GetRandomRoom = {
	type = character
	random_valid = yes

	text = {
		localization_key = room_library
		trigger = {
			trigger_if = {
				limit = { has_variable = random_location }
				var:random_location = 0
			}
			trigger_else = { always = yes }
		}
	}

	text = {
		localization_key = room_garden
		trigger = {
			trigger_if = {
				limit = { has_variable = random_location }
				var:random_location = 1
			}
			trigger_else = { always = yes }
		}
	}

	text = {
		localization_key = room_corridor
		trigger = {
			trigger_if = {
				limit = { has_variable = random_location }
				var:random_location = 2
			}
			trigger_else = { always = yes }
		}
	}

	text = {
		localization_key = room_council_chamber
		trigger = {
			trigger_if = {
				limit = { has_variable = random_location }
				var:random_location = 3
			}
			trigger_else = { always = yes }
		}
	}

	text = {
		localization_key = room_throne_room
		trigger = {
			trigger_if = {
				limit = { has_variable = random_location }
				var:random_location = 4
			}
			trigger_else = { always = yes }
		}
	}

	text = {
		localization_key = room_command_tent
		trigger = {
			trigger_if = {
				limit = { has_variable = random_location }
				var:random_location = 5
			}
			trigger_else = { always = no }
		}
	}
}

#Takes two character scopes
PartnerOpinionDescription = {
	type = character

	#High
	text = {
		trigger = {
			opinion = {
				target = scope:second
				value >= 50
			}
		}
		localization_key = partner_opinion_high
	}
	#Low
	text = {
		trigger = {
			opinion = {
				target = scope:second
				value < 50 
			}
		}
		localization_key = partner_opinion_low
	}
}

#Is filtered through PartnerOpinionDescription
PartnerOpinionHighDescription = {
	type = character
	random_valid = yes

	#Darling
	text = {
		localization_key = partner_opinion_desc_darling
	}
	#Precious
	text = {
		localization_key = partner_opinion_desc_precious
	}
	#Sweet
	text = {
		localization_key = partner_opinion_desc_sweet
	}
	#Lovely
	text = {
		localization_key = partner_opinion_desc_lovely
	}
}

#Is filtered through PartnerOpinionDescription
PartnerOpinionLowDescription = {
	type = character
	random_valid = yes

	#Esteemed
	text = {
		localization_key = partner_opinion_desc_esteemed
	}
	#Imposing
	text = {
		localization_key = partner_opinion_desc_imposing
	}
	#Respectable
	text = {
		localization_key = partner_opinion_desc_respectable
	}
}

RandomJewelry = {
	type = character
	random_valid = yes

	#Torc
	text = {
		localization_key = random_jewelry_torc
	}
	#Pendant
	text = {
		localization_key = random_jewelry_pendant
	}
	#Ring
	text = {
		localization_key = random_jewelry_ring
	}
	#Medallion
	text = {
		localization_key = random_jewelry_medallion
	}
	#Bracelet
	text = {
		localization_key = random_jewelry_bracelet
	}
	#Bangle
	text = {
		localization_key = random_jewelry_bangle
	}
	#Brooch
	text = {
		localization_key = random_jewelry_brooch
	}
}

RandomPositiveLookAdjective = {
	type = character
	random_valid = yes

	#Magnificent
	text = {
		localization_key = random_positive_look_magnificent
	}
	#Stupendous
	text = {
		localization_key = random_positive_look_stupendous
	}
	#Marvelous
	text = {
		localization_key = random_positive_look_marvelous
	}
	#Exquisite
	text = {
		localization_key = random_positive_look_exquisite
	}
	#Delightful
	text = {
		localization_key = random_positive_look_delightful
	}
	#Terrific
	text = {
		localization_key = random_positive_look_terrific
	}
	#Splendid
	text = {
		localization_key = random_positive_look_splendid
	}
	#Stunning
	text = {
		localization_key = random_positive_look_stunning
	}
	#Enchanting
	text = {
		localization_key = random_positive_look_enchanting
	}
	#Wonderful
	text = {
		localization_key = random_positive_look_wonderful
	}
}

MurderMemoryEnding = {
	type = character
	random_valid = yes

	text = {
		localization_key = murder_memory_ending_revenge
	}

	text = {
		localization_key = murder_memory_ending_justice
	}

	text = {
		localization_key = murder_memory_ending_sleep
	}

	text = {
		localization_key = murder_memory_ending_sow
	}
}

GetFamilyFeudLongFlavor = {
	type = story

	text = {
		localization_key = house_feud_head_rivalry_flavor
		trigger = {
			house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = head_rivalry }
		}
	}

	text = {
		localization_key = house_feud_family_rivalry_flavor
		trigger = {
			house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = family_rivalry }
		}
	}

	text = {
		localization_key = house_feud_head_killed_flavor
		trigger = {
			house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = head_killed }
		}
	}

	text = {
		localization_key = house_feud_family_killed_flavor
		trigger = {
			house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = family_killed }
		}
	}

