
#namespace = tgp_japan_decision# tgp_japan_establish_house_fief_decision
#
#scripted_effect tgp_establish_house_fief_save_scopes_effect = {
#	top_liege ?= { save_scope_as = regent }
#
#	save_scope_as = new_head
#	house = {
#		save_scope_as = old_house
#		house_head = { save_scope_as = old_head }
#	}
#	random_held_title = {
#		limit = { is_noble_family_title = yes }
#		save_scope_as = old_nf_title
#	}
#}
#tgp_japan_decision.9001 = { # CHOOSE HOUSE NAME EVENT - WITH WIDGET
#	type = character_event
#
#	title = {
#		first_valid = {
#			triggered_desc = {
#				trigger = { has_character_flag = establish_house_fief }
#				desc = tgp_japan_decision.9001.t.fief
#			}
#			desc = tgp_japan_decision.9001.t.cadet
#		}
#	}
#	desc = {
#		first_valid = {
#			triggered_desc = {
#				trigger = {
#					this != scope:old_head
#					has_character_flag = establish_house_fief
#				}
#				desc = tgp_japan_decision.9001.desc.fief_split_house
#			}
#			desc = tgp_japan_decision.9001.desc.cadet
#		}
#		first_valid = {
#			triggered_desc = {
#				trigger = {
#					has_character_flag = establish_house_fief
#					var:petition_liege_house_fief_allowed_flag ?= top_liege
#					top_liege = { government_has_mechanic = administrative }
#				}
#				desc = tgp_japan_decision.9001.desc.permission
#			}
#			triggered_desc = {
#				trigger = {
#					has_character_flag = establish_house_fief
#					top_liege = { government_has_mechanic = administrative }
#				}
#				desc = tgp_japan_decision.9001.desc.crime
#			}
#			triggered_desc = {
#				trigger = { has_character_flag = establish_house_fief }
#				desc = tgp_japan_decision.9001.desc.feudal
#			}
#		}
#		desc = tgp_japan_decision.9001.desc.fief_name
#	}
#	theme = realm
#	left_portrait = {
#		character = root
#
#		animation = thinking
#	}
#	lower_left_portrait = {
#		character = scope:old_head
#		trigger = {
#			NOR = {
#				scope:regent ?= this
#				root = this
#			}
#		}
#	}
#	lower_right_portrait =  scope:regent
#	#NAMING WIDGET
#	widget = {
#
#		gui = "event_window_widget_enter_text"
#		container = "dynamic_birth_name"
#		controller = {
#			type = text
#			data = {
#				key = new_japanese_house_name
#				default = {
#					localization_key = dynn_Abe
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Abe } }
#				}
#				default = {
#					localization_key = dynn_Adachi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Adachi } }
#				}
#				default = {
#					localization_key = dynn_Aida
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Aida } }
#				}
#				default = {
#					localization_key = dynn_Aihara
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Aihara } }
#				}
#				default = {
#					localization_key = dynn_AikO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_AikO_ } }
#				}
#				default = {
#					localization_key = dynn_Akamatsu
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Akamatsu } }
#				}
#				default = {
#					localization_key = dynn_Akasu
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Akasu } }
#				}
#				default = {
#					localization_key = dynn_Akata
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Akata } }
#				}
#				default = {
#					localization_key = dynn_Akahori
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Akahori } }
#				}
#				default = {
#					localization_key = dynn_Akatsuka
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Akatsuka } }
#				}
#				default = {
#					localization_key = dynn_Akazawa
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Akazawa } }
#				}
#				default = {
#					localization_key = dynn_Akiyama
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Akiyama } }
#				}
#				default = {
#					localization_key = dynn_Akizuki
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Akizuki } }
#				}
#				default = {
#					localization_key = dynn_Amago
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Amago } }
#				}
#				default = {
#					localization_key = dynn_Amano
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Amano } }
#				}
#				default = {
#					localization_key = dynn_Amenomori
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Amenomori } }
#				}
#				default = {
#					localization_key = dynn_Anami
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Anami } }
#				}
#				default = {
#					localization_key = dynn_Ano
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Ano } }
#				}
#				default = {
#					localization_key = dynn_Anzai
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Anzai } }
#				}
#				default = {
#					localization_key = dynn_Aoyama
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Aoyama } }
#				}
#				default = {
#					localization_key = dynn_Asaba
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Asaba } }
#				}
#				default = {
#					localization_key = dynn_Asaka
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Asaka } }
#				}
#				default = {
#					localization_key = dynn_Asakura
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Asakura } }
#				}
#				default = {
#					localization_key = dynn_Asami
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Asami } }
#				}
#				default = {
#					localization_key = dynn_Asano
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Asano } }
#				}
#				default = {
#					localization_key = dynn_Asari
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Asari } }
#				}
#				default = {
#					localization_key = dynn_Ashida
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Ashida } }
#				}
#				default = {
#					localization_key = dynn_Ashikaga
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Ashikaga } }
#				}
#				default = {
#					localization_key = dynn_Ashina_JP
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Ashina_JP } }
#				}
#				default = {
#					localization_key = dynn_Aso
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Aso } }
#				}
#				default = {
#					localization_key = dynn_Asuke
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Asuke } }
#				}
#				default = {
#					localization_key = dynn_Atobe
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Atobe } }
#				}
#				default = {
#					localization_key = dynn_Awata
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Awata } }
#				}
#				default = {
#					localization_key = dynn_Bessho
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Bessho } }
#				}
#				default = {
#					localization_key = dynn_Chiba
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Chiba } }
#				}
#				default = {
#					localization_key = dynn_Chichibu
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Chichibu } }
#				}
#				default = {
#					localization_key = dynn_ChO_sokabe
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_ChO_sokabe } }
#				}
#				default = {
#					localization_key = dynn_Date
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Date } }
#				}
#				default = {
#					localization_key = dynn_Deura
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Deura } }
#				}
#				default = {
#					localization_key = dynn_Doi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Doi } }
#				}
#				default = {
#					localization_key = dynn_Ebina
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Ebina } }
#				}
#				default = {
#					localization_key = dynn_Ema
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Ema } }
#				}
#				default = {
#					localization_key = dynn_Fukushima
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Fukushima } }
#				}
#				default = {
#					localization_key = dynn_Furuichi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Furuichi } }
#				}
#				default = {
#					localization_key = dynn_Hachisuka
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Hachisuka } }
#				}
#				default = {
#					localization_key = dynn_Haga
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Haga } }
#				}
#				default = {
#					localization_key = dynn_HanyU__2
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_HanyU__2 } }
#				}
#				default = {
#					localization_key = dynn_Hara
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Hara } }
#				}
#				default = {
#					localization_key = dynn_Harada
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Harada } }
#				}
#				default = {
#					localization_key = dynn_Haraishi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Haraishi } }
#				}
#				default = {
#					localization_key = dynn_Hasuike
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Hasuike } }
#				}
#				default = {
#					localization_key = dynn_Hatano
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Hatano } }
#				}
#				default = {
#					localization_key = dynn_Hatakeyama
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Hatakeyama } }
#				}
#				default = {
#					localization_key = dynn_Hatta
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Hatta } }
#				}
#				default = {
#					localization_key = dynn_Hattori
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Hattori } }
#				}
#				default = {
#					localization_key = dynn_Hayami
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Hayami } }
#				}
#				default = {
#					localization_key = dynn_Hayashi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Hayashi } }
#				}
#				default = {
#					localization_key = dynn_Henmi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Henmi } }
#				}
#				default = {
#					localization_key = dynn_Higuchi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Higuchi } }
#				}
#				default = {
#					localization_key = dynn_Hiki
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Hiki } }
#				}
#				default = {
#					localization_key = dynn_Hikida
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Hikida } }
#				}
#				default = {
#					localization_key = dynn_Hiraga
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Hiraga } }
#				}
#				default = {
#					localization_key = dynn_Hirukawa
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Hirukawa } }
#				}
#				default = {
#					localization_key = dynn_Hizume
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Hizume } }
#				}
#				default = {
#					localization_key = dynn_HO_jO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_HO_jO_ } }
#				}
#				default = {
#					localization_key = dynn_Honda
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Honda } }
#				}
#				default = {
#					localization_key = dynn_HonjO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_HonjO_ } }
#				}
#				default = {
#					localization_key = dynn_Hoshina
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Hoshina } }
#				}
#				default = {
#					localization_key = dynn_Hosokawa
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Hosokawa } }
#				}
#				default = {
#					localization_key = dynn_Hotta
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Hotta } }
#				}
#				default = {
#					localization_key = dynn_Hozumi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Hozumi } }
#				}
#				default = {
#					localization_key = dynn_Iba_JP
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Iba_JP } }
