wedding_drunk_infant = {
			animation = { head = "idle" torso = "idleInfant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 5
				}
			}
		}

		wedding_drunk = {
			animation = { head = "wedding_drunk_start_entry" torso = "wedding_drunk_start_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					NOT = { portrait_has_trait_trigger = { TRAIT = pregnant } }
				}
			}
			portrait_modifier_pack = cultural_goblets
		}

		wedding_drunk_pregnant = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					AND = {
						scope:current_weight < 60
						portrait_has_trait_trigger = { TRAIT = pregnant }
						NOT = { portrait_has_trait_trigger = { TRAIT = dwarf } }
					}
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		wedding_drunk_pregnant_dwarf = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					AND = {
						scope:current_weight < 60
						portrait_has_trait_trigger = { TRAIT = pregnant }
						portrait_has_trait_trigger = { TRAIT = dwarf }
					}
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		wedding_drunk_pregnant_fat_dwarf = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					AND = {
						scope:current_weight >= 60
						portrait_has_trait_trigger = { TRAIT = pregnant }
						portrait_has_trait_trigger = { TRAIT = dwarf }
					}
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}
	}
}

# Misc

acknowledging = {
	default = {
		default = { head = "acknowledging" torso = "acknowledging" }
		portrait_modifier = {
			animations = fat_additive
			animations = dwarf_additive
			animations_props = ep3_byzantine_scepter_prop
		}
	}
}

betting = {
	default = {
		default = { head = "betting" torso = "betting" }
		portrait_modifier = {
			animations = fat_additive
			animations_props = steward_prop
		}
	}
}

bribing = {
	default = {
		default = { head = "bribing" torso = "bribing" }
		portrait_modifier = {
			animations = fat_additive
			animations_props = money_pouch_prop
		}
	}
}

chess_certain_win = {
	default = {
		default = { head = "chessCertainWin1_entry" torso = "chessCertainWin1_entry" }
		portrait_modifier = {
			animations_props = fp2_chess_piece_prop_right_hand
			animations = fat_additive
			animations = dwarf_additive
			animations = female_prop_fix_additive
			animations = child_additive
		}
	}
}

chess_cocky = {
	default = {
		default = { head = "chessCocky1_entry" torso = "chessCocky1_entry" }
		portrait_modifier = {
			animations_props = fp2_chess_piece_prop_left_hand
			animations = fat_additive
			animations = dwarf_additive
			animations = female_prop_fix_additive
			animations = child_additive
		}
	}
}

crowning = { #ACH DLC
	default = {
		default = { head = "crowning_action" torso = "crowning_action" }
		crowning = {
			animation = { head = "crowning_action" torso = "crowning_action" }
			portrait_modifier_pack = coronation_crowns
		}
	}
}

dancing = {
	default = {
		default = { head = "dancing_loop" torso = "dancing_loop" }
		kagura_dance = {
			animation = { head = kagura_dance torso = kagura_dance }
			weight = {
				base = 0
				modifier = {
					add = 100
					culture = {
						has_cultural_pillar = heritage_japonic
					}
				}
			}
			portrait_modifier = {
				animations_props = tgp_suzu
				animations = female_prop_fix_additive
			}
		}
		portrait_modifier = {
			animations = dwarf_additive
			animations = fat_additive
		}
	}
}

dancing_plague = {
	default = {
		default = { head = "dancing_plague_loop" torso = "dancing_plague_loop" }
		portrait_modifier = {
			animations = dwarf_additive
			animations = fat_additive
		}
	}
}

debating = {
	default = {
		default = { head = "debating" torso = "debating" }
	}
}

eavesdrop = {
	default = {
		default = { head = "eavesdrop_entry" torso = "eavesdrop_entry" }
		portrait_modifier = {
			animations = cloak_additive
		}
	}
}

eyeroll = {
	default = {
		default = { head = "eyeroll_entry" torso = "eyeroll_entry" }
	}
}

fanning_coyly = {
	default = {
		default = { head = "fanning_coyly_loop" torso = "fanning_coyly_loop" }
		portrait_modifier = {
			animations_props = tgp_fan_01
			animations = female_prop_fix_additive
			animations = dwarf_additive
		}
	}
}

fanning = {
	default = {
		default = { head = "fanning" torso = "fanning" }
		portrait_modifier = {
			animations_props = tgp_fan_01
			animations = female_prop_fix_additive
			animations = dwarf_additive
		}
	}
}

japanese_war_fan= {
	default = {
		default = { head = "gunbai" torso = "gunbai" }
		portrait_modifier = {
			animations_props = tgp_gunbai_01
			animations = female_prop_fix_additive
		}
	}
}

hero_flex = {
	default = {
		default = { head = "hero_flex" torso = "hero_flex" }
	}
}

lantern = {
	default = {
		default = { head = "lantern1_entry" torso = "lantern1_entry" }
		portrait_modifier = {
			animations_props = lantern
			animations = cloak_additive
		}
	}
}

obsequious_bow = {
	default = {
		default = { head = "obsequious_bow" torso = "obsequious_bow" }
	}
}

physician = {
	default = {
		default = { head = "physician" torso = "physician" }
		portrait_modifier = {
			animations_props = fp4_mortar_and_pestle_prop
			animations = female_prop_fix_additive
		}
		physician_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
			portrait_modifier = {
			}
		}
	}
}

prayer = {
	default = {
		default = { head = "praying" torso = "praying" }

		japan_prayer = {
			animation = { head = "kami_prayer" torso = "kami_prayer" }
			weight = {
				base = 0
				modifier = {
					add = 100
					religion = religion:shintoism_religion
				}
			}
		}
	}
}

scepter = {
	default = {
		default = { head = "scepter" torso = "scepter" }
		portrait_modifier = {
			animations = fat_additive
			animations_props = ep3_byzantine_scepter_prop
			animations = cloak_additive
		}
	}
}

serving_tray = {
	default = {
		default = { head = "serving_tray" torso = "serving_tray" }
		portrait_modifier = {
			animations = female_prop_fix_additive
			animations_props = tgp_tray
		}
	}
}

stayback = {
	default = {
		default = { head = "stayback" torso = "stayback" }
	}
}

storyteller = {
	default = {
		default = { head = "storytelling" torso = "storytelling" }
		portrait_modifier = {
			animations = emotion_shock_decal
			animations = dwarf_additive
			animations = fat_additive
		}
	}
}

survey = {
	default = {
		default = { head = "survey_start" torso = "survey_start" }

		# Control Task for kurultai
		kurultai_control_task = {
			animation = { head = "menacing" torso = "menacing" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						is_performing_council_task = task_kurultai_control_1
						is_performing_council_task = task_kurultai_raider_1
					}
				}
			}
			portrait_modifier_pack = one_handed_mace_no_additives
		}

		# Aid Court Astrologer Task for kurultai
		kurultai_court_astrologer_task = {
			animation = { head = "storytelling" torso = "storytelling" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						is_performing_council_task = task_kurultai_court_astrologer_1
						is_performing_council_task = task_kurultai_culture_1
					}
				}
			}
			portrait_modifier = {
				animations = emotion_shock_decal
				animations = dwarf_additive
				animations = fat_additive
			}
		}
	}
}

survey_staff = {
	default = {
		default = { head = "survey_staff_entry" torso = "survey_staff_entry" }
		portrait_modifier = {
			animations_props = bp3_walking_stick
			animations = female_prop_fix_additive
			animations = dwarf_additive
		}
	}
}

holding_staff = {
	default = {
		default = { head = "holding_staff_loop" torso = "holding_staff_loop" }
		portrait_modifier = {
			animations_props = bp3_walking_stick
			animations = female_prop_fix_additive
			animations = dwarf_additive
		}
	}
}

shepherd_with_sheep = {
	default = {
		default = { head = "herder" torso = "herder" }
		portrait_modifier = {
			animations_props = mpo_sheep_and_staff
			animations = female_prop_fix_additive
			animations = fat_additive
			animations = dwarf_additive
		}
		# Control Task
		kurultai_control_task = {
			animation = { head = "throneRoom_twoHandedPassive1_entry" torso = "throneRoom_twoHandedPassive1_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						is_performing_council_task = task_kurultai_control_4
						is_performing_council_task = task_kurultai_raider_4
					}
				}
			}
			portrait_modifier_pack = throneRoom_two_handed_passive_1
		}

		# Court Astrologer Task
		kurultai_4_court_astrologer_task = {
			animation = { head = "emotion_stressed_teaching_loop1" torso = "emotion_stressed_teaching_loop1" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						is_performing_council_task = task_kurultai_court_astrologer_4
						is_performing_council_task = task_kurultai_culture_4
					}
				}
			}
			portrait_modifier_pack = open_book_w_writing_tool_right
		}
	}
}

# Hunting Animations

hunting_horn = {
	default = {
		default = { head = "hunting_horn_entry" torso = "hunting_horn_entry" }
		portrait_modifier = {
			animations_props = ep2_horn_attachment
			animations = fat_additive
			animations = dwarf_additive
			animations = female_prop_fix_additive
		}
		hunting_horn_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
		}
	}
}

hunting_carcass_start = {
	default = {
		default = { head = "hunting_carcass_start_entry" torso = "hunting_carcass_start_entry" }
		portrait_modifier = {
			animations_props = ep2_rabbit_carcass_attachment
			animations = fat_additive
			animations = dwarf_additive
			animations = female_prop_fix_additive
		}
	}
}

hunting_falcon = {
	default = {
		default = { head = "hunting_falcon_start_entry" torso = "hunting_falcon_start_entry" }

		hunting_falcon_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
		}

		hunting_falcon = {
			animation = { head = "hunting_falcon_start_entry" torso = "hunting_falcon_start_entry" }
			portrait_modifier = {
				animations_props = ep2_falcon_peregrine_01
			}
		}

