## Admin to Feudal
#### Establish Sōryō Fief ###
#tgp_japan_establish_house_fief_decision = {
#	decision_group_type = major
#	title = tgp_japan_establish_house_fief_decision
#	desc = tgp_japan_establish_house_fief_decision_desc
#	selection_tooltip = tgp_japan_establish_house_fief_decision_tooltip
#	picture = { reference = "gfx/interface/illustrations/decisions/tgp_house_fief.dds" }
#	sort_order = 80
#
#	cost = {
#		prestige = {
#			value = 500
#			add = {
#				value = 250
#				multiply = domain_size
#			}
#		}
#		gold = {
#			value = 0
#			add = {
#				value = 50
#				multiply = domain_size
#			}
#		}
#	}
#
#	is_shown = {
#		has_tgp_dlc_trigger = yes
#		has_government = japan_administrative_government
#		is_landed = yes
#		tgp_has_ceremonial_liege_title_trigger = no
#		is_independent_ruler = no
#	}
#
#	is_valid = {
#		# Is a Ritsuryo Governor
#		tgp_is_japanese_governor_trigger = yes
#		trigger_if = {
#			limit = { is_ai = no } # AI are an exception as they can continue to play despite not being House Heads
#			custom_tooltip = {
#				text = tgp_japan_establish_house_fief_aspiration_trigger
#				house = {
#					NOR = {
#						has_house_aspiration_parameter = ceremony_cheaper_feasts
#						has_house_aspiration_parameter = unlocks_japanese_manor_archive
#					}
#				}
#			}
#			# Domicile in current Governorship
#			custom_tooltip = {
#				text = tgp_japan_establish_house_fief_domicile_in_governorship_trigger
#				domicile.domicile_location.county.holder ?= this
#			}
#			# Domicile level
#			custom_tooltip = {
#				text = tgp_japan_establish_house_fief_domicile_building_trigger
#				domicile ?= { has_domicile_parameter = unlocks_establish_fief_decision }
#			}
#		}
#		trigger_else = { # AI heirs of players will never do this
#			trigger_if = {
#				limit = {
#					house.house_head ?= {
#						government_has_flag = government_is_japan_feudal
#					}
#				}
#				always = yes
#			}
#			trigger_else = {
#				NOT = {
#					house.house_head ?= {
#						is_ai = no
#						any_held_title = { is_noble_family_title = yes }
#						is_close_family_of = root
#						player_heir = root
#					}
#				}
#			}
#		}
#		# No direct descendant is currently Regent or Governor
#		custom_tooltip = {
#			text = tgp_japan_establish_house_fief_direct_descendent_position_trigger
#			any_descendants_are_governors = no
#		}
#		# No direct descendant is liege or above
#		custom_tooltip = {
#			text = create_cadet_branch_decision_liege_is_descendant
#			any_liege_or_above_is_descendant = no
#		}
#		# Crown Authority
#		trigger_if = {
#			limit = {
#				top_liege = { 
#					government_allows = administrative 
#					NOT = { government_has_flag = government_is_japan_feudal }
#				}
#			}
#			custom_tooltip = {
#				text = tgp_japan_establish_house_fief_centralization_trigger
#				NOT = { has_realm_law = japanese_bureaucracy_3 }
#			}
#		}
#		# Prevent ai flipflopping back after demand admin gov interaction
#		trigger_if = {
#			limit = { is_ai = yes }
#			NOR = {
#				var:demand_admin_accepted_ai_block ?= liege
#				var:demand_admin_accepted_ai_block ?= top_liege
#			}
#		}
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_adult = yes
#		# Not Yamato
#		tgp_is_in_ceremonial_house_trigger = no
#		# Must be a Count or Higher
#		highest_held_title_tier >= tier_county
#		# Domicile not in capital
#		custom_tooltip = {
#			text = tgp_japan_establish_house_fief_capital_domicile_trigger
#			NOT = { domicile.domicile_location.county ?= top_liege.capital_county }
#		}
#		# Is not Regent
#		is_independent_ruler = no
#	}
#
#	# Used by Ruler Objective advice
#	advice = {
#		region = world_asia_japan
#	}
#
#	effect = {
#		add_achievement_global_variable_effect = {
#			VARIABLE = achieved_ep4_18_yes_i_need_my_samurai_achievement
#			VALUE = yes
#		}
#		show_as_tooltip = {
#			# Change Dynasty
#			if = {
#				limit = { tgp_japan_cadet_creates_dynasty_trigger = yes }
#				custom_tooltip = tgp_japan_establish_house_fief_found_house_effect
#			}
#			else_if ={
#				limit = { is_house_head = no }
#				custom_tooltip = create_noble_family_tt
#			}
#			# Change from Ritsuryo (Admin) to Soryo (Feudal)
#			custom_tooltip = tgp_japan_establish_house_fief_change_government_type_effect
#			# Crime to Kampaku
#			if = {
#				limit = {
#					is_independent_ruler = no
#					top_liege = { government_allows = administrative }
#					NOR = { 
#						var:petition_liege_house_fief_allowed_flag ?= scope:new_head.top_liege
#						top_liege = {
#							government_has_flag = government_is_japan_feudal
#						}
#					}
#				}
#				custom_tooltip = tgp_japan_establish_house_fief_kampaku_crime_effect
#			}
#		}
#		hidden_effect = {
#			if = {
#				limit = { is_ai = yes }
#				if = { # Move AI domicile automatically
#					limit = {
#						exists = domicile
#						is_landed = yes
#						domicile.domicile_location.county != capital_county
#					}
#					domicile = { move_domicile = root.capital_province }
#				}
#				house = { # Help for AI to move to a Soryo aspiration
#					if = {
#						limit = {
#							OR = {
#								has_house_aspiration_parameter = ceremony_cheaper_feasts
#								has_house_aspiration_parameter = unlocks_japanese_manor_archive
#							}
#						}
#						random_list = {
#							1 = { set_house_aspiration = { type = determination } }
#							1 = { set_house_aspiration = { type = prosperity } }
#							1 = { set_house_aspiration = { type = strength } }
#						}
#					}
#				}
#			}
#		}
#		# Fire relevant event
#		if = {
#			limit = {
#				NOR = {
#					dynasty.dynast ?= this
#					house.house_head ?= this
#				}
#			}
#			add_character_flag = establish_house_fief
#			trigger_event = tgp_japan_decision.9001
#		}
#		else = { trigger_event = tgp_japan_decision.9002 }
#	}
#	
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 6
