##########
# Generic Mines 
##########
### Copper ###
generic_copper_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = copper_mine_generic_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		tax_mult = 0.04
		development_growth_factor = 0.025
	}
	
	next_building = generic_copper_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

generic_copper_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = copper_mine_generic_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		tax_mult = 0.08
		development_growth_factor = 0.05
	}
	
	next_building = generic_copper_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

generic_copper_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = copper_mine_generic_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		tax_mult = 0.12
		development_growth_factor = 0.1
	}
	
	next_building = generic_copper_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

generic_copper_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		tax_mult = 0.16
		development_growth_factor = 0.15
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

### Silver ###
generic_silver_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = silver_mine_generic_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		tax_mult = 0.05
		development_growth_factor = 0.04
	}
	
	next_building = generic_silver_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

generic_silver_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = silver_mine_generic_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		tax_mult = 0.1
		development_growth_factor = 0.08
	}
	
	next_building = generic_silver_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

generic_silver_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = silver_mine_generic_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		tax_mult = 0.15
		development_growth_factor = 0.12
	}
	
	next_building = generic_silver_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

generic_silver_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = silver_mine_generic_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.16
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

### Gold ###
generic_gold_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = gold_mine_generic_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		tax_mult = 0.05
		development_growth_factor = 0.04
	}
	
	next_building = generic_gold_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

generic_gold_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = gold_mine_generic_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		tax_mult = 0.1
		development_growth_factor = 0.08
	}
	
	next_building = generic_gold_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

generic_gold_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = gold_mine_generic_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		tax_mult = 0.15
		development_growth_factor = 0.12
	}
	
	next_building = generic_gold_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

generic_gold_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = gold_mine_generic_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.16
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

##########
# Rammelsberg Mines
##########

rammelsberg_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = special_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.05
	}
	
	next_building = rammelsberg_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

rammelsberg_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = special_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		tax_mult = 0.25
		development_growth_factor = 0.1
	}
	
	next_building = rammelsberg_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

rammelsberg_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = special_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		tax_mult = 0.3
		development_growth_factor = 0.15
	}
	
	next_building = rammelsberg_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

rammelsberg_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = special_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		tax_mult = 0.35
		development_growth_factor = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

##########
# Kutna Hora Mines
##########

kutna_hora_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		tax_mult = 0.1
		development_growth_factor = 0.05
	}
	
	next_building = kutna_hora_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

kutna_hora_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		tax_mult = 0.15
		development_growth_factor = 0.1
	}
	
	next_building = kutna_hora_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

kutna_hora_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		tax_mult = 0.20
		development_growth_factor = 0.15
	}
	
	next_building = kutna_hora_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

kutna_hora_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		tax_mult = 0.25
		development_growth_factor = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

##########
# Kremnica Mines
##########

kremnica_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		development_growth_factor = 0.05
	}
	
	next_building = kremnica_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

kremnica_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		development_growth_factor = 0.1
	}
	
	next_building = kremnica_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

kremnica_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		development_growth_factor = 0.15
	}
	
	next_building = kremnica_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

kremnica_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		development_growth_factor = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

##########
# Falun Mines
##########

falun_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		tax_mult = 0.05
		levy_size = 0.1
		development_growth_factor = 0.05
	}
	
	next_building = falun_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

falun_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		tax_mult = 0.1
		levy_size = 0.2
		development_growth_factor = 0.1
	}
	
	next_building = falun_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

falun_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		tax_mult = 0.15
		levy_size = 0.3
		development_growth_factor = 0.15
	}
	
	next_building = falun_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

falun_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		tax_mult = 0.20
		levy_size = 0.4
		development_growth_factor = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

##########
# Schwaz Silver Mines
##########

schwaz_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		development_growth_factor = 0.1
	}
	
	next_building = schwaz_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

schwaz_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		development_growth_factor = 0.15
	}
	
	next_building = schwaz_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

schwaz_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		development_growth_factor = 0.2
	}
	
	next_building = schwaz_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

schwaz_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		development_growth_factor = 0.25
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

##########
# Argentiera Silver Mines
##########

argentiera_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		development_growth_factor = 0.1
	}
	
	next_building = argentiera_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

argentiera_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		development_growth_factor = 0.15
	}
	
	next_building = argentiera_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

argentiera_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		development_growth_factor = 0.2
	}
	
	next_building = argentiera_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

argentiera_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		development_growth_factor = 0.25
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

##########
# Kollur Diamond Mines
##########

kollur_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = special_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.1
	}
	
	next_building = kollur_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

kollur_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = special_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		tax_mult = 0.25
		development_growth_factor = 0.15
	}
	
	next_building = kollur_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

kollur_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = special_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		tax_mult = 0.3
		development_growth_factor = 0.2
	}
	
	next_building = kollur_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

kollur_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = special_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		tax_mult = 0.35
		development_growth_factor = 0.25
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

