#Learning-oriented intelligence check
learning_intellect_value = {
	value = 0
	# Intellect traits
	if = {
		limit = { has_trait = inbred }
		add = -50
	}
	if = {
		limit = { has_trait = dull }
		add = -20
	}
	if = {
		limit = { has_trait = intellect_bad_1 }
		add = -10
	}
	if = {
		limit =  { has_trait = intellect_bad_2 }
		add = -20
	}
	if = {
		limit =  { has_trait = intellect_bad_3 }
		add = -30
	}
	if = {
		limit = { has_trait = intellect_good_1 }
		add = 10
	}
	if = {
		limit =  { has_trait = intellect_good_2 }
		add = 20
	}
	if = {
		limit =  { has_trait = intellect_good_3 }
		add = 30
	}
	# Lifestyle Traits
	if = {
		limit = { has_trait = scholar }
		add = 15
	}
	if = {
		limit = { has_trait = theologian }
		add = 15
	}
	if = {
		limit = { has_trait = lifestyle_mystic }
		add = 5
	}
	if = {
		limit = {
			has_trait =  lifestyle_mystic
			has_trait_xp = {
				trait = lifestyle_mystic
				value >= 50
			}
		}
		add = 10
	}
	if = {
		limit = {
			has_trait =  lifestyle_mystic
			has_trait_xp = {
				trait = lifestyle_mystic
				value >= 100
			}
		}
		add = 15
	}
	if = {
		limit = { has_trait = lifestyle_physician }
		add = 5
	}
	if = {
		limit = {
			has_trait =  lifestyle_physician
			has_trait_xp = {
				trait = lifestyle_physician
				value >= 50
			}
		}
		add = 10
	}
	if = {
		limit = {
			has_trait =  lifestyle_physician
			has_trait_xp = {
				trait = lifestyle_physician
				value >= 100
			}
		}
		add = 15
	}
	# Personality
	if = {
		limit = { has_trait = shrewd }
		add = 15
	}
	# Learning education
	if = {
		limit = { 
			has_trait_rank = {
				trait = education_learning
				rank > 2
			}
		}
		add = 20
	}
	if = {
		limit = {
			learning > 10
		}
		add = 10
	}
	if = {
		limit = {
			learning > 20
		}
		add = 10
	}
}

diplomacy_intellect_value = {
	value = 0
	# Intellect traits
	if = {
		limit = { has_trait = inbred }
		add = -50
	}
	if = {
		limit = { has_trait = dull }
		add = -20
	}
	if = {
		limit = { has_trait = intellect_bad_1 }
		add = -10
	}
	if = {
		limit =  { has_trait = intellect_bad_2 }
		add = -20
	}
	if = {
		limit =  { has_trait = intellect_bad_3 }
		add = -30
	}
	if = {
		limit = { has_trait = intellect_good_1 }
		add = 10
	}
	if = {
		limit =  { has_trait = intellect_good_2 }
		add = 20
	}
	if = {
		limit =  { has_trait = intellect_good_3 }
		add = 30
	}
	# Lifestyle
	# Personality
	if = {
		limit = { has_trait = diligent }
		add = 5
	}
	if = {
		limit = { has_trait = patient }
		add = 5
	}
	if = {
		limit = { has_trait = shrewd }
		add = 15
	}
	if = {
		limit = { has_trait = gregarious }
		add = 25
	}
	if = {
		limit = { has_trait = lifestyle_reveler }
		add = 10
	}	
	# Diplomacy education
	if = {
		limit = { 
			has_trait_rank = {
				trait = education_diplomacy
				rank > 2
			}
		}
		add = 20
	}
}

intrigue_intellect_value = {
	value = 0
	# Intellect
	if = {
		limit = { has_trait = inbred }
		add = -50
	}
	if = {
		limit = { has_trait = dull }
		add = -20
	}
	if = {
		limit = { has_trait = intellect_bad_1 }
		add = -10
	}
	if = {
		limit =  { has_trait = intellect_bad_2 }
		add = -20
	}
	if = {
		limit =  { has_trait = intellect_bad_3 }
		add = -30
	}
	if = {
		limit = { has_trait = intellect_good_1 }
		add = 10
	}
	if = {
		limit =  { has_trait = intellect_good_2 }
		add = 20
	}
	if = {
		limit =  { has_trait = intellect_good_3 }
		add = 30
	}
	# Lifestyle
	if = {
		limit =  { has_trait = schemer }
		add = 25
	}
	# Personality
	if = {
		limit =  { has_trait = callous }
		add = 10
	}
	if = {
		limit =  { has_trait = sadistic }
		add = 10
	}
	if = {
		limit =  { has_trait = paranoid }
		add = 15
	}
	if = {
		limit =  { has_trait = patient }
		add = 10
	}
	if = {
		limit =  { has_trait = deceitful }
		add = 20
	}
	if = {
		limit =  { has_trait = vengeful }
		add = 5
	}
	if = {
		limit =  { has_trait = diligent }
		add = 5
	}
	if = {
		limit =  { has_trait = calm }
		add = 5
	}
	if = {
		limit =  { has_trait = ambitious }
		add = 10
	}
	# Education
	if = {
		limit = { 
			has_trait_rank = {
				trait = education_intrigue
				rank > 2
			}
		}
		add = 20
	}
}

