###01. Not Today
##ce1_not_today_achievement = {
##	possible = {
##	
##	}
##	happened = {
##		custom_description = {
##			text = ce1_not_today_achievement_trigger
##			exists = global_var:ce1_not_today_achievement_unlocked
##		}
##	}
##}
##
###02. Divine Right
##ce1_divine_right_achievement = {
##	possible = {
##	
##	}
##	happened = {
##		custom_description = {
##			text = ce1_divine_right_achievement_trigger
##			legitimacy_level >= max_legitimacy_level_value
##		}
##	}
##}
##
###03. You'll Never Take Me Alive
##ce1_youll_never_take_me_alive_achievement = {
##	possible = {
##	
##	}
##	happened = {
##		custom_description = {
##			text = ce1_youll_never_take_me_alive_achievement_trigger
##			exists = root.capital_province
##			location = {
##				this != root.capital_province
##				NOT = {
##					any_province_epidemic = { }
##				}
##			}
##			root.capital_province = {
##				any_province_epidemic = { }
##			}
##		}
##	}
##}
##
###04. The Pharaoh Islands
##ce1_the_pharaoh_islands_achievement = {
##	possible = {
##		
##	}
##	happened = {
##		custom_description = {
##			text = ce1_the_pharaoh_islands_achievement_trigger
##			exists = global_var:ce1_the_pharaoh_islands_achievement_unlocked
##		}
##	}
##}
##
###05. Canonized
##ce1_canonized_achievement = {
##	possible = {
##		
##	}
##	happened = {
##		custom_description = {
##			text = ce1_canonized_achievement_trigger
##			exists = global_var:ce1_canonized_achievement_unlocked
##		}
##	}
##}
##
###06. Upward Mobility
##ce1_upward_mobility_achievement = {
##	possible = {
##	
##	}
##	happened = {
##		custom_description = {
##			text = ce1_upward_mobility_achievement_trigger
##			exists = global_var:ce1_upward_mobility_achievement_unlocked
##		}
##	}
##}
##
###07. Can't Touch This
##ce1_cant_touch_this_achievement = {
##	possible = {
##	
##	}
##	happened = {
##		custom_description = {
##			text = ce1_cant_touch_this_achievement_trigger
##			exists = global_var:ce1_cant_touch_this_achievement_unlocked
##		}
##	}
##}
##
###08. Legendary!
##ce1_legendary_achievement = {
##	possible = {
##		
##	}
##	happened = {
##		custom_description = {
##			text = ce1_legendary_achievement_trigger
##			exists = global_var:ce1_legendary_achievement_unlocked
##		}
##	}
##}
##
###9. Pay Respects
##ce1_f_achievement = {
##	possible = {
##		
##	}
##	happened = {
##		custom_description = {
##			text = ce1_f_achievement_trigger
##			exists = global_var:ce1_f_achievement_unlocked
##		}
##	}
##}
##
###10. Local Legend
##ce1_local_legend_achievement = {
##	possible = {
##		
##	}
##	happened = {
##		custom_description = {
##			text = ce1_local_legend_achievement_trigger
##			exists = global_var:ce1_local_legend_achievement_unlocked
##		}
##	}
##}
##
###11. Neverending Story
##ce1_neverending_story_achievement = {
##	possible = {
##		
##	}
##	happened = {
##		custom_description = {
##			text = ce1_neverending_story_achievement_trigger
##			exists = global_var:ce1_neverending_story_achievement_unlocked
##		}
##	}
##}
##