#		duchy = 6
#		kingdom = 0
#		empire = 0
#		hegemony = 0
#	}
#	ai_potential = {
#		is_landed = yes
#		has_government = japan_administrative_government
#		NOT = { # Reluctance to forgo potential to become Kampaku
#			top_liege = {
#				has_realm_law = japanese_regency_succession_law
#				primary_title = { "place_in_line_of_succession(root)" <= 3 }
#			}
#		}
#	}
#	ai_will_do = {
#		base = -25
#		ai_value_modifier = { # Personality
#			ai_boldness = 0.25
#			ai_energy = 0.25
#			ai_honor = -0.25
#		}
#		modifier = {
#			has_trait = ambitious
#			add = 10
#		}
#		modifier = {
#			has_trait = content
#			add = -10
#		}
#		modifier = {
#			has_trait = brave
#			add = 10
#		}
#		modifier = {
#			has_trait = craven
#			add = -10
#		}
#		modifier = {
#			has_trait = vengeful
#			add = 10
#		}
#		modifier = {
#			has_trait = forgiving
#			add = -10
#		}
#		modifier = {
#			has_trait = impatient
#			add = 10
#		}
#		modifier = {
#			has_trait = patient
#			add = -10
#		}
#		modifier = {
#			has_trait = greedy
#			add = 10
#		}
#		modifier = {
#			has_trait = generous
#			add = -10
#		}
#		modifier = {
#			has_trait = arrogant
#			add = 10
#		}
#		modifier = {
#			has_trait = humble
#			add = -10
#		}
#		modifier = { # Prosperity
#			house ?= { has_house_aspiration_parameter = unlocks_japanese_manor_brewery }
#			add = 25
#		}
#		modifier = { # Determination
#			house ?= { has_house_aspiration_parameter = determination_spymaster_task_find_secrets_efficiency }
#			add = 50
#		}
#		modifier = { # Strength
#			house ?= { has_house_aspiration_parameter = unlocks_japanese_manor_armory }
#			add = 100
#		}
#		modifier = { # Reluctance to turn against successful bloc
#			house.house_confederation ?= {
#				leading_house.house_head ?= { has_same_government = root }
#				cohesion >= 50
#			}
#			add = -100
#		}
#		modifier = { # Reluctance to turn against house head
#			is_house_head = no
#			house.house_confederation.leading_house.house_head ?= {
#				house = root.house
#				has_same_government = root
#			}
#			add = -15
#		}
#		modifier = { # Encouraged by nearby
#			any_neighboring_realm_same_rank_owner = { government_has_flag = government_is_japan_feudal }
#			add = 25
#		}
#		modifier = {
#			NOT = { exists = house.house_confederation }
#			add = 25
#		}
#		modifier = {
#			add = {
#				value = "root.capital_province.squared_distance(root.top_liege.capital_province)"
#				divide = 100000
#			}
#		}
#		modifier = {
#			add = {
#				value = maa_regiments_count
#				multiply = 5
#			}
#		}
#		modifier = {
#			add = {
#				value = gold
#				divide = 100
#			}
#		}
#		modifier = {
#			add = {
#				value = military_power
#				divide = 1000
#			}
#		}
#		modifier = {
#			add = {
#				value = 0
#				every_ally = {
#					limit = {
#						is_landed = yes
#						top_liege = root.top_liege
#						NOT = { government_allows = administrative }
#					}
#					add = 30
#				}
#			}
#		}
#		modifier = {
#			current_date <= 900.1.1
#			add = -75
#		}
#		modifier = {
#			current_date <= 1000.1.1
#			add = -75
#		}
#		modifier = {
#			current_date >= 1100.1.1
#			add = 75
#		}
#		modifier = {
#			current_date >= 1200.1.1
#			add = 75
#		}
#		modifier = {
#			vassal_contract_has_flag = japan_administrative_province_military
#			add = 75
#		}
#		modifier = {
#			has_trait = education_martial
#			add = 20
#		}
#		modifier = {
#			has_realm_law = japanese_bureaucracy_1
#			add = 10
#		}
#		modifier = {
#			has_realm_law = japanese_bureaucracy_2
#			add = 20
#		}
#		modifier = {
#			has_realm_law = japanese_bureaucracy_3
#			add = 30
#		}
#		opinion_modifier = { # Opinion of liege
#			who = root
#			opinion_target = top_liege
#			multiplier = -0.5
#		}
#		opinion_modifier = { # Opinion of house head
#			trigger = { is_house_head = no }
#			who = root
#			opinion_target = house.house_head
#			multiplier = -0.5
#		}
#		opinion_modifier = { # Opinion of bloc leader
#			trigger = {
#				exists = house.house_confederation.leading_house.house_head
#				house.house_confederation.leading_house.house_head != root
#			}
#			who = root
#			opinion_target = house.house_confederation.leading_house.house_head
#			multiplier = -0.5
#		}
#	}
#}
#
#### Abandon the Bureaucracy ###
#tgp_japan_establish_soryo_manor_decision = {
#	decision_group_type = major
#	title = tgp_japan_establish_soryo_manor_decision
#	desc = tgp_japan_establish_soryo_manor_decision_desc
#	selection_tooltip = tgp_japan_establish_house_fief_decision_tooltip
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/tgp_house_fief.dds"
#	}
#	sort_order = 80
#
#	cost = {
#		prestige = {
#			value = 500
#		}
#	}
#
#	is_shown = {
#		has_tgp_dlc_trigger = yes
#		has_government = japan_administrative_government
#		tgp_has_ceremonial_liege_title_trigger = no
#		is_landed = no
#		exists = domicile
#	}
#
#	is_valid = {
#		# Is a Ritsuryo Governor
#		has_government = japan_administrative_government
#		trigger_if = {
#			limit = { is_ai = no } # AI are an exception as they can continue to play despite not being House Heads
#			# Holds Noble Family title
#			custom_tooltip = {
#				text = is_house_head_of_noble_family_tt
#				house.house_head ?= this
#				any_held_title = { is_noble_family_title = yes }
#			}
#			custom_tooltip = {
#				text = tgp_japan_establish_house_fief_capital_domicile_trigger
#				NOT = { domicile.domicile_location.county ?= top_liege.capital_county }
#			}
#		}
#		# No direct descendant is currently Regent or Governor
#		custom_tooltip = {
#			text = tgp_japan_establish_house_fief_direct_descendent_position_trigger
#			any_descendants_are_governors = no
#		}
#		# No direct descendant is liege or above
#		custom_tooltip = {
#			text = create_cadet_branch_decision_liege_is_descendant
#			any_liege_or_above_is_descendant = no
#		}
#		# Domicile level
#		custom_tooltip = {
#			text = tgp_japan_establish_house_fief_domicile_building_trigger
#			domicile ?= { has_domicile_parameter = unlocks_establish_fief_decision }
#		}
#		# Crown Authority
#		trigger_if = {
#			limit = {
#				top_liege = { government_allows = administrative }
#			}
#			custom_tooltip = {
#				text = tgp_japan_establish_house_fief_centralization_trigger
#				NOT = { has_realm_law = japanese_bureaucracy_3 }
#			}
#		}
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_adult = yes
