﻿
##Gun Cavalry

gun_cavalry_max_size_add = {
	decimals = 0
}

gun_cavalry_max_size_mult = {
	decimals = 0
	percent = yes
}

gun_cavalry_siege_value_add = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 1
}

gun_cavalry_siege_value_mult = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 0
	percent = yes
}

gun_cavalry_damage_add = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
}

gun_cavalry_damage_mult = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
	percent = yes
}

gun_cavalry_toughness_add = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
}

gun_cavalry_toughness_mult = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
	percent = yes
}

gun_cavalry_pursuit_add = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
}

gun_cavalry_pursuit_mult = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
	percent = yes
}

gun_cavalry_screen_add = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
}

gun_cavalry_screen_mult = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
	percent = yes
}

gun_cavalry_maintenance_mult = {
	decimals = 2
	prefix = MOD_GOLD_PREFIX
	color = bad
	percent = yes
}

gun_cavalry_recruitment_cost_mult = {
	decimals = 2
	prefix = MOD_GOLD_PREFIX
	color = bad
	percent = yes
}

stationed_gun_cavalry_damage_add = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
}

stationed_gun_cavalry_damage_mult = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
	percent = yes
}

stationed_gun_cavalry_toughness_add = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
}

stationed_gun_cavalry_toughness_mult = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
	percent = yes
}

stationed_gun_cavalry_pursuit_add = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
}

stationed_gun_cavalry_pursuit_mult = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
	percent = yes
}

stationed_gun_cavalry_screen_add = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
}

stationed_gun_cavalry_screen_mult = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
	percent = yes
}

stationed_gun_cavalry_siege_value_add = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 1
}

stationed_gun_cavalry_siege_value_mult = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 0
	percent = yes
}

###Super Heavy

chemical_weapons_max_size_add = {
	decimals = 0
}

chemical_weapons_max_size_mult = {
	decimals = 0
	percent = yes
}

chemical_weapons_siege_value_add = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 1
}

chemical_weapons_siege_value_mult = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 0
	percent = yes
}

chemical_weapons_damage_add = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
}

chemical_weapons_damage_mult = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
	percent = yes
}

chemical_weapons_toughness_add = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
}

chemical_weapons_toughness_mult = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
	percent = yes
}

chemical_weapons_pursuit_add = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
}

chemical_weapons_pursuit_mult = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
	percent = yes
}

chemical_weapons_screen_add = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
}

chemical_weapons_screen_mult = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
	percent = yes
}

chemical_weapons_maintenance_mult = {
	decimals = 2
	prefix = MOD_GOLD_PREFIX
	color = bad
	percent = yes
}

chemical_weapons_recruitment_cost_mult = {
	decimals = 2
	prefix = MOD_GOLD_PREFIX
	color = bad
	percent = yes
}

stationed_chemical_weapons_damage_add = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
}

stationed_chemical_weapons_damage_mult = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
	percent = yes
}

stationed_chemical_weapons_toughness_add = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
}

stationed_chemical_weapons_toughness_mult = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
	percent = yes
}

stationed_chemical_weapons_pursuit_add = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
}

stationed_chemical_weapons_pursuit_mult = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
	percent = yes
}

stationed_chemical_weapons_screen_add = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
}

stationed_chemical_weapons_screen_mult = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
	percent = yes
}

stationed_chemical_weapons_siege_value_add = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 1
}

stationed_chemical_weapons_siege_value_mult = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 0
	percent = yes
}


