#Interactions relating to tributary relationship management

### Become Tributary - bilateral
# actor = offerer / potential tributary
# recipient = receiver / potential suzerain

become_tributary_interaction = {
	category = interaction_category_vassal
	common_interaction = no
	icon = become_tributary_interaction

	desc = become_tributary_interaction_desc

	is_shown = {
		scope:recipient = {
			is_independent_ruler = yes # while it's possible for tributaries to have their own tributaries, it should not be possible to create a tributary relationship with a non-independent ruler
			NOR = {
				this = scope:actor
				this = scope:actor.suzerain
				top_suzerain = scope:actor
			}
			can_have_tributaries_trigger = yes
		}
		scope:actor = {
			trigger_if = {
				limit = { is_ai = yes }
				current_military_strength < scope:recipient.one_and_a_half_times_current_military_strength
				primary_title.tier < scope:recipient.primary_title.tier
			}
		}
	}

	is_valid_showing_failures_only = {
		#These triggers need to match the Tribute Mission Decision
		trigger_if = {
			limit = {
				scope:recipient = { primary_title.tier = tier_hegemony }
			}
			custom_tooltip = {
				text = become_tributary_interaction_hegemony_not_neighbor_tt
				scope:actor = {
					OR = {
						is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_europa }
						is_tributary_or_independent_neighbor_of_hegemon_trigger = { HEGEMON = h_numenor }
					}
				}
			}
		}
		#Mandalas can into Mandalas and Tributaries
		trigger_if = {
			limit = {
				scope:recipient = { government_has_flag = government_is_mandala }
				scope:actor = {
					OR = { 
						government_has_flag = government_is_tribal
						government_has_flag = government_is_mandala
					}
				}
			}
			always = yes
		}
		#Rulers who aren't Mandala or Tribal should really only be interested if you're big enough
		trigger_else = {
			custom_tooltip = {
				text = offer_tributarization_interaction_aibehavior_not_higher_rank
				scope:recipient.highest_held_title_tier >= scope:actor.highest_held_title_tier
			}
		}
		scope:actor = {
			is_physically_able = yes
			is_travelling = no
			NOT = { exists = involved_activity }
			is_confederation_member = no
			is_at_war = no
		}
	}

	needs_confirmation = {
		scope:recipient = { highest_held_title_tier < tier_hegemony } # acknowledging a hegemon requires a tribute mission; open the decision UI instead of confirming acceptance
	}

	greeting = positive
	notification_text = BECOME_TRIBUTARY_INTERACTION_NOTIFICATION

	# Low starting obligations
	send_option = {
		flag = low_obligations
		localization = low_tributary_obligations
	}

	# Medium starting obligations
	send_option = {
		flag = normal_obligations
		localization = normal_tributary_obligations
		starts_enabled = { always = yes	}
	}

	# High starting obligations
	send_option = {
		flag = high_obligations
		localization = high_tributary_obligations
	}

	send_options_exclusive = yes

	on_send = {
		if = {
			limit = { scope:recipient = { highest_held_title_tier >= tier_hegemony } }
			if = {
				limit = { scope:recipient.primary_title = title:h_china }
				open_view_data = {
					view = decision_detail
					data = decision:tribute_mission_decision_china
					player = scope:actor
				}
			}
			else_if = {
				limit = { scope:recipient.primary_title = title:h_roman_empire }
				open_view_data = {
					view = decision_detail
					data = decision:tribute_mission_decision_roman_empire
					player = scope:actor
				}
			}
			else_if = {
				limit = { scope:recipient.primary_title = title:h_eastern_roman_empire }
				open_view_data = {
					view = decision_detail
					data = decision:tribute_mission_decision_eastern_roman_empire
					player = scope:actor
				}
			}
			else_if = {
				limit = { scope:recipient.primary_title = title:h_dar_al_islam }
				open_view_data = {
					view = decision_detail
					data = decision:tribute_mission_decision_dar_al_islam
					player = scope:actor
				}
			}
			else_if = {
				limit = { scope:recipient.primary_title = title:h_india }
				open_view_data = {
					view = decision_detail
					data = decision:tribute_mission_decision_india
					player = scope:actor
				}
			}
			else_if = {
				limit = { scope:recipient.primary_title = title:h_numenor }
				open_view_data = {
					view = decision_detail
					data = decision:tribute_mission_decision_numenor
					player = scope:actor
				}
			}
			else_if = {
				limit = { scope:recipient.primary_title = title:h_europa }
				open_view_data = {
					view = decision_detail
					data = decision:tribute_mission_decision_europa
					player = scope:actor
				}
			}
		}
	}

	on_accept = {
		if = {
			limit = { scope:recipient = { highest_held_title_tier < tier_hegemony } }
			scope:actor = {
				if = {
					limit = { is_tributary = yes }
					mandala_end_tributary_with_notification_effect = yes
				}
			}
			start_tributary_interaction_effect = {
				TRIBUTARY = scope:actor
				SUZERAIN = scope:recipient
			}
			scope:actor = {
				trigger_event = char_interaction.0360
			}
			scope:recipient = {
				if = {
					limit = { scope:high_obligations = yes }
					add_opinion = {
						modifier = tributary_volunteered_opinion
						target = scope:actor
						opinion = 20
					}
				}
				else_if = {
					limit = { scope:normal_obligations = yes }
					add_opinion = {
						modifier = tributary_volunteered_opinion
						target = scope:actor
					}
				}

				consume_all_criminal_reasons_effect = {
					LIEGE = scope:recipient
					CRIMINAL = scope:actor
				}
			}
		}
		else = {} # Do nothing if the recipient is hegemony-tier or higher; these require a tribute mission to establish
	}

	on_decline = {
		scope:actor = {
			trigger_event = char_interaction.0361
		}
	}

	is_available = {
		NOT = { government_has_flag = cannot_be_vassal_or_liege }
		top_liege = this # You have to be independent - This check exists to prevent a lot of edge-cases where you can change liege
		is_confederation_member = no
	}

	ai_targets = {
		ai_recipients = neighboring_rulers_including_tributary_borders
		max = 5
	}

	ai_targets = {
		ai_recipients = neighboring_top_overlords_connected_by_land
	}

	# this might appear fairly frequent but is necessary in order to ensure AI can respond to sudden threats on their borders
	ai_frequency_by_tier = {
		barony = 0
		county = 6
		duchy = 6
		kingdom = 0
		empire = 0
		hegemony = 0
	}

	force_notification = yes

	ai_will_do = {
		base = -50
		#MINOR MODIFIERS
		ai_military_threat_modifier_with_cbs = {
			SENDER = scope:actor
			RECEIVER = scope:recipient
			MULTIPLIER = 1
		}
		#Obedience
		modifier = {
			is_obedient_to = scope:recipient
			add = 40
			desc = obedient_interaction_reason
		}
		# Rivalry modifier
		modifier = {
			desc = offer_vassalization_interaction_aibehavior_rival_tt
			trigger = {
				scope:actor = {
					has_relation_rival = scope:recipient
					NOT = { has_relation_nemesis = scope:recipient }
				}
			}
			add = -10
		}
		# Nemesis modifier
		modifier = {
			desc = offer_vassalization_interaction_aibehavior_nemesis_tt
			trigger = {
				scope:actor = {
					has_relation_nemesis = scope:recipient
				}
			}
			add = -100
		}
		# Different faith, no pluralism
		modifier = { 
			desc = offer_vassalization_interaction_aibehavior_differentfaith_tt
			trigger = {
				scope:actor = {
					NOR = { # Of two different faiths AND the potential vassal's faith is not pluralistic.
						faith = scope:recipient.faith
						faith = { has_doctrine = doctrine_pluralism_pluralistic }
					}
				}
			}
			add = {
				value = -25
				if = {
					limit = {
						scope:actor.faith = {
							faith_hostility_level = {
								target = scope:recipient.faith
								value >= faith_hostile_level
							}
						}
					}
					add = -10
				}
				if = {
					limit = {
						scope:actor.faith = {
							faith_hostility_level = {
								target = scope:recipient.faith
								value >= faith_evil_level
							}
						}
					}
					add = -25
				}
			}
		}
		# Cultural Acceptance
		modifier = { 
			scope:actor = {
				NOT = { # cultural condition below doesn't have to apply if both actor and recipient have nomadic_philosophy
					has_trait = nomadic_philosophy
					scope:recipient = { has_trait = nomadic_philosophy }
				}
				NOT = { has_same_culture_as = scope:recipient }
				culture = {
					cultural_acceptance = { target = scope:recipient.culture value < 50 }
				}
			}
			add = {
				add = -10
				if = {
					limit = { scope:actor.culture = { has_cultural_pillar = ethos_bellicose } }
					add = -10
				}
			}
			desc = cultural_acceptance_interaction_reason
		}
		# Same language
		modifier = { 
			add = 5
			desc = speaks_same_language_interaction_reason
			trigger = {
				scope:actor = {
					knows_language_of_culture = scope:recipient.culture
				}
			}
		}

		### MANDALA ###
		#Added threshold for Mandalas who already are Tributaries
		modifier = {
			scope:recipient = { is_tributary = yes }
			NOT = { scope:recipient.suzerain = scope:actor }
			scope:recipient.suzerain = { primary_title.tier = tier_duchy }
			add = -25
			desc = already_tributary_threshold
		}
		modifier = {
			scope:recipient = { is_tributary = yes }
			NOT = { scope:recipient.suzerain = scope:actor }
			scope:recipient.suzerain = { primary_title.tier = tier_kingdom }
			add = -50
			desc = already_tributary_threshold
		}
		modifier = {
			scope:recipient = { is_tributary = yes }
			NOT = { scope:recipient.suzerain = scope:actor }
			scope:recipient.suzerain = { primary_title.tier >= tier_empire }
			add = -75
			desc = already_tributary_threshold
		}
		#A devaraja should never willingly _offer_ to become a tributary
		modifier = {
			scope:actor = {
				government_has_flag = government_is_mandala
				OR = {
					has_unruined_mandala_capital_trigger = yes
					has_mandala_aspect_trigger = yes
					has_variable = mandala_godking
				}
			}
			add = -1000
		}
		#I am a Tribal! ... and you're a Mandala
		modifier = {
			scope:actor = { government_has_flag = government_is_tribal }
			scope:recipient = { government_has_flag = government_is_mandala }
			add = 30
			desc = actor_is_a_tribal_government
		}
		#Mandala Piety Level - this is only checked if you are not a Devaraja/haven't got a capital temple complex - Otherwise we use Radiance
		mandala_devaraja_piety_level_add_weight_modifier = { DEVARAJA = scope:recipient }
		#Recipient Radiance - Radiance Value x2
		modifier = {
			scope:recipient = { has_unruined_mandala_capital_trigger = yes }
			add = {
				value = scope:recipient.mandala_radiance_value
				multiply = 2
			}
			desc = recipient_positive_mandala_radiance
		}
		#Tributary Realm Size
		subject_realm_size_lose_weight_modifier = {
			DEVARAJA = scope:actor
			SUBJECT = scope:recipient
		}
		#Devaraja Mandala Capital
		mandala_devaraja_capital_add_weight_modifier = {
			DEVARAJA = scope:actor
			TRIBUTARY = scope:recipient
		}
		#Are they independent but a neighboring Mandala more Radiant than you?
		#We reduce acceptance by the radiance difference x2
		modifier = {
			trigger_if = {
				limit = {
					scope:recipient = { has_unruined_mandala_capital_trigger = yes }
					scope:actor = {
						is_tributary = no
						OR = {
							government_has_flag = government_is_mandala
							government_has_flag = government_is_tribal
						}
					}
				}
				scope:recipient = {
					OR = {
						any_neighboring_top_liege_realm_owner = {
							has_unruined_mandala_capital_trigger = yes
							government_has_flag = government_is_mandala
							NOR = { 
								this = scope:recipient
								this = scope:actor
							}
							save_temporary_scope_as = suzerain_comparison
						}
						any_neighboring_top_suzerain_realm_owner = {
							has_unruined_mandala_capital_trigger = yes
							government_has_flag = government_is_mandala
							NOR = { 
								this = scope:recipient
								this = scope:actor
							}
							save_temporary_scope_as = suzerain_comparison
						}
					}
				}	
				always = yes
			}
			trigger_else = { always = no }
			add = {
				#Double it as we would with your own radiance impact above and reduce acceptance by that value
				value = {
					value = scope:suzerain_comparison.mandala_radiance_value
					multiply = 2
				}
				multiply = -1
			}
			desc = other_devaraja_radiance
		}
		#Prosperity Decree
		modifier = {
			desc = is_prosperity_mandala_tributary
			scope:actor = {
				is_tributary = yes
				suzerain = { has_realm_law_flag = tributaries_less_likely_to_break_free }
			}
			add = 15
		}
		#SEA legacy
		modifier = {
			desc = tgp_sea_legacy_2_modifier_desc
			scope:recipient = {
				dynasty ?= {
					has_dynasty_perk = tgp_sea_legacy_2
				}
			}
			add = tgp_sea_legacy_tributary_acceptance_value
		}
		# I am higher rank than you
		modifier = { 
			desc = tributary_interaction_aibehavior_recipient_tier_tt
			trigger = {
				scope:actor = {
					highest_held_title_tier > scope:recipient.highest_held_title_tier
				}
			}
			add = {
				value = scope:actor.highest_held_title_tier
				subtract = scope:recipient.highest_held_title_tier 
				multiply = 50
				multiply = -1
			}
		}
		# Same Faith and Actor is a god King
		modifier = { 
			desc = embrace_as_tributary_interaction_same_faith
			scope:recipient = {
				faith = scope:actor.faith
				has_unruined_mandala_capital_trigger = yes
			}
			add = {
				value = 10
			}
		}
		# Different faith, no pluralism.
		modifier = { 
			desc = offer_vassalization_interaction_aibehavior_differentfaith_tt
			trigger = {
				scope:recipient = {
					faith = {
						NOR = { # Of two different faiths AND the potential tributary's faith is not pluralistic
							this = scope:actor.faith
							has_doctrine = doctrine_pluralism_pluralistic
						}
					}
				}
			}
			add = {
				value = -25
				if = {
					limit = {
						scope:recipient.faith = {
							faith_hostility_level = {
								target = scope:actor.faith
								value >= faith_hostile_level
							}
						}
					}
					add = -10
				}
				if = {
					limit = {
						scope:recipient.faith = {
							faith_hostility_level = {
								target = scope:actor.faith
								value >= faith_evil_level
							}
						}
					}
					add = -25
				}
			}
		}
		# Different religion Family - We prefer god kings to be vaguely within our own world view
		modifier = { 
			desc = embrace_as_tributary_interaction_other_religion_family
			scope:actor = { 	
				NOT = { government_has_flag = government_is_wanua }
			}
			scope:recipient.faith.religion = {
				switch = {
					trigger = is_in_family
					rf_pagan = {
						scope:actor.faith.religion = { NOT = { is_in_family = rf_pagan } }
					}
					rf_sinitic = {
						scope:actor.faith.religion = { NOT = { is_in_family = rf_sinitic } }
					}
					rf_eastern = {
						scope:actor.faith.religion = { NOT = { is_in_family = rf_eastern } }
					}
					rf_abrahamic = {
						scope:actor.faith.religion = { NOT = { is_in_family = rf_abrahamic } }
					}
				}
			}
			add = -25
		}
		# They are not Mandalas nor Tribes
		modifier = {
			trigger = {
				scope:recipient = {
					NOR = {
						government_has_flag = government_is_mandala
						government_has_flag = government_is_tribal
					}
				}
			}
			add = {
				value = -50
				#Would cause a lot of issues
				if = {
					limit = {
						scope:recipient = {
							OR = {
								government_allows = administrative
								government_is_japanese_trigger = yes
								government_has_flag = government_is_nomadic
							}
						}
					}
					subtract = 950 #Some governments are especially unlikely to agree
				}
				#Not radiant enough
				if = {
					limit = {
						scope:recipient = {
							government_has_flag = government_is_mandala
							has_unruined_mandala_capital_trigger = yes
							mandala_radiance_value <= 40
						}
					}
					subtract = 100
				}
			}
		}
		#Far away
		modifier = { 
			desc = offer_vassalization_interaction_aibehavior_remoterealm_tt
			trigger = {
				scope:recipient = {
					NOT = {
						any_land_neighboring_realm_with_tributaries_owner = {
							this = scope:actor
						}
					}
				}
				trigger_if = { #Islands we can get farther away
					limit = {
						scope:actor.capital_county = { is_coastal_county = yes }
						any_sub_realm_county = { is_coastal_county = yes }
					}
					scope:actor.capital_province = { squared_distance = { target = scope:recipient.capital_province value >= squared_distance_huge } }
				}
				trigger_else = { #Inland is harder
					scope:actor.capital_province = { squared_distance = { target = scope:recipient.capital_province value >= squared_distance_major } }
				}
			}
			add = -250
		}
		#Legitimacy
			modifier = {
				desc = "LOW_LEGITIMACY_REASON"
				add = -15
				scope:recipient = {
					has_legitimacy_flag = slightly_reduced_tributarization_acceptance
				}
			}
			modifier = {
				desc = "LOW_LEGITIMACY_REASON"
				add = -25
				scope:recipient = {
					has_legitimacy_flag = reduced_tributarization_acceptance
				}
			}
			modifier = {
				desc = "LOW_LEGITIMACY_REASON"
				add = -50
				scope:recipient = {
					has_legitimacy_flag = very_reduced_tributarization_acceptance
				}
			}
			modifier = {
				desc = "LOW_LEGITIMACY_REASON"
				add = -75
				scope:recipient = {
					has_legitimacy_flag = massively_reduced_tributarization_acceptance
				}
			}
		# HIGH LEGITIMACY
			modifier = {
				desc = "HIGH_LEGITIMACY_REASON"
				add = 25
				scope:recipient = {
					has_legitimacy_flag = increased_tributarization_acceptance
				}
			}
			modifier = {
				desc = "HIGH_LEGITIMACY_REASON"
				add = 50
				scope:recipient = {
					has_legitimacy_flag = very_increased_tributarization_acceptance
				}
			}
			modifier = {
				desc = "HIGH_LEGITIMACY_REASON"
				add = 75
				scope:recipient = {
					has_legitimacy_flag = extra_increased_tributarization_acceptance
				}
			}
		# OPINION INFLUENCE
		opinion_modifier = { # Compare Opinion modifier.
			who = scope:actor
			opinion_target = scope:recipient
			multiplier = 1
		}
	}

	ai_min_reply_days = 5
	ai_max_reply_days = 10

	auto_accept = { scope:recipient = { highest_held_title_tier >= tier_hegemony } } # Hegemons always "accepts", but this only opens the Tribute Mission UI

	ai_accept = {
		base = 50

		modifier = {
			desc = interaction_is_nomadic
			scope:recipient = {
				government_has_flag = government_is_nomadic
			}
			add = 100
		}

		modifier = {  # Can't flee the conqueror this way
			add = -1000
			desc = NO_FRIVOLOUS_ACTIVITIES_REASON
			scope:actor = { has_variable = conqueror }
		}

		modifier = { # Wide difference in rank
			desc = offer_vassalization_interaction_aibehavior_widetitletier_tt
			trigger = {
				scope:actor = {
					tier_difference = {
						target = scope:recipient
						value > 1
					}
				}
			}
			add = 20
		}
		modifier = { # Distant Realm.
			desc = offer_vassalization_interaction_aibehavior_distantrealm_tt
			trigger = {
				scope:actor = {
					NOT = {
						any_neighboring_top_liege_realm_owner = { this = scope:recipient }
					}
				}
				scope:actor.capital_province = { squared_distance = { target = scope:recipient.capital_province value < squared_distance_major } }
			}
			add = -15
		}
		modifier = { # Remote Realm.
			desc = offer_vassalization_interaction_aibehavior_remoterealm_tt
			trigger = {
				scope:actor = {
					NOT = {
						any_neighboring_top_liege_realm_owner = { this = scope:recipient }
					}
				}
				scope:actor.capital_province = { squared_distance = { target = scope:recipient.capital_province value >= squared_distance_major } }
			}
			add = -25
		}