#		# Not Yamato
#		tgp_is_in_ceremonial_house_trigger = no
#		# Must be a Count or Higher
#		highest_held_title_tier >= tier_county
#		# Is not Regent
#		is_independent_ruler = no
#	}
#
#	effect = {
#		add_achievement_global_variable_effect = {
#			VARIABLE = achieved_ep4_18_yes_i_need_my_samurai_achievement
#			VALUE = yes
#		}
#		show_as_tooltip = {
#			change_government = japan_feudal_government
#			# Change Dynasty
#			if = {
#				limit = {
#					NOT = { dynasty.dynast ?= this }
#				}
#				custom_tooltip = tgp_japan_establish_house_fief_found_house_effect
#			}
#		}
#		# Fire relevant event
#		if = {
#			limit = {
#				NOR = {
#					dynasty.dynast ?= this
#					house.house_head ?= this
#				}
#			}
#			add_character_flag = establish_house_fief
#			trigger_event = tgp_japan_decision.9001
#		}
#		else = { trigger_event = tgp_japan_decision.9002 }
#	}
#	
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 36
#		duchy = 36
#		kingdom = 0
#		empire = 0
#		hegemony = 0
#	}
#	ai_potential = {
#		is_landed = yes
#	}
#	ai_will_do = {
#		base = 100
#		ai_value_modifier = {
#			ai_boldness = 0.5
#			ai_honor = -0.5
#		}
#		modifier = {
#			house ?= { has_house_aspiration_parameter = ceremony_cheaper_feasts }
#			add = -50
#		}
#		modifier = {
#			house ?= { has_house_aspiration_parameter = service_house_improved_educator_outcome_chance }
#			add = -100
#		}
#		modifier = {
#			house ?= { has_house_aspiration_parameter = determination_spymaster_task_find_secrets_efficiency }
#			add = 50
#		}
#		modifier = {
#			house ?= { has_house_aspiration_parameter = unlocks_japanese_manor_armory }
#			add = 100
#		}
#	}
#}
#
## Become Soryo as independent Ritsuryō
#### Establish Sōryō Administration ###
#tgp_japan_establish_soryo_administration_decision = {
#	decision_group_type = major
#	title = tgp_japan_establish_soryo_administration_decision
#	desc = tgp_japan_establish_soryo_administration_decision_desc
#	selection_tooltip = tgp_japan_establish_soryo_administration_decision_tooltip
#	picture = { reference = "gfx/interface/illustrations/event_story/tgp_japanese_shogunate.dds" }
#	sort_order = 80
#
#	cost = {
#		prestige = {
#			value = massive_prestige_gain
#		}
#		influence = {
#			value = {
#				value = monumental_influence_gain
#				multiply = 2
#			}
#		}
#	}
#
#	is_shown = {
#		has_tgp_dlc_trigger = yes
#		is_independent_ruler = yes
#		government_is_japanese_trigger = yes
#		NOR = { 
#			government_has_flag = government_is_japan_feudal 
#			has_global_variable = shogunate_established
#		}
#	}
#
#	is_valid = {
#		# Is Regent
#		trigger_if = {
#			limit = {
#				has_title = title:e_japan
#			}
#			has_realm_law = japanese_regency_succession_law
#		}
#		is_independent_ruler = yes
#		has_government = japan_administrative_government
#		has_realm_law = japanese_bureaucracy_3
#		custom_tooltip = {
#			text = house_head_create_faction_cohesion_hard_tt
#			house.house_confederation ?= {
#				leading_house ?= root.house
#				has_cohesion_level_parameter = house_head_adopt_soryo_regency
#			}
#		}
#		custom_tooltip = {
#			text = house_head_adopt_soryo_regency_tt
#			house.house_confederation ?= {
#				leading_house ?= root.house
#				has_cohesion_level_parameter = house_head_adopt_soryo_regency
#			}
#		}
#		is_at_war = no
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_adult = yes
#	}
#
#	effect = {
#		add_achievement_global_variable_effect = {
#			VARIABLE = achieved_ep4_18_yes_i_need_my_samurai_achievement
#			VALUE = yes
#		}
#		custom_tooltip = japanese_establish_soryo_administration_war_start_tt
#		custom_description_no_bullet = { text = if_you_win_effect }
#		show_as_tooltip = { japanese_establish_soryo_administration_reward_effect = yes }
#		trigger_event = {
#			id = tgp_japan_decision.9601
#			delayed = yes
#		}
#	}
#	
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 0
#		kingdom = 0
#		empire = 36
#		hegemony = 0
#	}
#	ai_potential = { always = yes }
#	ai_will_do = { base = 100 }
#}
#
## Become Shogun
#### Formalize [ROOT.Char.GetHouse.GetNameNoTooltip] Shōgunate ###
#tgp_japan_become_shogun_decision = {