#				}
#				default = {
#					localization_key = dynn_Ichiji
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Ichiji } }
#				}
#				default = {
#					localization_key = dynn_Iga
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Iga } }
#				}
#				default = {
#					localization_key = dynn_Ii
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Ii } }
#				}
#				default = {
#					localization_key = dynn_Iida
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Iida } }
#				}
#				default = {
#					localization_key = dynn_Iinuma
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Iinuma } }
#				}
#				default = {
#					localization_key = dynn_Ikeda
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Ikeda } }
#				}
#				default = {
#					localization_key = dynn_Ikoma
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Ikoma } }
#				}
#				default = {
#					localization_key = dynn_Imai
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Imai } }
#				}
#				default = {
#					localization_key = dynn_Imagawa
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Imagawa } }
#				}
#				default = {
#					localization_key = dynn_Ina
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Ina } }
#				}
#				default = {
#					localization_key = dynn_Inage
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Inage } }
#				}
#				default = {
#					localization_key = dynn_Inazawa
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Inazawa } }
#				}
#				default = {
#					localization_key = dynn_Inomata
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Inomata } }
#				}
#				default = {
#					localization_key = dynn_Inoue
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Inoue } }
#				}
#				default = {
#					localization_key = dynn_IntO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_IntO_ } }
#				}
#				default = {
#					localization_key = dynn_Irie
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Irie } }
#				}
#				default = {
#					localization_key = dynn_Irobe
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Irobe } }
#				}
#				default = {
#					localization_key = dynn_Isa
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Isa } }
#				}
#				default = {
#					localization_key = dynn_Ishikawa
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Ishikawa } }
#				}
#				default = {
#					localization_key = dynn_Ishitani
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Ishitani } }
#				}
#				default = {
#					localization_key = dynn_Isshiki
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Isshiki } }
#				}
#				default = {
#					localization_key = dynn_Itakura
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Itakura } }
#				}
#				default = {
#					localization_key = dynn_ItO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_ItO_ } }
#				}
#				default = {
#					localization_key = dynn_ItO__2
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_ItO__2 } }
#				}
#				default = {
#					localization_key = dynn_Itoga
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Itoga } }
#				}
#				default = {
#					localization_key = dynn_Izumi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Izumi } }
#				}
#				default = {
#					localization_key = dynn_Iwamatsu
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Iwamatsu } }
#				}
#				default = {
#					localization_key = dynn_Jinbo
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Jinbo } }
#				}
#				default = {
#					localization_key = dynn_Kagami
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kagami } }
#				}
#				default = {
#					localization_key = dynn_Kagawa
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kagawa } }
#				}
#				default = {
#					localization_key = dynn_Kaji
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kaji } }
#				}
#				default = {
#					localization_key = dynn_Kajiwara
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kajiwara } }
#				}
#				default = {
#					localization_key = dynn_Kamachi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kamachi } }
#				}
#				default = {
#					localization_key = dynn_Kambara
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kambara } }
#				}
#				default = {
#					localization_key = dynn_Kanazu
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kanazu } }
#				}
#				default = {
#					localization_key = dynn_Kanbe
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kanbe } }
#				}
#				default = {
#					localization_key = dynn_Kaneda
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kaneda } }
#				}
#				default = {
#					localization_key = dynn_Kaneko
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kaneko } }
#				}
#				default = {
#					localization_key = dynn_Kano
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kano } }
#				}
#				default = {
#					localization_key = dynn_Kasai
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kasai } }
#				}
#				default = {
#					localization_key = dynn_Kasuga
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kasuga } }
#				}
#				default = {
#					localization_key = dynn_Kasukabe
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kasukabe } }
#				}
#				default = {
#					localization_key = dynn_Katagiri
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Katagiri } }
#				}
#				default = {
#					localization_key = dynn_Kataoka
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kataoka } }
#				}
#				default = {
#					localization_key = dynn_Katsuta
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Katsuta } }
#				}
#				default = {
#					localization_key = dynn_Kawagoe
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kawagoe } }
#				}
#				default = {
#					localization_key = dynn_Kawasaki
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kawasaki } }
#				}
#				default = {
#					localization_key = dynn_Kawazu
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kawazu } }
#				}
#				default = {
#					localization_key = dynn_Kida
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kida } }
#				}
#				default = {
#					localization_key = dynn_Kikkawa
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kikkawa } }
#				}
#				default = {
#					localization_key = dynn_Kikuchi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kikuchi } }
#				}
#				default = {
#					localization_key = dynn_Kimotsuki
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kimotsuki } }
#				}
#				default = {
#					localization_key = dynn_Kira
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kira } }
#				}
#				default = {
#					localization_key = dynn_Kiso
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kiso } }
#				}
#				default = {
#					localization_key = dynn_Kitahara
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kitahara } }
#				}
#				default = {
#					localization_key = dynn_KO_no
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_KO_no } }
#				}
#				default = {
#					localization_key = dynn_KO_sokabe
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_KO_sokabe } }
#				}
#				default = {
#					localization_key = dynn_Kobayakawa
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kobayakawa } }
#				}
#				default = {
#					localization_key = dynn_Kodama
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kodama } }
#				}
#				default = {
#					localization_key = dynn_Kokubu
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kokubu } }
#				}
#				default = {
#					localization_key = dynn_Kosaka
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kosaka } }
#				}
#				default = {
#					localization_key = dynn_Kuki
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kuki } }
#				}
#				default = {
#					localization_key = dynn_Kumabe
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kumabe } }
#				}
#				default = {
#					localization_key = dynn_Kumagai
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kumagai } }
#				}
#				default = {
#					localization_key = dynn_Kumasaka
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kumasaka } }
#				}
#				default = {
#					localization_key = dynn_Kurita
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kurita } }
#				}
#				default = {
#					localization_key = dynn_Kutsuki
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kutsuki } }
#				}
#				default = {
#					localization_key = dynn_Maki
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Maki } }
#				}
#				default = {
#					localization_key = dynn_Makino
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Makino } }
#				}
#				default = {
#					localization_key = dynn_Masuda
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Masuda } }
#				}
#				default = {
#					localization_key = dynn_Matano
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Matano } }
#				}
#				default = {
#					localization_key = dynn_Matsudaira
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Matsudaira } }
#				}
#				default = {
#					localization_key = dynn_Matsura
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Matsura } }
#				}
#				default = {
#					localization_key = dynn_Migata
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Migata } }
#				}
#				default = {
#					localization_key = dynn_Mikata
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Mikata } }
#				}
#				default = {
#					localization_key = dynn_Mimura
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Mimura } }
#				}
#				default = {
#					localization_key = dynn_Minase
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Minase } }
#				}
#				default = {
#					localization_key = dynn_Misawa
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Misawa } }
#				}
#				default = {
#					localization_key = dynn_Mitai
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Mitai } }
#				}
#				default = {
#					localization_key = dynn_Mitoya
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Mitoya } }
#				}
#				default = {
#					localization_key = dynn_Miura
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Miura } }
#				}
#				default = {
#					localization_key = dynn_Miyoshi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Miyoshi } }
#				}
#				default = {
#					localization_key = dynn_Mizokui
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Mizokui } }
#				}
#				default = {
#					localization_key = dynn_Mochizuki
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Mochizuki } }
#				}
#				default = {
#					localization_key = dynn_Mogami
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Mogami } }
#				}
#				default = {
#					localization_key = dynn_Mokusai
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Mokusai } }
#				}
#				default = {
#					localization_key = dynn_Momonoi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Momonoi } }
#				}
#				default = {
#					localization_key = dynn_Mori_JP # Not prounounced "Mōri" yet
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Mori_JP } }