		# MINOR
			modifier = { # Rivalry modifier.
				desc = offer_vassalization_interaction_aibehavior_rival_tt
				trigger = {
					scope:recipient = {
						has_relation_rival = scope:actor
						NOT = { has_relation_nemesis = scope:actor }
					}
				}
				add = -10
			}
			modifier = { # Nemesis modifier.
				desc = offer_vassalization_interaction_aibehavior_nemesis_tt
				trigger = {
					scope:recipient = {
						has_relation_nemesis = scope:actor
					}
				}
				add = -100
			}
			modifier = { # Same Dynasty modifier.
				desc = offer_vassalization_interaction_aibehavior_dynasty_tt
				trigger = {
					scope:recipient = {
						dynasty = scope:actor.dynasty
					}
				}
				add = 10
			}

		# PERSONALITY
		ai_value_modifier = {
			ai_greed = 0.75
			min = 0
		}

		# OPINION INFLUENCE
		opinion_modifier = { # Compare Opinion modifier.
			trigger = {
				NOT = { 
					scope:recipient = { government_has_flag = government_is_mandala }
				}
			}
			who = scope:recipient
			opinion_target = scope:actor
			multiplier = 1
		}

		# CONTRACT OPTIONS
		modifier = {
			add = -25
			scope:low_obligations = yes
			desc = CONTRACT_LOW_TRIBUTARY_TAXES_REASON
		}
		modifier = {
			add = 25
			scope:high_obligations = yes
			desc = CONTRACT_HIGH_TRIBUTARY_TAXES_REASON
		}
	}
}

### Demand Tributary - bilateral
# actor = offerer / potential suzerain
# recipient = receiver / potential tributary

demand_tributary_interaction = {
	category = interaction_category_diplomacy
	common_interaction = yes
	icon = demand_tributary_interaction

	desc = demand_tributary_interaction_desc

	is_shown = {
		scope:actor = {
			NOT = {
				this = scope:recipient
				top_suzerain = scope:recipient.top_suzerain # ensures the actor and recipient is not already in the same "suzerain bloc"
			}
			can_get_tributaries_peacefully_trigger = yes

			highest_held_title_tier < tier_hegemony # hegemonies get tributaries from exacting tribute

			#Mandala Embraces; not Demand
			trigger_if = {
				limit = { 
					scope:actor = { government_has_flag = government_is_mandala }
				}
				always = no
			}
			trigger_else = { can_get_tributaries_peacefully_trigger = yes }
			#Should be neighboring to increase growth organically
			any_land_neighboring_realm_with_tributaries_owner = {
				this = scope:recipient
			}
			trigger_if = {
				limit = {
					is_ai = yes
				}
				current_military_strength >= scope:recipient.one_and_a_half_times_current_military_strength
				primary_title.tier >= scope:recipient.primary_title.tier
			}
		}
		scope:recipient = {
			highest_held_title_tier >= tier_county
			is_independent_ruler = yes # target cannot be a vassal
			NOR = {
				government_has_flag = cannot_be_vassal_or_liege
				government_has_flag = government_is_mandala
			}
		}
		# Temujin cannot make Jamukha his subject once he leaves him
		NOT = {
			scope:actor = {
				has_variable = had_mpo_temujin_flavor_0010
				var:had_mpo_temujin_flavor_0010 ?= scope:recipient
			}
		}
	}

	is_valid_showing_failures_only = {
		scope:actor = {
			NOT = { has_truce = scope:actor }
			is_physically_able = yes
			is_travelling = no
			NOT = { exists = involved_activity }
		}
		scope:recipient = {
			is_tributary = no
			is_at_war = no
			custom_tooltip = {
				text = demand_tributary_interaction_cooldown_active_tt
				NOT = {
					has_opinion_modifier = {
						modifier = tributary_demanded_opinion
						target = scope:actor
					}
				}
			}
			is_confederation_member = no
		}
		scope:actor = {
			custom_tooltip = {
				text = mpo_interaction_not_neighbouring_tt
				any_land_neighboring_realm_with_tributaries_owner = { 
					this = scope:recipient
				}
			}
		}
	}

	cost = {
		prestige = minor_prestige_value
	}

	greeting = positive
	notification_text = DEMAND_TRIBUTARY_INTERACTION_NOTIFICATION

	on_accept = {
		start_tributary_interaction_effect = {
			TRIBUTARY = scope:recipient
			SUZERAIN = scope:actor
		}
		scope:actor = {
			trigger_event = char_interaction.0362
		}
		scope:recipient = {
			add_opinion = {
				modifier = tributary_demanded_opinion # this opinion also acts as a built-in cooldown
				target = scope:actor
			}
		}
		consume_all_criminal_reasons_effect = {
			LIEGE = scope:actor
			CRIMINAL = scope:recipient
		}
	}

	on_decline = {
		scope:recipient = {
			add_opinion = {
				modifier = tributary_demanded_opinion # this opinion also acts as a built-in cooldown
				target = scope:actor
			}
			custom_tooltip = demand_tributary_interaction_cooldown_tt
		}
		scope:actor = {
			trigger_event = char_interaction.0363
			if = {
				limit = { highest_held_title_tier >= tier_hegemony }
				add_legitimacy = -50
			}
		}
	}

	ai_maybe = yes

	ai_potential = {
		highest_held_title_tier > 1 # at least a count-level ruler
		is_independent_ruler = yes

		# Hegemonic Tributary AIs never proactively demand tributaries, they wait for offers instead
		NOT = { highest_held_title_tier >= tier_hegemony }
	}

	ai_targets = {
		ai_recipients = neighboring_rulers_including_tributary_borders
		max = 5
	}
	
	ai_frequency_by_tier = {
		barony = 0
		county = 12
		duchy = 4
		kingdom = 4
		empire = 4
		hegemony = 4
	}

	force_notification = yes

	ai_will_do = {	# AI will often do this to valid targets that aren't a military threat to them, especially if they're rich
		base = 0

		modifier = {
			add = {
				add = scope:recipient.gold
				divide = 10
				max = 100
			}
			desc = accumulated_wealth_reason
		}

		ai_military_threat_modifier_with_cbs = {
			SENDER = scope:actor
			RECEIVER = scope:recipient
			MULTIPLIER = -1
		}

		modifier = {
			scope:recipient = { is_obedient_to = scope:actor }
			add = 40
			desc = obedient_interaction_reason
		}

		modifier = { # Generally don't try to tributarize those of higher rank than you
			trigger = {
				"scope:recipient.tier_difference(scope:actor)" > 1
			}
			add = -20
		}

		modifier = { # Generally don't try to tributarize those of higher dominance than you
			trigger = {
				scope:recipient.dominance_value > scope:actor.dominance_value
			}
			add = -30
		}

		modifier = { # Remote Realm.
			trigger = {
				scope:actor = {
					NOT = {
						any_neighboring_top_liege_realm_owner = { this = scope:recipient }
					}
				}
				scope:actor.capital_province = { squared_distance = { target = scope:recipient.capital_province value >= squared_distance_major } }
			}
			add = -25
		}

		modifier = {
			trigger = {
				scope:recipient = { government_has_flag = government_is_true_herder }
			}
			add = 1000
		}
	}

	ai_min_reply_days = 5
	ai_max_reply_days = 10

	auto_accept = {
		custom_tooltip = {
			text = scheme_agent_aptitude.is_herder
			scope:recipient = { government_has_flag = government_is_true_herder }
		}
	}

	ai_accept = {
		base = -60

		modifier = { # Hegemonic Tributaries are gentler and kinder
			trigger = {
				scope:actor = { highest_held_title_tier >= tier_hegemony }
			}
			add = 100
			desc = tributary_interaction_aibehavior_actor_hegemon_tier_tt
		}

		modifier = { # Special case for Confucian-style governments towards China
			 scope:actor = {
				primary_title = title:h_china
			 }
			government_has_flag = government_is_meritocratic
			add = 25
			desc = tributary_interaction_aibehavior_recipient_confucian_government_tt
		}

		modifier = { # Perk boost
			desc = offer_vassalization_true_ruler_perk_tt
			trigger = {
				scope:actor = { has_perk = true_ruler_perk }
			}
			add = true_ruler_value
		}

		#Yurt bonuses
		modifier = {
			desc = tributary_yurt_02_domicile_building
			trigger = {
				scope:actor.domicile ?= { has_domicile_parameter = nomad_yurt_increased_tributary_acceptance_lvl_1 }
			}
			add = 5
		}

		modifier = {
			desc = tributary_yurt_02_domicile_building
			trigger = {
				scope:actor.domicile ?= { has_domicile_parameter = nomad_yurt_increased_tributary_acceptance_lvl_2 }
			}
			add = 10
		}

		modifier = {
			desc = tributary_yurt_02_domicile_building
			trigger = {
				scope:actor.domicile ?= { has_domicile_parameter = nomad_yurt_increased_tributary_acceptance_lvl_3 }
			}
			add = 15
		}

		modifier = { # the bolder they are, the less likely they will agree to this and vice versa
			NOT = { ai_boldness = 0 }
			add = {
				value = ai_boldness
				multiply = -1
				divide = 2
			}
			desc = TRIBUTARY_BOLDNESS_REASON
		}

		modifier = { # the greedier they are, the less likely they will agree to this
			ai_greed > 0
			add = {
				value = ai_greed
				multiply = -1
				divide = 4
			}
			desc = TRIBUTARY_GREED_REASON
		}

		modifier = {
			is_obedient_to = scope:actor
			add = 40
			desc = obedient_interaction_reason
		}

		modifier = {
			scope:actor = { is_gurkhan = yes }
			scope:recipient = { government_has_flag = government_is_nomadic }
			add = 20
			desc = gurkhan_interaction_reason
		}

		# Easier to make Tributaries during the Zud season
		modifier = {
			any_character_situation = {
				any_situation_sub_region = {
					has_sub_region_phase_parameter = the_great_steppe_easier_tributaries
					any_situation_sub_region_participant_group = {
						participant_group_type = nomad_rulers_capital
						participant_group_has_character = scope:actor
					}
				}
			}
			scope:recipient = { government_has_flag = government_is_nomadic }
			add = 25
			desc = zud_season_reason
		}

  		# if the actor is a major threat to the recipient they're more likely to accept
		ai_military_threat_modifier_with_cbs = {
			SENDER = scope:recipient
			RECEIVER = scope:actor
			MULTIPLIER = 1
		}

		modifier = { # They are a King
			desc = tributary_interaction_aibehavior_recipient_tier_tt
			trigger = {
				scope:recipient = { highest_held_title_tier = tier_kingdom }
			}
			add = -100
		}

		modifier = { # They are an Emperor or greater
			desc = tributary_interaction_aibehavior_recipient_tier_tt
			trigger = {
				scope:recipient = { highest_held_title_tier >= tier_empire }
			}
			add = -200
		}

		modifier = { # Recipient has higher Dominance than the actor
			desc = demand_tributary_interaction_aibehavior_dominance_tt
			trigger = {
				scope:actor = { government_has_flag = government_is_nomadic }
				scope:recipient = { government_has_flag = government_is_nomadic }
				scope:recipient.dominance_value > scope:actor.dominance_value
			}
			add = -20
		}

		modifier = { # Actor has higher Dominance than the recipient
			desc = demand_tributary_interaction_aibehavior_dominance_tt
			trigger = {
				scope:actor = { government_has_flag = government_is_nomadic }
				scope:recipient = { government_has_flag = government_is_nomadic }
				scope:actor.dominance_value > scope:recipient.dominance_value
			}
			add = 20
		}

		modifier = { # Actor is a Meritocratic Khanate trying to tributarize a Nomad
			desc = demand_tributary_interaction_steppe_admin
			trigger = {
				scope:actor = { government_has_flag = government_is_steppe_admin }
				scope:recipient = { government_has_flag = government_is_nomadic }
			}
			add = 60 # This offsets base reluctance
		}

		# Non-nomadic
		modifier = {
			desc = AI_FILTHY_HORSE_LORD_REASON
			trigger = {
				scope:actor = { government_has_flag = government_is_nomadic }
				scope:recipient = {
					NOT = { government_has_flag = government_is_nomadic }
				}
			}
			add = {
				value = -50
				if = {
					limit = {
						scope:recipient = { government_has_flag = government_is_tribal }
					}
					multiply = 0.5
				}
			}
		}

		# MINOR
		modifier = { # Rivalry modifier.
			desc = offer_vassalization_interaction_aibehavior_rival_tt
			trigger = {
				scope:recipient = {
					has_relation_rival = scope:actor
					NOT = { has_relation_nemesis = scope:actor }
				}
			}
			add = -100
		}
		modifier = { # Nemesis modifier.
			desc = offer_vassalization_interaction_aibehavior_nemesis_tt
			trigger = {
				scope:recipient = {
					has_relation_nemesis = scope:actor
				}
			}
			add = -200
		}
		modifier = { # Same Dynasty modifier.
			desc = offer_vassalization_interaction_aibehavior_dynasty_tt
			trigger = {
				scope:recipient = {
					dynasty = scope:actor.dynasty
				}
			}
			add = 10
		}
		modifier = { # Different faith, no pluralism.
			desc = offer_vassalization_interaction_aibehavior_differentfaith_tt
			trigger = {
				scope:actor = {
					NOT = { # faith condition below doesn't have to apply if both actor and recipient have nomadic_philosophy
						has_trait = nomadic_philosophy
						scope:recipient = { has_trait = nomadic_philosophy }
					}
					faith = {
						NOR = { # Of two different faiths AND the potential vassal's faith is not pluralistic
							this = scope:recipient.faith
							has_doctrine = doctrine_pluralism_pluralistic
						}
					}
				}
			}
			add = {
				value = -25
				if = {
					limit = {
						scope:actor.faith = {
							faith_hostility_level = {
								target = scope:recipient.faith
								value >= faith_hostile_level
							}
						}
					}
					add = -10
				}
				if = {
					limit = {
						scope:actor.faith = {
							faith_hostility_level = {
								target = scope:recipient.faith
								value >= faith_evil_level
							}
						}
					}
					add = -25
				}
			}
		}

		modifier = { # Encircled
			desc = offer_vassalization_interaction_aibehavior_encircled_tt
			trigger = {
				scope:recipient = {
					NOT = {
						any_neighboring_top_suzerain_realm_owner = {
							this != scope:actor
						}
					}
					NOT = {
						any_realm_county = { is_coastal_county = yes }
					}
				}
			}
			add = 30
		}

		modifier = { # Cultural Acceptance
			scope:actor = {
				NOT = { # cultural condition below doesn't have to apply if both actor and recipient have nomadic_philosophy
					has_trait = nomadic_philosophy
					scope:recipient = { has_trait = nomadic_philosophy }
				}
				NOT = { has_same_culture_as = scope:recipient }
				culture = {
					cultural_acceptance = { target = scope:recipient.culture value < 50 }
				}
			}
			add = {
				add = -10
				if = {
					limit = { scope:actor.culture = { has_cultural_pillar = ethos_bellicose } }
					add = -10
				}
			}
			desc = cultural_acceptance_interaction_reason
		}

		modifier = { # Same language
			add = 5
			desc = speaks_same_language_interaction_reason
			trigger = {
				scope:actor = {
					knows_language_of_culture = scope:recipient.culture
				}
			}
		}

		#Legitimacy
		modifier = {
			desc = "LOW_LEGITIMACY_REASON"
			add = -15
			scope:actor = {
				has_legitimacy_flag = slightly_reduced_tributarization_acceptance
			}
		}
		modifier = {
			desc = "LOW_LEGITIMACY_REASON"
			add = -25
			scope:actor = {
				has_legitimacy_flag = reduced_tributarization_acceptance
			}
		}
		modifier = {
			desc = "LOW_LEGITIMACY_REASON"
			add = -50
			scope:actor = {
				has_legitimacy_flag = very_reduced_tributarization_acceptance
			}
		}
		modifier = {
			desc = "LOW_LEGITIMACY_REASON"
			add = -75
			scope:actor = {
				has_legitimacy_flag = massively_reduced_tributarization_acceptance
			}
		}

		# HIGH LEGITIMACY
		modifier = {
			desc = "HIGH_LEGITIMACY_REASON"
			add = 25
			scope:actor = {
				has_legitimacy_flag = increased_tributarization_acceptance
			}
		}
		modifier = {
			desc = "HIGH_LEGITIMACY_REASON"
			add = 50
			scope:actor = {
				has_legitimacy_flag = very_increased_tributarization_acceptance
			}
		}
		modifier = {
			desc = "HIGH_LEGITIMACY_REASON"
			add = 75
			scope:actor = {
				has_legitimacy_flag = extra_increased_tributarization_acceptance
			}
		}

		# OPINION INFLUENCE
		opinion_modifier = { # Compare Opinion modifier.
			who = scope:recipient
			opinion_target = scope:actor
			multiplier = 1
		}

		#Severed head acceptance
		modifier = {
			add = 200
			scope:actor = {
				has_variable = severed_head_vassalization
				var:severed_head_vassalization = {
					this = scope:recipient
				}
			}
		}
	}
}