#	decision_group_type = major
#	title = tgp_japan_become_shogun_decision
#	desc = tgp_japan_become_shogun_decision_desc
#	selection_tooltip = tgp_japan_become_shogun_decision_tooltip
#	picture = { reference = "gfx/interface/illustrations/event_story/tgp_japanese_shogunate.dds" }
#	sort_order = 80
#
#	cost = {
#		prestige = {
#			value = monumental_prestige_gain
#		}
#	}
#
#	is_shown = {
#		has_tgp_dlc_trigger = yes
#		tgp_is_in_ceremonial_house_trigger = no
#		government_has_flag = government_is_japan_feudal
#		top_liege = { has_title = title:e_japan }
#		NOR = {
#			has_global_variable = shogunate_established
#			has_global_variable = tenno_restored
#		}
#	}
#
#	is_valid = {
#		# Is Regent
#		custom_tooltip = {
#			text = tgp_japan_become_shogun_decision_top_liege_trigger
#			has_title = title:e_japan
#		}
#		prestige_level >= 4
#		legitimacy_level >= 4
#		is_independent_ruler = yes
#		has_government = japan_feudal_government
#		custom_tooltip = {
#			text = tgp_japan_become_shogun_decision_centralization_trigger
#			OR = {
#				has_realm_law = japanese_bureaucracy_2
#				has_realm_law = japanese_bureaucracy_3
#			}
#		}
#		is_at_war = no
#		custom_tooltip = {
#			text = tgp_japan_become_shogun_decision_land_trigger
#			top_liege = {
#				completely_controls = title:d_kinai
#				completely_controls = title:d_nankaido
#				completely_controls = title:d_hokurikudo
#				completely_controls = title:d_west_bando
#				completely_controls = title:d_north_saikaido
#			}
#		}
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_adult = yes
#	}
#
#	effect = {
#		trigger_event = tgp_japan_decision.9101
#		show_as_tooltip = { japanese_become_shogun_reward_effect = yes }
#		if = {
#			limit = {
#				is_ai = no
#				this = character:japanese_minamoto_seiwa_10
#			}
#			add_achievement_global_variable_effect = {
#				VARIABLE = finished_ep4_08_shogun_achievement
#				VALUE = yes
#			}
#		}
#	}
#	
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 0
#		kingdom = 0
#		empire = 36
#		hegemony = 0
#	}
#	ai_potential = { always = yes }
#	ai_will_do = { base = 100 }
#}
#
## Emperor Restoration
#### Restore Direct Imperial Rule ###
#tgp_japan_emperor_restoration_decision = {
#	decision_group_type = major
#	title = tgp_japan_emperor_restoration_decision
#	desc = tgp_japan_emperor_restoration_decision_desc
#	selection_tooltip = tgp_japan_emperor_restoration_decision_tooltip
#	picture = { reference = "gfx/interface/illustrations/decisions/tgp_kowtow.dds" }
#	sort_order = 80
#
#	cost = {
#		prestige = {
#			value = monumental_prestige_gain
#		}
#	}
#
#	is_shown = {
#		has_tgp_dlc_trigger = yes
#		top_liege = { has_title = title:e_japan }
#		tgp_realm_has_ceremonial_liege_trigger = yes
#		custom_tooltip = {
#			text = tgp_is_ceremonial_liege_tt
#			tgp_has_ceremonial_liege_title_trigger = yes
#		}
#		NOT = { has_global_variable = tenno_restored }
#	}
#
#	is_valid = {
#		is_independent_ruler = yes
#		has_title = title:e_japan
#		tgp_has_ceremonial_liege_title_trigger = yes
#		custom_tooltip = {
#			text = tgp_japan_become_shogun_decision_centralization_trigger
#			OR = {
#				has_realm_law = japanese_bureaucracy_2
#				has_realm_law = japanese_bureaucracy_3
#			}
#		}
#		is_at_war = no
#		completely_controls = title:d_kinai
#		completely_controls = title:d_nankaido
#		completely_controls = title:d_hokurikudo
#		completely_controls = title:d_west_bando
#		completely_controls = title:d_north_saikaido
#		custom_tooltip = {
#			text = tgp_japan_no_other_powerful_forces_trigger
#			NOT = {
#				title:e_japan.holder = {
#					any_vassal = {
#						NOR = {
#							this = root
#							is_allied_to = root
#							house = root.house
#						}
#						current_strength_with_allies_value > root.current_strength_with_allies_fifty_percent_value
#					}
#				}
#			}
#		}
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_adult = yes
#	}
#
#	effect = {
#		if = {
#			limit = {
#				is_ai = no
#				has_title = title:k_chrysanthemum_throne
#			}
#			add_achievement_global_variable_effect = {
#				VARIABLE = finished_ep4_03_sword_of_japan_achievement
#				VALUE = yes
#			}
#		}
#		trigger_event = tgp_japan_decision.9301
#		show_as_tooltip = {
#			restore_ceremonial_liege_faction_reward_effect = yes
#		}
#	}
#	
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 0
#		kingdom = 0
#		empire = 36
#		hegemony = 0
#	}
#	ai_potential = { always = yes }
#	ai_will_do = { base = 100 }
#}
#
## Yamato into Minamoto/Taira
#### Request Royal Honsei ###
#tgp_japan_imperial_branch_decision = {
#	decision_group_type = major
#	title = tgp_japan_imperial_branch_decision
#	desc = tgp_japan_imperial_branch_decision_desc
#	selection_tooltip = tgp_japan_imperial_branch_decision_tooltip
#	picture = { reference = "gfx/interface/illustrations/decisions/tgp_kowtow.dds" }
#	sort_order = 80
#
#	cost = {
#		prestige = {
#			value = minor_prestige_gain
#		}
#		influence = {
#			value = minor_influence_gain
#		}
#	}
#
#	is_shown = {
#		has_tgp_dlc_trigger = yes
#		# Still Ritsuryo
#		government_is_japanese_trigger = yes
#		top_liege.primary_title.var:administrative_ui_special_title.holder ?= { government_is_japanese_trigger = yes }
#		# Must be Yamato
#		tgp_is_in_ceremonial_house_trigger = yes
#		# Monks need not apply
#		NOT = { has_trait = devoted }
#		# Must be within Japan
#		top_liege = { has_title = title:e_japan }
#	}
#
#	is_valid = {
#		custom_tooltip = {
#			text = is_faith_dominant_gender_tt
#			is_faith_dominant_gender = yes
#		}
#		# Descended from an Emperor
#		custom_tooltip = {
#			text = tgp_japan_imperial_branch_decision_emperor_ancestor_trigger
#			top_liege.primary_title.var:administrative_ui_special_title ?= {
#				any_past_holder = {
#					OR = {
#						is_parent_of = root
#						is_grandparent_of = root
#						is_great_grandparent_of = root
#					}
#				}
#			}
#		}
#		# Emperor and heirs cannot take this
#		custom_tooltip = {
#			text = tgp_japan_imperial_branch_decision_imperial_heir_trigger
#			top_liege.primary_title.var:administrative_ui_special_title ?= {
#				NOR = {
#					holder ?= root
#					any_title_heir = { this = root }
#				}
#			}
#		}
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_adult = yes
