### Invite Knights ###
invite_knights_decision = {
	picture = {
		trigger = { government_is_japanese_trigger = yes }
		reference = "gfx/interface/illustrations/men_at_arms_big/japanese_horse_archers.dds"
	}
	picture = {
		trigger = { culture = { has_graphical_east_asia_culture_group_trigger = yes } }
		reference = "gfx/interface/illustrations/men_at_arms_big/heavy_cavalry_asia.dds"
	}
	picture = {
		trigger = { culture = { has_graphical_india_culture_group_trigger = yes } }
		reference = "gfx/interface/illustrations/decisions/hindu_soldiers.dds"
	}
	picture = {
		trigger = {
			NOT = { government_has_flag = government_is_nomadic }
		}
		reference = "gfx/interface/illustrations/decisions/decision_invite_knights.dds"
	}
	picture = {
		trigger = {
			government_has_flag = government_is_nomadic
		}
		reference = "gfx/interface/illustrations/decisions/mpo_decision_confederation.dds"
	}
	desc = invite_knights_decision_desc
	ai_check_interval = 0
	decision_group_type = courtier
	
	cooldown = { years = invite_knights_decision_cooldown_value }

	is_shown = { 
		is_landless_adventurer = no 
		max_number_of_knights > 0
	}

	is_valid = {
		trigger_if = {
			limit = {
				government_has_flag = government_is_nomadic
			}
			domicile ?= {
				has_domicile_building_or_higher = character_warfare_yurt_01
			}
		}
	}

	effect = {
		#A flag to increase weights for knights in regular guest invites
		add_character_flag = {
			flag = invite_knights_decision_active
			years = 3
		}
		#A counter for the free "extra knights", will be reduced by 1 for every extra knight and extra knights stops when it reaches 0
		set_variable = {
			name = number_of_invite_knights_countdown
			value = 3 #If this number changes make sure the tooltips change
			days = 1000
		}
		if = {
			limit = {
				culture = {
					has_cultural_parameter = frugal_blacksmith_better_invite_knight_decision
				}
			}
			change_variable = {
				name = number_of_invite_knights_countdown
				add = 2
			}
		}
		trigger_event = {
			id = minor_decisions.0001
			days = { 20 40 }
		}

		#Effect tooltip
		if = {
			limit = { culture = { has_cultural_parameter = martial_custom_male_only_combatant } }
			custom_tooltip = invite_knights_decision.men.tt
		}
		else_if = {
			limit = { culture = { has_cultural_parameter = martial_custom_female_only_combatant } }
			custom_tooltip = invite_knights_decision.women.tt
		}
		else = {
			custom_tooltip = invite_knights_decision.warriors.tt
		}
	}

	cost = {
		prestige = {
			value = medium_prestige_value
			if = {
				limit = {
					root.culture = { 
						has_cultural_parameter = frugal_blacksmith_cheaper_invite_knight_decision
					}
				}
				multiply = 0.5
			}
			# Dynasty Legacies
			if = {
				limit = {
					dynasty ?= { has_dynasty_perk = ep2_activities_legacy_5 }
					involved_activity ?= { has_activity_type = activity_tournament }
				}
				multiply = 0
			}
		}
	}	

	ai_potential = {
		always = no
	}

	ai_will_do = {
		base = 0
	}
}

### Invite Claimants ###
invite_claimants_decision = {
	picture = {
		trigger = { culture = { has_graphical_east_asia_culture_group_trigger = yes } }
		reference = "gfx/interface/illustrations/event_scenes/tgp_asia_estate.dds"
	}
	picture = {
		trigger = { culture = { has_graphical_india_culture_group_trigger = yes } }
		reference = "gfx/interface/illustrations/decisions/hindu_religious.dds"
	}
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
	}
	ai_check_interval = 0
	desc = invite_claimants_decision_desc
	decision_group_type = courtier

