#### Form Portugal ###
#form_portugal_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
#	}
#	decision_group_type = major
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 60
#		kingdom = 0
#		empire = 0
#		hegemony = 0
#	}
#	desc = form_portugal_decision_desc
#
#	is_shown = {
#		culture = { has_cultural_pillar = heritage_iberian }
#		NOT = {
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:form_portugal_decision
#			}
#		}
#		title:k_portugal = {
#			is_title_created = no
#		}
#	}
#
#	is_valid = {
#		culture = { has_cultural_pillar = heritage_iberian }
#
#		trigger_if = {
#			limit = {
#				has_fp2_dlc_trigger = yes
#				exists = struggle:iberian_struggle
#			}
#			OR = {
#				custom_tooltip = {
#					text = struggle_iberia_form_portugal_decision_correct_phase_tt
#					any_character_struggle = {
#						involvement = involved
#						is_struggle_type = iberian_struggle
#						is_struggle_phase = struggle_iberia_phase_opportunity
#					}
#				}
#				top_liege = this
#			}
#
#		}
#		trigger_else = {
#			top_liege = this
#		}
#
#		highest_held_title_tier < tier_kingdom
#		
#		any_held_title = {
#			count >= 2
#			tier = tier_duchy
#		}
#
#		completely_controls = title:d_porto
#		completely_controls = title:d_coimbra
#		completely_controls = title:d_beja
#		completely_controls = title:d_algarve
#	}
#	
#	is_valid_showing_failures_only = {
#		is_landed = yes
#	}
#
#	effect = {
#		save_scope_as = portugal_former
#		gain_heroic_legend_seed_tooltip_effect = yes
#		show_as_tooltip = { form_portugal_decision_effects = yes } #Actually applied in iberia_north_africa.0001 - title changes, prestige, culture swap etc.
#
#		#Events
#		trigger_event = iberia_north_africa.0001
#		every_player = {
#			limit = {
#				this != scope:portugal_former
#				is_within_diplo_range = { CHARACTER = scope:portugal_former }
#			}
#			trigger_event = iberia_north_africa.0002
#		}
#		every_vassal_or_below = {
#			limit = {
#				is_ai = yes
#				capital_province ?= {
#					county = {
#						any_this_title_or_de_jure_above = {
#							this = title:k_portugal
#						}
#					}
#				}
#			}
#			trigger_event = iberia_north_africa.0002 #So they can convert
#		}
#
#		#Can only happen once
#		add_to_global_variable_list = {
#			name = unavailable_unique_decisions
#			target = flag:form_portugal_decision
#		}
#		set_global_variable = {
#			name = form_portugal_decision
#			value = scope:portugal_former
#		}
#	}
#
#	cost = {
#		gold = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = no
#				}
#				add = 300
#			}
#		}
#		treasury = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = yes
#				}
#				add = 300
#			}
#		}
#	}
#
#	ai_potential = {
#		# Only for the AI if independent ruler
#		top_liege = this
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
#### Unite the Spanish Thrones ###
#unite_the_spanish_thrones_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
#	}
#	decision_group_type = major
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 0
#		kingdom = 60
#		empire = 0
#		hegemony = 0
#	}
#	desc = unite_the_spanish_thrones_decision_desc
#
#	is_shown = {
#		culture = { has_cultural_pillar = heritage_iberian }
#		game_start_date >= 1000.1.1
#		OR = {
#			calc_true_if = { #At least 2 of the titles has de jure land
#				amount >= 2
#				title:k_castille = { any_in_de_jure_hierarchy = { tier = tier_county } }
#				title:k_leon = { any_in_de_jure_hierarchy = { tier = tier_county } }
#				title:k_spanish_galicia = { any_in_de_jure_hierarchy = { tier = tier_county } }
#			}
#		}
#		NOT = {
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:unite_the_spanish_thrones_decision
#			}
#		}
#		highest_held_title_tier < tier_empire
#	}
#
#	is_valid = {
#		culture = { has_cultural_pillar = heritage_iberian }
#		trigger_if = {
#			limit = { title:k_castille = { any_in_de_jure_hierarchy = { tier = tier_county } } } #Has de jure land
#			completely_controls = title:k_castille
#			has_title = title:k_castille
#		}
#		trigger_if = {
#			limit = { title:k_leon = { any_in_de_jure_hierarchy = { tier = tier_county } } } #Has de jure land
#			completely_controls = title:k_leon
#			has_title = title:k_leon
#		}
#		trigger_if = {
#			limit = { title:k_spanish_galicia = { any_in_de_jure_hierarchy = { tier = tier_county } } } #Has de jure land
#			completely_controls = title:k_spanish_galicia
#			has_title = title:k_spanish_galicia
#		}
#		custom_description = {
#   			text = unite_the_spanish_thrones_decision_primary
#			OR = {
#				has_primary_title = title:k_castille
#				has_primary_title = title:k_leon
#				has_primary_title = title:k_spanish_galicia
#				has_primary_title = title:k_portugal
#				has_primary_title = title:k_aragon
#				has_primary_title = title:k_navarra
#				has_primary_title = title:k_andalusia
#				has_primary_title = title:k_badajoz
#				has_primary_title = title:k_valencia
#				has_primary_title = title:k_toledo
#			}
#		}
#		#Must not be too early
#		culture = { has_cultural_era_or_later = culture_era_high_medieval }
#		OR = {
#			has_realm_law = crown_authority_2
#			has_realm_law = crown_authority_3
#		}
#	}
#	
#	is_valid_showing_failures_only = {
#		is_landed = yes
#	}
#
#	effect = {
#		gain_heroic_legend_seed_tooltip_effect = yes
#		save_scope_as = spain_uniter
#
#		show_as_tooltip = { unite_the_spanish_thrones_decision_effects = yes } #Actually applied in iberia_north_africa.0005 - prestige, laws, title changes
#
#		#Events
#		trigger_event = iberia_north_africa.0005
#		every_player = {
#			limit = {
#				this != scope:spain_uniter
#				is_within_diplo_range = { CHARACTER = scope:spain_uniter }
#			}
#			trigger_event = iberia_north_africa.0006
#		}
#
#		#Can only be done once
#		add_to_global_variable_list = {
#			name = unavailable_unique_decisions
#			target = flag:unite_the_spanish_thrones_decision
#		}
#		set_global_variable = {
#			name = unite_the_spanish_thrones_decision
#			value = scope:spain_uniter
#		}
#		set_global_variable = {
#			name = unite_the_spanish_thrones_decision_title
#			value = scope:spain_uniter.primary_title
#		}
#	}
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
#### Unite Africa ###
#unite_africa_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
#	}
#	decision_group_type = major
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 0
#		kingdom = 120
#		empire = 120
#		hegemony = 120
#	}
#	desc = {
#		first_valid = {
#			triggered_desc = {
#				trigger = {
#					faith = {
#						OR = {
#							religion_tag = west_african_roog_religion
#							religion_tag = west_african_religion
#						}
#					}
#				}
#				desc = unite_africa_decision_ancestors_desc
#			}
#			triggered_desc = {
#				trigger = { faith = { religion_tag = west_african_bori_religion } }
#				desc = unite_africa_decision_spirits_desc
#			}
#			desc = unite_africa_decision_generic_desc
#		}
#	}
#
#	is_shown = {
#		OR = {
#			culture_has_african_heritage_pillar_trigger = yes
#			culture = {
#				OR = {
#					this = culture:egyptian # Arabic, not ancient
#					any_parent_culture_or_above = {
#						OR = {
#							# Central
#							has_cultural_pillar = heritage_central_african
#							# North
#							has_cultural_pillar = heritage_berber
#							has_cultural_pillar = heritage_egyptian
#							this = culture:egyptian # Arabic, not ancient
#							# West
#							has_cultural_pillar = heritage_akan
#							has_cultural_pillar = heritage_akan
#							has_cultural_pillar = heritage_sahelian
#							has_cultural_pillar = heritage_senegambian
#							has_cultural_pillar = heritage_west_african
#							has_cultural_pillar = heritage_yoruba
#							# East
#							has_cultural_pillar = heritage_bantu
#							has_cultural_pillar = heritage_east_african
#							has_cultural_pillar = heritage_somalian
#						}
#					}
#				}
#			}
#		}
#		capital_province ?= { geographical_region = world_africa }
#		NOT = {
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:unite_africa_decision
#			}
#		}
#	}
#
#	is_valid = {
#		completely_controls_region = world_africa
#		capital_province = { geographical_region = world_africa }
#	}
#	
#	is_valid_showing_failures_only = {
#		is_landed = yes
#	}
#
#	effect = {
#		gain_heroic_legend_seed_tooltip_effect = yes
#		save_scope_as = africa_uniter
#
#		show_as_tooltip = { unite_africa_decision_effects = yes } #Actually applied in iberia_north_africa.0010 - prestige & religion bonuses
#
#		#Events
#		trigger_event = iberia_north_africa.0010
#		every_player = {
#			limit = {
#				this != scope:africa_uniter
#				is_within_diplo_range = { CHARACTER = scope:africa_uniter }
#			}
#			trigger_event = iberia_north_africa.0011
#		}
#
#		#Can only be done once
#		add_to_global_variable_list = {
#			name = unavailable_unique_decisions
#			target = flag:unite_africa_decision
#		}
#		set_global_variable = {
#			name = unite_africa_decision
#			value = scope:africa_uniter
#		}
#	}
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
#### Avenge the Battle of Tours ###
#avenge_the_battle_of_tours_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
#	}
#	decision_group_type = major
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 0
#		kingdom = 60
#		empire = 60
#		hegemony = 60
#	}
#	desc = avenge_the_battle_of_tours_decision_desc
#
#	is_shown = {
#		faith = { religion_tag = islam_religion }
#		capital_province ?= {
#			OR = {
#				geographical_region = world_europe_west_francia
#				geographical_region = world_europe_west_iberia
#				geographical_region = custom_south_francia
#				geographical_region = world_africa_north_west
#			}
#		}
#		NOT = {
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:avenge_the_battle_of_tours_decision
