l_english:
 SUCCESSION_EVENT_WINDOW_LOST_TITLES:0 "Titles lost on succession:"
 SUCCESSION_EVENT_WINDOW_CLOSE: "Continue as [SuccessionEventWindow.GetContinueAsCharacter.GetShortUINameNotMeNoTooltip]"
 SUCCESSION_EVENT_WINDOW_LEGACY:0 "Show Lineage"
 SUCCESSION_EVENT_WINDOW_OBSERVER:0 "Enter Observer Mode"
 SUCCESSION_EVENT_WINDOW_MENU:0 "Exit to Menu"
 SUCCESSION_EVENT_WINDOW_MENU_TT:0 ""
 SUCCESSION_EVENT_WINDOW_END_GAME:0 "End Game"
 SUCCESSION_EVENT_WINDOW_END_GAME_TT:0 "End Multiplayer Game"
 SUCCESSION_EVENT_WINDOW_LEAVE_GAME:0 "Leave Game"
 SUCCESSION_EVENT_WINDOW_LEAVE_GAME_TT:0 "Leave Multiplayer Game"
 SUCCESSION_EVENT_WINDOW_CHANGE_CHARACTER:0 "Choose new Character"

 #Death Intro messages:
 SUCCESSION_EVENT_WINDOW_DEAD_INTRO_DEFAULT_1:0 "[ROOT.Char.GetFullNameNoTooltip] has given up the ghost at [ROOT.Char.GetAge] years of age."
 SUCCESSION_EVENT_WINDOW_DEAD_INTRO_DEFAULT_2:0 "[ROOT.Char.GetFullNameNoTooltip] has abandoned [ROOT.Char.GetHerHis] mortal coil at [ROOT.Char.GetAge] years of age."
 SUCCESSION_EVENT_WINDOW_DEAD_INTRO_DEFAULT_3:0 "[ROOT.Char.GetFullNameNoTooltip] has passed on at [ROOT.Char.GetAge] years of age."
 SUCCESSION_EVENT_WINDOW_DEAD_INTRO_DEFAULT_4:0 "[ROOT.Char.GetFullNameNoTooltip] has left this world at [ROOT.Char.GetAge] years of age."
 SUCCESSION_EVENT_WINDOW_DEAD_INTRO_DEFAULT_5:0 "[ROOT.Char.GetFullNameNoTooltip] has passed on at [ROOT.Char.GetAge] years of age and [ROOT.Char.Custom('GetAfterLifeDestination')]."
 SUCCESSION_EVENT_WINDOW_DEAD_INTRO_PIOUS:1 "[ROOT.Char.GetFullNamePossessiveNoTooltip] spirit has flown to [ROOT.Char.GetFaith.PositiveAfterLife] at [ROOT.Char.GetAge] years of age."
 SUCCESSION_EVENT_WINDOW_DEAD_INTRO_WICKED:1 "[ROOT.Char.GetFullNamePossessiveNoTooltip] soul has finally been cast to [ROOT.Char.GetFaith.NegativeAfterLife] at [ROOT.Char.GetAge] years of age."
 SUCCESSION_EVENT_WINDOW_DEAD_INTRO_WOUNDED:0 "[ROOT.Char.GetFullNameNoTooltip] has finally found peace at [ROOT.Char.GetAge] years of age."
 SUCCESSION_EVENT_WINDOW_DEAD_INTRO_CHRISTIANITY_1:0 "[ROOT.Char.GetFullNameNoTooltip] has found peace in Christ's embrace at [ROOT.Char.GetAge] years of age."
 SUCCESSION_EVENT_WINDOW_DEAD_INTRO_CHRISTIANITY_2:0 "[ROOT.Char.GetFullNameNoTooltip] rests in the arms of the Lord at [ROOT.Char.GetAge] years of age."
 SUCCESSION_EVENT_WINDOW_DEAD_INTRO_ISLAM_1:0 "[ROOT.Char.GetFullNameNoTooltip] has left the transient house at the call of the True One at [ROOT.Char.GetAge] years of age."
