##v1.5
#education_focus_acc = {
#	log_loc_errors = no
#	parent = education_focus
#	suffix = "_acc"
#}
#
##v1.5
#education_focus_ins = {
#	log_loc_errors = no
#	parent = education_focus
#	suffix = "_ins"
#}
#
##v1.5
#education_focus_gen = {
#	log_loc_errors = no
#	parent = education_focus
#	suffix = "_gen"
#}
#
#
##v1.5
#education_focus_child_ins = {
#	log_loc_errors = no
#	parent = education_focus_child
#	suffix = "_ins"
#}
#
##v1.5
#education_focus_child_acc = {
#	log_loc_errors = no
#	parent = education_focus_child
#	suffix = "_acc"
#}
#
##v1.5
#education_focus_child_gen = {
#	log_loc_errors = no
#	parent = education_focus_child
#	suffix = "_gen"
#}
#
#
#GetShockedExpressionFemale = {
#	log_loc_errors = no
#	type = character
#
#	random_valid = yes
#
#	text = {
#		localization_key = shocked_expression_shocked_female
#	}
#	text = {
#		localization_key = shocked_expression_appalled_female
#	}
#}
#
## ------------------------------------------------------------------------------------
#
## v1.5
#my_prison_pet = {
#	log_loc_errors = no
#	parent = prison_pet
#	suffix = "_my"
#}
#
## v1.5
#little_prison_pet_vocative = {
#	log_loc_errors = no
#	parent = prison_pet
#	suffix = "_little_vocative"
#}
#
## ------------------------------------------------------------------------------------
#
## v1.5
#exotic_fowl_type_genitive_plural = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		localization_key = fowl_dinner_peacock_genitive_plural
#		trigger = {
#			age > 14
#		}
#	}
#	
#	text = {
#		localization_key = fowl_dinner_child_genitive_plural
#		trigger = {
#			age < 15
#		}
#	}
#}
#
## v1.10
#GruesomeFestivalNameMsc = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		localization_key = gruesomefestivalname_blot
#		trigger = { faith.religion = religion:folkgerman_religion }
#	}
#
#	text = {
#		localization_key = gruesomefestivalname_festival
#		trigger = {
#			NOT = { faith.religion = religion:folkgerman_religion }
#		}
#		fallback = yes
#	}
#}
#
## v1.5
#RealmTypeGenitive = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		localization_key = kingdom_genitive_lower_case
#		trigger = {
#			highest_held_title_tier >= 4
#		}
#	}
#
#	text = {
#		localization_key = duchy_genitive_lower_case
#		trigger = {
#			highest_held_title_tier >= 3
#		}
#	}
#
#	text = {
#		localization_key = county_genitive_lower_case
#		trigger = {
#			highest_held_title_tier >= 2
#		}
#	}
#
#	text = {
#		localization_key = barony_genitive_lower_case
#		trigger = {
#			highest_held_title_tier >= 1
#		}
#	}
#}
#
## v1.5
#BaronyTownTypeLocative = {
#	log_loc_errors = no
#	parent = BaronyTownType
#	suffix = "_locative"
#}
#
## v1.5
#BaronyTownTypeGenitive = {
#	log_loc_errors = no
#	parent = BaronyTownType
#	suffix = "_genitive"
#}
#
## v1.5
#diplomacy_skill_level_genitive = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		localization_key = skill_level_terrible_genitive
#		trigger = { diplomacy < terrible_skill_level }
#	}
#
#	text = {
#		localization_key = skill_level_poor_genitive
#		trigger = {
#			diplomacy >= terrible_skill_level
#			diplomacy < average_skill_level
#		}
#	}
#
#	text = {
#		localization_key = skill_level_average_genitive
#		trigger = {
#			diplomacy >= average_skill_level
#			diplomacy < good_skill_level
#		}
#	}
#
#	text = {
#		localization_key = skill_level_good_genitive
#		trigger = {
#			diplomacy >= good_skill_level
#			diplomacy < excellent_skill_level
#		}
#	}
#
#	text = {
#		localization_key = skill_level_excellent_genitive
#		trigger = { diplomacy >= excellent_skill_level }
#	}
#}
#
## v1.5
#martial_skill_level_genitive = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		localization_key = skill_level_terrible_genitive
#		trigger = { martial < terrible_skill_level }
#	}
#
#	text = {
#		localization_key = skill_level_poor_genitive
#		trigger = {
#			martial >= terrible_skill_level
#			martial < average_skill_level
#		}
#	}
#
#	text = {
#		localization_key = skill_level_average_genitive
#		trigger = {
#			martial >= average_skill_level
#			martial < good_skill_level
#		}
#	}
#
#	text = {
#		localization_key = skill_level_good_genitive
#		trigger = {
#			martial >= good_skill_level
#			martial < excellent_skill_level
#		}
#	}
#
#	text = {
#		localization_key = skill_level_excellent_genitive
#		trigger = { martial >= excellent_skill_level }
#	}
#}
#
## v1.5
#stewardship_skill_level_genitive = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		localization_key = skill_level_terrible_genitive
#		trigger = { stewardship < terrible_skill_level }
#	}
#
#	text = {
#		localization_key = skill_level_poor_genitive
#		trigger = {
#			stewardship >= terrible_skill_level
#			stewardship < average_skill_level
#		}
#	}
#
#	text = {
#		localization_key = skill_level_average_genitive
#		trigger = {
#			stewardship >= average_skill_level
#			stewardship < good_skill_level
#		}
#	}
#
#	text = {
#		localization_key = skill_level_good_genitive
#		trigger = {
#			stewardship >= good_skill_level
#			stewardship < excellent_skill_level
#		}
#	}
#
#	text = {
#		localization_key = skill_level_excellent_genitive
#		trigger = { stewardship >= excellent_skill_level }
#	}
#}
