scandinavia0001 = {
	name = "Karl"
	dynasty = bernadotte_dynasty
	religion = "lutheran"
	culture = svealandsk
	trait = education_diplomacy_4
	trait = beauty_good_3
	trait = arbitrary
	trait = wrathful
	trait = stubborn
	trait = tourney_participant
	2517.1.1 = {
    	birth = yes
	}
	2600.1.1 = {
    	death = yes
	}
}

scandinavia0002 = {
	name = "Lars"
	dynasty = sanger_dynasty
	religion = "lutheran"
	culture = ostsk
	trait = education_learning_4
	trait = beauty_bad_3
	trait = gluttonous
	trait = generous
	trait = humble
	trait = comfort_eater
	trait = architect
	trait = weak
	trait = shrewd
	2525.1.1 = {
    	birth = yes
	}
	2600.1.1 = {
    	death = yes
	}
}


scandinavia0003 = {
	name = "Adolph"
	dynasty = lundgren_dynasty
	religion = "folketro"
	culture = svealandsk
	trait = education_martial_2
	trait = beauty_good_3
	trait = physique_good_3
	trait = chaste
	trait = generous
	trait = diligent
	trait = stuttering
	trait = scarred
	2526.1.1 = {
    	birth = yes
	}
	2600.1.1 = {
    	death = yes
	}
}

scandinavia0004 = {
	name = "Carsten"
	dynasty = drak_dynasty
	religion = "vaesenite"
	culture = vestsk
	trait = education_diplomacy_3
	trait = stubborn
	trait = just
	trait = cynical
	trait = gardener
	2518.1.1 = {
    	birth = yes
	}
	2600.1.1 = {
    	death = yes
	}
}

scandinavia0005 = {
	name = "Birgir"
	dynasty = bergh_dynasty
	religion = "nobelian"
	culture = skansk
	trait = education_martial_3
	trait = gregarious
	trait = scholar
	trait = generous
	trait = chaste
	2527.1.1 = {
    	birth = yes
	}
	2600.1.1 = {
    	death = yes
	}
}

scandinavia0006 = {
	name = "Arnold"
	dynasty = jukel_dynasty
	religion = "lutheran"
	culture = jaamtsk
	trait = education_learning_2
	trait = ambitious
	trait = wrathful
	trait = greedy
	2518.1.1 = {
    	birth = yes
	}
	2600.1.1 = {
    	death = yes
	}
}

scandinavia0007 = {
	name = "Haakon"
	dynasty = natta_dynasty
	religion = "viking"
	culture = vestsk
	trait = education_intrigue_3
	trait = paranoid
	trait = content
	trait = cynical
	2518.1.1 = {
    	birth = yes
	}
	2600.1.1 = {
    	death = yes
	}
}
