####DECISIONS LIST###
#
##unite_the_western_slavs_decision
##unite_the_southern_slavs_decision
##unite_the_slavs_decision
##promote_hungarian_settlement_decision
##revive_magyar_paganism_decision
#
#### Unite the West Slavs ###
#unite_the_western_slavs_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
#	}
#	decision_group_type = major
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 120
#		kingdom = 120
#		empire = 120
#		hegemony = 120
#	}
#	desc = unite_the_western_slavs_decision_desc
#
#	is_shown = {
#		culture = { has_cultural_pillar = heritage_west_slavic }
#		NOT = {
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:unite_the_western_slavs_decision
#			}
#		}
#	}
#
#	is_valid = {
#		culture = { has_cultural_pillar = heritage_west_slavic }
#		completely_controls_region = custom_west_slavia #Has de jure Lands
#		OR = {
#			custom_description = {
#				text = unite_the_western_slavs_decision_tt_1
#				OR = {
#					has_primary_title = title:k_poland
#					has_primary_title = title:k_pomerania
#					has_primary_title = title:k_bohemia
#					has_primary_title = title:k_moravia
#					has_primary_title = title:k_sorbia
#				}
#			}
#			custom_description = {
#				text = unite_the_western_slavs_decision_tt_2
#				AND = {
#					highest_held_title_tier = tier_empire
#					OR = {
#						has_title = title:k_poland
#						has_title = title:k_pomerania
#						has_title = title:k_bohemia
#						has_title = title:k_moravia
#						has_title = title:k_sorbia
#					}
#				}
#			}
#		}
#	}
#	
#	is_valid_showing_failures_only = {
#		is_landed = yes
#	}
#
#	effect = {
#		gain_heroic_legend_seed_tooltip_effect = yes
#		save_scope_as = western_slav_uniter
#
#		show_as_tooltip = { unite_the_western_slavs_decision_effects = yes } #Actually applied in east_europe.0001 - prestige, laws, title, innovation effects