#
## v1.5
#intrigue_skill_level_genitive = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		localization_key = skill_level_terrible_genitive
#		trigger = { intrigue < terrible_skill_level }
#	}
#
#	text = {
#		localization_key = skill_level_poor_genitive
#		trigger = {
#			intrigue >= terrible_skill_level
#			intrigue < average_skill_level
#		}
#	}
#
#	text = {
#		localization_key = skill_level_average_genitive
#		trigger = {
#			intrigue >= average_skill_level
#			intrigue < good_skill_level
#		}
#	}
#
#	text = {
#		localization_key = skill_level_good_genitive
#		trigger = {
#			intrigue >= good_skill_level
#			intrigue < excellent_skill_level
#		}
#	}
#
#	text = {
#		localization_key = skill_level_excellent_genitive
#		trigger = { intrigue >= excellent_skill_level }
#	}
#}
#
## v1.5
#learning_skill_level_genitive = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		localization_key = skill_level_terrible_genitive
#		trigger = { learning < terrible_skill_level }
#	}
#
#	text = {
#		localization_key = skill_level_poor_genitive
#		trigger = {
#			learning >= terrible_skill_level
#			learning < average_skill_level
#		}
#	}
#
#	text = {
#		localization_key = skill_level_average_genitive
#		trigger = {
#			learning >= average_skill_level
#			learning < good_skill_level
#		}
#	}
#
#	text = {
#		localization_key = skill_level_good_genitive
#		trigger = {
#			learning >= good_skill_level
#			learning < excellent_skill_level
#		}
#	}
#
#	text = {
#		localization_key = skill_level_excellent_genitive
#		trigger = { learning >= excellent_skill_level }
#	}
#}
#
## v1.5
#CompositionTypeGloriousAccusative = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = { var:composition_type = flag:song }
#		localization_key = CompositionType_song_glorious_accusative
#	}
#	text = {
#		trigger = { var:composition_type = flag:chronicle }
#		localization_key = CompositionType_chronicle_glorious_accusative
#	}
#	text = {
#		trigger = { var:composition_type = flag:poem }
#		localization_key = CompositionType_poem_glorious_accusative
#	}
#}
#
## v1.5
#ComplimentAdjectiveTheMostGenitive = {
#	log_loc_errors = no
#	type = character
#
#	random_valid = yes
#
#	# Fair/Handsome
#	text = {
#		trigger = {
#			has_trait = beauty_good
#			is_male = yes
#			NOT = {
#				has_variable = court_6040_best_looking_var	#needed to keep court.6040 loc coherent
#			}
#		}
#		localization_key = compliment_handsome_the_most_genitive
#	}
#	text = {
#		trigger = {
#			has_trait = beauty_good
#			is_female = yes
#			NOT = {
#				has_variable = court_6040_best_looking_var	#needed to keep court.6040 loc coherent
#			}
#		}
#		localization_key = compliment_fair_the_most_genitive
#	}
#
#	# Impressive
#	text = {
#		trigger = {
#			has_personality_malicious_trigger = yes
#			is_female = yes
#		}
#		localization_key = compliment_impressive_female_the_most_genitive
#	}
#	text = {
#		trigger = {
#			has_personality_malicious_trigger = yes
#			is_male = yes
#		}
#		localization_key = compliment_impressive_the_most_genitive
#	}
#
#	# Benign
#	text = {
#		trigger = {
#			ai_compassion >= medium_positive_ai_value
#			is_female = yes
#		}
#		localization_key = compliment_benign_female_the_most_genitive
#	}
#	text = {
#		trigger = {
#			ai_compassion >= medium_positive_ai_value
#			is_male = yes
#		}
#		localization_key = compliment_benign_the_most_genitive
#	}
#
#	# Benevolent
#	text = {
#		trigger = {
#			ai_compassion >= medium_positive_ai_value
#			is_female = yes
#		}
#		localization_key = compliment_benevolent_female_the_most_genitive
#	}
#	text = {
#		trigger = {
#			ai_compassion >= medium_positive_ai_value
#			is_male = yes
#		}
#		localization_key = compliment_benevolent_the_most_genitive
#	}
#
#	# Implacable
#	text = {
#		trigger = {
#			has_personality_dominant_trigger = yes
#			is_female = yes
#		}
#		localization_key = compliment_implacable_female_the_most_genitive
#	}
#	text = {
#		trigger = {
#			has_personality_dominant_trigger = yes
#			is_male = yes
#		}
#		localization_key = compliment_implacable_the_most_genitive
#	}
#
#	# Modest
#	text = {
#		trigger = {
#			has_personality_submissive_trigger = yes
#			is_female = yes
#		}
#		localization_key = compliment_modest_female_the_most_genitive
#	}
#	text = {
#		trigger = {
#			has_personality_submissive_trigger = yes
#			is_male = yes
#		}
#		localization_key = compliment_modest_the_most_genitive
#	}
#
#	# Charming
#	text = {
#		trigger = {
#			has_personality_extroverted_trigger = yes
#			is_female = yes
#		}
#		localization_key = compliment_charming_female_the_most_genitive
#	}
#	text = {
#		trigger = {
#			has_personality_extroverted_trigger = yes
#			is_male = yes
#		}
#		localization_key = compliment_charming_the_most_genitive
#	}
#
#
#	# Thoughtful
#	text = {
#		trigger = {
#			has_personality_introverted_trigger = yes
#			is_female = yes
#		}
#		localization_key = compliment_thoughtful_female_the_most_genitive
#	}
#	text = {
#		trigger = {
#			has_personality_introverted_trigger = yes
#			is_male = yes
#		}
#		localization_key = compliment_thoughtful_the_most_genitive
#	}
#
#	# Perceptive
#	text = {
#		trigger = {
#			has_personality_emotional_trigger = yes
#			is_female = yes
#		}
#		localization_key = compliment_perceptive_female_the_most_genitive
#	}
#	text = {
#		trigger = {
#			has_personality_emotional_trigger = yes
#			is_male = yes
#		}
#		localization_key = compliment_perceptive_the_most_genitive
#	}
#
#	# Sensible
#	text = {
#		trigger = {
#			has_personality_levelheaded_trigger = yes
#			is_female = yes
#		}
#		localization_key = compliment_sensible_female_the_most_genitive
#	}
#	text = {
#		trigger = {
#			has_personality_levelheaded_trigger = yes
#			is_male = yes
#		}
#		localization_key = compliment_sensible_the_most_genitive
#	}
#
#	# Serene
#	text = {
#		trigger = {
#			has_personality_annoying_trigger = yes
#			is_female = yes
#		}
#		localization_key = compliment_serene_female_the_most_genitive
#	}
#	text = {
#		trigger = {
#			has_personality_annoying_trigger = yes
#			is_male = yes
#		}
#		localization_key = compliment_serene_the_most_genitive
#	}
#
#	# Fallback
#	text = {
#		trigger = { always = no }
#		fallback = yes
#		localization_key = compliment_fallback_the_most_genitive
#	}
#}
#
## v1.5
#RegionalGameObjectAccusative = {
#	log_loc_errors = no
#	type = character
#	random_valid = yes
#
#	text = {
#		localization_key = deck_of_cards_accusative
#	}
#
#	text = {
#		trigger = {
#			exists = capital_province
#			capital_province = {
#				geographical_region = world_india
#			}
#		}
#		localization_key = pachisi_board_accusative #indian
#	}
#
#	text = {
#		localization_key = chess_set_accusative
#	}
#}
#
## v1.7.2
#child_favorite_toy_adj = {
#	log_loc_errors = no
#	parent = child_favorite_toy
#	suffix = "_adj"
#}
#
## v1.7.2
#child_favorite_toy_accusative = {
#	log_loc_errors = no
#	parent = child_favorite_toy
#	suffix = "_accusative"
#}
#
## v1.7.2
#child_favorite_toy_instrumental = {
#	log_loc_errors = no
#	parent = child_favorite_toy
#	suffix = "_instrumental"
#}
#
## v1.7.2
#child_favorite_toy_my = {
#	log_loc_errors = no
#	parent = child_favorite_toy
#	suffix = "_my"
#}
#
## v1.13.0.1 - dopelniacz - rycerza, czempiona
#KnightCulturePossessiveNoTooltip = {
#	log_loc_errors = no
#	parent = KnightCulture
#	suffix = "_no_tooltip_possessive"
#}
#
## v1.13.0.1 - wołacz - rycerzu, czempionie
#KnightCultureVocativeNoTooltip = {
#	log_loc_errors = no
#	parent = KnightCulture
#	suffix = "_no_tooltip_vocative"
#}
#
## v1.13.0.1 - miejscownik - rycerzu, czempionie
#KnightCultureLocativeNoTooltip = {
#	log_loc_errors = no
#	parent = KnightCulture
#	suffix = "_no_tooltip_locative"
#}
#
## v1.13.0.1 - celownik - rycerzowi, czempionowi
#KnightCultureDativeNoTooltip = {
#	log_loc_errors = no
#	parent = KnightCulture
#	suffix = "_no_tooltip_dative"
#}
#
## v1.13.0.1 - narzednik - rycerzem, czempionem
#KnightCultureInstrumentalNoTooltip = {
#	log_loc_errors = no
#	parent = KnightCulture
#	suffix = "_no_tooltip_instrumental"
#}
#
## v1.5
#PrisonTypeCellAdj = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = { is_in_prison_type = dungeon }
#		localization_key = prisontypecell_dungeon_cell_adj
#	}
#
#	text = {
#		trigger = { is_in_prison_type = house_arrest }
#		localization_key = prisontypecell_house_arrest_adj
#	}
#}
#
## v1.5
#GetUpperClothingArticleAdj = {
#	log_loc_errors = no
#	type = character
#
#	random_valid = yes
#
#	text = {
#		trigger = {
#			is_female = no
#		}
#		localization_key = clothing_word_shirt_adj
#	}
#
#	text = {
#		trigger = {
#			is_female = yes
#		}
#		localization_key = clothing_word_blouse_adj
#	}
#
#	text = {
#		trigger = {
#			is_female = yes
#		}
#		localization_key = clothing_word_dress_adj
#	}
#}
#
## v1.13.0.1
#InsultNounGenitive = {
#	log_loc_errors = no
#	parent = InsultNoun
#	suffix = "_genitive"
#}
#
## v1.13.0.1
#InsultNounVocative = {
#	log_loc_errors = no
#	parent = InsultNoun
#	suffix = "_vocative"
#}
#
## v1.13.0.1
#InsultNounAccusative = {
#	log_loc_errors = no
#	parent = InsultNoun
#	suffix = "_accusative"
#}
#
## v1.13.0.1
#InsultNounInstrumental = {
#	log_loc_errors = no
#	parent = InsultNoun
#	suffix = "_instrumental"
#}
#
#
#
## v1.6
#GetUnbelieverNamePluralAdj = {
#	log_loc_errors = no
#	parent = GetUnbelieverNamePlural
#	suffix = "_adj"
#}
#
## v1.6
#GetUnbelieverNamePluralDative = {