### Cease Paying Tribute - unilateral
### Name referenced in code! Don't change it without notification!
# actor = tributary
# recipient = suzerain

cease_paying_tribute_interaction = {
	category = interaction_category_vassal
	common_interaction = yes
	use_diplomatic_range = no
	icon = cease_paying_tributary_interaction

	desc = cease_paying_tribute_interaction_desc

	is_shown = {
		scope:actor = {
			this != scope:recipient
			suzerain = scope:recipient
			is_tributary = yes
		}
	}

	is_valid_showing_failures_only = {
		scope:actor = {
			is_physically_able = yes
			is_travelling = no
			NOT = { exists = involved_activity }
			trigger_if = {
				limit = {
					OR = {
						any_land_neighboring_realm_with_tributaries_owner = {
							this = scope:recipient
						}
						scope:recipient = {
							is_landed = no
						}
					}
				}
				NOT = { has_truce = scope:recipient }
			}
			trigger_else = {
				NOT = { has_truce = scope:recipient }
				subject_can_break_tributary = yes
			}
		}
	}

	cost = {
		prestige = {
			value = 0
			if = {
				limit = {
					scope:actor = {
						OR = {
							any_land_neighboring_realm_with_tributaries_owner = {
								this = scope:recipient
							}
							scope:recipient = {
								is_landed = no
							}
						}
					}
				}
				add = minor_prestige_value
			}
		}
	}

	auto_accept = yes
	on_accept = {
		scope:actor = {
			end_tributary = yes
			if = {
				limit = { 
					scope:recipient = { government_has_flag = government_is_mandala }
				}
				add_opinion = {
					modifier = tributary_ceased_payments_opinion
					target = scope:recipient
					opinion = -100
				}
			}
			
		}
		scope:recipient = {
			# Losing legitimacy if you are the Chinese Hegemon in the Dynastic Cycle Instability phase
			if = {
				limit = {
					top_participant_group:dynastic_cycle ?= {
						has_participant_group_parameter = dynastic_cycle_external_tributaries_vassals_increased_independence_desire
					}
				}
				add_legitimacy_effect = { LEGITIMACY = minor_legitimacy_loss }
			}

			#Some cooldown for Mandala rulers
			if = {
				limit = { government_has_flag = government_is_mandala }
				if = {
					limit = { is_ai = yes }
					set_variable = {
						name = tributary_recently_ceased
						years = 1
					}
				}
				else = {
					set_variable = {
						name = tributary_recently_ceased
						months = 6
					}
				}
				
			}

			if = {
				limit = { is_ai = yes }
				trigger_event = {
					id = char_interaction.0370
					days = 14 # we delay the response from the AI for 2 weeks to make it feel more like a "diplomacy response"
				}
			}
			else = {
				trigger_event = char_interaction.0370
			}

			add_opinion = {
				modifier = tributary_ceased_payments_opinion
				target = scope:actor
			}
		}
	}

	ai_potential = {
		is_at_war = no
		is_migrating = no
		trigger_if = {
			limit = {
				suzerain = {
					highest_held_title_tier >= tier_hegemony
				}
			}
			subject_standing < 20
		}
		suzerain = {
			is_migrating = no

			OR = {
				is_landed = no
				NOT = { # disconnected tributaries can always do this, even herders
					any_land_neighboring_realm_with_tributaries_owner = {
						this = root
					}
				}
				AND = {
					NOT = { root = { government_has_flag = government_is_true_herder } }
					trigger_if = { # Obedience is a hard blocker, but only if suzerain is landed
						limit = { 
							is_landed = yes
						}
						root = { is_obedient = no }
					}
				}
			}
			trigger_if = {
				limit = {
					any_character_situation = {
						situation_type = dynastic_cycle
					}
				}
				OR = {
					root.subject_standing <= 0
					any_character_situation = {
						situation_type = dynastic_cycle
						OR = {
							situation_current_phase = situation_dynastic_cycle_phase_instability
							situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
						}
					}
				}
			}
		}
	}

	ai_targets = {
		ai_recipients = suzerain
	}

	# this must be 12 (1 year) in order to ensure the integrity of the UI-visualized chance the tributary will break the contract
	ai_frequency_by_tier = {
		barony = 0
		county = 12
		duchy = 12
		kingdom = 12
		empire = 12
		hegemony = 12
	}

	# visualized in the UI as the annual chance the tributary will break the contract, based on a percentage chance per year
	ai_will_do = {
		base = 0
		#Base
		modifier = {
			NOT = {
				suzerain = { government_has_flag = government_is_mandala }
			}
			add = -25
			desc = base_with_value
		}

		# if the actor is sufficiently scared of the recipient they're way less likely to do this
		ai_military_threat_modifier = {
			SENDER = scope:actor
			RECEIVER = scope:recipient
			MULTIPLIER = -2
		}

		### Nomad
			modifier = {
				scope:recipient = { exists = obedience_target }
				add = {
					add = obedience_value
					subtract = obedience_threshold
					multiply = -1
					max = obedience_threshold
					min = {
						value = obedience_threshold
						multiply = -1
					}
				}
				desc = obedience_value_reason
			}
	
			modifier = {
				scope:recipient = {
					has_variable = temp_tributary_protection
				}
				add = -150
				desc = temp_tributary_protection_reason
			}
	
			modifier = {
				dominance_value > suzerain.dominance_value
				add = 30
				desc = cease_tribute_higher_dominance_reason
			}
	
			modifier = {
				suzerain = { 
					any_memory = { 
						has_memory_type = nomad_showed_weakness_in_war
						memory_age_years < 5
					}
				}
				add = 30
				desc = cease_tribute_showed_weakness_in_war_reason
			}
	
			modifier = {
				any_memory = { 
					has_memory_type = suzerain_defended_me_in_war
					has_memory_participant = root.suzerain
					memory_age_years < 10
				}
				add = -100
				desc = cease_tribute_defended_me_in_war_reason
			}
	
			modifier = {
				suzerain = { 
					any_memory = { 
						has_memory_type = had_chaotic_kurultai_succession
						memory_age_years < 5
					}
				}
				add = 30
				desc = cease_tribute_had_chaotic_kurultai_succession_reason
			}
		#General Modifiers
			#Is the Tributary Connected?
			modifier = { 
				scope:recipient = {
					trigger_if = { #Mandalas, China, Wanua, and Meritocratic realms can keep overseas tributaries, if they are coastal.
						limit = {
							scope:actor = {
								OR = {
									government_has_flag = government_is_mandala
									government_has_flag = government_is_celestial
									government_has_flag = government_is_wanua
									government_has_flag = government_is_meritocratic
								}
							}
						}
						NOR = {
							scope:recipient.capital_county = { is_coastal_county = yes }
							any_sub_realm_county = { is_coastal_county = yes }
							any_tributary = {
								any_sub_realm_county = { is_coastal_county = yes }
							}
						}
					}
					NOT = {
						any_land_neighboring_realm_with_tributaries_owner = {
							this = scope:actor
						}
					}
				}
				add = 1000
				desc = cease_tribute_disconnected_suzerain
			}
			#Is the suzerain landless?
			modifier = { 
				scope:recipient = {
					is_landed = no
					is_migrating = no
					is_at_war = no
				}
				add = 10000
				desc = cease_tribute_landless_suzerain
			}
			#Subject Standing
			modifier = {
				subject_standing >= 0 # applied only if the subject contract uses Subject Standing
				add = { # every point of subject standing reduces the chance by 5
					add = subject_standing
					multiply = -5
				}
				desc = ai_will_do_debug
			}
			# TGP Dynastic Cycle in Instability phase
			modifier = {
				desc = "FACTION_REASON_DYNASTIC_CYCLE_INSTABILITY"
				add = 25
				scope:recipient = {
					top_participant_group:dynastic_cycle ?= {
						has_participant_group_parameter = dynastic_cycle_external_tributaries_vassals_increased_independence_desire
					}
				}
			}

		#Legitimacy
			modifier = {
				desc = "RECIPIENT_LOW_LEGITIMACY_REASON"
				add = 75
				scope:recipient = {
					has_legitimacy_flag = massively_reduced_tributarization_acceptance
				}
			}
			modifier = {
				desc = "RECIPIENT_LOW_LEGITIMACY_REASON"
				add = 50
				scope:recipient = {
					has_legitimacy_flag = very_reduced_tributarization_acceptance
				}
			}
			modifier = {
				desc = "RECIPIENT_LOW_LEGITIMACY_REASON"
				add = 25
				scope:recipient = {
					has_legitimacy_flag = reduced_tributarization_acceptance
				}
			}
			modifier = {
				desc = "RECIPIENT_LOW_LEGITIMACY_REASON"
				add = 15
				scope:recipient = {
					has_legitimacy_flag = slightly_reduced_tributarization_acceptance
				}
			}
		# HIGH LEGITIMACY
			modifier = {
				desc = "RECIPIENT_HIGH_LEGITIMACY_REASON"
				add = -25
				scope:recipient = {
					has_legitimacy_flag = increased_tributarization_acceptance
				}
			}
			modifier = {
				desc = "RECIPIENT_HIGH_LEGITIMACY_REASON"
				add = -50
				scope:recipient = {
					has_legitimacy_flag = very_increased_tributarization_acceptance
				}
			}
			modifier = {
				desc = "RECIPIENT_HIGH_LEGITIMACY_REASON"
				add = -75
				scope:recipient = {
					has_legitimacy_flag = extra_increased_tributarization_acceptance
				}
			}
		### MANDALA ###
			#I am a Tribal!
			modifier = {
				scope:recipient = { government_has_flag = government_is_mandala }
				scope:actor = { government_has_flag = government_is_tribal }
				add = -20
				desc = actor_is_a_tribal_government
			}
			#Your Radiance
			#Radiance Value x2
			modifier = {
				scope:recipient = {
					government_has_flag = government_is_mandala
					has_unruined_mandala_capital_trigger = yes
				}
				add = {
					value = {
						value = scope:recipient.mandala_radiance_value
						multiply = 2
					}
					multiply = -1
				}
				desc = recipient_negative_mandala_radiance
			}
			#You're Prosperity
			modifier = {
				desc = is_prosperity_mandala_tributary
				scope:recipient = { has_realm_law_flag = tributaries_less_likely_to_break_free }
				add = -15
			}
			#Mandala Piety Level - This is only checked if you are not a Devaraja/haven't got a capital temple complex - Otherwise we use Radiance
			mandala_devaraja_piety_level_remove_weight_modifier = { DEVARAJA = scope:recipient }
			#Tributary Realm Size
			subject_realm_size_add_weight_modifier = {
				DEVARAJA = scope:recipient
				SUBJECT = scope:actor
			}

			##Radience of other potential Suzerains is not calculated here since they can directly ask the tributary to switch over to them.

			#Pacing for Mandala Suzerains
			modifier = {
				scope:recipient = { 
					government_has_flag = government_is_mandala
					has_variable = tributary_recently_ceased 
				}
				factor = 0.1
			}
			#You're Disbelieved, son
			modifier = {
				suzerain = { has_character_modifier = disbelieved_mandala_modifier }
				add = 40
				desc = is_disbelieved_mandala
			}
			#SEA Legacy
			modifier = {
				desc = tgp_sea_legacy_2_modifier_desc
				scope:recipient = {
					dynasty ?= {
						has_dynasty_perk = tgp_sea_legacy_2
					}
				}
				add = {
					value = {
						value = tgp_sea_legacy_tributary_acceptance_value
						multiply = -1
					}
				}
			}
			# I am higher rank than you
			modifier = {
				desc = tributary_interaction_aibehavior_actor_tier_tt
				scope:actor = { highest_held_title_tier > scope:recipient.highest_held_title_tier }
				add = {
					value = scope:actor.highest_held_title_tier
					subtract = scope:recipient.highest_held_title_tier 
					multiply = 50
				}
			}
			# I have a Capital Temple Complex of my own (I am also a God King)
			modifier = { 
				desc = tributary_interaction_aibehavior_actor_capital_complex
				scope:recipient = { government_has_flag = government_is_mandala }
				scope:actor = {
					government_has_flag = government_is_mandala
					capital_province = {
						has_building_with_flag = mandala_capital_building
						has_ruined_great_building = no
					}
				}
				add = 50
			}
			#AI Godkings should NOT want to be subjects
			modifier = {
				has_variable = mandala_godking
				add = 100
				desc = mandala_ai_godking_modifier
			}
			# Same Faith and Recipient is a God King
			modifier = { 
				desc = tributary_interaction_aibehavior_recipient_same_faith
				scope:recipient = {
					government_has_flag = government_is_mandala
					faith = scope:actor.faith
					capital_province = {
						has_building_with_flag = mandala_capital_building
						has_ruined_great_building = no
					}
				}
				add = -10
			}
			# Different religion Family - We prefer god kings to be vaguely within our own world view
			modifier = { 
				desc = tributary_interaction_aibehavior_recipient_other_religion_family
				scope:actor = { 	
					NOT = { government_has_flag = government_is_wanua }
				}
				scope:recipient.faith.religion = {
					switch = {
						trigger = is_in_family
						rf_pagan = {
							scope:actor.faith.religion = { NOT = { is_in_family = rf_pagan } }
						}
						rf_sinitic = {
							scope:actor.faith.religion = { NOT = { is_in_family = rf_sinitic } }
						}
						rf_eastern = {
							scope:actor.faith.religion = { NOT = { is_in_family = rf_eastern } }
						}
						rf_abrahamic = {
							scope:actor.faith.religion = { NOT = { is_in_family = rf_abrahamic } }
						}
					}
				}
				add = 25
			}
		###	
		# Rivalry modifier.
		modifier = {
			desc = embrace_tributarization_interaction_aibehavior_rival_tt
			scope:recipient = {
				has_relation_rival = scope:actor
				NOT = { has_relation_nemesis = scope:actor }
			}
			add = 30
		}
		# Nemesis modifier.
		modifier = { 
			desc = embrace_tributarization_interaction_aibehavior_nemesis_tt
			scope:recipient = { has_relation_nemesis = scope:actor }
			add = 50
		}
		# OPINION INFLUENCE
		opinion_modifier = { # Compare Opinion modifier.
			who = scope:actor
			opinion_target = scope:recipient
			multiplier = -1
		}	
	}
}

### Release Tributary - unilateral
# actor = suzerain
# recipient = tributary

release_tributary_interaction = {
	category = interaction_category_vassal
	common_interaction = no
	icon = release_tributary_interaction

	desc = release_tributary_interaction_desc

	is_shown = {
		scope:recipient = {
			this != scope:actor
			suzerain = scope:actor
			OR = { # AI should only ever consider releasing unruly subjects
				scope:actor = { is_ai = no }
				NOT = { is_obedient_to = scope:actor }
			}
		}
	}

	is_valid_showing_failures_only = {
		#scope:recipient = {
		#	trigger_if = {
		#		limit = { subject_standing >= 0	}
		#		subject_standing = 0
		#	}
		#}
	}

	cost = {
		prestige = {
			value = minor_prestige_value
			if = {
				limit = { 
					scope:actor = { government_has_flag = government_is_mandala }
				}
				multiply = 0
			}
		}
		piety = {
			value = medium_piety_value
			if = {
				limit = {
					scope:actor = { 
						NOT = { government_has_flag = government_is_mandala }
					}
				}
				multiply = 0
			}
		}
	}

	auto_accept = yes
	on_accept = {
		scope:recipient = {
			end_tributary = yes
			save_scope_as = tributary_loc
			scope:actor = { save_scope_as = suzerain_loc }
			add_truce_both_ways = {
				character = scope:actor
				years = 5
				override = yes
				name = TRUCE_TRIBUTARY_STOPPED
			}
			add_opinion = {
                target = scope:actor
                modifier = tributary_released_opinion
                opinion = 25
            }
            if = {
            	limit = { 
            		scope:actor = { government_has_flag = government_is_mandala }
            	}
            	set_variable = {
            		name = recent_mandala_suzerain
            		value = scope:actor
            		years = 5
            	}
            }
			trigger_event = char_interaction.0380
		}
	}
}

### Release as Tributary - unilateral
# actor = suzerain
# recipient = tributary

release_as_tributary_interaction = {
	category = interaction_category_vassal
	common_interaction = no
	icon = release_as_tributary
	interface_priority = 4

	desc = release_as_tributary_interaction_desc

	is_shown = {
		scope:actor = {
			OR = {
				government_has_flag = government_is_nomadic
				government_has_flag = government_is_mandala
				government_has_flag = government_is_wanua
			}
		}
		scope:recipient = {
			is_vassal_of = scope:actor
			highest_held_title_tier >= tier_county
		}
	}

	is_valid_showing_failures_only = {
		scope:actor = {
			is_independent_ruler = yes
			is_at_war = no
		}
	}

	auto_accept = yes

	on_accept = {
		scope:actor = {
			hidden_effect = {
				send_interface_toast = {
					type = event_toast_effect_neutral
					title = release_as_tributary_interaction_toast
					left_icon = scope:actor
					right_icon = scope:recipient

					custom_tooltip = release_as_tributary_interaction_toast_desc
				}
			}
		}
		scope:recipient = {
			add_opinion = {
				target = scope:actor
				modifier = granted_independence_opinion
				opinion = 10
			}
			create_title_and_vassal_change = {
				type = independency
				save_scope_as = change
				add_claim_on_loss = yes
			}
			becomes_independent = {
				change = scope:change
			}

			resolve_title_and_vassal_change = scope:change
		}
		start_tributary_interaction_effect = {
			SUZERAIN = scope:actor
			TRIBUTARY = scope:recipient
		}
	}

	ai_potential = {
		OR = {
			government_has_flag = government_is_nomadic
			government_has_flag = government_is_mandala
			government_has_flag = government_is_wanua
		}	
		this = top_liege
		vassal_count > vassal_limit
	}

	ai_targets = {
		ai_recipients = vassals
	}

	ai_frequency_by_tier = {
		barony = 0
		county = 0
		duchy = 36
		kingdom = 4
		empire = 4
		hegemony = 4
	}

	ai_will_do = {
		base = 0
		modifier = {
			scope:recipient = { # Only on your borders
				any_held_title = {
					tier = tier_county
					is_coastal_county = yes
				}
			}
			add = 10
		}
		modifier = {
			scope:recipient = { # Only on your borders
				any_held_title = {
					tier = tier_county
					any_neighboring_county = {
						holder.top_liege != scope:recipient.top_liege
					}
				}
			}
			add = 100
		}
	}
}

exact_tribute_interaction = {
	category = interaction_category_vassal
	icon = demand_tributary_interaction

	ai_maybe = yes
	ai_min_reply_days = 4
	ai_max_reply_days = 9
	can_send_despite_rejection = yes
	popup_on_receive = yes
	common_interaction = no

	interface_priority = 4

	ai_targets = {
		ai_recipients = tributaries
	}

	ai_frequency_by_tier = {
		barony = 0
		county = 12
		duchy = 9
		kingdom = 6
		empire = 6
		hegemony = 6
	}

	desc = exact_tribute_interaction_desc

	is_shown = {
		scope:recipient = { is_ai = yes }
		scope:actor = {
			OR = {
				highest_held_title_tier >= tier_hegemony
				AND = {
					government_has_flag = government_is_mandala
					scope:recipient = { is_tributary_of = scope:actor }
				}
			}
		}
	}

	is_valid_showing_failures_only = {
		scope:recipient = {
			is_available_adult = yes
			#Has recently gone on a Tribute Mission (to you)
			custom_tooltip = {
				text = exact_tribute_interaction_recently_tribute_missioned_tt
				NOT = { var:tribute_mission_grace ?= scope:actor }
			}

			trigger_if = {
				limit = {
					scope:actor = {
						highest_held_title_tier >= tier_hegemony
					}
				}
				scope:recipient = {
					trigger_if = {
						limit = { is_tributary_of = scope:actor }
						subject_standing < exact_tribute_subject_standing_value
					}
					trigger_else = {
						is_independent_ruler = yes
						highest_held_title_tier < tier_hegemony
						is_tributary = no
						custom_tooltip = {
							text = exact_tribute_interaction_hegemony_not_neighbor_tt
							any_neighboring_realm_with_tributaries_owner = { this = scope:actor }
						}
					}
				}
			}
			trigger_else = {
				scope:actor = { government_has_flag = government_is_mandala }
				scope:recipient = { is_tributary_of = scope:actor }
			}