##Chemical

chemical_weapons_max_size_add = {
	decimals = 0
}

chemical_weapons_max_size_mult = {
	decimals = 0
	percent = yes
}

chemical_weapons_siege_value_add = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 1
}

chemical_weapons_siege_value_mult = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 0
	percent = yes
}

chemical_weapons_damage_add = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
}

chemical_weapons_damage_mult = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
	percent = yes
}

chemical_weapons_toughness_add = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
}

chemical_weapons_toughness_mult = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
	percent = yes
}

chemical_weapons_pursuit_add = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
}

chemical_weapons_pursuit_mult = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
	percent = yes
}

chemical_weapons_screen_add = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
}

chemical_weapons_screen_mult = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
	percent = yes
}

chemical_weapons_maintenance_mult = {
	decimals = 2
	prefix = MOD_GOLD_PREFIX
	color = bad
	percent = yes
}

chemical_weapons_recruitment_cost_mult = {
	decimals = 2
	prefix = MOD_GOLD_PREFIX
	color = bad
	percent = yes
}

stationed_chemical_weapons_damage_add = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
}

stationed_chemical_weapons_damage_mult = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
	percent = yes
}

stationed_chemical_weapons_toughness_add = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
}

stationed_chemical_weapons_toughness_mult = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
	percent = yes
}

stationed_chemical_weapons_pursuit_add = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
}

stationed_chemical_weapons_pursuit_mult = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
	percent = yes
}

stationed_chemical_weapons_screen_add = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
}

stationed_chemical_weapons_screen_mult = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
	percent = yes
}

stationed_chemical_weapons_siege_value_add = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 1
}

stationed_chemical_weapons_siege_value_mult = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 0
	percent = yes
}

##Airship

airship_max_size_add = {
	decimals = 0
}

airship_max_size_mult = {
	decimals = 0
	percent = yes
}

airship_siege_value_add = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 1
}

airship_siege_value_mult = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 0
	percent = yes
}

airship_damage_add = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
}

airship_damage_mult = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
	percent = yes
}

airship_toughness_add = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
}

airship_toughness_mult = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
	percent = yes
}

airship_pursuit_add = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
}

airship_pursuit_mult = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
	percent = yes
}

airship_screen_add = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
}

airship_screen_mult = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
	percent = yes
}

airship_maintenance_mult = {
	decimals = 2
	prefix = MOD_GOLD_PREFIX
	color = bad
	percent = yes
}

airship_recruitment_cost_mult = {
	decimals = 2
	prefix = MOD_GOLD_PREFIX
	color = bad
	percent = yes
}

stationed_airship_damage_add = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
}

stationed_airship_damage_mult = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
	percent = yes
}

stationed_airship_toughness_add = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
}

stationed_airship_toughness_mult = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
	percent = yes
}

stationed_airship_pursuit_add = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
}

stationed_airship_pursuit_mult = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
	percent = yes
}

stationed_airship_screen_add = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
}

stationed_airship_screen_mult = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
	percent = yes
}

stationed_airship_siege_value_add = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 1
}

stationed_airship_siege_value_mult = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 0
	percent = yes
}

##Peasant Militia


peasant_militia_max_size_add = {
	decimals = 0
}

peasant_militia_max_size_mult = {
	decimals = 0
	percent = yes
}

peasant_militia_siege_value_add = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 1
}

peasant_militia_siege_value_mult = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 0
	percent = yes
}

peasant_militia_damage_add = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
}

peasant_militia_damage_mult = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
	percent = yes
}

peasant_militia_toughness_add = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
}

peasant_militia_toughness_mult = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
	percent = yes
}

peasant_militia_pursuit_add = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
}

peasant_militia_pursuit_mult = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
	percent = yes
}

peasant_militia_screen_add = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
}

peasant_militia_screen_mult = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
	percent = yes
}

peasant_militia_maintenance_mult = {
	decimals = 2
	prefix = MOD_GOLD_PREFIX
	color = bad
	percent = yes
}

peasant_militia_recruitment_cost_mult = {
	decimals = 2
	prefix = MOD_GOLD_PREFIX
	color = bad
	percent = yes
}

stationed_peasant_militia_damage_add = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
}

stationed_peasant_militia_damage_mult = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
	percent = yes
}

stationed_peasant_militia_toughness_add = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
}

stationed_peasant_militia_toughness_mult = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
	percent = yes
}

stationed_peasant_militia_pursuit_add = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
}

