﻿neow_the_event = {
}
gun_cavalry = {
	texture = "gfx/interface/icons/regimenttypes/horse_gunmen.dds"
}
super_heavy_infantry = {
	texture = "gfx/interface/icons/regimenttypes/super_heavy_infantry.dds"
}
airship = {
	texture = "gfx/interface/icons/regimenttypes/airship.dds"
}
chemical_weapons = {
	texture = "gfx/interface/icons/regimenttypes/chemical_weapons.dds"
}