#	log_loc_errors = no
#	parent = GetUnbelieverNamePlural
#	suffix = "_dative"
#}
#
#
## ------------------------------------------------------------------------------ #
#
## v1.5
#GritTypeAdj = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = mountains
#					terrain = desert_mountains
#				}
#			}
#		}
#		localization_key = grit_type_grit_adj
#		fallback = yes
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = plains
#					terrain = farmlands
#					terrain = hills
#					terrain = floodplains
#				}
#			}
#		}
#		localization_key = grit_type_dirt_adj
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = desert
#					terrain = oasis
#				}
#			}
#		}
#		localization_key = grit_type_sand_adj
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = wetlands }
#		}
#		localization_key = grit_type_bog_water_adj
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = forest
#					terrain = taiga
#				}
#			}
#		}
#		localization_key = grit_type_twigs_adj
#	}
#
#	text = {
#		trigger = {
#			location = { terrain = jungle }
#		}
#		localization_key = grit_type_wet_leaves_adj
#	}
#
#	text = {
#		trigger = {
#			location = {
#				OR = {
#					terrain = steppe
#					terrain = drylands
#				}
#			}
#		}
#		localization_key = grit_type_dry_grass_adj
#	}
#}
#
## v1.5
#ToleranceValueAdj = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		localization_key = tolerance_righteous_adj
#
#		trigger = {
#			faith = {
#				faith_hostility_level = {
#					target = scope:second.faith
#					value = faith_fully_accepted_level
#				}
#			}
#		}
#	}
#	text = {
#		localization_key = tolerance_astray_adj
#
#		trigger = {
#			faith = {
#				faith_hostility_level = {
#					target = scope:second.faith
#					value = faith_astray_level
#				}
#			}
#		}
#	}
#	text = {
#		localization_key = tolerance_sinister_adj
#
#		trigger = {
#			faith = {
#				faith_hostility_level = {
#					target = scope:second.faith
#					value = faith_hostile_level
#				}
#			}
#		}
#	}
#	text = {
#		localization_key = tolerance_evil_adj
#
#		trigger = {
#			faith = {
#				faith_hostility_level = {
#					target = scope:second.faith
#					value = faith_evil_level
#				}
#			}
#		}
#	}
#}
#
## v1.5
#SeductionGiftTypeAdj = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = { scope:gift = flag:tapestry }
#		localization_key = seduce_gift_tapestry_adj
#	}
#
#	text = {
#		trigger = { scope:gift = flag:horse }
#		localization_key = seduce_gift_horse_adj
#	}
#
#	text = {
#		trigger = { scope:gift = flag:tailor }
#		localization_key = seduce_gift_tailored_clothes_adj
#	}
#
#	text = {
#		trigger = { scope:gift = flag:rare_book }
#		localization_key = seduce_gift_rare_book_adj
#	}
#
#	text = {
#		trigger = { scope:gift = flag:embroidery }
#		localization_key = seduce_gift_embroidery_adj
#	}
#
#	text = {
#		trigger = { scope:gift = flag:poem }
#		localization_key = seduce_gift_poem_adj
#	}
#
#	text = {
#		trigger = { scope:gift = flag:woodcarving }
#		localization_key = seduce_gift_woodcarving_adj
#	}
#
#	text = {
#		trigger = { scope:gift = flag:object }
#		localization_key = seduce_gift_object_adj
#	}
#
#	text = {
#		trigger = { scope:gift = flag:jewelry }
#		localization_key = seduce_gift_jewelry_adj
#	}
#
#	text = {
#		trigger = { scope:gift = flag:stuffed_animal }
#		localization_key = seduce_gift_stuffed_animal_adj
#	}
#
#	text = {
#		trigger = { scope:gift = flag:flower_display }
#		localization_key = seduce_gift_flower_display_adj
#	}
#
#	text = {
#		trigger = { scope:gift = flag:handkerchief }
#		localization_key = seduce_gift_handkerchief_adj
#	}
#}
#
## v1.5
#ThreeToTwelveInstrumental = {
#	log_loc_errors = no
#	type = character
#	random_valid = yes
#
#	text = {
#		localization_key = number_three_instrumental
#	}
#	text = {
#		localization_key = number_four_instrumental
#	}
#	text = {
#		localization_key = number_five_instrumental
#	}
#	text = {
#		localization_key = number_six_instrumental
#	}
#	text = {
#		localization_key = number_seven_instrumental
#	}
#	text = {
#		localization_key = number_eight_instrumental
#	}
#	text = {
#		localization_key = number_nine_instrumental
#	}
#	text = {
#		localization_key = number_ten_instrumental
#	}
#	text = {
#		localization_key = number_eleven_instrumental
#	}
#	text = {
#		localization_key = number_twelve_instrumental
#	}
#}
#
## v1.5
#InsultNounSexualVocative = {