##########
# Siderokausia Silver Mines
##########

siderokausia_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		development_growth_factor = 0.1
	}
	
	next_building = siderokausia_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

siderokausia_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		development_growth_factor = 0.15
	}
	
	next_building = siderokausia_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

siderokausia_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		development_growth_factor = 0.2
	}
	
	next_building = siderokausia_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

siderokausia_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		development_growth_factor = 0.25
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

##########
# Malinese Gold Mines
##########

mali_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = special_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.05
		development_growth = 0.1
	}
	
	next_building = mali_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

mali_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = special_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		tax_mult = 0.25
		development_growth_factor = 0.1
		development_growth = 0.15
	}
	
	next_building = mali_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

mali_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = special_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		tax_mult = 0.3
		development_growth_factor = 0.15
		development_growth = 0.2
	}
	
	next_building = mali_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

mali_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = special_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		tax_mult = 0.35
		development_growth_factor = 0.2
		development_growth = 0.3
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

#Iron

##############################
# Konasamudram Iron Mines
##############################

konasamudram_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
			has_innovation = innovation_wootz_steel
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		tax_mult = 0.05
		levy_size = 0.1
		development_growth_factor = 0.05
	}
	
	next_building = konasamudram_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

konasamudram_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
			has_innovation = innovation_wootz_steel
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		tax_mult = 0.1
		levy_size = 0.2
		development_growth_factor = 0.1
	}
	
	next_building = konasamudram_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

konasamudram_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		tax_mult = 0.15
		levy_size = 0.3
		development_growth_factor = 0.15
	}
	
	next_building = konasamudram_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

konasamudram_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		tax_mult = 0.20
		levy_size = 0.4
		development_growth_factor = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

##############################
# Forest of Dean Iron Mines
##############################

dean_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
		#Offa's Dyke
		defender_holding_advantage = 5 
		stationed_maa_toughness_mult = 0.05
	}
	county_modifier = {
		tax_mult = 0.05
		levy_size = 0.1
		development_growth_factor = 0.05
	}
	
	next_building = dean_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

dean_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
		#Offa's Dyke
		defender_holding_advantage = 5 
		stationed_maa_toughness_mult = 0.05
	}
	county_modifier = {
		tax_mult = 0.1
		levy_size = 0.2
		development_growth_factor = 0.1
	}
	
	next_building = dean_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

dean_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
		#Offa's Dyke
		defender_holding_advantage = 5 
		stationed_maa_toughness_mult = 0.05
	}
	county_modifier = {
		tax_mult = 0.15
		levy_size = 0.3
		development_growth_factor = 0.15
	}
	
	next_building = dean_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

dean_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
		#Offa's Dyke
		defender_holding_advantage = 5 
		stationed_maa_toughness_mult = 0.05
	}
	county_modifier = {
		tax_mult = 0.20
		levy_size = 0.4
		development_growth_factor = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

#Copper & Zinc

##############################
# Zawar Zinc and Copper Mines
##############################

zawar_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		development_growth_factor = 0.1
	}
	
	next_building = zawar_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

zawar_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		development_growth_factor = 0.15
	}
	
	next_building = zawar_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

zawar_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		development_growth_factor = 0.2
	}
	
	next_building = zawar_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

zawar_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		development_growth_factor = 0.25
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

##############################
# Takkeda Copper Mines
##############################

takkeda_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		tax_mult = 0.05
		levy_size = 0.1
		development_growth_factor = 0.05
	}
	
	next_building = takkeda_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

takkeda_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		tax_mult = 0.1
		levy_size = 0.2
		development_growth_factor = 0.1
	}
	
	next_building = takkeda_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

takkeda_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		tax_mult = 0.15
		levy_size = 0.3
		development_growth_factor = 0.15
	}
	
	next_building = takkeda_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

takkeda_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		tax_mult = 0.20
		levy_size = 0.4
		development_growth_factor = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

##############################
# Khetri Copper Mines
##############################

khetri_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		tax_mult = 0.05
		levy_size = 0.1
		development_growth_factor = 0.05
	}
	
	next_building = khetri_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

khetri_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		tax_mult = 0.1
		levy_size = 0.2
		development_growth_factor = 0.1
	}
	
	next_building = khetri_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

khetri_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		tax_mult = 0.15
		levy_size = 0.3
		development_growth_factor = 0.15
	}
	
	next_building = khetri_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

khetri_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		tax_mult = 0.20
		levy_size = 0.4
		development_growth_factor = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