			#Has something to offer as Tribute Mission
			trigger_if = {
				limit = {
					NOR = {
						var:declined_requested_tribute_recently ?= scope:actor
						var:requested_tribute_mission ?= scope:actor
					}
				}
				custom_tooltip = {
					text = exact_tribute_interaction_no_tribute_tt
					OR = {
						has_gold_tribute_trigger = yes
						has_herd_tribute_trigger = yes
						has_artifact_tribute_trigger = yes
						AND = {
							any_courtier_or_guest = {
								can_become_concubine_of_character_valid_trigger = { CHARACTER = scope:actor }
							}
							scope:actor = { 
								allowed_more_concubines = yes
								is_adult = yes
							}
						}
						AND = {
							has_eunuch_tribute_trigger = yes
							scope:actor = { 
								culture = { has_cultural_parameter = can_appoint_chief_eunuch }
							}
						}
					}
				}
			}
			#Has recently refused
			custom_tooltip = {
				text = exact_tribute_interaction_recently_refused_tt
				NOT = { var:declined_requested_tribute_recently ?= scope:actor }
			}
			#Is already engaged
			custom_tooltip = {
				text = exact_tribute_interaction_already_engaged_tt
				NOR = { 
					var:requested_tribute_mission ?= scope:actor
					has_variable = tribute_mission_type
				}
			}
		}
	}

	greeting = positive
	notification_text = EXACT_TRIBUTE_INTERACTION_NOTIFICATION

	#Request Gold
	send_option = {
		flag = gold
		is_valid = {
			scope:recipient ?= { has_gold_tribute_trigger = yes }
		}
		localization = request_gold_tribute
	}

	#Request Herd
	send_option = {
		flag = herd
		is_valid = {
			scope:recipient ?= { has_herd_tribute_trigger = yes }
		}
		localization = request_herd_tribute
	}

	#Request Artifact
	send_option = {
		flag = artifact
		is_valid = {
			scope:recipient = { 
				custom_tooltip = {
					text = exact_tribute_interaction_no_suitable_artifact_tt
					has_artifact_tribute_trigger = yes 
				}
			}
		}
		localization = request_artifact_tribute
	}
	
	#Request Concubine
	send_option = {
		flag = concubine
		is_valid = {
			scope:actor = {
				is_adult = yes
				can_have_concubines_trigger = { CHAR = scope:actor }
			}
			scope:recipient = { 
				custom_tooltip = {
					text = exact_tribute_interaction_no_suitable_concubine_tt
					any_courtier_or_guest = {
						can_become_concubine_of_character_valid_trigger = { CHARACTER = scope:actor }
					}
				}
			}
		}
		localization = request_concubine_tribute
	}

	#Request Eunuch
	send_option = {
		flag = eunuch
		is_valid = {
			trigger_if = {
				limit = { 
					scope:actor = { 
						can_employ_court_eunuchs_trigger = { CHAR = scope:actor }
					}
				}
				scope:recipient = { 
					custom_tooltip = {
						text = exact_tribute_interaction_no_suitable_eunuchs_tt
						has_eunuch_tribute_trigger = yes 
					}
				}
			}
			trigger_else = {
				scope:actor = {
					can_employ_court_eunuchs_trigger = { CHAR = scope:actor }
				} 
			}
		}
		localization = request_eunuch_tribute
	}

	send_options_exclusive = yes

	on_accept = {
		scope:actor = {
			if = {
				limit = { is_ai = no }
				trigger_event = tribute_mission.9010
			}
		}
		scope:recipient = {
			set_variable = {
				name = requested_tribute_mission
				value = scope:actor
				years = requested_tribute_mission_deadline_years
			}
			trigger_event = {
				id = tribute_mission.9500
				years = requested_tribute_mission_deadline_years
			}
			switch = {
				trigger = yes
				scope:gold ?= {
					set_variable = {
						name = requested_tribute_mission_type_gold
						years = requested_tribute_mission_deadline_years
					}	
					custom_tooltip = exact_tribute_interaction_gold_tt
				}
				scope:herd ?= {
					set_variable = {
						name = requested_tribute_mission_type_herd
						years = requested_tribute_mission_deadline_years
					}
					custom_tooltip = exact_tribute_interaction_herd_tt
				}
				scope:artifact ?= {
					set_variable = {
						name = requested_tribute_mission_type_artifact
						years = requested_tribute_mission_deadline_years
					}
					custom_tooltip = exact_tribute_interaction_artifact_tt
					random_character_artifact = { 
						limit = { is_suitable_artifact_tribute_trigger = yes }
						scope:recipient = {
							set_variable = {
								name = predetermined_artifact_tribute
								value = prev
							}
						}
					}
				}
				scope:concubine ?= {
					set_variable = {
						name = requested_tribute_mission_type_concubine
						years = requested_tribute_mission_deadline_years
					}
					custom_tooltip = exact_tribute_interaction_concubine_tt
					every_courtier_or_guest = {
						limit = {
							can_be_offered_as_concubine_to_character_trigger = {
								GIVER = scope:recipient
								CHARACTER = scope:actor
							}
							tribute_mission_is_available_concubine_trigger = yes
						}
						add_to_list = potential_concubine_tribute_list
						random_in_list = {
							list = potential_concubine_tribute_list
							weight = {
								#Let's try to make a sane choice here
								base = 0
								#No marginally relevant court people
								modifier = {
									add = 10
									NOR = {
										is_councillor = yes
										has_any_court_position = yes
									}
								}
								#No knights
								modifier = {
									add = 5
									is_knight = no
								}
								#No inspired people?
								modifier = {
									add = 20
									NOT = { exists = inspiration }
								}
								#No close family
								modifier = {
									add = 15
									NOT = { is_close_or_extended_family_of = scope:recipient }
								}
								#No friends?
								modifier = {
									add = 20
									NOT = { has_relation_friend = scope:recipient }
								}
								#No children
								modifier = {
									add = 25
									NOT = { is_child_of = scope:recipient }
								}
							}
							scope:recipient = {
								set_variable = {
									name = predetermined_concubine_tribute
									value = prev
								}
							}
						}
					}
				}
				scope:eunuch ?= {
					set_variable = {
						name = requested_tribute_mission_type_eunuch
						years = requested_tribute_mission_deadline_years
					}
					custom_tooltip = exact_tribute_interaction_eunuch_tt
					every_courtier = {
						limit = { 
							tribute_mission_is_available_eunuch_trigger = yes
							NAND = {
								faith = { has_doctrine = doctrine_theocracy_temporal }
								this = scope:actor.cp:councillor_court_chaplain
							}
							has_any_disease_trigger = no
						}
						add_to_list = potential_eunuch_tribute_list
						random_in_list = {
							list = potential_eunuch_tribute_list
							weight = {
								#Let's try to make a sane choice here
								base = 0
								#No marginally relevant court people
								modifier = {
									add = 10
									NOR = {
										is_councillor = yes
										has_any_court_position = yes
									}
								}
								#No knights
								modifier = {
									add = 5
									is_knight = no
								}
								#No inspired people?
								modifier = {
									add = 20
									NOT = { exists = inspiration }
								}
								#No close family
								modifier = {
									add = 15
									NOT = { is_close_or_extended_family_of = scope:recipient }
								}
								#No friends?
								modifier = {
									add = 20
									NOT = { has_relation_friend = scope:recipient }
								}
								#No children
								modifier = {
									add = 25
									NOT = { is_child_of = scope:recipient }
								}
							}
							scope:recipient = {
								set_variable = {
									name = predetermined_eunuch_tribute
									value = prev
								}
							}
						}
					}
				}
			}
			if = {
				limit = { scope:actor = { government_has_flag = government_is_mandala } }
				execute_decision = tribute_mission_decision_mandala
			}
			else_if = {
				limit = { scope:actor.primary_title = title:h_china }
				execute_decision = tribute_mission_decision_china
			}
			else_if = {
				limit = { scope:actor.primary_title = title:h_roman_empire }
				execute_decision = tribute_mission_decision_roman_empire
			}
			else_if = {
				limit = { scope:actor.primary_title = title:h_eastern_roman_empire }
				execute_decision = tribute_mission_decision_eastern_roman_empire
			}
			else_if = {
				limit = { scope:actor.primary_title = title:h_dar_al_islam }
				execute_decision = tribute_mission_decision_dar_al_islam
			}
			else_if = {
				limit = { scope:actor.primary_title = title:h_india }
				execute_decision = tribute_mission_decision_india
			}
			else_if = {
				limit = { scope:actor.primary_title = title:h_numenor }
				execute_decision = tribute_mission_decision_numenor
			}
			else_if = {
				limit = { scope:actor.primary_title = title:h_europa }
				execute_decision = tribute_mission_decision_europa
			}
		}
	}

	on_decline = {
		scope:recipient = {
			if = {
				limit = { has_legitimacy = yes }
				add_legitimacy = minor_legitimacy_loss
			}
			set_variable = {
				name = declined_requested_tribute_recently
				value = scope:actor
				years = requested_tribute_mission_deadline_years
			}
			if = {
				limit = { is_ai = yes }
				add_opinion = {
					modifier = declined_tribute_mission_opinion
					opinion = -30
					target = scope:actor
				}
			}
		}
		scope:actor = {
			if = {
				limit = { is_ai = yes }
				add_opinion = {
					modifier = declined_tribute_mission_opinion
					opinion = -30
					target = scope:recipient
				}
			}
			if = {
				limit = { is_ai = no }
				trigger_event = tribute_mission.9000
			}
		}
	}

	ai_potential = {
		always = yes
	}

	ai_will_do = {
		base = 50
		modifier = {
			scope:actor = { has_realm_law = mandala_decree_reverence }
			factor = 2
		}
		modifier = {
			NOT = { ai_boldness = 0 }
			add = {
				value = ai_boldness
				divide = 4
			}
			desc = TRIBUTARY_BOLDNESS_REASON
		}
		modifier = {
			ai_greed > 0
			add = {
				value = ai_greed
				divide = 4
			}
			desc = TRIBUTARY_GREED_REASON
		}
	
	}

	ai_accept = {
		base = 0
		#Base
		modifier = {
			government_has_flag = government_is_mandala
			add = -25
			desc = base_with_value
		}
		modifier = { # Special case for Hegemonic Tributaries
			scope:actor = {
				highest_held_title_tier >= tier_hegemony
			}
			add = {
				add = 25
				if = {
					limit = { 
						OR = {
							NOT = { scope:recipient.primary_title = title:h_china } 
							government_has_flag = government_is_meritocratic
						}
					}
					add = 25
				}
			}
			desc = tributary_interaction_aibehavior_recipient_hegemon_tier_tt
		}
		# Unstable Phase
		modifier = {
			scope:actor = { highest_held_title_tier >= tier_hegemony }
			situation:dynastic_cycle ?= { 
				OR = {
					situation_current_phase = situation_dynastic_cycle_phase_instability
					situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
				}
			}
			add = -50
			desc = tributary_interaction_aibehavior_actor_unstable_cycle_tt
		}
		# Stable Phase
		modifier = {
			scope:actor = { 
				highest_held_title_tier >= tier_hegemony
				legitimacy_level < dynastic_cycle_legitimacy_expectation
			}
			situation:dynastic_cycle ?= { 
				NOR = {
					situation_current_phase = situation_dynastic_cycle_phase_instability
					situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
				}
			}
			add = -25
			desc = tributary_interaction_aibehavior_actor_low_legitimacy_tt
		}
		modifier = {
			scope:actor = { 
				highest_held_title_tier >= tier_hegemony
				legitimacy_level > dynastic_cycle_legitimacy_expectation
			}
			situation:dynastic_cycle ?= { 
				NOR = {
					situation_current_phase = situation_dynastic_cycle_phase_instability
					situation_current_phase = situation_dynastic_cycle_phase_instability_conquest
				}
			}
			add = 25
			desc = tributary_interaction_aibehavior_actor_high_legitimacy_tt
		}

		#MINOR MODIFIERS
		modifier = { # the bolder they are, the less likely they will agree to this and the more cowardly the more likely
			NOT = { ai_boldness = 0 }
			add = {
				value = ai_boldness
				multiply = -1
				divide = 4
			}
			desc = TRIBUTARY_BOLDNESS_REASON
		}

		modifier = { # the greedier they are, the less likely they will agree to this
			ai_greed > 0
			add = {
				value = ai_greed
				multiply = -1
				divide = 4
			}
			desc = TRIBUTARY_GREED_REASON
		}
		modifier = { # Rivalry modifier.
			desc = embrace_tributarization_interaction_aibehavior_rival_tt
			trigger = {
				scope:recipient = {
					has_relation_rival = scope:actor
					NOT = { has_relation_nemesis = scope:actor }
				}
			}
			add = -30
		}
		modifier = { # Nemesis modifier.
			desc = embrace_tributarization_interaction_aibehavior_nemesis_tt
			trigger = {
				scope:recipient = {
					has_relation_nemesis = scope:actor
				}
			}
			add = -100
		}
		modifier = { # Same Dynasty modifier.
			desc = embrace_tributarization_interaction_aibehavior_dynasty_tt
			trigger = {
				scope:recipient = {
					dynasty = scope:actor.dynasty
				}
			}
			add = 10
		}
		#Prosperity Mandala
		modifier = {
			desc = is_prosperity_mandala_tributary
			scope:recipient = {
				is_tributary = yes
				suzerain = { has_realm_law = mandala_decree_prosperity }
			}
			add = 15
		}
		#Mandala Piety Level
		#This is only checked if you are not a Devaraja/haven't got a capital temple complex - Otherwise we use Radiance
		mandala_devaraja_piety_level_add_weight_modifier = { DEVARAJA = scope:actor }

		#Your Radiance
		modifier = {
			scope:actor = { has_unruined_mandala_capital_trigger = yes }
			add = {
				value = scope:actor.mandala_radiance_value
				multiply = 2
			}
			desc = actor_positive_mandala_radiance
		}
		opinion_modifier = { # Compare Opinion modifier.
			who = scope:recipient
			opinion_target = scope:actor
			multiplier = 1
		}

  		# if the actor is a major threat to the recipient they're more likely to accept
		ai_military_threat_modifier = {
			SENDER = scope:recipient
			RECEIVER = scope:actor
			MULTIPLIER = 1
		}
	}
}

#If the target is a player
exact_tribute_player_interaction = {
	category = interaction_category_vassal
	icon = demand_tributary_interaction

	ai_maybe = yes
	ai_min_reply_days = 4
	ai_max_reply_days = 9
	can_send_despite_rejection = yes
	ai_accept_negotiation = yes
	popup_on_receive = yes
	common_interaction = yes

	interface_priority = 4

	ai_targets = {
		ai_recipients = tributaries
	}

	ai_frequency_by_tier = {
		barony = 0
		county = 12
		duchy = 9
		kingdom = 6
		empire = 6
		hegemony = 6
	}

	desc = exact_tribute_player_interaction_desc

	is_shown = {
		scope:recipient = { is_ai = no }
		trigger_if = {
			limit = {
				scope:actor = { highest_held_title_tier >= tier_hegemony }
			}
			scope:recipient = {
				trigger_if = {
					limit = { is_tributary_of = scope:actor }
					subject_standing < exact_tribute_subject_standing_value
				}
				trigger_else = {
					is_tributary = no
					is_independent_ruler = yes
					any_neighboring_top_liege_realm_owner = { primary_title = title:h_china }
				}
			}
		}
		trigger_else = {
			scope:actor = { government_has_flag = government_is_mandala }
			scope:recipient = { is_tributary_of = scope:actor }
		}	
	}

	is_valid_showing_failures_only = {
		scope:recipient = {
			is_available_adult = yes
			#Has recently gone on a Tribute Mission (to you)
			custom_tooltip = {
				text = exact_tribute_interaction_recently_tribute_missioned_tt
				NOT = { var:tribute_mission_grace ?= scope:actor }
			}	
			#Has something to offer as Tribute Mission
			trigger_if = {
				limit = {
					NOR = {
						var:declined_requested_tribute_recently ?= scope:actor
						var:requested_tribute_mission ?= scope:actor
					}
				}
				custom_tooltip = {
					text = exact_tribute_interaction_no_tribute_tt
					OR = {
						has_gold_tribute_trigger = yes
						has_herd_tribute_trigger = yes
						has_artifact_tribute_trigger = yes
						AND = {
							any_courtier_or_guest = {
								can_become_concubine_of_character_valid_trigger = { CHARACTER = scope:actor }
							}
							scope:actor = { allowed_more_concubines = yes }
						}
						AND = {
							has_eunuch_tribute_trigger = yes
							scope:actor = { 
								culture = { has_cultural_parameter = can_appoint_chief_eunuch }
							}
						}
					}
				}
			}
			#Has recently refused
			custom_tooltip = {
				text = exact_tribute_interaction_recently_refused_tt
				NOT = { var:declined_requested_tribute_recently ?= scope:actor }
			}
			#Is already engaged
			custom_tooltip = {
				text = exact_tribute_interaction_already_engaged_tt
				NOR = { 
					var:requested_tribute_mission ?= scope:actor
					has_variable = tribute_mission_type
				}
			}
		}
	}

	greeting = positive
	notification_text = EXACT_TRIBUTE_PLAYER_INTERACTION_NOTIFICATION

	on_accept = {
		scope:actor = {
			if = {
				limit = { is_ai = no }
				trigger_event = tribute_mission.9010
			}
		}
		scope:recipient = {
			set_variable = {
				name = requested_tribute_mission
				value = scope:actor
				years = requested_tribute_mission_deadline_years
			}
			trigger_event = {
				id = tribute_mission.9500
				years = requested_tribute_mission_deadline_years
			}
			custom_tooltip = exact_tribute_player_interaction_accept_tt
			if = {
				limit = { scope:actor = { highest_held_title_tier >= tier_hegemony } }
				if = {
					limit = { scope:actor.primary_title = title:h_china }
					open_view_data = {
						view = decision_detail
						data = decision:tribute_mission_decision_china
						player = scope:recipient
					}
				}
				else_if = {
					limit = { scope:actor.primary_title = title:h_roman_empire }
					open_view_data = {
						view = decision_detail
						data = decision:tribute_mission_decision_roman_empire
						player = scope:recipient
					}
				}
				else_if = {
					limit = { scope:actor.primary_title = title:h_eastern_roman_empire }
					open_view_data = {
						view = decision_detail
						data = decision:tribute_mission_decision_eastern_roman_empire
						player = scope:recipient
					}
				}
				else_if = {
					limit = { scope:actor.primary_title = title:h_dar_al_islam }
					open_view_data = {
						view = decision_detail
						data = decision:tribute_mission_decision_dar_al_islam
						player = scope:recipient
					}
				}
				else_if = {
					limit = { scope:actor.primary_title = title:h_india }
					open_view_data = {
						view = decision_detail
						data = decision:tribute_mission_decision_india
						player = scope:recipient
					}
				}
				else_if = {
					limit = { scope:actor.primary_title = title:h_europa }
					open_view_data = {
						view = decision_detail
						data = decision:tribute_mission_decision_europa
						player = scope:recipient
					}
				}
				else_if = {
					limit = { scope:actor.primary_title = title:h_numenor }
					open_view_data = {
						view = decision_detail
						data = decision:tribute_mission_decision_numenor
						player = scope:recipient
					}
				}
			}
			else_if = {
				limit = { scope:actor = { government_has_flag = government_is_mandala } }
				open_view_data = {
					view = decision_detail
					data = decision:tribute_mission_decision_mandala
					player = scope:recipient
				}
			}
			else = {
				error_log = "Exacting tribute as an invalid actor!"
			}
		}
	}

	on_decline = {
		scope:recipient = {
			add_legitimacy = minor_legitimacy_loss
			set_variable = {
				name = declined_requested_tribute_recently
				value = scope:actor
				years = requested_tribute_mission_deadline_years
			}
		}
		scope:actor = {
			if = {
				limit = { is_ai = yes }
				add_opinion = {
					modifier = declined_tribute_mission_opinion
					opinion = -30
					target = scope:recipient
				}
			}
			if = {
				limit = { is_ai = no }
				trigger_event = tribute_mission.9000
			}
		}
	}

	ai_potential = {
		always = yes
	}

	ai_will_do = {
		base = 50
		modifier = {
			scope:actor = { has_realm_law = mandala_decree_reverence }
			factor = 2
		}
	}
}

