﻿select_personal_leviathan_union_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
	}
	desc = select_personal_leviathan_union_decision_desc
	selection_tooltip = select_personal_leviathan_union_decision_tooltip

	is_shown = {
		# Following a valid religion & faith.
		faith = { has_doctrine = special_doctrine_british_unity } #Do they have the Leviathan virtues/sins doctrine?

		faith = { has_doctrine_parameter = select_personal_god_active }
	}

	is_valid = {
	}

	is_valid_showing_failures_only = {
		# Have to at _least_ not be in piety debt.
		piety >= 0
	}

	cooldown = { years = 2 }

	effect = {
		# Show the possible options.
		show_as_tooltip = {
			random_list = {
				desc = select_personal_leviathan_union_decision_tt
				100 = {
					show_chance = no
					desc = select_personal_leviathan_union_decision.select_nationalisators
					add_character_modifier = bhakti_leviathan_nationalisators
				}
				100 = {
					show_chance = no
					desc = select_personal_leviathan_union_decision.select_technosaurs
					add_character_modifier = bhakti_leviathan_technosaurs
				}
				100 = {
					show_chance = no
					desc = select_personal_leviathan_union_decision.select_mechasaurs
					add_character_modifier = bhakti_leviathan_mechasaurs
				}
				100 = {
					show_chance = no
					desc = select_personal_leviathan_union_decision.select_petrosaurs
					add_character_modifier = bhakti_leviathan_petrosaurs
				}
				100 = {
					show_chance = no
					desc = select_personal_leviathan_union_decision.select_metallurgicals
					add_character_modifier = bhakti_leviathan_metallurgicals
				}
				100 = {
					show_chance = no
					desc = select_personal_leviathan_union_decision.select_nautiluses
					add_character_modifier = bhakti_leviathan_nautiluses
				}
				100 = {
					show_chance = no
					desc = select_personal_leviathan_union_decision.select_aerosaurs
					add_character_modifier = bhakti_leviathan_aerosaurs
				}
			}
		}
		# And the actual effect.
		trigger_event = NEOW_religious_decision.0001
	}

	ai_check_interval = 96
	
	ai_potential = {
		piety >= minor_piety_value
		NOR = {
			has_character_modifier = bhakti_leviathan_nationalisators
			has_character_modifier = bhakti_leviathan_technosaurs
			has_character_modifier = bhakti_leviathan_mechasaurs
			has_character_modifier = bhakti_leviathan_petrosaurs
			has_character_modifier = bhakti_leviathan_metallurgicals
			has_character_modifier = bhakti_leviathan_nautiluses
			has_character_modifier = bhakti_leviathan_aerosaurs
		}
	}

	ai_will_do = {
		base = 100
	}
}

select_personal_deity_folketero_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
	}
	desc =  select_personal_deity_folketero_decision_desc
	selection_tooltip =  select_personal_deity_folketero_decision_tooltip

	is_shown = {
		# Following a valid religion & faith.
		faith = faith:folketro

		faith = { has_doctrine_parameter = select_personal_god_active }
	}

	is_valid = {
	}

	is_valid_showing_failures_only = {
		# Have to at _least_ not be in piety debt.
		piety >= 0
	}

	cooldown = { years = 2 }

	effect = {
		# Show the possible options.
		show_as_tooltip = {
			random_list = {
				desc =  select_personal_deity_folketero_decision_tt
				100 = {
					show_chance = no
					desc = select_personal_deity_folketero_decision.select_jesus
					add_character_modifier = bhakti_folketero_jesus
				}
				100 = {
					show_chance = no
					desc = select_personal_deity_folketero_decision.select_per
					add_character_modifier = bhakti_folketero_per
				}
				100 = {
					show_chance = no
					desc = select_personal_deity_folketero_decision.select_lucia
					add_character_modifier = bhakti_folketero_lucia
				}
				100 = {
					show_chance = no
					desc = select_personal_deity_folketero_decision.select_olaf
					add_character_modifier = bhakti_folketero_olaf
				}
			}
		}
		# And the actual effect.
		trigger_event = NEOW_religious_decision.0103
	}

	ai_check_interval = 96
	
	ai_potential = {
		piety >= minor_piety_value
		NOR = {
			has_character_modifier = bhakti_folketero_olaf
			has_character_modifier = bhakti_folketero_lucia
			has_character_modifier = bhakti_folketero_jesus
			has_character_modifier = bhakti_folketero_per
		}
	}

	ai_will_do = {
		base = 100
	}
}


select_personal_deity_orthodox_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
	}
	desc =  select_personal_deity_orthodox_decision_desc
	selection_tooltip =  select_personal_deity_orthodox_decision_tooltip

	is_shown = {
		# Following a valid religion & faith.
		faith = faith:orthodox

		faith = { has_doctrine_parameter = select_personal_god_active }
	}

	is_valid = {
	}

	is_valid_showing_failures_only = {
		# Have to at _least_ not be in piety debt.
		piety >= 0
	}