#		top_liege.primary_title.var:administrative_ui_special_title.holder ?= { is_available = yes }
#		# No direct descendant is currently Governor
#		custom_tooltip = {
#			text = tgp_japan_establish_house_fief_direct_descendent_position_trigger
#			any_descendants_are_governors = no
#		}
#		# No direct descendant is liege or above
#		custom_tooltip = {
#			text = create_cadet_branch_decision_liege_is_descendant
#			any_liege_or_above_is_descendant = no
#		}
#		# Not Dynast
#		is_house_head = no
#	}
#
#	effect = {
#		# Find nearest Emperor
#		top_liege.primary_title.var:administrative_ui_special_title ?= {
#			random_past_holder = {
#				limit = { is_parent_of = root }
#				alternative_limit = { is_grandparent_of = root }
#				alternative_limit = { is_great_grandparent_of = root }
#				save_scope_as = nearest_emperor
#				random_close_or_extended_family_member = {
#					even_if_dead = yes
#					limit = {
#						OR = {
#							is_child_of = scope:nearest_emperor
#							is_grandchild_of = scope:nearest_emperor
#							is_great_grandchild_of = scope:nearest_emperor
#						}
#						dynasty ?= {
#							NOT = { this = dynasty:japanese_yamato }
#							exists = var:minamoto_flag
#						}
#						# Filter out dynasties of Emperors further away from you
#						target_shares_nearest_related_title_holder_trigger = {
#							COMPARE = scope:nearest_emperor
#							TITLE = root.top_liege.primary_title.var:administrative_ui_special_title
#						}
#						house.house_head.top_liege ?= root.top_liege
#					}
#					house ?= {
#						save_scope_as = minamoto_house
#						house_head = { save_scope_as = minamoto_head }
#					}
#				}
#				random_close_or_extended_family_member = {
#					even_if_dead = yes
#					limit = {
#						OR = {
#							is_child_of = scope:nearest_emperor
#							is_grandchild_of = scope:nearest_emperor
#							is_great_grandchild_of = scope:nearest_emperor
#						}
#						dynasty ?= {
#							NOT = { this = dynasty:japanese_yamato }
#							exists = var:taira_flag
#						}
#						# Filter out dynasties of Emperors further away from you
#						target_shares_nearest_related_title_holder_trigger = {
#							COMPARE = scope:nearest_emperor
#							TITLE = root.top_liege.primary_title.var:administrative_ui_special_title
#						}
#						house.house_head.top_liege ?= root.top_liege
#					}
#					house ?= {
#						save_scope_as = taira_house
#						house_head = { save_scope_as = taira_head }
#					}
#				}
#			}
#		}
#		if = {
#			limit = {
#				exists = scope:minamoto_house
#				exists = scope:taira_house
#			}
#			custom_tooltip = tgp_japan_imperial_branch_decision_existing_dynasty_effect
#		}
#		else_if = {
#			limit = { exists = scope:minamoto_house }
#			custom_tooltip = tgp_japan_imperial_branch_decision_existing_or_taira_effect
#		}
#		else_if = {
#			limit = { exists = scope:taira_house }
#			custom_tooltip = tgp_japan_imperial_branch_decision_existing_or_minamoto_effect
#		}
#		else = { custom_tooltip = tgp_japan_imperial_branch_decision_new_dynasty_effect }
#		custom_tooltip = tgp_japan_establish_house_fief_direct_descendents_effect
#		if = {
#			limit = { government_allows = noble_families }
#			if = {
#				limit = {
#					OR = {
#						exists = scope:minamoto_house
#						exists = scope:taira_house
#					}
#				}
#				custom_tooltip = may_found_noble_family_tt
#			}
#			else = { custom_tooltip = will_found_noble_family_tt }
#		}
#		trigger_event = tgp_japan_decision.9201
#	}
#	
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 36
#		duchy = 36
#		kingdom = 36
#		empire = 36
#		hegemony = 36
#	}
#	ai_potential = {
#		is_adult = yes
#		is_landed = yes
#		any_child = { count >= 1 }
#	}
#	ai_will_do = {
#		base = 150 #-25
#		modifier = {
#			has_trait = arrogant
#			add = -25
#		}
#		modifier = {
#			has_trait = humble
#			add = 25
#		}
#		modifier = {
#			has_trait = content
#			add = -25
#		}
#		modifier = {
#			has_trait = ambitious
#			add = 25
#		}
#		modifier = {
#			is_ruler = yes
#			add = 25
#		}
#		modifier = {
#			OR = {
#				has_trait = bastard
#				has_trait = wild_oat
#			}
#			add = 25
#		}
#		modifier = {
#			has_trait = disinherited
#			add = 25
#		}
#		modifier = {
#			top_liege.primary_title.var:administrative_ui_special_title = {
#				any_past_holder = { is_parent_of = root }
#			}
#			add = -50
#		}
#		modifier = {
#			top_liege.primary_title.var:administrative_ui_special_title = {
#				any_past_holder = { is_grandparent_of = root }
#			}
#			add = -25
#		}
#		modifier = {
#			house ?= {
#				any_house_member = { count < 25 }
#			}
#			add = -25
#		}
#		modifier = {
#			house ?= {
#				any_house_member = { count < 15 }
#			}
#			factor = 0
#		}
#	}
#}
#
##Become a Poet - Ceremony - House Aspiration
#### Study Poetry ###
#tgp_japan_become_a_poet_decision = {
#	title = tgp_japan_become_a_poet_decision
#	desc = tgp_japan_become_a_poet_decision_desc
#	selection_tooltip = tgp_japan_become_a_poet_decision_tooltip
#	picture = {
#		trigger = {
#			OR = {
#				government_is_japanese_trigger = yes
#				government_has_flag = government_is_celestial
#				government_has_flag = government_is_meritocratic
#			}
#		}
#		reference = "gfx/interface/illustrations/decisions/tgp_poet.dds"
#	}
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_tale.dds"
#	}
#	cooldown = { years = 15 }
#	sort_order = 110
#
#	is_shown = {
#		has_tgp_dlc_trigger = yes
#		OR = {
#			AND = {
#				government_is_japanese_trigger = yes
#				house = { has_house_aspiration_parameter = ceremony_become_a_poet_decision }
#			}
#			top_participant_group:dynastic_cycle ?= {
#				participant_group_type = advancement_movement
#			}
#		}
#	}
#
#	is_valid = {
#		NOT = { has_trait = lifestyle_poet }
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_adult = yes
