######################
# Legitimacy
######################

# Tier 1-4
legitimacy_title_tier_value = {
	# County = 1
	# Duchy = 2
	# Kingdom = 3
	# Empire = 4
	value = highest_held_title_tier
	subtract = 1
	min = 1
}

# Era 1-4
legitimacy_era_value = {
	# Tribal = 1
	# Early = 2
	# High = 3
	# Late = 4
	value = 1
	culture ?= {
		if = {
			limit = { has_cultural_era_or_later = culture_era_early_medieval }
			add = 1
		}
		if = {
			limit = { has_cultural_era_or_later = culture_era_high_medieval }
			add = 1
		}
		if = {
			limit = { has_cultural_era_or_later = culture_era_late_medieval }
			add = 1
		}
	}
	min = 1
}

# Combined Era + Tier 1-8
legitimacy_title_era_value = {
	value = 0
	add = legitimacy_era_value # 1-4
	add = legitimacy_title_tier_value # 1-4
	min = 2 # 1 per era, 1 per title
}

# Tier Values
# These must be kept as simple as possible for performance's sake

legitimacy_level_1 = 0

# Gap of at least 60
legitimacy_level_2 = { # 60-240
	value = 30
	multiply = legitimacy_title_era_value
}

# Gap of at least 80
legitimacy_level_3 = { # 140-560
	value = 70
	multiply = legitimacy_title_era_value
}

# Gap of at least 100
legitimacy_level_4 = { # 240-960
	value = 120
	multiply = legitimacy_title_era_value
}

# Gap of at least 160
legitimacy_level_5 = { # 400-1600
	value = 200
	multiply = legitimacy_title_era_value
}

# Gap of at least 200
legitimacy_level_6 = { # 600-2400
	value = 300
	multiply = legitimacy_title_era_value
}

legitimacy_max = { # 690-2760
	value = legitimacy_level_6
	multiply = 1.15
	round_to = 100
}

### GAIN/LOSS VALUES

miniscule_legitimacy_gain = 20
minor_legitimacy_gain = 50
medium_legitimacy_gain = 100
major_legitimacy_gain = 200
massive_legitimacy_gain = 300

miniscule_legitimacy_loss = {
	value = 0
	subtract = miniscule_legitimacy_gain
}
minor_legitimacy_loss = {
	value = 0
	subtract = minor_legitimacy_gain
}
medium_legitimacy_loss = {
	value = 0
	subtract = medium_legitimacy_gain
}
major_legitimacy_loss = {
	value = 0
	subtract = major_legitimacy_gain
}
massive_legitimacy_loss = {
	value = 0
	subtract = massive_legitimacy_gain
}

### BASE CALCULATION VALUES

# COURT GRANDEUR
base_legitimacy_per_court_grandeur_level_value = 30
# DYNASTY RENOWN
base_legitimacy_per_dynasty_prestige_level_value = 50
# DYNASTY PERKS
base_legitimacy_per_legitimacy_track_perk_value = 50
# DYNASTY OF PREDECESSOR
base_legitimacy_dynasty_of_previous_value = 100
# RELATION TO PREDECESSOR
succession_legitimacy_ancestor_per_tier_value = 50
base_legitimacy_predecessor_primary_heir_value = 30
base_legitimacy_predecessor_child_value = 25
base_legitimacy_predecessor_close_family_value = 20
base_legitimacy_predecessor_spouse_value = 15
base_legitimacy_predecessor_extended_family_value = 10
# SEX
base_legitimacy_sidelined_sex_value = -15
# BASTARDRY
base_legitimacy_bastardry_high_value = -50
base_legitimacy_bastardry_medium_value = -25
base_legitimacy_bastardry_low_value = -10
# YEARS AS RULER
base_legitimacy_per_year_as_ruler_value = 20
# SPECIAL TRAITS
base_legitimacy_per_special_traits_value = 50

# Base legitimacy calculation - used for game start and in code
# root - ruler that gets legitimacy
base_legitimacy_value = { # Split into separate values for easy debugging/visibility
	value = 0