		# Control Task for kurultai
		kurultai_control_task_basic = {
			animation = { head = "twoHandedAggressive1_entry" torso = "twoHandedAggressive1_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						is_performing_council_task = task_kurultai_control_2
						is_performing_council_task = task_kurultai_raider_2
					}
				}
			}
			portrait_modifier_pack = two_handed_spear
		}

		kurultai_control_task_fat = {
			animation = { head = "twoHandedAggressive1_entry" torso = "twoHandedAggressiveFat1_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					AND = {
						OR = {
							is_performing_council_task = task_kurultai_control_2
							is_performing_council_task = task_kurultai_raider_2
						}
						OR = {
							should_use_fat_animation = yes
							should_use_fat_pregnant_animation = yes
							should_use_pregnant_animation = yes
						}
					}
				}
				modifier = {
					factor = 0
					NOR = {
						is_performing_council_task = task_kurultai_control_2
						is_performing_council_task = task_kurultai_raider_2
					}
				}
			}
			portrait_modifier_pack = two_handed_spear
		}

		kurultai_control_task_fat_dwarf = {
			animation = { head = "twoHandedAggressive1_entry" torso = "twoHandedAggressiveFatDwarf1_entry" }
			weight = {
				base = 0
				modifier = {
					add = 150
					AND = {
						OR = {
							is_performing_council_task = task_kurultai_control_2
							is_performing_council_task = task_kurultai_raider_2
						}
						OR = {
							should_use_fat_dwarf_animation = yes
							should_use_fat_dwarf_pregnant_animation = yes
						}
					}
				}
				modifier = {
					factor = 0
					NOR = {
						is_performing_council_task = task_kurultai_control_2
						is_performing_council_task = task_kurultai_raider_2
					}
				}
			}
			portrait_modifier_pack = two_handed_spear
		}

		# Court Astrologer Task
		kurultai_2_court_astrologer_task = {
			animation = { head = "physician" torso = "physician" }
			weight = {
				base = 0
				modifier = {
					add = 100
					AND = {
						NOT = { has_trait = maimed }
						OR = {
							is_performing_council_task = task_kurultai_court_astrologer_2
							is_performing_council_task = task_kurultai_culture_2
						}
					}
				}
			}
			portrait_modifier = {
				animations_props = fp4_mortar_and_pestle_prop
				animations = female_prop_fix_additive
			}
		}
	}
}

# Wedding Animations

wedding_groom_right = {
	default = {
		default = { head = "wedding_groom_right_idle_entry" torso = "wedding_groom_right_idle_entry" }
		portrait_modifier = {
			animations = fat_additive
			animations = dwarf_additive
		}

		wedding_groom_right_infant = {
			animation = { head = "idle" torso = "idleInfant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 5
				}
			}
		}

		wedding_groom_right_child = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 13
				}
			}
		}
	}
}

wedding_bride_left = {
	default = {
		default = { head = "wedding_bride_left_idle_entry" torso = "wedding_bride_left_idle_entry" }
		portrait_modifier = {
			animations = fat_additive
			animations = dwarf_additive
		}

		wedding_bride_left_infant = {
			animation = { head = "idle" torso = "idleInfant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 5
				}
			}
		}

		wedding_bride_left_child = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 13
				}
			}
		}
	}
}

wedding_priest = {
	default = {
		default = { head = "wedding_priest_idle_entry" torso = "wedding_priest_idle_entry" }
		portrait_modifier = {
			animations = fat_additive
			animations = dwarf_additive
		}
	}
}

reception_groom_left = {
	default = {
		default = { head = "reception_groom_left_idle_entry" torso = "reception_groom_left_idle_entry" }
		portrait_modifier = {
			animations = fat_additive
			animations = dwarf_additive
		}

		reception_groom_left_infant = {
			animation = { head = "idle" torso = "idleInfant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 5
				}
			}
		}

		reception_groom_left_child = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 13
				}
			}
		}
	}
}

reception_bride_right = {
	default = {
		default = { head = "reception_bride_right_idle_entry" torso = "reception_bride_right_idle_entry" }
		portrait_modifier = {
			animations = fat_additive
			animations = dwarf_additive
		}

		reception_bride_right_infant = {
			animation = { head = "idle" torso = "idleInfant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 5
				}
			}
		}

		reception_bride_right_child = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					scope:age <= 13
				}
			}
		}
	}
}

wedding_objection_start = {
	default = {
		default = { head = "wedding_objection_start_entry" torso = "wedding_objection_start_entry" }
		portrait_modifier = {
			animations = fat_additive
			animations = dwarf_additive
			animations = female_prop_fix_additive
		}
	}
}

#########################################################################################################################################################################
#########################################################################################################################################################################
# 																			Weapon Animations 																			#
#########################################################################################################################################################################
#########################################################################################################################################################################

assassin = {
	default = {
		default = { head = "assassin_entry" torso = "assassin_entry" }
		portrait_modifier = {
			animations = AI_vengeful_decal
			animations_props = artifact_dagger_equipped_prop
		}
		assassin = {
			animation = { head = "assassin_entry" torso = "assassin_entry" }
			portrait_modifier_pack = council_spymaster
		}
	}
}

aggressive_axe = { # wields one handed axe
	default = {
		default = { head = "oneHandedAggressive1_entry" torso = "oneHandedAggressive1_entry" }

		one_handed_aggressive_axe_basic = {
			animation = { head = "oneHandedAggressive1_entry" torso = "oneHandedAggressive1_entry" }
			portrait_modifier_pack = one_handed_axe
		}
	}
}

aggressive_mace = { # wields one handed mace
	default = {
		default = { head = "oneHandedAggressive1_entry" torso = "oneHandedAggressive1_entry" }

		one_handed_aggressive_mace_basic = {
			animation = { head = "oneHandedAggressive1_entry" torso = "oneHandedAggressive1_entry" }
			portrait_modifier_pack = one_handed_mace
		}
	}
}

aggressive_sword = { # wields one handed sword
	default = {
		default = { head = "oneHandedAggressive1_entry" torso = "oneHandedAggressive1_entry" }

		one_handed_aggressive_sword_basic = {
			animation = { head = "oneHandedAggressive1_entry" torso = "oneHandedAggressive1_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					use_longsword_default_trigger = no
				}
			}
			portrait_modifier_pack = one_handed_sword
		}

		one_handed_aggressive_sword_japan = {
			animation = { head = "hasso_no_kamae" torso = "hasso_no_kamae" }
			weight = {
				base = 0
				modifier = {
					add = 100
					use_longsword_default_trigger = yes
				}
			}
			portrait_modifier_pack = long_swords

		}
	}
}

aggressive_dagger = { # wields one handed dagger
	default = {
		default = { head = "oneHandedAggressive1_entry" torso = "oneHandedAggressive1_entry" }

		one_handed_aggressive_dagger_basic = {
			animation = { head = "oneHandedAggressive1_entry" torso = "oneHandedAggressive1_entry" }
			portrait_modifier_pack = one_handed_dagger
		}
	}
}

aggressive_spear = { # wields two handed spear
	default = {
		default = { head = "twoHandedAggressive1_entry" torso = "twoHandedAggressive1_entry" }

		two_handed_aggressive_spear_basic = {
			animation = { head = "twoHandedAggressive1_entry" torso = "twoHandedAggressive1_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					AND = {
						scope:current_weight <= 40
						NOT = { portrait_has_trait_trigger = { TRAIT = dwarf } }
						NOT = { portrait_has_trait_trigger = { TRAIT = pregnant } }

					}
				}
			}
			portrait_modifier_pack = two_handed_spear
		}

		two_handed_aggressive_spear_fat = {
			animation = { head = "twoHandedAggressive1_entry" torso = "twoHandedAggressiveFat1_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						should_use_fat_animation = yes
						AND = { # Pregnant
							scope:current_weight < 60
							portrait_has_trait_trigger = { TRAIT = pregnant }
							NOT = { portrait_has_trait_trigger = { TRAIT = dwarf } }
						}
					}
				}
			}
			portrait_modifier_pack = two_handed_spear
		}

		two_handed_aggressive_spear_fat_dwarf = {
			animation = { head = "twoHandedAggressive1_entry" torso = "twoHandedAggressiveFatDwarf1_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						should_use_fat_dwarf_animation = yes
						AND = { # Pregnant Dwarf
							scope:current_weight < 60
							portrait_has_trait_trigger = { TRAIT = pregnant }
							portrait_has_trait_trigger = { TRAIT = dwarf }
						}
						AND = { # Pregnant Fat Dwarf
							scope:current_weight >= 60
							portrait_has_trait_trigger = { TRAIT = pregnant }
							portrait_has_trait_trigger = { TRAIT = dwarf }
						}
					}
				}
			}
			portrait_modifier_pack = two_handed_spear
		}
	}
}

aggressive_hammer = { # wields two handed hammer
	default = {
		default = { head = "twoHandedAggressive2_entry" torso = "twoHandedAggressive2_entry" }

		two_handed_aggressive_hammer_basic = {
			animation = { head = "twoHandedAggressive2_entry" torso = "twoHandedAggressive2_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					AND = {
						scope:current_weight <= 40
						NOT = { portrait_has_trait_trigger = { TRAIT = dwarf } }
						NOT = { portrait_has_trait_trigger = { TRAIT = pregnant } }