#	}
#
#	effect = {
#		custom_tooltip = tgp_japan_become_a_poet_decision_effects_tooltip_trait
#		custom_tooltip = tgp_japan_become_a_poet_decision_effects_tooltip_stress
#
#		hidden_effect = {
#			trigger_event = {
#				id = tgp_japan_decision.9401
#				days = { 40 60 }
#			}
#		}
#	}
#	
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 36
#		duchy = 36
#		kingdom = 36
#		empire = 36
#		hegemony = 36
#	}
#
#	ai_potential = {
#		is_adult = yes
#		is_at_war = no
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
##Inspire the Troops - Strength - House Aspiration
#### Inspire the Troops ###
#tgp_japan_train_with_troops_decision = {
#	title = tgp_japan_train_with_troops_decision
#	desc = tgp_japan_train_with_troops_decision_desc
#	selection_tooltip = tgp_japan_train_with_troops_decision_tooltip
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/fp2_decision_struggle_hostility.dds"
#	}
#	cooldown = { years = 20 }
#	sort_order = 0
#
#	cost = {
#		prestige = {
#			value = major_prestige_value
#		}
#	}
#
#	is_shown = {
#		has_tgp_dlc_trigger = yes
#		government_is_japanese_trigger = yes
#		house = { has_house_aspiration_parameter = strength_train_with_troops_decision }
#	}
#
#	is_valid_showing_failures_only = {
#		is_imprisoned = no
#		is_incapable = no
#		has_contagious_deadly_disease_trigger = no
#		is_at_war = yes
#	}
#
#	effect = {
#		#Apply the Character Modifier
#		send_interface_toast = {
#			title = tgp_japan_train_with_troops_decision_effects_tooltip_modifier
#			type = event_toast_effect_good
#			left_icon = root
#			add_character_modifier = {
#				modifier = tgp_japan_train_with_troops_modifier
#				years = 10
#			}
#		}
#		#Chance to apply a Commander Trait
#		if = {
#			limit = {
#				number_of_commander_traits < 3
#			}
#			custom_tooltip = {
#				text = tgp_japan_train_with_troops_decision_effects_tooltip_trait
#				#The higher Martial, the better the odds of gaining a Commander Trait
#				random = {
#					chance = {
#						value = 20
#						if = {
#							limit = {
#								root.martial >= monumentally_high_skill_rating
#							}
#							add = 20
#						}
#						else_if = {
#							limit = {
#								root.martial >= extremely_high_skill_rating
#							}
#							add = 15
#						}
#						else_if = {
#							limit = {
#								root.martial >= very_high_skill_rating
#							}
#							add = 10
#						}
#						else_if = {
#							limit = {
#								root.martial >= high_skill_rating
#							}
#							add = 5
#						}
#					}
#					give_random_commander_trait_effect = yes
#				}
#			}
#		}
#	}
#	
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 12
#		duchy = 12
#		kingdom = 12
#		empire = 12
#		hegemony = 12
#	}
#
#	ai_potential = {
#		is_adult = yes
#		is_at_war = yes
#	}
#
#	ai_will_do = {
#		base = 10
#	}
#}
#
## Becoming a Buddhist monk near the end of your life (or when you become seriously ill)
#### In Search of the Pure Land ###
#tgp_japan_become_a_monk_decision = {
#	title = tgp_japan_become_a_monk_decision
#	desc = tgp_japan_become_a_monk_decision_desc
#	selection_tooltip = tgp_japan_become_a_monk_decision_tooltip
#	picture = {
#		reference = "gfx/interface/illustrations/event_scenes/tgp_temple_asia.dds"
#	}
#	sort_order = 80
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 60
#		duchy = 60
#		kingdom = 60
#		empire = 60
#		hegemony = 60
#	}
#
#	is_shown = {
#		religion = religion:buddhism_religion
#		is_adult = yes
#		NOT = { government_has_flag = government_is_mandala }
#	}
#
#	is_valid = {
#		religion = religion:buddhism_religion
#		trigger_if = {
#			limit = { is_ai = no }
#			custom_tooltip = {
#				text = renounce_noble_family_title_decision_tt.title
#				any_held_title = { is_noble_family_title = yes }
#			}
#			custom_tooltip = {
#				text = renounce_noble_family_title_decision_tt.heir
#				any_held_title = {
#					is_noble_family_title = yes
#					current_heir ?= { is_available_ai_adult = yes }
#				}
#			}
#		}
#		OR = {
#			age >= 60
#			custom_tooltip = {
#				text = tgp_japan_become_a_monk_decision_health_tt
#				health <= poor_health
#			}
#			has_contagious_deadly_disease_trigger = yes
#			has_trait = infirm
#			has_trait = withering_mind
#			has_trait = faltering_heart
#			has_trait = fragile_bones
#			has_trait = depressed_1
#		}
#	}
#
#	is_valid_showing_failures_only = {
#		# Is available sans health checks
#		is_available_quick = {
#			adult = yes
#			alive = yes
#			travel = no
#			in_army = no
#			imprisoned = no
#			incapable = no
#		}
#		custom_description = {
#			text = ALREADY_IN_ACTIVITY
#			NOR = {
#				exists = involved_activity
#				has_variable = {
#					name = homage_liege_scope
#					name = meditation_character_flag
#					name = local_shrine_rite
#					name = petition_liege_character_flag
#					name = holding_court_character_flag
#				}
#				is_being_visited_on_tour_strict = yes
#			}
#		}
#		custom_description = {
#			text = ALREADY_PLANNING_ACTIVITY
#			NOT = { has_character_flag = planning_an_activity }
#		}
#		# Variable set within the adventure inspiration events
#		NOT = { has_variable = gone_adventuring }
#		is_at_war_with_liege = no
#		trigger_if = {
#			limit = {
#				has_realm_law_flag = celestial_retirement_law
#			}
#			tgp_is_above_retirement_age_trigger = { REALM_OWNER = root }
#		}
#	}
#
#	effect = {
#		show_as_tooltip = {
#			add_trait = devoted
#			tgp_renounce_estate_effect = yes
#		}
#		trigger_event = {
#			id = tgp_japan_decision.9500
#		}
#	}
#
#	ai_potential = {
#		is_adult = yes
#		is_at_war = no
#		# Don't step down freely if you don't have any other house members holding a noble_family_title or inherit any held noble_family_title