 SUCCESSION_EVENT_WINDOW_DEAD_INTRO_ISLAM_2:0 "[ROOT.Char.GetFullNameNoTooltip] has abandoned this transient world and flown to [ROOT.Char.GetFaith.PositiveAfterLife] at [ROOT.Char.GetAge] years of age."
 SUCCESSION_EVENT_WINDOW_DEAD_INTRO_ISLAM_3:0 "[ROOT.Char.GetFullNameNoTooltip] has passed on to eternity at [ROOT.Char.GetAge] years of age."
 SUCCESSION_EVENT_WINDOW_DEAD_INTRO_NORSE_1:0 "[ROOT.Char.GetFullNameNoTooltip] has joined the feast in [ROOT.Char.GetFaith.PositiveAfterLife] at [ROOT.Char.GetAge] years of age."
 SUCCESSION_EVENT_WINDOW_DEAD_INTRO_HELLENIC_1:0 "[ROOT.Char.GetFullNameNoTooltip] has crossed the River Styx at [ROOT.Char.GetAge] years of age."
 SUCCESSION_EVENT_WINDOW_DEAD_INTRO_EASTERN_1:0 "[ROOT.Char.GetFullNameNoTooltip] has transcended [ROOT.Char.GetHerHis] material form at [ROOT.Char.GetAge] years of age."
 SUCCESSION_EVENT_WINDOW_DEAD_INTRO_TRIBAL_1:0 "[ROOT.Char.GetFullNameNoTooltip] has crossed the door to the world of spirits at [ROOT.Char.GetAge] years of age."
 SUCCESSION_EVENT_WINDOW_DEAD_INTRO_EURO_1:0 "[ROOT.Char.GetFullNameNoTooltip] joined the Divine at [ROOT.Char.GetAge] years of age."
 SUCCESSION_EVENT_WINDOW_DEAD_INTRO_ELYSIAN_1:0 "[ROOT.Char.GetFullNameNoTooltip] has entered the kingdom of Hades at [ROOT.Char.GetAge] years of age."
 SUCCESSION_EVENT_WINDOW_DEAD_INTRO_ELYSIAN_2:0 "[ROOT.Char.GetFullNameNoTooltip]'s soul was taken by the Devil at [ROOT.Char.GetAge] years of age."

#Death Reason message:
 SUCCESSION_EVENT_WINDOW_DEAD_REASON_1:0 "[ROOT.Char.GetSheHe|U] [ROOT.Char.GetDeathReason]."

#Death Outro messages:
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_AGE_CHILD:0 "With [ROOT.Char.GetHerHis] life cut short so early, it is hard to say what kind of ruler [ROOT.Char.GetSheHe] would have become."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_AGE_OLD:0 "An old [ROOT.Char.GetWomanMan], [ROOT.Char.GetSheHe] lived a long, fulfilling life."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_AGE_IMMORTAL:0 "Thought to be immortal, [ROOT.Char.GetSheHe] surprised many with [ROOT.Char.GetHerHis] unexpected passing."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_AGE_PREGNANT:0 "Dead before delivering [ROOT.Char.GetHerHis] baby, [ROOT.Char.GetSheHe] will not walk alone in the land beyond."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_LEPER:0 "[ROOT.Char.GetHerHis|U] putrescent body has finally succumbed to the scourge of leprosy."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_DISFIGURED:0 "Horribly disfigured, [ROOT.Char.GetSheHe] spent [ROOT.Char.GetHerHis] last years unable to show [ROOT.Char.GetHerHis] face in public."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_MANGLED:0 "Mangled in a terrible accident, [ROOT.Char.GetSheHe] spent [ROOT.Char.GetHerHis] last years barely able to walk."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_HUNCHBACK:0 "Born under unfortunate circumstances, [ROOT.Char.GetSheHe] was often derided for [ROOT.Char.GetHerHis] twisted back."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_GIANT:0 "Born under unfortunate circumstances, [ROOT.Char.GetSheHe] was often derided for [ROOT.Char.GetHerHis] gigantic proportions."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_DWARF:0 "Born under unfortunate circumstances, [ROOT.Char.GetSheHe] was often derided for [ROOT.Char.GetHerHis] diminutive stature."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_STRONG:0 "A [ROOT.Char.GetWomanMan|U] of unparalleled prowess, [ROOT.Char.GetSheHe] finally found an opponent that [ROOT.Char.GetSheHe] could not overpower."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_PRETTY_YOUNG:0 "Dead in the prime of [ROOT.Char.GetHerHis] life, [ROOT.Char.GetSheHe] will always be remembered for [ROOT.Char.GetHerHis] stunning beauty."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_PRETTY_OLD:0 "Once famous for [ROOT.Char.GetHerHis] looks, Fate cursed [ROOT.Char.GetHerHim] with a life long enough to witness [ROOT.Char.GetHerHis] beauty slowly wither away."