					}
				}
			}
			portrait_modifier_pack = two_handed_hammer
		}

		two_handed_aggressive_hammer_fat = {
			animation = { head = "twoHandedAggressive2_entry" torso = "twoHandedAggressiveFat2_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						should_use_fat_animation = yes
						AND = { # Pregnant
							scope:current_weight < 60
							portrait_has_trait_trigger = { TRAIT = pregnant }
							NOT = { portrait_has_trait_trigger = { TRAIT = dwarf } }
						}
					}
				}
			}
			portrait_modifier_pack = two_handed_hammer
		}

		two_handed_aggressive_hammer_fat_dwarf = {
			animation = { head = "twoHandedAggressive2_entry" torso = "twoHandedAggressiveFatDwarf2_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						should_use_fat_dwarf_animation = yes
						AND = { # Pregnant Dwarf
							scope:current_weight < 60
							portrait_has_trait_trigger = { TRAIT = pregnant }
							portrait_has_trait_trigger = { TRAIT = dwarf }
						}
						AND = { # Pregnant Fat Dwarf
							scope:current_weight >= 60
							portrait_has_trait_trigger = { TRAIT = pregnant }
							portrait_has_trait_trigger = { TRAIT = dwarf }
						}
					}
				}
			}
			portrait_modifier_pack = two_handed_hammer
		}
	}
}

aggressive_unarmed = {
	default = {
		default = { head = "oneHandedAggressive1_entry" torso = "oneHandedAggressive1_entry" }
		portrait_modifier = {
			animations = fat_additive
			animations = dwarf_additive
			animations = AI_vengeful_decal
		}
	}
}

celebrate_axe = { # wields axe
	default = {
		default = { head = "celebrateOneHanded1_entry" torso = "celebrateOneHanded1_entry" }

		celebrate_one_handed_artifact_axe_basic = {
			animation = { head = "celebrateOneHanded1_entry" torso = "celebrateOneHanded1_entry" }
			portrait_modifier_pack = one_handed_axe
		}
	}
}

celebrate_mace = { # wields mace
	default = {
		default = { head = "celebrateOneHanded1_entry" torso = "celebrateOneHanded1_entry" }

		celebrate_one_handed_artifact_mace_basic = {
			animation = { head = "celebrateOneHanded1_entry" torso = "celebrateOneHanded1_entry" }
			portrait_modifier_pack = one_handed_mace
		}
	}
}

celebrate_sword = { # wields sword
	default = {
		default = { head = "celebrateOneHanded2_entry" torso = "celebrateOneHanded2_entry" }

		celebrate_one_handed_artifact_sword_basic = {
			animation = { head = "celebrateOneHanded2_entry" torso = "celebrateOneHanded2_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					use_longsword_default_trigger = no
				}
			}
			portrait_modifier_pack = one_handed_sword
		}

		celebrate_one_handed_artifact_sword_longsword = {
			animation = { head = "celebrateOneHanded2_entry" torso = "celebrateOneHanded2_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					use_longsword_default_trigger = yes
				}
			}
			portrait_modifier_pack = long_swords
		}
	}
}

celebrate_dagger = { # wields dagger
	default = {
		default = { head = "celebrateOneHanded2_entry" torso = "celebrateOneHanded2_entry" }

		celebrate_one_handed_artifact_dagger_basic = {
			animation = { head = "celebrateOneHanded2_entry" torso = "celebrateOneHanded2_entry" }
			portrait_modifier_pack = one_handed_dagger
		}
	}
}

celebrate_spear = { # wields spear
	default = {
		default = { head = "celebrateTwoHanded1_entry" torso = "celebrateTwoHanded1_entry" }

		celebrate_two_handed_artifact_spear_basic = {
			animation = { head = "celebrateTwoHanded1_entry" torso = "celebrateTwoHanded1_entry" }
			portrait_modifier_pack = two_handed_spear
		}
	}
}

celebrate_hammer = { # wields hammer
	default = {
		default = { head = "celebrateOneHanded1_entry" torso = "celebrateOneHanded1_entry" }

		celebrate_two_handed_artifact_hammer_basic = {
			animation = { head = "celebrateOneHanded1_entry" torso = "celebrateOneHanded1_entry" }
			portrait_modifier_pack = two_handed_hammer
		}
	}
}

sword_coup_degrace = {
	default = {
		default = { head = "sword_coup_degrace_entry" torso = "sword_coup_degrace_entry" }

		sword_coup_degrace = {
			animation = { head = "sword_coup_degrace_entry" torso = "sword_coup_degrace_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					use_longsword_default_trigger = no
				}
			}
			portrait_modifier_pack = one_handed_sword
		}

		longsword_coup_degrace = {
			animation = { head = "sword_coup_degrace_entry" torso = "sword_coup_degrace_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					use_longsword_default_trigger = yes
				}
			}
			portrait_modifier_pack = long_swords
		}
	}
}

wrestling_victory = {
	default = {
		default = { head = "wrestling_victory_entry" torso = "wrestling_victory_entry" }
		portrait_modifier = {
			animations = fat_additive
			animations = dwarf_additive
			animations = emotion_happy_decal
		}
	}
}

sword_yield_start = {
	default = {
		default = { head = "sword_yield_start_entry" torso = "sword_yield_start_entry" }

		portrait_modifier = {
			animations = council_marshal_decal
		}

		sword_yield_start = {
			animation = { head = "sword_yield_start_entry" torso = "sword_yield_start_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					use_longsword_default_trigger = no
					NOT = { portrait_has_trait_trigger = { TRAIT = pregnant } }
				}
			}
			portrait_modifier_pack = one_handed_sword
		}

		longsword_yield_start = {
			animation = { head = "sword_yield_start_entry" torso = "sword_yield_start_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					use_longsword_default_trigger = yes
					NOT = { portrait_has_trait_trigger = { TRAIT = pregnant } }
				}
			}
			portrait_modifier_pack = long_swords
		}

		sword_yield_pregnant = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					use_longsword_default_trigger = no
					scope:current_weight < 60
					portrait_has_trait_trigger = { TRAIT = pregnant }
					NOT = { portrait_has_trait_trigger = { TRAIT = dwarf } }
				}
			}
			portrait_modifier_pack = one_handed_sword
		}

		longsword_yield_pregnant = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					use_longsword_default_trigger = yes
					AND = {
						scope:current_weight < 60
						portrait_has_trait_trigger = { TRAIT = pregnant }
						NOT = { portrait_has_trait_trigger = { TRAIT = dwarf } }
					}
				}
			}
			portrait_modifier_pack = long_swords
		}

		sword_yield_pregnant_dwarf = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					use_longsword_default_trigger = no
					scope:current_weight < 60
					portrait_has_trait_trigger = { TRAIT = pregnant }
					portrait_has_trait_trigger = { TRAIT = dwarf }
				}
			}
			portrait_modifier_pack = one_handed_sword
		}

		longsword_yield_pregnant_dwarf = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					use_longsword_default_trigger = yes
					scope:current_weight < 60
					portrait_has_trait_trigger = { TRAIT = pregnant }
					portrait_has_trait_trigger = { TRAIT = dwarf }
				}
			}
			portrait_modifier_pack = long_swords
		}

		sword_yield_pregnant_fat_dwarf = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					NOT = {
						culture = { has_cultural_pillar = heritage_japonic }
					}
					scope:current_weight >= 60
					portrait_has_trait_trigger = { TRAIT = pregnant }
					portrait_has_trait_trigger = { TRAIT = dwarf }
				}
			}
		}

		longsword_yield_pregnant_fat_dwarf = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					culture = { has_cultural_pillar = heritage_japonic }
					scope:current_weight >= 60
					portrait_has_trait_trigger = { TRAIT = pregnant }
					portrait_has_trait_trigger = { TRAIT = dwarf }
				}
			}
			portrait_modifier_pack = long_swords
		}
	}
}

wrestling_yield_start = {
	default = {
		default = { head = "wrestling_yield_start_entry" torso = "wrestling_yield_start_entry" }
		portrait_modifier = {
			animations = fat_additive
			animations = dwarf_additive
			animations = female_prop_fix_additive
			animations = child_additive
		}
	}
}

wooden_sword_yield_start = {
	default = {
		default = { head = "sword_yield_start_entry" torso = "sword_yield_start_entry" }
		portrait_modifier = {
			animations = council_marshal_decal
			animations_props = bp2_wooden_sword_prop
		}
	}
}

throne_room_wooden_sword = {
	default = {
		default = { head = "throneRoom_oneHandedPassive1_entry" torso = "throneRoom_oneHandedPassive1_entry" }
		portrait_modifier = {
			animations = council_marshal_decal
			animations_props = bp2_wooden_sword_prop
			animations = fat_additive
			animations = dwarf_additive
			animations = female_prop_fix_additive
		}
	}
}

celebrate_wooden_sword = {
	default = {
		default = { head = "celebrateOneHanded2_entry" torso = "celebrateOneHanded2_entry" }

		portrait_modifier = {
			animations = emotion_happy_decal
			animations_props = bp2_wooden_sword_prop
		}
	}
}

aggressive_wooden_sword = {
	default = {
		default = { head = "oneHandedAggressive1_entry" torso = "oneHandedAggressive1_entry" }
		portrait_modifier = {
			animations = AI_vengeful_decal
			animations_props = bp2_wooden_sword_prop
		}
	}
}

marshal_wooden_sword = {
	default = {
		default = { head = "council_marshal" torso = "council_marshal" }
		portrait_modifier = {
			animations = council_marshal_decal
			animations_props = bp2_wooden_sword_prop
		}
	}
}

wooden_sword_coup_degrace = {
	default = {
		default = { head = "sword_coup_degrace_entry" torso = "sword_coup_degrace_entry" }
		portrait_modifier = {
			animations = council_marshal_decal
			animations_props = bp2_wooden_sword_prop
		}
	}
}

