﻿#namespace = east_europe
#
##decision_unite_the_western_slavs, by Mathilda Bjarnehed
## 0001 - I united the western slavs
## 0002 - Someone else united the western slavs
#
##decision_unite_the_southern_slavs, by Mathilda Bjarnehed
## 0005 - I united the southern slavs
## 0006- Someone united the southern slavs
#
##decision_unite_the_slavs, by Mathilda Bjarnehed
## 0010 - I united the southern slavs
## 0011 - Someone united the southern slavs
#
##decision_defenders_of_highgod, by Mathilda Bjarnehed
## 0015 - I am the Defender of Defensive Pagan Highgod (pick holy site)
## 0016 - I am the Defender of Defensive Pagan Highgod (actual event)
## 0017 - someone is the Defender of Defensive Pagan Highgod
#
##decision_promote_hungarian_settlement, by Flavio Verna
## 0030
## 0031
#
## decision_revive_magyar_paganism, by Flavio Verna
## 0032
## 0033
## 0034
#
#
##I united the western slavs
#east_europe.0001 = { #by Mathilda Bjarnehed
#	type = character_event
#	window = big_event_window
#	title = east_europe.0001.t
#	desc = east_europe.0001.desc
#	theme = crown
#	override_effect_2d = { reference = legend_glow }
#	override_background = ep2_travel_farms
#	left_portrait = {
#		character = scope:western_slav_uniter
#		animation = sword_coup_degrace
#		camera = camera_event_center_very_large
#	}
#
#	immediate = {
#		play_music_cue = "mx_cue_epic_sacral_moment"
#		unite_the_western_slavs_decision_effects = yes
#		legend_seed_great_deed_title_effect = {
#			TITLE = root.primary_title
#		}
#	}
#	
#	option = {
#		name = east_europe.0001.a
#		
#		give_nickname = nick_the_wend
#	}
#}
#
##Someone united the western slavs
#east_europe.0002 = { #by Mathilda Bjarnehed
#	type = character_event
#	title = east_europe.0001.t
#	desc = east_europe.0002.desc
#	theme = realm
#	left_portrait = {
#		character = scope:western_slav_uniter
#		animation = personality_honorable
#	}
#	
#	option = {
#		name = name_i_see
#	}
#}
#
##I united the southern slavs
#east_europe.0005 = { #by Mathilda Bjarnehed
#	type = character_event
#	title = east_europe.0005.t
#	desc = east_europe.0005.desc
#	theme = realm
#	left_portrait = {
#		character = scope:southern_slav_uniter
#		animation = personality_honorable
#	}
#
#	immediate = {
#		play_music_cue = "mx_cue_epic_sacral_moment"
#		unite_the_southern_slavs_decision_effects = yes
#		legend_seed_great_deed_title_effect = {
#			TITLE = root.primary_title
#		}
#	}
#	
#	option = {
#		name = east_europe.0001.a
#		
#		give_nickname = nick_the_crowned
#	}
#}
#
##Someone united the southern slavs
#east_europe.0006 = { #by Mathilda Bjarnehed
#	type = character_event
#	title = east_europe.0005.t
#	desc = east_europe.0006.desc
#	theme = realm
#	left_portrait = {
#		character = scope:southern_slav_uniter
#		animation = personality_honorable
#	}
#	
#	option = {
#		name = name_i_see
#	}
#}
#
##I united all the slavs
#east_europe.0010 = { #by Mathilda Bjarnehed
#	type = character_event
#	title = east_europe.0010.t
#	desc = east_europe.0010.desc
#	theme = crown
#	window = big_event_window
#	override_effect_2d = { reference = legend_glow }
#	override_background = courtyard
#	left_portrait = {
#		character = scope:slav_uniter
#		animation = jockey_wave
#		camera = camera_event_horse_right
#	}
#
#	immediate = {
#		unite_the_slavs_decision_effects = yes
#		play_music_cue = "mx_cue_epic_sacral_moment"
#	}
#	
#	option = {
#		name = east_europe.0010.a
#		
#		if = {
#			limit = { is_female = yes }
#			give_nickname = nick_the_polyanitsa
#		}
#		else = {
#			give_nickname = nick_the_bogatyr
#		}
#	}
#}
#
#
##someone united all the slavs
#east_europe.0011 = { #by Mathilda Bjarnehed
#	type = character_event
#	title = east_europe.0010.t
#	desc = east_europe.0011.desc
#	theme = realm
#	left_portrait = {
#		character = scope:slav_uniter
#		animation = personality_honorable
#	}
#	
#	option = {
#		name = name_i_see
#	}
#}
#
##I am the Defender of Defensive Pagan Highgod (pick holy site)
#east_europe.0015 = { #by Mathilda Bjarnehed
#	type = character_event
#	title = east_europe.0015.t
#	desc = east_europe.0015.desc
#	theme = faith
#	left_portrait = {
#		character = root
#		animation = personality_zealous
#	}
#
#	immediate = {
#		#Music cue in follow-up event.
#		faith = {
#			every_holy_site = {
#				limit = {
#					county.holder = root
#					title_province = { has_special_building = no  }
#					# barony = { }
#				}
#				add_to_list = holy_sites
#			}
#		}
#
#		save_target_list_as_separate_scopes_effect = { TARGET_LIST = holy_sites }
#	}
#
#	option = {
#		name = east_europe.0015.a
#		custom_tooltip = east_europe.0015.tooltip
#		scope:target_list_member_a = {
#			save_scope_as = holy_site
#		}
#	}
#
#	option = {
#		name = east_europe.0015.b
#		custom_tooltip = east_europe.0015.tooltip
#		scope:target_list_member_b = {
#			save_scope_as = holy_site
#		}
#	}
#
#	option = {
#		trigger = { exists = scope:target_list_member_c }
#		name = east_europe.0015.c
#		custom_tooltip = east_europe.0015.tooltip
#		scope:target_list_member_c = {
#			save_scope_as = holy_site
#		}
#	}
#
#	option = {
#		trigger = { exists = scope:target_list_member_d }
#		name = east_europe.0015.d
#		custom_tooltip = east_europe.0015.tooltip
#		scope:target_list_member_d = {
#			save_scope_as = holy_site
#		}
#	}
#
#	after = {
#		trigger_event = east_europe.0016
#	}
#}
#
##I am the Defender of Defensive Pagan Highgod (actual event)