#			}
#		}
#	}
#
#	is_valid = {
#		completely_controls_region = world_europe_west_iberia
#		completely_controls_region = custom_south_francia
#	}
#
#	is_valid_showing_failures_only = {
#		is_landed = yes
#	}
#
#	effect = {
#		gain_holy_legend_seed_tooltip_effect = yes
#		save_scope_as = avenger
#
#		#Christian penalty scope save
#		title:e_france = {
#			random_de_jure_county_holder = { #If there's a big christian presence in France
#				limit = {
#					faith = { religion_tag = christianity_religion }
#					culture = { has_cultural_pillar = heritage_frankish }
#					highest_held_title_tier = tier_empire
#				}
#				alternative_limit = {
#					faith = { religion_tag = christianity_religion }
#					culture = { has_cultural_pillar = heritage_frankish }
#					highest_held_title_tier = tier_kingdom
#				}
#				alternative_limit = {
#					faith = { religion_tag = christianity_religion }
#					culture = { has_cultural_pillar = heritage_frankish }
#					highest_held_title_tier = tier_duchy
#				}
#				faith = {
#					save_scope_as = frankish_christian_faith
#				}
#			}
#		}
#
#		show_as_tooltip = { avenge_the_battle_of_tours_decision_effects = yes } #Actually applied in iberia_north_africa.0015 - Prestige, religion bonuses
#
#		#Events
#		trigger_event = iberia_north_africa.0015
#		every_player = {
#			limit = {
#				this != scope:avenger
#				is_within_diplo_range = { CHARACTER = scope:avenger }
#			}
#			trigger_event = iberia_north_africa.0016
#		}
#
#		#Can only be done once
#		add_to_global_variable_list = {
#			name = unavailable_unique_decisions
#			target = flag:avenge_the_battle_of_tours_decision
#		}
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
##Kingdom of Canarias
#### Consolidate the Canaries ###
#declare_canarias_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
#	}
#	decision_group_type = major
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 600
#		kingdom = 0
#		empire = 0
#		hegemony = 0
#	}
#	desc = declare_canarias_decision_desc
#
#	is_shown = {
#		OR = {
#			culture = { has_cultural_pillar = heritage_iberian }
#			faith = faith:north_african_acham_pagan
#			has_primary_title = title:d_canarias
#		}
#		any_sub_realm_county = {
#			duchy = title:d_canarias
#		}
#		NOT = {
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:declare_canarias_decision
#			}
#		}
#	}
#
#	is_valid = {
#
#		OR = {
#			top_liege = this
#			top_liege = {
#				highest_held_title_tier >= tier_empire
#			}
#		}
#
#		OR = {
#			culture = { has_cultural_pillar = heritage_iberian }
#			faith = faith:north_african_acham_pagan
#			has_primary_title = title:d_canarias
#		}
#		completely_controls = title:d_canarias
#		has_title = title:d_canarias
#		custom_tooltip = {
#			text = government_is_feudal_tt
#			government_has_flag = government_is_feudal
#		}
#
#		custom_description = {
#			text = canarias_must_be_developed_tt
#			title:d_canarias = {
#				any_in_de_jure_hierarchy = {
#					count = all
#					trigger_if = {
#						limit =  { tier = tier_county }
#						development_level >= 10
#					}
#					trigger_else = {
#						always = yes
#					}
#				}
#			}
#		}
#		custom_description = {
#			text = canarias_must_be_filled_tt
#			title:d_canarias = {
#				any_in_de_jure_hierarchy = {
#					count = all
#					trigger_if = {
#						limit =  { tier = tier_barony }
#						title_province = { has_holding = yes }
#					}
#					trigger_else = {
#						always = yes
#					}
#				}
#			}
#		}
#	}
#	
#	is_valid_showing_failures_only = {
#		is_landed = yes
#	}
#
#	effect = {
#		gain_heroic_legend_seed_tooltip_effect = yes
#		save_scope_as = canarias_former
#
#		show_as_tooltip = {
#			declare_canarias_decision_effects = yes
#		} #Actually applied in iberia_north_africa.9101 - title changes, prestige, etc.
#
#		#Events
#		trigger_event = iberia_north_africa.9101
#
#		#Can only happen once
#		add_to_global_variable_list = {
#			name = unavailable_unique_decisions
#			target = flag:declare_canarias_decision
#		}
#		set_global_variable = {
#			name = declare_canarias_decision
#			value = scope:canarias_former
#		}
#	}
#
#	cost = {
#		gold = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = no
#				}
#				add = 300
#			}
#		}
#		treasury = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = yes
#				}
#				add = 300
#			}
#		}
#	}
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
###################################################
## Form the Kingdom of Aragon
## by Sean Hughes & Ewan Cowhig Croft
###################################################
#
#### Found the Kingdom of Aragon ###
#form_the_kingdom_of_aragon_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