martial_prowess_value = {
	value = 0
	# Genetic
	if = {
		limit = { has_trait = giant }
		add = 20
	}
	if = {
		limit = { has_trait = physique_bad_1 }
		add = -10
	}
	if = {
		limit = { has_trait = physique_bad_2 }
		add = -20
	}
	if = {
		limit = { has_trait = physique_bad_3 }
		add = -30
	}
	if = {
		limit = { has_trait = physique_good_1 }
		add = 10
	}
	if = {
		limit = { has_trait = physique_good_2 }
		add = 20
	}
	if = {
		limit = { has_trait = physique_good_3 }
		add = 30
	}
	if = {
		limit = { has_trait = strong }
		add = 15
	}
	if = {
		limit = { has_trait = weak }
		add = -15
	}
	if = {
		limit = { has_trait = clubfooted }
		add = -5
	}
	if = {
		limit = { has_trait = hunchbacked }
		add = -10
	}
	if = {
		limit = { has_trait = dwarf }
		add = -25
	}
	if = {
		limit = { has_trait = inbred }
		add = -30
	}
	# Prowess
	if = {
		limit = { prowess > high_skill_rating }
		add = 10
	}
	if = {
		limit = { has_trait = lifestyle_blademaster }
		add = 5
		if = {
			limit = {
				has_trait_xp = {
					trait = lifestyle_blademaster
					value >= 50
				}
			}
			add = 5
		}
		if = {
			limit = {
				has_trait_xp = {
					trait = lifestyle_blademaster
					value >= 100
				}
			}
			add = 5
		}
	}
	if = {
		limit = { has_trait = lifestyle_hunter }
		add = 5
	}
	if = {
		limit = {
			hunt_lifestyle_track_greater_equal_trigger = { TRACK = hunter GREATER_EQUAL = 50 }
		}
		add = 5
	}
	if = {
		limit = {
			hunt_lifestyle_track_greater_equal_trigger = { TRACK = hunter GREATER_EQUAL = 100 }
		}
		add = 5
	}
	if = {
		limit = { has_trait = gallant }
		add = 5
	}
	if = {
		limit = { has_trait = overseer }
		add = 5
	}
	# Lifestyle
	if = {
		limit = { has_trait = lifestyle_blademaster }
		add = 5
		if = {
			limit = {
				has_trait_xp = {
					trait = lifestyle_blademaster
					value >= 50
				}
			}
			add = 5
		}
		if = {
			limit = {
				has_trait_xp = {
					trait = lifestyle_blademaster
					value >= 100
				}
			}
			add = 5
		}
	}
	if = {
		limit = { has_trait = lifestyle_hunter }
		add = 5
	}
	if = {
		limit = { 
			hunt_lifestyle_track_greater_equal_trigger = { TRACK = hunter GREATER_EQUAL = 50 }
	    }
		add = 5
	}
	if = {
		limit = {
			hunt_lifestyle_track_greater_equal_trigger = { TRACK = hunter GREATER_EQUAL = 100 }
		}
		add = 5
	}
	if = {
		limit = { has_trait = gallant }
		add = 5
	}
	if = {
		limit = { has_trait = overseer }
		add = 5
	}
	# Personality
	if = {
		limit = { has_trait = brave }
		add = 15
	}
	if = {
		limit = { has_trait = wrathful }
		add = 15
	}
	if = {
		limit = { has_trait = diligent }
		add = 5
	}
	if = {
		limit = { has_trait = vengeful }
		add = 5
	}
	if = {
		limit = { has_trait = zealous }
		add = 5
	}
	if = {
		limit = { has_trait = sadistic }
		add = 5
	}
	# Other
	if = {
		limit = { has_trait = faith_warrior }
		add = 5
	}
	if = {
		limit = { has_trait = berserker }
		add = 15
	}
	if = {
		limit = { has_trait = varangian }
		add = 10
	}
	if = {
		limit = { has_trait = cannibal }
		add = 10
	}
	if = {
		limit = { number_of_commander_traits >= 1 }
		add = 5
	}
	# Education
	if = {
		limit = { 
			has_trait_rank = {
				trait = education_martial
				rank > 2
			}
		}
		add = 20
	}
}

6210_architect_promote_culture_bonus = {
	add = steward_promote_culture_base_total
	multiply = 1.2
}

court_grandeur_current_minus_ten_value = {
	value = 0
	add = court_grandeur_current
	add = -10
}

court_grandeur_current_plus_ten_value = {
	value = 0
	add = court_grandeur_current
	add = 10
}

easier_to_convert_bonus = {
	add = steward_promote_culture_base_total
	multiply = 1.25
}

steward_fashion_bonus = {
	add = steward_promote_culture_base_total
	multiply = 1.1
}
