tells_attrition_mult = {
	decimals = 0
	color = bad
	percent = yes
}

tells_cancel_negative_supply = {
	prefix = MOD_SUPPLY_PREFIX
	decimals = 0
}

tells_advantage = {
	prefix = MOD_ADVANTAGE_PREFIX
	decimals = 0
}

tells_min_combat_roll = {
	decimals = 0
}

tells_max_combat_roll = {
	decimals = 0
}

tells_development_growth = {
	prefix = MOD_DEVELOPMENT_PREFIX
	decimals = 1
}

tells_development_growth_factor = {
	prefix = MOD_DEVELOPMENT_PREFIX
	decimals = 1
	percent = yes
}

tells_construction_gold_cost = {
	decimals = 0
	color = bad
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

tells_holding_construction_gold_cost = {
	decimals = 0
	color = bad
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

tells_construction_piety_cost = {
	decimals = 0
	color = bad
	prefix = MOD_PIETY_PREFIX
	percent = yes
}

tells_holding_construction_piety_cost = {
	decimals = 0
	color = bad
	prefix = MOD_PIETY_PREFIX
	percent = yes
}

tells_construction_prestige_cost = {
	decimals = 0
	color = bad
	prefix = MOD_PRESTIGE_PREFIX
	percent = yes
}

tells_holding_construction_prestige_cost = {
	decimals = 0
	color = bad
	prefix = MOD_PRESTIGE_PREFIX
	percent = yes
}

tells_supply_limit = {
	prefix = MOD_SUPPLY_PREFIX
	decimals = 0
}

tells_supply_limit_mult = {
	prefix = MOD_SUPPLY_PREFIX
	decimals = 0
	percent = yes
}

tells_tax_mult = {
	decimals = 0
	prefix = MOD_GOLD_PREFIX
	percent = yes
}

tells_levy_size = {
	decimals = 0
	prefix = MOD_SOLDIER_PREFIX
	percent = yes
}