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_WEAK:0 "A [ROOT.Char.GetWomanMan] of frail constitution, [ROOT.Char.GetSheHe] was often mocked by [ROOT.Char.GetHerHis] peers."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_UGLY:1 "Renowned for [ROOT.Char.GetHerHis] ugliness, it was rumored a mere glance at [ROOT.Char.GetHerHim] could give nightmares for days."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_BODY_INCAPABLE:0 "Reduced to a hollow shell of [ROOT.Char.GetHerHis] former self, unable to speak or move, [ROOT.Char.GetSheHe] has finally left the broken remains of [ROOT.Char.GetHerHis] body."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_MIND_LUNATIC:0 "Cursed with a disturbed mind, [ROOT.Char.GetSheHe] was known throughout [ROOT.Char.GetHerHis] lands as a raving lunatic."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_MIND_POSSESSED_POSITIVE:0 "After speaking through [ROOT.Char.GetHerHim] for years, [ROOT.Char.GetFaith.HighGodName] has finally called [ROOT.Char.GetHerHim] home."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_MIND_POSSESSED_NEGATIVE:0 "Plagued by demons, [ROOT.Char.GetSheHe] often raved about [ROOT.Char.GetHerHis] imminent doom."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_MIND_DEPRESSED:1 "A tormented [ROOT.Char.GetWomanMan], [ROOT.Char.GetSheHe] had long desired the sweet embrace of death."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_MIND_GENIUS:0 "Although quite famous for [ROOT.Char.GetHerHis] sharp intellect, [ROOT.Char.GetSheHe] could still not outsmart [ROOT.Char.GetFaith.DeathDeityName]."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_MIND_DUMB:0 "Known to be feeble of mind, [ROOT.Char.GetSheHe] often relied on [ROOT.Char.GetHerHis] Council to make important decisions."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_MIND_INFIRM:0 "A hollowed shell of [ROOT.Char.GetHerHis] former self, [ROOT.Char.GetSheHe] had long lost [ROOT.Char.GetHerHis] wits by the time of [ROOT.Char.GetHerHis] final passing."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_SCANDAL_EXCOMMUNICATED:0 "Branded a Heretic by the Church, [ROOT.Char.GetSheHe] will surely suffer for [ROOT.Char.GetHerHis] sins."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_SCANDAL_KINSLAYER:0 "Known to have stained [ROOT.Char.GetHerHis] hands in the blood of [ROOT.Char.GetHerHis] own kin, [ROOT.Char.GetSheHe] is surely paying for [ROOT.Char.GetHerHis] horrific crimes in [ROOT.Char.GetFaith.NegativeAfterLife]."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_SCANDAL_DEVIANT:0 "A degenerate [ROOT.Char.GetWomanMan] of repulsive tastes, [ROOT.Char.GetSheHe] is sure to find no solace or revelry where [ROOT.Char.GetSheHe] is going."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_SCANDAL_CANNIBAL:0 "Rumored to consume human flesh for sustenance, [ROOT.Char.GetSheHe] is without a doubt being punished for [ROOT.Char.GetHerHis] wickedness in life."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_SCANDAL_SODOMITE:1 "A renowned sodomite, [ROOT.Char.GetSheHe] lays now in the tender care of [ROOT.Char.GetFaith.DevilName] [ROOT.Char.GetFaith.DevilHerselfHimself]."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_SCANDAL_INCESTUOUS:0 "For having tasted the forbidden fruit of incestuous love, [ROOT.Char.GetSheHe] will surely suffer in the next life."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_SCANDAL_ADULTERER:0 "A shameless adulterer, [ROOT.Char.GetSheHe] will be remembered for [ROOT.Char.GetHerHis] treachery and [ROOT.Char.GetHerHis] covetous disposition."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_SCANDAL_FORNICATOR:0 "A shameless fornicator, [ROOT.Char.GetSheHe] will be remembered for [ROOT.Char.GetHerHis] uncontrollable and insidious lust."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_SCANDAL_MURDERER:0 "A known murderer, [ROOT.Char.GetSheHe] will atone for [ROOT.Char.GetHerHis] unspeakable crimes in the next life."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_SCANDAL_WITCH:0 "Known to mix magical herbs and consort with [ROOT.Char.GetFaith.DevilName], [ROOT.Char.GetSheHe] will surely burn in the afterlife for [ROOT.Char.GetHerHis] sins."