#	}
#	decision_group_type = major
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 60
#		duchy = 60
#		kingdom = 0
#		empire = 0
#		hegemony = 0
#	}
#
#	desc = form_the_kingdom_of_aragon_decision_desc
#	selection_tooltip = form_the_kingdom_of_aragon_decision_tooltip
#
#	is_shown = {
#		is_playable_character = yes # Redundancy check
#		# Can't form Aragon if Aragon already formed.
#		game_start_date < 1035.10.18
#		# Not relevant for characters who are already kings.
#		highest_held_title_tier <= tier_duchy
#		# Cast a broad net for folks who might like to try this.
#		capital_province = { geographical_region = dlc_fp2_form_aragon_region }
#		# Aaaaand it can't have happened already.
#		NOT = {
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_formed_kingdom_of_aragon
#			}
#		}
#	}
#
#	is_valid = {
#		top_liege = this
#		completely_controls = title:d_aragon
#		OR = {
#			completely_controls = title:d_barcelona
#			completely_controls = title:d_valencia
#			completely_controls = title:d_navarra
#		}
#	}
#	
#	is_valid_showing_failures_only = {
#		is_landed = yes
#	}
#
#	effect = {
#		gain_heroic_legend_seed_tooltip_effect = yes
#		# Grab scopes for loc.
#		save_scope_as = founder
#		culture = { save_scope_as = founder_culture }
#		culture:aragonese = { save_scope_as = aragonese_culture }
#		title:k_aragon = { save_scope_as = k_aragon }
#		title:d_aragon = { save_scope_as = d_aragon }
#		title:d_valencia = { save_scope_as = d_valencia }
#		title:d_barcelona = { save_scope_as = d_barcelona }
#		title:d_navarra = { save_scope_as = d_navarra }
#		# Create kingdom title.
#		create_title_and_vassal_change = {
#			type = created
#			save_scope_as = change
#		}
#		title:k_aragon = {
#			change_title_holder = {
#				holder = scope:founder
#				change = scope:change
#			}
#		}
#		resolve_title_and_vassal_change = scope:change
#		# Gain some prestige.
#		add_prestige = major_prestige_gain
#		# You shift to Aragonese culture, but will have a chance to change it.
#		## We do the actual change inside the event for nicer tooltip grouping.
#		show_as_tooltip = { set_culture = culture:aragonese }
#		custom_tooltip = form_the_kingdom_of_aragon_decision.tt.form_aragonese
#		trigger_event = iberia_north_africa.0131
#		# De jure shifts.
#		## Take care of the preferred empire.
#		if = {
#			limit = { NOT = { title:k_aragon.empire = title:d_aragon.empire } }
#			title:k_aragon = { set_de_jure_liege_title = title:d_aragon.empire }
#		}
#		## The heartlands drift over.
#		title:d_aragon = { set_de_jure_liege_title = title:k_aragon }
#		## Various neighbouring duchies can be preemptively integrated.
#		### From Valencia.
#		if = {
#			limit = { completely_controls = title:d_valencia }
#			title:d_valencia = { set_de_jure_liege_title = title:k_aragon }
#		}
#		else = { custom_tooltip = form_the_kingdom_of_aragon_decision.tt.drift.d_valencia }
#		### From Aquitaine.
#		if = {
#			limit = { completely_controls = title:d_barcelona }
#			title:d_barcelona = { set_de_jure_liege_title = title:k_aragon }
#		}
#		else = { custom_tooltip = form_the_kingdom_of_aragon_decision.tt.drift.d_barcelona }
#		### From Navarre.
#		if = {
#			limit = { completely_controls = title:d_navarra }
#			title:d_navarra = { set_de_jure_liege_title = title:k_aragon }
#		}
#		else = { custom_tooltip = form_the_kingdom_of_aragon_decision.tt.drift.d_navarra }
#		# Plus, call the place Aragon rather than Zaragoza.
#		title:d_aragon = { reset_title_name = yes }
#		# Once per game.
#		add_to_global_variable_list = {
#			name = unavailable_unique_decisions
#			target = flag:flag_formed_kingdom_of_aragon
#		}
#		# Note this for books and such.
#		set_global_variable = {
#			name = flag_formed_kingdom_of_aragon
#			value = scope:founder
#		}
#
#		# Reward suggested by Ewan
#		house = {
#			add_house_modifier = {
#				modifier = fp2_aragon_title_reward_house_modifier # Mountains/hills bonus + hard casualty bonus
#				years = 200
#			}
#		}
#	}
#
#	cost = {
#		gold = {
#			# Since we want this to happen, it free for the AI...
#			value = 0
#			# ... but costs for players
#			if = {
#				limit = {
#					has_treasury = no
#					is_ai = no
#				}
#				add = 200
#			}
#		}
#		treasury = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = yes
#					is_ai = no
#				}
#				add = 200
#			}
#		}
#	}
#
#	ai_potential = {
#		any_held_title = { this = title:d_aragon }
#	}
#
#	ai_will_do = { base = 100 }
#}
#
###################################################
## Bind the Faith to Rome
## by Ewan Cowhig Croft
###################################################
#### Bind the Faith to Rome ###
#mozarabic_bind_the_faith_to_rome_decision = {
#	picture = {
#		trigger = {
#			NOR = {
#				government_has_flag = government_is_tribal
#				government_has_flag = government_is_theocracy
#				top_liege ?= { government_has_flag = government_is_tribal }
#				top_liege ?= { government_has_flag = government_is_theocracy }
#			}
#			OR = {
#				culture = { has_cultural_pillar = heritage_byzantine }
#				top_liege ?= {
#					OR = {
#						culture = { has_cultural_pillar = heritage_byzantine }
#						capital_barony ?= title:b_constantinople
#						is_roman_emperor_primary_title_trigger = yes
#					}
#				}
#			}
#		}
#		reference = "gfx/interface/illustrations/decisions/ep3_cerimonial_decision.dds"
#	}
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_knight_kneeling.dds"