#east_europe.0016 = { #by Mathilda Bjarnehed
#	type = character_event
#	title = east_europe.0015.t
#	desc = east_europe.0016.desc
#	theme = faith
#	left_portrait = {
#		character = scope:defender_of_highgod
#		animation = personality_zealous
#	}
#
#	immediate = {
#		play_music_cue = "mx_cue_sacredrite"
#		defenders_of_highgod_decision_effects = yes
#	}
#	
#	option = {
#		name = east_europe.0016.a
#		
#		give_nickname = nick_the_defender_of_highgod
#	}
#
#	after = {
#		every_player = {
#			limit = {
#				this != scope:defender_of_highgod
#				is_within_diplo_range = { CHARACTER = root }
#			}
#			trigger_event = east_europe.0017
#		}
#	}
#}
#
#
##someone is the Defender of Defensive Pagan Highgod
#east_europe.0017 = { #by Mathilda Bjarnehed
#	type = character_event
#	title = east_europe.0015.t
#	desc = east_europe.0017.desc
#	theme = faith
#	left_portrait = {
#		character = scope:defender_of_highgod
#		animation = personality_zealous
#	}
#	
#	immediate = {
#		#If the character shares the hero's faith, _then_ cue the music.
#		if = {
#			limit = { faith = scope:defender_of_highgod.faith }
#			play_music_cue = "mx_cue_sacredrite"
#		}
#	}
#
#	option = {
#		name = {
#			trigger = { faith = scope:defender_of_highgod.faith }
#			text = east_europe.0016.a
#		}
#		name = {
#			trigger = { faith != scope:defender_of_highgod.faith }
#			text = name_i_see
#		}
#	}
#}
#
#
##Hungarian Resettlement decision
#
#east_europe.0030 = { # by Flavio Verna
#	type = character_event
#	title = east_europe.0030.t
#	desc = east_europe.0030.desc
#	theme = faith
#	left_portrait = {
#		character = scope:scoped_ruler
#		animation = personality_rational
#	}
#	
#	immediate = {
#		play_music_cue = "mx_cue_faith_conversion"
#		save_scope_as = scoped_ruler
#		promote_hungarian_settlement_decision_scripted_effect = yes
#	}
#	
#	option = {
#		name = east_europe.0030.a
#		every_player = {
#			limit = {
#				this != root
#				capital_province = {
#					geographical_region = world_europe_east
#				}
#			}
#			trigger_event = east_europe.0031
#		}
#	}
#}
#
#east_europe.0031 = { # by Flavio Verna
#	type = character_event
#	title = east_europe.0031.t
#	desc = {
#		first_valid = {
#			# Hungarian Vassal reaction.
#			triggered_desc = {
#				trigger = {
#					culture = { has_cultural_pillar = heritage_magyar }
#					target_is_liege_or_above = scope:scoped_ruler
#				}
#				desc = east_europe.0031.desc.vassals
#			}
#			desc = east_europe.0031.desc.others
#		}
#	}
#	theme = faith
#	left_portrait = {
#		character = scope:scoped_ruler
#		animation = personality_rational
#	}
#	
#	option = {
#		name = {
#			trigger = {
#				culture = { has_cultural_pillar = heritage_magyar }
#				target_is_liege_or_above = scope:scoped_ruler
#			}	
#			text = east_europe.0031.a
#		}
#		name = {
#			trigger = {
#				NAND = {
#					culture = { has_cultural_pillar = heritage_magyar }
#					target_is_liege_or_above = scope:scoped_ruler
#				}
#			}
#			text = east_europe.0031.b
#		}
#	}
#}
#
###################################################
## Reviving Magyarism
## by Flavio Verna & Ewan Cowhig Croft
## 0032-0034
###################################################
#
#scripted_effect revive_magyar_paganism_notify_players_effect = {
#	every_player = {
#		limit = {
#			this != root
#			capital_province = {
#				geographical_region = world_europe_east
#			}
#		}
#		trigger_event = east_europe.0034
#	}
#}
#
#east_europe.0032 = {
#	type = character_event
#	title = east_europe.0032.t
#	desc = east_europe.0032.desc
#	theme = faith
#	left_portrait = {
#		character = scope:scoped_ruler
#		animation = personality_zealous
#	}
#	override_background = { reference = throne_room }
#	
#	immediate = {
#		play_music_cue = "mx_cue_faith_conversion"
#		save_scope_as = scoped_ruler
#		faith = { save_scope_as = old_faith }
#		revive_magyar_paganism_decision_scripted_effect = yes
#		legend_seed_great_deed_faith_effect = {
#			ANTAGONIST = scope:old_faith.religious_head
#			OLD_FAITH = scope:old_faith
#		}
#	}
#
#	#The Old Ways need no adjustment.
#	option = {
#		name = east_europe.0032.a
#		#Get a nice reward for your adherence to the true faith.
#		add_piety_level = 1
#		#Sort notification copy for players.
#		save_scope_value_as = {
#			name = hungarian_return
#			value = flag:vanilla
#		}
#		revive_magyar_paganism_notify_players_effect = yes
#	}
#	#Syncretism: perhaps we don't leave behind *all* the new teachings...
#	option = {
#		name = east_europe.0032.b
#		#Requires you to have been in a religion that actually has a syncretic tenet available.
#		trigger = {
#			scope:old_faith.religion = {
#				OR = {
#					this = religion:eastern_orthodox_religion
#					this = religion:catholic_religion
#					this = religion:protestant_religion
#					this = religion:islam_religion
#					this = religion:judaism_religion
#					is_in_family = rf_eastern
#				}
#			}
#		}
#		#Reasonable carrot for your efforts.
#		add_piety_experience = major_piety_value
#		#Christian/Islamic/Jewish/Eastern syncretism replaces astrology.
#		if = {
#			limit = { OR = { scope:old_faith.religion = religion:eastern_orthodox_religion scope:old_faith.religion = religion:catholic_religion scope:old_faith.religion = religion:protestant_religion } }
#			faith:magyar_pagan = {
#				remove_doctrine = tenet_astrology
#				add_doctrine = tenet_christian_syncretism
#			}
#		}
#		else_if = {
#			limit = { scope:old_faith.religion = religion:islam_religion }
#			faith:magyar_pagan = {
#				remove_doctrine = tenet_astrology
#				add_doctrine = tenet_islamic_syncretism
#			}
#		}
#		else_if = {
#			limit = { scope:old_faith.religion = religion:judaism_religion }
#			faith:magyar_pagan = {
#				remove_doctrine = tenet_astrology
#				add_doctrine = tenet_jewish_syncretism
#			}
#		}
#		else = {
#			faith:magyar_pagan = {
#				remove_doctrine = tenet_astrology
#				add_doctrine = tenet_eastern_syncretism
#			}
#		}
#		#Sort notification copy for players.
#		save_scope_value_as = {
#			name = hungarian_return
#			value = flag:syncretic
#		}
#		revive_magyar_paganism_notify_players_effect = yes
#	}
#	#Human Sacrifice: we must assert our differences with blood and skulls!
#	option = {
#		name = east_europe.0032.c
#		#Reasonable carrot for your efforts.
#		add_piety_experience = major_piety_value
#		#Human sacrifice replaces ancestor worship-
#		faith:magyar_pagan = {
#			remove_doctrine = tenet_ancestor_worship
#			add_doctrine = tenet_human_sacrifice
#		}
#		#Sort notification copy for players.
#		save_scope_value_as = {
#			name = hungarian_return
#			value = flag:bloodthirsty
#		}
#		revive_magyar_paganism_notify_players_effect = yes
#	}
#	#Adaptive: we should always remain protean.
#	option = {
#		name = east_europe.0032.d
#		#Reasonable carrot for your efforts.
#		add_piety_experience = major_piety_value
#		#Adaptive replaces auspicious birthright.
#		faith:magyar_pagan = {
#			remove_doctrine = tenet_mystical_birthright
#			add_doctrine = tenet_adaptive
#		}
#		#Sort notification copy for players.
#		save_scope_value_as = {
#			name = hungarian_return
#			value = flag:adaptive
#		}
#		revive_magyar_paganism_notify_players_effect = yes
#	}
#}
#
#east_europe.0034 = {
#	type = character_event
#	title = east_europe.0034.t
#	desc = {
#		first_valid = {
#			triggered_desc = {
#				trigger = { top_liege = root }
#				desc = east_europe.0034.desc.vassals
#			}
#			desc = east_europe.0034.desc.outsiders
#		}
#		desc = east_europe.0034.desc.intro
#		triggered_desc = {
#			trigger = { scope:hungarian_return = flag:vanilla }
#			desc = east_europe.0034.desc.conversion_vanilla
#		}
#		triggered_desc = {
#			trigger = { scope:hungarian_return = flag:syncretic }
#			desc = east_europe.0034.desc.conversion_syncretic
#		}
#		triggered_desc = {
#			trigger = { scope:hungarian_return = flag:bloodthirsty }
#			desc = east_europe.0034.desc.conversion_bloodthirsty
#		}
#		triggered_desc = {
#			trigger = { scope:hungarian_return = flag:adaptive }
#			desc = east_europe.0034.desc_conversion_adaptive
#		}
#	}
#	theme = faith
#	left_portrait = scope:scoped_ruler
#	override_background = { reference = wilderness_forest_pine }
#	
#	#Magyar_pagans are happy about this unexpected turn of events!
#	option = {
#		name = east_europe.0034.a
#		trigger = { religion = religion:hungaric_religion }
#		add_stress = minor_stress_loss
#	}
#
#	#Vassals who do not follow the faith may decide to convert after all.
#	option = {
#		name = east_europe.0034.b
#		trigger = {
#			top_liege = root
#			NOT = { religion = religion:hungaric_religion }
#		}
#		set_character_faith_with_conversion = faith:magyar_pagan
#		if = {
#			limit = { 
#				faith:magyar_pagan = { has_doctrine = doctrine_monotheist }
#			}
#			custom_description_no_bullet = { text = mandala_monotheist_warning_tt }
#		}
#	}
#
#	#Those who aren't pagans are probably horrified.
#	option = {
#		name = east_europe.0034.c
#		trigger = {
#			NOT = {
#				religion = { is_in_family = rf_pagan }
#			}
#		}
#	}
#
#	#And, as a fallback, some people just won't care.
#	option = { name = east_europe.0034.d }
#}
#
###################################################
## Founding the Kingdom of Bosnia
## by Ewan Cowhig Croft
## 0101-0102
###################################################
#
##	You founded the kingdom!
#east_europe.0101 = {
#	type = character_event
#	title = east_europe.0101.t
#	desc = east_europe.0101.desc
#	theme = crown
#	left_portrait = {
#		character = scope:founder
#		animation = personality_honorable
#	}
#	override_background = { reference = wilderness_mountains }
#
#	immediate = {
#		play_music_cue = "mx_cue_positive_effect"
#		found_kingdom_of_bosnia_decision_scripted_effect = yes
#		legend_seed_new_title_effect = yes
#	}
#
#	#I was motivated by nobility!
#	option = {
#		name = east_europe.0101.a
#
#		#Your legacy will be remembered.
#		add_prestige_experience = major_prestige_gain
#
#		stress_impact = { arrogant = minor_stress_impact_loss }
#		ai_chance = {
#			base = 100
#			ai_value_modifier = {
#				ai_honor = 0.5
#				ai_boldness = 0.5
#			}
#		}
#	}
#
#	#I was motivated by faith!
#	option = {
#		name = east_europe.0101.b
#
#		#Your piety will be remembered.
#		add_piety_experience = major_piety_gain
#
#		stress_impact = { zealous = minor_stress_impact_loss }
#		ai_chance = {
#			base = 100
#			ai_value_modifier = {
#				ai_zeal = 0.5
#				ai_boldness = 0.25
#			}
#		}
#	}
#
#	#I was motivated by a cynical lust for power!
#	option = {
#		name = east_europe.0101.c
#
#		#Your wry smile walking away from your coronation will be remembered.
#		add_stress = major_stress_loss
#
#		stress_impact = { cynical = minor_stress_impact_loss }
#		ai_chance = {
#			base = 100
#			ai_value_modifier = {
#				ai_greed = 0.5
#				ai_rationality = 0.25
#				ai_honor = -0.25
#			}
#		}
#	}
#}
#
##	Someone else founded the kingdom!
#east_europe.0102 = {
#	type = character_event
#	title = east_europe.0102.t
#	desc = east_europe.0102.desc
#	theme = crown
#	left_portrait = {
#		character = scope:founder
#		animation = personality_honorable
#	}
#	override_background = { reference = wilderness_mountains }
#
#	immediate = {
#		play_music_cue = "mx_cue_positive_effect"
#		found_kingdom_of_bosnia_decision_scripted_effect = yes
#	}
#
#	#Kings and Emperors consider them an upstart.
#	option = {
#		name = east_europe.0102.a
#		trigger = { highest_held_title_tier >= tier_kingdom }
#
#		#AI option is inconsequential.
#		ai_chance = { base = 100 }
#	}
#
#	#Same-culture rulers are probably quite happy.
#	##Deliberately same-culture rather than Bosnian, since it's mechanically possible to found the kingdom as a Croatian or Serbian just looking to get a ruler-title.
#	option = {
#		name = east_europe.0102.b
#		trigger = { culture = scope:founder.culture }
#
#		#AI option is inconsequential.
#		ai_chance = { base = 100 }
#	}
#
#	#Everyone else is a bit wary.
#	option = {
#		name = east_europe.0102.c
#		trigger = {
#			NOR = {
#				highest_held_title_tier >= tier_kingdom
#				culture = scope:founder.culture
#			}
#		}
#
#		#AI option is inconsequential.
#		ai_chance = { base = 100 }
#	}
#}
#
###################################################
## I Think I Smell HERESY
## by Ewan Cowhig Croft
## 0111-0130
###################################################
#
###Local Scripted Triggers
#
#scripted_trigger krstjani_manipulate_hof_valid_critical_success_target_trigger = {
#	exists = scope:critical_success
#	#The accuser must still be around/eligible to actually *be* excommunicated.
#	scope:accuser = {
#		is_alive = yes
#		NOT = { has_trait = excommunicated }
#	}
#}
#
#scripted_trigger generic_invalidation_criteria_trigger = {
#	OR = {
#		scope:hof = {
#			OR = {
#				#Scope:hof has died.
#				is_alive = no
#				#Scope:hof has been deposed.
#				this != scope:hof.faith.religious_head
#			}
#		}
#		scope:heretic = {
#			OR = {
#				#Scope:heretic has died.
#				is_alive = no
#				#Scope:heretic is no longer an independent ruler (including being deposed).
#				top_liege != this
#				#Scope:heretic has become a different flavour of ecumenical Christian.
#				faith = {
#					NOT = { this = faith:bosnian_church }
#					has_doctrine = special_doctrine_ecumenical_christian
#				}
#				#Scope:heretic has become a different heretic.
#				faith = {
#					NAND = {
#						this = faith:bosnian_church
#						has_doctrine = special_doctrine_ecumenical_christian
#					}
#				}
#				#Scope:heretic has converted to a different Abrahamic religion.
#				faith.religion = {
#					NOR = {
#					this = religion:eastern_orthodox_religion
#					this = religion:catholic_religion
#					this = religion:protestant_religion
#					}
#					is_in_family = rf_abrahamic
#				}
#				#Scope:heretic has converted to a totally different religious family.
#				faith.religion = {
#					NOT = { is_in_family = rf_abrahamic }
#				}
#			}
#		}
#	}
#}
#
###Local Scripted Effects
#
#scripted_effect on_trigger_fail_no_heretic_notification_effect = {
#	#First, we trigger notification events. These have limited mechanical effects, so we're not too worried if they get lost in the system.