#	log_loc_errors = no
#	type = character
#
#	random_valid = yes
#
#	text = {
#		trigger = { is_male = yes }
#		localization_key = insultnounsexual_lecher_vocative
#	}
#
#	text = {
#		trigger = { is_male = yes }
#		localization_key = insultnounsexual_debaucher_vocative
#	}
#
#	text = {
#		trigger = { is_male = yes }
#		localization_key = insultnounsexual_fornicator_vocative
#	}
#
#	text = {
#		trigger = { is_male = yes }
#		localization_key = insultnounsexual_philanderer_vocative
#	}
#
#	text = {
#		trigger = {
#			is_male = yes
#			NOT = { has_trait = sodomite }
#		}
#		localization_key = insultnounsexual_womanizer_vocative
#	}
#
#	text = {
#		trigger = { is_female = yes }
#		localization_key = insultnounsexual_amorosa_vocative
#	}
#
#	text = {
#		trigger = { is_female = yes }
#		localization_key = insultnounsexual_jezebel_vocative
#	}
#
#	text = {
#		trigger = { is_female = yes }
#		localization_key = insultnounsexual_quean_vocative
#	}
#
#	text = {
#		trigger = { is_female = yes }
#		localization_key = insultnounsexual_delilah_vocative
#	}
#
#	text = {
#		trigger = { is_female = yes }
#		localization_key = insultnounsexual_strumpet_vocative
#	}
#
#	text = {
#		trigger = { is_female = yes }
#		localization_key = insultnounsexual_trollop_vocative
#	}
#
#	text = {
#		trigger = { is_female = yes }
#		localization_key = insultnounsexual_hussy_vocative
#	}
#
#	text = {
#		trigger = { is_male = yes }
#		weight_multiplier = {
#			base = 0.3
#		}
#		localization_key = insultnounsexual_voluptuary_vocative
#	}
#
#	text = {
#		trigger = { is_male = yes }
#		weight_multiplier = {
#			base = 0.3
#		}
#		localization_key = insultnounsexual_copulator_vocative
#	}
#
#	text = {
#		trigger = { is_male = yes }
#		weight_multiplier = {
#			base = 0.3
#		}
#		localization_key = insultnounsexual_libidinist_vocative
#	}
#
#	text = {
#		trigger = { is_male = yes }
#		weight_multiplier = {
#			base = 0.1
#		}
#		localization_key = insultnounsexual_roue_vocative
#	}
#	
#	# female versions requested for other languages
#	text = {
#		trigger = { is_female = yes }
#		weight_multiplier = {
#			base = 0.3
#		}
#		localization_key = insultnounsexual_voluptuary_female_vocative
#	}
#
#	text = {
#		trigger = { is_female = yes }
#		weight_multiplier = {
#			base = 0.3
#		}
#		localization_key = insultnounsexual_copulator_female_vocative
#	}
#
#	text = {
#		trigger = { is_female = yes }
#		weight_multiplier = {
#			base = 0.3
#		}
#		localization_key = insultnounsexual_libidinist_female_vocative
#	}
#
#	text = {
#		trigger = { is_female = yes }
#		weight_multiplier = {
#			base = 0.1
#		}
#		localization_key = insultnounsexual_roue_female_vocative
#	}
#	# --
#	text = {
#		trigger = {
#			is_female = yes
#		}
#		localization_key = whore_vocative
#	}
#	text = {
#		trigger = {
#			is_female = yes
#		}
#		localization_key = harlot_vocative
#	}
#	text = {
#		weight_multiplier = {
#			base = 0.3
#		}
#		localization_key = bedswerver_vocative
#	}
#	text = {
#		trigger = { is_male = yes }
#		localization_key = pig_vocative
#	}
#	text = {
#		trigger = { is_male = yes }
#		localization_key = skirt_chaser_vocative
#	}
#}
#
#
## v1.13.0.1
#FavoriteTreatAccusative = {
#	log_loc_errors = no
#	parent = FavoriteTreat
#	suffix = "_accusative"
#}
#
#
## v1.5
#SignatureWeaponAttemptedHeavyAccusative = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		localization_key = signature_weapon_attempted_heavy_slash_accusative
#		trigger = {
#			OR = {
#				var:signature_weapon = flag:sword
#				var:signature_weapon = flag:axe
#				var:signature_weapon = flag:dagger
#			}
#		}
#		fallback = yes
#	}
#	text = {
#		localization_key = signature_weapon_attempted_heavy_crush_accusative
#		trigger = {
#			OR = {
#				var:signature_weapon = flag:mace
#				var:signature_weapon = flag:hammer
#			}
#		}
#	}
#	text = {
#		localization_key = signature_weapon_attempted_heavy_pierce_accusative
#		trigger = {
#			var:signature_weapon = flag:spear
#		}
#	}
#}
#
## v1.5
#SignatureWeaponAttemptedLightAccusative = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		localization_key = signature_weapon_attempted_light_slash_accusative
#		trigger = {
#			OR = {
#				var:signature_weapon = flag:sword
#				var:signature_weapon = flag:axe
#				var:signature_weapon = flag:dagger
#			}
#		}
#		fallback = yes
#	}
#	text = {
#		localization_key = signature_weapon_attempted_light_crush_accusative
#		trigger = {
#			OR = {
#				var:signature_weapon = flag:mace
#				var:signature_weapon = flag:hammer
#			}
#		}
#	}
#	text = {
#		localization_key = signature_weapon_attempted_light_pierce_accusative
#		trigger = {
#			var:signature_weapon = flag:spear
#		}
#	}
#}
#
#
##v1.13.0.1
#GetExpensiveDessertInTheFaceInstrumental = {
#	log_loc_errors = no
#	parent = GetExpensiveDessertInTheFace
#	suffix = "_instrumental"
#}
#
#
#ArtifactQualityNarz = {
#	log_loc_errors = no
#	parent = ArtifactQuality
#	suffix = "_narz"
#}
#
#ArtifactQualityFMie = {
#	log_loc_errors = no
#	parent = ArtifactQuality
#	suffix = "_fmie"
#}
#
#
#
#ArtifactArticleWealthMasculine = {
#	log_loc_errors = no
#	parent = ArtifactArticleWealth
#	suffix = "_masc"
#}
#
#ArtifactArticleWealthAccusativeFem = {
#	log_loc_errors = no
#	parent = ArtifactArticleWealth
#	suffix = "_acc_fem"
#}
#
##v1.9.0.2
#ArtifactFlowerSpeciesGender = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = {
#			exists = scope:flower_species
#			OR = {
#				scope:flower_species = flag:flower_type_orchid
#				scope:flower_species = flag:flower_type_rose
#				scope:flower_species = flag:flower_type_foxglove
#				scope:flower_species = flag:flower_type_geranium
#				scope:flower_species = flag:flower_type_lily
#				scope:flower_species = flag:flower_type_lavender
#				scope:flower_species = flag:flower_type_peony
#				scope:flower_species = flag:flower_type_delphinium
#				scope:flower_species = flag:flower_type_chrysanthemum
#				scope:flower_species = flag:flower_type_gardenia
#			}
#		}
#		localization_key = ArtifactFlowerSpecies_z
#	}
#
#	text = {
#		localization_key = ArtifactFlowerSpecies_m
#		fallback = yes
#	}
#
#}
#
#
#PetNamePrecious = { #PetName: lover ones with sexual or romantic terms removed
#	log_loc_errors = no
#	type = character
#
#	random_valid = yes
#
#	text = {
#		localization_key = pet_name_darling_precious
#	}
#
#	text = {
#		localization_key = pet_name_dearest_precious_precious
#	}
#
#	text = {
#		localization_key = pet_name_little_pet_precious
#	}
#
#	text = {
#		localization_key = pet_name_treasure_precious
#	}
#
#	text = {
#		localization_key = pet_name_sweetness_precious
#	}
#
#	text = {
#		localization_key = pet_name_rose_precious
#	}
#
#	text = {
#		localization_key = pet_name_sunshine_precious
#	}
#
#	text = {
#		localization_key = pet_name_spring_blossom_precious
#	}
#
#	text = {
#		localization_key = pet_name_petal_precious
#	}
#
#	text = {
#		localization_key = pet_name_honeycomb_precious
#	}
#}
#
##v1.13.0.1 
#GetExpensiveMealBier = {
#	log_loc_errors = no
#	parent = GetExpensiveMeal
#	suffix = "_bier"
#}
#
##v1.13.0.1 
#GetExpensiveMealDop = {
#	log_loc_errors = no
#	parent = GetExpensiveMeal
#	suffix = "_dop"
#}
#
#
##v1.6.1 
#GetExpensiveMealAltDop = {
#	log_loc_errors = no
#	parent = GetExpensiveMealAlt
#	suffix = "_dop"
#}
#
##v1.6.1 
#GetDisabilityIns = {
#	log_loc_errors = no
#	parent = GetDisability
#	suffix = "_ins"
#}
#
##v1.13.0.1
#GetExpensiveDessertBier = {
#	log_loc_errors = no
#	parent = GetExpensiveDessert
#	suffix = "_bier"
#}
#
##v1.13.0.1
#GetExpensiveDessertNarz = {
#	log_loc_errors = no
#	parent = GetExpensiveDessert
#	suffix = "_narz"
#}
#
##v1.13.0.1
#GetExpensiveDessertDop = {
#	log_loc_errors = no
#	parent = GetExpensiveDessert
#	suffix = "_dop"
#}
#
#GetVictimOrMy_VictimTrue = { # Used in Hold Court
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = {
#			top_liege = { has_character_flag = concerned_exists }
#		}
#		localization_key = pt_true
#	}
#	text = {
#		trigger = { always = no }
#		fallback = yes
#		localization_key = pt_false
#	}
#}
#
#
##1.6
#GetUnbelieverTermVocative = {
#	log_loc_errors = no
#	parent = GetUnbelieverTerm
#	suffix = "_vocative"
#}
#
##1.13.0.1
#FavoriteTreatDemandAccusative = {
#	log_loc_errors = no
#	parent = FavoriteTreatDemand
#	suffix = "_accusative"
#}
#
#
##1.8.1
#TrinketLookAdjectiveMasc = {
#	log_loc_errors = no
#	parent = TrinketLookAdjective
#	suffix = "_masc"
#}
#
#
#
##1.8.1
#ArtifactBookContentQualityMasc = {
#	log_loc_errors = no
#	parent = ArtifactBookContentQuality
#	suffix = "_masc"
#}
#
#
#PL_ArtifactBaseWeaponTypeNom = {
#	log_loc_errors = no
#	parent = ArtifactBaseWeaponType
#	suffix = "_nom"
#}
#
#
## v1.13.0.1
#RegionalDrinkGenitive = {
#	log_loc_errors = no
#	parent = RegionalDrink
#	suffix = "_genitive"
#}
#
## v1.13.0.1
#RegionalDrinkInstrumental = {
#	log_loc_errors = no
#	parent = RegionalDrink
#	suffix = "_instrumental"
#}
#
## v1.13.0.1
#GetExpensiveDrink_SingularAccusative = {
#	log_loc_errors = no
#	parent = GetExpensiveDrink_Singular
#	suffix = "_accusative_singular"
#}
#
## v1.13.0.1
#GetExpensiveDrink_SingularGenitive = {
#	log_loc_errors = no
#	parent = GetExpensiveDrink_Singular
#	suffix = "_genitive_singular"
#}
#
#
## v1.13.0.1
#GetExpensiveDrinkGenitive = {
#	log_loc_errors = no
#	parent = GetExpensiveDrink
#	suffix = "_genitive"
#}
#
## v1.13.0.1
#RegionalAlcoholicDrinkAdj = {
#	log_loc_errors = no
#	parent = RegionalAlcoholicDrink
#	suffix = "_genitive"
#}
#
#
## 1.10
#GetRegionalArcherMAAGenitive = {
#	log_loc_errors = no
#	parent = GetRegionalArcherMAA
#	suffix = "_genitive"
#}
#
#
#
## v1.13.0.1
#GetRegionalInfantryMAAGenitive = {
#	log_loc_errors = no
#	parent = GetRegionalInfantryMAA
#	suffix = "_genitive"
#}
#
#
## v1.13.0.1
#GetRegionalCavalryMAAGenitive = {
#	log_loc_errors = no
#	parent = GetRegionalCavalryMAA
#	suffix = "_genitive"
#}
#
#
#
## 1.13.0.1
#GetRegionalSkirmisherMAAGenitive = {
#	log_loc_errors = no
#	parent = GetRegionalSkirmisherMAA
#	suffix = "_genitive"
#}
#
#
##v1.5 - plik
#
#GeneratePoem_Title_Fragment_Emotion_adj = {