#
#		#Events
#		trigger_event = east_europe.0001
#		every_player = {
#			limit = {
#				this != scope:western_slav_uniter
#				is_within_diplo_range = { CHARACTER = scope:western_slav_uniter }
#			}
#			trigger_event = east_europe.0002
#		}
#
#		#Can only be done once
#		add_to_global_variable_list = {
#			name = unavailable_unique_decisions
#			target = flag:unite_the_western_slavs_decision
#		}
#		set_global_variable = {
#			name = unite_the_western_slavs_decision
#			value = scope:western_slav_uniter
#		}
#		set_global_variable = {
#			name = unite_the_western_slavs_decision_title
#			value = scope:western_slav_uniter.primary_title
#		}
#		close_view = {
#			view = decisions
#			player = root
#		}
#	}
#	
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
#
#### Unite the South Slavs ###
#unite_the_southern_slavs_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
#	}
#	decision_group_type = major
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 120
#		kingdom = 120
#		empire = 120
#		hegemony = 120
#	}
#	desc = unite_the_southern_slavs_decision_desc
#
#	is_shown = {
#		culture = { has_cultural_pillar = heritage_south_slavic }
#		NOR = {
#			has_culture = culture:vlach # Not technically Slavic despite being in the South Slavic group.
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:unite_the_southern_slavs_decision
#			}
#		}
#	}
#
#	is_valid = {
#		culture = { has_cultural_pillar = heritage_south_slavic }
#		completely_controls_region = custom_south_slavia #Has de jure Lands
#		OR = {
#			has_primary_title = title:k_croatia
#			has_primary_title = title:k_serbia
#			has_primary_title = title:k_bulgaria
#			has_primary_title = title:k_dacia
#			has_primary_title = title:k_moldavia
#			has_primary_title = title:k_bosnia
#		}
#	}
#	
#	is_valid_showing_failures_only = {
#		is_landed = yes
#	}
#
#	effect = {
#		gain_heroic_legend_seed_tooltip_effect = yes
#		save_scope_as = southern_slav_uniter
#
#		show_as_tooltip = { unite_the_southern_slavs_decision_effects = yes } #Actually applied in east_europe.0006 - prestige, laws, title, innovation effects
#
#		#Events
#		trigger_event = east_europe.0005
#		every_player = {
#			limit = {
#				this != scope:southern_slav_uniter
#				is_within_diplo_range = { CHARACTER = scope:southern_slav_uniter }
#			}
#			trigger_event = east_europe.0006
#		}
#
#		#Can only be done once
#		add_to_global_variable_list = {
#			name = unavailable_unique_decisions
#			target = flag:unite_the_southern_slavs_decision
#		}
#		set_global_variable = {
#			name = unite_the_southern_slavs_decision
#			value = scope:southern_slav_uniter
#		}
#		set_global_variable = {
#			name = unite_the_southern_slavs_decision_title
#			value = scope:southern_slav_uniter.primary_title
#		}
#	}
#	
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
#
#### Unite the Slavs ###
#unite_the_slavs_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
#	}
#	decision_group_type = major
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 120
#		kingdom = 120
#		empire = 120
#		hegemony = 120
#	}
#	desc = unite_the_slavs_decision_desc
#
#	is_shown = {
#		OR = {
#			culture = { has_cultural_pillar = heritage_west_slavic }
#			culture = { has_cultural_pillar = heritage_east_slavic }
#			culture = { has_cultural_pillar = heritage_south_slavic }
#			}
#		NOR = {
#			has_culture = culture:vlach # Not technically Slavic despite being in the South Slavic group.
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:unite_the_slavs_decision
#			}
#		}
#	}
#
#	is_valid = {
#		OR = {
#			culture = { has_cultural_pillar = heritage_west_slavic }
#			culture = { has_cultural_pillar = heritage_east_slavic }
#			culture = { has_cultural_pillar = heritage_south_slavic }
#		}
#		completely_controls_region = custom_slavia
#	}
#	
#	is_valid_showing_failures_only = {
#		is_landed = yes
#	}
#
#	effect = {
#		save_scope_as = slav_uniter
#
#		show_as_tooltip = { unite_the_slavs_decision_effects = yes } #Actually applied in east_europe.0010 - prestige, laws, title, innovation effects
#
#		#Events
#		trigger_event = east_europe.0010
#		every_player = {
#			limit = {
#				this != scope:slav_uniter
#				is_within_diplo_range = { CHARACTER = scope:slav_uniter }
#			}
#			trigger_event = east_europe.0011
#		}
#
#		#Can only happen once
#		add_to_global_variable_list = {
#			name = unavailable_unique_decisions
#			target = flag:unite_the_slavs_decision
#		}
#		set_global_variable = {
#			name = unite_the_slavs_decision
#			value = scope:slav_uniter
#		}
#	}
#
#
#	cost = {
#		gold = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = no
#				}
#				add = 600
#			}
#		}
#		treasury = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = yes
#				}
#				add = 600
#			}
#		}
#	}
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