	# TIER
	add = base_legitimacy_tier_value

	# COURT GRANDEUR
	add = base_legitimacy_court_grandeur_value

	# DYNASTY RENOWN
	add = base_legitimacy_dynasty_prestige_level_value

	# LEGITIMACY BLOODLINE DYNASTY PERKS
	add = base_legitimacy_track_perks_value

	# COUNTY OPINION - derived from average of held counties
	add = base_legitimacy_county_opinion_value

	# PREVIOUS HOLDER DYNASTY
	add = base_legitimacy_dynasty_of_predecessor_value

	# PREVIOUS HOLDER CHILD
	add = base_legitimacy_relation_to_predecessor_value

	# SIDELINED SEX
	add = base_legitimacy_sex_value

	# BASTARDRY
	add = base_legitimacy_bastardry_value

	# YEARS AS RULER - bonus for startup rulers
	add = base_legitimacy_years_as_ruler_value

	# SPECIAL TRAITS
	add = base_legitimacy_special_traits_value

	# DIPLOMACY SKILLS
	add = base_legitimacy_diplomacy_value
	
	# ADMINISTRATIVE
	if = {
		limit = {
			has_government = administrative_government
		}
		multiply = 0.75 # To reduce the overall base values
		add = base_legitimacy_admin_value # And add anything admin specific
	}

	min = 100 # No one starts with Level 0
	round = yes
}

# SUCESSION LEGITIMACY CALCULATION - USED AS THE INITIAL LEGITIMACY OF NON GAME START CHARACTERS and in code
# root - ruler that gets legitimacy
succession_legitimacy_value = { # Split into separate values for easy debugging/visibility
	value = 0

	# TIER
	add = base_legitimacy_tier_value

	# COURT GRANDEUR
	add = base_legitimacy_court_grandeur_value

	# DYNASTY RENOWN - new value to avoid Splendor bloating
	add = succession_legitimacy_dynasty_prestige_level_value

	# LEGITIMACY BLOODLINE DYNASTY PERKS
	add = base_legitimacy_track_perks_value

	# COUNTY OPINION - derived from average of held counties
	add = base_legitimacy_county_opinion_value

	# PREVIOUS HOLDER DYNASTY
	add = base_legitimacy_dynasty_of_predecessor_value

	# WHO WAS YOUR PARENT
	add = succession_legitimacy_ancestor_tier_value

	# PREVIOUS HOLDER CHILD
	add = base_legitimacy_relation_to_predecessor_value

	# SIDELINED SEX
	add = base_legitimacy_sex_value

	# BASTARDRY
	add = base_legitimacy_bastardry_value

	# YEARS AS RULER - bonus for startup rulers
	add = base_legitimacy_years_as_ruler_value

	# SPECIAL TRAITS
	add = base_legitimacy_special_traits_value

	# DIPLOMACY SKILLS
	add = base_legitimacy_diplomacy_value
	
	# ADMINISTRATIVE
	if = {
		limit = {
			has_government = administrative_government
		}
		multiply = 0.75 # To reduce the overall base values
		add = base_legitimacy_admin_value # And add anything admin specific
	}

	min = 0
	round = yes
}

# TIER
base_legitimacy_tier_value = {
	value = 0
	if = {
		limit = { highest_held_title_tier = tier_county }
		add = 0
	}
	else_if = {
		limit = { highest_held_title_tier = tier_duchy }
		add = 50
	}
	else_if = {
		limit = { highest_held_title_tier = tier_kingdom }
		add = 150
	}
	else_if = {
		limit = { highest_held_title_tier = tier_empire }
		add = 400
	}
}