# Offer Courtier
offer_courtier_interaction = {
	category = interaction_category_diplomacy
	common_interaction = no
	icon = courtier_interaction
	interface_priority = 40

	desc = offer_courtier_interaction_desc

	ai_targets = {
		ai_recipients = suzerain
		ai_recipients = liege
		ai_recipients = scripted_relations
		max = 5
	}
	ai_target_quick_trigger = {
		adult = yes
	}
	ai_frequency_by_tier = {
		barony = 0
		county = 36
		duchy = 36
		kingdom = 36
		empire = 36
		hegemony = 36
	}

	greeting = positive
	notification_text = OFFER_COURTIER_NOTIFICATION

	needs_recipient_to_open = yes

	populate_actor_list = {
		scope:actor = {
			every_courtier = {
				limit = {
					is_available_healthy_ai_adult = yes
					NOR = {
						is_consort_of = scope:actor
						is_heir_of = scope:actor
						AND = {
							is_female = yes
							patrilinear_marriage = yes
						}
						AND = {
							is_male = yes
							matrilinear_marriage = yes
						}
						is_diarch = yes
						is_designated_diarch = yes
						has_character_flag = has_been_offered_as_concubine
					}
				}
				add_to_list = characters
			}
		}
	}

	is_shown = {
		scope:actor != scope:recipient
		scope:recipient = {
			is_ruler = yes
			NOT = { government_has_flag = government_is_true_herder }
		}
	}

	is_valid_showing_failures_only = {
		custom_tooltip = {
			text = offer_courtier_valid_courtier_tt
			scope:actor = {
				any_courtier = {
					is_available_healthy_ai_adult = yes
					NOR = {
						is_consort_of = scope:actor
						is_heir_of = scope:actor
						AND = {
							is_female = yes
							patrilinear_marriage = yes
						}
						AND = {
							is_male = yes
							matrilinear_marriage = yes
						}
						is_diarch = yes
						is_designated_diarch = yes
						has_character_flag = has_been_offered_as_concubine
					}
				}
			}
		}

		trigger_if = { #For adventurers we check range
			limit = {
				scope:actor = {
					is_landless_adventurer = yes
				}
			}
			ep3_laamp_diplo_range_trigger = {
				TARGET = scope:recipient
				LAAMP = scope:actor
			}
		}
	}

	can_be_picked = {
		is_adult = yes
	}

	can_send = {
		custom_tooltip = {
			text = no_heirs_can_be_sent_tt
			scope:secondary_actor = {
				NOT = {
					is_heir_of = scope:actor
				}
			}
		}
		custom_tooltip = {
			text = no_spouses_can_be_sent_tt
			scope:secondary_actor = {
				NOT = {
					is_consort_of = scope:actor
				}
			}
		}
	}

	auto_accept = {
		scope:actor = {
			has_title = title:e_minister_of_personnel
			custom_tooltip = {
				text = same_realm_tt
				top_liege = scope:recipient.top_liege
			}
		}
		scope:recipient = {
			is_ai = yes
		}
	}

	ai_accept = {
		base = -10

		modifier = {
			add = 100
			scope:secondary_actor = {
				OR = {
					sum_of_all_skills_value >= sum_of_all_skills_threshold_good
					martial >= monumentally_high_skill_rating
					prowess >= extremely_high_skill_rating
					AND = {
						diplomacy >= monumentally_high_skill_rating
						scope:actor.cp:councillor_chancellor ?= { diplomacy < monumentally_high_skill_rating }
					}
					AND = {
						diplomacy >= monumentally_high_skill_rating
						scope:actor.cp:councillor_steward ?= { stewardship < monumentally_high_skill_rating }
					}
					AND = {
						diplomacy >= monumentally_high_skill_rating
						scope:actor.cp:councillor_spymaster ?= { intrigue < monumentally_high_skill_rating }
					}
					has_relation_lover = scope:recipient # Shhh, don't tell anyone, of course you're 'skilled'!
					trigger_if = {
						limit = {
							scope:recipient = {
								government_has_flag = government_is_nomadic
							}
						}
						OR = {
							AND = {
								sum_of_all_skills_value >= sum_of_all_skills_threshold_average
								scope:recipient = {
									any_courtier = {
										count < 10
									}
								}
							}
							aptitude:master_of_hunt_court_position >= 4
							aptitude:keeper_of_the_horses_court_position >= 4
							aptitude:boyan_court_position >= 4
							aptitude:siege_engineer_court_position >= 4
							aptitude:yurtchi_court_position >= 4
							aptitude:cherbi_court_position >= 4
							aptitude:yeke_jarquchi_court_position >= 4
							aptitude:foreign_emissary_court_position >= 4
						}
					}
				}
			}
			desc = AI_INTERESTING_COURTIER_REASON
		}

		modifier = {
			add = 100
			scope:secondary_actor.prowess >= decent_skill_rating
			scope:recipient.number_of_knights < scope:recipient.max_number_of_knights
			desc = AI_KNIGHT_REASON
		}

		modifier = {
			add = 100
			exists = scope:secondary_actor.inspiration
			desc = AI_INSPIRED_REASON
		}

		modifier = {
			add = 100
			scope:secondary_actor = {
				is_close_or_extended_family_of = scope:recipient
			}
			desc = AI_FAMILY_REASON
		}

		modifier = {
			add = 100
			scope:secondary_actor = {
				is_consort_of = scope:recipient
			}
			desc = AI_SPOUSE_REASON
		}

		modifier = {
			add = 100
			scope:secondary_actor = {
				has_relation_friend = scope:recipient
			}
			desc = AI_FRIEND_REASON
		}

		modifier = {
			add = -200
			scope:secondary_actor = {
				has_relation_rival = scope:recipient
			}
			desc = AI_RIVAL_REASON
		}

		modifier = {
			add = 100
			scope:recipient = {
				any_courtier = {
					is_consort_of = scope:secondary_actor
				}
			}
			desc = AI_SPOUSE_OF_COURTIER_REASON
		}

		modifier = {
			add = 100
			scope:recipient = {
				any_courtier = {
					count < 5
				}
			}
			desc = AI_LACK_COURTIERS_REASON
		}
	}

	ai_potential = {
		OR = {
			ai_greed <= 25
			is_obedient = yes
		}
		OR = {
			is_tributary = yes
			num_of_relation_friend > 0
			num_of_relation_lover > 0
		}
	}

	ai_will_do = {
		base = 0

		modifier = {
			add = 100
			scope:recipient = {
				OR = {
					has_relation_friend = scope:actor
					has_relation_lover = scope:actor
				}
			}
		}

		modifier = {
			add = 100
			scope:recipient = {
				is_tributary_of = scope:actor
				OR = {
					ai_greed <= -50
					is_obedient_to = scope:actor
					opinion = {
						target = scope:actor
						value >= 50
					}
				}
			}
		}

		modifier = {
			factor = 0
			scope:secondary_actor = {
				OR = {
					has_relation_friend = scope:actor
					has_relation_lover = scope:actor
				}
			}
		}

		modifier = {
			factor = 0
			scope:actor = {
				NOR = {
					government_has_flag = government_is_nomadic
					government_has_flag = government_is_true_herder
				}
			}
			scope:secondary_actor = {
				is_close_or_extended_family_of = scope:actor
			}
		}

		modifier = { # The AI only offers really good characters
			factor = 0
			scope:secondary_actor = {
				NOR = {
					sum_of_all_skills_value >= sum_of_all_skills_threshold_good
					martial >= monumentally_high_skill_rating
					prowess >= extremely_high_skill_rating
					exists = inspiration
					AND = {
						diplomacy >= monumentally_high_skill_rating
						scope:actor.cp:councillor_chancellor ?= { diplomacy < monumentally_high_skill_rating }
					}
					AND = {
						diplomacy >= monumentally_high_skill_rating
						scope:actor.cp:councillor_steward ?= { stewardship < monumentally_high_skill_rating }
					}
					AND = {
						diplomacy >= monumentally_high_skill_rating
						scope:actor.cp:councillor_spymaster ?= { intrigue < monumentally_high_skill_rating }
					}
					trigger_if = {
						limit = {
							scope:recipient = {
								government_has_flag = government_is_nomadic
							}
						}
						OR = {
							AND = {
								sum_of_all_skills_value >= sum_of_all_skills_threshold_average
								scope:recipient = {
									any_courtier = {
										count < 10
									}
								}
							}
							aptitude:master_of_hunt_court_position >= 4
							aptitude:keeper_of_the_horses_court_position >= 4
							aptitude:boyan_court_position >= 4
							aptitude:siege_engineer_court_position >= 4
							aptitude:yurtchi_court_position >= 4
							aptitude:cherbi_court_position >= 4
							aptitude:yeke_jarquchi_court_position >= 4
							aptitude:foreign_emissary_court_position >= 4
						}
					}
				}
			}
		}
		modifier = {
			factor = 0
			scope:actor = {
				has_title = title:e_minister_of_personnel
			}
		}
	}

	on_send = {
		scope:secondary_actor = { # to block the same character from being offered twice
			add_character_flag = {
				flag = has_been_offered_as_concubine
				days = 5
			}
		}
	}

	on_accept = {
		if = {
			limit = {
				scope:actor = {
					has_title = title:e_minister_of_personnel
				}
				scope:recipient = {
					top_liege = scope:actor.top_liege
				}
			}
			scope:recipient = {
				add_courtier = scope:secondary_actor
				scope:secondary_actor = {
					every_consort = {
						limit = {
							is_courtier_of = scope:actor
						}
						scope:recipient = {
							add_courtier = prev
						}
					}
					every_child = {
						limit = {
							is_adult = no
							is_courtier_of = scope:recipient
						}
						scope:actor = {
							add_courtier = prev
						}
					}
				}
			}
			scope:actor = {
				if = {
					limit = {
						government_has_flag = government_has_influence
					}
					change_influence = {
						value = scope:secondary_actor.average_of_all_skills_and_prowess
						multiply = 5
						if = {
							limit = {
								scope:secondary_actor = {
									is_close_or_extended_family_of = scope:actor
								}
							}
							add = 100
						}
					}
				}
			}
		}
		else = {
			scope:secondary_actor = {
				add_opinion = {
					target = scope:recipient
					modifier = annoyed_opinion
					opinion = -10
				}
			}
			scope:recipient = {
				add_courtier = scope:secondary_actor
				scope:secondary_actor = {
					every_consort = {
						limit = {
							is_courtier_of = scope:actor
						}
						scope:recipient = {
							add_courtier = prev
						}
					}
					every_child = {
						limit = {
							is_adult = no
							is_courtier_of = scope:recipient
						}
						scope:actor = {
							add_courtier = prev
						}
					}
				}
				add_opinion = {
					target = scope:actor
					modifier = grateful_opinion
					opinion = 10
				}
			}
		}
	}

	on_decline = {
		scope:actor = {
			send_interface_toast = {
				type = event_toast_effect_bad
				title = msg_courtier_offer_rejected_title
				right_icon = scope:recipient
				left_icon = scope:secondary_actor
				custom_tooltip = msg_courtier_offer_rejected
			}
		}
	}
}

# Demand Courtier
demand_courtier_interaction = {
	category = interaction_category_vassal
	common_interaction = no
	icon = request_courtier_interaction
	interface_priority = 45

	desc = demand_courtier_interaction_desc

	ai_targets = {
		ai_recipients = tributaries
		ai_recipients = vassals
	}
	ai_target_quick_trigger = {
		adult = yes
	}
	ai_frequency_by_tier = {
		barony = 0
		county = 60
		duchy = 12
		kingdom = 12
		empire = 12
		hegemony = 12
	}
	cooldown_against_recipient = { years = 3 }

	greeting = positive
	notification_text = DEMAND_COURTIER_NOTIFICATION

	highlighted_reason = HIGHLIGHTED_SKILLED_COURTIER
	is_highlighted = {
		scope:recipient = {
			any_courtier = {
				is_available_healthy_ai_adult = yes
				NOR = {
					is_consort_of = scope:recipient
					is_heir_of = scope:recipient
					AND = {
						is_female = yes
						patrilinear_marriage = yes
					}
					AND = {
						is_male = yes
						matrilinear_marriage = yes
					}
					is_diarch = yes
					is_designated_diarch = yes
					has_character_flag = has_been_offered_as_concubine
				}
				OR = {
					sum_of_all_skills_value >= sum_of_all_skills_threshold_good
					martial >= monumentally_high_skill_rating
					prowess >= extremely_high_skill_rating
					AND = {
						diplomacy >= monumentally_high_skill_rating
						scope:actor.cp:councillor_chancellor ?= { diplomacy < monumentally_high_skill_rating }
					}
					AND = {
						diplomacy >= monumentally_high_skill_rating
						scope:actor.cp:councillor_steward ?= { stewardship < monumentally_high_skill_rating }
					}
					AND = {
						diplomacy >= monumentally_high_skill_rating
						scope:actor.cp:councillor_spymaster ?= { intrigue < monumentally_high_skill_rating }
					}
					trigger_if = {
						limit = {
							scope:actor = {
								government_has_flag = government_is_nomadic
							}
						}
						OR = {
							aptitude:master_of_hunt_court_position >= 4
							aptitude:keeper_of_the_horses_court_position >= 4
							aptitude:boyan_court_position >= 4
							aptitude:siege_engineer_court_position >= 4
							aptitude:yurtchi_court_position >= 4
							aptitude:cherbi_court_position >= 4
							aptitude:yeke_jarquchi_court_position >= 4
							aptitude:foreign_emissary_court_position >= 4
						}
					}
				}
			}
		}
	}

	needs_recipient_to_open = yes

	populate_actor_list = {
		scope:recipient = {
			every_courtier = {
				limit = {
					is_available_healthy_ai_adult = yes
					NOR = {
						is_consort_of = scope:recipient
						is_heir_of = scope:recipient
						AND = {
							is_female = yes
							patrilinear_marriage = yes
						}
						AND = {
							is_male = yes
							matrilinear_marriage = yes
						}
						is_diarch = yes
						is_designated_diarch = yes
						has_character_flag = has_been_offered_as_concubine
					}
				}
				add_to_list = characters
			}
		}
	}

	is_shown = {
		scope:actor != scope:recipient
		scope:recipient = {
			OR = {
				trigger_if = {
					limit = {
						scope:actor = {
							government_allows = obedience
						}
					}
					is_vassal_of = scope:actor
				}
				is_tributary_of = scope:actor
				AND = { # Celestial has this available towards vassals
					scope:actor = { government_has_flag = government_is_celestial }
					liege = scope:actor
				}
				AND = { # The minister of personnel can use it against every ruler in the realm
					scope:actor = { has_title = title:e_minister_of_personnel }
					is_ruler = yes
					top_liege = scope:actor.top_liege
					# Except the top liege
					top_liege != this
				}
			}
		}
	}

	is_valid_showing_failures_only = {
		custom_tooltip = {
			text = demand_courtier_valid_courtier_tt
			scope:recipient = {
				any_courtier = {
					is_available_healthy_ai_adult = yes
					NOR = {
						is_consort_of = scope:recipient
						is_heir_of = scope:recipient
						AND = {
							is_female = yes
							patrilinear_marriage = yes
						}
						AND = {
							is_male = yes
							matrilinear_marriage = yes
						}
						is_diarch = yes
						is_designated_diarch = yes
						has_character_flag = has_been_offered_as_concubine
					}
				}
			}
		}
	}

	can_be_picked = {
		is_adult = yes
	}

	can_send = {
	}

	auto_accept = {
		scope:actor = {
			has_title = title:e_minister_of_personnel
			custom_tooltip = {
				text = same_realm_tt
				top_liege = scope:recipient.top_liege
			}
		}
		scope:recipient = {
			is_ai = yes
		}
	}
	
	send_options_exclusive = no
	
	# Use hook
	send_option = {
		is_shown = { # Not available towards tributaries
			scope:recipient = {
				NOT = { is_tributary_of = scope:actor }
			}
		}
		is_valid = {
			scope:actor = {
				has_usable_hook = scope:recipient
			}
		}
		flag = hook
		localization = SCHEME_HOOK
	}
	should_use_extra_icon = {
		scope:actor = {
			has_usable_hook = scope:recipient
		}
		scope:recipient = {
			NOT = { is_tributary_of = scope:actor }
		}
	}
	extra_icon = "gfx/interface/icons/character_interactions/hook_icon.dds"

	ai_accept = {
		base = 0

		modifier = {
			add = 1000
			scope:recipient = {
				is_obedient_to = scope:actor
			}
			desc = AI_OBEDIENT_REASON
		}

		modifier = {
			add = 25
			scope:recipient = {
				has_dread_level_towards = {
					target = scope:actor
					level = 1
				}
			}
			desc = INTIMIDATED_REASON
		}

		modifier = {
			add = 50
			scope:recipient = {
				has_dread_level_towards = {
					target = scope:actor
					level = 2
				}
			}
			desc = COWED_REASON
		}

		opinion_modifier = { # Opinion Factor
			who = scope:recipient
			opinion_target = scope:actor
			multiplier = 1.0
			desc = AI_OPINION_REASON
		}

		modifier = {
			add = -25
			scope:secondary_actor = {
				OR = {
					is_councillor = yes
					has_any_court_position = yes
				}
			}
			desc = AI_EMPLOYED_COURTIER_REASON
		}

		modifier = {
			add = -15
			scope:secondary_actor = {
				is_knight = yes
			}
			desc = AI_IS_KNIGHT_REASON
		}

		modifier = {
			add = -50
			exists = scope:secondary_actor.inspiration
			desc = AI_INSPIRED_REASON
		}

		modifier = {
			add = -25
			scope:secondary_actor = {
				is_close_or_extended_family_of = scope:recipient
			}
			desc = AI_FAMILY_REASON
		}

		modifier = {
			add = -50
			scope:secondary_actor = {
				has_relation_friend = scope:recipient
			}
			desc = AI_FRIEND_REASON
		}
		