random_weapon_coup_degrace = {
	default = {
		default = { head = "sword_coup_degrace_entry" torso = "sword_coup_degrace_entry" }
		sword_coup_degrace = {
			animation = { head = "sword_coup_degrace_entry" torso = "sword_coup_degrace_entry" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
				modifier = {
					factor = 0
					use_longsword_default_trigger = yes
				}
			}
			portrait_modifier_pack = one_handed_sword
		}
		longsword_coup_degrace = {
			animation = { head = "sword_coup_degrace_entry" torso = "sword_coup_degrace_entry" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
				modifier = {
					factor = 0
					use_longsword_default_trigger = no
				}
			}
			portrait_modifier_pack = long_swords
		}
		axe_coup_degrace = {
			animation = { head = "sword_coup_degrace_entry" torso = "sword_coup_degrace_entry" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
			}
			portrait_modifier_pack = one_handed_axe
		}
		dagger_coup_degrace = {
			animation = { head = "sword_coup_degrace_entry" torso = "sword_coup_degrace_entry" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
			}
			portrait_modifier_pack = one_handed_dagger
		}
		mace_coup_degrace = {
			animation = { head = "sword_coup_degrace_entry" torso = "sword_coup_degrace_entry" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
			}
			portrait_modifier_pack = one_handed_mace
		}
	}
}

random_weapon_aggressive = {
	default = {
		default = { head = "oneHandedAggressive1_entry" torso = "oneHandedAggressive1_entry" }
		sword_aggressive = {
			animation = { head = "oneHandedAggressive1_entry" torso = "oneHandedAggressive1_entry" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
				modifier = {
					factor = 0
					use_longsword_default_trigger = yes
				}
			}
			portrait_modifier_pack = one_handed_sword
		}
		longsword_aggressive = {
			animation = { head = "oneHandedAggressive1_entry" torso = "oneHandedAggressive1_entry" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
				modifier = {
					factor = 0
					use_longsword_default_trigger = no
				}
			}
			portrait_modifier_pack = long_swords
		}
		axe_aggressive = {
			animation = { head = "oneHandedAggressive1_entry" torso = "oneHandedAggressive1_entry" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
			}
			portrait_modifier_pack = one_handed_axe
		}
		dagger_aggressive = {
			animation = { head = "oneHandedAggressive1_entry" torso = "oneHandedAggressive1_entry" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
			}
			portrait_modifier_pack = one_handed_dagger
		}
		mace_aggressive = {
			animation = { head = "oneHandedAggressive1_entry" torso = "oneHandedAggressive1_entry" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
			}
			portrait_modifier_pack = one_handed_mace
		}
	}
}

random_weapon_celebrate = {
	default = {
		default = { head = "celebrateOneHanded2_entry" torso = "celebrateOneHanded2_entry" }
		sword_celebrate = {
			animation = { head = "celebrateOneHanded2_entry" torso = "celebrateOneHanded2_entry" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
				modifier = {
					factor = 0
					use_longsword_default_trigger = yes
				}
			}
			portrait_modifier_pack = one_handed_sword
		}
		longsword_celebrate = {
			animation = { head = "celebrateOneHanded2_entry" torso = "celebrateOneHanded2_entry" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
				modifier = {
					factor = 0
					use_longsword_default_trigger = no
				}
			}
			portrait_modifier_pack = long_swords
		}
		axe_celebrate = {
			animation = { head = "celebrateOneHanded2_entry" torso = "celebrateOneHanded2_entry" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
			}
			portrait_modifier_pack = one_handed_axe
		}
		dagger_celebrate = {
			animation = { head = "celebrateOneHanded2_entry" torso = "celebrateOneHanded2_entry" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
			}
			portrait_modifier_pack = one_handed_dagger
		}
		mace_celebrate = {
			animation = { head = "celebrateOneHanded2_entry" torso = "celebrateOneHanded2_entry" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
			}
			portrait_modifier_pack = one_handed_mace
		}
	}
}

random_weapon_yield = {
	default = {
		default = { head = "sword_yield_start_entry" torso = "sword_yield_start_entry" }
		sword_yield = {
			animation = { head = "sword_yield_start_entry" torso = "sword_yield_start_entry" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
				modifier = {
					factor = 0
					use_longsword_default_trigger = yes
				}
			}
			portrait_modifier_pack = one_handed_sword
		}
		longsword_yield = {
			animation = { head = "sword_yield_start_entry" torso = "sword_yield_start_entry" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
				modifier = {
					factor = 0
					use_longsword_default_trigger = no
				}
			}
			portrait_modifier_pack = long_swords
		}
		axe_yield = {
			animation = { head = "sword_yield_start_entry" torso = "sword_yield_start_entry" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
			}
			portrait_modifier_pack = one_handed_axe
		}
		dagger_yield = {
			animation = { head = "sword_yield_start_entry" torso = "sword_yield_start_entry" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
			}
			portrait_modifier_pack = one_handed_dagger
		}
		mace_yield = {
			animation = { head = "sword_yield_start_entry" torso = "sword_yield_start_entry" }
			weight = {
				base = 25
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
			}
			portrait_modifier_pack = one_handed_mace
		}
	}
}

inspect_weapon = {
	default = {
		default = { head = "inspect_weapon_1" torso = "inspect_weapon_1" }
		inspect_weapon_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
		}
		inspect_weapon = {
			animation = { head = "inspect_weapon_1" torso = "inspect_weapon_1" }
			portrait_modifier_pack = lefthanded_one_handed_sword
		}
	}
}

menacing = {
	default = {
		default = { head = "menacing" torso = "menacing" }
		menacing = {
			animation = { head = "menacing" torso = "menacing" }
			portrait_modifier_pack = one_handed_mace_no_additives
		}
	}
}

menacing_wooden_sword = {
	barbershop = no
	default = {
		default = { head = "menacing" torso = "menacing" }
		menacing = {
			animation = { head = "menacing" torso = "menacing" }
			portrait_modifier = {
				animations_props = bp2_wooden_longsword_prop
			}
		}
	}
}

threatening = {
	default = {
		default = { head = "threatening" torso = "threatening" }
		threatening = {
			animation = { head = "threatening" torso = "threatening" }
			portrait_modifier_pack = one_handed_mace_no_additives
		}
	}
}

hunting_knife_start = {
	default = {
		default = { head = "hunting_knife_start_entry" torso = "hunting_knife_start_entry" }

			portrait_modifier = {
				animations_props = ep2_hunting_knife_right_attachment
			}

		hunting_knife_fat = {
			animation = { head = "hunting_knife_start_entry" torso = "hunting_knifeFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_animation = yes
				}
			}
			portrait_modifier_pack = one_handed_dagger
		}

		hunting_knife_fat_dwarf = {
			animation = { head = "hunting_knife_start_entry" torso = "hunting_knifeFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_animation = yes
				}
			}
			portrait_modifier_pack = one_handed_dagger
		}

		hunting_knife = {
			animation = { head = "hunting_knife_start_entry" torso = "hunting_knife_start_entry" }
			portrait_modifier_pack = one_handed_dagger
		}
	}
}

crossbow = {
	default = {
		default = { head = "crossbow_aim_loop_entry" torso = "crossbow_aim_loop_entry" }
		portrait_modifier = {
			animations_props = ep2_crossbow_attachment
		}
		crossbow_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
		}

		crossbow_pregnant = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnant_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		crossbow_pregnant_fat = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFat_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}

		crossbow_pregnant_fat_dwarf = {
			animation = { head = "misc_pregnant_entry" torso = "misc_pregnantFatDwarf_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					should_use_fat_dwarf_pregnant_animation = yes
				}
			}
			portrait_modifier = {
				animations = emotion_happy_decal
			}
		}
	}
}

bow_idle = {
	default = {
		default = { head = "bow_idle" torso = "bow_idle" }
		portrait_modifier = {
			animations_props = random_idle_bow
			animations = female_prop_fix_additive
		}
	}
}

hunting_shortbow_rest_arrow_default = {
	default = {
		default = { head = "hunting_bow_down_entry" torso = "hunting_bow_down_entry" }

		hunting_shortbow_rest_arrow_default_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
		}

		hunting_shortbow_rest_arrow = {
			animation = { head = "hunting_bow_down_entry" torso = "hunting_bow_down_entry" }
			portrait_modifier_pack = hunting_shortbow_rest_arrow
		}
	}
}

hunting_shortbow_rest_bluntarrow_default = {
	default = {
		default = { head = "hunting_bow_down_entry" torso = "hunting_bow_down_entry" }

		hunting_shortbow_rest_bluntarrow_default_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
		}

		hunting_shortbow_rest_bluntarrow = {
			animation = { head = "hunting_bow_down_entry" torso = "hunting_bow_down_entry" }
			portrait_modifier_pack = hunting_shortbow_rest_bluntarrow
		}
	}
}

hunting_shortbow_aim_arrow_default = {
	default = {
		default = { head = "hunting_bow_aim_entry" torso = "hunting_bow_aim_entry" }

		# Control Task for kurultai
		kurultai_control_task = {
			animation = { head = "celebrateTwoHanded1_entry" torso = "celebrateTwoHanded1_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						is_performing_council_task = task_kurultai_control_3
						is_performing_council_task = task_kurultai_raider_3
					}
				}
			}
			portrait_modifier_pack = two_handed_spear
		}