#				}
#				default = {
#					localization_key = dynn_Murakami
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Murakami } }
#				}
#				default = {
#					localization_key = dynn_Murayama
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Murayama } }
#				}
#				default = {
#					localization_key = dynn_Nagae
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Nagae } }
#				}
#				default = {
#					localization_key = dynn_Nagao
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Nagao } }
#				}
#				default = {
#					localization_key = dynn_Nagasa
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Nagasa } }
#				}
#				default = {
#					localization_key = dynn_NakajO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_NakajO_ } }
#				}
#				default = {
#					localization_key = dynn_Nakamura
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Nakamura } }
#				}
#				default = {
#					localization_key = dynn_Nakano
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Nakano } }
#				}
#				default = {
#					localization_key = dynn_Namba
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Namba } }
#				}
#				default = {
#					localization_key = dynn_Namekata
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Namekata } }
#				}
#				default = {
#					localization_key = dynn_Nanbu
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Nanbu } }
#				}
#				default = {
#					localization_key = dynn_NanjO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_NanjO_ } }
#				}
#				default = {
#					localization_key = dynn_Narita
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Narita } }
#				}
#				default = {
#					localization_key = dynn_Nasu
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Nasu } }
#				}
#				default = {
#					localization_key = dynn_Natsume
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Natsume } }
#				}
#				default = {
#					localization_key = dynn_Nemoto
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Nemoto } }
#				}
#				default = {
#					localization_key = dynn_Nezu
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Nezu } }
#				}
#				default = {
#					localization_key = dynn_Nikaido
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Nikaido } }
#				}
#				default = {
#					localization_key = dynn_Niki
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Niki } }
#				}
#				default = {
#					localization_key = dynn_Nissai
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Nissai } }
#				}
#				default = {
#					localization_key = dynn_Nogi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Nogi } }
#				}
#				default = {
#					localization_key = dynn_Nomoto
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Nomoto } }
#				}
#				default = {
#					localization_key = dynn_Nose
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Nose } }
#				}
#				default = {
#					localization_key = dynn_Noyo
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Noyo } }
#				}
#				default = {
#					localization_key = dynn_Nishina
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Nishina } }
#				}
#				default = {
#					localization_key = dynn_Nitta
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Nitta } }
#				}
#				default = {
#					localization_key = dynn_Niwa
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Niwa } }
#				}
#				default = {
#					localization_key = dynn_O_ba
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_O_ba } }
#				}
#				default = {
#					localization_key = dynn_O_hara
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_O_hara } }
#				}
#				default = {
#					localization_key = dynn_O_i
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_O_i } }
#				}
#				default = {
#					localization_key = dynn_O_kawa
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_O_kawa } }
#				}
#				default = {
#					localization_key = dynn_O_mi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_O_mi } }
#				}
#				default = {
#					localization_key = dynn_O_miya
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_O_miya } }
#				}
#				default = {
#					localization_key = dynn_O_no
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_O_no } }
#				}
#				default = {
#					localization_key = dynn_O_suga
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_O_suga } }
#				}
#				default = {
#					localization_key = dynn_O_ta
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_O_ta } }
#				}
#				default = {
#					localization_key = dynn_O_tawa
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_O_tawa } }
#				}
#				default = {
#					localization_key = dynn_O_tomo
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_O_tomo } }
#				}
#				default = {
#					localization_key = dynn_O_uchi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_O_uchi } }
#				}
#				default = {
#					localization_key = dynn_O_zone
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_O_zone } }
#				}
#				default = {
#					localization_key = dynn_Obata
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Obata } }
#				}
#				default = {
#					localization_key = dynn_Obu
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Obu } }
#				}
#				default = {
#					localization_key = dynn_Oda
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Oda } }
#				}
#				default = {
#					localization_key = dynn_Odagiri
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Odagiri } }
#				}
#				default = {
#					localization_key = dynn_Ogasawara
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Ogasawara } }
#				}
#				default = {
#					localization_key = dynn_Ogata
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Ogata } }
#				}
#				default = {
#					localization_key = dynn_Ogawa
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Ogawa } }
#				}
#				default = {
#					localization_key = dynn_Okabe
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Okabe } }
#				}
#				default = {
#					localization_key = dynn_Okada
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Okada } }
#				}
#				default = {
#					localization_key = dynn_Okazaki
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Okazaki } }
#				}
#				default = {
#					localization_key = dynn_Onodera
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Onodera } }
#				}
#				default = {
#					localization_key = dynn_Onozaki
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Onozaki } }
#				}
#				default = {
#					localization_key = dynn_Osada
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Osada } }
#				}
#				default = {
#					localization_key = dynn_Oyama
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Oyama } }
#				}
#				default = {
#					localization_key = dynn_Oyamada
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Oyamada } }
#				}
#				default = {
#					localization_key = dynn_Sado
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Sado } }
#				}
#				default = {
#					localization_key = dynn_Sagae
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Sagae } }
#				}
#				default = {
#					localization_key = dynn_Sagara
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Sagara } }
#				}
#				default = {
#					localization_key = dynn_Saji
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Saji } }
#				}
#				default = {
#					localization_key = dynn_Sakuma
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Sakuma } }
#				}
#				default = {
#					localization_key = dynn_Sanada
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Sanada } }
#				}
#				default = {
#					localization_key = dynn_Sano
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Sano } }
#				}
#				default = {
#					localization_key = dynn_Sasaki
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Sasaki } }
#				}
#				default = {
#					localization_key = dynn_Satake
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Satake } }
#				}
#				default = {
#					localization_key = dynn_Satomi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Satomi } }
#				}
#				default = {
#					localization_key = dynn_Sawara
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Sawara } }
#				}
#				default = {
#					localization_key = dynn_Seki
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Seki } }
#				}
#				default = {
#					localization_key = dynn_Seno_o
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Seno_o } }
#				}
#				default = {
#					localization_key = dynn_Shiba
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Shiba } }
#				}
#				default = {
#					localization_key = dynn_Shibuya
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Shibuya } }
#				}
#				default = {
#					localization_key = dynn_Shida
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Shida } }
#				}
#				default = {
#					localization_key = dynn_Shiga
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Shiga } }
#				}
#				default = {
#					localization_key = dynn_Shima
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Shima } }
#				}
#				default = {
#					localization_key = dynn_Shimazu
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Shimazu } }
#				}
#				default = {
#					localization_key = dynn_ShimokO_be
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_ShimokO_be } }
#				}
#				default = {
#					localization_key = dynn_Shinagawa
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Shinagawa } }
#				}
#				default = {
#					localization_key = dynn_ShingU_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_ShingU_ } }
#				}
#				default = {
#					localization_key = dynn_Shinmen
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Shinmen } }
#				}
#				default = {
#					localization_key = dynn_Shioda
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Shioda } }
#				}
#				default = {
#					localization_key = dynn_Shionoya
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Shionoya } }
#				}
#				default = {
#					localization_key = dynn_Shiratori
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Shiratori } }
#				}
#				default = {
#					localization_key = dynn_SO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_SO_ } }
#				}
#				default = {
#					localization_key = dynn_Soga_2
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Soga } }
#				}
#				default = {
#					localization_key = dynn_Sogabe
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Sogabe } }
#				}
#				default = {
#					localization_key = dynn_SogO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_SogO_ } }
#				}
#				default = {
#					localization_key = dynn_SO_ma
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_SO_ma } }
#				}
#				default = {
#					localization_key = dynn_SO_sa
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_SO_sa } }
#				}
#				default = {
#					localization_key = dynn_Sugime
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Sugime } }