#	#All actual core mechanical functionality is carried out in east_europe.0122, which is a hidden maintenance event, and goes off regardless of whether or not there are players there to witness it.
#
#	scope:accuser = {
#		#Inform scope:accuser.
#		if = {
#			limit = {
#				is_alive = yes
#				is_landed = yes
#			}
#			#Trigger the notification event.
#			trigger_event = east_europe.0123
#		}
#		#... Or their probable heir.
#		else_if = {
#			limit = {
#				AND = {	#Just here to prevent errors in the event that their primary title has been destroyed.
#					exists = primary_title.holder
#					primary_title.holder = { dynasty = scope:accuser.dynasty }
#				}
#			}
#			primary_title.holder = { trigger_event = east_europe.0123 }
#		}
#	}
#	#No notice for scope:heretic, as they've not been informed at all at this stage in the chain.
#	#Clear the variable from the list after a reasonable cooldown.
#	trigger_event = {
#		id = east_europe.0122
#		years = accuse_the_krstjani_of_heresy_cancellation_cooldown_value
#	}
#}
#
#scripted_effect on_trigger_fail_full_notifications_effect = {
#	#First, we trigger notification events. These have limited mechanical effects, so we're not too worried if they get lost in the system.
#	#All actual core mechanical functionality is carried out in east_europe.0122, which is a hidden maintenance event, and goes off regardless of whether or not there are players there to witness it.
#
#	scope:accuser = {
#		#Inform scope:accuser.
#		if = {
#			limit = {
#				is_alive = yes
#				is_landed = yes
#			}
#			trigger_event = east_europe.0123
#		}
#		#... Or their probable heir.
#		else_if = {
#			limit = {
#				AND = {	#Just here to prevent errors in the event that their primary title has been destroyed.
#					exists = primary_title.holder
#					primary_title.holder = { dynasty = scope:accuser.dynasty }
#				}
#			}
#			primary_title.holder = { trigger_event = east_europe.0123 }
#		}
#	}
#	scope:heretic = {
#		#Inform scope:heretic.
#		if = {
#			limit = {
#				is_alive = yes
#				is_landed = yes
#			}
#			trigger_event = east_europe.0124
#		}
#		#... Or their probable heir.
#		else_if = {
#			limit = {
#				AND = {	#Just here to prevent errors in the event that their primary title has been destroyed.
#					exists = primary_title.holder
#					primary_title.holder = { dynasty = scope:heretic.dynasty }
#				}
#			}
#			primary_title.holder = { trigger_event = east_europe.0124}
#		}
#	}
#	#Clear the variable from the list after a reasonable cooldown.
#	trigger_event = {
#		id = east_europe.0122
#		years = accuse_the_krstjani_of_heresy_cancellation_cooldown_value
#	}
#}
#
###Event Block
#
##	Accuser POV: gatekeeper event.
#east_europe.0111 = {
#	type = character_event
#	title = east_europe.0111.t
#	desc = east_europe.0111.desc
#	theme = faith
#	left_portrait = {
#		character = scope:heretic
#		animation = personality_cynical
#	}
#	right_portrait = {
#		character = scope:hof
#		animation = personality_zealous
#	}
#	override_background = { reference = council_chamber }
#
#	#Novit enim Dominus qui sunt eius!
#	option = {
#		name = east_europe.0111.a
#
#		#This is here to cover a _very_ niche invalidation, where the Papacy is abolished and the Pope converts to Islam, so that the invalidation event doesn't refer to the Caliphate by mistake.
#		faith = { save_scope_as = absolute_faith }
#
#		#"You write a letter to the [HoF]..."
#		custom_tooltip = east_europe.0111.a.tt
#		trigger_event = east_europe.0125
#
#		ai_chance = {
#			#The AI will always pick this.
#			base = 100
#		}
#	}
#	
#	#On seconds thoughts, better not...
#	option = {
#		name = east_europe.0111.b
#
#		#Clear the variable from the list after a reasonable cooldown.
#		custom_tooltip = east_europe.0111.tt.cancellation_cooldown
#		trigger_event = {
#			id = east_europe.0122
#			years = accuse_the_krstjani_of_heresy_cancellation_cooldown_value
#		}
#
#		ai_chance = {
#			#The AI never backs down from this event.
#			base = 0
#		}
#	}
#}
#
##	Accuser POV: HoF rejects out of hand.
#east_europe.0112 = {
#	type = letter_event
#	opening = east_europe.0112.t
#	desc = {
#		desc = east_europe.0112.desc.intro
#		first_valid = {
#			#These are ordered in a rough reverse-rarity for maximum variety.
#			##HoF is same-culture as the heretic.
#			triggered_desc = {
#				trigger = { scope:hof.culture = scope:heretic.culture }
#				desc = east_europe.0112.desc.culture
#			}
#			##HoF is your rival.
#			triggered_desc = {
#				trigger = {
#					any_relation = {
#						type = rival
#						this = scope:hof
#					}
#				}
#				desc = east_europe.0112.desc.rival
#			}
#			##HoF thinks you're sinful as hell.
#			triggered_desc = {
#				trigger = { num_sinful_traits >= 3 }
#				desc = east_europe.0112.desc.sinful
#			}
#			##HoF just really dislikes you.
#			triggered_desc = {
#				trigger = {
#					reverse_opinion = {
#						target = scope:hof
#						value <= high_negative_opinion
#					}
#				}
#				desc = east_europe.0112.desc.negative_opinion
#			}
#			desc = east_europe.0112.desc.fallback
#		}
#		desc = east_europe.0112.desc.outro
#	}
#	sender = {
#		character = scope:hof
#		animation = dismissal
#	}
#	override_background = { reference = council_chamber }
#
#	trigger = { generic_invalidation_criteria_trigger = no }
#
#	on_trigger_fail = {
#		on_trigger_fail_no_heretic_notification_effect = yes
#	}
#
#	#What is HoF thinking?!
#	option = {
#		name = east_europe.0112.a
#
#		#Your HoF dislikes your cavalier attitude.
#		reverse_add_opinion = {
#			modifier = cavalier_accusations_opinion
#			target = scope:hof
#		}
#
#		#Announce failure.
#		custom_tooltip = east_europe.0111.tt.announce_failure
#		#Clear the variable from the list after a reasonable cooldown.
#		custom_tooltip = east_europe.0111.tt.regular_cooldown
#		trigger_event = {
#			id = east_europe.0122
#			years = accuse_the_krstjani_of_heresy_failure_cooldown_value
#		}
#
#		ai_chance = {
#			#The AI will always choose this.
#			base = 100
#		}
#	}
#}
#
##	Accuser POV: HoF agrees, and will consult with Krstjani.
#east_europe.0113 = {
#	type = letter_event
#	opening = east_europe.0113.t
#	desc = east_europe.0113.desc
#	sender = {
#		character = scope:hof
#		animation = personality_rational
#	}
#	override_background = { reference = council_chamber }
#
#	trigger = { generic_invalidation_criteria_trigger = no }
#
#	on_trigger_fail = {
#		on_trigger_fail_no_heretic_notification_effect = yes
#	}
#
#	#The ecclesiastic wheels are in motion!
#	option = {
#		name = east_europe.0113.a
#
#		#HoF appreciates being alerted.
#		reverse_add_opinion = {
#			modifier = brought_heretics_to_my_notice_opinion
#			target = scope:hof
#		}
#
#		#HoF contacts scope: heretic...
#		custom_tooltip = east_europe.0113.a.tt
#		scope:heretic = {
#			trigger_event = {
#				id = east_europe.0114
#				days = { 7 14 }
#			}
#		}
#
#		ai_chance = {
#			#AI will always choose this option.
#			base = 100
#		}
#	}
#}
#
##	Heretic POV: Krstjani given choice.
#east_europe.0114 = {
#	type = character_event
#	title = east_europe.0114.t
#	desc = east_europe.0114.desc
#	theme = faith
#	left_portrait = {
#		character = scope:accuser
#		animation = schadenfreude
#	}
#	right_portrait = {
#		character = scope:hof
#		animation = personality_zealous
#	}
#	override_background = { reference = council_chamber }
#
#	trigger = { generic_invalidation_criteria_trigger = no }
#
#	on_trigger_fail = {
#		on_trigger_fail_no_heretic_notification_effect = yes
#	}
#
#	#Learning: attempt to engage theologically.
#	option = {
#		name = east_europe.0114.a
#
#		#Save the response type for later loc.
#		save_scope_value_as = {
#			name = krstjani_response
#			value = flag:theological_debate
#		}
#
#		#You try to tackle scope:HoF on their own ground.
#		duel = {
#			skill = learning
#			target = scope:hof
#			#You convince scope:HoF of your status as genuine Christians!
#			40 = {
#				compare_modifier = {
#					value = scope:duel_value
#					multiplier = 3.5
#					min = -49
#				}
#				desc = east_europe.0114.a.tt_success
#				custom_tooltip = east_europe.0114.a.tt_success.tt
#				trigger_event = {
#					id = east_europe.0118
#					days = { 7 14 }
#				}
#			}
#			#Scope:HoF remains critical of your religious practices.
#			60 = {
#				compare_modifier = {
#					value = scope:duel_value
#					multiplier = -3.5
#					min = -49
#				}
#				desc = east_europe.0114.a.tt_failure
#				custom_tooltip = east_europe.0114.a.tt_failure.tt
#				trigger_event = {
#					id = east_europe.0120
#					days = { 7 14 }
#				}
#			}
#		}
#
#		stress_impact = {
#			zealous = medium_stress_impact_loss
#			lazy = minor_stress_impact_gain
#			craven = minor_stress_impact_gain
#		}
#		ai_chance = {
#			base = 100
#			ai_value_modifier = {
#				ai_zeal = 0.75
#				ai_boldness = 0.5
#			}
#			modifier = {	#Weight up for stress.
#				add = 20
#				has_trait = zealous
#			}
#			modifier = {	#Weight down for stress.
#				add = -10
#				has_trait = lazy
#			}
#			modifier = {	#Weight down for stress.
#				add = -10
#				has_trait = craven
#			}
#		}
#	}
#
#	#Intrigue: use your hook.
#	option = {
#		name = east_europe.0114.b
#		trigger = { has_usable_hook = scope:hof }
#
#		#Save the response type for later loc.
#		save_scope_value_as = {
#			name = krstjani_response
#			value = flag:political_leverage
#		}
#
#		#If the hook is strong, and scope:accuser both uses a communion faith & has no counter-hook, then this is a critical success.
