﻿on_game_start = {
    events = {
        historical_artifacts.999
    }
    on_actions = {
        NEOW_on_game_start
    }
}

NEOW_on_game_start = {
    effect = {
        ### Fire Starting Events
        debug_log = "NEOW_on_game_start fired"

        fire_starting_events = yes
    }
}