####DECISIONS LIST###
#
###
## Found a Viet Empire
## Found the Majapahit Empire
## Found a Ryukyu Empire
## Found the Siam Kingdom
## Found the Establish the Darussalam
## Found the Found the Empire of Brunei
###
#
###################################################
## Found a Viet Empire
## by Ali Kara
###################################################
#### Found the Viet Empire ###
#form_dai_viet_empire_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/event_story/tgp_dynastic_cycle_stability.dds"
#	}
#	desc = form_dai_viet_empire_decision_desc
#	selection_tooltip = form_dai_viet_empire_decision_tooltip
#	decision_group_type = major
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 0
#		kingdom = 120
#		empire = 0
#		hegemony = 0
#	}
#
#	is_shown = {
#		is_playable_character = yes
#		highest_held_title_tier <= tier_kingdom
#		capital_province = { geographical_region = custom_viet_lands }
#		culture = { has_cultural_pillar = heritage_viet }
#		NOT = {  #Can only do it once.
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_created_dai_viet_empire
#			}
#		}
#	}
#
#	is_valid = {
#		top_liege = this
#		highest_held_title_tier = tier_kingdom
#		has_title = title:k_viet
#		has_title = title:k_champa
#	}
#
#	is_valid_showing_failures_only = {
#		is_landed = yes
#		is_available_adult = yes
#	}
#
#	cost = {
#		prestige = 2000
#	}
#
#	effect = {
#		if = {
#			limit = {
#				is_ai = no
#			}
#			add_achievement_global_variable_effect = {
#				VARIABLE = achieved_ep4_14_daits_how_you_do_it_achievement
#				VALUE = yes
#			}
#		}
#		show_as_tooltip = {
#			form_dai_viet_empire_decision_scripted_effect = yes
#		}
#		save_scope_as = founder
#		trigger_event = {
#			id = major_decisions.4000
#		}
#		every_player = {
#			limit = {
#				this != root
#				is_within_diplo_range = { CHARACTER = root }
#			}
#			trigger_event = {
#				id = major_decisions.4001
#			}
#		}
#		hidden_effect = {
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_created_dai_viet_empire
#			}
#			set_global_variable = {
#				name = flag_created_dai_viet_empire
#				value = scope:founder
#			}
#		}
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
###################################################
## Found the Majapahit Empire
## by Ali Kara
###################################################
#### Found the Majapahit Empire ###
#form_majapahit_empire_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/event_scenes/tgp_asia_throne_room.dds"
#	}
#	desc = form_majapahit_empire_decision_desc
#	selection_tooltip = form_majapahit_empire_decision_tooltip
#	decision_group_type = major
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 0
#		kingdom = 120
#		empire = 0
#		hegemony = 0
#	}
#
#	is_shown = {
#		is_playable_character = yes
#		highest_held_title_tier <= tier_kingdom
#		culture = {
#			OR = {
#				this = culture:javanese
#				any_parent_culture_or_above = { this = culture:javanese }
#			}
#		}
#		NOT = {  #Can only do it once.
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_created_majapahit_empire
#			}
#		}
#	}
#
#	is_valid = {
#		top_liege = this
#		highest_held_title_tier = tier_kingdom
#		faith.religion = {
#			is_in_family = rf_eastern
#		}
#		custom_tooltip = {
#			text = form_majapahit_empire_decision_requirement_1_tt
#			title:d_SUM_palembang = {
#				this = { is_title_created = yes }
#				holder = {
#					OR = {
#						is_vassal_or_below_of = ROOT
#						is_tributary_of = ROOT
#						this = ROOT
#					}
#				}
#			}
#		}
#		custom_tooltip = {
#			text = form_majapahit_empire_decision_requirement_2_tt
#			title:d_JAV_taruma = {
#				this = { is_title_created = yes }
#				holder = {
#					OR = {
#						is_vassal_or_below_of = ROOT
#						is_tributary_of = ROOT
#						this = ROOT
#					}
#				}
#			}
#		}
#		custom_tooltip = {
#			text = form_majapahit_empire_decision_requirement_3_tt
#			title:d_JAV_mataram = {
#				this = { is_title_created = yes }
#				holder = {
#					OR = {
#						is_vassal_or_below_of = ROOT
#						is_tributary_of = ROOT
#						this = ROOT
#					}
#				}
#			}
#		}
#		custom_tooltip = {
#			text = form_majapahit_empire_decision_requirement_4_tt
#			title:c_JAV_madura = {
#				this = { is_title_created = yes }
#				holder = {
#					OR = {
#						is_vassal_or_below_of = ROOT
#						is_tributary_of = ROOT
#						this = ROOT
#					}
#				}
#			}
#		}
#		has_title = title:k_yavakadvipa
#	}
#
#	is_valid_showing_failures_only = {
#		is_landed = yes
#		is_available_adult = yes
#	}
#
#	cost = {
#		prestige = 1500
#		piety = 1000
#	}
#
#	effect = {
#		show_as_tooltip = {
#			form_majapahit_empire_decision_scripted_effect = yes
#		}
#		save_scope_as = founder
#		trigger_event = {
#			id = major_decisions.5000
#		}
#		every_player = {
#			limit = {
#				this != root
#				is_within_diplo_range = { CHARACTER = root }
#			}
#			trigger_event = {
#				id = major_decisions.5001
#			}
#		}
#		hidden_effect = {
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_created_majapahit_empire
#			}
#			set_global_variable = {
#				name = flag_created_majapahit_empire
#				value = scope:founder
#			}
#		}
#	}
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
###################################################
## Found a Ryukyu Empire
## by Ali Kara
###################################################
#### Found a Ryukyuan Empire ###
#form_ryukyu_empire_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/holding_types/tgp_shinto_temple.dds"