#
#### Defenders of [ROOT.Char.GetFaith.HighGodName] ###
#defenders_of_highgod_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_personal_religious.dds"
#	}
#	decision_group_type = major
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 120
#		kingdom = 120
#		empire = 120
#		hegemony = 120
#	}
#	desc = defenders_of_highgod_decision_desc
#
#	is_shown = {
#		OR = {
#			faith = faith:baltic_pagan
#			faith = faith:chernobozhye
#			faith = faith:finnish_pagan
#		}
#		#Only once per faith
#		NOR = {
#			AND = {
#				faith = faith:baltic_pagan
#				is_target_in_global_variable_list = {
#					name = unavailable_unique_decisions
#					target = flag:defenders_of_highgod_baltic_decision
#				}
#			}
#			AND = {
#				faith = faith:chernobozhye
#				is_target_in_global_variable_list = {
#					name = unavailable_unique_decisions
#					target = flag:defenders_of_highgod_slavic_decision
#				}
#			}
#			AND = {
#				faith = faith:finnish_pagan
#				is_target_in_global_variable_list = {
#					name = unavailable_unique_decisions
#					target = flag:defenders_of_highgod_finnish_decision
#				}
#			}
#		}
#	}
#
#	is_valid = {
#		#Holds a holy site
#		faith = {
#			any_holy_site = {
#				county = {
#					holder = root
#					title_province = { has_special_building = no  }
#				}
#			}
#		}
#		piety_level >= 3
# 		#Have loyal powerful vassals
#		trigger_if = {
#			limit = {
#				OR = {
#					highest_held_title_tier = tier_county
#					highest_held_title_tier = tier_duchy
#				}
#			}
#			any_vassal = {
#				count >= 3 #Counts/dukes need 3
#				is_powerful_vassal = yes
#				opinion = {
#					target = root
#					value >= high_positive_opinion
#				}
#			}
#		}
#		trigger_if = {
#			limit = { highest_held_title_tier = tier_kingdom }
#			any_vassal = {
#				count >= 4 #Kings need 4
#				is_powerful_vassal = yes
#				opinion = {
#					target = root
#					value >= high_positive_opinion
#				}
#			}
#		}
#		trigger_if = {
#			limit = { highest_held_title_tier = tier_empire }
#			any_vassal = {
#				count >= 5 #Emperor need 5
#				is_powerful_vassal = yes
#				opinion = {
#					target = root
#					value >= high_positive_opinion
#				}
#			}
#		}
#	}
#
#	is_valid_showing_failures_only = {
#		top_liege = this
#		is_landed = yes
#	}
#
#
#	effect = {
#		save_scope_as = defender_of_highgod
#
#		show_as_tooltip = { defenders_of_highgod_decision_effects = yes } #Actually applied in east_europe.0010 - prestige, laws, title, innovation effects
#
#		#Events
#		if = {
#			limit = {
#				faith = {
#					any_holy_site = {
#						count > 1
#						county.holder = root
#						title_province = { has_special_building = no  }
#					}
#				}
#			}	
#			trigger_event = east_europe.0015
#		}
#		else = {
#			faith = {
#				random_holy_site = {
#					limit = {
#						county.holder = root
#						title_province = { has_special_building = no  }
#					}
#					save_scope_as = holy_site
#				}
#			}
#			trigger_event = east_europe.0016
#		}
#		#Event to every player (east_europe.0017) is actually send through east_europe.0016 to make sure the right holy site scope is set
#
#		#Can only happen once per faith
#		if = {
#			limit = { faith = faith:baltic_pagan }
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:defenders_of_highgod_baltic_decision
#			}
#		}
#		else_if = {
#			limit = { faith = faith:chernobozhye }
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:defenders_of_highgod_slavic_decision
#			}
#		}
#		else_if = {
#			limit = { faith = faith:finnish_pagan }
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:defenders_of_highgod_finnish_decision
#			}
#		}
#	}
#
#	cost = {
#		gold = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = no
#				}
#				add = 100
#			}
#		}
#		treasury = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = yes
#				}
#				add = 100
#			}
#		}
#	}
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
##Hungary: historical re-settlement program.
#### Promote Christian Settlements ###
#promote_hungarian_settlement_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_realm.dds"
#	}
#	desc = promote_hungarian_settlement_decision_desc
#	selection_tooltip = promote_hungarian_settlement_decision_tooltip
#	decision_group_type = major
#	ai_goal = yes
#
#	is_shown = {
#		is_ruler = yes
#		is_playable_character = yes
#		game_start_date < 1066.1.1
#		culture = { has_cultural_pillar = heritage_magyar }
#		NOT = {  #Can only do it once.
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_promoted_hungarian_settlement