	text = {
		localization_key = house_feud_head_imprisoned_flavor
		trigger = {
			house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = head_imprisoned }
		}
	}
	text = {
		localization_key = house_feud_family_imprisoned_flavor
		trigger = {
			house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = family_imprisoned }
		}
	}
	text = {
		localization_key = house_feud_head_tortured_flavor
		trigger = {
			house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = head_tortured }
		}
	}
	text = {
		localization_key = house_feud_family_tortured_flavor
		trigger = {
			house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = family_tortured }
		}
	}
	text = {
		localization_key = house_feud_head_castrated_flavor
		trigger = {
			house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = head_castrated }
		}
	}
	text = {
		localization_key = house_feud_family_castrated_flavor
		trigger = {
			house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = family_castrated }
		}
	}
	text = {
		localization_key = house_feud_head_blinded_flavor
		trigger = {
			house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = head_blinded }
		}
	}
	text = {
		localization_key = house_feud_family_blinded_flavor
		trigger = {
			house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = family_blinded }
		}
	}
	text = {
		localization_key = house_feud_head_cuckolded_flavor
		trigger = {
			house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = head_cuckolded }
		}
	}
	text = {
		localization_key = house_feud_family_cuckolded_flavor
		trigger = {
			house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = family_cuckolded }
		}
	}
	text = {
		localization_key = house_feud_competing_claim_flavor
		trigger = {
			house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = competing_claim }
		}
	}
	text = {
		localization_key = house_feud_inherited_rivalry_flavor
		trigger = {
			house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = inherited_rivalry }
		}
	}
	text = {
		localization_key = house_feud_reciprocated_rivalry_flavor
		trigger = {
			house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = reciprocated_rivalry }
		}
	}
	text = {
		localization_key = house_feud_head_broken_grand_wedding_flavor
		trigger = {
			house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = head_broke_gw_betrothal }
		}
	}
	text = {
		localization_key = house_feud_family_broken_grand_wedding_flavor
		trigger = {
			house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = family_broke_gw_betrothal }
		}
	}
	text = {
		localization_key = house_feud_murder_feast_flavor
		trigger = {
			house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = murder_feast }
		}
	}
	text = {
		localization_key = house_feud_bloody_wedding_flavor
		trigger = {
			house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = bloody_wedding }
		}
	}
	text = {
		localization_key = house_feud_raid_estate_flavor
		trigger = {
			house_feud_story_flag_trigger = { VARIABLE = house_feud_reason FLAG = raid_estate }
		}
	}
}

GetFamilyFeudBalance = {
	type = character

	text = {
		localization_key = house_feud_balance_terrible
		trigger = {
			house.house_head = {
				any_owned_story = {
					story_type = story_cycle_house_feud
					house_feud_balance_value <= -3
				}
			}
		}
	}
	text = {
		localization_key = house_feud_balance_bad
		trigger = {
			house.house_head = {
				any_owned_story = {
					story_type = story_cycle_house_feud
					house_feud_balance_value > -3
					house_feud_balance_value < -0.5
				}
			}
		}
	}
	text = {
		localization_key = house_feud_balance_even
		trigger = {
			house.house_head = {
				any_owned_story = {
					story_type = story_cycle_house_feud
					house_feud_balance_value >= -0.5
					house_feud_balance_value <= 0.5
				}
			}
		}
	}
	text = {
		localization_key = house_feud_balance_good
		trigger = {
			house.house_head = {
				any_owned_story = {
					story_type = story_cycle_house_feud
					house_feud_balance_value > 0.5
					house_feud_balance_value < 3
				}
			}
		}
	}
	text = {
		localization_key = house_feud_balance_excellent
		trigger = {
			house.house_head = {
				any_owned_story = {
					story_type = story_cycle_house_feud
					house_feud_balance_value >= 3
				}
			}
		}
	}
}

GetFamilyFeudShortFlavor = {
	type = story

	text = {
		localization_key = house_feud_flavor_char_attacker
		trigger = {
			var:house_feud_attacker = { is_local_player = yes }
			OR = {
				var:house_feud_reason = flag:competing_claim
				var:house_feud_reason = flag:inherited_rivalry
				var:house_feud_reason = flag:reciprocated_rivalry
			}
		}
	}


	text = {
		localization_key = house_feud_flavor_char_victim
		trigger = {
			var:house_feud_victim = { is_local_player = yes }
			OR = {
				var:house_feud_reason = flag:competing_claim
				var:house_feud_reason = flag:inherited_rivalry
				var:house_feud_reason = flag:reciprocated_rivalry
				var:house_feud_reason = flag:family_broke_gw_betrothal
				var:house_feud_reason = flag:head_broke_gw_betrothal
			}
		}
	}

	text = {
		localization_key = house_feud_flavor_char
		trigger = {
			OR = {
				var:house_feud_reason = flag:competing_claim
				var:house_feud_reason = flag:inherited_rivalry
				var:house_feud_reason = flag:reciprocated_rivalry
				var:house_feud_reason = flag:family_broke_gw_betrothal
				var:house_feud_reason = flag:head_broke_gw_betrothal
			}
		}
	}