#		if = {
#			limit = {
#				has_strong_usable_hook = scope:hof
#				scope:hof.faith = { has_doctrine_parameter = excommunication_active }
#				NOT = {
#					scope:accuser = { has_strong_hook = scope:hof}
#				}
#			}
#			save_scope_value_as = {
#				name = critical_success
#				value = yes
#			}
#		}
#		#Spend hooks appropriately.
#		use_hook = scope:hof
#		#Send the response event.
#		custom_tooltip = east_europe.0114.b.tt
#		trigger_event = {
#			id = east_europe.0118
#			days = { 7 14 }
#		}
#
#		stress_impact = {
#			deceitful = medium_stress_impact_loss
#			arbitrary = medium_stress_impact_loss
#			honest = medium_stress_impact_gain
#			just = medium_stress_impact_gain
#		}
#		ai_chance = {
#			base = 10000	#Since this is an autosuccess, the AI should pretttty much always take it if they have the choice (barring stress traits).
#			ai_value_modifier = {
#				ai_boldness = 0.75
#				ai_honor = -0.5
#			}
#			#Stress values here are set up so that, if scope:heretic has appropriate traits, they might actually _not_ choose this, even with the auto-win.
#			modifier = {	#Weight up for stress.
#				add = 9920
#				has_trait = deceitful
#			}
#			modifier = {	#Weight up for stress.
#				add = 9920
#				has_trait = arbitrary
#			}
#			modifier = {	#Weight down for stress.
#				add = -9920
#				has_trait = honest
#			}
#			modifier = {	#Weight down for stress.
#				add = -9920
#				has_trait = just
#			}
#		}
#	}
#	
#	#Intrigue: attempt to manipulate scope:HoF.
#	option = {
#		name = east_europe.0114.c
#		trigger = {
#			NOT = { has_usable_hook = scope:hof }
#		}
#
#		#Save the response type for later loc.
#		save_scope_value_as = {
#			name = krstjani_response
#			value = flag:political_manoeuvrings
#		}
#
#		#You try to argue the point politically.
#		duel = {
#			skill = intrigue
#			target = scope:hof
#			#You convince scope:HoF that scope:Accuser is just being political.
#			40 = {
#				compare_modifier = {
#					value = scope:duel_value
#					multiplier = 3.5
#					min = -49
#				}
#				desc = east_europe.0114.c.tt_success
#				custom_tooltip = east_europe.0114.a.tt_success.tt
#				trigger_event = {
#					id = east_europe.0118
#					days = { 7 14 }
#				}
#			}
#			#Scope:HoF remains critical of your religious practices.
#			60 = {
#				compare_modifier = {
#					value = scope:duel_value
#					multiplier = -3.5
#					min = -49
#				}
#				desc = east_europe.0114.c.tt_failure
#				custom_tooltip = east_europe.0114.a.tt_failure.tt
#				trigger_event = {
#					id = east_europe.0120
#					days = { 7 14 }
#				}
#			}
#		}
#
#		stress_impact = {
#			deceitful = medium_stress_impact_loss
#			arbitrary = medium_stress_impact_loss
#			honest = medium_stress_impact_gain
#			just = medium_stress_impact_gain
#		}
#		ai_chance = {
#			base = 100
#			ai_value_modifier = {
#				ai_boldness = 0.75
#				ai_honor = -0.5
#			}
#			modifier = {	#Weight up for stress.
#				add = 20
#				has_trait = deceitful
#			}
#			modifier = {	#Weight up for stress.
#				add = 20
#				has_trait = arbitrary
#			}
#			modifier = {	#Weight down for stress.
#				add = -20
#				has_trait = honest
#			}
#			modifier = {	#Weight down for stress.
#				add = -20
#				has_trait = just
#			}
#		}
#	}
#
#	#Faith: convert as requested.
#	option = {
#		name = east_europe.0114.d
#
#		#Announce your conversion.
#		custom_tooltip = east_europe.0114.d.tt
#		trigger_event = east_europe.0116
#
#		stress_impact = {
#			humble = minor_stress_impact_loss
#			cynical = major_stress_impact_loss
#			arrogant = minor_stress_impact_gain
#			zealous = major_stress_impact_gain
#		}
#		ai_chance = {
#			base = 100
#			ai_value_modifier = {
#				#Intentionally set these to be a bit more realpolitik than usual: it's not necessarily a sincere conversion, after all.
#				ai_rationality = 0.75
#				ai_zeal = -0.25
#			}
#			modifier = {	#Weight up for stress.
#				add = 10
#				has_trait = humble
#			}
#			modifier = {	#Weight up for stress.
#				add = 30
#				has_trait = cynical
#			}
#			modifier = {	#Weight down for stress.
#				add = -10
#				has_trait = arrogant
#			}
#			modifier = {	#Weight down for stress.
#				add = -30
#				has_trait = zealous
#			}
#		}
#	}
#
#	#Faith: refuse to submit to scope:HoF!
#	option = {
#		name = east_europe.0114.e
#
#		#Save the response type for later loc.
#		save_scope_value_as = {
#			name = krstjani_response
#			value = flag:unrepentant_heretics
#		}
#
#		#Fallout begins.
#		custom_tooltip = east_europe.0114.e.tt
#		trigger_event = {
#			id = east_europe.0120
#			days = { 7 14 }
#		}
#
#		stress_impact = {
#			arrogant = minor_stress_impact_loss
#			zealous = major_stress_impact_loss
#			humble = minor_stress_impact_gain
#			cynical = major_stress_impact_gain
#		}
#		ai_chance = {
#			base = 100
#			ai_value_modifier = {
#				#Intentionally set these to be a bit more realpolitik than usual: it's not necessarily a sincere conversion, after all.