#			}
#		}
#		NOT = {  #Can only do either or.
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_revived_magyar_paganism
#			}
#		}
#		OR = {
#			has_title = title:k_hungary
#			has_title = title:e_carpathia
#		}
#		any_neighboring_top_liege_realm_owner = { #There are same reli neighboring Realms/Empires to take people from.
#			OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
#			count >= 2
#		}
#	}
#	
#	is_valid = {
#		# Must be an Ecumenical Christian
#		custom_description = {
#  			text = promote_hungarian_settlement_decision_ecumenical_christian
#			faith = { #Denomination of Faith must not be a heresy and must have some degree of control over its core regions.
#				OR = { religion = religion:eastern_orthodox_religion religion = religion:catholic_religion religion = religion:protestant_religion }
#				has_doctrine = special_doctrine_ecumenical_christian	
#			}
#		}
#		
#		#Must completely control the Carpathian Basin (Hungary De Jure)
#		completely_controls = title:k_hungary
#
#		# Capital is Hungarian culture group
#		capital_province = { culture = { has_cultural_pillar = heritage_magyar } }
#	}
#
#	is_valid_showing_failures_only = {
#		is_landed = yes
#		is_capable_adult = yes
#		is_imprisoned = no
#		top_liege = this
#		is_at_war = no
#	}
#
#	cost = {
#		prestige = 2000
#		piety = 500
#	}
#
#	effect = {
#		show_as_tooltip = {
#			promote_hungarian_settlement_decision_scripted_effect = yes
#		}
#		trigger_event = {
#			id = east_europe.0030
#		}
#		hidden_effect = {
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_promoted_hungarian_settlement
#			}
#		}
#	}
#	
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 50
#		ai_value_modifier = {
#			ai_zeal = 1.0
#			ai_greed = 1.0
#		}
#	}
#}
#
##########################################
## Return to Magyar Paganism				#
## by Flavio Verna & Ewan Cowhig Croft	#
##########################################
#### Revive Táltosism ###
#revive_magyar_paganism_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
#	}
#	desc = revive_magyar_paganism_decision_desc
#	selection_tooltip = revive_magyar_paganism_decision_tooltip
#	decision_group_type = major
#	ai_check_interval = 0
#
#	is_shown = {
#		is_landed = yes
#		#Must be some flavour of Magyar.
#		culture = { has_cultural_pillar = heritage_magyar }
#		#Should be done early.
#		custom_tooltip = {
#			text = revive_taltoism_decision_before_last_date
#			current_date <= 1100.1.1
#		}
#		NOR = {
#			#Can only do it once.
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_revived_magyar_paganism
#			}
#		}
#		#Must be the ruler of the Carpathian Basin.
#		any_sub_realm_county = {
#			title_province = { geographical_region = custom_hungary }
#		}
#		#Must be feudalised.
#		OR = {
#			government_has_flag = government_is_feudal
#			government_allows = administrative
#		}
#		#Must be something other than pagan.
#		NOT = {
#			faith.religion = { is_in_family = rf_pagan }
#		}
#		#Magyar Paganism must not have been reformed.
#		religion:hungaric_religion = {
#			any_faith = {
#				count = all
#				has_doctrine_parameter = unreformed
#			}
#		}
#	}
#	
#	is_valid = {
#		#Must be suitably prestigious.
#		prestige_level >= high_prestige_level
#		#Either you hold k_hungary directly, or your vassal does.
#		OR = {
#			has_title = title:k_hungary
#			AND = {
#				has_title = title:e_carpathia
#				any_vassal = { has_title = title:k_hungary }
#			}
#		}
#		#Must control at least 80% of de jure Hungary (usually we'd use a region, but if Hungary has shrunk/grown for some reason, the people and title are more important than the actual area).
#		any_realm_county = {
#			count >= 30
#			culture = { has_cultural_pillar = heritage_magyar }
#		}
#		#Must be a noted scholar of theology (and thus filled out the entire Theologian tree).
#		OR = {
#			piety_level >= high_piety_level
#			has_trait = theologian
#		}
#		#Should be done early: reiterate this here so the player isn't surprised by losing the decision when shifting up an era.