#				}
#				default = {
#					localization_key = dynn_Sugimoto
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Sugimoto } }
#				}
#				default = {
#					localization_key = dynn_Suzuki
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Suzuki } }
#				}
#				default = {
#					localization_key = dynn_Tada
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Tada } }
#				}
#				default = {
#					localization_key = dynn_Taguchi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Taguchi } }
#				}
#				default = {
#					localization_key = dynn_Takaoka
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Takaoka } }
#				}
#				default = {
#					localization_key = dynn_Takayasu
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Takayasu } }
#				}
#				default = {
#					localization_key = dynn_Takeda
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Takeda } }
#				}
#				default = {
#					localization_key = dynn_Takeishi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Takeishi } }
#				}
#				default = {
#					localization_key = dynn_Takezaki
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Takezaki } }
#				}
#				default = {
#					localization_key = dynn_Tamura
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Tamura } }
#				}
#				default = {
#					localization_key = dynn_Tanaka
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Tanaka } }
#				}
#				default = {
#					localization_key = dynn_Tashiro
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Tashiro } }
#				}
#				default = {
#					localization_key = dynn_TO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_TO_ } }
#				}
#				default = {
#					localization_key = dynn_TO_gO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_TO_gO_ } }
#				}
#				default = {
#					localization_key = dynn_Togashi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Togashi } }
#				}
#				default = {
#					localization_key = dynn_Toida
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Toida } }
#				}
#				default = {
#					localization_key = dynn_Toki_JP
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Toki_JP } }
#				}
#				default = {
#					localization_key = dynn_Tokiwa
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Tokiwa } }
#				}
#				default = {
#					localization_key = dynn_Tokuda
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Tokuda } }
#				}
#				default = {
#					localization_key = dynn_Tokugawa
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Tokugawa } }
#				}
#				default = {
#					localization_key = dynn_Tomono
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Tomono } }
#				}
#				default = {
#					localization_key = dynn_Tomura
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Tomura } }
#				}
#				default = {
#					localization_key = dynn_Toshima
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Toshima } }
#				}
#				default = {
#					localization_key = dynn_Tsuchiya
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Tsuchiya } }
#				}
#				default = {
#					localization_key = dynn_Tsutsumi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Tsutsumi } }
#				}
#				default = {
#					localization_key = dynn_Toyoda
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Toyoda } }
#				}
#				default = {
#					localization_key = dynn_Toyoyama
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Toyoyama } }
#				}
#				default = {
#					localization_key = dynn_Ueda
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Ueda } }
#				}
#				default = {
#					localization_key = dynn_Uesugi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Uesugi } }
#				}
#				default = {
#					localization_key = dynn_Ui
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Ui } }
#				}
#				default = {
#					localization_key = dynn_Uji_ie
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Uji_ie } }
#				}
#				default = {
#					localization_key = dynn_Unno
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Unno } }
#				}
#				default = {
#					localization_key = dynn_Urakami
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Urakami } }
#				}
#				default = {
#					localization_key = dynn_Usami
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Usami } }
#				}
#				default = {
#					localization_key = dynn_Ushimaru
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Ushimaru } }
#				}
#				default = {
#					localization_key = dynn_Ushioda
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Ushioda } }
#				}
#				default = {
#					localization_key = dynn_Usuki
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Usuki } }
#				}
#				default = {
#					localization_key = dynn_Wada
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Wada } }
#				}
#				default = {
#					localization_key = dynn_Wasada
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Wasada } }
#				}
#				default = {
#					localization_key = dynn_Washizu
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Washizu } }
#				}
#				default = {
#					localization_key = dynn_Watanabe
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Watanabe } }
#				}
#				default = {
#					localization_key = dynn_Watari
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Watari } }
#				}
#				default = {
#					localization_key = dynn_Yamada
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Yamada } }
#				}
#				default = {
#					localization_key = dynn_Yamaga
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Yamaga } }
#				}
#				default = {
#					localization_key = dynn_Yamagata
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Yamagata } }
#				}
#				default = {
#					localization_key = dynn_Yamaguchi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Yamaguchi } }
#				}
#				default = {
#					localization_key = dynn_Yamamoto
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Yamamoto } }
#				}
#				default = {
#					localization_key = dynn_Yamana
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Yamana } }
#				}
#				default = {
#					localization_key = dynn_Yamauchi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Yamauchi } }
#				}
#				default = {
#					localization_key = dynn_Yashiro
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Yashiro } }
#				}
#				default = {
#					localization_key = dynn_Yasu
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Yasu } }
#				}
#				default = {
#					localization_key = dynn_Yasuda
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Yasuda } }
#				}
#				default = {
#					localization_key = dynn_Yasutomi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Yasutomi } }
#				}
#				default = {
#					localization_key = dynn_Yoda
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Yoda } }
#				}
#				default = {
#					localization_key = dynn_Yokoyama
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Yokoyama } }
#				}
#				default = {
#					localization_key = dynn_Yomoda
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Yomoda } }
#				}
#				default = {
#					localization_key = dynn_Yoshida
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Yoshida } }
#				}
#				default = {
#					localization_key = dynn_YU_ki
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_YU_ki } }
#				}
#				default = {
#					localization_key = dynn_Yuasa
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Yuasa } }
#				}
#				default = {
#					localization_key = dynn_Yuri
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Yuri } }
#				}
#				### KYOTO
#				default = {
#					localization_key = dynn_Awata
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Awata } }
#				}
#				default = {
#					localization_key = dynn_Awataguchi
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Awataguchi } }
#				}
#				default = {
#					localization_key = dynn_GojO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_GojO_ } }
#				}
#				default = {
#					localization_key = dynn_IchijO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_IchijO_ } }
#				}
#				default = {
#					localization_key = dynn_Kitabatake
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Kitabatake } }
#				}
#				default = {
#					localization_key = dynn_Konoe
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Konoe } }
#				}
#				default = {
#					localization_key = dynn_KyO_goku
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_KyO_goku } }
#				}
#				default = {
#					localization_key = dynn_Nakamikado
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Nakamikado } }
#				}
#				default = {
#					localization_key = dynn_NijO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_NijO_ } }
#				}
#				default = {
#					localization_key = dynn_O_inomikado
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_O_inomikado } }
#				}
#				default = {
#					localization_key = dynn_Rokkaku
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Rokkaku } }
#				}
#				default = {
#					localization_key = dynn_RokujO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_RokujO_ } }
#				}
#				default = {
#					localization_key = dynn_SanjO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_SanjO_ } }
#				}
#				default = {
#					localization_key = dynn_ShijO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_ShijO_ } }
#				}
#				default = {
#					localization_key = dynn_Tsuchimikado
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_Tsuchimikado } }