# COURT GRANDEUR
base_legitimacy_court_grandeur_value = {
	value = 0
	if = {
		limit = {
			has_royal_court = yes
			has_dlc_feature = royal_court
		}
		if = {
			limit = {
				court_grandeur_current_level >= 9_levels_above_expected_level #you meet expectations
			}
			add = {
				value = base_legitimacy_per_court_grandeur_level_value
				multiply = 3
			}
		}
		else_if = {
			limit = {
				court_grandeur_current_level >= 7_levels_above_expected_level
			}
			add = {
				value = base_legitimacy_per_court_grandeur_level_value
				multiply = 2
			}
		}
		else_if = {
			limit = {
				court_grandeur_current_level >= 5_levels_above_expected_level
			}
			add = {
				value = base_legitimacy_per_court_grandeur_level_value
				multiply = 1.5
			}
		}
		else_if = {
			limit = {
				court_grandeur_current_level >= 3_levels_above_expected_level
			}
			add = {
				value = base_legitimacy_per_court_grandeur_level_value
				multiply = 1.25
			}
		}
		else_if = {
			limit = {
				court_grandeur_current_level >= 1_levels_above_expected_level
			}
			add = {
				value = base_legitimacy_per_court_grandeur_level_value
			}
		}
		else_if = {
			limit = {
				court_grandeur_current_level <= 1_levels_below_expected_level
			}
			subtract = base_legitimacy_per_court_grandeur_level_value
		}
		else_if = {
			limit = {
				court_grandeur_current_level <= 3_levels_below_expected_level
			}
			subtract = {
				value = base_legitimacy_per_court_grandeur_level_value
				multiply = 1.25
			}
		}
		else_if = {
			limit = {
				court_grandeur_current_level <= 5_levels_below_expected_level
			}
			subtract = {
				value = base_legitimacy_per_court_grandeur_level_value
				multiply = 1.5
			}
		}
		else_if = {
			limit = {
				court_grandeur_current_level <= 7_levels_below_expected_level
			}
			subtract = {
				value = base_legitimacy_per_court_grandeur_level_value
				multiply = 2
			}
		}
		else_if = {
			limit = {
				court_grandeur_current_level <= 9_levels_below_expected_level
			}
			subtract = {
				value = base_legitimacy_per_court_grandeur_level_value
				multiply = 3
			}
		}
	}
}

# DYNASTY RENOWN
base_legitimacy_dynasty_prestige_level_value = {
	value = 0
	if = {
		limit = {
			highest_held_title_tier = tier_county
		}
		add = {
			value = base_legitimacy_per_dynasty_prestige_level_value
			multiply = dynasty.dynasty_prestige_level
		}
	}
	else_if = {
		limit = {
			highest_held_title_tier = tier_duchy
		}
		add = {
			value = base_legitimacy_per_dynasty_prestige_level_value
			multiply = dynasty.dynasty_prestige_level
			multiply = 1.5
		}
	}
	else_if = {
		limit = {
			highest_held_title_tier = tier_kingdom
		}
		add = {
			value = base_legitimacy_per_dynasty_prestige_level_value
			multiply = dynasty.dynasty_prestige_level
			multiply = 2
		}
	}
	else_if = {
		limit = {
			highest_held_title_tier = tier_empire
		}
		add = {
			value = base_legitimacy_per_dynasty_prestige_level_value
			multiply = dynasty.dynasty_prestige_level
			multiply = 2.25
		}
	}
	if = { # We lower everything if you're in 867
		limit = {
			culture ?= { NOT = { has_cultural_era_or_later = culture_era_early_medieval } }
		}
		multiply = 0.5
	}
}

succession_legitimacy_dynasty_prestige_level_value = {
	value = 0
	if = {
		limit = {
			highest_held_title_tier = tier_county
		}
		add = {
			value = base_legitimacy_per_dynasty_prestige_level_value
			multiply = dynasty.dynasty_prestige_level
			multiply = 0.25
		}
	}
	else_if = {
		limit = {
			highest_held_title_tier = tier_duchy
		}
		add = {
			value = base_legitimacy_per_dynasty_prestige_level_value
			multiply = dynasty.dynasty_prestige_level
			multiply = 0.5
		}
	}
	else_if = {
		limit = {
			highest_held_title_tier = tier_kingdom
		}
		add = {
			value = base_legitimacy_per_dynasty_prestige_level_value
			multiply = dynasty.dynasty_prestige_level
			multiply = 0.75
		}
	}
	else_if = {
		limit = {
			highest_held_title_tier = tier_empire
		}
		add = {
			value = base_legitimacy_per_dynasty_prestige_level_value
			multiply = dynasty.dynasty_prestige_level
		}
	}
	if = { # We lower everything if you're in 867
		limit = {
			culture ?= { NOT = { has_cultural_era_or_later = culture_era_early_medieval } }
		}
		multiply = 0.5
	}
}

# LEGITIMACY BLOODLINE DYNASTY PERKS
base_legitimacy_track_perks_value = {
	value = 0
	if = {
		limit = { dynasty.ce1_legitimacy_legacy_track_perks  >= 1 }
		add = {
			value = base_legitimacy_per_legitimacy_track_perk_value
			multiply = dynasty.ce1_legitimacy_legacy_track_perks
		}
	}
}