#		custom_tooltip = {
#			text = revive_taltoism_decision_before_last_date
#			current_date <= 1100.1.1
#		}
#	}
#
#	is_valid_showing_failures_only = {
#		is_capable_adult = yes
#		is_imprisoned = no
#		is_at_war = no
#		top_liege = this
#	}
#
#	cost = {
#		piety = 2000
#	}
#
#	effect = {
#		gain_holy_legend_seed_tooltip_effect = yes
#		custom_tooltip = revive_magyar_paganism_decision.adjust_the_faith.tt
#		show_as_tooltip = { revive_magyar_paganism_decision_scripted_effect = yes }
#		trigger_event = { id = east_europe.0032 }
#		hidden_effect = {
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_revived_magyar_paganism
#			}
#		}
#	}
#	
#	ai_potential = {
#		always = no
#	}
#}
#
##################################
## Found the Kingdom of Bosnia	#
## by Ewan Cowhig Croft			#
##################################
#### Found Kingdom of Bosnia ###
#found_kingdom_of_bosnia_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
#	}
#	decision_group_type = major
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 120
#		kingdom = 0
#		empire = 0
#		hegemony = 0
#	}
#
#	desc = found_kingdom_of_bosnia_decision_desc
#	selection_tooltip = found_kingdom_of_bosnia_decision_tooltip
#
#	is_shown = {
#		is_ruler = yes
#		is_playable_character = yes
#		exists = dynasty
#		OR = {
#			#Must be a Serb or Croat within the Bosnian highlands.
#			AND = {
#				OR = {
#					culture = culture:serbian
#					culture = culture:croatian
#				}
#				capital_county = {
#					OR = {
#						this = title:c_vodica
#						this = title:c_pset
#						this = title:c_vrbas
#						this = title:c_donjikraji
#						this = title:c_usora
#						this = title:c_rama
#						this = title:c_soli
#						this = title:c_sarajevo
#						this = title:c_zavrsje
#						this = title:c_zachlumia
#						this = title:c_pagania
#					}
#				}
#			}
#			#Or just be Bosnian.
#			culture = culture:bosnian
#		}
#		NOT = {	#You can only do it once.
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_founded_kingdom_of_bosnia
#			}
#		}
#		NOR = {
#			government_has_flag = government_is_mercenary
#			government_has_flag = government_is_holy_order
#		}
#		highest_held_title_tier <= tier_duchy
#	}
#
#	is_valid = {
#		#You must have sufficient clout.
#		top_liege = this
#
#		#You must control the kingdom's heartlands.
#		has_title = title:d_bosna
#		has_title = title:d_lower_bosna
#		has_title = title:d_usora
#		completely_controls = title:d_bosna
#		completely_controls = title:d_lower_bosna
#		completely_controls = title:d_usora
#
#		#You must be sufficiently advanced to conceive of having a separate kingdom, rather than being Croatian or Serbian.
#		culture = { has_cultural_era_or_later = culture_era_early_medieval }
#	}
#
#	is_valid_showing_failures_only = {
#		is_landed = yes
#		is_available_adult = yes
#	}
#
#	effect = {
#		save_scope_as = founder
#		show_as_tooltip = { found_kingdom_of_bosnia_decision_scripted_effect = yes }
#		gain_heroic_legend_seed_tooltip_effect = yes
#		trigger_event = { id = east_europe.0101 }
#		#Notify other players.
#		every_player = {
#			limit = {
#				this != scope:founder
#				top_liege = {
#					OR = {
#						this = scope:founder
#						any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:founder }
#					}
#				}
#			}
#			trigger_event = east_europe.0102
#		}
#		hidden_effect = {
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_founded_kingdom_of_bosnia
#			}
#			set_global_variable = {
#				name = flag_founded_kingdom_of_bosnia
#				value = scope:founder
#			}
#		}
#	}
#
#	cost = {
#		gold = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = no
#				}
#				add = 300
#			}
#		}
#		treasury = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = yes
#				}
#				add = 300
#			}
#		}
#		prestige = 200
#	}
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#
##################################
## Accuse the Krstjani of Heresy	#
## by Ewan Cowhig Croft			#
##################################
#### Accuse the Krstjani of Heresy ###
#accuse_krstjani_of_heresy_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_major_religion.dds"
#	}
#	decision_group_type = major
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 120
#		kingdom = 120
#		empire = 120
#		hegemony = 120
#	}
#
#	desc = accuse_krstjani_of_heresy_decision_desc
#	selection_tooltip = accuse_krstjani_of_heresy_decision_tooltip
#
#	is_shown = {
#		top_liege = this
#		is_landed_or_landless_administrative = yes
#		exists = dynasty
#		#Gotta be an ecumenical Christian...
#		faith = {
#			OR = { religion_tag = eastern_orthodox_religion religion_tag = catholic_religion religion_tag = protestant_religion }
#			has_doctrine = special_doctrine_ecumenical_christian
#		}
#		#... with an existing Head of Faith.
#		exists = faith.religious_head
#		#Shouldn't be possible, but, just in case: you also can't be a Krstjani yourself.
#		NOT = { faith = faith:bosnian_church }
#		#The world mustn't already consider the Krstjani to be heretics.
#		faith:bosnian_church = { has_doctrine = special_doctrine_ecumenical_christian }
#		#Aaaaand you need an independent Krstjani neighbour of at least a notable level (i.e., at least the size of a fully-independent d_bosnia).
#		any_neighboring_top_liege_realm_owner = { accuse_krstjani_of_heresy_decision_suitable_krstjani_realm_owner_trigger = yes }
#		NOT = {	#It mustn't have been done recently (this is removed in a hidden cooldown event after the chain is finished, if it fails).