		# Used a hook
		modifier = {
			add = 100
			scope:hook ?= yes
			desc = SCHEME_WEAK_HOOK_USED
		}

		modifier = {
			add = 1000
			scope:secondary_actor = {
				has_relation_rival = scope:recipient
			}
			desc = AI_RIVAL_REASON
		}
	}

	ai_potential = {
		ai_greed >= 0
		any_tributary = { }
	}

	ai_will_do = {
		base = 0

		modifier = {
			add = 100
			scope:secondary_actor = {
				OR = {
					has_relation_friend = scope:actor
					has_relation_lover = scope:actor
					sum_of_all_skills_value >= sum_of_all_skills_threshold_good
					martial >= monumentally_high_skill_rating
					prowess >= extremely_high_skill_rating
					exists = inspiration
					AND = {
						diplomacy >= monumentally_high_skill_rating
						scope:actor.cp:councillor_chancellor ?= { diplomacy < monumentally_high_skill_rating }
					}
					AND = {
						diplomacy >= monumentally_high_skill_rating
						scope:actor.cp:councillor_steward ?= { stewardship < monumentally_high_skill_rating }
					}
					AND = {
						diplomacy >= monumentally_high_skill_rating
						scope:actor.cp:councillor_spymaster ?= { intrigue < monumentally_high_skill_rating }
					}
					trigger_if = {
						limit = {
							scope:actor = {
								government_allows = obedience
							}
						}
						OR = {
							AND = {
								sum_of_all_skills_value >= sum_of_all_skills_threshold_average
								scope:actor = {
									any_courtier = {
										count < 10
									}
								}
							}
							aptitude:master_of_hunt_court_position >= 4
							aptitude:keeper_of_the_horses_court_position >= 4
							aptitude:boyan_court_position >= 4
							aptitude:siege_engineer_court_position >= 4
							aptitude:yurtchi_court_position >= 4
							aptitude:cherbi_court_position >= 4
							aptitude:yeke_jarquchi_court_position >= 4
							aptitude:foreign_emissary_court_position >= 4
						}
					}
				}
			}
		}

		modifier = {
			factor = 0
			scope:recipient = {
				OR = {
					has_relation_friend = scope:actor
					has_relation_lover = scope:actor
				}
			}
		}
		modifier = {
			factor = 0
			scope:actor = {
				has_title = title:e_minister_of_personnel
			}
		}
	}

	on_send = {
		scope:secondary_actor = { # to block the same character from being offered twice
			add_character_flag = {
				flag = has_been_offered_as_concubine
				days = 5
			}
		}
	}

	on_accept = {
		if = {
			limit = {
				scope:actor = {
					has_title = title:e_minister_of_personnel
				}
				scope:recipient = {
					top_liege = scope:actor.top_liege
				}
			}
			scope:actor = {
				add_courtier = scope:secondary_actor
				scope:secondary_actor = {
					every_consort = {
						limit = {
							is_courtier_of = scope:recipient
						}
						scope:actor = {
							add_courtier = prev
						}
					}
					every_child = {
						limit = {
							is_adult = no
							is_courtier_of = scope:recipient
						}
						scope:actor = {
							add_courtier = prev
						}
					}
				}
			}
		}
		else = {
			scope:secondary_actor = {
				add_opinion = {
					target = scope:recipient
					modifier = annoyed_opinion
					opinion = -10
				}
			}
			scope:actor = {
				add_courtier = scope:secondary_actor
				scope:secondary_actor = {
					every_consort = {
						limit = {
							is_courtier_of = scope:recipient
						}
						scope:actor = {
							add_courtier = prev
						}
					}
					every_child = {
						limit = {
							is_adult = no
							is_courtier_of = scope:recipient
						}
						scope:actor = {
							add_courtier = prev
						}
					}
				}
				add_opinion = {
					target = scope:recipient
					modifier = pleased_opinion
					opinion = 20
				}
				# Use Hook
				if = {
					limit = { scope:hook = yes }
					use_hook = scope:recipient
				}
			}
			scope:recipient = {
				add_opinion = {
					target = scope:actor
					modifier = upset_opinion
					opinion = -15
				}
			}
		}
	}

	on_decline = {
		scope:actor = {
			send_interface_toast = {
				type = event_toast_effect_bad
				title = msg_courtier_demand_rejected_title
				right_icon = scope:recipient
				left_icon = scope:secondary_actor
				custom_tooltip = msg_courtier_demand_rejected
			}
		}
		scope:actor = {
			add_opinion = {
				target = scope:recipient
				modifier = upset_opinion
				opinion = -15
			}
		}
	}
}

# Demand Concubine
demand_concubine_interaction = {
	category = interaction_category_vassal
	common_interaction = no
	icon = request_concubine_interaction
	interface_priority = 44

	desc = demand_concubine_interaction_desc

	ai_targets = {
		ai_recipients = tributaries
		ai_recipients = vassals
	}
	ai_target_quick_trigger = {
		adult = yes
	}
	ai_frequency_by_tier = {
		barony = 0
		county = 0
		duchy = 12
		kingdom = 12
		empire = 12
		hegemony = 12
	}
	cooldown_against_recipient = { years = 3 }

	greeting = positive
	notification_text = DEMAND_CONCUBINE_NOTIFICATION

	needs_recipient_to_open = yes

	populate_actor_list = {
		scope:recipient = {
			every_courtier = {
				limit = {
					is_physically_able_adult = yes
					is_ruler = no
					could_marry_character_trigger = { CHARACTER = scope:actor }
				}
				add_to_list = characters
			}
		}
	}

	is_shown = {
		scope:actor != scope:recipient
		scope:actor = {
			allowed_concubines = yes
			NOR = { # We expect scope:actor to Exact Tribute for this purpose when Merit- or Mandala-based instead
				government_has_flag = government_has_merit
				government_has_flag = government_is_mandala
			}
		}
		scope:recipient = {
			OR = {
				trigger_if = {
					limit = {
						scope:actor = {
							government_has_flag = government_is_nomadic
						}
					}
					is_vassal_of = scope:actor
				}
				is_tributary_of = scope:actor
			}
		}
	}

	is_valid_showing_failures_only = {
		scope:actor = {
			allowed_more_concubines = yes
			is_physically_able_adult = yes
		}
		custom_tooltip = {
			text = must_have_valid_concubine_tt
			scope:recipient = {
				any_courtier = {
					is_physically_able_adult = yes
					is_ruler = no
					could_marry_character_trigger = { CHARACTER = scope:actor }
				}
			}
		}
	}

	can_be_picked = {
		is_adult = yes
	}

	can_send = {
	}

	auto_accept = no

	ai_accept = {
		base = 0
		
		modifier = {
			add = 1000
			scope:recipient = {
				is_obedient_to = scope:actor
			}
			desc = AI_OBEDIENT_REASON
		}
		
		modifier = {
			add = 25
			scope:recipient = {
				has_dread_level_towards = {
					target = scope:actor
					level = 1
				}
			}
			desc = INTIMIDATED_REASON
		}
		
		modifier = {
			add = 50
			scope:recipient = {
				has_dread_level_towards = {
					target = scope:actor
					level = 2
				}
			}
			desc = COWED_REASON
		}
		
		opinion_modifier = { # Opinion Factor
			who = scope:recipient
			opinion_target = scope:actor
			multiplier = 1.0
			desc = AI_OPINION_REASON
		}
		
		modifier = {
			add = -25
			scope:secondary_actor = {
				OR = {
					is_councillor = yes
					has_any_court_position = yes
				}
			}
			desc = AI_EMPLOYED_COURTIER_REASON
		}
		
		modifier = {
			add = -15
			scope:secondary_actor = {
				is_knight = yes
			}
			desc = AI_IS_KNIGHT_REASON
		}
		
		modifier = {
			add = -50
			exists = scope:secondary_actor.inspiration
			desc = AI_INSPIRED_REASON
		}
		
		modifier = {
			add = -25
			scope:secondary_actor = {
				is_close_or_extended_family_of = scope:recipient
			}
			desc = AI_FAMILY_REASON
		}
		
		modifier = {
			add = -50
			scope:secondary_actor = {
				has_relation_friend = scope:recipient
			}
			desc = AI_FRIEND_REASON
		}
		
		modifier = {
			add = -50
			scope:secondary_actor = {
				is_consort_of = scope:recipient
			}
			desc = AI_SPOUSE_REASON
		}
		
		modifier = {
			add = -50
			scope:secondary_actor = {
				is_child_of = scope:recipient
			}
			desc = AI_CHILD_REASON
		}
		
		modifier = {
			add = 1000
			scope:secondary_actor = {
				has_relation_rival = scope:recipient
			}
			desc = AI_RIVAL_REASON
		}
	}

	ai_potential = {
		OR = {
			has_trait = lustful
			ai_honor <= 0
		}
		any_tributary = { }
	}

	ai_will_do = {
		base = 0
		
		modifier = {
			add = 100
			scope:secondary_actor = {
				OR = {
					has_relation_friend = scope:actor
					has_relation_lover = scope:actor
					sum_of_all_skills_value >= sum_of_all_skills_threshold_good
					martial >= monumentally_high_skill_rating
					prowess >= extremely_high_skill_rating
					exists = inspiration
					AND = {
						diplomacy >= monumentally_high_skill_rating
						scope:actor.cp:councillor_chancellor ?= { diplomacy < monumentally_high_skill_rating }
					}
					AND = {
						diplomacy >= monumentally_high_skill_rating
						scope:actor.cp:councillor_steward ?= { stewardship < monumentally_high_skill_rating }
					}
					AND = {
						diplomacy >= monumentally_high_skill_rating
						scope:actor.cp:councillor_spymaster ?= { intrigue < monumentally_high_skill_rating }
					}
					has_conventionally_attractive_trigger = yes
					num_of_good_genetic_traits > 1
				}
			}
		}
		
		modifier = {
			factor = 0
			scope:recipient = {
				OR = {
					has_relation_friend = scope:actor
					has_relation_lover = scope:actor
				}
			}
		}
		
		modifier = {
			factor = 0
			scope:secondary_actor = {
				OR = {
					has_conventionally_ugly_trigger = yes
					age >= 30
					is_visibly_fertile = no
				}
			}
		}
	}

	on_send = {
		scope:secondary_actor = { # to block the same character from being offered twice
			add_character_flag = {
				flag = has_been_offered_as_concubine
				days = 5
			}
		}
	}
	
	on_accept = {
		scope:recipient = {
			if = {
				limit = {
					scope:secondary_actor = {
						NOR = {
							is_consort_of = scope:recipient
							is_close_or_extended_family_of = scope:recipient
						}
					}
				}
				add_opinion = {
					target = scope:actor
					modifier = upset_opinion
					opinion = -15
				}
			}
			else = {
				scope:secondary_actor = { save_scope_as = relationship_reason_involved_character }
				progress_towards_rival_effect = {
					REASON = rival_demanded_concubine
					CHARACTER = scope:actor
					OPINION = 0
				}
				add_opinion = {
					target = scope:actor
					modifier = upset_opinion
					opinion = -50
				}
				clear_saved_scope = secondary_actor
			}
		}
		demand_concubine_interaction_on_accept_effect = yes
	}

	on_decline = {
		scope:actor = {
			send_interface_toast = {
				type = event_toast_effect_bad
				title = msg_concubine_demand_rejected_title
				right_icon = scope:recipient
				left_icon = scope:secondary_actor
				custom_tooltip = msg_courtier_demand_rejected
			}
		}
		scope:actor = {
			add_opinion = {
				target = scope:recipient
				modifier = upset_opinion
				opinion = -15
			}
		}
	}
}

### Offer Tributary Status - bilateral
# actor = suzerain
# recipient = tributary

offer_tributary_status_interaction = { #Embrace as Tributary
	category = interaction_category_vassal
	common_interaction = yes
	icon = icon_liege
 
	desc = offer_tributary_status_interaction_desc

	is_shown = {
		scope:actor = {
			government_allows = ask_for_tribute #Mandala Government
			is_landed = yes
			NOT = {
				this = scope:recipient
				top_suzerain = scope:recipient.top_suzerain # ensures the actor and recipient is not already in the same "suzerain bloc"
			}
		}
		scope:recipient = {
			this != scope:actor
			is_independent_ruler = yes # target cannot be a vassal
			is_landed = yes
			NOT = { government_has_flag = cannot_be_vassal_or_liege }
		}
	}

	is_valid_showing_failures_only = {
		scope:actor = {
			NOT = { has_truce = scope:actor }
			is_physically_able = yes
			custom_tooltip = {
				text = offer_tributary_status_interaction_cant_use_tributaries_tt
				can_have_tributaries_trigger = yes
			}
		}
		scope:recipient = {
			trigger_if = {
				limit = { is_tributary = yes }
				NOT = { scope:actor = scope:recipient.suzerain }
				custom_tooltip = {
					text = offer_tributary_status_interaction_tributary_was_recently_subjugated
					NOT = { has_truce = scope:recipient.suzerain }
				}	
			}
			trigger_else = { is_tributary = no }
			custom_tooltip = {
				text = offer_tributary_status_interaction_cooldown_active_tt
				NOT = {
					has_opinion_modifier = {
						modifier = tributary_request_denied_opinion
						target = scope:actor
					}
				}
			}
			custom_tooltip = {
				text = offer_tributary_status_interaction_warred_cooldown_active_tt
				NOT = {
					has_opinion_modifier = {
						modifier = warred_into_submission_opinion
						target = scope:actor
					}
				}
			}
			trigger_if = {
				limit = { government_has_flag = government_is_celestial }
				highest_held_title_tier <= tier_duchy
			}
			trigger_else = { highest_held_title_tier < tier_hegemony } #Hegemons bow to one
		}
	}

	cost = {
		piety = {
			value = {
				value = {
					value = minor_piety_value
					divide = 2	
				}
				multiply = scope:actor.primary_title.tier
				if = {
					limit = {
						scope:recipient = { 
							has_opinion_modifier = {
								modifier = tributary_ceased_payments_opinion
								target = scope:actor
							}
						}
					}
					multiply = activity_cost_scale_by_era
				}	
				#Mandala Godking AI
				if = {
					limit = {
						scope:actor = {
							has_variable = mandala_godking
							is_ai = yes
						}
					}
					multiply = 0.25
				}
			}	
		}	
	}

	greeting = positive
	notification_text = OFFER_TRIBUTARY_STATUS_INTERACTION_NOTIFICATION

	# Low starting obligations
	send_option = {
		flag = low_obligations
		localization = low_tributary_obligations
		starts_enabled = { 
			scope:actor = { is_ai = yes }
		}
	}

	# Medium starting obligations
	send_option = {
		flag = normal_obligations
		localization = normal_tributary_obligations
		starts_enabled = { 
			scope:actor = { is_ai = no }
		}
		is_valid = { 
			scope:actor = { is_ai = no }
		}
	}

	# High starting obligations
	send_option = {
		flag = high_obligations
		localization = high_tributary_obligations
		is_valid = { 
			scope:actor = { is_ai = no }
		}
	}

	send_options_exclusive = yes

	on_accept = {
		#They have a Suzerain? Uh-oh
		if = {
			limit = {
				scope:recipient = { is_tributary = yes }
			}
			show_as_tooltip = {
				scope:recipient = {
					end_tributary = yes
				}
				random_list = {
					50 = {
						show_chance = no
						desc = offer_tributary_status_interaction_suzerain_intervene.t
						custom_tooltip = offer_tributary_status_interaction_suzerain_starts_war_tt
					}
					50 = {
						show_chance = no
						desc = offer_tributary_status_interaction_suzerain_nothing.t
						mandala_embrace_tributary_effect = yes
					}
				}
			}
			#Trigger the Suzerain
			scope:recipient.suzerain = { trigger_event = tgp_east_asia_interaction_events.0030 }
		}
		#No Suzerain? No problem!
		else = {
			mandala_embrace_tributary_effect = yes
		}
		#Drop the Confederation pls
		scope:recipient = {
			if = {
				limit = {
					is_confederation_member = yes
					confederation ?= { is_house_based = no }
				}
				confederation = { remove_confederation_member = scope:recipient }
			}
		}
	}

	on_decline = {
		scope:actor = {
			trigger_event = char_interaction.0363
		}
		scope:recipient = {
			add_opinion = {
				modifier = tributary_request_denied_opinion # this opinion also acts as a built-in cooldown
				target = scope:actor
				years = 3
			}
		}
	}

	ai_maybe = yes

	ai_potential = {
		is_independent_ruler = yes
	}

	ai_targets = {
		ai_recipients = neighboring_rulers_including_tributary_borders
	}

	ai_frequency_by_tier = {
		barony = 0
		county = 24
		duchy = 12
		kingdom = 12
		empire = 12
		hegemony = 12
	}

	force_notification = yes

	ai_will_do = {
		base = 0

		modifier = {
			add = {
				add = scope:recipient.gold
				divide = 10
				max = 100
			}
			desc = accumulated_wealth_reason
		}

		ai_military_threat_modifier = { SENDER = scope:actor RECEIVER = scope:recipient MULTIPLIER = -1 }

		modifier = { # Generally don't try to tributarize those of higher rank than you
			trigger = {
				"scope:recipient.tier_difference(scope:actor)" > 1
			}
			add = -20
		}

		modifier = { # Generally don't try to tributarize those of higher piety_level than you
			trigger = {
				scope:recipient.piety_level > scope:actor.piety_level
			}
			add = -30
		}

		modifier = { # Remote Realm.
			trigger = {
				scope:actor = {
					NOT = {
						any_neighboring_top_liege_realm_owner = { this = scope:recipient }
					}
				}
				scope:actor.capital_province = { squared_distance = { target = scope:recipient.capital_province value >= squared_distance_major } }
			}
			add = -25
		}

		modifier = { # Remote Realm.
			trigger = {
				NOT = {
					scope:recipient = {
						any_land_neighboring_realm_with_tributaries_owner = {
							this = scope:actor
						}
					}
				}	
			}
			add = -25
		}