# COUNTY OPINION
base_legitimacy_county_opinion_value = {
	value = 0
	if = { # Average of popular opinion in all held counties divided 4 (max 25)
		limit = {
			any_held_title = { tier = tier_county }
		}
		every_held_title = {
			limit = { tier = tier_county }
			add = {
				value = county_opinion
				multiply = 2
			}
		}
		divide = base_legitimacy_county_opinion_county_count_value
		divide = 4
		ceiling = yes
	}
}

base_legitimacy_county_opinion_county_count_value = {
	value = 0
	if = {
		limit = {
			any_held_county = { tier = tier_county }
		}
		every_held_title = {
			limit = { tier = tier_county }
			add = 1
		}
	}
}

# PREDECESSOR DYNASTY
base_legitimacy_dynasty_of_predecessor_value = {
	value = 0
	if = {
		limit = { primary_title.previous_holder.dynasty ?= dynasty }
		if = {
			limit = {
				highest_held_title_tier = tier_county
			}
			add = base_legitimacy_dynasty_of_previous_value
		}
		else_if = {
			limit = {
				highest_held_title_tier = tier_duchy
			}
			add = {
				value = base_legitimacy_dynasty_of_previous_value
				multiply = 1.5
			}
		}
		else_if = {
			limit = {
				highest_held_title_tier = tier_kingdom
			}
			add = {
				value = base_legitimacy_dynasty_of_previous_value
				multiply = 2
			}
		}
		else_if = {
			limit = {
				highest_held_title_tier = tier_empire
			}
			add = {
				value = base_legitimacy_dynasty_of_previous_value
				multiply = 2.25
			}
		}
		# How many previous holders were of your same dynasty?
		primary_title = {
			every_past_holder = {
				limit = {
					dynasty ?= dynasty
				}
				add = {
					value = base_legitimacy_dynasty_of_previous_value
					multiply = 0.05
				}
			}
		}
		if = { # We lower everything if you're in 867
			limit = {
				culture ?= { NOT = { has_cultural_era_or_later = culture_era_early_medieval } }
			}
			multiply = 0.5
		}
	}
}

# SUCCESSION - WHO WAS YOUR DAD/MOM
succession_legitimacy_ancestor_tier_value = {
	value = 0
	if = {
		limit = {
			any_parent = {
				is_ruler = yes
				highest_held_title_tier = tier_empire
			}
		}
		add = {
			value = succession_legitimacy_ancestor_per_tier_value
			multiply = 3
		}
	}
	else_if = {
		limit = {
			any_parent = {
				is_ruler = yes
				highest_held_title_tier = tier_kingdom
			}
		}
		add = {
			value = succession_legitimacy_ancestor_per_tier_value
			multiply = 2
		}
	}
	else_if = {
		limit = {
			any_parent = {
				is_ruler = yes
				highest_held_title_tier = tier_duchy
			}
		}
		add = {
			value = succession_legitimacy_ancestor_per_tier_value
			multiply = 1.5
		}
	}
	else_if = {
		limit = {
			any_parent = {
				is_ruler = yes
				highest_held_title_tier = tier_county
			}
		}
		add = succession_legitimacy_ancestor_per_tier_value
	}
	if = { # We lower everything if you're in 867
		limit = {
			culture ?= { NOT = { has_cultural_era_or_later = culture_era_early_medieval } }
		}
		multiply = 0.5
	}
}


# RELATION TO PREDECESSOR
base_legitimacy_relation_to_predecessor_value = {
	value = 0
	if = {
		limit = { exists = primary_title.previous_holder }
		if = {
			limit = { is_primary_heir_of = primary_title.previous_holder }
			if = {
				limit = {
					highest_held_title_tier = tier_county
				}
				add = base_legitimacy_predecessor_primary_heir_value
			}
			else_if = {
				limit = {
					highest_held_title_tier = tier_duchy
				}
				add = {
					value = base_legitimacy_predecessor_primary_heir_value
					multiply = 1.5
				}
			}
			else_if = {
				limit = {
					highest_held_title_tier = tier_kingdom
				}
				add = {
					value = base_legitimacy_predecessor_primary_heir_value
					multiply = 2
				}
			}
			else_if = {
				limit = {
					highest_held_title_tier = tier_empire
				}
				add = {
					value = base_legitimacy_predecessor_primary_heir_value
					multiply = 2.25
				}
			}
			if = { # We lower everything if you're in 867
				limit = {
					culture ?= { NOT = { has_cultural_era_or_later = culture_era_early_medieval } }
				}
				multiply = 0.5
			}
		}
		if = {
			limit = { is_child_of = primary_title.previous_holder }
			add = base_legitimacy_predecessor_child_value
		}
		else_if = {
			limit = { is_close_family_of = primary_title.previous_holder }
			add = base_legitimacy_predecessor_close_family_value
		}
		else_if = {
			limit = { is_spouse_of = primary_title.previous_holder }
			add = base_legitimacy_predecessor_spouse_value
		}
		else_if = {
			limit = { is_extended_family_of = primary_title.previous_holder }
			add = base_legitimacy_predecessor_extended_family_value
		}
	}
}