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_ACCOMPLISHMENT_SAOSHYANT:0 "The sacred restorer of the Persian Empire, [ROOT.Char.GetHerHis] rise to glory will be immortalized in the sermons of all [ROOT.Char.GetFaith.PriestMalePlural]. Surely, [ROOT.Char.GetSheHe] sits next to [ROOT.Char.GetFaith.HighGodName] now."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_ACCOMPLISHMENT_RESTORER_ROME:0 "By restoring the Empire's ancient power, [ROOT.Char.GetSheHe] has ensured that [ROOT.Char.GetHerHis] name will live on in glory to the end of times."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_ACCOMPLISHMENT_CRUSADER:0 "A zealous [ROOT.Char.GetWomanMan], [ROOT.Char.GetSheHe] fought for the glory of [ROOT.Char.GetFaith.HighGodName] against the [ROOT.Char.Custom('GetDerogatoryNonbelieverPlural')] in one of the greatest holy wars of recent history."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_DIPLOMAT:0 "An inveterate diplomat, there was no argument [ROOT.Char.GetSheHe] could not peacefully resolve."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_REVELER:0 "A charming [ROOT.Char.GetWomanMan], [ROOT.Char.GetSheHe] became famous for [ROOT.Char.GetHerHis] elaborate feasts and grandiose balls."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_BLADEMASTER:0 "One of the best fighters of [ROOT.Char.GetHerHis] age, [ROOT.Char.GetSheHe] was unrivaled in hand-to-hand combat."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_HUNTER:0 "A keen and dedicated hunter, [ROOT.Char.GetSheHe] loved to spend entire weeks in the wilderness, looking for the most elusive game."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_GENERAL:0 "Known to be an exceptional strategist, [ROOT.Char.GetSheHe] spent many of [ROOT.Char.GetHerHis] days examining fields and drilling [ROOT.Char.GetHerHis] troops."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_ADMINISTRATOR:1 "A conscientious [ROOT.Char.GetWomanMan], [ROOT.Char.GetSheHe] was renowned for [ROOT.Char.GetHerHis] excellent skills as a steward and a ruler."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_SCHEMER:0 "Known for [ROOT.Char.GetHerHis] twisted, conniving mind, [ROOT.Char.GetSheHe] never revealed [ROOT.Char.GetHerHis] true intentions to anybody, not even [ROOT.Char.GetHerHis] closest friends."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_SEDUCER:0 "Known as a libertine [ROOT.Char.GetWomanMan], [ROOT.Char.GetSheHe] was gifted with a silver tongue, able to charm anyone into sharing [ROOT.Char.GetHerHis] bed."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_SCHOLAR:1 "Known to be a respected scholar, [ROOT.Char.GetSheHe] spent most of [ROOT.Char.GetHerHis] days studying in [ROOT.Char.GetHerHis] library, rarely leaving [ROOT.Char.GetHerHis] [ROOT.Char.Custom('ResidenceBuilding')]."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_TORTURER:0 "Known for [ROOT.Char.GetHerHis] sadistic streak, [ROOT.Char.GetSheHe] turned torture and mutilation into art."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_FAMILY_FIRST:0 "A [ROOT.Char.GetWomanMan] to always put the good of [ROOT.Char.GetHerHis] family above all else, [ROOT.Char.GetSheHe] spent [ROOT.Char.GetHerHis] life trying to ensure a glorious future for all [ROOT.Char.GetHerHis] descendants."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_MYSTIC:1 "Known for spending most of [ROOT.Char.GetHerHis] nights in [ROOT.Char.GetHerHis] laboratory, [ROOT.Char.GetSheHe] was believed by many to be nothing more than a warlock, concocting unholy spells in the secrecy of [ROOT.Char.GetHerHis] [ROOT.Char.Custom('ResidenceBuilding')]."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_PHYSICIAN:0 "Devoted to the understanding of the human body and mind, [ROOT.Char.GetSheHe] was a respected physician, sought after by many young scholars for [ROOT.Char.GetHerHis] encyclopedic knowledge of nature and humors."