#	}
#	desc = form_ryukyu_empire_decision_desc
#	selection_tooltip = form_ryukyu_empire_decision_tooltip
#	decision_group_type = major
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 0
#		kingdom = 120
#		empire = 0
#		hegemony = 0
#	}
#
#	is_shown = {
#		is_playable_character = yes
#		highest_held_title_tier <= tier_kingdom
#		capital_province = { geographical_region = custom_ryukyu }
#		culture = culture:ryukyuan # Only Ryukyuan, to prevent other people hybridizing with Ryukyuan for the meme
#		NOT = {  #Can only do it once.
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_created_ryukyu_empire
#			}
#		}
#	}
#
#	is_valid = {
#		top_liege = this
#		highest_held_title_tier = tier_kingdom
#		has_title = title:c_amami
#		has_title = title:c_ucinaa
#		has_title = title:d_ruucuu
#		has_title = title:k_ruucuu
#		sub_realm_size >= 60
#	}
#
#	is_valid_showing_failures_only = {
#		is_landed = yes
#		is_available_adult = yes
#	}
#
#	cost = {
#		prestige = 2300
#		piety = 250
#		gold = 750
#	}
#
#	effect = {
#		show_as_tooltip = {
#			form_ryukyu_empire_decision_scripted_effect = yes
#		}
#		save_scope_as = founder
#		trigger_event = {
#			id = major_decisions.6000
#		}
#		every_player = {
#			limit = {
#				this != root
#				is_within_diplo_range = { CHARACTER = root }
#			}
#			trigger_event = {
#				id = major_decisions.6003
#			}
#		}
#		hidden_effect = {
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_created_ryukyu_empire
#			}
#			set_global_variable = {
#				name = flag_created_ryukyu_empire
#				value = scope:founder
#			}
#		}
#	}
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
###################################################
## Found the Siam Kingdom
## by Ali Kara
###################################################
#### Found the Siam Kingdom ###
#form_siam_kingdom_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/activity_splash_screens/tour_arrival_asia_welcome.dds"
#	}
#	desc = form_siam_kingdom_decision_desc
#	selection_tooltip = form_siam_kingdom_decision_tooltip
#	decision_group_type = major
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 120
#		kingdom = 0
#		empire = 0
#		hegemony = 0
#	}
#
#	is_shown = {
#		is_playable_character = yes
#		highest_held_title_tier <= tier_duchy
#		capital_province = {
#			OR = {
#				geographical_region = world_asia_thailand
#				geographical_region = world_asia_malaysia
#			}
#		}
#		culture = { has_cultural_pillar = heritage_tai }
#		NOT = {  #Can only do it once.
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_created_siam_kingdom
#			}
#		}
#	}
#
#	is_valid = {
#		top_liege = this
#		highest_held_title_tier = tier_duchy
#		has_title = title:d_sukhothai
#		culture = { has_cultural_pillar = heritage_tai } # just to inform the player
#		custom_tooltip = {
#			text = form_siam_kingdom_decision_requirement_1_tt
#			title:d_lop_buri = {
#				this = { is_title_created = yes }
#				holder = {
#					OR = {
#						is_vassal_or_below_of = ROOT
#						this = ROOT
#					}
#				}
#			}
#		}
#		completely_controls = title:d_sukhothai
#		completely_controls = title:d_lop_buri
#	}
#
#	is_valid_showing_failures_only = {
#		is_landed = yes
#		is_available_adult = yes
#	}
#
#	cost = {
#		gold = 350
#		prestige = 1000
#		piety = 100
#	}
#
#	effect = {
#		show_as_tooltip = {
#			form_siam_kingdom_decision_scripted_effect = yes
#		}
#		save_scope_as = founder
#		trigger_event = {
#			id = major_decisions.7000
#		}
#		every_player = {
#			limit = {
#				this != root
#				is_within_diplo_range = { CHARACTER = root }
#			}
#			trigger_event = {
#				id = major_decisions.7001
#			}
#		}
#		hidden_effect = {
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_created_siam_kingdom
#			}
#			set_global_variable = {
#				name = flag_created_siam_kingdom
#				value = scope:founder
#			}
#		}
#	}
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
###################################################
## Found the Brunei Kingdom
## by Ali Kara
###################################################
#form_brunei_kingdom_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/activity_splash_screens/tour_arrival_mena_welcome.dds"