#				}
#				### FUJIWARA
#				default = {
#					localization_key = dynn_AndO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_AndO_ } }
#				}
#				default = {
#					localization_key = dynn_EndO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_EndO_ } }
#				}
#				default = {
#					localization_key = dynn_GotO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_GotO_ } }
#				}
#				default = {
#					localization_key = dynn_KatO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_KatO_ } }
#				}
#				default = {
#					localization_key = dynn_KondO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_KondO_ } }
#				}
#				default = {
#					localization_key = dynn_KudO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_KudO_ } }
#				}
#				default = {
#					localization_key = dynn_MutO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_MutO_ } }
#				}
#				default = {
#					localization_key = dynn_SaitO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_SaitO_ } }
#				}
#				default = {
#					localization_key = dynn_SatO_
#					trigger = { is_target_in_variable_list = { name = japanese_house_names target = flag:dynn_SatO_ } }
#				}
#				### OTHER
#				default = {
#					localization_key = japanese_house_domicile_barony
#					trigger = {
#						exists = scope:domicile_barony
#						trigger_if = {
#							limit = { has_variable_list = japanese_house_names }
#							variable_list_size = {
#								name = japanese_house_names
#								value < 2
#							}
#						}
#					}
#				}
#				default = {
#					localization_key = japanese_house_random_barony
#					trigger = {
#						exists = scope:random_barony
#						NOT = { has_character_flag = found_cadet_branch }
#						trigger_if = {
#							limit = { has_variable_list = japanese_house_names }
#							variable_list_size = {
#								name = japanese_house_names
#								value < 2
#							}
#						}
#					}
#				}
#				default = {
#					localization_key = japanese_house_first_name
#					trigger = {
#						exists = scope:old_head
#						has_character_flag = found_cadet_branch
#						trigger_if = {
#							limit = { has_variable_list = japanese_house_names }
#							variable_list_size = {
#								name = japanese_house_names
#								value < 2
#							}
#						}
#					}
#				}
#				default = {
#					localization_key = japanese_house_primary_county
#					trigger = {
#						exists = scope:primary_county
#						trigger_if = {
#							limit = { has_variable_list = japanese_house_names }
#							variable_list_size = {
#								name = japanese_house_names
#								value < 3
#							}
#						}
#					}
#				}
#				default = {
#					localization_key = japanese_house_domicile_county
#					trigger = {
#						exists = scope:domicile_county
#						trigger_if = {
#							limit = { has_variable_list = japanese_house_names }
#							variable_list_size = {
#								name = japanese_house_names
#								value < 3
#							}
#						}
#					}
#				}
#			}
#		}
#		setup_scope = {
#			root = { save_scope_as = text_target }
#		}
#	}
#
#	immediate = {
#		top_liege = { save_scope_as = regent }
#		setup_japan_house_name_scopes_effect = yes
#		hidden_effect = {
#			if = {
#				limit = {
#					NOT = { has_character_flag = found_cadet_branch }
#				}
#				if = {
#					limit = { domicile.domicile_location.county ?= title:c_yamashiro }
#					while = {
#						count = 3
#						assign_japanese_house_name_options_kyoto_effect = yes
#					}
#				}
#				else = {
#					while = {
#						count = 3
#						assign_japanese_house_name_options_effect = yes
#					}
#				}
#			}
#			else = {
#				if = {
#					limit = { domicile.domicile_location.county ?= title:c_yamashiro }
#					while = {
#						count = 1
#						assign_japanese_house_name_options_kyoto_effect = yes
#					}
#				}
#				else = {
#					while = {
#						count = 1
#						assign_japanese_house_name_options_effect = yes
#					}
#				}
#			}
#		}
#		if = {
#			limit = { is_ai = yes }
#			random_list = {
#				10 = {
#					trigger = { has_variable_list = japanese_house_names }
#					random_in_list = {
#						variable = japanese_house_names
#						save_scope_as = house_name
#						root = {
#							set_variable = {
#								name = new_japanese_house_name
#								value = scope:house_name
#							}
#						}
#					}
#				}
#				1 = {
#					trigger = { exists = scope:domicile_barony }
#					set_variable = {
#						name = new_japanese_house_name
#						value = flag:japanese_house_domicile_barony
#					}
#				}
#				1 = {
#					trigger = { exists = scope:domicile_county }
#					set_variable = {
#						name = new_japanese_house_name
#						value = flag:japanese_house_domicile_county
#					}
#				}
#				1 = {
#					trigger = { exists = scope:random_barony }
#					set_variable = {
#						name = new_japanese_house_name
#						value = flag:japanese_house_random_barony
#					}
#				}
#				1 = {
#					trigger = {
#						exists = scope:old_head
#						has_character_flag = found_cadet_branch
#						government_has_mechanic = administrative
#					}
#					set_variable = {
#						name = new_japanese_house_name
#						value = flag:japanese_house_first_name
#					}
#				}
#			}
#		}
#		switch = {
#			trigger = has_character_flag
#			establish_house_fief = {
#				tgp_establish_house_fief_save_scopes_effect = yes
#				play_sound_effect = "event:/DLC/EP4/SFX/Stingers/Japan/tgp_mx_sting_adopting_feudal_government"
#			}
#			fallback = {
#				play_music_cue = "mx_cue_low_key_positive"
#			}
#		}
#	}
#
#	option = {
#		name = {
#			trigger = { has_character_flag = establish_house_fief }
#			text = tgp_japan_decision.9001.a.fief
#		}
#		name = {
#			trigger = { has_character_flag = found_cadet_branch }
#			text = tgp_japan_decision.9001.a.cadet
#		}
#	}
#
#	after = {
#		clear_variable_list = japanese_house_names
#		if = {
#			limit = {
#				NOT = { has_variable = new_japanese_house_name }
#			}
#			if = {
#				limit = { is_ai = no }
#				set_variable = {
#					name = new_japanese_house_name
#					value = flag:custom
#				}
#			}
#		}
#		switch = {
#			trigger = has_character_flag
#			found_cadet_branch = {
#				found_cadet_house_decision_effect = {
#					CHARACTER = root
#					PRESTIGE = minor_prestige_gain
#				}
#				#scope:new_title ?= { set_title_name_dynamic = japanese_noble_family_name }
#			}
#			establish_house_fief = {
#				japan_establish_house_fief_effect = yes
#			}
#			fallback = {
#				found_cadet_house_decision_effect = {
#					CHARACTER = root
#					PRESTIGE = major_prestige_gain
#				}
#				#scope:new_title ?= { set_title_name_dynamic = japanese_noble_family_name }
#			}
#		}
#		switch = {
#			trigger = has_character_flag
#			found_cadet_branch = { remove_character_flag = found_cadet_branch }
#			establish_house_fief = { remove_character_flag = establish_house_fief }
#		}
#		if = { # Help AI with Manors to propogate Soryo
#			limit = {
#				is_ai = yes
#				exists = scope:new_title
#				exists = domicile
#				scope:old_head.domicile ?= {
#					has_ongoing_domicile_construction = no
#				}
#			}
#			scope:old_head.domicile = {
#				if = {
#					limit = {
#						has_domicile_building = japanese_manor_main_02
#						root.culture ?= { has_innovation = innovation_manorialism }
#					}
#					add_domicile_building = japanese_manor_main_03
#				}
#				else_if = {
#					limit = {
#						has_domicile_building = japanese_manor_main_03
#						root.culture ?= { has_innovation = innovation_development_03 }
#					}
#					add_domicile_building = japanese_manor_main_04
#				}
#				else_if = {
#					limit = {
#						has_domicile_building = japanese_manor_main_04
#						root.culture ?= { has_innovation = innovation_cranes }
#					}
#					add_domicile_building = japanese_manor_main_05
#				}
#				else_if = {
#					limit = {
#						has_domicile_building = japanese_manor_main_05
#						root.culture ?= { has_innovation = innovation_cranes }
#					}
#					add_domicile_building = japanese_manor_main_06
#				}
#			}
#		}
#		if = { # JOIN BLOC
#			limit = { exists = scope:old_house.house_confederation }
#			house = {
#				tgp_join_house_bloc_effect = {
#					INVITER = scope:old_house
#					OPINION = flag:no
#				}
#				set_cadet_aspiration_cooldown_effect = yes
#			}
#		}
#	}
#}
#
#tgp_japan_decision.9002 = { # SAME CLAN EVENT - NO WIDGET
#	type = character_event
#	title = {
#		first_valid = {
#			triggered_desc = {
#				trigger = { is_landed = no }
#				desc = tgp_japan_decision.9002.t.landless
#			}
#			desc = tgp_japan_decision.9002.t
#		}
#	}
#	desc = {
#		desc = tgp_japan_decision.9002.desc
#		first_valid = {
#			triggered_desc = {
#				trigger = { is_landed = no }
#				desc = tgp_japan_decision.9002.desc.landless
#			}
#			desc = tgp_japan_decision.9002.desc.landed
#		}
#		first_valid = {
#			triggered_desc = {
#				trigger = {
#					var:petition_liege_house_fief_allowed_flag ?= top_liege
#					top_liege = { government_has_mechanic = administrative }
#				}
#				desc = tgp_japan_decision.9001.desc.permission
#			}
#			triggered_desc = {
#				trigger = {
#					top_liege = { government_has_mechanic = administrative }
#				}
#				desc = tgp_japan_decision.9001.desc.crime
#			}
#			desc = tgp_japan_decision.9001.desc.feudal
#		}
#	}
#	theme = realm
#	left_portrait = {
#		character = root
#		animation = thinking
#	}
#	lower_right_portrait =  scope:regent
#
#	immediate = {
#		play_sound_effect = "event:/DLC/EP4/SFX/Stingers/Japan/tgp_mx_sting_adopting_feudal_government"
#		tgp_establish_house_fief_save_scopes_effect = yes
#		japan_establish_house_fief_effect = yes
#	}
#
#	option = {
#		name = tgp_japan_decision.9002.a
#	}
#}
#
#tgp_japan_decision.9005 = { # NOTIFICATION FOR OLD HOUSE HEADS
#	type = character_event
#	title = {
#		triggered_desc = {
#			trigger = {
#				scope:new_head = { is_landed = no }
#			}
#			desc = tgp_japan_decision.9005.t.landless
#		}
#		desc = tgp_japan_decision.9005.t
#	}
#	desc = tgp_japan_decision.9005.desc
#	theme = realm
#
#	left_portrait = {
#		character = scope:new_head
#		animation = war_over_tie
#	}
#
#	trigger = {
#		is_ai = no
#		NOT = { scope:new_head ?= this }
#	}
#
#	immediate = {
#		play_sound_effect = "event:/DLC/EP4/SFX/Stingers/Japan/tgp_mx_sting_adopting_feudal_government"
#		show_as_tooltip = {
#			scope:new_head = {
#				set_house = scope:new_head.house
#				#get_title = scope:new_nf_title
#				change_government = japan_feudal_government
#				if = {
#					limit = {
#						NOT = { var:petition_liege_house_fief_allowed_flag ?= scope:regent }
#					}
#					reverse_add_opinion = {
#						modifier = admin_soryo_conquest_crime
#						target = scope:regent
#					}
#				}
#			}
#		}
#	}
#
#	option = {
#		name = tgp_japan_decision.9005.a
#	}
#}
#
## tgp_japan_become_shogun_decision
#
#tgp_japan_decision.9101 = {
#	type = character_event
#	window = fullscreen_event
#	queue_icon = "gfx/interface/icons/splash_icons/splash_japan_feudal.dds"
#	title = tgp_japan_decision.9101.t
#	desc = tgp_japan_decision.9101.desc
#	theme = crown
#	override_background = { reference = tgp_fullscreen_japanese_shogunate }
#	left_portrait = {
#		character = root
#		triggered_animation = {
#			trigger = { has_trait = devoted }
#			animation = war_over_win
#		}
#		animation = japanese_war_fan
#	}
#	right_portrait = {
#		character = scope:ceremonial_liege
#		animation = holding_hu
#	}
#
#	immediate = {
#		save_scope_as = shogun
#		tgp_save_realm_ceremonial_liege_effect = yes
#		play_sound_effect = "event:/DLC/EP4/SFX/Stingers/Japan/tgp_mx_sting_become_japanese_shogun"
#		if = {
#			limit = {
#				any_vassal = {
#					is_landed = yes
#					has_government = japan_administrative_government
#					highest_held_title_tier >= tier_county
#				}
#			}
#			custom_tooltip = tgp_japan_become_shogun_decision_vassal_revocation_effect
#		}
#		# Inform Vassals
#		every_vassal_or_below = {
#			limit = {
#				is_ruler = yes
#			}
#			trigger_event = tgp_japan_decision.9102
#		}
#		# Rewards
#		japanese_become_shogun_reward_effect = yes
#	}
#
#	option = {
#		name = tgp_japan_decision.9101.a
#	}
#}
#
#tgp_japan_decision.9102 = {
#	type = character_event
#	title = tgp_japan_decision.9102.t
#	desc = {
#		desc = tgp_japan_decision.9102.desc
#		first_valid = {
#			triggered_desc = {
#				trigger = { exists = scope:title_change }
#				desc = tgp_japan_decision.9102.admin
#			}
#			triggered_desc = {
#				trigger = { is_landed = yes }
#				desc = tgp_japan_decision.9102.feudal
#			}
#			desc = tgp_japan_decision.9102.fallback
#		}
#	}
#	theme = realm
#
#	left_portrait = {
#		character = root
#		animation = war_over_win
#	}
#
#	immediate = {
#		play_sound_effect = "event:/DLC/EP4/SFX/Stingers/Japan/tgp_mx_sting_become_japanese_shogun"
#	}
#
#	option = {
#		name = {
#			text = {
#				first_valid = {
#					triggered_desc = {
#						trigger = { exists = scope:title_change }
#						desc = tgp_japan_decision.9102.a.admin
#					}
#					desc = tgp_japan_decision.9101.a
#				}
#			}
#		}
#		if = {
#			limit = {
#				government_has_flag = government_is_japan_administrative
#			}
#			change_government = japan_feudal_government
#		}
#	}
#}