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_krstjani_accused_of_heresy
#			}
#		}
#		#Should always be a playable government, ideally.
#		OR = {
#			government_has_flag = government_is_feudal
#			government_has_flag = government_is_clan
#			government_allows = administrative
#		}
#	}
#
#	is_valid = {
#		#You must have sufficient clout.
#		piety_level >= high_piety_level
#		highest_held_title_tier >= tier_duchy
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_adult = yes
#		NOT = { has_trait = excommunicated }
#	}
#
#	effect = {
#		save_scope_as = accuser
#		faith.religious_head = { save_scope_as = hof }
#		random_neighboring_top_liege_realm_owner = {
#			limit = { accuse_krstjani_of_heresy_decision_suitable_krstjani_realm_owner_trigger = yes }
#			save_scope_as = heretic
#		}
#		custom_tooltip = accuse_krstjani_of_heresy_flavour_effect.tt
#		#Begin the chain.
#		trigger_event = { id = east_europe.0111 }
#		hidden_effect = {
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_krstjani_accused_of_heresy
#			}
#		}
#	}
#
#	cost = {
#		piety = major_piety_value
#	}
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 50
#		#Weight up for zealous characters.
#		modifier = {
#			add = 25
#			has_trait = zealous
#		}
#		#Ironically, weight up for cynical characters: they stand to gain the most.
#		modifier = {
#			add = 15
#			has_trait = cynical
#		}
#		#Mildly weight up crusaders, who would be more likely to see/look for heresy.
#		modifier = {
#			add = 10
#			has_trait = faith_warrior
#		}
#		#Mildly weight up order members, who would be more likely to see/look for heresy.
#		modifier = {
#			add = 10
#			has_trait = order_member
#		}
#		#Mildly weight up theologians, who would understand the theological problems of their neighbours best.
#		modifier = {
#			add = 10
#			has_trait = theologian
#		}
#		#Exempt if any friend is Krstjani.
#		modifier = {
#			add = -100
#			any_relation = {
#				type = friend
#				faith = faith:bosnian_church
#			}
#		}
#		#Exempt if any lover is Krstjani.
#		modifier = {
#			add = -100
#			any_relation = {
#				type = lover
#				faith = faith:bosnian_church
#			}
#		}
#		#Exempt if any formal partner (spouse or concubine) is Krstjani.
#		modifier = {
#			add = -100
#			any_consort = { faith = faith:bosnian_church }
#		}
#		#Exempt if any ally is Krstjani.
#		modifier = {
#			add = -100
#			any_ally = { faith = faith:bosnian_church }
#		}
#		#Exempt the HRE: they're not fussed about some remote Balkan peasants.
#		modifier = {
#			add = -100
#			any_held_title = { this = title:e_hre }
#		}
#		#Exempt the ERE: they almost certainly have bigger fish to fry.
#		modifier = {
#			add = -100
#			any_held_title = { this = title:e_byzantium }
#		}
#		#Exempt characters who are at war: they're too busy.
#		modifier = {
#			add = -100
#			is_at_war = yes
#		}
#	}
#}
#
######################################
## Last Gasp of the Great Migrations	#
## by Ewan Cowhig Croft				#
######################################
#### Prepare to Cross the Carpathians ###
#launch_hungarian_migration_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_destiny_goal.dds"
#	}
#	decision_group_type = major
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 60
#		kingdom = 60
#		empire = 0
#		hegemony = 0
#	}
#
#	desc = launch_hungarian_migration_decision_desc
#	selection_tooltip = launch_hungarian_migration_decision_tooltip
#
#	is_shown = {
#		is_ruler = yes
#		is_landed = yes
#		exists = dynasty
#		#Either be independent, or else not beneath another Mogyer.
#		OR = {
#			top_liege = this
#			NOT = { liege = { culture = culture:mogyer } }
#		}
#		#Must be a steppe Hungarian.
#		culture = culture:mogyer
#		#Must not already control a large chunk of Pannonia.
#		NOT = {
#			any_county_in_region = {
#				region = custom_hungary
#				count >= 12
#				OR = {
#					holder = root
#					holder = {
#						any_liege_or_above = { this = root }
#					}
#				}
#			}
#		}
#		#You can only do it once.
#		NOT = {
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_launched_hungarian_migration