#	}
#	decision_group_type = major
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 120
#		duchy = 120
#		kingdom = 120
#		empire = 120
#		hegemony = 120
#	}
#
#	desc = mozarabic_bind_the_faith_to_rome_decision_desc
#	selection_tooltip = mozarabic_bind_the_faith_to_rome_decision_tooltip
#
#	is_shown = {
#		# Standard filter checks.
#		is_playable_character = yes
#		exists = dynasty
#		# Must be Mozarabic, and neither decision has been taken yet.
#		faith = faith:mozarabic_church
#		NOR = {
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:mozarabic_bound_to_rome
#			}
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:mozarabic_broke_with_rome
#			}
#		}
#		# The Pope must exist.
#		exists = faith.religious_head
#	}
#
#	is_valid = {
#		OR = {
#			AND = {
#				# Requires a solid piety level.
#				piety_level >= high_piety_level
#				# Needs a solid chunk of Mozarabic counties.
#				custom_description = {
#					text = mozarabic_fate_county_count.need_at_least_twenty_same_faith_counties
#					any_sub_realm_county = {
#						count >= mozarabic_fate_county_count
#						faith = root.faith
#					}
#				}
#				# The Pope's gotta be a big fan of yours.
#				faith.religious_head = {
#					opinion = {
#						target = root
#						value >= very_high_positive_opinion
#					}
#				}
#			}
#			AND = {
#				trigger_if = {
#					limit = { is_ai = yes }
#					ai_honor <= 0
#					ai_zeal <= 0
#				}
#				has_strong_usable_hook = faith.religious_head
#			}
#		}
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_at_peace_adult = yes
#		# If you piss off the Pope badly enough, he'll just refuse your overtures.
#		NOR = {
#			has_relation_rival = faith.religious_head
#			has_relation_nemesis = faith.religious_head
#		}
#	}
#
#	effect = {
#		save_scope_as = religious_leader
#		faith.religious_head = { save_scope_as = pope }
#
#		if = {
#			limit = {
#				NAND = { # Explicit, necessary
#					# Requires a solid piety level.
#					piety_level >= high_piety_level
#					# Needs a solid chunk of Mozarabic counties.
#					custom_description = {
#						text = mozarabic_fate_county_count.need_at_least_twenty_same_faith_counties
#						any_sub_realm_county = {
#							count >= mozarabic_fate_county_count
#							faith = root.faith
#						}
#					}
#					# The Pope's gotta be a big fan of yours.
#					faith.religious_head = {
#						opinion = {
#							target = root
#							value >= very_high_positive_opinion
#						}
#					}
#				}
#				has_strong_usable_hook = scope:pope
#			}
#			custom_tooltip = mozarabic_bind_the_faith_to_rome_decision.threaten_pope
#			
#			send_interface_toast = {
#				type = event_toast_effect_bad
#				title = mozarabic_bind_the_faith_to_rome_decision
#				left_icon = scope:pope
#				right_icon = scope:pope.primary_title
#			
#				use_hook = scope:pope
#				reverse_add_opinion = {
#					modifier = fabricate_hook_threatened_me
#					target = scope:pope
#				}
#			}
#			hidden_effect = { # You made powerful enemies!
#				scope:pope = {
#					if = {
#						limit = { NOT = { has_trait = craven } }
#						progress_towards_rival_effect = {
#							CHARACTER = root
#							REASON = rival_generic_coerced_with_strong_hook
#							OPINION = 0
#						}
#					}
#				}
#			}
#		}
#
#		# Keep the Pope forever, but stay ecumenical.
#		custom_tooltip = mozarabic_bind_the_faith_to_rome_decision.tt.hof_and_ecumenism_warning
#		# Display the various paths.
#		show_as_tooltip = {
#			random_list = {
#				100 = {
#					show_chance = no
#					desc = mozarabic_bind_the_faith_to_rome_decision.path_fundamentalist
#					mozarabic_bind_the_faith_to_rome_decision_fundamentalist_path_scripted_effect = yes
#				}
#				100 = {
#					show_chance = no
#					desc = mozarabic_bind_the_faith_to_rome_decision.path_righteous
#					mozarabic_bind_the_faith_to_rome_decision_righteous_path_scripted_effect = yes
#				}
#				100 = {
#					show_chance = no
#					desc = mozarabic_bind_the_faith_to_rome_decision.path_pluralist
#					mozarabic_bind_the_faith_to_rome_decision_pluralist_path_scripted_effect = yes
#				}
#			}
#		}
#		# If we're inside the Iberian Struggle, switch the phase.
#		if = {
#			limit = { any_character_struggle = { is_struggle_type = iberian_struggle } }
#			random_character_struggle = {
#				limit = { is_struggle_type = iberian_struggle }
#				change_struggle_phase = struggle_iberia_phase_opportunity
#			}
#		}
#		# Send the event.
#		trigger_event = iberia_north_africa.0101
#		hidden_effect = {
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:mozarabic_bound_to_rome
#			}
#		}
#	}
#
#	cost = { piety = 1000 }
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 0
#
#		# The AI will only consider this if they match certain trait requirements.
#		modifier = {
#			add = 25
#			has_trait = zealous
#		}
#		modifier = {
#			add = 25
#			has_trait = theologian
#		}
#		modifier = {
#			add = 25
#			has_trait = scholar
#		}
#		# Or else they're just sufficiently nerdy.
#		modifier = {
#			add = 25
#			learning >= extremely_high_skill_rating
#		}
#		# Plus, relations with the Pope are clinchers...
#		## ... either positively...
#		modifier = {
#			add = 100
#			AND = {
#				exists = faith.religious_head
#				faith.religious_head = { has_any_good_relationship_with_root_trigger = yes }
#			}
#		}
#		## ... or negatively.
#		modifier = {
#			add = -100
#			AND = {
#				exists = faith.religious_head
#				faith.religious_head = { has_any_bad_relationship_with_root_trigger = yes }
#			}
#		}
#	}
#}
#
###################################################