#
## tgp_japan_imperial_branch_decision
#
#tgp_japan_decision.9201 = {
#	type = character_event
#	title = tgp_japan_decision.9201.t
#	desc = {
#		desc = tgp_japan_decision.9201.desc
#		first_valid = {
#			triggered_desc = {
#				trigger = {
#					exists = scope:minamoto_house
#					exists = scope:taira_house
#				}
#				desc = tgp_japan_decision.9201.both
#			}
#			triggered_desc = {
#				trigger = { exists = scope:minamoto_house }
#				desc = tgp_japan_decision.9201.minamoto
#			}
#			triggered_desc = {
#				trigger = { exists = scope:taira_house }
#				desc = tgp_japan_decision.9201.taira
#			}
#		}
#	}
#	theme = family
#	left_portrait = {
#		character = root
#		animation = throne_room_bow_1
#	}
#	right_portrait = {
#		character = scope:ceremonial_liege
#		animation = holding_hu
#	}
#	lower_left_portrait = scope:minamoto_head
#	lower_center_portrait = {
#		character = scope:nearest_emperor
#		trigger = {
#			NOT = { this = scope:ceremonial_liege }
#		}
#	}
#	lower_right_portrait = scope:taira_head
#	override_background = { reference = throne_room_scope }
#
#	immediate = {
#		play_sound_effect = "event:/DLC/EP4/SFX/Stingers/Japan/tgp_mx_sting_restoring_japanese_emperor"
#		tgp_save_realm_ceremonial_liege_effect = yes
#		scope:ceremonial_liege = { save_scope_as = background_throne_room_scope }
#		top_liege = { save_scope_as = liege }
#		house = {
#			save_scope_as = old_house
#			house_head = { save_scope_as = old_house_head }
#		}
#		set_variable = {
#			name = block_dynamic_dynasty_naming
#			days = 1
#		}
#	}
#
#	option = { # Join Existing Minamoto
#		name = tgp_japan_decision.9201.a
#		trigger = { exists = scope:minamoto_house }
#		highlight_portrait = scope:minamoto_house.house_head
#		japan_set_house_effect = { NEW_HOUSE = scope:minamoto_house }
#		reverse_add_opinion = {
#			target = scope:minamoto_head
#			modifier = respect_opinion
#			opinion = 25
#		}
#		ai_chance = {
#			base = 5
#			modifier = {
#				scope:minamoto_house.house_head = { is_close_family_of = root }
#				add = 25
#			}
#		}
#	}
#
#	option = { # Join Existing Taira
#		name = tgp_japan_decision.9201.b
#		trigger = { exists = scope:taira_house }
#		highlight_portrait = scope:taira_house.house_head
#		japan_set_house_effect = { NEW_HOUSE = scope:taira_house }
#		reverse_add_opinion = {
#			target = scope:taira_head
#			modifier = respect_opinion
#			opinion = 25
#		}
#		ai_chance = {
#			base = 5
#			modifier = {
#				scope:taira_house.house_head = { is_close_family_of = root }
#				add = 25
#			}
#		}
#	}
#
#	option = { # Found New Minamoto
#		name = tgp_japan_decision.9201.c
#		trigger = {
#			NOT = { exists = scope:minamoto_house }
#		}
#		# Prestige cost for not joining existing
#		if = {
#			limit = { exists = scope:taira_house }
#			add_prestige = medium_prestige_loss
#		}
#		custom_tooltip = {
#			text = tgp_japan_decision.9201.c.tt
#			create_dynasty = {
#				name = dynn_Minamoto
#				coat_of_arms = japanese_minamoto_seiwa
#				spread_to_descendants = yes
#				save_scope_as = new_dynasty
#			}
#			scope:new_dynasty ?= {
#				set_coa = dynasty:japanese_minamoto_seiwa
#				set_variable = { name = minamoto_flag }
#				hidden_effect = { add_dynasty_prestige_level = 4 }
#			}
#			house = {
#				save_scope_as = new_house
#				set_coa = dynasty:japanese_minamoto_seiwa
#				set_house_name = new_honsei_house_name
#			}
#		}
#		if = {
#			limit = { government_allows = noble_families }
#			create_noble_family_effect = { GOVERNMENT_GIVER = this }
#		}
#		ai_chance = {
#			base = 25
#			modifier = { # Avoid AI creating both
#				exists = scope:taira_house
#				add = -20
#			}
#		}
#	}
#
#	option = { # Found New Taira
#		name = tgp_japan_decision.9201.d
#		trigger = {
#			NOT = { exists = scope:taira_house }
#		}
#		# Prestige cost for not joining existing
#		if = {
#			limit = { exists = scope:minamoto_house }
#			add_prestige = medium_prestige_loss
#		}
#		custom_tooltip = {
#			text = tgp_japan_decision.9201.d.tt
#			create_dynasty = {
#				name = dynn_Taira
#				coat_of_arms = japanese_taira_kanmu
#				spread_to_descendants = yes
#				save_scope_as = new_dynasty
#			}
#			scope:new_dynasty ?= {
#				set_coa = dynasty:japanese_taira_kanmu
#				set_variable = { name = taira_flag }
#				hidden_effect = { add_dynasty_prestige_level = 4 }
#			}
#			house = {
#				save_scope_as = new_house
#				set_coa = dynasty:japanese_taira_kanmu
#				set_house_name = new_honsei_house_name
#			}
#		}
#		if = {
#			limit = { government_allows = noble_families }
#			create_noble_family_effect = { GOVERNMENT_GIVER = this }
#		}
#		ai_chance = {
#			base = 25
#			modifier = { # Avoid AI creating both
#				exists = scope:minamoto_house
#				add = -20
#			}
#		}
#	}
#
#	after = {
#		if = { # JOIN BLOC
#			limit = { exists = scope:old_house.house_confederation }
#			house = {
#				tgp_join_house_bloc_effect = {
#					INVITER = scope:old_house
#					OPINION = flag:no
#				}
#			}
#		}
#		# Move to 'Kingdom' if necessary
#		if = {
#			limit = {
#				is_ruler = no
#				top_liege != scope:regent
#			}
#			scope:regent = { add_courtier = root }
#		}
#		# Message
#		if = {
#			limit = { exists = scope:new_house }
#			hidden_effect = {
#				every_player = {
#					limit = { top_liege = title:e_japan.holder }
#					send_interface_message = {
#						type = event_generic_neutral
#						title = tgp_japan_decision.9201.message_title
#						left_icon = root
#						right_icon = scope:nearest_emperor
#						show_as_tooltip = {
#							root = { set_house = scope:new_house }
#						}
#					}
#				}
#			}
#		}
#		# ERROR SUPPRESSION
#		if = {
#			limit = {
#				has_variable = fujiwara_flag
#				has_variable = minamoto_flag
#				has_variable = taira_flag
#			}
#		}
#	}
#}
#
## tgp_japan_emperor_restoration_decision
#
#tgp_japan_decision.9301 = {
#	type = character_event
#	title = tgp_japan_decision.9301.t
#	desc = tgp_japan_decision.9301.desc
#	theme = crown
#
#	left_portrait = {
#		character = root
#		animation = holding_hu
#	}
#	right_portrait = {
#		character = scope:attacker
#		animation = war_over_win
#		trigger = {	
#			NOT = { this = root }
#		}
#	}
#	lower_center_portrait = scope:defender
#
#	override_effect_2d = { reference = legend_glow }
#
#	immediate = {
#		play_sound_effect = "event:/DLC/EP4/SFX/Stingers/Japan/tgp_mx_sting_restoring_japanese_emperor"
#		save_scope_as = tenno
#		save_scope_as = bg_override_char
#		japan_clear_flavour_flags_effect = yes
#		set_global_variable = {
#			name = tenno_restored
#			value = yes
#		}
#		add_character_flag = ceremonial_liege_flag
#		# Inform Vassals
#		every_player = {
#			limit = { is_vassal_or_below_of = root }
#			trigger_event = tgp_japan_decision.9302
#		}
#		restore_ceremonial_liege_faction_reward_effect = yes
#	}
#
#	option = {
#		name = tgp_japan_decision.9301.a
#	}
#}
#
#tgp_japan_decision.9302 = {
#	type = character_event
#	title = tgp_japan_decision.9302.t
#	desc = tgp_japan_decision.9302.desc
#	theme = crown
#
#	override_effect_2d = { reference = legend_glow }
#
#	left_portrait = {
#		character = scope:tenno
#		animation = holding_hu
#	}
#	right_portrait = {
#		character = scope:attacker
#		animation = war_over_win
#		trigger = {
#			NOT = { this = scope:tenno }
#		}
#	}
#	lower_center_portrait = scope:defender
#
#	immediate = {
#		play_sound_effect = "event:/DLC/EP4/SFX/Stingers/Japan/tgp_mx_sting_restoring_japanese_emperor"
#		show_as_tooltip = {
#			scope:tenno = { restore_ceremonial_liege_faction_reward_effect = yes }
#		}
#	}
#
#	option = {
#		name = tgp_japan_decision.9302.a
#	}
#}
#
##Become a Poet - Ceremony - House Aspiration
#tgp_japan_decision.9401 = {
#	type = character_event
#	title = tgp_japan_decision.9401.t
#	desc = tgp_japan_decision.9401.desc
#	theme = education
#	left_portrait = {
#		character = root
#		animation = writing
#	}
#
#	#Study to become a poet
#	option = {
#		name = tgp_japan_decision.9401.a
#
#		duel = {
#			skill = learning
#			value = high_skill_rating
#			50 = { #Success
#				compare_modifier = {
#					value = scope:duel_value
#					multiplier = 3.5
#					min = -49
#				}
#				modifier = {
#					has_trait = shrewd
#					add = 10
#				}
#				modifier = {
#					has_trait = erudite
#					add = 10
#				}
#				send_interface_toast = {
#					title = tgp_japan_decision.9401.a.toast.success
#					left_icon = root
#					add_trait = lifestyle_poet
#					add_stress = minor_stress_gain
#				}
#			}
#
#			50 = { #Failure
#				compare_modifier = {
#					value = scope:duel_value
#					multiplier = -3.5
#					min = -49
#				}
#				send_interface_toast = {
#					title = tgp_japan_decision.9401.a.toast.failure
#					left_icon = root
#					add_stress = medium_stress_gain
#				}
#			}
#		}
#
#		ai_chance = {
#			base = 100
#			ai_value_modifier = {
#				ai_rationality = 1
#				ai_energy = 1
#				ai_sociability = 1
#			}
#		}
#	}
#
#	#Opt out
#	option = {
#		name = tgp_japan_decision.9401.b
#
#		ai_chance = {
#			base = 100
#			ai_value_modifier = {
#				ai_rationality = -1
#				ai_energy = -1
#				ai_sociability = -1
#			}
#		}
#	}
#}
#
## tgp_japan_become_a_monk_decision - Becoming a Buddhist monk near the end of your life (or when you become seriously ill)
#tgp_japan_decision.9500 = {
#	type = character_event
#	title = tgp_japan_decision.9500.t
#	desc = tgp_japan_decision.9500.desc
#	theme = faith
#	left_portrait = {
#		character = root
#		animation = personality_zealous
#	}
#
#	option = {
#		name = tgp_japan_decision.9500.a
#		add_trait = devoted
#		tgp_renounce_estate_effect = yes
#	}
#}
#
## tgp_japan_establish_soryo_administration_decision
#
#tgp_japan_decision.9601 = {
#	type = character_event
#	hidden = yes
#
#	immediate = {
#		save_scope_as = daijo_daijin
#		# Inform Vassals
#		every_vassal = {
#			limit = {
#				highest_held_title_tier >= tier_county
#				is_landed = yes
#				# Exclude members of bloc, allies, prisoners
#				NOR = {
#					house.house_confederation ?= scope:daijo_daijin.house.house_confederation
#					is_allied_to = scope:daijo_daijin
#					is_imprisoned_by = scope:daijo_daijin
#				}
#			}
#			trigger_event = tgp_japan_decision.9602
#		}
#		# After AI decisions
#		trigger_event = {
#			id = tgp_japan_decision.9604
#			delayed = yes
#		}
#	}
#}
#
#tgp_japan_decision.9602 = { # Vassal AI event