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_GALLANT:0 "A paragon of valor and gallantry, [ROOT.Char.GetSheHe] will always be remembered for [ROOT.Char.GetHerHis] cordial and just nature in face of all odds."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_LIFESTYLE_HERBALIST:1 "A renowned herbalist, it was said that [ROOT.Char.GetSheHe] could cure all ailments with the right concoction."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_MALICIOUS:0 "A conniving [ROOT.Char.GetWomanMan], [ROOT.Char.GetSheHe] will be long remembered for [ROOT.Char.GetHerHis] pettiness and spite."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_BENEVOLENT:0 "A [ROOT.Char.GetWomanMan] of pleasant disposition, [ROOT.Char.GetSheHe] will be remembered for [ROOT.Char.GetHerHis] benevolent rule."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_DOMINANT:0 "A [ROOT.Char.GetWomanMan] not to be trifled with, [ROOT.Char.GetSheHe] embodied the dignity and power of [ROOT.Char.GetHerHis] title like few rulers can."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_SUBMISSIVE:0 "A meek and bashful [ROOT.Char.GetWomanMan], [ROOT.Char.GetSheHe] will be remembered by many as a submissive, sometimes flustered ruler."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_APATHETIC:0 "If there is something that can be said about [ROOT.Char.GetHerHim] is that [ROOT.Char.GetSheHe] was never one to leave an impression on any that met [ROOT.Char.GetHerHim]."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_LUSTFUL:0 "Born with an insatiable desire, [ROOT.Char.GetSheHe] spent [ROOT.Char.GetHerHis] life always looking for [ROOT.Char.GetHerHis] next amorous conquest."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_GLUTTONOUS:0 "A [ROOT.Char.GetWomanMan] with a large appetite, [ROOT.Char.GetSheHe] never passed on the opportunity to try some new, exotic food."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_GREEDY:1 "Renowned for [ROOT.Char.GetHerHis] love for gold, [ROOT.Char.GetSheHe] will be buried with some of [ROOT.Char.GetHerHis] most cherished jewels."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_LAZY:0 "Never one to do more work than necessary, [ROOT.Char.GetSheHe] was always ready and willing to skirt [ROOT.Char.GetHerHis] responsibilities."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_FICKLE:0 "A fickle [ROOT.Char.GetWomanMan], hardly anybody knew what [ROOT.Char.GetSheHe] would think or do at any given occasion."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_WRATHFUL:0 "Quick to anger, [ROOT.Char.GetHerHis] [ROOT.Char.Custom('ResidenceBuilding')] often resonated with the thunderous echo of [ROOT.Char.GetHerHis] screams."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_ARROGANT:0 "Always full of [ROOT.Char.GetHerselfHimself] and ready to exercise [ROOT.Char.GetHerHis] authority over [ROOT.Char.GetHerHis] [ROOT.Char.Custom('GetSubjectPlural')], [ROOT.Char.GetSheHe] was a [ROOT.Char.GetWomanMan] thoroughly in love with the sound of [ROOT.Char.GetHerHis] voice."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_CHASTE:0 "[ROOT.Char.GetSheHe|U] will be long remembered as a [ROOT.Char.GetWomanMan] for whom fealty was an uncompromising value."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_TEMPERATE:0 "Always one to avoid feasts and excesses, [ROOT.Char.GetSheHe] never let [ROOT.Char.GetHerHis] base urges get the better of [ROOT.Char.GetHerHim]."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_GENEROUS:0 "Well-known to be a charitable [ROOT.Char.GetWomanMan], [ROOT.Char.GetSheHe] freely gave money to [ROOT.Char.GetHerHis] friends and family."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_DILIGENT:0 "A shining example of diligence, [ROOT.Char.GetSheHe] never neglected [ROOT.Char.GetHerHis] duties."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_COMPASSIONATE:0 "Known to be a kind, compassionate soul, [ROOT.Char.GetSheHe] will be remembered fondly by [ROOT.Char.GetHerHis] friends."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_PATIENT:0 "Never one to raise [ROOT.Char.GetHerHis] voice, [ROOT.Char.GetSheHe] was a paragon of patience."