#		OR = {
#			house ?= {
#				any_house_member = {
#					is_governor = yes
#					top_liege = root.top_liege
#				}
#			}
#			any_held_title = {
#				tier = root.highest_held_title_tier
#				is_noble_family_title = no
#				current_heir.house = root.house
#			}
#		}
#		tgp_is_above_retirement_age_trigger = { REALM_OWNER = root }
#	}
#
#	ai_will_do = {
#		base = -10
#		modifier = {
#			add = 10
#			health <= poor_health
#		}
#		modifier = {
#			add = 150
#			health <= dying_health
#		}
#		modifier = {
#			add = 10
#			has_trait = lazy
#		}
#		modifier = {
#			add = 10
#			has_trait = humble
#		}
#		modifier = {
#			add = 10
#			has_trait = content
#		}
#		modifier = {
#			add = -100
#			OR = {
#				has_trait = ambitious
#				has_trait = greedy
#				has_trait = arrogant
#			}
#		}
#	}
#}
#
## Restore Chrysanthemum Throne
#### Restore a Yamato Ten'nō ###
#tgp_japan_restore_japanese_monarchy_decision = {
#	decision_group_type = major
#	title = tgp_japan_restore_japanese_monarchy_decision
#	desc = tgp_japan_restore_japanese_monarchy_decision_desc
#	selection_tooltip = tgp_japan_restore_japanese_monarchy_decision_tooltip
#	picture = { reference = "gfx/interface/illustrations/event_story/tgp_dynastic_cycle_stability.dds" }
#	sort_order = 80
#
#	is_shown = {
#		has_tgp_dlc_trigger = yes
#		government_is_japanese_trigger = yes
#		# Chrysanthemum no longer part of Japan or destroyed
#		trigger_if = {
#			limit = { exists = title:k_chrysanthemum_throne.holder }
#			NOT = { title:e_japan.holder ?= title:k_chrysanthemum_throne.holder.top_liege }
#		}
#		# Japanese culture
#		culture = {
#			OR = {
#				this = culture:japanese
#				any_parent_culture_or_above = { this = culture:japanese }
#			}
#		}
#	}
#
#	is_valid = {
#		is_independent_ruler = yes
#		has_title = title:e_japan
#		completely_controls = title:c_yamashiro # Kyoto
#		custom_tooltip = { # Chrysanthemum destroyed or no longer part of Japan
#			text = tgp_japan_restore_japanese_monarchy_decision_title_tt
#			trigger_if = {
#				limit = { exists = title:k_chrysanthemum_throne.holder.top_liege }
#				NOT = { title:e_japan.holder ?= title:k_chrysanthemum_throne.holder.top_liege }
#			}
#			trigger_else = { always = yes }
#		}
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_adult = yes
#	}
#
#	effect = {
#		tgp_restore_japanese_monarchy_decision_effect = yes
#		trigger_event = tgp_japan_decision.9901
#	}
#	
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 0
#		kingdom = 0
#		empire = 36
#		hegemony = 0
#	}
#	ai_potential = { always = yes }
#	ai_will_do = { base = 100 }
#}
#
## Restore Ritsuryo
#### Restore Ritsuryō Bureaucracy ###
#tgp_japan_restore_japanese_government_decision = {
#	decision_group_type = major
#	title = tgp_japan_restore_japanese_government_decision
#	desc = tgp_japan_restore_japanese_government_decision_desc
#	selection_tooltip = tgp_japan_restore_japanese_government_decision_tooltip
#	picture = { reference = "gfx/interface/illustrations/event_story/tgp_dynastic_cycle_stability.dds" }
#	sort_order = 85
#
#	cost = {
#		prestige = {
#			value = massive_prestige_gain
#		}
#	}
#
#	is_shown = {
#		has_tgp_dlc_trigger = yes
#		government_is_japanese_trigger = yes
#		NOT = { government_has_flag = government_is_japan_administrative }
#		# Japan not governed Japanesely or destroyed
#		trigger_if = {
#			limit = { exists = title:e_japan.holder }
#			title:e_japan.holder = { government_is_japanese_trigger = no }
#		}
#		# Japanese culture
#		culture = {
#			OR = {
#				this = culture:japanese
#				any_parent_culture_or_above = { this = culture:japanese }
#			}
#		}
#	}
#
#	is_valid = {
#		is_independent_ruler = yes
#		has_title = title:e_japan
#		is_at_war = no
#		has_realm_law = japanese_bureaucracy_3
#		prestige_level >= 4
#		completely_controls = title:d_kinai
#		completely_controls = title:d_nankaido
#		completely_controls = title:d_hokurikudo
#		completely_controls = title:d_west_bando
#		completely_controls = title:d_north_saikaido
#		OR = {
#			government_allows = administrative
#			government_allows = create_cadet_branches
#		}
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_adult = yes
#	}
#
#	effect = {
#		show_as_tooltip = { tgp_restore_japanese_government_decision_effect = yes }
#		trigger_event = tgp_japan_decision.9911
#	}
#	
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 0
#		kingdom = 0
#		empire = 36
#		hegemony = 0
#	}
#	ai_potential = { always = yes }
#	ai_will_do = { base = 100 }
#}
#
## Assert Regional Dominion (Become Soryo Duke i.e. SuperSoryoTM)
#### Assert Regional Dominion ###
#tgp_japan_assert_regional_dominion_government_decision = {
#	decision_group_type = major
#	title = tgp_japan_assert_regional_dominion_government_decision
#
#	desc = {
#		first_valid = {
#			triggered_desc = {
#				trigger = {
#					has_global_variable = shogunate_established
#				}
#				desc = tgp_japan_assert_regional_dominion_government_decision_shogun_desc
#			}
#			desc = tgp_japan_assert_regional_dominion_government_decision_desc
#		}
#	}
#	selection_tooltip = tgp_japan_assert_regional_dominion_government_decision_tooltip
#	picture = { reference = "gfx/interface/illustrations/decisions/tgp_dominance.dds" }
#
#	sort_order = 85
#	cost = {
#		prestige = {
#			value = 1000
#		}
#	}
#	is_shown = {
#		has_tgp_dlc_trigger = yes
#		is_landed = yes
#		highest_held_title_tier = tier_county
#		government_has_flag = government_is_japan_feudal
#	}
#	  
#	is_valid = {
#		is_at_war = no
#		has_government = japan_feudal_government
#		#must have sufficient prestige and legitimacy to even consider such a bold move.
#		prestige_level >= 3
#		legitimacy_level >= 3
#		OR = {
#			custom_tooltip = {
#				text = tgp_japan_assert_regional_dominion_government_decision_trigger_01
#				domicile ?= {
#					has_domicile_building_or_higher = japanese_manor_main_03
#				}
#			}
#			custom_tooltip = {
#				text = tgp_japan_assert_regional_dominion_government_decision_trigger_aspiration
#				house = {
#					AND = {
#						OR = {
#							has_house_aspiration_parameter = unlocks_japanese_manor_armory
#							has_house_aspiration_parameter = unlocks_japanese_manor_watch_house
#						}
#						has_house_aspiration_parameter = aspiration_level_3
#					}
#				}
#			}
#			custom_tooltip = {
#				text = tgp_japan_assert_regional_dominion_government_decision_trigger_bloc
#				confederation ?