##fp2_historys_best_friends = { # History's Best Friend
##	possible = {
##		
##	}
##	happened = {
##		custom_description = {
##			text = fp2_historys_best_friends_trigger
##			exists = global_var:fp2_historys_best_friends_achievement_unlocked
##		}
##	}
##}
##
##fp2_basque_in_my_glory = {
##	possible = {
##		
##	}
##	happened = {
##		custom_description = {
##			text = fp2_basque_in_my_glory_trigger
##			exists = global_var:fp2_basque_in_my_glory_achievement_unlocked
##		}
##	}
##}
##
##fp2_friendship_is_magic = {
##	possible = {
##		
##		fp2_character_involved_in_struggle_trigger = yes
##	}
##	happened = {
##		custom_description = {
##			text = fp2_friendship_is_magic_trigger
##			exists = global_var:fp2_friendship_is_magic_achievement_unlocked
##		}
##	}
##}
##
##fp2_high_stakes_chess = {
##	possible = {
##		
##	}
##	happened = {
##		custom_description = {
##			text = fp2_high_stakes_chess_trigger
##			exists = global_var:fp2_high_stakes_chess_achievement_unlocked
##		}
##	}
##}
##
##fp2_iberia_or_iberia = {
##	possible = {
##		
##		NOT = {
##			is_target_in_global_variable_list = {
##				name = unavailable_achievements
##				target = flag:rd_character_blocked_iberia_or_iberia_achievement
##			}
##		}
##	}
##	happened = {
##		custom_description = {
##			text = fp2_iberia_or_iberia_trigger
##			is_ai = no
##			culture = { has_cultural_pillar = heritage_iberian }
##			completely_controls_region = dlc_fp2_caucasian_iberia # custom_ireland can be used instead of dlc_fp2_caucasian_iberia for testing, otherwise use debug.411
##		}
##	}
##}
##
##fp2_andalusian_inquisition = {
##	possible = {
##		
##	}
##	happened = {
##		custom_description = {
##			text = fp2_andalusian_inquisition_trigger
##			is_ai = no
##			any_county_in_region = {
##				region = world_europe_west_iberia
##				count = all
##				faith = faith:mozarabic_church
##			}
##		}
##	}
##}
##
##fp2_iberian_hostilities = {
##	possible = {
##		
##	}
##	happened = {
##		custom_description = {
##			text = fp2_iberian_hostilities_trigger
##			exists = global_var:fp2_iberian_hostilities_achievement_unlocked
##		}
##	}
##}
##
##fp2_iberian_conciliation = {
##	possible = {
##		
##	}
##	happened = {
##		custom_description = {
##			text = fp2_iberian_conciliation_trigger
##			exists = global_var:fp2_iberian_conciliation_achievement_unlocked
##		}
##	}
##}
##
##fp2_iberian_compromise = {
##	possible = {
##		
##	}
##	happened = {
##		custom_description = {
##			text = fp2_iberian_compromise_trigger
##			exists = global_var:fp2_iberian_compromise_achievement_unlocked
##		}
##	}
##}
##
##fp2_holiday_in_iberia = {
##	possible = {
##		
##		exists = global_var:fp2_holiday_in_iberia_achievement_unlocked
##	}
##	happened = {
##		custom_description = {
##			text = fp2_holiday_in_iberia_trigger
##			global_var:fp2_holiday_in_iberia_achievement_unlocked = yes
##		}
##	}
##}
##
##fp2_el_cid_achievement = {
##	possible = {
##		
##		game_start_date > 1045
##		NOT = {
##			is_target_in_global_variable_list = {
##				name = unavailable_achievements
##				target = flag:rd_character_blocked_el_cid_achievement
##			}
##		}
##	}
##	happened = {
##		custom_description = {
##			text = fp2_el_cid_achievement_trigger
##			exists = global_var:fp2_el_cid_achievement_unlocked
##		}
##	}
##}
##
##
### fp2_00_achievement = {
### 	possible = {
### 		
### 	}
### 	happened = {
### 		custom_description = {
### 			text = fp2_00_achievement_trigger
### 			#
### 		}
### 	}
### }