## 01. The Old Man of the Mountain
#ep3_01_the_old_man_of_the_mountain_achievement = {
#	possible = {
#		
#	}
#	happened = {
#		custom_description = {
#			text = the_old_man_of_the_mountain_achievement_trigger
#			this = character:41702
#			exists = global_var:finished_the_old_man_of_the_mountain_achievement
#		}
#	}
#}
#
## 02. Band of Brothers
#ep3_02_band_of_brothers_achievement = {
#	possible = {
#		
#	}
#	happened = {
#		custom_description = {
#			text = band_of_brothers_trigger
#			has_government = landless_adventurer_government
#			any_courtier = {
#				count >= 10
#				is_alive = yes
#			}
#			any_courtier = {
#				count = all
#				opinion = {
#					target = root
#					value >= 40 # sync with define:NDomicile|TEMPERAMENT_THRESHOLD_HIGH
#				}
#			}
#		}
#	}
#}
#
## 03. Mio Cid
#ep3_03_mio_cid_achievement = {
#	possible = {
#		
#	}
#	happened = {
#		custom_description = {
#			text = mio_cid_achievement_trigger
#			this = character:107590
#			exists = global_var:finished_mio_cid_achievement
#		}
#	}
#}
#
## 04. Birthright
#ep3_04_birthright_achievement = {
#	possible = {
#		
#	}
#	happened = {
#		custom_description = {
#			text = birthright_achievement_trigger
#			exists = global_var:finished_birthright_achievement
#		}
#	}
#}
#
## 05. Historically Inaccurate
#ep3_05_historically_inaccurate_achievement = {
#	possible = {
#		
#	}
#	happened = {
#		custom_description = {
#			text = historically_inaccurate_achievement_trigger
#			exists = global_var:finished_historically_inaccurate_achievement
#		}
#	}
#}
#
## 06. Quantum Leap
#ep3_06_quantum_leap_achievement = {
#	possible = {
#		
#	}
#	happened = {
#		custom_description = {
#			text = quantum_leap_achievement_trigger
#			exists = global_var:achievement_quantum_leap_count_tracker
#			global_var:achievement_quantum_leap_count_tracker >= 5
#		}
#	}
#}
#
## 07. Kingdom of Heaven
#ep3_07_kingdom_of_heaven_achievement = {
#	possible = {
#		
#	}
#	happened = {
#		custom_description = {
#			text = kingdom_of_heaven_achievement_trigger
#			exists = global_var:finished_kingdom_of_heaven_achievement
#		}
#	}
#}
#
## 08. New Management, same as the Old Management
#ep3_08_new_management_achievement = {
#	possible = {
#		
#	}
#	happened = {
#		custom_description = {
#			text = new_management_achievement_trigger
#			exists = global_var:finished_new_management_achievement
#		}
#	}
#}
#
## 09. Rags to Riches to Rags to Riches
#ep3_09_rags_to_riches_to_rags_to_riches_achievement = {
#	possible = {
#		has_global_variable = achievement_rags_to_riches_to_rags_to_riches_valid
#	}
#	happened = {
#		custom_description = {
#			text = rags_to_riches_to_rags_to_riches_achievement_trigger
#			exists = global_var:finished_rags_to_riches_to_rags_to_riches_achievement
#		}
#	}
#}
#
## 10. Tamar Mepe
#ep3_10_tamar_mepe_achievement = {
#	possible = {
#		this = character:466517
#	}
#	happened = {
#		custom_description = {
#			text = tamar_mepe_achievement_trigger
#			this = character:466517
#			completely_controls = title:k_georgia
#			completely_controls = title:k_armenia
#			completely_controls = title:k_daylam
#		}
#	}
#}
#
## 11. Despoiler of Byzantium
#ep3_11_despoiler_of_byzantium_achievement = {
#	possible = {
#		
#	}
#	happened = {
#		custom_description = {
#			text = despoiler_of_byzantium_achievement_trigger
#			has_title = title:e_latin_empire
#			has_trait = despoiler_of_byzantium
#		}
#	}
#}
#
## 12. Chaos is a Ladder
#ep3_12_chaos_is_a_ladder_achievement = {