		# Court Astrologer Task for kurultai
		kurultai_3_court_astrologer_task = {
			animation = { head = "throneRoom_writerIdle1_entry" torso = "throneRoom_writerIdle1_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						is_performing_council_task = task_kurultai_court_astrologer_3
						is_performing_council_task = task_kurultai_culture_3
					}
				}
			}
			portrait_modifier_pack = closed_book_w_writing_tool
		}

		hunting_shortbow_aim_arrow_default_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
		}

		hunting_shortbow_aim_arrow = {
			animation = { head = "hunting_bow_aim_entry" torso = "hunting_bow_aim_entry" }
			portrait_modifier_pack = hunting_shortbow_aim_arrow
		}
	}
}

hunting_shortbow_aim_bluntarrow_default = {
	default = {
		default = { head = "hunting_bow_aim_entry" torso = "hunting_bow_aim_entry" }

		hunting_shortbow_aim_bluntarrow_default_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
		}

		hunting_shortbow_aim_bluntarrow = {
			animation = { head = "hunting_bow_aim_entry" torso = "hunting_bow_aim_entry" }
			portrait_modifier_pack = hunting_shortbow_aim_bluntarrow
		}
	}
}

hunting_longbow_rest_arrow_default = {
	default = {
		default = { head = "hunting_longbow_entry" torso = "hunting_longbow_entry" }

		hunting_longbow_rest_arrow_default_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
		}

		hunting_longbow_rest_arrow = {
			animation = { head = "hunting_longbow_entry" torso = "hunting_longbow_entry" }
			portrait_modifier_pack = hunting_longbow_rest_arrow
		}
	}
}

hunting_longbow_rest_bluntarrow_default = {
	default = {
		default = { head = "hunting_longbow_entry" torso = "hunting_longbow_entry" }

		hunting_longbow_rest_bluntarrow_default_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
		}

		hunting_longbow_rest_bluntarrow = {
			animation = { head = "hunting_longbow_entry" torso = "hunting_longbow_entry" }
			portrait_modifier_pack = hunting_longbow_rest_bluntarrow
		}
	}
}

hunting_longbow_aim_arrow_default = {
	default = {
		default = { head = "hunting_bow_aim_entry" torso = "hunting_bow_aim_entry" }

		hunting_longbow_aim_arrow_default_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
		}

		hunting_longbow_aim_arrow = {
			animation = { head = "hunting_bow_aim_entry" torso = "hunting_bow_aim_entry" }
			portrait_modifier_pack = hunting_longbow_aim_arrow
		}
	}
}

hunting_longbow_aim_bluntarrow_default = {
	default = {
		default = { head = "hunting_bow_aim_entry" torso = "hunting_bow_aim_entry" }

		hunting_longbow_aim_bluntarrow_default_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
		}

		hunting_longbow_aim_bluntarrow = {
			animation = { head = "hunting_bow_aim_entry" torso = "hunting_bow_aim_entry" }
			portrait_modifier_pack = hunting_longbow_aim_bluntarrow
		}
	}
}

throne_room_one_handed_passive_1 = {
	default = {
		default = { head = "throneRoom_oneHandedPassive1_entry" torso = "throneRoom_oneHandedPassive1_entry" }
		throne_room_one_handed_passive_1_basic = {
			animation = { head = "throneRoom_oneHandedPassive1_entry" torso = "throneRoom_oneHandedPassive1_entry" }
			portrait_modifier_pack = throneRoom_one_handed_passive_1
		}
	}
}

throne_room_one_handed_passive_2 = {
	default = {
		default = { head = "throneRoom_oneHandedPassive1_entry" torso = "throneRoom_oneHandedPassive1_entry" }
		throne_room_one_handed_passive_2_basic = {
			animation = { head = "throneRoom_oneHandedPassive1_entry" torso = "throneRoom_oneHandedPassive1_entry" }
			portrait_modifier_pack = throneRoom_one_handed_passive_2
		}
	}
}

throne_room_one_handed_passive_3 = {
	default = {
		default = { head = "throneRoom_oneHandedPassive1_entry" torso = "throneRoom_oneHandedPassive1_entry" }
		throne_room_one_handed_passive_2_basic = {
			animation = { head = "throneRoom_oneHandedPassive1_entry" torso = "throneRoom_oneHandedPassive1_entry" }
			portrait_modifier_pack = two_handed_hammer
		}
	}
}

throne_room_two_handed_passive_1 = {
	default = {
		default = { head = "throneRoom_twoHandedPassive1_entry" torso = "throneRoom_twoHandedPassive1_entry" }
		throneRoom_two_handed_passive_1_basic = {
			animation = { head = "throneRoom_twoHandedPassive1_entry" torso = "throneRoom_twoHandedPassive1_entry" }
			portrait_modifier_pack = throneRoom_two_handed_passive_1
		}
	}

}

throne_room_two_handed_passive_shield = {
	default = {
		default = { head = "throneRoom_twoHandedPassive1_shield_entry" torso = "throneRoom_twoHandedPassive1_shield_entry" }
		throneRoom_two_handed_passive_1_basic = {
			animation = { head = "throneRoom_twoHandedPassive1_shield_entry" torso = "throneRoom_twoHandedPassive1_shield_entry" }
			portrait_modifier_pack = throneRoom_two_handed_passive_shield
		}
	}
}

jodan_no_kamae = {
	default = {
		default = { head = "jodan_no_kamae" torso = "jodan_no_kamae" }
		jodan_no_kamae = {
			animation = { head = "jodan_no_kamae" torso = "jodan_no_kamae" }
			portrait_modifier_pack = long_swords
		}
	}
}

chudan_no_kamae = {
	default = {
		default = { head = "chudan_no_kamae" torso = "chudan_no_kamae" }
		chudan_no_kamae = {
			animation = { head = "chudan_no_kamae" torso = "chudan_no_kamae" }
			portrait_modifier_pack = long_swords
		}
	}
}

gedan_no_kamae = {
	default = {
		default = { head = "gedan_no_kamae" torso = "gedan_no_kamae" }
		gedan_no_kamae = {
			animation = { head = "gedan_no_kamae" torso = "gedan_no_kamae" }
			portrait_modifier_pack = long_swords
		}
	}
}

hasso_no_kamae = {
	default = {
		default = { head = "hasso_no_kamae" torso = "hasso_no_kamae" }
		hasso_no_kamae = {
			animation = { head = "hasso_no_kamae" torso = "hasso_no_kamae" }
			portrait_modifier_pack = long_swords
		}
	}
}

waki_gamae = {
	default = {
		default = { head = "waki_gamae" torso = "waki_gamae" }
		waki_gamae = {
			animation = { head = "waki_gamae" torso = "waki_gamae" }
			portrait_modifier_pack = long_swords
		}
	}
}

relaxed_spear = {
	default = {
		default = { head = "idle_spear" torso = "idle_spear" }
		idle_spear = {
			animation = { head = "idle_spear" torso = "idle_spear" }
			portrait_modifier_pack = two_handed_spear
		}
	}
}

#############################################################################################################################################################
#############################################################################################################################################################
#																	Courteous Animations																	#
#############################################################################################################################################################
#############################################################################################################################################################

throne_room_ruler = {
	default = {
		default = { head = "throneRoom_ruler2_entry" torso = "throneRoom_ruler2_entry" }
		portrait_modifier = {
			animations = no_cloak
			animations = seated_skirt
		}
	}
}

throne_room_ruler_3 = {
	default = {
		default = { head = "throneRoom_ruler3_entry" torso = "throneRoom_ruler3_entry" }
		portrait_modifier = {
			animations = no_cloak
		}
	}
}

#throne_room_ruler_hu = {
#	default = {
#		default = { head = "throneRoom_ruler_hu" torso = "throneRoom_ruler_hu" }
#		throne_room_ruler_hu = {
#			animation = { head = "throneRoom_ruler_hu" torso = "throneRoom_ruler_hu" }
#			portrait_modifier_pack = hu
#		}
#	}
#}

throne_room_ruler_jp = {
	default = {
		default = { head = "throneRoom_ruler_jp" torso = "throneRoom_ruler_jp" }
		throne_room_ruler_jp = {
			animation = { head = "throneRoom_ruler_jp" torso = "throneRoom_ruler_jp" }
			portrait_modifier_pack = hu
		}
	}
}

#emperor = {
#	default = {
#		default = { head = "emperor" torso = "emperor" }
#		emperor = {
#			animation = { head = "emperor" torso = "emperor" }
#			portrait_modifier_pack = hu
#		}
#	}
#}

#holding_hu = {
#	default = {
#		default = { head = "holding_hu_1" torso = "holding_hu_1" }
#		holding_hu_1 = {
#			animation = { head = "holding_hu_1" torso = "holding_hu_1" }
#			weight = {
#				base = 50
#				modifier = {
#					add = {0 100}
#				}
#			}
#			portrait_modifier_pack = hu
#		}
#		holding_hu_2 = {
#			animation = { head = "holding_hu_2" torso = "holding_hu_2" }
#			weight = {
#				base = 50
#				modifier = {
#					add = {0 100}
#				}
#			}
#			portrait_modifier_pack = hu
#		}
#		holding_hu_3 = {
#			animation = { head = "holding_hu_3" torso = "holding_hu_3" }
#			weight = {
#				base = 50
#				modifier = {
#					add = {0 100}
#				}
#			}
#			portrait_modifier_pack = hu
#		}
#	}
#}

throne_room_chancellor = {
	default = {
		default = { head = "throneRoom_chancellor_entry" torso = "throneRoom_chancellor_entry" }
	}
}

throne_room_messenger_1 = {
	default = {
		default = { head = "throneRoom_messenger1_entry" torso = "throneRoom_messenger1_entry" }
		portrait_modifier = {
			animations_props = messenger_prop
		}
	}
}

throne_room_messenger_2 = {
	default = {
		default = { head = "throneRoom_messenger2_entry" torso = "throneRoom_messenger2_entry" }
		portrait_modifier = {
			animations_props = messenger_prop
		}
	}
}

throne_room_messenger_3 = {
	default = {
		default = { head = "throneRoom_messenger3_entry" torso = "throneRoom_messenger3_entry" }
		portrait_modifier = {
			animations_props = messenger_prop
		}
	}
}

holding_scrolls = {
	default = {
		default = { head = "holding_scrolls" torso = "holding_scrolls" }
		portrait_modifier = {
			animations_props = tgp_scrolls_bundle
		}
	}
}