## Break with Rome
## by Ewan Cowhig Croft
###################################################
#
#### Break with Rome ###
#mozarabic_break_with_rome_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_invite_knights.dds"
#	}
#	decision_group_type = major
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 120
#		duchy = 120
#		kingdom = 120
#		empire = 120
#		hegemony = 120
#	}
#
#	desc = mozarabic_break_with_rome_decision_desc
#	selection_tooltip = mozarabic_break_with_rome_decision_tooltip
#
#	is_shown = {
#		# Standard filter checks.
#		is_playable_character = yes
#		exists = dynasty
#		# Must be Mozarabic, and neither decision has been taken yet.
#		faith = faith:mozarabic_church
#		NOR = {
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:mozarabic_broke_with_rome
#			}
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:mozarabic_bound_to_rome
#			}
#		}
#		# The Pope must exist.
#		exists = faith.religious_head
#	}
#
#	is_valid = {
#		# Requires a solid piety level.
#		piety_level >= very_high_piety_level
#		# Needs a solid chunk of Mozarabic counties.
#		custom_description = {
#			text = mozarabic_fate_county_count.need_at_least_twenty_same_faith_counties
#			any_sub_realm_county = {
#				count >= mozarabic_fate_county_count
#				faith = root.faith
#			}
#		}
#		faith.religious_head = {
#			opinion = {
#				target = root
#				value < 0
#			}
#		}
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_at_peace_adult = yes
#	}
#
#	effect = {
#		save_scope_as = religious_leader
#		faith.religious_head = { save_scope_as = pope }
#		# Keep the Pope forever, but stay ecumenical.
#		custom_tooltip = mozarabic_break_with_rome_decision.tt.hof_and_ecumenism_warning
#		# Display the various paths.
#		show_as_tooltip = {
#			random_list = {
#				100 = {
#					show_chance = no
#					desc = mozarabic_break_with_rome_decision.path_fundamentalist
#					mozarabic_break_with_rome_decision_fundamentalist_path_scripted_effect = yes
#				}
#				100 = {
#					show_chance = no
#					desc = mozarabic_break_with_rome_decision.path_righteous
#					mozarabic_break_with_rome_decision_righteous_path_scripted_effect = yes
#				}
#				100 = {
#					show_chance = no
#					desc = mozarabic_break_with_rome_decision.path_pluralist
#					mozarabic_break_with_rome_decision_pluralist_path_scripted_effect = yes
#				}
#			}
#		}
#		# If we're inside the Iberian Struggle, switch the phase.
#		if = {
#			limit = {
#				any_character_struggle = { is_struggle_type = iberian_struggle }
#			}
#			random_character_struggle = {
#				limit = { is_struggle_type = iberian_struggle }
#				change_struggle_phase = struggle_iberia_phase_opportunity
#			}
#		}
#		# Send the event.
#		trigger_event = iberia_north_africa.0111
#		hidden_effect = {
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:mozarabic_broke_with_rome
#			}
#		}
#	}
#
#	cost = { piety = 1500 }
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 0
#
#		# The AI will only consider this if they match certain trait requirements.
#		modifier = {
#			add = 25
#			has_trait = zealous
#		}
#		modifier = {
#			add = 25
#			has_trait = theologian
#		}
#		modifier = {
#			add = 25
#			has_trait = scholar
#		}
#		# Or else they're just sufficiently nerdy.
#		modifier = {
#			add = 25
#			learning >= extremely_high_skill_rating
#		}
#		# Plus, relations with the Pope are clinchers...
#		## ... either positively...
#		modifier = {
#			add = 100
#			AND = {
#				exists = faith.religious_head
#				faith.religious_head = { has_any_good_relationship_with_root_trigger = yes }
#			}
#		}
#		## ... or negatively.
#		modifier = {
#			add = -100
#			AND = {
#				exists = faith.religious_head
#				faith.religious_head = { has_any_bad_relationship_with_root_trigger = yes }
#			}
#		}
#	}
#}
#
###################################################
## Champion the Faith of the Country Basques
## by Ewan Cowhig Croft
###################################################
#
#### Champion the Faith of the Country Basques ###
#favour_the_countryside_basques_decision = {
#	picture = {
#		trigger = {
#			NOR = {
#				government_has_flag = government_is_tribal
#				government_has_flag = government_is_theocracy
#				top_liege ?= { government_has_flag = government_is_tribal }
#				top_liege ?= { government_has_flag = government_is_theocracy }
#			}
#			OR = {
#				culture = { has_cultural_pillar = heritage_byzantine }
#				top_liege ?= {
#					OR = {
#						culture = { has_cultural_pillar = heritage_byzantine }
#						capital_barony ?= title:b_constantinople
#						is_roman_emperor_primary_title_trigger = yes
#					}
#				}
#			}
#		}
#		reference = "gfx/interface/illustrations/decisions/ep3_cerimonial_decision.dds"
#	}
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_knight_kneeling.dds"
#	}
#	decision_group_type = major
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 120
#		duchy = 120
#		kingdom = 120
#		empire = 120
#		hegemony = 120
#	}
#
#	desc = favour_the_countryside_basques_decision_desc
#	selection_tooltip = favour_the_countryside_basques_decision_tooltip
#
#	is_shown = {
#		# Standard filter checks.
#		is_playable_character = yes
#		exists = dynasty
#		# Must either have a Basque county or be Basque/recently Basque (in some form).
#		OR = {
#			favour_the_countryside_basques_counts_as_basque_trigger = yes
#			any_held_title = {
#				title_tier = county
#				favour_the_countryside_basques_counts_as_basque_trigger = yes
#			}
#		}
#		# And we're before 1200 or so, so there's enough non-Christianised ways left to try and forge something meaningful out of it.