#	type = character_event
#	hidden = yes
#
#	trigger = { is_ai = yes }
#
#	on_trigger_fail = { # Create player list to handle separately
#		save_temporary_scope_as = war_joiner_temp
#		scope:daijo_daijin = {
#			add_to_variable_list = {
#				name = war_players
#				target = scope:war_joiner_temp
#				months = 1
#			}
#		}
#	}
#
#	immediate = {
#		random_list = {
#			20 = { # Join war
#				trigger = {
#					# Only bloc leaders join
#					trigger_if = {
#						limit = { exists = house.house_confederation.leading_house }
#						is_house_head = yes
#						house.house_confederation.leading_house ?= house
#					}
#					trigger_else = { always = yes }
#				}
#				modifier = {
#					add = 15
#					is_house_head = yes
#					house.house_confederation.leading_house ?= house
#				}
#				modifier = {
#					add = 15
#					house = { has_house_aspiration_parameter = unlocks_japanese_manor_archive }
#				}
#				modifier = {
#					add = 15
#					house = { has_house_aspiration_parameter = ceremony_cheaper_feasts }
#				}
#				modifier = {
#					add = 30
#					has_relation_rival = scope:daijo_daijin
#				}
#				modifier = {
#					add = 30
#					house = {
#						any_house_relation = {
#							has_house_relation_level = feud
#							any_relation_house = { this = scope:daijo_daijin.house }
#						}
#					}
#				}
#				modifier = {
#					add = 20
#					house = {
#						any_house_relation = {
#							has_house_relation_level = rivalry
#							any_relation_house = { this = scope:daijo_daijin.house }
#						}
#					}
#				}
#				modifier = {
#					add = 10
#					house = {
#						any_house_relation = {
#							has_house_relation_level = quarrel
#							any_relation_house = { this = scope:daijo_daijin.house }
#						}
#					}
#				}
#				modifier = {
#					add = 15
#					government_has_mechanic = administrative
#				}
#				save_temporary_scope_as = war_joiner_temp
#				scope:daijo_daijin = {
#					add_to_variable_list = {
#						name = war_joiners
#						target = scope:war_joiner_temp
#						months = 1
#					}
#				}
#				if = {
#					limit = {
#						is_house_head = yes
#						house.house_confederation.leading_house ?= house
#					}
#					top_liege = {
#						every_vassal = {
#							limit = {
#								highest_held_title_tier > tier_barony
#								house.house_confederation ?= root.house.house_confederation
#							}
#							save_temporary_scope_as = war_joiner_temp
#							scope:daijo_daijin = {
#								add_to_variable_list = {
#									name = war_joiners
#									target = scope:war_joiner_temp
#									months = 1
#								}
#							}
#						}
#					}
#				}
#			}
#			10 = { # Don't join war
#				opinion_modifier = {
#					opinion_target = scope:daijo_daijin
#					multiplier = -0.1
#				}
#				ai_value_modifier = {
#					ai_boldness = -0.1
#				}
#				modifier = {
#					add = 30
#					house = {
#						any_house_relation = {
#							has_house_relation_level = amity
#							any_relation_house = { this = scope:daijo_daijin.house }
#						}
#					}
#				}
#				modifier = {
#					add = 20
#					house = {
#						any_house_relation = {
#							has_house_relation_level = friendly
#							any_relation_house = { this = scope:daijo_daijin.house }
#						}
#					}
#				}
#				modifier = {
#					add = 10
#					house = {
#						any_house_relation = {
#							has_house_relation_level = cordial
#							any_relation_house = { this = scope:daijo_daijin.house }
#						}
#					}
#				}
#			}
#		}
#	}
#}
#
#tgp_japan_decision.9603 = { # Vassal player event
#	type = character_event
#	title = tgp_japan_decision.9603.t
#	desc = {
#		desc = tgp_japan_decision.9603.desc
#		triggered_desc = {
#			trigger = { exists = scope:leader }
#			desc = tgp_japan_decision.9603.leader
#		}
#	}
#	theme = war
#
#	left_portrait = {
#		character = scope:daijo_daijin
#		animation = japanese_war_fan
#	}
#	lower_left_portrait = scope:leader
#	lower_center_portrait = scope:portrait_1
#	lower_right_portrait = scope:portrait_2
#
#	trigger = {
#		is_ai = no
#	}
#
#	immediate = {
#		play_sound_effect = "event:/DLC/EP4/SFX/Stingers/Japan/tgp_mx_sting_become_japanese_shogun"
#		show_as_tooltip = {
#			scope:daijo_daijin = {
#				custom_description_no_bullet = { text = if_you_win_effect }
#				show_as_tooltip = { japanese_establish_soryo_administration_reward_effect = yes }
#			}
#		}
#	}
#
#	option = {
#		name = {
#			text = tgp_japan_decision.9603.a.bloc
#			trigger = { house.house_confederation.leading_house ?= house }
#		}
#		name = {
#			text = tgp_japan_decision.9603.a
#			trigger = {
#				NOT = { house.house_confederation.leading_house ?= house }
#			}
#		}
#		hidden_effect = {
#			if = {
#				limit = { is_defender_in_war = scope:war }
#				scope:war = { remove_participant = root }
#			}
#		}
#		scope:war = { add_attacker = root }
#		if = {
#			limit = {
#				is_house_head = yes
#				house.house_confederation.leading_house = root.house
#			}
#			custom_tooltip = tgp_japan_decision.9603.a.tt
#			hidden_effect = {
#				top_liege = {
#					every_vassal = {
#						limit = {
#							NOT = { this = root }
#							highest_held_title_tier > tier_barony
#							house.house_confederation ?= root.house.house_confederation
#						}
#						save_temporary_scope_as = war_joiner_temp
#						if = {
#							limit = {
#								exists = scope:war
#								is_defender_in_war = scope:war
#							}
#							scope:war = { remove_participant = scope:war_joiner_temp }
#						}
#						scope:war ?= { add_attacker = scope:war_joiner_temp }
#					}
#				}
#			}
#		}
#	}
#
#	option = {
#		name = tgp_japan_decision.9603.b
#	}
#}
#
#tgp_japan_decision.9604 = { # War setup
#	type = character_event
#	hidden = yes
#
#	immediate = {
#		if = {
#			limit = { any_in_list = { variable = war_joiners } }
#			# Find bloc leaders
#			every_in_list = {
#				variable = war_joiners
#				limit = {
#					is_house_head = yes
#					house.house_confederation.leading_house ?= house # Prefer Bloc Leaders
#				}
#				add_to_list = bloc_leaders
#			}
#			# Find bloc leader as war leader, and power portraits
#			ordered_in_list = {
#				list = bloc_leaders
#				order_by = {
#					value = 0
#				}
#				max = 3
#				if = {
#					limit = { exists = scope:portrait_1 }
#					save_scope_as = portrait_2
#				}
#				else_if = {
#					limit = { exists = scope:leader }
#					save_scope_as = portrait_1
#				}
#				else = { save_scope_as = leader }
#			}
#			# Find non bloc leader if necessary, or power portraits
#			ordered_in_list = {
#				variable = war_joiners
#				order_by = {
#					value = 0
#					add = military_power
#				}
#				max = 3
#				if = {
#					limit = { exists = scope:portrait_1 }
#					save_scope_as = portrait_2
#				}
#				else_if = {
#					limit = { exists = scope:leader }
#					save_scope_as = portrait_1
#				}
#				else_if = {
#					limit = {
#						NOT = { exists = scope:leader }
#					}
#					save_scope_as = leader
#				}
#			}
#			# Start war
#			scope:leader ?= {
#				start_war = {
#					cb = japan_establish_soryo_administration_cb
#					target = scope:daijo_daijin
#				}
#				random_character_war = {
#					limit = {
#						primary_attacker = scope:leader
#						primary_defender = scope:daijo_daijin
#						using_cb = japan_establish_soryo_administration_cb
#					}
#					save_scope_as = war
#				}
#			}
#			# Counter for other joiners
#			set_variable = {
#				name = other_joiners_count
#				value = 0
#			}
#			# Add other participants
#			every_in_list = {
#				variable = war_joiners
#				limit = { NOT = { this = scope:leader } }
#				save_temporary_scope_as = war_joiner_temp
#				if = {
#					limit = {
#						exists = scope:war
#						is_defender_in_war = scope:war
#					}
#					scope:war = { remove_participant = scope:war_joiner_temp }
#				}
#				scope:war ?= { add_attacker = scope:war_joiner_temp }
#				if = {
#					limit = {
#						is_house_head = yes
#						house.house_confederation.leading_house ?= house
#					}
#					add_to_list = bloc_leaders
#				}
#				else_if = {
#					limit = { NOT = { exists = house.house_confederation } }
#					add_to_list = other_joiners
#					root = {
#						change_variable = {
#							name = other_joiners_count
#							add = 1
#						}
#					}
#				}
#			}
#		}
#		trigger_event = {
#			id = tgp_japan_decision.9605
#			delayed = yes
#		}
#	}
#}
#
#tgp_japan_decision.9605 = { # War start event
#	type = character_event
#	title = {
#		desc = {
#			first_valid = {
#				triggered_desc = {
#					trigger = { exists = scope:war }
#					desc = tgp_japan_decision.9605.t
#				}
#				desc = tgp_japan_decision.9606.t
#			}
#		}
#	}
#	desc = {
#		first_valid = {
#			triggered_desc = {
#				trigger = { exists = scope:war }
#				desc = tgp_japan_decision.9605.desc
#			}
#			desc = tgp_japan_decision.9605.peace
#		}
#	}
#	theme = war
#
#	left_portrait = {
#		character = scope:daijo_daijin
#		animation = japanese_war_fan
#	}
#	lower_left_portrait = scope:leader
#	lower_center_portrait = scope:portrait_1
#	lower_right_portrait = scope:portrait_2
#
#	immediate = {
#		play_sound_effect = "event:/DLC/EP4/SFX/Stingers/Japan/tgp_mx_sting_become_japanese_shogun"
#		add_character_flag = wear_armor
#		if = {
#			limit = { exists = scope:leader }
#			# Start war
#			if = {
#				limit = { any_in_list = { list = bloc_leaders } }
#				every_in_list = {
#					list = bloc_leaders
#					custom_tooltip = tgp_establish_soryo_administration_bloc_leaders_tt
#				}
#			}
#			# Tooltip
#			if = {
#				limit = { any_in_list = { list = other_joiners } }
#				custom_tooltip = tgp_establish_soryo_administration_other_joiners_tt
#			}
#		}
#		else = { japanese_establish_soryo_administration_reward_effect = yes }
#	}
#
#	option = {
#		name = tgp_japan_decision.9605.a
#		trigger = { exists = scope:war }
#		show_as_tooltip = {
#			custom_description_no_bullet = { text = if_you_win_effect }
#			show_as_tooltip = { japanese_establish_soryo_administration_reward_effect = yes }
#		}
#	}
#
#	option = {
#		name = tgp_japan_decision.9605.b
#		trigger = {
#			NOT = { exists = scope:war }
#		}
#		japanese_establish_soryo_administration_reward_effect = yes
#		every_player = {
#			limit = {
#				top_liege = scope:daijo_daijin
#				NOT = { this = scope:daijo_daijin }
#			}
#			trigger_event = tgp_japan_decision.9607
#		}
#	}
#
#	after = {
#		remove_character_flag = wear_armor
#		if = {
#			limit = { exists = scope:leader }
#			every_in_list = {
#				variable = war_players
#				trigger_event = tgp_japan_decision.9603
#			}
#		}
#		remove_variable = other_joiners_count
#	}
#}
#
#tgp_japan_decision.9606 = { # War won event
#	type = character_event
#	title = tgp_japan_decision.9606.t
#	desc = tgp_japan_decision.9606.desc
#	theme = war
#
#	left_portrait = {
#		character = scope:daijo_daijin
#		animation = japanese_war_fan
#	}
#	right_portrait = {
#		character = scope:leader
#		triggered_animation = {
#			trigger = { is_imprisoned = yes }
#			animation = prisonhouse
#		}
#		animation = war_over_loss
#		override_imprisonment_visuals = yes
#	}
#
#	immediate = {
#		play_sound_effect = "event:/DLC/EP4/SFX/Stingers/Japan/tgp_mx_sting_become_japanese_shogun"
#		japanese_establish_soryo_administration_reward_effect = yes
#	}
#
#	option = {
#		name = tgp_japan_decision.9606.a
#	}
#
#	after = {
#		every_player = {
#			limit = {
#				top_liege = scope:daijo_daijin
#				NOT = { this = scope:daijo_daijin }
#			}
#			trigger_event = tgp_japan_decision.9607
#		}
#	}
#}
#
#tgp_japan_decision.9607 = { # War won vassal event