#				ai_zeal = 0.25
#				ai_rationality = -0.75
#			}
#			modifier = {	#Weight up for stress.
#				add = 10
#				has_trait = arrogant
#			}
#			modifier = {	#Weight up for stress.
#				add = 30
#				has_trait = zealous
#			}
#			modifier = {	#Weight down for stress.
#				add = -10
#				has_trait = humble
#			}
#			modifier = {	#Weight down for stress.
#				add = -30
#				has_trait = cynical
#			}
#		}
#	}
#}
#
##	Accuser POV: Krstjani convert.
#east_europe.0115 = {
#	type = character_event
#	title = east_europe.0115.t
#	desc = {
#		desc = east_europe.0115.desc.intro
#		first_valid = {
#			triggered_desc = {
#				trigger = { scope:heretic_conversion = flag:political }
#				desc = east_europe.0115.desc.political
#			}
#			triggered_desc = {
#				trigger = { scope:heretic_conversion = flag:wholehearted }
#				desc = east_europe.0115.desc.wholehearted
#			}
#		}
#		desc = east_europe.0115.desc.outro
#	}
#	theme = faith
#	left_portrait = {
#		character = scope:heretic
#		animation = shame
#	}
#	right_portrait = {
#		character = scope:hof
#		animation = personality_bold
#	}
#	override_background = { reference = council_chamber }
#
#	immediate = {
#		if = {
#			limit = { scope:heretic_conversion = flag:political }
#			show_as_tooltip = {
#				scope:heretic = { set_character_faith = scope:hof.faith }
#			}
#		}
#		else_if = {
#			limit = { scope:heretic_conversion = flag:wholehearted }
#			show_as_tooltip = {
#				scope:heretic = { set_character_faith_with_conversion = scope:hof.faith }
#			}
#		}
#	}
#
#	#Pah! A false conversion!
#	option = {
#		name = east_europe.0115.a
#
#		#Recoup some of your lost piety, at least.
#		add_piety = medium_piety_gain
#		#Announce failure.
#		custom_tooltip = east_europe.0111.tt.announce_failure
#		#Clear the variable from the list after a reasonable cooldown.
#		custom_tooltip = east_europe.0111.tt.regular_cooldown
#
#		ai_chance = {
#			#The AI will always take this option.
#			base = 100
#		}
#	}
#	
#	#Once a heretic, always a heretic!
#	option = {
#		name = east_europe.0115.b
#		trigger = {
#			#Option for players to vent.
#			is_ai = no
#			can_set_relation_rival_trigger = { CHARACTER = scope:heretic }
#		}
#
#		#Still recoup that lost piety.
#		add_piety = medium_piety_gain
#		#Set the "convert" as your rival.
#		set_relation_rival = {
#			target = scope:heretic
#			reason = rival_faked_conversion
#		}
#		hidden_effect = {
#			scope:heretic = {
#				send_interface_toast = {	
#					title = east_europe.0115.b.toast
#					left_icon = scope:accuser
#					show_as_tooltip = {
#						set_relation_rival = {
#							target = scope:accuser
#							reason = rival_faked_conversion
#						}
#					}
#				}
#			}
#		}
#		#Announce failure.
#		custom_tooltip = east_europe.0111.tt.announce_failure
#		#Clear the variable from the list after a reasonable cooldown.
#		custom_tooltip = east_europe.0111.tt.regular_cooldown
#
#		ai_chance = {
#			#The AI does not have access to this option.
#			base = 0
#		}
#	}
#}
#
##	Heretic POV: Krstjani convert.
#east_europe.0116 = {
#	type = character_event
#	title = east_europe.0116.t
#	desc = east_europe.0116.desc
#	theme = faith
#	left_portrait = {
#		character = scope:accuser
#		animation = shock
#	}
#	right_portrait = {
#		character = scope:hof
#		animation = personality_bold
#	}
#	override_background = { reference = council_chamber }
#
#	immediate = {
#		#Reduced cooldown for ordinary successes.
#		custom_tooltip = east_europe.0111.tt.regular_cooldown
#		trigger_event = {
#			id = east_europe.0122
#			years = accuse_the_krstjani_of_heresy_failure_cooldown_value
#		}
#		#Flag them as a converted Krstjani leader, so that they can't just reconvert for free via false conversions.
#		add_character_flag = {
#			flag = atoned_krstjani_leader_flag
#			years = 20
#		}
#	}
#
#	#A personal admission of faith will do.
#	option = {
#		name = east_europe.0116.a
#
#		#I'll just quietly convert by myself.
#		set_character_faith = scope:hof.faith
#		if = {
#			limit = { 
#				scope:hof.faith = { has_doctrine = doctrine_monotheist }
#			}
#			custom_description_no_bullet = { text = mandala_monotheist_warning_tt }
#		}
#		#Costs you some piety, but easier to flip back from.
#		add_piety = minor_piety_loss
#		#Set up scope:accuser loc.
#		save_scope_value_as = {
#			name = heretic_conversion
#			value = flag:political
#		}
#		#Aaaand notify scope:accuser.
#		scope:accuser = { trigger_event = east_europe.0115 }
#
#		stress_impact = {
#			stubborn = minor_stress_impact_loss
#			zealous = minor_stress_impact_loss
#			fickle = minor_stress_impact_gain
#			arbitrary = minor_stress_impact_gain
#		}
#		ai_chance = {
#			base = 100
#			ai_value_modifier = {
#				ai_zeal = 0.5
#				ai_vengefulness = -0.25
#			}
#			modifier = {	#Weight up for stress.
#				add = 10
#				has_trait = stubborn
#			}
#			modifier = {	#Weight up for stress.
#				add = 10
#				has_trait = zealous
#			}
#			modifier = {	#Weight down for stress.
#				add = -10
#				has_trait = fickle
#			}
#			modifier = {	#Weight down for stress.
#				add = -10
#				has_trait = arbitrary
#			}
#		}
#	}
#	
#	#I whole-heartedly embrace this opportunity!
#	option = {
#		name = east_europe.0116.b
#
#		#The realm must join me!
#		set_character_faith_with_conversion = scope:hof.faith
#		if = {
#			limit = { 
#				scope:hof.faith = { has_doctrine = doctrine_monotheist }
#			}
#			custom_description_no_bullet = { text = mandala_monotheist_warning_tt }
#		}
#		#A pious act, from the POV of your new faith.
#		add_piety = medium_piety_gain
#		#Set up scope:accuser loc.
#		save_scope_value_as = {
#			name = heretic_conversion
#			value = flag:wholehearted
#		}
#		#Aaaand notify scope:accuser.
#		scope:accuser = { trigger_event = east_europe.0115 }
#
#		stress_impact = {
#			fickle = minor_stress_impact_loss
#			arbitrary = minor_stress_impact_loss
#			stubborn = medium_stress_impact_gain
#			zealous = medium_stress_impact_gain
#		}
#		ai_chance = {
#			base = 100
#			ai_value_modifier = {
#				ai_honor = 0.25
#				ai_vengefulness = 0.25
#			}
#			modifier = {	#Weight up for stress.
#				add = 10
#				has_trait = fickle
#			}
#			modifier = {	#Weight up for stress.
#				add = 10
#				has_trait = arbitrary
#			}
#			modifier = {	#Weight down for stress.
#				add = -20
#				has_trait = stubborn
#			}
#			modifier = {	#Weight down for stress.
#				add = -20
#				has_trait = zealous
#			}
#		}
#	}
#}
#
##	Accuser POV: Krstjani manipulate HoF.
#east_europe.0117 = {
#	type = character_event
#	title = east_europe.0117.t
#	desc = {
#		desc = east_europe.0117.desc.intro
#		first_valid = {
#			triggered_desc = {
#				trigger = { exists = scope:excommunicated_just_now }
#				desc = east_europe.0117.desc.critical_success
#			}
#			triggered_desc = {
#				trigger = { scope:krstjani_response = flag:theological_debate }
#				desc = east_europe.0117.desc.theological_debate
#			}
#			triggered_desc = {
#				trigger = { scope:krstjani_response = flag:political_leverage }
#				desc = east_europe.0117.desc.political_leverage
#			}
#			triggered_desc = {
#				trigger = { scope:krstjani_response = flag:political_manoeuvrings }
#				desc = east_europe.0117.desc.political_manoeuvrings
#			}
#		}
#		desc = east_europe.0117.desc.outro
#	}
#	theme = faith
#	left_portrait = {
#		character = scope:heretic
#		animation = schadenfreude
#	}
#	right_portrait = {
#		character = scope:hof
#		animation = personality_forgiving
#	}
#	override_background = { reference = council_chamber }
#
#	trigger = { generic_invalidation_criteria_trigger = no }
#
#	on_trigger_fail = {
#		on_trigger_fail_full_notifications_effect = yes
#	}
#
#	immediate = {
#		#Apply excommunication if necessary.
#		if = {
#			limit = { krstjani_manipulate_hof_valid_critical_success_target_trigger = yes }
#			add_excommunication_actual_effect = yes
#			save_scope_value_as = {
#				name = excommunicated_just_now
#				value = yes
#			}
#		}
#		#If possible, quietly make scope:hof a potential rival. Just for funsies.
#		hidden_effect = {
#			if = {
#				limit = {
#					can_set_relation_potential_rival_trigger = { CHARACTER = scope:hof }
#				}
#				set_relation_potential_rival = scope:hof
#			}
#		}
#	}
#
#	#This is a travesty!
#	option = {
#		name = east_europe.0117.a
#		trigger = {
#			NOT = { exists = scope:excommunicated_just_now }
#		}
#
#		#Announce failure.
#		custom_tooltip = east_europe.0111.tt.announce_failure
#		#Clear the variable from the list after a reasonable cooldown.
#		custom_tooltip = east_europe.0111.tt.regular_cooldown
#		trigger_event = {
#			id = east_europe.0122
#			years = accuse_the_krstjani_of_heresy_failure_cooldown_value
#		}
#
#		ai_chance = {
#			#The AI will always take this option if available.
#			base = 100
#		}
#	}
#	
#	#Scope:HoF excommunicated *me*?!
#	option = {
#		name = east_europe.0117.b
#		trigger = { exists = scope:excommunicated_just_now }
#
#		#Announce failure.
#		custom_tooltip = east_europe.0111.tt.announce_failure
#		#Clear the variable from the list after a LONG cooldown.
#		custom_tooltip = east_europe.0111.tt.critical_cooldown
#		trigger_event = {
#			id = east_europe.0122
#			years = accuse_the_krstjani_of_heresy_critical_failure_cooldown_value
#		}
#
#		ai_chance = {
#			#The AI will always take this option if available.
#			base = 100
#		}
#	}
#	
#	#This is the start of a beautiful rivalry.
#	option = {
#		name = east_europe.0117.c
#		trigger = {
#			#Option for players to vent.
#			is_ai = no
#			can_set_relation_rival_trigger = { CHARACTER = scope:heretic }
#		}
#
#		#Set the heretic as your rival.
#		set_relation_rival = {
#			target = scope:heretic
#			reason = rival_heresy
#		}
#		hidden_effect = {
#			scope:heretic = {
#				send_interface_toast = {	
#					title = east_europe.0117.c.toast
#					left_icon = scope:accuser
#					show_as_tooltip = { set_relation_rival = scope:accuser }
#				}
#			}
#		}
#		#Announce failure.
#		custom_tooltip = east_europe.0111.tt.announce_failure
#		if = {
#			limit = { exists = scope:excommunicated_just_now }
#			#Clear the variable from the list after a LONG cooldown.
#			custom_tooltip = east_europe.0111.tt.critical_cooldown
#		}
#		else = {
#			#Clear the variable from the list after a reasonable cooldown.
#			custom_tooltip = east_europe.0111.tt.regular_cooldown
#		}
#
#		stress_impact = { forgiving = minor_stress_impact_gain }
#		ai_chance = {
#			#The AI does not have access to this option.
#			base = 0
#		}
#	}
#
#	#I'll found my own church! With divorce and carnal exultations!
#	option = {
#		name = east_europe.0117.d
#		trigger = { exists = scope:excommunicated_just_now }
#
#		#Players are allowed to choose a consolation prize, for the inconvenience.
#		add_character_modifier = {
#			modifier = feud_with_the_church_modifier
#			years = 20
#		}
#
#		#Set up some rivalries from your bluster.
#		if = {
#			limit = {
#				can_set_relation_rival_trigger = { CHARACTER = scope:heretic }
#			}
#			set_relation_rival = {
#				target = scope:heretic
#				reason = rival_heresy
#			}
#		}
#		if = {
#			limit = {
#				can_set_relation_rival_trigger = { CHARACTER = scope:hof }
#			}
#			set_relation_rival = {
#				target = scope:hof
#				reason = rival_heresy
#			}
#		}
#
#		#Announce failure.
#		custom_tooltip = east_europe.0111.tt.announce_failure
#		#Clear the variable from the list after a LONG cooldown.
#		custom_tooltip = east_europe.0111.tt.critical_cooldown
#		trigger_event = {
#			id = east_europe.0122
#			years = accuse_the_krstjani_of_heresy_critical_failure_cooldown_value
#		}
#
#
#		stress_impact = { zealous = major_stress_impact_loss }
#		ai_chance = {
#			#The AI doesn't use custom faith reformation, so it'll never take this option.
#			base = 0
#		}
#	}
#}