= {
#					has_leading_house = yes
#					has_cohesion = yes
#					leading_house ?= root.house
#					cohesion >= 3
#				}
#				house = {
#					OR = {
#						has_house_aspiration_parameter = unlocks_japanese_manor_armory
#						has_house_aspiration_parameter = unlocks_japanese_manor_watch_house
#					}
#				}
#			}
#		}
#		trigger_if = {
#			limit = { 
#				is_ai = no # AI are an exception as they can continue to play despite not being House Heads
#			}
#			trigger_if = {
#				limit = {
#					house ?= {
#						OR = {
#							has_house_aspiration_parameter = ceremony_cheaper_feasts
#							has_house_aspiration_parameter = unlocks_japanese_manor_archive
#						}
#					}
#				}
#				custom_tooltip = {
#					text = tgp_japan_establish_house_fief_aspiration_trigger
#					house = {
#						NOR = {
#							has_house_aspiration_parameter = ceremony_cheaper_feasts
#							has_house_aspiration_parameter = unlocks_japanese_manor_archive
#						}
#					}
#				}
#			}
#			trigger_if = {
#				limit = {
#					NOT = {	domicile.domicile_location.county.holder ?= this }
#				}
#				# Domicile in current Governorship
#				custom_tooltip = {
#					text = tgp_japan_establish_house_fief_domicile_in_governorship_trigger
#					domicile.domicile_location.county.holder ?= this
#				}
#			}
#		}
#		# Kampaku or Shogun is weak. 
#		top_liege = {
#			trigger_if = {
#				limit = {
#					OR = {
#						AND = {
#							has_realm_law = japanese_bureaucracy_3
#							culture = { has_cultural_tradition = tradition_tgp_bushido }
#						}
#						has_realm_law = japanese_bureaucracy_2
#					}
#				}
#				trigger_if = {
#					limit = {
#						culture = { has_cultural_tradition = tradition_tgp_bushido }
#					}
#					NOT = { has_realm_law = japanese_bureaucracy_3 }
#				}
#				trigger_else = {
#					NOR = {
#						has_realm_law = japanese_bureaucracy_0
#						has_realm_law = japanese_bureaucracy_1
#					}
#				}
#			}
#		}
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_adult = yes
#		is_at_war = no
#	}
#
#	effect = {
#		show_as_tooltip = { tgp_japan_assert_regional_dominion_government_decision_effect = yes }
#		trigger_event = tgp_japan_decision.9960
#	}
#	
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 24
#		duchy = 0
#		kingdom = 0
#		empire = 0
#		hegemony = 0
#	}
#	ai_potential = {
#		is_adult = yes
#	}
#	ai_will_do = { base = 25 }
#}
#
## Establish New Shogunate Court Decision
#### Move Shogunate Court Decision ###
#move_shogunate_court_decision = {
#	decision_group_type = major
#	title = tgp_japan_move_shogunate_court_decision
#	desc = tgp_japan_move_shogunate_court_decision_desc
#	selection_tooltip = tgp_japan_move_shogunate_court_decision_tooltip
#	picture = { reference = "gfx/interface/illustrations/event_story/tgp_japanese_shogunate.dds" }
#
#	cost = {
#		gold = {
#			value = massive_gold_value
#		}
#		prestige = {
#			value = massive_prestige_gain
#		}
#	}
#
#	is_shown = {
#		has_tgp_dlc_trigger = yes
#		is_landed = yes
#		has_global_variable = shogunate_established
#		NOT = { has_variable = moved_shogunate_court }
#		domain_size > 1
#		capital_county = title:c_yamashiro
#	}
#
#	is_valid = {
#		has_title = title:e_japan
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_adult = yes
#	}
#
#	effect = {
#		set_realm_capital = scope:barony.county
#		title:e_japan = { set_capital_county = scope:barony.county }
#		scope:barony.county = {
#			change_development_level = medium_development_level_gain
#			add_county_modifier = {
#				modifier = tgp_moved_shogun_court_modifier
#				years = 25
#			}
#		}
#		set_variable = moved_shogunate_court
#	}
#
#	widget = {
#		controller = create_holy_order
#        barony_valid = {
#            trigger_if = {
#                limit = { exists = this }
#				is_capital_barony = yes
#				holder = scope:ruler
#				county != title:c_yamashiro
#				is_leased_out = no
#            }
#		}
#	}
#	
#	ai_potential = {
#		is_playable_character = yes
#		has_global_variable = shogunate_established
#	}
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 0
#		kingdom = 0
#		empire = 36
#		hegemony = 0
#	}
#
#	ai_will_do = {
#		base = 200
#	}
#}
#
## Emperor Starting a Ceremonial Monarch War
#### Begin the Restoration War ###
#tgp_japan_emperor_war_decision = {
#	decision_group_type = major
#	confirm_text = commit_suicide_decision_confirm
#	picture = { reference = "gfx/interface/illustrations/decisions/tgp_kowtow.dds" }
#	sort_order = 80
#
#	cost = {
#		prestige = {
#			value = massive_prestige_gain
#		}
#	}
#
#	is_shown = {
#		is_ai = no
#		has_tgp_dlc_trigger = yes
#		tgp_is_ceremonial_liege_trigger = yes
#		tgp_is_ceremonial_regent_trigger = no
#		joined_faction ?= {
#			OR = {
#				faction_leader ?= {
#					is_ai = yes
#					is_leading_faction_type = restore_ceremonial_liege_faction
#				}
#				any_faction_member = {
#					this != root
#					is_ai = yes
#					is_landed = yes
#				}
#			}
#		}
#		NOT = { is_at_war_with = root.top_liege }
#	}
#
#	is_valid = {
#		is_at_war = no
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_adult = yes
#	}
#
#	effect = {
#		joined_faction ?= {
#			save_scope_as = ongoing_faction
#			if = {
#				limit = {
#					exists = faction_leader
#				}
#				faction_leader = {
#					save_scope_as = faction_leader_scope
#				}
#			}
#			else = {
#				ordered_faction_member = {
#					order_by = current_military_strength
#					limit = {
#						this != root	
#						is_ai = yes
#						is_landed = yes
#					}
#					save_scope_as = faction_leader_scope
#				}
#			}
#		}
#
#		show_as_tooltip = {
#			scope:faction_leader_scope = {
#				start_war = {
#					cb = restore_ceremonial_liege_faction_war
#					target = root.top_liege
#				}
#			}
#		}
#
#		hidden_effect = {
#			scope:ongoing_faction = {
#				faction_start_war = {}
#			}
#		}
#	}
#	
#	ai_potential = {
#		is_playable_character = yes
#	}
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 0
#		kingdom = 0
#		empire = 0
#		hegemony = 0
#	}
#
#	ai_will_do = {
#		base = 200
#	}
#}
#