#	log_loc_errors = no
#	type = character
#	random_valid = yes
#
#	# Romance Block
#	## comment_container = {
#		text = {
#			trigger = { var:poetry_theme = flag:romance }
#			localization_key = generatepoem_title_love_adj
#		}
#		text = {
#			trigger = { var:poetry_theme = flag:romance }
#			localization_key = generatepoem_title_passion_adj
#		}
#		text = {
#			trigger = { var:poetry_theme = flag:romance }
#			localization_key = generatepoem_title_tenderness_adj
#		}
#		text = {
#			trigger = { var:poetry_theme = flag:romance }
#			localization_key = generatepoem_title_doting_adj
#		}
#	## }
#	# Mourning Block
#	## comment_container = {
#		text = {
#			trigger = { var:poetry_theme = flag:mourning }
#			localization_key = generatepoem_title_sadness_adj
#		}
#		text = {
#			trigger = { var:poetry_theme = flag:mourning }
#			localization_key = generatepoem_title_sorrow_adj
#		}
#		text = {
#			trigger = { var:poetry_theme = flag:mourning }
#			localization_key = generatepoem_title_regret_adj
#		}
#		text = {
#			trigger = { var:poetry_theme = flag:mourning }
#			localization_key = generatepoem_title_mourning_adj
#		}
#	## }
#	# Legacy Block
#	## comment_container = {
#		# No current fragments.
#	## }
#	# Strife Block
#	## comment_container = {
#		text = {
#			trigger = { var:poetry_theme = flag:strife }
#			localization_key = generatepoem_title_rage_adj
#		}
#		text = {
#			trigger = { var:poetry_theme = flag:strife }
#			localization_key = generatepoem_title_anger_adj
#		}
#		text = {
#			trigger = { var:poetry_theme = flag:strife }
#			localization_key = generatepoem_title_bloodlust_adj
#		}
#		text = {
#			trigger = { var:poetry_theme = flag:strife }
#			localization_key = generatepoem_title_wrath_adj
#		}
#	## }
#	# Incompetence Block
#	## comment_container = {
#		# No current fragments.
#	## }
#}
#
#GeneratePoem_Title_Fragment_MetaphoricalPlace_adj = {
#	log_loc_errors = no
#	type = character
#	random_valid = yes
#
#	# Romance Block
#	## comment_container = {
#		text = {
#			trigger = { var:poetry_theme = flag:romance }
#			localization_key = generatepoem_title_heart_adj
#		}
#		text = {
#			trigger = { var:poetry_theme = flag:romance }
#			localization_key = generatepoem_title_head_adj
#		}
#		text = {
#			trigger = { var:poetry_theme = flag:romance }
#			localization_key = generatepoem_title_dreams_adj
#		}
#		text = {
#			trigger = { var:poetry_theme = flag:romance }
#			localization_key = generatepoem_title_chest_adj
#		}
#	## }
#	# Mourning Block
#	## comment_container = {
#		# No current fragments.
#	## }
#	# Legacy Block
#	## comment_container = {
#		# No current fragments.
#	## }
#	# Strife Block
#	## comment_container = {
#		# No current fragments.
#	## }
#	# Incompetence Block
#	## comment_container = {
#		# No current fragments.
#	## }
#}
#
#GeneratePoem_Title_Fragment_Season_adj = {
#	log_loc_errors = no
#	type = character
#	random_valid = yes
#
#	text = { localization_key = generatepoem_title_spring_adj }
#	text = { localization_key = generatepoem_title_summer_adj }
#	text = { localization_key = generatepoem_title_autumn_adj }
#	text = { localization_key = generatepoem_title_winter_adj }
#}
#
#GeneratePoem_Title_Fragment_PatheticFallacy_adj = {
#	log_loc_errors = no
#	type = character
#	random_valid = yes
#
#	# Romance Block
#	## comment_container = {
#		# No current fragments.
#	## }
#	# Mourning Block
#	## comment_container = {
#		text = {
#			trigger = { var:poetry_theme = flag:mourning }
#			localization_key = generatepoem_title_windswept_woods_adj
#		}
#		text = {
#			trigger = { var:poetry_theme = flag:mourning }
#			localization_key = generatepoem_title_rainy_nights_adj
#		}
#		text = {
#			trigger = { var:poetry_theme = flag:mourning }
#			localization_key = generatepoem_title_still_mornings_adj
#		}
#		text = {
#			trigger = { var:poetry_theme = flag:mourning }
#			localization_key = generatepoem_title_lonely_graves_adj
#		}
#	## }
#	# Legacy Block
#	## comment_container = {
#		# No current fragments.
#	## }
#	# Strife Block
#	## comment_container = {
#		# No current fragments.
#	## }
#	# Incompetence Block
#	## comment_container = {
#		# No current fragments.
#	## }
#}
#
#### 1.4.4
#GeneratePoem_Title_Fragment_Sobriquet_adj = {
#	log_loc_errors = no
#	type = character
#	random_valid = yes
#
#	# Romance Block
#	## comment_container = {
#		# No current fragments.
#	## }
#	# Mourning Block
#	## comment_container = {
#		# No current fragments.
#	## }
#	# Legacy Block
#	## comment_container = {
#		# No current fragments.
#	## }
#	# Strife Block
#	## comment_container = {
#		text = {
#			trigger = { var:poetry_theme = flag:strife }
#			localization_key = generatepoem_title_sword_adj
#		}
#		text = {
#			trigger = { var:poetry_theme = flag:strife }
#			localization_key = generatepoem_title_spear_adj
#		}
#		text = {
#			trigger = { var:poetry_theme = flag:strife }
#			localization_key = generatepoem_title_axe_adj
#		}
#		text = {
#			trigger = { var:poetry_theme = flag:strife }
#			localization_key = generatepoem_title_lance_adj
#		}
#		text = {
#			trigger = { var:poetry_theme = flag:strife }
#			localization_key = generatepoem_title_mace_adj
#		}
#	## }
#	# Incompetence Block
#	## comment_container = {
#		# No current fragments.
#	## }
#}
#
#
#
#
#PL_GetAnimalMale = {