 SUCCESSION_EVENT_WINDOW_DEAD_OUTRO_PERSONALITY_HUMBLE:1 "A humble [ROOT.Char.GetWomanMan], [ROOT.Char.GetSheHe] never wanted anyone to make a fuss over [ROOT.Char.GetHerHis] accomplishments."

#Heir message:
 SUCCESSION_EVENT_WINDOW_HEIR_UNDERAGE:1 "Merely [ROOT.Char.GetAge] years old, [ROOT.Char.GetSheHe] will need to rely on [ROOT.Char.GetHerHis] [ROOT.Char.GetDiarchTitle] [ROOT.Char.GetDiarchy.GetDiarch.GetTitledFirstNameNicknamedNoTooltip] during [ROOT.Char.GetHerHis] first years of rule."
 SUCCESSION_EVENT_WINDOW_HEIR_USELESS:0 "Having no skills with which to keep the [ROOT.Char.Custom('GetRealmOrDomicile')|l] together, [ROOT.Char.GetHerHis] rule may be doomed to fail."
 SUCCESSION_EVENT_WINDOW_HEIR_MILITARY:0 "Being a talented military tactician, many expect [ROOT.Char.GetHerHim] to lead the [ROOT.Char.Custom('GetRealmOrDomicile')|l] to many victories on the field of battle."
 SUCCESSION_EVENT_WINDOW_HEIR_LEARNING:0 "A wise and learned [ROOT.Char.GetWomanMan], progress and innovation is expected under [ROOT.Char.GetHerHis] rule."
 SUCCESSION_EVENT_WINDOW_HEIR_STEWARDSHIP:0 "Being both thrifty and frugal, the [ROOT.Char.Custom('GetRealmOrDomicile')|l] will surely prosper under [ROOT.Char.GetHerHis] rule."
 SUCCESSION_EVENT_WINDOW_HEIR_INTRIGUE:0 "A crafty and perceptive [ROOT.Char.GetWomanMan], [ROOT.Char.GetSheHe] will have no problem gaining leverage where needed."
 SUCCESSION_EVENT_WINDOW_HEIR_DIPLOMACY:0 "An accomplished diplomat, vassals and foreign rulers alike are sure to respect [ROOT.Char.GetHerHim]."
 SUCCESSION_EVENT_WINDOW_HEIR_STRONG_AND_SMART:0 "Possessing a mighty physique and an exceptionally astute mind, [ROOT.Char.GetHerHis] rule is sure to spawn both song and tale."