#	type = character_event
#	title = tgp_japan_decision.9606.t
#	desc = tgp_japan_decision.9607.desc
#	theme = war
#
#	left_portrait = {
#		character = scope:daijo_daijin
#		animation = war_over_win
#	}
#	right_portrait = {
#		character = scope:leader
#		triggered_animation = {
#			trigger = { is_imprisoned = yes }
#			animation = prisonhouse
#		}
#		animation = war_over_loss
#		override_imprisonment_visuals = yes
#	}
#
#	immediate = {
#		play_sound_effect = "event:/DLC/EP4/SFX/Stingers/Japan/tgp_mx_sting_become_japanese_shogun"
#		show_as_tooltip = { japanese_establish_soryo_administration_reward_effect = yes }
#	}
#
#	option = {
#		name = tgp_japan_decision.9607.a
#	}
#}
#
## tgp_japan_restore_japanese_monarchy_decision
#
#tgp_japan_decision.9901 = {
#	type = character_event
#	title = tgp_japan_decision.9901.t
#	desc = tgp_japan_decision.9901.desc
#	theme = realm
#	left_portrait = {
#		character = scope:kampaku
#		triggered_animation = {
#			trigger = { this = scope:scion }
#			animation = war_over_tie
#		}
#		animation = throne_room_bow_1
#	}
#	right_portrait = {
#		character = scope:scion
#		animation = war_over_tie
#		trigger = { this != scope:kampaku }
#	}
#	override_background = { reference = throne_room_scope }
#
#	immediate = {
#		play_music_cue = "mx_cue_sacredrite"
#		show_as_tooltip = { tgp_restore_japanese_monarchy_decision_effect = yes }
#		tgp_restore_japanese_monarchy_yamato_restoration_effect = yes
#		every_player = {
#			limit = { is_vassal_or_below_of = root }
#			trigger_event = tgp_japan_decision.9902
#		}
#	}
#
#	option = { # Rule as Regent
#		name = {
#			trigger = { this = scope:scion }
#			text = tgp_japan_decision.9901.a
#		}
#		name = {
#			trigger = { this != scope:scion }
#			text = tgp_japan_decision.9901.a.scion
#		}
#	}
#}
#
#tgp_japan_decision.9902 = {
#	type = character_event
#	title = tgp_japan_decision.9901.t
#	desc = tgp_japan_decision.9902.desc
#	theme = family
#	left_portrait = {
#		character = scope:kampaku
#		triggered_animation = {
#			trigger = { this = scope:scion }
#			animation = war_over_tie
#		}
#		animation = throne_room_bow_1
#	}
#	right_portrait = {
#		character = scope:scion
#		animation = war_over_tie
#		trigger = { this != scope:kampaku }
#	}
#	override_background = { reference = throne_room_scope }
#
#	immediate = {
#		play_music_cue = "mx_cue_sacredrite"
#		show_as_tooltip = {
#			scope:kampaku = {
#				tgp_restore_japanese_monarchy_decision_effect = yes
#				tgp_restore_japanese_monarchy_yamato_restoration_effect = yes
#			}
#		}
#	}
#
#	option = { # Long live the Emperor
#		name = tgp_japan_decision.9902.a
#	}
#}
#
## tgp_japan_restore_japanese_government_decision
#
#tgp_japan_decision.9911 = {
#	type = character_event
#	title = tgp_japan_decision.9911.t
#	desc = {
#		desc = tgp_japan_decision.9911.desc
#		triggered_desc = {
#			trigger = { exists = scope:rebel }
#			desc = tgp_japan_decision.9911.rebel
#		}
#	}
#	theme = crown
#	left_portrait = {
#		character = scope:kampaku
#		animation = chaplain
#	}
#	right_portrait = {
#		character = scope:ceremonial_liege
#		animation = holding_hu
#	}
#	lower_right_portrait = scope:rebel
#	override_background = { reference = throne_room_scope }
#
#	immediate = {
#		tgp_save_realm_ceremonial_liege_effect = yes
#		tgp_restore_japanese_government_decision_effect = yes
#	}
#
#	option = { # Yay
#		name = tgp_japan_decision.9911.a
#	}
#}
#
#tgp_japan_decision.9912 = {
#	type = character_event
#	title = tgp_japan_decision.9911.t
#	desc = {
#		desc = tgp_japan_decision.9912.desc
#		triggered_desc = {
#			trigger = { exists = scope:rebel }
#			desc = tgp_japan_decision.9912.rebel
#		}
#	}
#	theme = realm
#	left_portrait = {
#		character = scope:kampaku
#		animation = war_over_tie
#	}
#	override_background = { reference = throne_room_scope }
#
#	trigger = {
#		NOT = { is_at_war_with = scope:kampaku }
#	}
#
#	immediate = {
#		show_as_tooltip = {
#			scope:kampaku = { tgp_restore_japanese_government_decision_effect = yes }
#		}
#	}
#
#	option = { # Yay
#		name = tgp_japan_decision.9911.a
#		if = {
#			limit = {
#				NOT = { has_government = japan_administrative_government }
#			}
#			change_government = japan_administrative_government
#		}
#	}
#
#	option = { # Boo
#		name = tgp_japan_decision.9912.b
#		trigger = {
#			is_ai = no
#			NOR = {
#				is_at_war_with = scope:kampaku
#				has_government = japan_administrative_government
#			}
#		}
#		every_in_list = {
#			list = war_to_join
#			limit = {
#				NOT = { is_defender = root }
#			}
#			hidden_effect = { set_called_to = root }
#			add_attacker = root
#		}
#		reverse_add_opinion = {
#			target = scope:kampaku
#			modifier = rebellious_vassal_opinion
#		}
#	}
#}
#
##Player called to war by rebellious vassal. (vs imprisonment)
#tgp_japan_decision.9913 = {
#	type = letter_event
#	opening = {
#		desc = call_ally.0100.opening
#	}
#	desc = tgp_japan_decision.9913.desc
#
#	sender = {
#		character = scope:recipient
#		animation = anger
#	}
#
#	option = {
#		name = tgp_japan_decision.9913.a
#		scope:recipient = {
#			every_character_war = {
#				limit = {
#					using_cb = japan_refused_ritsuryo_cb
#					casus_belli = {
#						primary_attacker = scope:recipient
#						primary_defender = scope:actor
#					}
#				}
#				hidden_effect = { set_called_to = root }
#				add_attacker = root
#			}
#			scope:recipient = {
#				add_opinion = {
#					target = root
#					modifier = helped_me_against_tyrant_opinion
#				}
#			}
#		}
#	}
#	option = {
#		name = tgp_japan_decision.9913.b
#		scope:recipient = {
#			add_opinion = {
#				target = root
#				modifier = sided_with_tyrant_opinion
#			}
#		}
#	}
#}
#scripted_trigger dominion_fight = {
#	exists = scope:main_defender
#	NOT = {
#		any_in_list = {
#			list = potential_vassals
#		}
#	}
#}
#scripted_trigger dominion_fight_partial = {
#	exists = scope:main_defender
#	any_in_list = {
#		list = potential_vassals
#	}
#}
##Assert Regional Dominion
##Laurence Kennedy
#tgp_japan_decision.9960 = {
#	type = character_event
#	window = big_event_window
#	title = tgp_japan_decision.9960.t
#	desc = {
#		desc = tgp_japan_decision.9960.intro
#		first_valid = {
#			#de jure vassals agree to let you be duke
#			triggered_desc = {
#				trigger = {
#					NOT = { exists = scope:main_defender }
#				}
#				desc = tgp_japan_decision.9960.agree
#			}
#			#some de jure vassals agree to let you be duke, some will fight you
#			triggered_desc = {
#				trigger = { dominion_fight_partial = yes }
#				desc = tgp_japan_decision.9960.partial_war
#			}
#			#all jure vassals will fight you
#			desc = tgp_japan_decision.9960.full_war
#		}
#	}
#	theme = battle
#	override_icon = {
#		trigger = { dominion_fight = no }
#		reference = "gfx/interface/icons/event_types/type_authority.dds"
#	}
#	override_icon = {
#		trigger = { dominion_fight = yes }
#		reference ="gfx/interface/icons/event_types/type_war.dds"
#	}
#	override_header_background = {
#		trigger = { dominion_fight = yes }
#		reference = "gfx/interface/window_event/event_header_red.dds"
#	}
#	override_sound = {
#		trigger = { dominion_fight = no }
#		reference = "event:/SFX/Events/Themes/sfx_event_theme_type_diplomacy"
#	}
#	left_portrait = {
#		character = scope:super_soryo
#		triggered_animation = {
#			trigger = {
#				is_adult = yes
#				dominion_fight = yes
#				can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
#			}
#			#it's war!
#			animation = gedan_no_kamae
#		}
#		#it's not war!
#		animation = personality_content
#	}
#	right_portrait = { #main defender
#		character = scope:main_defender
#		camera = camera_event_right_crowner_crowning
#	}
#	override_background = {
#		trigger = { dominion_fight = yes }
#		#it's war!
#		reference = army_camp
#	}
#	override_background = {	reference = bp1_crossroads_inn }
#	override_effect_2d = {
#		trigger = { dominion_fight = no }
#		reference = legend_glow
#	}
#	immediate = {
#		if = {
#			limit = {
#				is_adult = yes
#				can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
#			}
#			add_character_flag = {
#				flag = wear_armor
#				days = 1
#			}
#		}
#		play_sound_effect = "event:/DLC/EP4/SFX/Stingers/Japan/tgp_mx_sting_become_japanese_shogun"
#
#		tgp_japan_assert_regional_dominion_government_decision_effect = yes
#	}
#	#fight
#	option = {
#		trigger = { dominion_fight = yes }
#		name = tgp_japan_decision.9960.a
#	}
#	#no fight
#	option = {
#		trigger = { dominion_fight = no }
#		name = tgp_japan_decision.9960.b
#	}
#	after = {
#		remove_character_flag = wear_armor
#	}
#}
##winner follow up
#tgp_japan_decision.9961 = {
#	type = character_event
#	window = big_event_window
#	title = tgp_japan_decision.9961.t
#	desc = tgp_japan_decision.9961.desc
#	theme = battle
#	override_icon = {
#		trigger = { dominion_fight = yes }
#		reference ="gfx/interface/icons/event_types/type_hunt.dds"
#	}
#	override_header_background = { reference = "gfx/interface/window_event/header_neutral.dds" }
#	left_portrait = {
#		character = scope:winner
#		triggered_animation = {
#			trigger = {
#				is_adult = yes
#				can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
#			}
#			animation = japanese_war_fan
#		}
#		animation = personality_content
#	}
#	override_background = { reference = battlefield }
#	override_effect_2d = { reference = legend_glow }
#	immediate = {
#		play_sound_effect = "event:/DLC/EP4/SFX/Stingers/Japan/tgp_mx_sting_become_japanese_shogun"
#		if = {
#			limit = {
#				is_adult = yes
#				can_be_combatant_based_on_gender_trigger = { ARMY_OWNER = root }
#			}
#			add_character_flag = {
#				flag = wear_armor
#				days = 1
#			}
#		}
#		scope:title_scope = { tgp_japan_assert_regional_dominance_war_outcome_effect = yes }
#	}
#	#you won, enjoy
#	option = {
#		name = tgp_japan_decision.9961.a
#	}
#	after = {
#		remove_character_flag = wear_armor
#	}
#}
##loser follow up
#tgp_japan_decision.9962 = {
#	type = character_event
#	window = big_event_window
#	title = tgp_japan_decision.9962.t
#	desc = tgp_japan_decision.9962.desc
#	theme = battle
#	override_icon = {
#		trigger = { dominion_fight = yes }
#		reference ="gfx/interface/icons/event_types/type_hunt.dds"
#	}
#	override_header_background = { reference = "gfx/interface/window_event/header_neutral.dds" }
#	left_portrait = {
#		character = scope:loser
#		animation = shame
#	}
#	#main defender
#	right_portrait = {
#		character = scope:winner
#		animation = war_over_win
#	}
#	override_background = {
#		reference = battlefield
#	}
#	override_effect_2d = {
#		reference = rain
#	}
#	immediate = {
#		play_music_cue = "mx_cue_general_crusade_event_3"
#	}
#	#you lost, enjoy
#	option = {
#		name = tgp_japan_decision.9962.a
#	}
#}
##letter event
#tgp_japan_decision.9963 = {
#	type = letter_event
#	opening = tgp_japan_decision.9963.opening
#	desc = tgp_japan_decision.9963.desc
#	sender = scope:super_soryo
#	#decline war
#	option = {
#		name = tgp_japan_decision.9963.a
#		play_music_cue = mx_cue_combat_stinger
#		custom_tooltip = tgp_japan_decision.9963.a.tt
#	}
#	#join war
#	option = {
#		name = tgp_japan_decision.9963.b
#		scope:super_soryo_war = {
#			add_defender = root
#			hidden_effect = {
#				set_called_to = root
#			}
#		}
#	}
#}