#			}
#		}
#		#And the moment for the migration must not have passed.
#		current_date <= 911.1.1
#	}
#
#	is_valid = {
#		#An emperor does not voluntarily lose a tier.
#		highest_held_title_tier <= tier_kingdom
#		#Reshow this here so that players realise they're on a timer.
#		custom_description = {
#			text = launch_hungarian_migration_decision_before_last_date
#			current_date <= 911.1.1
#		}
#	}
#
#	is_valid_showing_failures_only = {
#		is_available_adult = yes
#		#Can't be fighting elsewhere.
#		is_at_war = no
#	}
#
#	effect = {
#		save_scope_as = invader
#		custom_tooltip = launch_hungarian_migration_decision_flavour_effect
#		add_character_flag = undertaking_hungarian_migration
#		trigger_event = east_europe.0141
#		hidden_effect = {
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_launched_hungarian_migration
#			}
#		}
#	}
#
#	cost = {
#		#Charge a reasonable lump of prestige.
#		prestige = 1000
#	}
#
#	ai_potential = {
#		#AI decision making is governed via event.
#		always = no
#	}
#
#	ai_will_do = {
#		#AI decision making is governed via event.
#		base = 0
#	}
#}
#
##################################
## Found the Kingdom of Livonia	#
## by James Beaumont				#
##################################
#### Proclaim Terra Mariana ###
#found_kingdom_of_livonia_decision = {
#	picture = {
#		reference = "gfx/interface/illustrations/decisions/decision_found_kingdom.dds"
#	}
#	decision_group_type = major
#
#	ai_check_interval_by_tier = {
#		barony = 0
#		county = 0
#		duchy = 120
#		kingdom = 0
#		empire = 0
#		hegemony = 0
#	}
#
#	desc = found_kingdom_of_livonia_decision_desc
#	selection_tooltip = found_kingdom_of_livonia_decision_tooltip
#
#	is_shown = {
#		is_ruler = yes
#		is_playable_character = yes
#		exists = dynasty
#		OR = {
#			#Must be a Latvian or Christian in Livonia
#			AND = {
#				NOT = {
#					culture = culture:estonian #Estonians already have their Kingdom.
#				}
#				OR = {
#					#Considers themselves to be a "Balt"
#					root.culture = { has_cultural_pillar = heritage_baltic }
#					root.faith = {
#						religion_tag = baltic_religion
#					}
#					#Is a Crusader founding the Kingdom
#					root.faith = {
#						NOT = { religion_tag = baltic_religion }
#						NOT = { has_doctrine_parameter = unreformed }
#					}
#				}
#				capital_province = {
#					geographical_region = ghw_region_baltic
#				}
#			}
#			#Or just be Latvian.
#			culture = culture:latvian
#		}
#		NOT = {	#You can only do it once.
#			is_target_in_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_founded_kingdom_of_livonia
#			}
#		}
#		highest_held_title_tier <= tier_duchy
#	}
#
#	is_valid = {
#		OR = { #Independent or vassal of an Emperor
#			top_liege = this
#			top_liege.primary_title.tier >= tier_empire
#		}
#		prestige_level >= medium_prestige_level
#
#		#You must control the kingdom's heartlands.
#		has_title = title:d_latgalia
#		has_title = title:d_courland
#		has_title = title:d_livonia
#		completely_controls_region = custom_latvia
#	}
#
#	is_valid_showing_failures_only = {
#		is_landed = yes
#		is_available_adult = yes
#	}
#
#	effect = {
#		save_scope_as = founder
#		show_as_tooltip = { found_kingdom_of_livonia_decision_scripted_effect = yes }
#		gain_heroic_legend_seed_tooltip_effect = yes
#		trigger_event = { id = east_europe.0200 }
#		#Notify other players.
#		every_player = {
#			limit = {
#				this != scope:founder
#				top_liege = {
#					OR = {
#						this = scope:founder
#						any_neighboring_and_across_water_top_liege_realm_owner = { this = scope:founder }
#					}
#				}
#			}
#			trigger_event = east_europe.0201
#		}
#		hidden_effect = {
#			add_to_global_variable_list = {
#				name = unavailable_unique_decisions
#				target = flag:flag_founded_kingdom_of_livonia
#			}
#		}
#	}
#
#	cost = {
#		gold = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = no
#				}
#				add = major_gold_value
#			}
#		}
#		treasury = {
#			value = 0
#			if = {
#				limit = {
#					has_treasury = yes
#				}
#				add = major_gold_value
#			}
#		}
#	}
#
#	ai_potential = {
#		always = yes
#	}
#
#	ai_will_do = {
#		base = 100
#	}
#}
#