throne_room_conversation_1 = {
	default = {
		default = { head = "throneRoom_conversation1_entry" torso = "throneRoom_conversation1_entry" }
		throneRoom_conversation1_fat_dwarf = {
			animation = { head = "throneRoom_conversationDwarf1_entry" torso = "throneRoom_conversationFatDwarf1_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						should_use_fat_animation = yes
						should_use_fat_dwarf_animation = yes
					}
				}
			}
		}
	}
}

throne_room_conversation_2 = {
	default = {
		default = { head = "throneRoom_conversation2_entry" torso = "throneRoom_conversation2_entry" }
		throneRoom_conversation2_fat_dwarf = {
			animation = { head = "throneRoom_conversationDwarf2_entry" torso = "throneRoom_conversationFatDwarf2_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						should_use_fat_animation = yes
						should_use_fat_dwarf_animation = yes
					}
				}
			}
		}
	}
}

throne_room_conversation_3 = {
	default = {
		default = { head = "throneRoom_conversation3_entry" torso = "throneRoom_conversation3_entry" }
		throneRoom_conversation3_fat_dwarf = {
			animation = { head = "throneRoom_conversationDwarf3_entry" torso = "throneRoom_conversationFatDwarf3_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						should_use_fat_animation = yes
						should_use_fat_dwarf_animation = yes
					}
				}
			}
		}
	}
}

throne_room_conversation_4 = {
	default = {
		default = { head = "throneRoom_conversation4_entry" torso = "throneRoom_conversation4_entry" }
		throneRoom_conversation4_fat_dwarf = {
			animation = { head = "throneRoom_conversationDwarf4_entry" torso = "throneRoom_conversationFatDwarf4_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						should_use_fat_animation = yes
						should_use_fat_dwarf_animation = yes
					}
				}
			}
		}
	}
}

throne_room_cheer_1 = {
	default = {
		default = { head = "throneRoom_cheer1_entry" torso = "throneRoom_cheer1_entry" }
		portrait_modifier = {
			animations = no_cloak
		}
		throne_room_cheer_1_no_arm = {
			animation = { head = "throneRoom_cheer2_entry" torso = "throneRoom_cheer2_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
		}
	}
}

throne_room_cheer_2 = {
	default = {
		default = { head = "throneRoom_cheer2_entry" torso = "throneRoom_cheer2_entry" }
		portrait_modifier = {
			animations = no_cloak
			animations = fat_additive
			animations = dwarf_additive
			animations = female_prop_fix_additive
		}
	}
}

throne_room_applaud_1 = {
	default = {
		default = { head = "throneRoom_applaud1_entry" torso = "throneRoom_applaud1_entry" }

		throne_room_applaud_1_no_arm = {
			animation = { head = "throneRoom_cheer2_entry" torso = "throneRoom_cheer2_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
		}

		throneRoom_applaud1_fat_dwarf = {
			animation = { head = "throneRoom_applaud1_entry" torso = "throneRoom_applaudFatDwarf1_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					OR = {
						should_use_fat_animation = yes
						should_use_fat_dwarf_animation = yes
					}
				}
			}
		}
	}
}

throne_room_kneel_1 = {
	default = {
		default = { head = "throneRoom_kneel1_entry" torso = "throneRoom_kneel1_entry" }
		portrait_modifier = {
			animations = no_cloak
		}
	}
}

throne_room_kneel_2 = {
	default = {
		default = { head = "throneRoom_kneel2_entry" torso = "throneRoom_kneel2_entry" }
		portrait_modifier = {
			animations = no_cloak
		}
	}
}

seiza = {
	default = {
		default = { head = "seiza" torso = "seiza" }
		portrait_modifier = {
			animations = female_prop_fix_additive
			animations = dwarf_additive
		}
	}
}

sitting = {
	default = {
		default = { head = "sitting" torso = "sitting" }
		portrait_modifier = {
			animations = female_prop_fix_additive
			animations = dwarf_additive
		}
	}
}

throne_room_curtsey_1 = {
	default = {
		default = { head = "throneRoom_curtsey1_entry" torso = "throneRoom_curtsey1_entry" }
		portrait_modifier = {
			animations = no_cloak
		}
	}

}

throne_room_bow_1 = {
	default = {
		default = { head = "throneRoom_bow1_entry" torso = "throneRoom_bow1_entry" }
		portrait_modifier = {
			animations = no_cloak
			animations = fat_additive
			animations = dwarf_additive
			animations = female_prop_fix_additive
		}
	}
}

throne_room_bow_2 = {
	default = {
		default = { head = "throneRoom_bow2_entry" torso = "throneRoom_bow2_entry" }
		portrait_modifier = {
			animations = no_cloak
			animations = fat_additive
			animations = dwarf_additive
			animations = female_prop_fix_additive
		}
	}
}

throne_room_bow_3 = {
	default = {
		default = { head = "throneRoom_bow3_entry" torso = "throneRoom_bow3_entry" }
		portrait_modifier = {
			animations = no_cloak
			animations = fat_additive
			animations = dwarf_additive
			animations = female_prop_fix_additive
		}
	}
}

prostration = {
	default = {
		default = { head = "prostration_start" torso = "prostration_start" }
		prostration_hunchback = {
			animation = { head = "obsequious_bow" torso = "obsequious_bow" }
			weight = {
				base = 0
				modifier = {
					add = 100
					has_trait = hunchbacked
				}
			}
		}
		prostration = {
			animation = { head = "prostration_start" torso = "prostration_start" }
		}
		portrait_modifier = {
			animations = female_prop_fix_additive
		}
	}
}

gongshou = {
	default = {
		# Not for use in burials and other areas where it should use the opposite overlapping hands!
		default = { head = "gongshou_start" torso = "gongshou_start" }
	}
}

#gongshou_with_hu = {
#	default = {
#		# Not for use in burials and other areas where it should use the opposite overlapping hands!
#		default = { head = "gongshou_start" torso = "gongshou_start" }
#		gongshou_with_hu = {
#			animation = { head = "gongshou_start" torso = "gongshou_start" }
#			portrait_modifier_pack = hu
#		}
#	}
#}

wu_shu_bao_quan_li = {
	# Military/martial
	default = {
		default = { head = "wu_shu_bao_quan_li" torso = "wu_shu_bao_quan_li" }
		portrait_modifier = {
			animations = female_prop_fix_additive
		}
	}
}

#########################################################################################################################################################
#########################################################################################################################################################
#																	Horse Animations																	#
#########################################################################################################################################################
#########################################################################################################################################################

jockey_lance_tilted = {
	default = {
		default = { head = "jockey_lance_tilted_entry" torso = "jockey_lance_tilted_entry" }
		portrait_modifier = {
			animations_props = ep2_horse_01_tiltedl
			animations = no_cloak
		}
	}
}

jockey_lance_couched_gallop = {
	default = {
		default = { head = "jockey_lance_couched_gallop_entry" torso = "jockey_lance_couched_gallop_entry" }
		portrait_modifier = {
			animations_props = ep2_horse_01_cgallopl
			animations = no_cloak
		}
	}
}

jockey_gallop = {
	default = {
		default = { head = "jockey_gallop_entry" torso = "jockey_gallop_entry" }
		portrait_modifier = {
			animations_props = ep2_horse_01_cgallop
			animations = no_cloak
			animations = fat_additive
			animations = dwarf_additive
		}
	}
}

jockey_idle = {
	default = {
		default = { head = "jockey_idle_entry" torso = "jockey_idle_entry" }
		portrait_modifier = {
			animations_props = ep2_horse_01_idle
			animations = no_cloak
			animations = fat_additive
			animations = dwarf_additive
		}
	}
}

jockey_victory = {
	default = {
		default = { head = "jockey_victory_entry" torso = "jockey_victory_entry" }
		portrait_modifier = {
			animations_props = ep2_horse_01_victory
			animations = no_cloak
			animations = fat_additive
			animations = dwarf_additive
		}
	}
}

jockey_loss = {
	default = {
		default = { head = "jockey_loss_entry" torso = "jockey_loss_entry" }
		portrait_modifier = {
			animations_props = ep2_horse_01_loss
			animations = no_cloak
			animations = fat_additive
			animations = dwarf_additive
		}
	}
}

jockey_walk = {
	default = {
		default = { head = "jockey_walk_entry" torso = "jockey_walk_entry" }
		portrait_modifier = {
			animations_props = ep2_horse_01_walk
			animations = no_cloak
			animations = fat_additive
			animations = dwarf_additive
		}
	}
}

jockey_wave = {
	default = {
		default = { head = "jockey_wave" torso = "jockey_wave" }
		portrait_modifier = {
			animations_props = ep2_horse_01_idle
			animations = no_cloak
		}
	}
}

standing_horse = {
	default = {
		default = { head = "standing_horse" torso = "standing_horse" }
		portrait_modifier = {
			animations_props = ep2_horse_01_idle
		}
	}
}

horse_archer_idle = {
	default = {
		default = { head = "horse_archer_idle" torso = "horse_archer_idle" }
		horse_archer_idle = {
			animation = { head = "horse_archer_idle" torso = "horse_archer_idle" }
			portrait_modifier_pack = horse_archer_short_bow_without_arrow
		}
	}
}

horse_archer_aggressive = {
	default = {
		default = { head = "horse_archer_aggressive_start" torso = "horse_archer_aggressive_start" }
		horse_archer_aggressive_no_arm = {
			animation = { head = "horse_archer_idle" torso = "horse_archer_idle" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
			portrait_modifier_pack = horse_archer_short_bow_without_arrow
		}
		horse_archer_aggressive_1 = {
			animation = { head = "horse_archer_aggressive_start" torso = "horse_archer_aggressive_start" }
			weight = {
				base = 20
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
			}
			portrait_modifier_pack = horse_archer_short_bow_with_arrow
		}
		horse_archer_aggressive_2 = {
			animation = { head = "horse_archer_aggressive_var_start" torso = "horse_archer_aggressive_var_start" }
			weight = {
				base = 80
				modifier = {
					add = { 0.0 100.0 } # Random chance
				}
			}
			portrait_modifier_pack = horse_archer_short_bow_with_arrow
		}
	}
}