		#Generally don't try to Tributarize those larger than you
		modifier = {
			trigger = {
				scope:actor.realm_size < scope:recipient.realm_size
			}
			factor = 0
		}
	}

	ai_min_reply_days = 5
	ai_max_reply_days = 10

	ai_accept = {
		base = -50
		#I am a Tribal!
		modifier = {
			scope:recipient = { government_has_flag = government_is_tribal }
			add = 30
			desc = recipient_is_a_tribal_government
		}
		#... but I am in a confederation
		modifier = {
			scope:recipient = { is_confederation_member = yes }
			add = -50
			desc = recipient_is_in_a_confederation
		}

		#Your Radiance
		#Radiance Value x2
		modifier = {
			scope:actor = { has_unruined_mandala_capital_trigger = yes }
			add = {
				value = scope:actor.mandala_radiance_value
				multiply = 2
			}
			desc = actor_positive_mandala_radiance
		}
		#Are they independent but a neighboring Mandala more Radiant than you?
		#We reduce acceptance by the radience difference x2
		modifier = {
			trigger_if = {
				limit = {
					scope:actor = { has_unruined_mandala_capital_trigger = yes }
					scope:recipient = {
						is_tributary = no
						OR = {
							government_has_flag = government_is_mandala
							government_has_flag = government_is_tribal
						}
					}
				}
				scope:recipient = {
					OR = {
						any_neighboring_top_liege_realm_owner = {
							has_unruined_mandala_capital_trigger = yes
							government_has_flag = government_is_mandala
							NOR = { 
								this = scope:actor
								this = scope:recipient
							}
							save_temporary_scope_as = suzerain_comparison
						}
						any_neighboring_top_suzerain_realm_owner ?= {
							has_unruined_mandala_capital_trigger = yes
							government_has_flag = government_is_mandala
							NOR = { 
								this = scope:actor
								this = scope:recipient
							}
							save_temporary_scope_as = suzerain_comparison
						}
					}
				}	
				always = yes
			}
			trigger_else = { always = no }
			add = {
				#Double it as we would with your own radiance impact above and reduce acceptance by that value
				value = {
					value = scope:suzerain_comparison.mandala_radiance_value
					multiply = 2
				}
				multiply = -1
			}
			desc = other_devaraja_radiance
		}
		#Is their current Devaraja Suzerain more Radiant than you?
		#We reduce acceptance by the radiance difference x2
		modifier = {
			trigger_if = {
				limit = {
					scope:recipient = {
						is_tributary = yes
						overlord = { 
							government_has_flag = government_is_mandala
							has_unruined_mandala_capital_trigger = yes
							mandala_radiance_value > 0
						}
					}
					scope:actor = {
						has_unruined_mandala_capital_trigger = yes
					}
				}
				always = yes
			}
			trigger_else = { always = no }
			add = {
				#Double it as we would with your own radiance impact above and reduce acceptance by that value
				value = {
					value = scope:recipient.overlord.mandala_radiance_value
					multiply = 2
				}
				multiply = -1
			}
			desc = devaraja_overlord_radiance
		}

		modifier = {
			desc = is_prosperity_mandala_tributary
			scope:recipient = {
				is_tributary = yes
				suzerain = { has_realm_law_flag = tributaries_less_likely_to_break_free }
			}
			add = 15
		}

		#
		modifier = {
			desc = tgp_sea_legacy_2_modifier_desc
			scope:actor = {
				dynasty ?= {
					has_dynasty_perk = tgp_sea_legacy_2
				}
			}
			add = tgp_sea_legacy_tributary_acceptance_value
		}

		#Mandala Piety Level
		#This is only checked if you are not a Devaraja/haven't got a capital temple complex - Otherwise we use Radiance
		mandala_devaraja_piety_level_add_weight_modifier = { DEVARAJA = scope:actor }

		#Tributary Realm Size
		subject_realm_size_lose_weight_modifier = {
			DEVARAJA = scope:actor
			SUBJECT = scope:recipient
		}

		ai_military_threat_modifier = { SENDER = scope:recipient RECEIVER = scope:actor MULTIPLIER = 1 } # if the actor is a major threat to the recipient they're more likely to accept

		modifier = { # I have a Capital Temple Complex of my own (I am also a God King)
			desc = tributary_interaction_aibehavior_recipient_capital_complex
			trigger = {
				scope:recipient.capital_province ?= {
					has_building_with_flag = mandala_capital_building
					has_ruined_great_building = no
				}
			}
			add = -200
		}

		modifier = { # I am higher rank than you
			desc = tributary_interaction_aibehavior_recipient_tier_tt
			trigger = {
				scope:recipient = {
					highest_held_title_tier > scope:actor.highest_held_title_tier
				}
			}
			add = {
				value = scope:recipient.highest_held_title_tier
				subtract = scope:actor.highest_held_title_tier 
				multiply = 50
				multiply = -1
			}
		}

		modifier = { # Same Faith and Actor is a god King
			desc = embrace_as_tributary_interaction_same_faith
			trigger = {
				scope:actor.faith = scope:recipient.faith
				scope:actor.capital_province = {
					has_building_with_flag = mandala_capital_building
					has_ruined_great_building = no
				}
			}
			add = {
				value = 10
			}
		}

		modifier = { # Different faith, no pluralism.
			desc = offer_vassalization_interaction_aibehavior_differentfaith_tt
			trigger = {
				scope:recipient = {
					faith = {
						NOR = { # Of two different faiths AND the potential tributary's faith is not pluralistic
							this = scope:actor.faith
							has_doctrine = doctrine_pluralism_pluralistic
						}
					}
				}
			}
			add = {
				value = -25
				if = {
					limit = {
						scope:recipient.faith = {
							faith_hostility_level = {
								target = scope:actor.faith
								value >= faith_hostile_level
							}
						}
					}
					add = -10
				}
				if = {
					limit = {
						scope:recipient.faith = {
							faith_hostility_level = {
								target = scope:actor.faith
								value >= faith_evil_level
							}
						}
					}
					add = -25
				}
			}
		}

		modifier = { # Different religion Family - We prefer god kings to be vaguely within our own world view
			desc = embrace_as_tributary_interaction_other_religion_family
			trigger = {
				scope:recipient = { 	
					NOT = { government_has_flag = government_is_wanua }
				}
				scope:actor.faith.religion = {
					switch = {
						trigger = is_in_family
						rf_pagan = {
							scope:recipient.faith.religion = { NOT = { is_in_family = rf_pagan } }
						}
						rf_sinitic = {
							scope:recipient.faith.religion = { NOT = { is_in_family = rf_sinitic } }
						}
						rf_eastern = {
							scope:recipient.faith.religion = { NOT = { is_in_family = rf_eastern } }
						}
						rf_abrahamic = {
							scope:recipient.faith.religion = { NOT = { is_in_family = rf_abrahamic } }
						}
					}
				}
			}
			add = {
				value = -25
				if = {
					limit = {
						government_has_flag = government_is_theocracy
					}
					subtract = 975 #Bishops, popes, etc, feel more strongly about this.
				}
			}
		}
		# They are not Mandalas nor Tribes
		modifier = { 
			desc = embrace_as_tributary_interaction_wrong_government
			scope:recipient = {
				NOR = {
					government_has_flag = government_is_mandala
					government_has_flag = government_is_tribal
				}
			}
			add = {
				value = -50
				if = {
					limit = {
						scope:recipient = {
							OR = {
								government_allows = administrative
								government_has_flag = government_is_nomadic
							}
						}
						#If you're radiant enough...
						scope:actor = {
							trigger_if = {
								limit = { has_unruined_mandala_capital_trigger = yes }
								mandala_radiance_value < 80
							}
						}
					}
					subtract = 950 #Some governments are especially unlikely to agree
				}
				#Not radiant enough
				if = {
					limit = {
						scope:actor = { 
							has_unruined_mandala_capital_trigger = yes
							mandala_radiance_value <= 40
						}
					}
					subtract = 100
				}
			}
		}
		#We single out Japan specifically
		modifier = { 
			desc = embrace_as_tributary_interaction_wrong_government
			scope:recipient = { government_is_japanese_trigger = yes }
			add = -1000
		}
		#Far away
		modifier = { 
			desc = offer_vassalization_interaction_aibehavior_remoterealm_tt
			trigger = {
				scope:recipient = {
					NOT = {
						any_neighboring_top_liege_realm_owner = {
							OR = {
								this = scope:actor
								top_overlord ?= scope:actor
							}
						}
					}
				}
				trigger_if = { #Islands we can get farther away
					limit = {
						scope:recipient.capital_county ?= { is_coastal_county = yes }
						any_sub_realm_county = { is_coastal_county = yes }
					}
					scope:recipient.capital_province = { squared_distance = { target = scope:actor.capital_province value >= squared_distance_huge } }
				}
				trigger_else = { #Inland is  harder
					scope:recipient.capital_province ?= { squared_distance = { target = scope:actor.capital_province value >= squared_distance_major } }
				}
			}
			add = -250
		}

		#Monotheist targets really shouldn't want to... unless you're Radiant enough
			modifier = {
				scope:recipient = {
					faith = { has_doctrine = doctrine_monotheist }
				}
				#If you're radiant enough...
				scope:actor = {
					has_unruined_mandala_capital_trigger = yes
					mandala_radiance_value < 25
				}
				add = -200
				desc = they_are_monotheist
			}
			modifier = {
				scope:recipient = {
					faith = { has_doctrine = doctrine_monotheist }
				}
				#If you're radiant enough...
				scope:actor = {
					has_unruined_mandala_capital_trigger = yes
					mandala_radiance_value >= 25
					mandala_radiance_value < 50
				}
				add = -175
				desc = they_are_monotheist
			}
			modifier = {
				scope:recipient = {
					faith = { has_doctrine = doctrine_monotheist }
				}
				#If you're radiant enough...
				scope:actor = {
					has_unruined_mandala_capital_trigger = yes
					mandala_radiance_value >= 75
					mandala_radiance_value < 100
				}
				add = -150
				desc = they_are_monotheist
			}
			modifier = {
				scope:recipient = {
					faith = { has_doctrine = doctrine_monotheist }
				}
				#If you're radiant enough...
				scope:actor = {
					has_unruined_mandala_capital_trigger = yes
					mandala_radiance_value >= 100
				}
				add = -100
				desc = they_are_monotheist
			}

		### MANDALA ###
		#Added threshold for Mandalas who already are Tributaries
		modifier = {
			scope:recipient = { is_tributary = yes }
			NOT = { scope:recipient.suzerain = scope:actor }
			add = {
				value = 0
				if = {
					limit = { 
						scope:recipient.suzerain = { has_unruined_mandala_capital_trigger = yes }
					}
					subtract = {
						value = scope:recipient.mandala_radiance_value
						multiply = 3
					}
				}
				else = { add = -15 }
				max = -10
			}
			desc = already_tributary_threshold_duchy_suzerain
		}

		#AI Godkings should NOT want to become subjects
		modifier = {
			has_variable = mandala_godking
			add = -1000
			desc = mandala_ai_godking_modifier
		}

		#MINOR MODIFIERS
		modifier = { # the bolder they are, the less likely they will agree to this and the more cowardly the more likely
			NOT = { ai_boldness = 0 }
			add = {
				value = ai_boldness
				multiply = -1
				divide = 4
			}
			desc = TRIBUTARY_BOLDNESS_REASON
		}

		modifier = { # the greedier they are, the less likely they will agree to this
			ai_greed > 0
			add = {
				value = ai_greed
				multiply = -1
				divide = 4
			}
			desc = TRIBUTARY_GREED_REASON
		}
		modifier = { # Rivalry modifier.
			desc = embrace_tributarization_interaction_aibehavior_rival_tt
			trigger = {
				scope:recipient = {
					has_relation_rival = scope:actor
					NOT = { has_relation_nemesis = scope:actor }
				}
			}
			add = -30
		}
		modifier = { # Nemesis modifier.
			desc = embrace_tributarization_interaction_aibehavior_nemesis_tt
			trigger = {
				scope:recipient = {
					has_relation_nemesis = scope:actor
				}
			}
			add = -100
		}
		modifier = { # Same Dynasty modifier.
			desc = embrace_tributarization_interaction_aibehavior_dynasty_tt
			trigger = {
				scope:recipient = {
					dynasty = scope:actor.dynasty
				}
			}
			add = 10
		}

		modifier = { # Cultural Acceptance
			add = -5
			desc = cultural_acceptance_interaction_reason
			trigger = {
				scope:actor = {
					NOT = { # cultural condition below doesn't have to apply if both actor and recipient have nomadic_philosophy
						has_trait = nomadic_philosophy
						scope:recipient = { has_trait = nomadic_philosophy }
					}
					NOT = { has_same_culture_as = scope:recipient }
					culture = {
						cultural_acceptance = { target = scope:recipient.culture value < 50 }
					}
				}
			}
		}

		modifier = { # Same language
			add = 5
			desc = speaks_same_language_interaction_reason
			trigger = {
				scope:actor = {
					knows_language_of_culture = scope:recipient.culture
				}
			}
		}

		modifier = { # Encircled
			desc = offer_vassalization_interaction_aibehavior_encircled_tt
			trigger = {
				scope:recipient = {
					NOT = {
						any_neighboring_top_liege_realm_owner = { this != scope:actor }
					}
					NOT = {
						any_realm_county = { is_coastal_county = yes }
					}
				}
			}
			add = 20
		}

		#Mandala Obligation level matters
		modifier = {
			trigger_if = {
				limit = { exists = scope:low_obligations }
				scope:low_obligations = yes
			}
			trigger_else = { always = no }
			add = 15
			desc = proposed_obligation_level_low
		}
		modifier = {
			trigger_if = {
				limit = { exists = scope:high_obligations }
				scope:high_obligations = yes
			}
			trigger_else = { always = no }
			add = -30
			desc = proposed_obligation_level_high
		}	

		#Legitimacy
			modifier = {
				desc = "LOW_LEGITIMACY_REASON"
				add = -15
				scope:actor = {
					has_legitimacy_flag = slightly_reduced_tributarization_acceptance
				}
			}
			modifier = {
				desc = "LOW_LEGITIMACY_REASON"
				add = -25
				scope:actor = {
					has_legitimacy_flag = reduced_tributarization_acceptance
				}
			}
			modifier = {
				desc = "LOW_LEGITIMACY_REASON"
				add = -50
				scope:actor = {
					has_legitimacy_flag = very_reduced_tributarization_acceptance
				}
			}
			modifier = {
				desc = "LOW_LEGITIMACY_REASON"
				add = -75
				scope:actor = {
					has_legitimacy_flag = massively_reduced_tributarization_acceptance
				}
			}

		# HIGH LEGITIMACY
			modifier = {
				desc = "HIGH_LEGITIMACY_REASON"
				add = 25
				scope:actor = {
					has_legitimacy_flag = increased_tributarization_acceptance
				}
			}
			modifier = {
				desc = "HIGH_LEGITIMACY_REASON"
				add = 50
				scope:actor = {
					has_legitimacy_flag = very_increased_tributarization_acceptance
				}
			}
			modifier = {
				desc = "HIGH_LEGITIMACY_REASON"
				add = 75
				scope:actor = {
					has_legitimacy_flag = extra_increased_tributarization_acceptance
				}
			}


		# OPINION INFLUENCE
		opinion_modifier = { # Compare Opinion modifier.
			who = scope:recipient
			opinion_target = scope:actor
			multiplier = 1
		}

	}
}

### Reassert Tributary - unilateral
# actor = suzerain
# recipient = tributary

reassert_tributary_interaction = {
	category = interaction_category_vassal
	common_interaction = yes
	icon = icon_liege

	desc = reassert_tributary_interaction_desc

	is_shown = {
		scope:actor = {
			government_has_flag = government_is_mandala
		}
		scope:recipient = {
			is_tributary_of = scope:actor
			is_ai = yes
			cease_tribute_payments_ai_chance > 0
		}
	}

	is_valid_showing_failures_only = {
		scope:actor = {
			is_physically_able = yes
		}
		scope:recipient = {
			custom_tooltip = {
				text = reassert_tributary_interaction_cooldown_active_tt
				NOT = {
					has_opinion_modifier = {
						modifier = reassertion_request_denied_opinion
						target = scope:actor
					}
				}
			}
			custom_tooltip = {
				text = reassert_tributary_interaction_reasserted_recently_tt
				NOT = { has_variable = tributary_has_been_reasserted_recently }
			}
		}
	}

	cost = {
		piety = {
			value = minor_piety_value
			multiply = activity_cost_scale_by_era
			#Mandala Godking AI
			if = {
				limit = {
					scope:actor = {
						has_variable = mandala_godking
						is_ai = yes
					}
				}
				multiply = 0.25
			}
		}
	}

	greeting = positive
	notification_text = OFFER_TRIBUTARY_STATUS_INTERACTION_NOTIFICATION

	#Lower Obligations
	##Taxes
		send_option = {
			is_shown = {
				scope:recipient = {
					OR = {
						has_subject_contract_group = tributary_mandala
						has_subject_contract_group = tributary_mandala_tribal
					}
					OR = {
						vassal_contract_obligation_level:mandala_government_taxes = 1
						vassal_contract_obligation_level:mandala_government_taxes = 0
					}
				}
			}
			is_valid = {
				custom_tooltip = {
					text = ALREADY_LOWEST_TAX_OBLIGATION
					scope:recipient = { 
						OR = {
							has_subject_contract_group = tributary_mandala
							has_subject_contract_group = tributary_mandala_tribal
						}
						vassal_contract_obligation_level:mandala_government_taxes = 1
					}
				}
			}
			flag = decrease_tax_obligation_1
			localization = DECREASE_TAX_OBLIGATIONS
		}
		send_option = {
			is_shown = {
				scope:recipient = { 
					OR = {
						has_subject_contract_group = tributary_mandala
						has_subject_contract_group = tributary_mandala_tribal
					}
					vassal_contract_obligation_level:mandala_government_taxes = 2
				}
			}
			flag = decrease_tax_obligation_2
			localization = DECREASE_TAX_OBLIGATIONS
		}
		send_option = {
			is_shown = {
				scope:recipient = { 
					OR = {
						has_subject_contract_group = tributary_mandala
						has_subject_contract_group = tributary_mandala_tribal
					}
					vassal_contract_obligation_level:mandala_government_taxes = 3
				}
			}
			flag = decrease_tax_obligation_3
			localization = DECREASE_TAX_OBLIGATIONS
		}
		send_option = {
			is_shown = {
				scope:recipient = { 
					OR = {
						has_subject_contract_group = tributary_mandala
						has_subject_contract_group = tributary_mandala_tribal
					}
					vassal_contract_obligation_level:mandala_government_taxes = 4
				}
			}
			flag = decrease_tax_obligation_4
			localization = DECREASE_TAX_OBLIGATIONS
		}
		send_option = {
			is_shown = {
				scope:recipient = { 
					OR = {
						has_subject_contract_group = tributary_mandala
						has_subject_contract_group = tributary_mandala_tribal
					}
					vassal_contract_obligation_level:mandala_government_taxes = 5
				}
			}
			flag = decrease_tax_obligation_5
			localization = DECREASE_TAX_OBLIGATIONS
		}