#		current_date <= 1200.1.1
#		# Plus, we're at least vaguely within the area that'll need to be held.
#		any_sub_realm_county = {
#			title_province = {
#				OR = {
#					geographical_region = world_europe_west_francia
#					geographical_region = world_europe_west_iberia
#				}
#			}
#		}
#		# Filter out anyone who's their own HoF, since they can't convert.
#		trigger_if = {
#			limit = { exists = faith.religious_head }
#			this != faith.religious_head
#		}
#		# The decision cannot have been taken yet.
#		NOT = {
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:favoured_the_old_basque_ways
#			}
#		}
#	}
#
#	is_valid = {
#		# You need some clear spiritual reasons for pulling the switcharoo.
#		## We keep these isolated in a scripted trigger file so that we can maintain easy parity between the decision rationales & the event desc rationales.
#		OR = {
#			custom_description = {
#				text = favour_the_countryside_basques_decision.have_sinful_piety_level
#				favour_the_countryside_basques_rationale_negative_piety_level_trigger = yes
#			}
#			favour_the_countryside_basques_rationale_sinful_traits_trigger = yes
#			custom_description = {
#				text = favour_the_countryside_basques_decision.you_have_x_or_more_traits_virtuous_to_basque_paganism
#				favour_the_countryside_basques_rationale_virtuous_basque_pagan_traits_trigger = yes
#			}
#			favour_the_countryside_basques_rationale_excommunicated_trigger = yes
#			# AI need to be cynical to access the decision, so we require a little something extra from them first.
#			favour_the_countryside_basques_rationale_naked_cynicism_trigger = yes
#			favour_the_countryside_basques_rationale_hof_rivalry_trigger = yes
#		}
#		# You must completely control at least X counties from within the (generously diasporic) region of Old Vasconia.
#		custom_description = {
#			text = favour_the_countryside_basques_decision.completely_control_X_counties_from_old_vasconia
#			any_county_in_region = {
#				region = dlc_fp2_old_vasconia
#				count >= favour_the_countryside_basques_decision_counties_to_control_value
#				save_temporary_scope_as = county_temp
#				root = { completely_controls = scope:county_temp }
#			}
#		}
#		# We repeat the date clause here so that folks know they're on a timer.
#		custom_description = {
#			text = favour_the_countryside_basques_decision.before_last_date
#			current_date <= 1200.1.1
#		}
#		# For the sake of feasibility, we require independence. Lieges of any kind really complicate likely outcomes.
#		top_liege = this
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_at_peace_adult = yes
#	}
#
#	effect = {
#		gain_holy_legend_seed_tooltip_effect = yes
#		# Grab some scopes for loc.
#		save_scope_as = religious_leader
#		faith = { save_scope_as = old_faith }
#		faith:basque_pagan = { save_scope_as = basque_faith }
#		religion:islam_religion = { save_scope_as = islam_religion }
#		## Try to pick a religious figure who can look upset in the events.
#		if = {
#			limit = { exists = faith.religious_head }
#			faith.religious_head = { save_scope_as = scandalised_cleric }
#		}
#		else_if = {
#			limit = { exists = cp:councillor_court_chaplain }
#			cp:councillor_court_chaplain = { save_scope_as = scandalised_cleric }
#		}
#		else_if = {
#			limit = {
#				any_vassal_or_below = { government_has_flag = government_is_theocracy }
#			}
#			random_vassal_or_below = {
#				limit = { government_has_flag = government_is_theocracy }
#				save_scope_as = scandalised_cleric
#			}
#		}
#
#		# Display the various paths.
#		show_as_tooltip = {
#			favour_the_countryside_basques_decision_generic_effects_scripted_effect = yes # Show the generic effect. (Hidden as it fires from follow-up event)