#Salt

##############################
# Taghaza Salt Mines
##############################

taghaza_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		tax_mult = 0.05
		development_growth_factor = 0.05
	}
	character_modifier = {
		levy_maintenance = -0.04
		supply_limit_mult = 0.05
	}
	
	next_building = taghaza_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

taghaza_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		tax_mult = 0.1
		development_growth_factor = 0.1
	}
	character_modifier = {
		levy_maintenance = -0.08
		supply_limit_mult = 0.1
	}
	
	next_building = taghaza_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

taghaza_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		tax_mult = 0.15
		development_growth_factor = 0.15
	}
	character_modifier = {
		levy_maintenance = -0.12
		supply_limit_mult = 0.15
	}
	
	next_building = taghaza_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

taghaza_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		tax_mult = 0.20
		development_growth_factor = 0.2
	}
	character_modifier = {
		levy_maintenance = -0.16
		supply_limit_mult = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

##############################
# Ijil Salt Mines
##############################

ijil_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		tax_mult = 0.05
		development_growth_factor = 0.05
	}
	character_modifier = {
		levy_maintenance = -0.04
		supply_limit_mult = 0.05
	}
	
	next_building = ijil_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

ijil_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		tax_mult = 0.1
		development_growth_factor = 0.1
	}
	character_modifier = {
		levy_maintenance = -0.08
		supply_limit_mult = 0.1
	}
	
	next_building = ijil_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

ijil_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		tax_mult = 0.15
		development_growth_factor = 0.15
	}
	character_modifier = {
		levy_maintenance = -0.12
		supply_limit_mult = 0.15
	}
	
	next_building = ijil_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

ijil_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		tax_mult = 0.20
		development_growth_factor = 0.2
	}
	character_modifier = {
		levy_maintenance = -0.16
		supply_limit_mult = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

##############################
# Turda Salt Mines
##############################

turda_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	show_disabled = yes

	can_construct = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		tax_mult = 0.05
		development_growth_factor = 0.05
	}
	character_modifier = {
		levy_maintenance = -0.04
		supply_limit_mult = 0.05
	}
	
	next_building = turda_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

turda_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		tax_mult = 0.1
		development_growth_factor = 0.1
	}
	character_modifier = {
		levy_maintenance = -0.08
		supply_limit_mult = 0.1
	}
	
	next_building = turda_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

turda_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		tax_mult = 0.15
		development_growth_factor = 0.15
	}
	character_modifier = {
		levy_maintenance = -0.12
		supply_limit_mult = 0.15
	}
	
	next_building = turda_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

turda_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		tax_mult = 0.20
		development_growth_factor = 0.2
	}
	character_modifier = {
		levy_maintenance = -0.16
		supply_limit_mult = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

#Alum

##############################
# Phocaea Alum Mines
##############################

phocaea_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		tax_mult = 0.05
		levy_size = 0.1
		development_growth_factor = 0.05
	}
	
	next_building = phocaea_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

phocaea_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		tax_mult = 0.1
		levy_size = 0.2
		development_growth_factor = 0.1
	}
	
	next_building = phocaea_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

phocaea_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		tax_mult = 0.15
		levy_size = 0.3
		development_growth_factor = 0.15
	}
	
	next_building = phocaea_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

phocaea_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		tax_mult = 0.20
		levy_size = 0.4
		development_growth_factor = 0.2
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}


#Silver

########################################
# Pansjhir Silver and Emerald Mines
########################################

pansjhir_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		development_growth_factor = 0.1
	}
	
	next_building = pansjhir_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

pansjhir_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		development_growth_factor = 0.15
	}
	
	next_building = pansjhir_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

pansjhir_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		development_growth_factor = 0.2
	}
	
	next_building = pansjhir_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

pansjhir_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		development_growth_factor = 0.25
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

####################
# Trepca Mines
####################

trepca_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		development_growth_factor = 0.1
	}
	
	next_building = trepca_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

trepca_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		development_growth_factor = 0.15
	}
	
	next_building = trepca_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

trepca_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		development_growth_factor = 0.2
	}
	
	next_building = trepca_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

trepca_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		development_growth_factor = 0.25
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

####################
# Rudnik Mines
####################

rudnik_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		development_growth_factor = 0.1
	}
	
	next_building = rudnik_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

rudnik_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		development_growth_factor = 0.15
	}
	
	next_building = rudnik_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

rudnik_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		development_growth_factor = 0.2
	}
	
	next_building = rudnik_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

rudnik_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		development_growth_factor = 0.25
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}


##############################
# Cevennes Silver Mines
##############################

cevennes_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		development_growth_factor = 0.1
	}
	
	next_building = cevennes_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

cevennes_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		development_growth_factor = 0.15
	}
	
	next_building = cevennes_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

cevennes_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		development_growth_factor = 0.2
	}
	
	next_building = cevennes_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

cevennes_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		development_growth_factor = 0.25
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}