horse_surveying = {
	default = {
		default = { head = "horse_surveying_idle" torso = "horse_surveying_idle" }
		portrait_modifier = {
			animations_props = ep2_horse_01_walk
			animations = no_cloak
			animations = fat_additive
			animations = dwarf_additive
		}
	}
}

horse_exhausted = {
	default = {
		default = { head = "horse_exhausted" torso = "horse_exhausted" }
		portrait_modifier = {
			animations_props = ep2_horse_01_walk
			animations = no_cloak
			animations = fat_additive
			animations = dwarf_additive
		}
	}
}

horse_conversing_right = {
	default = {
		default = { head = "horse_conversing_action_right" torso = "horse_conversing_action_right" }
		portrait_modifier = {
			animations_props = ep2_horse_01_idle
			animations = no_cloak
			animations = fat_additive
			animations = dwarf_additive
		}
	}
}

horse_conversing_left = {
	default = {
		default = { head = "horse_conversing_action_left" torso = "horse_conversing_action_left" }
		portrait_modifier = {
			animations_props = ep2_horse_01_idle
			animations = no_cloak
			animations = fat_additive
			animations = dwarf_additive
		}
	}
}

horse_sword_shield = {
	default = {
		default = { head = "horse_sword_shield" torso = "horse_sword_shield" }
		horse_sword_shield = {
			animation = { head = "horse_sword_shield" torso = "horse_sword_shield" }
			portrait_modifier_pack = horse_sword_shield
		}
	}
}

chariot_neutral = {
	default = {
		default = { head = "chariot_neutral" torso = "chariot_neutral" }
		portrait_modifier = {
			animations_props = ep3_byzantine_chariot_prop_random
		}
		blue = {
			animation = { head = "chariot_neutral" torso = "chariot_neutral" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_prop_blue
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_blue }
				}
			}
		}
		green = {
			animation = { head = "chariot_neutral" torso = "chariot_neutral" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_prop_green
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_green }
				}
			}
		}
		white = {
			animation = { head = "chariot_neutral" torso = "chariot_neutral" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_prop_white
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_white }
				}
			}
		}
		red = {
			animation = { head = "chariot_neutral" torso = "chariot_neutral" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_prop_red
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_red }
				}
			}
		}
		random = {
			animation = { head = "chariot_neutral" torso = "chariot_neutral" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_prop_random
			}
		}
	}
}

chariot_happy = {
	default = {
		default = { head = "chariot_happy" torso = "chariot_happy" }
		portrait_modifier = {
			animations_props = ep3_byzantine_chariot_prop_random
		}
		blue = {
			animation = { head = "chariot_happy" torso = "chariot_happy" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_prop_blue
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_blue }
				}
			}
		}
		green = {
			animation = { head = "chariot_happy" torso = "chariot_happy" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_prop_green
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_green }
				}
			}
		}
		white = {
			animation = { head = "chariot_happy" torso = "chariot_happy" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_prop_white
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_white }
				}
			}
		}
		red = {
			animation = { head = "chariot_happy" torso = "chariot_happy" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_prop_red
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_red }
				}
			}
		}
		random = {
			animation = { head = "chariot_happy" torso = "chariot_happy" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_prop_random
			}
		}
	}
}

chariot_shocked = {
	default = {
		default = { head = "chariot_shocked" torso = "chariot_shocked" }
		portrait_modifier = {
			animations_props = ep3_byzantine_chariot_prop_random
		}
		blue = {
			animation = { head = "chariot_shocked" torso = "chariot_shocked" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_prop_blue
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_blue }
				}
			}
		}
		green = {
			animation = { head = "chariot_shocked" torso = "chariot_shocked" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_prop_green
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_green }
				}
			}
		}
		white = {
			animation = { head = "chariot_shocked" torso = "chariot_shocked" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_prop_white
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_white }
				}
			}
		}
		red = {
			animation = { head = "chariot_shocked" torso = "chariot_shocked" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_prop_red
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_red }
				}
			}
		}
		random = {
			animation = { head = "chariot_shocked" torso = "chariot_shocked" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_prop_random
			}
		}
	}
}

chariot_w_horses_neutral = {
	default = {
		default = { head = "chariot_w_horses_neutral" torso = "chariot_w_horses_neutral" }
		portrait_modifier = {
			animations_props = ep3_byzantine_chariot_w_horses_prop_random
		}
		blue = {
			animation = { head = "chariot_w_horses_neutral" torso = "chariot_w_horses_neutral" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_w_horses_prop_blue
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_blue }
				}
			}
		}
		green = {
			animation = { head = "chariot_w_horses_neutral" torso = "chariot_w_horses_neutral" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_w_horses_prop_green
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_green }
				}
			}
		}
		white = {
			animation = { head = "chariot_w_horses_neutral" torso = "chariot_w_horses_neutral" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_w_horses_prop_white
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_white }
				}
			}
		}
		red = {
			animation = { head = "chariot_w_horses_neutral" torso = "chariot_w_horses_neutral" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_w_horses_prop_red
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_red }
				}
			}
		}
		random = {
			animation = { head = "chariot_w_horses_neutral" torso = "chariot_w_horses_neutral" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_w_horses_prop_random
			}
		}
	}
}

chariot_w_horses_happy = {
	default = {
		default = { head = "chariot_w_horses_happy" torso = "chariot_w_horses_happy" }
		portrait_modifier = {
			animations_props = ep3_byzantine_chariot_w_horses_prop_random
		}
		blue = {
			animation = { head = "chariot_w_horses_happy" torso = "chariot_w_horses_happy" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_w_horses_prop_blue
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_blue }
				}
			}
		}
		green = {
			animation = { head = "chariot_w_horses_happy" torso = "chariot_w_horses_happy" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_w_horses_prop_green
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_green }
				}
			}
		}
		white = {
			animation = { head = "chariot_w_horses_happy" torso = "chariot_w_horses_happy" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_w_horses_prop_white
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_white }
				}
			}
		}
		red = {
			animation = { head = "chariot_w_horses_happy" torso = "chariot_w_horses_happy" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_w_horses_prop_red
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_red }
				}
			}
		}
		random = {
			animation = { head = "chariot_w_horses_happy" torso = "chariot_w_horses_happy" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_w_horses_prop_random
			}
		}
	}
}

chariot_w_horses_shocked = {
	default = {
		default = { head = "chariot_w_horses_shocked" torso = "chariot_w_horses_shocked" }
		portrait_modifier = {
			animations_props = ep3_byzantine_chariot_w_horses_prop_random
		}
		blue = {
			animation = { head = "chariot_w_horses_shocked" torso = "chariot_w_horses_shocked" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_w_horses_prop_blue
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_blue }
				}
			}
		}
		green = {
			animation = { head = "chariot_w_horses_shocked" torso = "chariot_w_horses_shocked" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_w_horses_prop_green
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_green }
				}
			}
		}
		white = {
			animation = { head = "chariot_w_horses_shocked" torso = "chariot_w_horses_shocked" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_w_horses_prop_white
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_white }
				}
			}
		}
		red = {
			animation = { head = "chariot_w_horses_shocked" torso = "chariot_w_horses_shocked" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_w_horses_prop_red
			}
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = charioteer_red }
				}
			}
		}
		random = {
			animation = { head = "chariot_w_horses_shocked" torso = "chariot_w_horses_shocked" }
			portrait_modifier = {
				animations_props = ep3_byzantine_chariot_w_horses_prop_random
			}
		}
	}
}

#############################################################################################################################################################
#############################################################################################################################################################
#																	Instrument Animations																	#
#############################################################################################################################################################
#############################################################################################################################################################

instrument_active = {
	default = {
		default = { head = "idle_entry" torso = "idle_entry" }
		portrait_modifier = {
			animations = female_prop_fix_additive
		}

		instrument_active_no_arm = {
			animation = { head = "qanun_active" torso = "qanun_active" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
			portrait_modifier = {
				animations_props = fp4_qanun_prop
				animations = female_prop_fix_additive
			}
		}

		shawn_active = {
			animation = { head = "shawm_active" torso = "shawm_active" }
			weight = {
				base = 0
				modifier = {
					add = 50
					location = { geographical_region = world_europe }
				}
			}
			portrait_modifier = {
				animations_props = fp4_shawm_prop
				animations = female_prop_fix_additive
			}
		}

		lute_active = {
			animation = { head = "lute_active" torso = "lute_active" }
			weight = {
				base = 0
				modifier = {
					add = 50
					OR = {
						location = { geographical_region = world_europe }
						location = { geographical_region = world_middle_east }
					}
				}
			}
			portrait_modifier = {
				animations_props = fp4_lute_prop
				animations = female_prop_fix_additive
			}
		}

		qanun_active = {
			animation = { head = "qanun_active" torso = "qanun_active" }
			weight = {
				base = 0
				modifier = {
					add = 50
					OR = {
						location = { geographical_region = world_middle_east }
						location = { geographical_region = world_africa_north }
					}
				}
			}
			portrait_modifier = {
				animations_props = fp4_qanun_prop
				animations = female_prop_fix_additive
			}
		}

		guqin_active = {
			animation = { head = "guqin_active" torso = "guqin_active" }
			weight = {
				base = 0
				modifier = {
					add = 50
					location = { geographical_region = world_asia }
				}
			}
			portrait_modifier = {
				animations_props = tgp_guqin_01
			}
		}