#	possible = {
#		
#	}
#	happened = {
#		custom_description = {
#			text = chaos_is_a_ladder_achievement_trigger
#			government_allows = administrative
#			house ?= { is_dominant_family = yes }
#		}
#	}
#}
#
## 13. Epic Paperwork
#ep3_13_epic_paperwork_achievement = {
#	possible = {
#		
#	}
#	happened = {
#		custom_description = {
#			text = epic_paperwork_achievement_trigger
#			exists = global_var:achieved_epic_paperwork_achievement
#		}
#	}
#}
#
## 14. Against the Odds
#ep3_14_against_the_odds_achievement = {
#	possible = {
#		
#	}
#	happened = {
#		custom_description = {
#			text = against_the_odds_achievement_trigger
#			exists = global_var:achieved_against_the_odds_achievement
#		}
#	}
#}
#
## 15. In Good Estate
#ep3_15_in_good_estate_achievement = {
#	possible = {
#		
#	}
#	happened = {
#		custom_description = {
#			text = in_good_estate_achievement_trigger
#			domicile ?= {
#				has_domicile_building_or_higher = estate_main_05
#				calc_true_if = {
#					amount >= 6
#					has_domicile_building_or_higher = temple_small_01
#					has_domicile_building_or_higher = barracks_01
#					has_domicile_building_or_higher = watchtower_01
#					has_domicile_building_or_higher = guardhouse_01
#					has_domicile_building_or_higher = garden_01
#					has_domicile_building_or_higher = stable_01
#					has_domicile_building_or_higher = workshop_01
#					has_domicile_building_or_higher = storage_01
#					has_domicile_building_or_higher = market_01
#					has_domicile_building_or_higher = grazing_land_01
#					has_domicile_building_or_higher = grain_field_01
#					has_domicile_building_or_higher = vineyard_01
#					has_domicile_building_or_higher = olive_01
#					has_domicile_building_or_higher = silk_01
#				}
#			}
#		}
#	}
#}
#
## 16. It's OK, I Got a Permit
#ep3_16_i_got_a_permit_achievement = {
#	possible = {
#		
#	}
#	happened = {
#		custom_description = {
#			text = i_got_a_permit_achievement_trigger
#			exists = global_var:achieved_i_got_a_permit_achievement
#		}
#	}
#}
#
## 17. Despotic
#ep3_17_despotic_achievement = {
#	possible = {
#		
#	}
#	happened = {
#		custom_description = {
#			text = despotic_achievement_trigger
#			top_liege != this
#			liege ?= {
#				may_appoint_co_emperors_trigger = yes
#				has_diarchy_type = co_emperorship
#				diarch ?= root
#			}
#			government_allows = administrative
#			highest_held_title_tier = tier_kingdom
#		}
#	}
#}
#
## 18. Byzywork
#ep3_18_byzywork_achievement = {
#	possible = {
#		
#	}
#	happened = {
#		custom_description = {
#			text = byzywork_achievement_trigger
#			highest_held_title_tier < tier_empire
#			house ?= {
#				any_house_member = {
#					count >= 5
#					top_liege != this
#					government_allows = administrative
#					highest_held_title_tier >= tier_duchy
#					top_liege = root.top_liege
#					this != root
#				}
#			}
#		}
#	}
#}
#
## 19. Not Content to Serve
#ep3_19_not_content_to_serve_achievement = {
#	possible = {
#		
#		OR = {
#			this = character:34281
#			this = character:215009
#		}
#	}
#	happened = {
#		custom_description = {
#			text = not_content_to_serve_achievement_trigger
#			has_title = title:e_byzantium
#		}
#	}
#}
#
## 20. Started from the Bottom now we're ERE
#ep3_20_started_from_the_bottom_now_were_ere_achievement = {
#	possible = {
#		
#	}
#	happened = {
#		custom_description = {
#			text = started_from_the_bottom_now_were_ere_achievement_trigger
#			exists = global_var:started_from_the_bottom_now_were_ere_procure
#			has_title = title:e_byzantium
#		}
#	}
#}
#