# SEX
base_legitimacy_sex_value = {
	value = 0
	if = {
		limit = {
			OR = {
				AND = {
					is_male = yes
					faith_dominant_gender_male_or_equal = no
				}
				AND = {
					is_female = yes
					faith_dominant_gender_female_or_equal = no
				}
			}
		}
		add = base_legitimacy_sidelined_sex_value
	}
}

# BASTARDRY
base_legitimacy_bastardry_value = {
	value = 0
	if = {
		limit = { has_trait = bastard }
		add = base_legitimacy_bastardry_high_value
	}
	if = {
		limit = { has_trait = disputed_heritage }
		add = base_legitimacy_bastardry_medium_value
	}
	if = {
		limit = {
			OR = {
				has_trait = legitimized_bastard
				has_trait = wild_oat
				has_trait = child_of_concubine
			}
		}
		add = base_legitimacy_bastardry_low_value
	}
}

# YEARS AS RULER
base_legitimacy_years_as_ruler_value = {
	value = 0
	ordered_held_title = {
		limit = { tier = prev.highest_held_title_tier }
		order_by = title_held_years
		add = title_held_years
		divide = 2
	}
	ceiling = yes
}

# SPECIAL TRAITS
base_legitimacy_special_traits_value = {
	value = 0
	if = {
		limit = { has_trait = sayyid }
		add = {
			value = base_legitimacy_per_special_traits_value
			multiply = 2
		}
	}
	if = {
		limit = { has_trait = born_in_the_purple }
		add = {
			value = base_legitimacy_per_special_traits_value
			multiply = 2
		}
	}
	if = {
		limit = { has_trait = august }
		add = {
			value = base_legitimacy_per_special_traits_value
			multiply = 2
		}
	}
	if = {
		limit = { has_trait = just }
		add = {
			value = base_legitimacy_per_special_traits_value
			multiply = 2
		}
	}
	if = {
		limit = { num_virtuous_traits >= 1 }
		add = {
			value = base_legitimacy_per_special_traits_value
			multiply = num_virtuous_traits
		}
	}
	if = {
		limit = { num_sinful_traits >= 1 }
		add = {
			value = base_legitimacy_per_special_traits_value
			multiply = num_sinful_traits
			multiply = -1
		}
	}
	if = {
		limit = {
			has_trait = inbred
		}
		add = {
			value = base_legitimacy_per_special_traits_value
			multiply = -2
		}
	}
}

# DIPLOMACY SKILLS
base_legitimacy_diplomacy_value = {
	value = 0
	add = {
		value = diplomacy
		multiply = 2 #to make it matter
	}
}

# ADMINISTRATIVE
base_legitimacy_admin_value = {
	value = 0
	
	# Am I a dominant or powerful family?
	if = {
		limit = {
			house ?= { is_dominant_family = yes }
		}
		add = {
			value = house.house_power_score
			multiply = 1.5
			round = yes
		}
	}
	else_if = {
		limit = {
			house ?= { is_powerful_family = yes }
			NOT = { primary_title.previous_holder.house ?= house }
		}
		add = {
			value = house.house_power_score
		}
	}
	
	# Am I allied to any other powerful families?
	if = {
		limit = {
			any_ally = {
				house ?= {
					house_head = prev
					is_powerful_family = yes
				}
				top_liege = root.top_liege
			}
		}
		every_ally = {
			limit = {
				house ?= {
					house_head = prev
					is_powerful_family = yes
				}
				top_liege = root.top_liege
			}
			add = {
				value = 10
				multiply = influence_level
			}
		}
	}
	