		chifonie_active = {
			animation = { head = "chifonie_active" torso = "chifonie_active" }
			weight = {
				base = 0
				modifier = {
					add = 50
					location = { geographical_region = world_europe }
				}
			}
			portrait_modifier = {
				animations_props = fp4_chifonie_prop
				animations = female_prop_fix_additive
			}
		}

		alto_flute_active = {
			animation = { head = "alto_flute_active" torso = "alto_flute_active" }
			weight = {
				base = 50
			}
			portrait_modifier = {
				animations_props = fp4_alto_flute_prop
				animations = female_prop_fix_additive
			}
		}
	}
}

instrument_idle = {
	default = {
		default = { head = "idle_entry" torso = "idle_entry" }
		portrait_modifier = {
			animations = female_prop_fix_additive
		}

		instrument_idle_no_arm = {
			animation = { head = "qanun_idle" torso = "qanun_idle" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
			portrait_modifier = {
				animations_props = fp4_qanun_prop
				animations = female_prop_fix_additive
			}
		}

		shawn_idle = {
			animation = { head = "shawm_idle" torso = "shawm_idle" }
			weight = {
				base = 0
				modifier = {
					add = 50
					location = { geographical_region = world_europe }
				}
			}
			portrait_modifier = {
				animations_props = fp4_shawm_prop
				animations = female_prop_fix_additive
			}
		}

		lute_idle = {
			animation = { head = "lute_idle" torso = "lute_idle" }
			weight = {
				base = 0
				modifier = {
					add = 50
					OR = {
						location = { geographical_region = world_europe }
						location = { geographical_region = world_middle_east }
					}
				}
			}
			portrait_modifier = {
				animations_props = fp4_lute_prop
				animations = female_prop_fix_additive
			}
		}

		qanun_idle = {
			animation = { head = "qanun_idle" torso = "qanun_idle" }
			weight = {
				base = 0
				modifier = {
					add = 50
					OR = {
						location = { geographical_region = world_middle_east }
						location = { geographical_region = world_africa_north }
					}
				}
			}
			portrait_modifier = {
				animations_props = fp4_qanun_prop
				animations = female_prop_fix_additive
			}
		}

		guqin_idle = {
			animation = { head = "guqin_idle" torso = "guqin_idle" }
			weight = {
				base = 0
				modifier = {
					add = 50
					location = { geographical_region = world_asia }
				}
			}
			portrait_modifier = {
				animations_props = tgp_guqin_01
			}
		}

		chifonie_idle = {
			animation = { head = "chifonie_idle" torso = "chifonie_idle" }
			weight = {
				base = 0
				modifier = {
					add = 50
					location = { geographical_region = world_europe }
				}
			}
			portrait_modifier = {
				animations_props = fp4_chifonie_prop
				animations = female_prop_fix_additive
			}
		}

		alto_flute_idle = {
			animation = { head = "alto_flute_idle" torso = "alto_flute_idle" }
			weight = {
				base = 50
			}
			portrait_modifier = {
				animations_props = fp4_alto_flute_prop
				animations = female_prop_fix_additive
			}
		}
	}
}

shawm_active = {
	default = {
		default = { head = "shawm_active" torso = "shawm_active" }
		portrait_modifier = {
			animations_props = fp4_shawm_prop
			animations = female_prop_fix_additive
		}
		shawm_active_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
			portrait_modifier = {
			}
		}
	}
}

shawm_idle = {
	default = {
		default = { head = "shawm_idle" torso = "shawm_idle" }
		portrait_modifier = {
			animations_props = fp4_shawm_prop
			animations = female_prop_fix_additive
		}
		shawm_idle_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
			portrait_modifier = {
			}
		}
	}
}

qanun_active = {
	default = {
		default = { head = "qanun_active" torso = "qanun_active" }
		portrait_modifier = {
			animations_props = fp4_qanun_prop
		}
	}
}

qanun_idle = {
	default = {
		default = { head = "qanun_idle" torso = "qanun_idle" }
		portrait_modifier = {
			animations_props = fp4_qanun_prop
		}
	}
}

guqin_active = {
	default = {
		default = { head = "guqin_active" torso = "guqin_active" }
		portrait_modifier = {
			animations_props = tgp_guqin_01
		}
	}
}

guqin_idle = {
	default = {
		default = { head = "guqin_idle" torso = "guqin_idle" }
		portrait_modifier = {
			animations_props = tgp_guqin_01
		}
	}
}

lute_active = {
	default = {
		default = { head = "lute_active" torso = "lute_active" }
		portrait_modifier = {
			animations_props = fp4_lute_prop
			animations = female_prop_fix_additive
		}
		lute_active_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
			portrait_modifier = {
			}
		}
	}
}

lute_idle = {
	default = {
		default = { head = "lute_idle" torso = "lute_idle" }
		portrait_modifier = {
			animations_props = fp4_lute_prop
			animations = female_prop_fix_additive
		}
		lute_idle_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
			portrait_modifier = {
			}
		}
	}
}

chifonie_active = {
	default = {
		default = { head = "chifonie_active" torso = "chifonie_active" }
		portrait_modifier = {
			animations_props = fp4_chifonie_prop
			animations = female_prop_fix_additive
		}
		chifonie_active_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
			portrait_modifier = {
			}
		}
	}
}

chifonie_idle = {
	default = {
		default = { head = "chifonie_idle" torso = "chifonie_idle" }
		portrait_modifier = {
			animations_props = fp4_chifonie_still_prop
			animations = female_prop_fix_additive
		}
		chifonie_idle_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
			portrait_modifier = {
			}
		}
	}
}

alto_flute_active = {
	default = {
		default = { head = "alto_flute_active" torso = "alto_flute_active" }
		portrait_modifier = {
			animations_props = fp4_alto_flute_prop
			animations = female_prop_fix_additive
		}
		alto_flute_active_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
			portrait_modifier = {
			}
		}
	}
}

alto_flute_idle = {
	default = {
		default = { head = "alto_flute_idle" torso = "alto_flute_idle" }
		portrait_modifier = {
			animations_props = fp4_alto_flute_prop
			animations = female_prop_fix_additive
		}
		alto_flute_idle_no_arm = {
			animation = { head = "idle_entry" torso = "idle_entry" }
			weight = {
				base = 0
				modifier = {
					add = 100
					portrait_has_trait_trigger = { TRAIT = maimed }
				}
			}
			portrait_modifier = {
			}
		}
	}
}

#############################################################################################################################################
#############################################################################################################################################
#																	Ability																	#
#############################################################################################################################################
#############################################################################################################################################

incapable = {
	default = {
		default = { head = "incapable" torso = "incapable" }
	}
}

dead = {
	default = {
		default = { head = "dead" torso = "dead" }
		portrait_modifier = {
			animations = dwarf_additive
			animations = fat_additive
		}
	}
}

bind_pose = {
	barbershop = no
	default = {
		default = { head = "bind_pose" torso = "bind_pose" }
	}
}

#########################################################################################################################################################
#########################################################################################################################################################
#																	Bookmark Characters																	#
#########################################################################################################################################################
#########################################################################################################################################################

map_worry = {
	barbershop = no
	default = {
		default = { head = "emotion_worry" torso = "emotion_worry" }
		portrait_modifier = {
			animations = emotion_worry_decal
			animations = fat_additive
			animations = dwarf_additive
			animations = child_additive
		}
	}
}

map_ecstasy = {
	barbershop = no
	default = {
		default = { head = "emotion_happy" torso = "emotion_happy" }
		portrait_modifier = {
			animations = emotion_happy_decal
			animations = fat_additive
			animations = dwarf_additive
			animations = child_additive
		}
	}
}

map_dismissal = {
	barbershop = no
	default = {
		default = { head = "emotion_dismissive" torso = "emotion_dismissive" }
		portrait_modifier = {
			animations = emotion_dismissive_decal
			animations = fat_additive
			animations = dwarf_additive
			animations = child_additive
		}
	}
}

map_disbelief = {
	barbershop = no
	default = {
		default = { head = "emotion_disbelief" torso = "emotion_disbelief" }
		portrait_modifier = {
			animations = emotion_disbelief_decal
			animations = fat_additive
			animations = dwarf_additive
			animations = child_additive
		}
	}
}

map_rage = {
	barbershop = no
	default = {
		default = { head = "emotion_angry" torso = "emotion_angry" }
		portrait_modifier = {
			animations = emotion_angry_decal
			animations = fat_additive
			animations = dwarf_additive
			animations = child_additive
		}
	}
}

map_love = {
	barbershop = no
	default = {
		default = { head = "emotion_admiration" torso = "emotion_admiration" }
		portrait_modifier = {
			animations = emotion_admiration_decal
			animations = fat_additive
			animations = dwarf_additive
			animations = child_additive
		}
	}
}

map_disgust = {
	barbershop = no
	default = {
		default = { head = "emotion_disgust" torso = "emotion_disgust" }
		portrait_modifier = {
			animations = emotion_disgust_decal
			animations = fat_additive
			animations = dwarf_additive
			animations = child_additive
			animations = cloak_additive
		}
	}
}

map_schadenfreude = {
	barbershop = no
	default = {
		default = { head = "emotion_schadenfreude" torso = "emotion_schadenfreude" }
		portrait_modifier = {
			animations = emotion_schadenfreude_decal
			animations = fat_additive
			animations = dwarf_additive
			animations = child_additive
		}
	}
}

map_fear = {
	barbershop = no
	default = {
		default = { head = "emotion_fear" torso = "emotion_fear" }
		portrait_modifier = {
			animations = emotion_fear_decal
			animations = fat_additive
			animations = dwarf_additive
			animations = child_additive
		}
	}
}