#
##	Heretic POV: Krstjani manipulate HoF.
#east_europe.0118 = {
#	type = character_event
#	title = east_europe.0118.t
#	desc = {
#		desc = east_europe.0118.desc.intro
#		first_valid = {
#			triggered_desc = {
#				trigger = {
#					scope:accuser = { krstjani_manipulate_hof_valid_critical_success_target_trigger = yes }
#				}
#				desc = east_europe.0118.desc.critical_success
#			}
#			triggered_desc = {
#				trigger = { scope:krstjani_response = flag:theological_debate }
#				desc = east_europe.0118.desc.theological_debate
#			}
#			triggered_desc = {
#				trigger = { scope:krstjani_response = flag:political_leverage }
#				desc = east_europe.0118.desc.political_leverage
#			}
#			triggered_desc = {
#				trigger = { scope:krstjani_response = flag:political_manoeuvrings }
#				desc = east_europe.0118.desc.political_manoeuvrings
#			}
#		}
#		desc = east_europe.0118.desc.outro
#	}
#	theme = faith
#	left_portrait = {
#		character = scope:accuser
#		animation = disbelief
#	}
#	right_portrait = {
#		character = scope:hof
#		animation = personality_zealous
#	}
#	override_background = { reference = council_chamber }
#
#	trigger = { generic_invalidation_criteria_trigger = no }
#
#	on_trigger_fail = {
#		on_trigger_fail_full_notifications_effect = yes
#	}
#
#	immediate = {
#		if = {
#			limit = {
#				scope:accuser = { krstjani_manipulate_hof_valid_critical_success_target_trigger = yes }
#			}
#			scope:accuser = { add_excommunication_tooltip_only_effect = yes }
#			#Clear the variable from the list after a reasonable cooldown.
#			custom_tooltip = east_europe.0111.tt.critical_cooldown
#			trigger_event = {
#				id = east_europe.0122
#				years = accuse_the_krstjani_of_heresy_critical_failure_cooldown_value
#			}
#		}
#		else = {
#			#Reduced cooldown for ordinary successes.
#			custom_tooltip = east_europe.0111.tt.regular_cooldown
#			trigger_event = {
#				id = east_europe.0122
#				years = accuse_the_krstjani_of_heresy_failure_cooldown_value
#			}
#		}
#		scope:accuser = { trigger_event = east_europe.0117 }
#	}
#
#	#God smiles upon us!
#	option = {
#		name = east_europe.0118.a
#
#		#Give them a little reward for doing well.
#		add_piety = medium_piety_value
#
#		stress_impact = {
#			zealous = medium_stress_impact_loss
#			cynical = minor_stress_impact_gain
#		}
#		ai_chance = {
#			base = 100
#			ai_value_modifier = {
#				ai_zeal = 0.5
#				ai_boldness = 0.25
#			}
#			modifier = {	#Weight down for stress.
#				add = 20
#				has_trait = zealous
#			}
#			modifier = {	#Weight down for stress.
#				add = -10
#				has_trait = cynical
#			}
#		}
#	}
#
#	#I'm just glad this issue is surely settled.
#	option = {
#		name = east_europe.0118.b
#
#		add_stress = massive_stress_loss
#
#		stress_impact = {
#			cynical = medium_stress_impact_loss
#			zealous = minor_stress_impact_gain
#		}
#		ai_chance = {
#			base = 100
#			ai_value_modifier = {
#				ai_energy = 0.25
#				ai_zeal = -0.5
#			}
#			modifier = {	#Weight down for stress.
#				add = 20
#				has_trait = cynical
#			}
#			modifier = {	#Weight down for stress.
#				add = -10
#				has_trait = zealous
#			}
#		}
#	}
#}
#
##	Accuser POV: Krstjani formally declared heretics.
#east_europe.0119 = {
#	type = character_event
#	title = east_europe.0119.t
#	desc = {
#		desc = east_europe.0119.desc.intro
#		first_valid = {
#			triggered_desc = {
#				trigger = { scope:krstjani_response = flag:theological_debate }
#				desc = east_europe.0119.desc.theological_debate
#			}
#			triggered_desc = {
#				trigger = { scope:krstjani_response = flag:political_manoeuvrings }
#				desc = east_europe.0119.desc.political_manoeuvrings
#			}
#			triggered_desc = {
#				trigger = { scope:krstjani_response = flag:unrepentant_heretics }
#				desc = east_europe.0119.desc.unrepentant_heretics
#			}
#		}
#		desc = east_europe.0119.desc.outro
#	}
#	theme = faith
#	left_portrait = {
#		character = scope:heretic
#		animation = shock
#	}
#	right_portrait = {
#		character = scope:hof
#		animation = personality_vengeful
#	}
#	override_background = { reference = council_chamber }
#
#	trigger = { generic_invalidation_criteria_trigger = no }
#
#	on_trigger_fail = {
#		on_trigger_fail_full_notifications_effect = yes
#	}
#
#	immediate = {
#		show_as_tooltip = {
#			#The Krstjani are formally declared to be heretical.
#			faith:bosnian_church = { remove_doctrine = special_doctrine_ecumenical_christian }
#		}
#	}
#
#	#Vindication!
#	option = {
#		name = east_europe.0119.a
#
#		add_piety_experience = major_piety_value
#
#		ai_chance = {
#			#The AI will always take this option.
#			base = 100
#		}
#	}
#}
#
##	Heretic POV: Krstjani formally declared heretics.
#east_europe.0120 = {
#	type = letter_event
#	opening = east_europe.0120.t
#	desc = {
#		desc = east_europe.0120.desc.intro
#		first_valid = {
#			triggered_desc = {
#				trigger = { scope:krstjani_response = flag:theological_debate }
#				desc = east_europe.0120.desc.theological_debate
#			}
#			triggered_desc = {
#				trigger = { scope:krstjani_response = flag:political_manoeuvrings }
#				desc = east_europe.0120.desc.political_manoeuvrings
#			}
#			triggered_desc = {
#				trigger = { scope:krstjani_response = flag:unrepentant_heretics }
#				desc = east_europe.0120.desc.unrepentant_heretics
#			}
#		}
#		desc = east_europe.0120.desc.outro
#	}
#	sender = {
#		character = scope:hof
#		animation = personality_vengeful
#	}
#
#	trigger = { generic_invalidation_criteria_trigger = no }
#
#	on_trigger_fail = {
#		on_trigger_fail_full_notifications_effect = yes
#	}
#
#	immediate = {
#		#The Krstjani are formally declared to be heretical.
#		faith:bosnian_church = { remove_doctrine = special_doctrine_ecumenical_christian }
#		#The accuser is told of their triumph!
#		scope:accuser = { trigger_event = east_europe.0119 }
#		#Relevant players (neighbouring realms and Krstjani ones) are informed.
#		every_player = {
#			limit = {
#				NOR = {
#					this = scope:heretic	#Not the actual chief heretic.
#					this = scope:accuser	#Nor the chief accuser.
#				}
#				OR = {
#					faith = faith:bosnian_church
#					any_neighboring_top_liege_realm = { holder = scope:heretic }
#				}
#			}
#			trigger_event = east_europe.0121
#		}
#	}
#
#	#This is terrible!
#	option = {
#		name = east_europe.0120.a
#
#		custom_tooltip = east_europe.0120.a.tt
#
#		ai_chance = {
#			#The AI will always pick this option.
#			base = 100
#		}
#	}
#}
#
##	Other POV: Krstjani stripped of ecumenism notification for neighbouring rulers.
#east_europe.0121 = {
#	type = character_event
#	title = east_europe.0121.t
#	desc = {
#		desc = east_europe.0121.desc.intro
#		first_valid = {
#			triggered_desc = {
#				trigger = { scope:krstjani_response = flag:theological_debate }
#				desc = east_europe.0121.desc.theological_debate
#			}
#			triggered_desc = {
#				trigger = { scope:krstjani_response = flag:political_manoeuvrings }
#				desc = east_europe.0121.desc.political_manoeuvrings
#			}
#			triggered_desc = {
#				trigger = { scope:krstjani_response = flag:unrepentant_heretics }
#				desc = east_europe.0121.desc.unrepentant_heretics
#			}
#		}
#		desc = east_europe.0121.desc.outro
#	}
#	theme = faith
#	left_portrait = {
#		character = scope:heretic
#		animation = shock
#	}
#	right_portrait = {
#		character = scope:hof
#		animation = personality_vengeful
#	}
#	lower_right_portrait = scope:accuser
#	override_background = { reference = council_chamber }
#
#	#Heretics? In our midst?!
#	option = {
#		name = east_europe.0121.a
#		trigger = {
#			#Can't be Krstjani yourself.
#			NOT = { faith = faith:bosnian_church }
#			OR = {
#				#Either a non-cynical member of the same church.
#				AND = {
#					faith = scope:hof.faith
#					NOT = { has_trait = cynical }
#				}
#				#Or a zealous member of another ecumenical church.
#				AND = {
#					faith = {
#						OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
#						has_doctrine = special_doctrine_ecumenical_christian
#					}
#					has_trait = zealous
#				}
#			}
#		}
#
#		show_as_tooltip = {
#			faith:bosnian_church = { remove_doctrine = special_doctrine_ecumenical_christian }
#		}
#
#		ai_chance = {
#			#AI choice is irrelevant.
#			base = 100
#		}
#	}
#	
#	#I genuinely don't care.
#	option = {
#		name = east_europe.0121.b
#		trigger = {
#			NOR = {
#				#Can't be Krstjani yourself.
#				faith = faith:bosnian_church
#				#Must not be a non-cynical member of the same church.
#				AND = {
#					faith = scope:hof.faith
#					NOT = { has_trait = cynical }
#				}
#				#Nor a zealous member of another ecumenical church.
#				AND = {
#					faith = {
#						OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
#						has_doctrine = special_doctrine_ecumenical_christian
#					}
#					has_trait = zealous
#				}
#			}
#		}
#
#		show_as_tooltip = {
#			faith:bosnian_church = { remove_doctrine = special_doctrine_ecumenical_christian }
#		}
#
#		ai_chance = {
#			#AI choice is irrelevant.
#			base = 100
#		}
#	}
#	
#	#We just wanted to be left alone!
#	option = {
#		name = east_europe.0121.c
#		trigger = { faith = faith:bosnian_church }
#
#		show_as_tooltip = {
#			faith:bosnian_church = { remove_doctrine = special_doctrine_ecumenical_christian }
#		}
#
#		ai_chance = {
#			#AI choice is irrelevant.
#			base = 100
#		}
#	}
#}
#
##	Maintenance: accusation failure maintenance timer.
#east_europe.0122 = {
#	hidden = yes
#
#	immediate = {
#		#Quietly reenable the decision to accuse of heresy.
#		remove_list_global_variable = {
#			name = unavailable_unique_decisions
#			target = flag:flag_krstjani_accused_of_heresy
#		}
#	}
#}
#
##	Accuser POV: decision has invalidated for some reason.
#east_europe.0123 = {