stationed_peasant_militia_pursuit_mult = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
	percent = yes
}

stationed_peasant_militia_screen_add = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
}

stationed_peasant_militia_screen_mult = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
	percent = yes
}

stationed_peasant_militia_siege_value_add = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 1
}

stationed_peasant_militia_siege_value_mult = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 0
	percent = yes
}


horse_archers_max_size_add = {
	decimals = 0
}

horse_archers_max_size_mult = {
	decimals = 0
	percent = yes
}

horse_archers_siege_value_add = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 1
}

horse_archers_siege_value_mult = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 0
	percent = yes
}

horse_archers_damage_add = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
}

horse_archers_damage_mult = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
	percent = yes
}

horse_archers_toughness_add = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
}

horse_archers_toughness_mult = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
	percent = yes
}

horse_archers_pursuit_add = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
}

horse_archers_pursuit_mult = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
	percent = yes
}

horse_archers_screen_add = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
}

horse_archers_screen_mult = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
	percent = yes
}

horse_archers_maintenance_mult = {
	decimals = 2
	prefix = MOD_GOLD_PREFIX
	color = bad
	percent = yes
}

horse_archers_recruitment_cost_mult = {
	decimals = 2
	prefix = MOD_GOLD_PREFIX
	color = bad
	percent = yes
}

stationed_horse_archers_damage_add = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
}

stationed_horse_archers_damage_mult = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
	percent = yes
}

stationed_horse_archers_toughness_add = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
}

stationed_horse_archers_toughness_mult = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
	percent = yes
}

stationed_horse_archers_pursuit_add = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
}

stationed_horse_archers_pursuit_mult = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
	percent = yes
}

stationed_horse_archers_screen_add = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
}

stationed_horse_archers_screen_mult = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
	percent = yes
}

stationed_horse_archers_siege_value_add = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 1
}

stationed_horse_archers_siege_value_mult = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 0
	percent = yes
}


nomadic_horde_max_size_add = {
	decimals = 0
}

nomadic_horde_max_size_mult = {
	decimals = 0
	percent = yes
}

nomadic_horde_siege_value_add = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 1
}

nomadic_horde_siege_value_mult = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 0
	percent = yes
}

nomadic_horde_damage_add = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
}

nomadic_horde_damage_mult = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
	percent = yes
}

nomadic_horde_toughness_add = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
}

nomadic_horde_toughness_mult = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
	percent = yes
}

nomadic_horde_pursuit_add = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
}

nomadic_horde_pursuit_mult = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
	percent = yes
}

nomadic_horde_screen_add = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
}

nomadic_horde_screen_mult = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
	percent = yes
}

nomadic_horde_maintenance_mult = {
	decimals = 2
	prefix = MOD_GOLD_PREFIX
	color = bad
	percent = yes
}

nomadic_horde_recruitment_cost_mult = {
	decimals = 2
	prefix = MOD_GOLD_PREFIX
	color = bad
	percent = yes
}

stationed_nomadic_horde_damage_add = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
}

stationed_nomadic_horde_damage_mult = {
	prefix = MOD_DAMAGE_PREFIX
	decimals = 0
	percent = yes
}

stationed_nomadic_horde_toughness_add = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
}

stationed_nomadic_horde_toughness_mult = {
	prefix = MOD_TOUGHNESS_PREFIX
	decimals = 0
	percent = yes
}

stationed_nomadic_horde_pursuit_add = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
}

stationed_nomadic_horde_pursuit_mult = {
	prefix = MOD_PURSUIT_PREFIX
	decimals = 0
	percent = yes
}

stationed_nomadic_horde_screen_add = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
}

stationed_nomadic_horde_screen_mult = {
	prefix = MOD_SCREEN_PREFIX
	decimals = 0
	percent = yes
}

stationed_nomadic_horde_siege_value_add = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 1
}

stationed_nomadic_horde_siege_value_mult = {
	prefix = MOD_SIEGE_PROGRESS_PREFIX
	decimals = 0
	percent = yes
}