#	log_loc_errors = no
#	type = all
#	random_valid = yes
#
#	text = {
#		trigger = {
#			OR = {
#				var:animal_type ?= flag:stag
#				var:animal_type ?= flag:hart
#				#var:animal_type ?= flag:roe
#				var:animal_type ?= flag:reindeer
#				var:animal_type ?= flag:elk
#				#var:animal_type ?= flag:antelope
#				#var:animal_type ?= flag:gazelle
#				#var:animal_type ?= flag:saiga
#			}
#		}
#		localization_key = hunt_animal_male_stag
#	}
#
#	text = {
#		trigger = {
#			OR = {
#				var:animal_type ?= flag:roe
#			}
#		}
#		localization_key = pl_hunt_animal_male_roe
#	}
#
#	text = {
#		trigger = {
#			OR = {
#				var:animal_type ?= flag:fox
#				#var:animal_type ?= flag:wolf
#				#var:animal_type ?= flag:hyena
#			}
#		}
#		localization_key = hunt_animal_male_dog
#	}
#
#	text = {
#		trigger = {
#			OR = {
#				var:animal_type ?= flag:wolf
#			}
#		}
#		localization_key = pl_hunt_animal_male_wolf
#	}
#
#	text = {
#		trigger = { var:animal_type ?= flag:hare }
#		localization_key = hunt_animal_male_jack
#	}
#
#	text = {
#		trigger = {
#			OR = {
#				#var:animal_type ?= flag:elk
#				var:animal_type ?= flag:bison
#				var:animal_type ?= flag:aurochs
#			}
#		}
#		localization_key = hunt_animal_male_bull
#	}
#
#	text = {
#		trigger = {
#			OR = {
#				var:animal_type ?= flag:boar
#				#var:animal_type ?= flag:bear
#			}
#		}
#		localization_key = pl_animal_type_male_boar
#	}
#
#	# text = {
#	# 	trigger = { var:animal_type ?= flag:lion }
#	# 	localization_key = pl_animal_type_male_lion
#	# }
#
#	# text = {
#	# 	trigger = { var:animal_type ?= flag:tiger }
#	# 	localization_key = pl_animal_type_male_tiger
#	# }
#
#	# text = {
#	# 	trigger = { var:animal_type ?= flag:leopard }
#	# 	localization_key = pl_animal_type_male_leopard
#	# }
#
#	# text = {
#	# 	trigger = { var:animal_type ?= flag:unicorn }
#	# 	localization_key = pl_horse_gender_male_stallion
#	# }
#
#	text = {
#		trigger = { always = no }
#		localization_key = hunt_animal_male_fallback
#		fallback = yes
#	}
#}
#
#PL_GetAnimalFemale = {
#	log_loc_errors = no
#	type = all
#	random_valid = yes
#
#	text = {
#		trigger = {
#			OR = {
#				var:animal_type ?= flag:stag
#				#var:animal_type ?= flag:roe
#				#var:animal_type ?= flag:antelope
#				#var:animal_type ?= flag:gazelle
#			}
#		}
#		localization_key = hunt_animal_female_doe
#	}
#
#	text = {
#		trigger = {
#			OR = {
#				var:animal_type ?= flag:roe
#			}
#		}
#		localization_key = pl_hunt_animal_female_roe
#	}
#
#	text = {
#		trigger = { var:animal_type ?= flag:hart }
#		localization_key = hunt_animal_female_hind
#	}
#
#	text = {
#		trigger = {
#			OR = {
#				var:animal_type ?= flag:wolf
#				#var:animal_type ?= flag:hyena
#			}
#		}
#		localization_key = pl_hunt_animal_female_wolf
#	}
#
#	text = {
#		trigger = { var:animal_type ?= flag:fox }
#		localization_key = hunt_animal_female_vixen
#	}
#
#	text = {
#		trigger = { var:animal_type ?= flag:hare }
#		localization_key = hunt_animal_female_jill
#	}
#
#	text = {
#		trigger = {
#			OR = {
#				#var:animal_type ?= flag:elk
#				var:animal_type ?= flag:bison
#				#var:animal_type ?= flag:aurochs
#			}
#		}
#		localization_key = hunt_animal_female_cow
#	}
#
#	text = {
#		trigger = {
#			OR = {
#				var:animal_type ?= flag:elk
#			}
#		}
#		localization_key = pl_hunt_animal_female_elk
#	}
#
#	text = {
#		trigger = {
#			OR = {
#				var:animal_type ?= flag:boar
#				#var:animal_type ?= flag:bear
#			}
#		}
#		localization_key = pl_animal_type_female_boar
#	}
#
#	# text = {
#	# 	trigger = { var:animal_type ?= flag:lion }
#	# 	localization_key = hunt_animal_female_lioness
#	# }
#
#	# text = {
#	# 	trigger = { var:animal_type ?= flag:tiger }
#	# 	localization_key = hunt_animal_female_tigress
#	# }
#
#	# text = {
#	# 	trigger = { var:animal_type ?= flag:leopard }
#	# 	localization_key = hunt_animal_female_leopardess
#	# }
#
#	# text = {
#	# 	trigger = { var:animal_type ?= flag:unicorn }
#	# 	localization_key = horse_gender_mare
#	# }
#
#	text = {
#		trigger = { always = no }
#		localization_key = hunt_animal_female_fallback
#	}
#}
#
#
## v1.13.0.1
#PL_GetTerrainTypeLocative = {
#	log_loc_errors = no
#	type = province
#	parent = GetTerrainType
#	suffix = _pl_locative
#}
#
## v1.13.0.1
#PL_GetTerrainTypeGenitive = {
#	log_loc_errors = no
#	type = province
#	parent = GetTerrainType
#	suffix = _pl_genitive
#}
#
## v1.13.0.1
#PL_GetTerrainTypeArticle = {
#	log_loc_errors = no
#	type = province
#	parent = GetTerrainType
#	suffix = _pl_art
#}
#
## v1.13.0.1
#PL_GetTerrainTypePluralLocative = {
#	log_loc_errors = no
#	type = province
#	parent = GetTerrainType
#	suffix = _plural_pl_locative
#}
#
## v1.13.0.1
#PL_GetTerrainTypePluralGenitive = {
#	log_loc_errors = no
#	type = province
#	parent = GetTerrainType
#	suffix = _plural_pl_genitive
#}
#
#
##1.11.5
#PL_GetRandomRegionalWoodGenitive = {
#	log_loc_errors = no
#	parent = GetRandomRegionalWood
#	suffix = _pl_genitive
#}
#
#
#
##1.12.5
#PL_RegionalEdibleMeatGenitive = {
#	log_loc_errors = no
#	parent = RegionalEdibleMeat
#	suffix = _gen
#}
#
##1.12.5
#PL_RegionalEdibleAnimalGenitive = {
#	log_loc_errors = no
#	parent = RegionalEdibleAnimal
#	suffix = _gen
#}
#
#
##1.12.5
#PL_RegionalRootVegetableGenitive = {
#	log_loc_errors = no
#	parent = RegionalRootVegetable
#	suffix = _gen
#}
#
## 1.13.0.3
#PL_GetRealmOrDomicileConceptYourLocative = {
#	log_loc_errors = no
#	parent = GetRealmOrDomicileConcept
#	suffix = "_pl_y_locative"
#}
#
# # 1.13.0.3
#PL_GetCourtOrOfficerPositionConceptPlural = {
#	log_loc_errors = no
#	parent = GetCourtOrOfficerPositionConceptPlural
#	suffix = "_pl"
#}