#	type = character_event
#	title = east_europe.0123.t
#	desc = {
#		desc = east_europe.0123.desc.intro
#		first_valid = {
#			triggered_desc = {
#				trigger = { scope:invalidation_type = flag:hof_died }
#				desc = east_europe.0123.desc.hof_died
#			}
#			triggered_desc = {
#				trigger = { scope:invalidation_type = flag:heretic_died }
#				desc = east_europe.0123.desc.heretic_died
#			}
#			triggered_desc = {
#				trigger = { scope:invalidation_type = flag:hof_no_longer_hof}
#				desc = east_europe.0123.desc.hof_no_longer_hof
#			}
#			triggered_desc = {
#				trigger = { scope:invalidation_type = flag:heretic_not_independent_ruler }
#				desc = east_europe.0123.desc.heretic_not_independent_ruler
#			}
#			triggered_desc = {
#				trigger = { scope:invalidation_type = flag:heretic_now_ecumenical_christian }
#				desc = east_europe.0123.desc.heretic_now_ecumenical_christian
#			}
#			triggered_desc = {
#				trigger = { scope:invalidation_type = flag:heretic_now_different_heresy }
#				desc = east_europe.0123.desc.heretic_now_different_heresy
#			}
#			triggered_desc = {
#				trigger = { scope:invalidation_type = flag:heretic_now_infidel }
#				desc = east_europe.0123.desc.heretic_now_infidel
#			}
#			triggered_desc = {
#				trigger = { scope:invalidation_type = flag:heretic_now_heathen }
#				desc = east_europe.0123.desc.heretic_now_heathen
#			}
#			triggered_desc = {
#				trigger = { scope:invalidation_type = flag:fallback }
#				desc = east_europe.0123.desc.fallback
#			}
#		}
#		desc = east_europe.0123.desc.outro
#	}
#	theme = faith
#	left_portrait = {
#		character = scope:dead_character
#		animation = sadness
#	}
#	right_portrait = {
#		character = scope:escaped_on_technicality
#		animation = dismissal
#	}
#	override_background = { reference = council_chamber }
#
#	trigger = {
#		#Just some basic triggers, since this is mostly, but not entirely, just a notification.
#		is_alive = yes
#		is_adult = yes
#		#Tonally required to not have converted/been inherited by a Krstjan.
#		NOT = { faith = faith:bosnian_church }
#	}
#
#	immediate = {
#		#Check to see why we've invalidated.
#		##Scope:hof has died.
#		if = {
#			limit = {
#				scope:hof = { is_alive = no }
#			}
#			save_scope_value_as = {
#				name = invalidation_type
#				value = flag:hof_died
#			}
#			#Set-up portraits.
#			scope:hof = { save_scope_as = dead_character }
#		}
#		##Scope:heretic has died.
#		else_if = {
#			limit = {
#				scope:heretic = { is_alive = no }
#			}
#			save_scope_value_as = {
#				name = invalidation_type
#				value = flag:heretic_died
#			}
#			#Set-up portraits.
#			scope:heretic = { save_scope_as = dead_character }
#		}
#		##Scope:hof is no longer actually the hof.
#		else_if = {
#			limit = {
#				scope:hof = {
#					this != scope:hof.faith.religious_head
#				}
#			}
#			save_scope_value_as = {
#				name = invalidation_type
#				value = flag:hof_no_longer_hof
#			}
#			#Set-up portraits.
#			scope:heretic = { save_scope_as = escaped_on_technicality }
#		}
#		##Scope:heretic is no longer independent.
#		else_if = {
#			limit = {
#				scope:heretic = { top_liege != this }
#			}
#			save_scope_value_as = {
#				name = invalidation_type
#				value = flag:heretic_not_independent_ruler
#			}
#			#Set-up portraits.
#			scope:heretic = { save_scope_as = escaped_on_technicality }
#		}
#		##Scope:heretic has converted to a different ecumenical faith.
#		else_if = {
#			limit = {
#				scope:heretic = {
#					faith = {
#						NOT = { this = faith:bosnian_church }
#						has_doctrine = special_doctrine_ecumenical_christian
#					}
#				}
#			}
#			save_scope_value_as = {
#				name = invalidation_type
#				value = flag:heretic_now_ecumenical_christian
#			}
#			#Set-up portraits.
#			scope:heretic = { save_scope_as = escaped_on_technicality }
#		}
#		##Scope:heretic has converted to another heresy.
#		else_if = {
#			limit = {
#				scope:heretic = {
#					faith = {
#						NAND = {
#							this = faith:bosnian_church
#							has_doctrine = special_doctrine_ecumenical_christian
#						}
#					}
#				}
#			}
#			save_scope_value_as = {
#				name = invalidation_type
#				value = flag:heretic_now_different_heresy
#			}
#			#Set-up portraits.
#			scope:heretic = { save_scope_as = escaped_on_technicality }
#		}
#		##Scope:heretic has converted to another Abrahamic religion.
#		else_if = {
#			limit = {
#				scope:heretic = {
#					faith.religion = {
#						NOR = { 					this = religion:eastern_orthodox_religion
#					this = religion:catholic_religion
#					this = religion:protestant_religion }
#						is_in_family = rf_abrahamic
#					}
#				}
#			}
#			save_scope_value_as = {
#				name = invalidation_type
#				value = flag:heretic_now_infidel
#			}
#			#Set-up portraits.
#			scope:heretic = { save_scope_as = escaped_on_technicality }
#		}
#		##Scope:heretic has converted to a non-Abrahamic religion.
#		else_if = {
#			limit = {
#				scope:heretic = {
#					faith.religion = {
#						NOT = { is_in_family = rf_abrahamic }
#					}
#				}
#			}
#			save_scope_value_as = {
#				name = invalidation_type
#				value = flag:heretic_now_heathen
#			}
#			#Set-up portraits.
#			scope:heretic = { save_scope_as = escaped_on_technicality }
#		}
#		##Aaaaand a fallback, in case something goes weird.
#		else = {
#			save_scope_value_as = {
#				name = invalidation_type
#				value = flag:fallback
#			}
#			#Set-up portraits.
#			scope:heretic = { save_scope_as = escaped_on_technicality }
#		}
#	}
#
#	#Accuser POV: it wasn't supposed to end this way!
#	option = {
#		name = east_europe.0123.a
#
#		#Recoup some of the lost piety.
#		add_piety = medium_piety_gain
#
#		#Announce failure.
#		custom_tooltip = east_europe.0111.tt.announce_failure
#		#Clear the variable from the list after a reasonable cooldown.
#		custom_tooltip = east_europe.0111.tt.cancellation_cooldown
#
#		ai_chance = {
#			#The AI will always pick this option.
#			base = 100
#		}
#	}
#}
#
##	Heretic POV: decision has invalidated for some reason.
#east_europe.0124 = {
#	type = character_event
#	title = east_europe.0124.t
#	desc = {
#		desc = east_europe.0124.desc.intro
#		first_valid = {
#			triggered_desc = {
#				trigger = { scope:invalidation_type = flag:hof_died }
#				desc = east_europe.0124.desc.hof_died
#			}
#			triggered_desc = {
#				trigger = { scope:invalidation_type = flag:heretic_died }
#				desc = east_europe.0124.desc.heretic_died
#			}
#			triggered_desc = {
#				trigger = { scope:invalidation_type = flag:hof_no_longer_hof}
#				desc = east_europe.0123.desc.hof_no_longer_hof
#			}
#			triggered_desc = {
#				trigger = { scope:invalidation_type = flag:heretic_not_independent_ruler }
#				desc = east_europe.0124.desc.heretic_not_independent_ruler
#			}
#			triggered_desc = {
#				trigger = { scope:invalidation_type = flag:heretic_now_ecumenical_christian }
#				desc = east_europe.0124.desc.heretic_now_ecumenical_christian
#			}
#			triggered_desc = {
#				trigger = { scope:invalidation_type = flag:heretic_now_different_heresy }
#				desc = east_europe.0124.desc.heretic_now_different_heresy
#			}
#			triggered_desc = {
#				trigger = { scope:invalidation_type = flag:heretic_now_infidel }
#				desc = east_europe.0124.desc.heretic_now_infidel
#			}
#			triggered_desc = {
#				trigger = { scope:invalidation_type = flag:heretic_now_heathen }
#				desc = east_europe.0124.desc.heretic_now_heathen
#			}
#			triggered_desc = {
#				trigger = { scope:invalidation_type = flag:fallback }
#				desc = east_europe.0124.desc.fallback
#			}
#		}
#		desc = east_europe.0124.desc.outro
#	}
#	theme = faith
#	left_portrait = {
#		character = scope:dead_character
#		animation = sadness
#	}
#	right_portrait = {
#		character = scope:escaped_on_technicality
#		animation = dismissal
#	}
#	override_background = { reference = council_chamber }
#
#	trigger = {
#		#Just some basic triggers, since this is mostly, but not entirely, just a notification.
#		is_alive = yes
#		is_adult = yes
#	}
#
#	immediate = {
#		#Check to see why we've invalidated.
#		##Scope:hof has died.
#		if = {
#			limit = {
#				scope:hof = { is_alive = no }
#			}
#			save_scope_value_as = {
#				name = invalidation_type
#				value = flag:hof_died
#			}
#			#Set-up portraits.
#			scope:hof = { save_scope_as = dead_character }
#		}
#		##Scope:heretic has died.
#		else_if = {
#			limit = {
#				scope:heretic = { is_alive = no }
#			}
#			save_scope_value_as = {
#				name = invalidation_type
#				value = flag:heretic_died
#			}
#			#Set-up portraits.
#			scope:heretic = { save_scope_as = dead_character }
#		}
#		##Scope:hof is no longer actually the hof.
#		else_if = {
#			limit = {
#				scope:hof = {
#					this != scope:hof.faith.religious_head
#				}
#			}
#			save_scope_value_as = {
#				name = invalidation_type
#				value = flag:hof_no_longer_hof
#			}
#			#Set-up portraits.
#			scope:heretic = { save_scope_as = escaped_on_technicality }
#		}
#		##Scope:heretic is no longer independent.
#		else_if = {
#			limit = {
#				scope:heretic = { top_liege != this }
#			}
#			save_scope_value_as = {
#				name = invalidation_type
#				value = flag:heretic_not_independent_ruler
#			}
#			#Set-up portraits.
#			scope:heretic = { save_scope_as = escaped_on_technicality }
#		}
#		##Scope:heretic has converted to a different ecumenical faith.
#		else_if = {
#			limit = {
#				scope:heretic = {
#					faith = {
#						NOT = { this = faith:bosnian_church }
#						has_doctrine = special_doctrine_ecumenical_christian
#					}
#				}
#			}
#			save_scope_value_as = {
#				name = invalidation_type
#				value = flag:heretic_now_ecumenical_christian
#			}
#			#Set-up portraits.
#			scope:heretic = { save_scope_as = escaped_on_technicality }
#		}
#		##Scope:heretic has converted to another heresy.
#		else_if = {
#			limit = {
#				scope:heretic = {
#					faith = {
#						NAND = {
#							this = faith:bosnian_church
#							has_doctrine = special_doctrine_ecumenical_christian
#						}
#					}
#				}
#			}
#			save_scope_value_as = {
#				name = invalidation_type
#				value = flag:heretic_now_different_heresy
#			}
#			#Set-up portraits.
#			scope:heretic = { save_scope_as = escaped_on_technicality }
#		}
#		##Scope:heretic has converted to another Abrahamic religion.
#		else_if = {
#			limit = {
#				scope:heretic = {
#					faith.religion = {
#						NOR = { 					this = religion:eastern_orthodox_religion
#					this = religion:catholic_religion
#					this = religion:protestant_religion }
#						is_in_family = rf_abrahamic
#					}
#				}
#			}
#			save_scope_value_as = {
#				name = invalidation_type
#				value = flag:heretic_now_infidel
#			}
#			#Set-up portraits.
#			scope:heretic = { save_scope_as = escaped_on_technicality }
#		}
#		##Scope:heretic has converted to a non-Abrahamic religion.
#		else_if = {
#			limit = {
#				scope:heretic = {
#					faith.religion = {
#						NOT = { is_in_family = rf_abrahamic }
#					}
#				}
#			}
#			save_scope_value_as = {
#				name = invalidation_type
#				value = flag:heretic_now_heathen
#			}
#			#Set-up portraits.
#			scope:heretic = { save_scope_as = escaped_on_technicality }
#		}
#		##Aaaaand a fallback, in case something goes weird.
#		else = {
#			save_scope_value_as = {
#				name = invalidation_type
#				value = flag:fallback
#			}
#			#Set-up portraits.
#			scope:heretic = { save_scope_as = escaped_on_technicality }
#		}
#	}
#
#	#Heretic POV: well, that's settled, at least.
#	option = {
#		name = east_europe.0124.a
#
#		add_stress = medium_stress_loss
#
#		#No need to announce failure to scope:heretic, as this is a success from their POV.
#		#Clear the variable from the list after a reasonable cooldown.
#		custom_tooltip = east_europe.0111.tt.cancellation_cooldown
#
#		ai_chance = {
#			#The AI will always pick this option.
#			base = 100
#		}
#	}
#}