	# What is my Level of Influence?
	if = {
		limit = {
			influence_level >= 2
		}
		add = {
			value = 5
			multiply = influence_level
		}
	}
	
	# What is the popular opinion in the capital?
	if = {
		limit = {
			capital_province.county = {
				county_opinion != 0
			}
		}
		add = {
			value = capital_province.county.county_opinion
			multiply = 2
		}
	}
	
	# What level is the main building in my Estate?
	if = {
		limit = {
			domicile ?= { has_domicile_building_or_higher = estate_main_02 }
		}
		if = {
			limit = {
				domicile ?= { has_domicile_building_or_higher = estate_main_05 }
			}
			add = 40
		}
		else_if = {
			limit = {
				domicile ?= { has_domicile_building_or_higher = estate_main_04 }
			}
			add = 30
		}
		else_if = {
			limit = {
				domicile ?= { has_domicile_building_or_higher = estate_main_03 }
			}
			add = 20
		}
		else_if = {
			limit = {
				domicile ?= { has_domicile_building_or_higher = estate_main_02 }
			}
			add = 10
		}
	}
}

### EXPECTATIONS

# AI Expected Legitimacy
default_ai_legitimacy_expectation = {
	value = 1
	# De Jure Vassal
	if = {
		limit = {
			scope:liege = { is_rightful_liege_of = root }
		}
		subtract = 1
	}
	# Powerful Vassals expect more
	if = {
		limit = {
			is_powerful_vassal_of = scope:liege
		}
		add = 1
	}
	# How long have you been under this dynasty?
	if = {
		limit = {
			days_since_vassal_contract_liege_dynasty_reign_start >= 18250 #50 years
		}
		subtract = 1
	}
	if = {
		limit = {
			days_since_vassal_contract_liege_dynasty_reign_start >= 36500 #100 years
		}
		subtract = 1
	}
	# Vassal Stance
	if = {
		limit = { was_preferred_heir = scope:liege }
		subtract = 1
	}
	# Relations
	if = {
		limit = {
			scope:liege = {
				OR = {
					is_spouse_of = root
					is_close_family_of = root
				}
			}
		}
		subtract = 1
	}
	# Tier - more legitimacy required for higher tiers
	if = {
		limit = {
			scope:liege.highest_held_title_tier >= tier_county
		}
		add = 1
	}
	if = {
		limit = {
			scope:liege.highest_held_title_tier >= tier_duchy
		}
		add = 1
	}
	if = {
		limit = {
			scope:liege.highest_held_title_tier >= tier_kingdom
		}
		add = 2
	}
	if = {
		limit = {
			scope:liege.highest_held_title_tier >= tier_empire
		}
		add = 2
	}
	# Era - more legitimacy required as time goes on
	if = {
		limit = {
			scope:liege.culture = { has_cultural_era_or_later = culture_era_tribal }
		}
		subtract = 1
	}
	else_if = {
		limit = {
			scope:liege.culture = { has_cultural_era_or_later = culture_era_high_medieval }
		}
		add = 2
	}
	else_if = {
		limit = {
			scope:liege.culture = { has_cultural_era_or_later = culture_era_late_medieval }
		}
		add = 2
	}
	min = 1
	max = 4
}

default_legitimacy_opinion_penalty = -10

### EFFECTS

legitimacy_regent_swing_scale_multipler_value = {
	value = 1
	# LEGITIMACY OF RULER AFFECTS COSTS
	if = {
		limit = {
			scope:actor = { has_legitimacy_flag = massively_increased_swing_scales_cost }
		}
		multiply = 1.75
	}
	if = {
		limit = {
			scope:actor = { has_legitimacy_flag = very_increased_swing_scales_cost }
		}
		multiply = 1.5
	}
	if = {
		limit = {
			scope:actor = { has_legitimacy_flag = increased_swing_scales_cost }
		}
		multiply = 1.25
	}
	if = {
		limit = {
			scope:actor = { has_legitimacy_flag = reduced_swing_scales_cost }
		}
		multiply = 0.85
	}
	if = {
		limit = {
			scope:actor = { has_legitimacy_flag = very_reduced_swing_scales_cost }
		}
		multiply = 0.75
	}
	if = {
		limit = {
			scope:actor = { has_legitimacy_flag = extra_reduced_swing_scales_cost }
		}
		multiply = 0.5
	}
}