	cooldown = { years = 2 }

	effect = {
		# Show the possible options.
		show_as_tooltip = {
			random_list = {
				desc =  select_personal_deity_orthodox_decision_tt
				100 = {
					show_chance = no
					desc = select_personal_deity_orthodox_decision.select_paisos
					add_character_modifier = bhakti_orthodox_paisos
				}
				100 = {
					show_chance = no
					desc = select_personal_deity_orthodox_decision.select_gabriel
					add_character_modifier = bhakti_orthodox_gabriel
				}
				100 = {
					trigger = { is_vaguely_nistrenian_bhakti_trigger= yes }				
					show_chance = no
					desc = select_personal_deity_orthodox_decision.select_adriana
					add_character_modifier = bhakti_orthodox_adriana
				}
				100 = {
					trigger = { is_vaguely_nistrenian_bhakti_trigger = no }				
					show_chance = no
					desc = select_personal_deity_orthodox_decision.select_olga
					add_character_modifier = bhakti_orthodox_olga
				}				
				100 = {
					show_chance = no
					desc = select_personal_deity_orthodox_decision.select_palamas
					add_character_modifier = bhakti_orthodox_palamas
				}
				100 = {
					show_chance = no
					desc = select_personal_deity_orthodox_decision.select_surgeon
					add_character_modifier = bhakti_orthodox_surgeon
				}
				100 = {			
					show_chance = no
					desc = select_personal_deity_orthodox_decision.select_lazar
					add_character_modifier = bhakti_orthodox_lazar
				}
				100 = {
					show_chance = no
					desc = select_personal_deity_orthodox_decision.select_theotokos
					add_character_modifier = bhakti_orthodox_theotokos
				}				
			}
		}
		# And the actual effect.
		trigger_event = NEOW_religious_decision.0104
	}

	ai_check_interval = 96
	
	ai_potential = {
		piety >= minor_piety_value
		NOR = {
			has_character_modifier = bhakti_orthodox_paisos
			has_character_modifier = bhakti_orthodox_gabriel
			has_character_modifier = bhakti_orthodox_adriana
			has_character_modifier = bhakti_orthodox_olga
			has_character_modifier = bhakti_orthodox_palamas
			has_character_modifier = bhakti_orthodox_surgeon
			has_character_modifier = bhakti_orthodox_lazar
			has_character_modifier = bhakti_orthodox_theotokos
		}
	}

	ai_will_do = {
		base = 100
	}
}
form_marblist_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
	}
	desc = form_marblist_decision_desc
	selection_tooltip =  form_marblist_decision_tooltip
	decision_group_type = major

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 120
		empire = 120
		hegemony = 0
	}

	is_shown = {
		is_ruler = yes
		is_playable_character = yes
		faith = faith:marblist
		NOT = {
			is_target_in_global_variable_list = {
				name = unavailable_unique_decisions
				target = flag:flag_restored_byzantium_decision
			}
		}	
	}

	is_valid = {
		completely_controls = title:e_greece
		#completely_controls = title:e_turkey
		#give a choice between having control of serbia or syria
		faith = faith:marblist
		NOT = {
			has_title = title:e_nistrenia
		}
	}

	is_valid_showing_failures_only = {
		is_landed = yes
		is_capable_adult = yes
		is_imprisoned = no
		top_liege = this
		is_at_war = no
	}

	effect = {
		custom_tooltip = form_marblist_decision_effect_tooltip
		show_as_tooltip = {
			form_marblist_decision_effect = yes
		}
		hidden_effect = {
			form_marblist_decision_effect = yes
			add_to_global_variable_list = {
				name = unavailable_unique_decisions
				target = flag:flag_restored_byzantium_decision
			}
			set_global_variable = {
				name = flag_restored_byzantium_decision
				value = root
			}
		}

		trigger_event = NEOW_decision.0003
	}

	ai_potential = {
		always = yes
	}

	ai_will_do = {
		base = 100
	}
}
restore_ecumenical_patriarchate_c_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
	}

	desc = restore_ecumenical_patriarchate_c_decision_desc
	selection_tooltip = restore_ecumenical_patriarchate_c_decision_tooltip
	decision_group_type = major

	ai_check_interval_by_tier = {
		barony = 0
		county = 0
		duchy = 0
		kingdom = 60
		empire = 60
		hegemony = 60
	}

is_shown = {
	is_ruler = yes
	is_playable_character = yes
	faith = faith:orthodox

	exists = title:k_orthodox

	NEOW_has_not_restored_ecumenical_patriarchate = yes
}

	is_valid = {
		completely_controls = title:c_byzantion
		piety_level >= max_piety_level
		highest_held_title_tier >= tier_empire
	}

	is_valid_showing_failures_only = {
		is_landed = yes
		is_capable_adult = yes
		is_imprisoned = no
		top_liege = this
	}

	effect = {
		custom_tooltip = restore_ecumenical_patriarchate_c_decision_effect_tooltip

		restore_patriarch_scripted_effect = yes

		title:k_orthodox = {
			set_variable = {
			name = ecumenical_patriarchate_restored
			value = yes
			}
		}


		add_prestige = 500
		add_piety = 1000
		add_legitimacy = 50

		stress_impact = {
			zealous = major_stress_impact_loss
		}

		trigger_event = NEOW_religious_decision.0200 
	}

	ai_potential = {
		always = yes
	}

	ai_will_do = {
		base = 100

		ai_value_modifier = {
			ai_zeal = 5.0
		}

		modifier = {
			factor = 0
			has_trait = cynical
		}
	}
}