#
##	Maintenance: HoF decides who they dislike most.
#east_europe.0125 = {
#	hidden = yes
#
#	immediate = {
#		#What is the HoF's reply?
#		random_list = {
#			#Default to yes.
#			100 = {
#				trigger_event = {
#					id = east_europe.0113
#					days = { 7 14 }
#				}
#
#				#Always do it if you have a strong hook on the HoF (though you're not *technically* using it).
#				modifier = {
#					add = 1000
#					has_strong_hook = scope:hof
#				}
#				#Weight up nicely if you have a regular hook (though you're still not *technically* using it).
#				modifier = {
#					add = 25
#					has_hook = scope:hof
#				}
#				#A friendly HoF wants to agree with you.
#				modifier = {
#					add = 30
#					any_relation = {
#						type = friend
#						this = scope:hof
#					}
#				}
#				#A lover HoF wants to agree with you.
#				modifier = {
#					add = 50
#					any_relation = {
#						type = lover
#						this = scope:hof
#					}
#				}
#				#An extremely-friendly HoF wants to agree with you.
#				modifier = {
#					add = 20
#					reverse_opinion = {
#						target = scope:hof
#						value >= high_positive_opinion
#					}
#				}
#				#Potentially-negative values from this point on need to be added to the refusal branch.
#				##An extremely-unfriendly HoF wants to disagree with you.
#				modifier = {
#					add = -20
#					reverse_opinion = {
#						target = scope:hof
#						value <= high_negative_opinion
#					}
#				}
#				##Weight down a bit for sin (no weight up for virtue, since this is already overwhelmingly likely: we're really just checking to see if your HoF is going to call you out for hypocrisy).
#				modifier = {
#					add = -10
#					num_sinful_traits = 1
#				}
#				modifier = {
#					add = -20
#					num_sinful_traits = 2
#				}
#				modifier = {
#					add = -30
#					num_sinful_traits = 3
#				}
#				modifier = {
#					add = -40
#					num_sinful_traits = 4
#				}
#				modifier = {
#					add = -50
#					num_sinful_traits >= 5
#				}
#				##A rivalling HoF wants to disagree with you.
#				modifier = {
#					add = -50
#					any_relation = {
#						type = rival
#						this = scope:hof
#					}
#				}
#				##A HoF that shares scope:heretic's culture is less likely to want to pick on a fellow countryman.
#				modifier = {
#					add = -20
#					scope:hof.culture = scope:heretic.culture
#				}
#			}
#			#Disable no by default: this option is weighted upwards according to how visibly unchristian scope:accuser is.
#			0 = {
#				trigger_event = {
#					id = east_europe.0112
#					days = 5
#				}
#
#				#And now, we invert the values from the acceptance branch:
#				##An extremely-unfriendly HoF wants to disagree with you.
#				modifier = {
#					add = 20
#					reverse_opinion = {
#						target = scope:hof
#						value <= high_negative_opinion
#					}
#				}
#				##Weight down a bit for sin (no weight up for virtue, since this is already overwhelmingly likely: we're really just checking to see if your HoF is going to call you out for hypocrisy).
#				modifier = {
#					add = 10
#					num_sinful_traits = 1
#				}
#				modifier = {
#					add = 20
#					num_sinful_traits = 2
#				}
#				modifier = {
#					add = 30
#					num_sinful_traits = 3
#				}
#				modifier = {
#					add = 40
#					num_sinful_traits = 4
#				}
#				modifier = {
#					add = 50
#					num_sinful_traits >= 5
#				}
#				##A rivalling HoF wants to disagree with you.
#				modifier = {
#					add = 50
#					any_relation = {
#						type = rival
#						this = scope:hof
#					}
#				}
#				##A HoF that shares scope:heretic's culture is less likely to want to pick on a fellow countryman.
#				modifier = {
#					add = 20
#					scope:hof.culture = scope:heretic.culture
#				}
#			}
#		}
#	}
#}
#
###################################################
## Last Gasp of the Great Migrations
## by Ewan Cowhig Croft
## 0131-0150
###################################################
#
##	Invader POV: decided to mobilise the Mogyer people.
#east_europe.0141 = {
#	type = character_event
#	title = east_europe.0141.t
#	desc = east_europe.0141.desc
#	theme = culture_change
#	left_portrait = {
#		character = scope:invader
#		animation = personality_bold
#	}
#	override_background = { reference = wilderness_steppe }
#
#	immediate = {
#		save_scope_as = mogyer_invader
#		every_player = {
#			limit = {
#				this != scope:mogyer_invader
#			}
#			if = {
#				limit = {
#					any_vassal_or_below = { this = scope:mogyer_invader }
#				}
#				trigger_event = east_europe.0142
#			}
#			if = {
#				limit = {
#					any_sub_realm_county = {
#						title_province = { geographical_region = custom_hungary }
#					}
#					#Exempt the liege from getting this message: should be edge case, but the declaration of war should be enough to let them know that they're gonna have a bad time.
#					NOT = {
#						any_vassal_or_below = { this = scope:mogyer_invader }
#					}
#				}
#				trigger_event = east_europe.0143
#			}
#		}
#	}
#
#	#We ride west!
#	option = {
#		name = east_europe.0141.a
#
#		custom_tooltip = east_europe.0141.a.tt
#
#		ai_chance = {
#			#The AI will always pick this.
#			base = 100
#		}
#	}
#}
#
##	Liege POV: decided to mobilise the Mogyer people.
#east_europe.0142 = {
#	type = character_event
#	title = east_europe.0142.t
#	desc = east_europe.0142.desc
#	theme = culture_change
#	left_portrait = {
#		character = scope:invader
#		animation = personality_greedy
#	}
#	override_background = { reference = wilderness_steppe }
#
#
#	#A foolhardy errand.
#	option = {
#		name = east_europe.0142.a
#
#		custom_tooltip = east_europe.0142.a.tt
#
#		ai_chance = {
#			#The AI will always pick this.
#			base = 100
#		}
#	}
#}
#
##	Pannonian POV: decided to mobilise the Mogyer people.
#east_europe.0143 = {
#	type = character_event
#	title = east_europe.0143.t
#	desc = {
#		first_valid = {
#			triggered_desc = {
#				trigger = {
#					capital_province = { geographical_region = custom_hungary }
#				}
#				desc = east_europe.0143.desc.pannonian_capital
#			}
#			triggered_desc = {
#				trigger = {
#					any_held_title = {
#						title_tier = county
#						title_province = { geographical_region = custom_hungary }
#					}
#				}
#				desc = east_europe.0143.desc.pannonian_territory
#			}
#			desc = east_europe.0143.desc.fallback
#		}
#		desc = east_europe.0143.desc.outro
#	}
#	theme = culture_change
#	left_portrait = {
#		character = scope:invader
#		animation = personality_greedy
#	}
#	override_background = { reference = wilderness_steppe }
#
#	#They'll never cross the Carpathians!
#	option = {
#		name = east_europe.0143.a
#
#		custom_tooltip = east_europe.0143.a.tt
#
#		ai_chance = {
#			#The AI will always pick this.
#			base = 100
#		}
#	}
#}
#
#
#
###################################################
## Founding the Kingdom of Livonia
## by James Beaumont
###################################################
#
##	You founded the kingdom!
#east_europe.0200 = {
#	type = character_event
#	title = east_europe.0200.t
#	desc = {
#		first_valid = {
#			triggered_desc = {
#				trigger = {
#					root.faith = {
#						NOT = { religion_tag = baltic_religion }
#						NOT = { has_doctrine_parameter = unreformed }
#					}
#				}
#				desc = east_europe.0200.desc.christian
#			}
#			desc = east_europe.0200.desc.nonchristian
#		}
#		desc = east_europe.0200.desc.outro
#	}
#	theme = crown
#	left_portrait = {
#		character = scope:founder
#		animation = personality_honorable
#	}
#	override_background = { reference = wilderness_forest }
#
#	immediate = {
#		play_music_cue = "mx_cue_positive_effect"
#		found_kingdom_of_livonia_decision_scripted_effect = yes
#		legend_seed_new_title_effect = yes
#	}
#
#	#My name will be known for all time!
#	option = {
#		name = east_europe.0200.a
#
#		#Your legacy will be remembered.
#		add_prestige = major_prestige_gain
#		if = {
#			limit = { 
#				OR = {
#					#Considers themselves to be a "Balt"
#					root.culture = { has_cultural_pillar = heritage_baltic }
#					root.faith = {
#						religion_tag = baltic_religion
#					}
#				}
#			}
#			if = {
#				limit = {
#					is_female = yes
#				}
#				give_nickname = nick_mother_of_the_baltic
#			}
#			else = {
#				give_nickname = nick_father_of_the_baltic
#			}
#		}
#		else = {
#			give_nickname = nick_scourge_of_the_baltic
#		}
#		stress_impact = { arrogant = minor_stress_impact_loss }
#		ai_chance = {
#			base = 100
#			ai_value_modifier = {
#				ai_honor = 0.5
#				ai_boldness = 0.5
#			}
#		}
#	}
#
#	#This was done for the faith!
#	option = {
#		name = east_europe.0200.b
#
#		#Your piety will be remembered.
#		add_piety = major_piety_gain
#
#		stress_impact = { zealous = minor_stress_impact_loss }
#		ai_chance = {
#			base = 100
#			ai_value_modifier = {
#				ai_zeal = 0.5
#				ai_boldness = 0.25
#			}
#		}
#	}
#}
#
##	Someone else founded the kingdom!
#east_europe.0201 = {
#	type = character_event
#	title = east_europe.0201.t
#	desc = east_europe.0201.desc
#	theme = crown
#	left_portrait = {
#		character = scope:founder
#		animation = personality_honorable
#	}
#	override_background = { reference = wilderness_mountains }
#
#	immediate = {
#		play_music_cue = "mx_cue_positive_effect"
#		found_kingdom_of_livonia_decision_scripted_effect = yes
#	}
#
#	#Kings and Emperors consider them an upstart.
#	option = {
#		name = east_europe.0201.a
#		trigger = { highest_held_title_tier >= tier_kingdom }
#
#		#AI option is inconsequential.
#		ai_chance = { base = 100 }
#	}
#
#	#Same-faith rulers are probably quite happy.
#	option = {
#		name = east_europe.0201.b
#		trigger = { faith = scope:founder.faith }
#
#		#AI option is inconsequential.
#		ai_chance = { base = 100 }
#	}
#
#	#Everyone else is a bit wary.
#	option = {
#		name = east_europe.0201.c
#		trigger = {
#			NOR = {
#				highest_held_title_tier >= tier_kingdom
#				faith = scope:founder.faith
#			}
#		}
#
#		#AI option is inconsequential.
#		ai_chance = { base = 100 }
#	}
#}
#
#