	cooldown = { days = 3650 }
	
	is_shown = {
		is_landed_or_landless_administrative = yes
		primary_title.tier > tier_county
		NOT = { government_has_flag = government_is_nomadic }
	}

	effect = {
		#A flag to increase weights for claimants in regular guest invites
		add_character_flag = {
			flag = invite_claimants_decision_active
			days = 1825
		}
		#A counter for the free "extra claimants", will be reduced by 1 for every extra claimant and extra claimants stops when it reaches 0
		set_variable = {
			name = number_of_invite_claimants_countdown
			value = 3 #If this number changes make sure the tooltips change
			days = 1825
		}
		trigger_event = {
			id = minor_decisions.0002
			days = { 20 40 }
		}

		#Effect tooltip
		custom_tooltip = invite_claimants_decision.tt
	}

	cost = { prestige = invite_claimants_decision_prestige_value }	

	ai_potential = {
		always = no
	}

	ai_will_do = {
		base = 0
	}
}

### Scrape the Barrel ###
scrape_the_barrel_decision = {
#	picture = {
#		trigger = {
#			NOR = {
#				government_has_flag = government_is_tribal
#				government_has_flag = government_is_theocracy
#				top_liege ?= { government_has_flag = government_is_tribal }
#				top_liege ?= { government_has_flag = government_is_theocracy }
#			}
#			OR = {
#				culture = { has_cultural_pillar = heritage_byzantine }
#				top_liege ?= {
#					OR = {
#						culture = { has_cultural_pillar = heritage_byzantine }
#						capital_barony ?= title:b_constantinople
#						is_roman_emperor_primary_title_trigger = yes
#					}
#				}
#			}
#		}
#		reference = "gfx/interface/illustrations/decisions/ep3_cerimonial_decision.dds"
#	}
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_knight_kneeling.dds"
	}
	ai_check_interval = 0
	sort_order = 80
	desc = scrape_the_barrel_decision_desc
	decision_group_type = courtier

	cooldown = { years = 2 }

	is_shown = {
		is_landed_or_landless_administrative = yes
		has_royal_court = yes
		has_dlc_feature = royal_court
		court_grandeur_current_level <= 4
	}

	effect = {
		trigger_event = minor_decisions.0003

		#Effect tooltip
		custom_tooltip = scrape_the_barrel_decision.tt
	}

	cost = { prestige = 150 }	

	ai_potential = {
		OR = {
			has_trait = humble
			has_trait = ambitious
			has_trait = deviant
			has_trait = intellect_bad
		}
	}

	ai_will_do = {
		base = 10
		modifier = {
			add = 10
			has_trait = humble
		}
		modifier = {
			add = 10
			has_trait = ambitious
		}
		modifier = {
			add = 10
			has_trait = deviant
		}
		modifier = {
			add = 10
			has_trait = intellect_bad
		}
	}
}

### Invite Poets ###
invite_poets_decision = {
	picture = {
		reference = "gfx/interface/illustrations/decisions/decision_recruitment.dds"
	}
	desc = invite_poets_decision_desc
	ai_check_interval = 0
	decision_group_type = courtier

	cooldown = { years = 10 }

	is_shown = { 
		employs_court_position = laureate_camp_officer
	}

	effect = {
		#A counter for the free "extra poets", will be reduced by 1 for every extra poet and extra poets stops when it reaches 0
		set_variable = {
			name = number_of_invite_poets_countdown
			value = 3 #If this number changes make sure the tooltips change
			days = 1000
		}
		trigger_event = {
			id = minor_decisions.0004
			days = { 1 2 }
		}

		#Effect tooltip
		custom_tooltip = invite_poets_decision.tt
	}

	cost = {
		prestige = {
			value = minor_prestige_value
		}
		gold = {
			value = minor_gold_value
		}
	}	

	ai_potential = {
		always = no
	}

	ai_will_do = {
		base = 0
	}
}