#	}
#	desc = form_brunei_kingdom_decision_desc
#	selection_tooltip = form_brunei_kingdom_decision_tooltip
#	decision_group_type = major
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 120
#		kingdom = 0
#		empire = 0
#		hegemony = 0
#	}
#
#	is_shown = {
#		is_playable_character = yes
#		highest_held_title_tier <= tier_duchy
#		religion = religion:islam_religion
#		culture = { has_cultural_pillar = heritage_austronesian }
#		capital_province = { geographical_region = custom_brunei_region }
#		NOT = {  #Can only do it once.
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_created_brunei_kingdom
#			}
#		}
#	}
#
#	is_valid = {
#		top_liege = this
#		is_independent_ruler = yes
#		highest_held_title_tier = tier_duchy
#		has_title = title:d_BOR_barune
#		custom_tooltip = {
#			text = form_brunei_kingdom_decision_requirement_1_tt
#			title:d_BOR_santubong = {
#				this = { is_title_created = yes }
#				holder = {
#					OR = {
#						is_vassal_or_below_of = ROOT
#						this = ROOT
#					}
#				}
#			}
#		}
#		custom_tooltip = {
#			text = form_brunei_kingdom_decision_requirement_2_tt
#			title:c_BOR_berau = {
#				this = { is_title_created = yes }
#				holder = {
#					OR = {
#						is_vassal_or_below_of = ROOT
#						this = ROOT
#					}
#				}
#			}
#		}
#		completely_controls = title:d_BOR_barune
#		completely_controls = title:d_BOR_santubong
#	}
#
#	is_valid_showing_failures_only = {
#		is_landed = yes
#		is_available_adult = yes
#	}
#
#	cost = {
#		gold = 350
#		piety = 1000
#	}
#
#	effect = {
#		show_as_tooltip = {
#			form_brunei_kingdom_decision_scripted_effect = yes
#		}
#		save_scope_as = founder
#		trigger_event = {
#			id = major_decisions.8000
#		}
#		hidden_effect = {
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_created_brunei_kingdom
#			}
#			set_global_variable = {
#				name = flag_created_brunei_kingdom
#				value = scope:founder
#			}
#		}
#	}
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
###################################################
## Found the Brunei Empire
## by Ali Kara
###################################################
#form_brunei_empire_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/fp3/fp3_decision_foundation.dds"
#	}
#	desc = form_brunei_empire_decision_desc
#	selection_tooltip = form_brunei_empire_decision_tooltip
#	decision_group_type = major
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 0
#		kingdom = 120
#		empire = 0
#		hegemony = 0
#	}
#
#	is_shown = {
#		is_playable_character = yes
#		highest_held_title_tier = tier_kingdom
#		religion = religion:islam_religion
#		culture = { has_cultural_pillar = heritage_austronesian }
#		has_title = title:k_brunei
#		capital_province = { geographical_region = custom_brunei_region }
#		NOT = {  #Can only do it once.
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_created_brunei_empire
#			}
#		}
#	}
#
#	is_valid = {
#		top_liege = this
#		is_independent_ruler = yes
#		highest_held_title_tier = tier_kingdom
#		capital_county.faith = root.faith
#		has_title = title:k_brunei
#		custom_tooltip = {
#			text = form_brunei_empire_decision_requirement_1_tt
#			title:d_PHI_sandao = {
#				this = { is_title_created = yes }
#				holder = {
#					OR = {
#						is_vassal_or_below_of = ROOT
#						this = ROOT
#					}
#				}
#			}
#		}
#		custom_tooltip = {
#			text = form_brunei_empire_decision_requirement_2_tt
#			title:c_PHI_sulu = {
#				this = { is_title_created = yes }
#				holder = {
#					OR = {
#						is_vassal_or_below_of = ROOT
#						this = ROOT
#					}
#				}
#			}
#		}
#		completely_controls = title:k_brunei
#		completely_controls = title:k_tanjungnagara
#		completely_controls = title:d_PHI_sandao
#		completely_controls = title:c_PHI_sulu
#	}
#
#	is_valid_showing_failures_only = {
#		is_landed = yes
#		is_available_adult = yes
#	}
#
#	cost = {
#		gold = 600
#		piety = 2250
#	}
#
#	effect = {
#		show_as_tooltip = {
#			form_brunei_empire_decision_scripted_effect = yes
#		}
#		save_scope_as = founder
#		trigger_event = {
#			id = major_decisions.9000
#		}
#		hidden_effect = {
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_created_brunei_empire
#			}
#			set_global_variable = {
#				name = flag_created_brunei_empire
#				value = scope:founder
#			}
#		}
#	}
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#