#Gold
##############################
# Wadi Al-Allaq Gold Mines
##############################

allaq_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		development_growth_factor = 0.1
	}
	
	next_building = allaq_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

allaq_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		development_growth_factor = 0.15
	}
	
	next_building = allaq_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

allaq_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		development_growth_factor = 0.2
	}
	
	next_building = allaq_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

allaq_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		development_growth_factor = 0.25
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

##############################
# Verespatak Gold Mines
##############################

verespatak_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	show_disabled = yes

	can_construct = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_currency_03
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		development_growth_factor = 0.1
	}
	
	next_building = verespatak_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

verespatak_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_currency_03
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		development_growth_factor = 0.15
	}
	
	next_building = verespatak_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

verespatak_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		development_growth_factor = 0.2
	}
	
	next_building = verespatak_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

verespatak_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		development_growth_factor = 0.25
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}


#Turqouise

########################################
# Nishapur Turqouise Mines
########################################

nishapur_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		development_growth_factor = 0.1
	}
	
	next_building = nishapur_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

nishapur_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		development_growth_factor = 0.15
	}
	
	next_building = nishapur_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

nishapur_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		development_growth_factor = 0.2
	}
	
	next_building = nishapur_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

nishapur_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = silver_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		development_growth_factor = 0.25
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}


#Special Tier

##############################
# Srebrenica Silver Mines
##############################

srebrenica_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	show_disabled = yes

	can_construct = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_currency_03
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = special_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.1
	}
	
	next_building = srebrenica_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

srebrenica_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_currency_03
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = special_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		tax_mult = 0.25
		development_growth_factor = 0.15
	}
	
	next_building = srebrenica_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

srebrenica_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = special_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		tax_mult = 0.3
		development_growth_factor = 0.2
	}
	
	next_building = srebrenica_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

srebrenica_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = special_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		tax_mult = 0.35
		development_growth_factor = 0.25
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

##############################
# Ratanpur Gem Mines
##############################

ratnapura_mines_01 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = special_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.1
	}
	
	next_building = ratnapura_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

ratnapura_mines_02 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = special_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		tax_mult = 0.25
		development_growth_factor = 0.15
	}
	
	next_building = ratnapura_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

ratnapura_mines_03 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = special_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		tax_mult = 0.3
		development_growth_factor = 0.2
	}
	
	next_building = ratnapura_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

ratnapura_mines_04 = {
	effect_desc = mines_effect_desc

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = special_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		tax_mult = 0.35
		development_growth_factor = 0.25
	}
	
	ai_value = {
		base = 100
	}
	
	type = special
	
	flag = travel_point_of_interest_economic
}

#######################
# Lapis Lazuli 
#######################
#FP3 -Sar-i Sang Lapiz Lasuli Mines 

sar_i_sang_mines_01 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
		building_requirement_castle_city_church = { LEVEL = 01 }
		culture = {
			has_innovation = innovation_crop_rotation
		}
	}
	
	cost_gold = expensive_building_tier_3_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_1
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_1
	}
	county_modifier = {
		tax_mult = 0.05
		development_growth_factor = 0.1
	}
	
	next_building = sar_i_sang_mines_02
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

sar_i_sang_mines_02 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 02 }
		culture = {
			has_innovation = innovation_manorialism
		}
	}
	
	cost_gold = expensive_building_tier_4_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_2
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_2
	}
	county_modifier = {
		tax_mult = 0.1
		development_growth_factor = 0.15
	}
	
	next_building = sar_i_sang_mines_03
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

sar_i_sang_mines_03 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 03 }
		culture = {
			has_innovation = innovation_windmills
		}
	}
	
	cost_gold = expensive_building_tier_5_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_3
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_3
	}
	county_modifier = {
		tax_mult = 0.15
		development_growth_factor = 0.2
	}
	
	next_building = sar_i_sang_mines_04
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

sar_i_sang_mines_04 = {

	asset = {
		type = pdxmesh
		name = "building_special_mines_mesh"
	}

	construction_time = slow_construction_time

	type_icon = "icon_structure_mines.dds"

	can_construct_potential = {
		building_requirement_tribal = no
	}
	can_construct = {
		building_requirement_castle_city_church = { LEVEL = 04 }
		culture = {
			has_innovation = innovation_cranes
		}
	}
	
	cost_gold = expensive_building_tier_6_cost
	
	province_modifier = {
		monthly_income = copper_mine_building_tax_tier_4
		stationed_siege_weapon_siege_value_mult = high_maa_siege_value_tier_4
	}
	county_modifier = {
		tax_mult = 0.2
		development_growth_factor = 0.25
	}
	
	ai_value = {
		base = 100
	}
	
	type = special

	flag = travel_point_of_interest_economic
}