	text = {
		localization_key = house_feud_verb_char_attacker
		trigger = {
			var:house_feud_attacker = { is_local_player = yes }
			NOR = {
				var:house_feud_reason = flag:competing_claim
				var:house_feud_reason = flag:inherited_rivalry
				var:house_feud_reason = flag:reciprocated_rivalry
			}
		}
	}

	text = {
		localization_key = house_feud_verb_char_victim
		trigger = {
			var:house_feud_victim = { is_local_player = yes }
			NOR = {
				var:house_feud_reason = flag:competing_claim
				var:house_feud_reason = flag:inherited_rivalry
				var:house_feud_reason = flag:reciprocated_rivalry
			}
		}
	}

	text = {
		localization_key = house_feud_verb_char
		trigger = {
			NOR = {
				var:house_feud_reason = flag:competing_claim
				var:house_feud_reason = flag:inherited_rivalry
				var:house_feud_reason = flag:reciprocated_rivalry
			}
		}
	}
}

GetFamilyFeudVictimFlavor = {
	type = story

	text = {
		localization_key = house_feud_flavor_victim
		trigger = {
			OR = {
				var:house_feud_reason = flag:competing_claim
				var:house_feud_reason = flag:inherited_rivalry
				var:house_feud_reason = flag:reciprocated_rivalry
			}
		}
	}
	text = {
		localization_key = house_feud_verb_victim
		trigger = {
			NOR = {
				var:house_feud_reason = flag:competing_claim
				var:house_feud_reason = flag:inherited_rivalry
				var:house_feud_reason = flag:reciprocated_rivalry
			}
		}
	}
}

GetFamilyFeudShort = {
	type = story

	text = {
		localization_key = house_feud_hatred
		trigger = { var:house_feud_reason = flag:head_rivalry }
	}
	text = {
		localization_key = house_feud_killing
		trigger = {
			OR = {
				var:house_feud_reason = flag:head_killed
				var:house_feud_reason = flag:family_killed
			}
		}
	}
	text = {
		localization_key = house_feud_imprisonment
		trigger = {
			OR = {
				var:house_feud_reason = flag:head_imprisoned
				var:house_feud_reason = flag:family_imprisoned
			}
		}
	}
	text = {
		localization_key = house_feud_torturing
		trigger = {
			OR = {
				var:house_feud_reason = flag:head_tortured
				var:house_feud_reason = flag:family_tortured
			}
		}
	}
	text = {
		localization_key = house_feud_blinding
		trigger = {
			OR = {
				var:house_feud_reason = flag:head_blinded
				var:house_feud_reason = flag:family_blinded
			}
		}
	}
	text = {
		localization_key = house_feud_castration
		trigger = {
			OR = {
				var:house_feud_reason = flag:head_castrated
				var:house_feud_reason = flag:family_castrated
			}
		}
	}
	text = {
		localization_key = house_feud_cuckoldry
		trigger = {
			OR = {
				var:house_feud_reason = flag:head_cuckolded
				var:house_feud_reason = flag:family_cuckolded
			}
		}
	}
	text = {
		localization_key = house_feud_competing
		trigger = { var:house_feud_reason = flag:competing_claim }
	}
	text = {
		localization_key = house_feud_inherited
		trigger = { var:house_feud_reason = flag:inherited_rivalry }
	}
	text = {
		localization_key = house_feud_reciprocated
		trigger = { var:house_feud_reason = flag:reciprocated_rivalry }
	}
	text = {
		localization_key = house_feud_betrothal
		trigger = {
			OR = {
				var:house_feud_reason = flag:family_broke_gw_betrothal
				var:house_feud_reason = flag:head_broke_gw_betrothal
			}
		}
	}
	text = {
		localization_key = house_feud_murder_feast
		trigger = { var:house_feud_reason = flag:murder_feast }
	}
	text = {
		localization_key = house_feud_bloody_wedding
		trigger = { var:house_feud_reason = flag:bloody_wedding }
	}
	text = {
		localization_key = house_feud_raid_estate
		trigger = { var:house_feud_reason = flag:raid_estate }
	}
	text = {
		localization_key = house_feud_fallback
		trigger = { always = no }
		fallback = yes
	}
}

GetLaughType = {
	type = character
	random_valid = yes

	text = {
		localization_key = laugh_type_baha
	}
	text = {
		localization_key = laugh_type_hehe
	}
	text = {
		localization_key = laugh_type_heh
	}
	text = {
		localization_key = laugh_type_hoho
	}
	text = {
		localization_key = laugh_type_haha
	}
	text = {
		localization_key = laugh_type_hah
	}
	text = {
		localization_key = laugh_type_haw
	}
	text = {
		localization_key = laugh_type_cackle
	}
	text = {
		localization_key = laugh_type_wheeze
	}
	text = {
		localization_key = laugh_type_wheeze_long
	}
	text = {
		localization_key = laugh_type_snort
	}
}