#			random_list = {
#				100 = {
#					show_chance = no
#					desc = favour_the_countryside_basques_decision.path_default
#					favour_the_countryside_basques_decision_default_path_scripted_effect = yes
#				}
#				100 = {
#					show_chance = no
#					desc = favour_the_countryside_basques_decision.path_fundamentalist
#					favour_the_countryside_basques_decision_fundamentalist_path_scripted_effect = yes
#				}
#				100 = {
#					show_chance = no
#					desc = favour_the_countryside_basques_decision.path_righteous
#					favour_the_countryside_basques_decision_righteous_path_scripted_effect = yes
#				}
#				100 = {
#					show_chance = no
#					desc = favour_the_countryside_basques_decision.path_pluralist
#					favour_the_countryside_basques_decision_pluralist_path_scripted_effect = yes
#				}
#			}
#		}
#		# If we're inside the Iberian Struggle, switch the phase.
#		if = {
#			limit = {
#				any_character_struggle = {
#					is_struggle_type = iberian_struggle
#					NOT = { is_struggle_phase = struggle_iberia_phase_opportunity }
#				}
#			}
#			random_character_struggle = {
#				limit = { is_struggle_type = iberian_struggle }
#				change_struggle_phase = struggle_iberia_phase_opportunity
#			}
#		}
#		# Send the event.
#		trigger_event = iberia_north_africa.0121
#		hidden_effect = {
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:favoured_the_old_basque_ways
#			}
#		}
#	}
#
#	cost = {
#		piety = 1000
#		prestige = 1000
#	}
#
#	ai_potential = {
#		# AI will only even consider this if they're cynical and already high-tier.
#		highest_held_title_tier >= tier_kingdom
#		has_trait = cynical
#	}
#
#	ai_will_do = {
#		base = 0
#
#		# Weight up a little if they think they know best.
#		modifier = {
#			add = 25
#			has_trait = arrogant
#		}
#		modifier = {
#			add = 25
#			has_trait = stubborn
#		}
#		modifier = {
#			add = 25
#			has_trait = arbitrary
#		}
#		# If you've got a heavily Basque-leaning realm, that helps quite a lot too.
#		modifier = {
#			add = 75
#			any_sub_realm_county = {
#				percent >= 0.51
#				favour_the_countryside_basques_counts_as_basque_trigger = yes
#			}
#		}
#		# Plus, relations with their HoF are a clincher...
#		## ... either positively...
#		modifier = {
#			add = 150
#			AND = {
#				exists = faith.religious_head
#				faith.religious_head = { has_any_bad_relationship_with_root_trigger = yes }
#			}
#		}
#		## ... or negatively.
#		modifier = {
#			add = -150
#			AND = {
#				exists = faith.religious_head
#				faith.religious_head = { has_any_good_relationship_with_root_trigger = yes }
#			}
#		}
#	}
#}
#
#
#################
## Restore Old Vasconia
## by Joe Parkin
#################
#
#### Restore Old Vasconia ###
#restore_old_vasconia_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
#	}
#	decision_group_type = major
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 120
#		duchy = 120
#		kingdom = 0
#		empire = 0
#		hegemony = 0
#	}
#
#	desc = restore_old_vasconia_decision_desc
#	selection_tooltip = restore_old_vasconia_decision_tooltip
#
#	is_shown = {
#		is_ruler = yes
#		is_landed = yes
#		exists = dynasty # Everyone should have a dynasty, but in case they don't...
#		OR = {
#			culture = culture:basque	#Must be Basque
#			culture = {
#				any_parent_culture_or_above = { this = culture:basque }
#				has_cultural_pillar = heritage_iberian
#			}
#		}
#		NOT = {	#You can only do it once.
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_restored_old_vasconia
#			}
#		}
#		OR = {
#			government_has_flag = government_is_feudal
#			government_has_flag = government_is_republic
#			government_has_flag = government_is_clan
#		}
#		highest_held_title_tier <= tier_kingdom
#	}
#
#	is_valid = {
#		top_liege = this
#		prestige_level >= very_high_prestige_level
#		custom_tooltip = {
#			text = restore_old_vasconia_decision_culture_tt
#			OR = {
#				culture = culture:basque	#Must be Basque
#				culture = {
#					any_parent_culture_or_above = { this = culture:basque }
#					has_cultural_pillar = heritage_iberian
#				}
#			}
#		}
#		custom_tooltip = {
#			text = restore_old_vasconia_decision_navarra_tt
#			OR = {
#				has_title = title:k_navarra
#				NOT = { exists = title:k_navarra.holder }
#			}
#		}
#		custom_tooltip = {
#			text = restore_old_vasconia_decision_counties_tt
#			any_realm_county = { #You must have some realm support for your claims.
#				count >= 4
#				culture = root.culture
#			}
#		}
#		calc_true_if = {
#			amount >= 4
#			completely_controls = title:d_navarra
#			completely_controls = title:d_gascogne
#			completely_controls = title:d_armagnac
#			completely_controls = title:d_languedoc
#			completely_controls = title:d_aragon
#			completely_controls = title:d_barcelona
#			completely_controls = title:d_cantabria
#		}
#		
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_adult = yes
#	}
#
#	effect = {
#		# Old Vasconia
#		title:d_aragon = { add_to_list = vasconia_duchies }
#		title:d_gascogne = { add_to_list = vasconia_duchies }
#		title:d_armagnac = { add_to_list = vasconia_duchies }
#		title:d_castilla = { add_to_list = vasconia_duchies }
#		title:d_cantabria = { add_to_list = vasconia_duchies }
#		title:d_barcelona = { add_to_list = vasconia_duchies }
#		title:d_languedoc = { add_to_list = vasconia_duchies }
#		# In case of drift
#		title:d_viscaya = { add_to_list = vasconia_duchies }
#		title:d_navarra = { add_to_list = vasconia_duchies }
#		# Kingdom titles
#		every_in_list = {
#			list = vasconia_duchies
#			de_jure_liege = { add_to_list = vasconia_kingdoms }
#		}
#		save_scope_as = founder
#		custom_tooltip = restore_old_vasconia_decision_vasconia_tt
#		custom_tooltip = restore_old_vasconia_decision_effects_de_jure_tt
#		custom_tooltip = restore_old_vasconia_decision_superseded_tt
#		restore_old_vasconia_decision_scripted_effect = yes
#		trigger_event = iberia_north_africa.2100
#		hidden_effect = {
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_restored_old_vasconia
#			}
#			set_global_variable = {
#				name = flag_restored_old_vasconia
#				value = root
#			}
#		}
#	}
#
#	cost = {
#		gold = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = no
#				}
#				add = 300
#			}
#		}
#		treasury = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = yes
#				}
#				add = 300
#			}
#		}
#	}
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#