	##Piety
		send_option = {
			is_shown = {
				scope:recipient = { 
					has_subject_contract_group = tributary_mandala
					OR = {
						vassal_contract_obligation_level:mandala_government_piety = 1
						vassal_contract_obligation_level:mandala_government_piety = 0
					}
				}
			}
			is_valid = {
				custom_tooltip = {
					text = ALREADY_LOWEST_PIETY_OBLIGATION
					scope:recipient = { 
						has_subject_contract_group = tributary_mandala
						vassal_contract_obligation_level:mandala_government_piety = 1
					}
				}
			}
			flag = decrease_piety_obligation_1
			localization = DECREASE_PIETY_OBLIGATIONS
		}
		send_option = {
			is_shown = {
				scope:recipient = { 
					has_subject_contract_group = tributary_mandala
					vassal_contract_obligation_level:mandala_government_piety = 2
				}
			}
			flag = decrease_piety_obligation_2
			localization = DECREASE_PIETY_OBLIGATIONS
		}

	##Prestige
		send_option = {
			is_shown = {
				scope:recipient = { 
					has_subject_contract_group = tributary_mandala_tribal
					OR = {
						vassal_contract_obligation_level:mandala_government_prestige = 1
						vassal_contract_obligation_level:mandala_government_prestige = 0
					}
				}
			}
			is_valid = {
				custom_tooltip = {
					text = ALREADY_LOWEST_PRESTIGE_OBLIGATION
					scope:recipient = { 
						has_subject_contract_group = tributary_mandala
						vassal_contract_obligation_level:mandala_government_prestige = 1
					}
				}
			}
			flag = decrease_prestige_obligation_1
			localization = DECREASE_PRESTIGE_OBLIGATIONS
		}
		send_option = {
			is_shown = {
				scope:recipient = { 
					has_subject_contract_group = tributary_mandala_tribal
					vassal_contract_obligation_level:mandala_government_prestige = 2
				}
			}
			flag = decrease_prestige_obligation_2
			localization = DECREASE_PRESTIGE_OBLIGATIONS
		}

	##Levies
		send_option = {
			is_shown = {
				scope:recipient = {
					OR = {
						has_subject_contract_group = tributary_mandala
						has_subject_contract_group = tributary_mandala_tribal
					}
					OR = {
						vassal_contract_obligation_level:mandala_government_levies = 1
						vassal_contract_obligation_level:mandala_government_levies = 0
					}
				}
			}
			is_valid = {
				custom_tooltip = {
					text = ALREADY_LOWEST_LEVY_OBLIGATION
					scope:recipient = { 
						OR = {
							has_subject_contract_group = tributary_mandala
							has_subject_contract_group = tributary_mandala_tribal
						}
						vassal_contract_obligation_level:mandala_government_levies = 1
					}
				}
			}
			flag = decrease_levy_obligation_1
			localization = DECREASE_LEVY_OBLIGATIONS
		}
		send_option = {
			is_shown = {
				scope:recipient = { 
					OR = {
						has_subject_contract_group = tributary_mandala
						has_subject_contract_group = tributary_mandala_tribal
					}
					vassal_contract_obligation_level:mandala_government_levies = 2
				}
			}
			flag = decrease_levy_obligation_2
			localization = DECREASE_LEVY_OBLIGATIONS
		}
		send_option = {
			is_shown = {
				scope:recipient = { 
					OR = {
						has_subject_contract_group = tributary_mandala
						has_subject_contract_group = tributary_mandala_tribal
					}
					vassal_contract_obligation_level:mandala_government_levies = 3
				}
			}
			flag = decrease_levy_obligation_3
			localization = DECREASE_LEVY_OBLIGATIONS
		}
		send_option = {
			is_shown = {
				scope:recipient = { 
					OR = {
						has_subject_contract_group = tributary_mandala
						has_subject_contract_group = tributary_mandala_tribal
					}
					vassal_contract_obligation_level:mandala_government_levies = 4
				}
			}
			flag = decrease_levy_obligation_4
			localization = DECREASE_LEVY_OBLIGATIONS
		}
		send_option = {
			is_shown = {
				scope:recipient = { 
					OR = {
						has_subject_contract_group = tributary_mandala
						has_subject_contract_group = tributary_mandala_tribal
					}
					vassal_contract_obligation_level:mandala_government_levies = 5
				}
			}
			flag = decrease_levy_obligation_5
			localization = DECREASE_LEVY_OBLIGATIONS
		}

	#Dread
	send_option = {
		is_valid = { 
			scope:actor = { dread >= high_dread }
		}
		flag = dread
		localization = GENERIC_USE_DREAD
	}

	#Strong Hook
	send_option = {
		is_shown = {
			NOT = {
				scope:actor = {
					house = { has_house_head_parameter = unlock_weak_hooks_to_reassert_tributaries }
				}
			}
		}
		is_valid = {
			scope:actor = { has_strong_usable_hook = scope:recipient }
		}
		flag = hook
		localization = GENERIC_USE_STRONG_HOOK
	}
	should_use_extra_icon = {
		scope:actor = { has_strong_usable_hook = scope:recipient }
	}
	extra_icon = "gfx/interface/icons/character_interactions/hook_strong.dds"

	#Any Hook
	send_option = {
		is_shown = {
			scope:actor = {
				house = { has_house_head_parameter = unlock_weak_hooks_to_reassert_tributaries }
			}
		}
		is_valid = {
			scope:actor = { has_usable_hook = scope:recipient }
		}
		flag = any_hook
		localization = GENERIC_USE_HOOK
	}

	#Pay Piety
	send_option = {
		is_shown = {
			scope:actor = { has_realm_law_flag = can_use_piety_to_reassert_tributary }
		}
		is_valid = {
			scope:actor.piety >= piety_bribe_value
		}
		flag = pay_piety
		localization = PAY_PIETY
		current_description = {
			# Triggered desc so that we don't get a weird double tooltip.
			triggered_desc = {
				trigger = { scope:actor.piety >= piety_bribe_value }
				desc = SCHEME_AGENT_PIETY_VALID
			}
		}
	}

	send_options_exclusive = no

	on_accept = {
		scope:recipient = {
			custom_tooltip = {
				text = reassert_tributary_interaction_effect_tt
				set_variable = {
					name = tributary_has_been_reasserted_recently
					value = flag:yes
					months = reassert_stickiness_months
				}
			}
		}

		#LOWER OBLIGATIONS
		##Taxes
			if = {
				limit = { 
					OR = {
						scope:decrease_tax_obligation_1 = yes
						scope:decrease_tax_obligation_2 = yes
						scope:decrease_tax_obligation_3 = yes
						scope:decrease_tax_obligation_4 = yes
						scope:decrease_tax_obligation_5 = yes
					}
				}
				scope:recipient = {
					if = {
						limit = { vassal_contract_obligation_level:mandala_government_taxes = 5 }
						tributary_contract_set_obligation_level = {
							type = mandala_government_taxes
							level = 4
						}
					}
					else_if = {
						limit = { vassal_contract_obligation_level:mandala_government_taxes = 4 }
						tributary_contract_set_obligation_level = {
							type = mandala_government_taxes
							level = 3
						}
					}
					else_if = {
						limit = { vassal_contract_obligation_level:mandala_government_taxes = 3 }
						tributary_contract_set_obligation_level = {
							type = mandala_government_taxes
							level = 2
						}
					}
					else_if = {
						limit = { vassal_contract_obligation_level:mandala_government_taxes = 2 }
						tributary_contract_set_obligation_level = {
							type = mandala_government_taxes
							level = 1
						}
					}
					else = {
						tributary_contract_set_obligation_level = {
							type = mandala_government_taxes
							level = 0
						}
					}
				}
			}
		##Piety
			if = {
				limit = { 
					OR = {
						scope:decrease_piety_obligation_1 = yes
						scope:decrease_piety_obligation_2 = yes 
					}
				}
				scope:recipient = {
					if = {
						limit = { vassal_contract_obligation_level:mandala_government_piety = 2 }
						tributary_contract_set_obligation_level = {
							type = mandala_government_piety
							level = 1
						}
					}
					else = {
						tributary_contract_set_obligation_level = {
							type = mandala_government_piety
							level = 0
						}
					}
				}
			}
		##Prestige
			if = {
				limit = { 
					OR = {
						scope:decrease_prestige_obligation_1 = yes
						scope:decrease_prestige_obligation_2 = yes 
					}
				}
				scope:recipient = {
					if = {
						limit = { vassal_contract_obligation_level:mandala_government_prestige = 2 }
						tributary_contract_set_obligation_level = {
							type = mandala_government_prestige
							level = 1
						}
					}
					else = {
						tributary_contract_set_obligation_level = {
							type = mandala_government_prestige
							level = 0
						}
					}
				}
			}
		##Levies
			if = {
				limit = { 
					OR = {
						scope:decrease_levy_obligation_1 = yes
						scope:decrease_levy_obligation_2 = yes
						scope:decrease_levy_obligation_3 = yes
						scope:decrease_levy_obligation_4 = yes
						scope:decrease_levy_obligation_5 = yes
					}
				}
				scope:recipient = {
					if = {
						limit = { vassal_contract_obligation_level:mandala_government_levies = 5 }
						tributary_contract_set_obligation_level = {
							type = mandala_government_levies
							level = 4
						}
					}
					else_if = {
						limit = { vassal_contract_obligation_level:mandala_government_levies = 4 }
						tributary_contract_set_obligation_level = {
							type = mandala_government_levies
							level = 3
						}
					}
					else_if = {
						limit = { vassal_contract_obligation_level:mandala_government_levies = 3 }
						tributary_contract_set_obligation_level = {
							type = mandala_government_levies
							level = 2
						}
					}
					else_if = {
						limit = { vassal_contract_obligation_level:mandala_government_levies = 2 }
						tributary_contract_set_obligation_level = {
							type = mandala_government_levies
							level = 1
						}
					}
					else = {
						tributary_contract_set_obligation_level = {
							type = mandala_government_levies
							level = 0
						}
					}
				}
			}
		
		#Strong hook
		if = {
			limit = {
				scope:hook = yes
				scope:actor = { has_strong_usable_hook = scope:recipient }
			}
			scope:actor = {
				use_hook = scope:recipient
			}
		}
		#Weak Hook
		if = {
			limit = {
				scope:any_hook = yes
				scope:actor = { has_usable_hook = scope:recipient }
			}
			scope:actor = {
				use_hook = scope:recipient
			}
		}
		#Dread
		if = {
			limit = { scope:dread = yes }
			scope:actor = {
				add_piety = minor_piety_loss
			}
			scope:recipient = {
				add_opinion = {
					modifier = intimidated_tributary_opinion
					target = scope:actor
					opinion = -20
				}
			}
		}
		#Piety
		if = {
			limit = { scope:pay_piety = yes }
			scope:actor = {
				add_piety = {
					value = {
						add = piety_bribe_half_value
						multiply = -1
					}
				}
			}
			scope:recipient = { add_piety = piety_bribe_half_value }
		}

		#Look ma', no hands!
		if = {
			limit = {
				NOR = {
					scope:decrease_tax_obligation_1 = yes
					scope:decrease_tax_obligation_2 = yes
					scope:decrease_tax_obligation_3 = yes
					scope:decrease_tax_obligation_4 = yes
					scope:decrease_tax_obligation_5 = yes
					scope:decrease_piety_obligation_1 = yes
					scope:decrease_piety_obligation_2 = yes
					scope:decrease_prestige_obligation_1 = yes
					scope:decrease_prestige_obligation_2 = yes
					scope:decrease_levy_obligation_1 = yes
					scope:decrease_levy_obligation_2 = yes
					scope:decrease_levy_obligation_3 = yes
					scope:decrease_levy_obligation_4 = yes
					scope:decrease_levy_obligation_5 = yes
					scope:hook = yes
					scope:dread = yes
					scope:any_hook = yes
					scope:pay_piety = yes
				}
			}
			#You're quite the smooth-talker huh
			show_as_tooltip = {
				scope:actor.dynasty ?= { 
					add_dynasty_prestige = {
						value = miniscule_dynasty_prestige_value
						divide = 2
					}
				}
			}
		}

		scope:actor = {
			trigger_event = tgp_east_asia_interaction_events.0020
		}

	}

	on_decline = {
		scope:actor = {
			show_as_tooltip = { add_prestige = medium_prestige_loss }
			trigger_event = tgp_east_asia_interaction_events.0025
		}
		scope:recipient = {
			show_as_tooltip = { 
				add_opinion = {
					modifier = reassertion_request_denied_opinion # this opinion also acts as a built-in cooldown
					target = scope:actor
					opinion = -20
				}
			}
		}
	}

	auto_accept = {
		switch = {
			trigger = always
			scope:any_hook = {
				custom_description = {
					text = "spending_hook"
					subject = scope:actor
					object = scope:recipient
					OR = {
						AND = {
							scope:hook = yes
							scope:actor = { has_strong_usable_hook = scope:recipient }
						}
						AND = {
							scope:any_hook = yes
							scope:actor = { has_usable_hook = scope:recipient }
						}
					}
				}
			}
			scope:dread = {
				custom_description = {
					text = "leverage_dread_tt"
					subject = scope:actor
					object = scope:recipient
					scope:dread = yes
				}
			}
			scope:pay_piety = {
				custom_description = {
					text = "pay_piety_tt"
					subject = scope:actor
					object = scope:recipient
					scope:pay_piety = yes
				}
			}
			scope:decrease_tax_obligation_1 = {
				custom_description = {
					text = "reduce_obligation_tt"
					subject = scope:actor
					object = scope:recipient
					scope:decrease_tax_obligation_1 = yes
				}
			}
			scope:decrease_tax_obligation_2 = {
				custom_description = {
					text = "reduce_obligation_tt"
					subject = scope:actor
					object = scope:recipient
					scope:decrease_tax_obligation_2 = yes
				}
			}
			scope:decrease_tax_obligation_3 = {
				custom_description = {
					text = "reduce_obligation_tt"
					subject = scope:actor
					object = scope:recipient
					scope:decrease_tax_obligation_3 = yes
				}
			}
			scope:decrease_tax_obligation_4 = {
				custom_description = {
					text = "reduce_obligation_tt"
					subject = scope:actor
					object = scope:recipient
					scope:decrease_tax_obligation_4 = yes
				}
			}
			scope:decrease_tax_obligation_5 = {
				custom_description = {
					text = "reduce_obligation_tt"
					subject = scope:actor
					object = scope:recipient
					scope:decrease_tax_obligation_5 = yes
				}
			}
			scope:decrease_piety_obligation_1 = {
				custom_description = {
					text = "reduce_obligation_tt"
					subject = scope:actor
					object = scope:recipient
					scope:decrease_piety_obligation_1 = yes
				}
			}
			scope:decrease_piety_obligation_2 = {
				custom_description = {
					text = "reduce_obligation_tt"
					subject = scope:actor
					object = scope:recipient
					scope:decrease_prestige_obligation_2 = yes
				}
			}
			scope:decrease_levy_obligation_1 = {
				custom_description = {
					text = "reduce_obligation_tt"
					subject = scope:actor
					object = scope:recipient
					scope:decrease_levy_obligation_1 = yes
				}
			}
			scope:decrease_levy_obligation_2 = {
				custom_description = {
					text = "reduce_obligation_tt"
					subject = scope:actor
					object = scope:recipient
					scope:decrease_levy_obligation_2 = yes
				}
			}
			scope:decrease_levy_obligation_3 = {
				custom_description = {
					text = "reduce_obligation_tt"
					subject = scope:actor
					object = scope:recipient
					scope:decrease_levy_obligation_3 = yes
				}
			}
			scope:decrease_levy_obligation_4 = {
				custom_description = {
					text = "reduce_obligation_tt"
					subject = scope:actor
					object = scope:recipient
					scope:decrease_levy_obligation_4 = yes
				}
			}
			scope:decrease_levy_obligation_5 = {
				custom_description = {
					text = "reduce_obligation_tt"
					subject = scope:actor
					object = scope:recipient
					scope:decrease_levy_obligation_5 = yes
				}
			}
		}
	}

	ai_maybe = yes

	ai_potential = {
		government_has_flag = government_is_mandala
	}

	ai_targets = {
		ai_recipients = tributaries
	}

	ai_frequency_by_tier = {
		barony = 0
		county = 36
		duchy = 12
		kingdom = 12
		empire = 12
		hegemony = 12
	}

	force_notification = yes

	ai_will_do = {	# AI will often do this to valid targets that aren't a military threat to them, especially if they're rich
		base = 50

		modifier = { # Remote Realm.
			trigger = {
				scope:actor = {
					NOT = {
						any_neighboring_top_liege_realm_owner = { this = scope:recipient }
					}
				}
				scope:actor.capital_province = { squared_distance = { target = scope:recipient.capital_province value >= squared_distance_major } }
			}
			add = -25
		}
	}

	ai_min_reply_days = 3
	ai_max_reply_days = 7

	ai_accept = {
		base = -100

		ai_military_threat_modifier = { SENDER = scope:recipient RECEIVER = scope:actor MULTIPLIER = 1 } # if the actor is a major threat to the recipient they're more likely to accept

		# MINOR
			modifier = { # Rivalry modifier.
				desc = embrace_tributarization_interaction_aibehavior_rival_tt
				trigger = {
					scope:recipient = {
						has_relation_rival = scope:actor
						NOT = { has_relation_nemesis = scope:actor }
					}
				}
				add = -10
			}
			modifier = { # Nemesis modifier.
				desc = embrace_tributarization_interaction_aibehavior_nemesis_tt
				trigger = {
					scope:recipient = {
						has_relation_nemesis = scope:actor
					}
				}
				add = -100
			}
			modifier = { # Same Dynasty modifier.
				desc = embrace_tributarization_interaction_aibehavior_dynasty_tt
				trigger = {
					scope:recipient = {
						dynasty = scope:actor.dynasty
					}
				}
				add = 10
			}

			modifier = {
				suzerain = { 
					government_has_flag = government_is_mandala
					has_unruined_mandala_capital_trigger = yes
					mandala_radiance_value > 0
				}
				add = {
					value = suzerain.mandala_radiance_value
					multiply = 2
				}
				desc = devaraja_overlord_radiance
			}

		#Devaraja Piety Level
		mandala_devaraja_piety_level_add_weight_modifier = { DEVARAJA = scope:actor }

		#Tributary Realm Size
		subject_realm_size_lose_weight_modifier = {
			DEVARAJA = scope:actor
			SUBJECT = scope:recipient
		}

		#Devaraja Mandala Capital
		mandala_devaraja_capital_add_weight_modifier = {
			DEVARAJA = scope:actor
			TRIBUTARY = scope:recipient
		}

		# OPINION INFLUENCE
		opinion_modifier = { # Compare Opinion modifier.
			who = scope:recipient
			opinion_target = scope:actor
			multiplier = 1
		}
	}
}
