﻿neow_the_event = {
}
gun_cavalry = {
	texture = "gfx/interface/icons/regimenttypes/horse_gunmen.dds"
}
super_heavy_infantry = {
	texture = "gfx/interface/icons/regimenttypes/super_heavy_infantry.dds"
}
airship = {
	texture = "gfx/interface/icons/regimenttypes/airship.dds"
}
chemical_weapons = {
	texture = "gfx/interface/icons/regimenttypes/chemical_weapons.dds"
}
minority_community_building = {
	texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
	alias = { minority_community_buildings minority_community_building }
	parent = domicile_building
}
minority_community = {
	texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
	alias = { minority_communities minority_community_i }
	parent = domicile
}
minority_government = {
	texture = "gfx/interface/icons/government_types/landless_minority_government.dds"
	parent = government
}
#farmstead = {
#	texture = "gfx/interface/icons/government_types/peasantrepublic_government.dds"
#	alias = { farmstead farmstead_i }
#	parent = domicile
#}
#palace = {
#	texture = "gfx/interface/icons/map_icons/map_icon_urban.dds"
#	alias = { palace palace_i }
#	parent = domicile
#}
#monotown_holding = {
#	texture = "gfx/interface/icons/map_icons/onmap_holding_icon.dds"
#	parent = domicile
#	alias = { monotown_holdings }
#}