 SUCCESSION_EVENT_WINDOW_HEIR_WEAK_AND_DUMB:0 "Blessed with neither a sharp mind nor a warrior's physique, [ROOT.Char.GetHerHis] rule will surely be arduous."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_VARANGIAN:0 "Having served in distant Miklagard, [ROOT.Char.GetHerHis] adventurous spirit is likely to inspire [ROOT.Char.GetHerHis] [ROOT.Char.Custom('GetSubjectPlural')]."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_LUNATIC:0 "Being a stark raving lunatic and deranged [ROOT.Char.GetWomanMan], the only one who can help [ROOT.Char.GetFirstNamePossessiveNoTooltip] rule is [ROOT.Char.GetFaith.HighGodName]."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_POSSESSED_BAD:0 "Suspected to be possessed by a demon sent by [ROOT.Char.GetFaith.DevilName], the [ROOT.Char.GetFaith.PriestMalePlural] will do their best to reign [ROOT.Char.GetHerHim] in."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_POSSESSED_GOOD:0 "Blessed by [ROOT.Char.GetFaith.HighGodName], [ROOT.Char.GetHerHis] body is merely a vessel through which the divine will reveals itself."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_FAIR:0 "Beautiful beyond words, [ROOT.Char.GetHerHis] appearance will have foreign dignitaries groveling at [ROOT.Char.GetHerHis] feet."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ADVENTURER:0 "An adventurous [ROOT.Char.GetWomanMan], [ROOT.Char.GetFirstNamePossessiveNoTooltip] life is likely to be filled with glory and excitement."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_UGLY_DECEITFUL:0 "Devious and deceptive, [ROOT.Char.GetFirstNamePossessiveNoTooltip] feud with truth itself may also be [ROOT.Char.GetHerHis] undoing."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_GLUTTON_GREEDY:0 "A greedy and covetous [ROOT.Char.GetWomanMan], [ROOT.Char.GetSheHe] is unlikely to be popular amongst the peasantry of the [ROOT.Char.Custom('GetRealmOrDomicile')|l]."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CYNICAL_JUST:0 "Fair and just in all things, many hope that [ROOT.Char.GetSheHe] will handle any conflicts with grace."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CONTENT_ARBITRARY:1 "A corrupt and unjust [ROOT.Char.GetWomanMan], many do not expect [ROOT.Char.GetHerHis] vassals to sit idly by as [ROOT.Char.GetSheHe] squanders the legacy of [ROOT.Char.GetHerHis] predecessor."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CRAVEN_MILITARY_ED:0 "Preferring to lead troops from the safety of [ROOT.Char.GetHerHis] home, [ROOT.Char.GetFirstNameNoTooltip] will have a hard time inspiring the troops."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_SHY_CONTENT:1 "A reclusive [ROOT.Char.GetWomanMan], [ROOT.Char.GetSheHe] is perfectly fine letting the council do most of [ROOT.Char.GetHerHis] work — for better or for worse."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ZEALOUS_PARANOID:0 "Seeing the agents of [ROOT.Char.GetFaith.DevilName] around every corner, [ROOT.Char.Custom('GetDerogatoryNonbelieverPlural')] should beware [ROOT.Char.GetHerHis] rule."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ZEALOUS_GENEROUS:0 "Both pious and generous, the [ROOT.Char.GetFaith.PriestMalePlural] are likely to grow rich under [ROOT.Char.GetHerHis] rule."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ARROGANT_BRAVE:0 "Always clad in glistening and splendid armor, [ROOT.Char.GetFirstNameNoTooltip] wants everyone to see [ROOT.Char.GetHerHim] as [ROOT.Char.GetSheHe] charges into battle."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CYNICAL_CRUEL:0 "Never fearing the wrath of [ROOT.Char.GetFaith.HighGodName], [ROOT.Char.GetFirstNameNoTooltip] is unlikely to spare any [ROOT.Char.Custom('GetSubject')] the punishments [ROOT.Char.GetSheHe] sees fit."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_HUMBLE_STUBBORN:0 "Adamant in [ROOT.Char.GetHerHis] ways of worship, faith and tradition are likely to be favored under [ROOT.Char.GetHerHis] rule."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_DECEITFUL_CALLOUS:0 "A devious and discontent soul, [ROOT.Char.GetHerHis] rule is likely to be filled with spite and intrigue."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_PATIENT_TRUSTING:0 "A confiding and patient [ROOT.Char.GetWomanMan], [ROOT.Char.GetFirstNameNoTooltip] is convinced that good things will eventually come to [ROOT.Char.GetHerHim]."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_PARANOID_STRESSED:0 "Plagued by seeing shadows around every corner, [ROOT.Char.GetSheHe] is likely to be ruled by fear."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_STUBBORN_COMPASSIONATE:0 "Convinced that everyone should be shown kindness regardless of worth, many fear that [ROOT.Char.GetFirstNamePossessiveNoTooltip] enemies may use this to their advantage."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_STRONG_BRAVE:0 "Towering over [ROOT.Char.GetHerHis] enemies on the battlefield, [ROOT.Char.GetFirstNameNoTooltip] will have no problem inspiring [ROOT.Char.GetHerHis] troops."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_TEMPERATE_LUSTFUL:0 "Ever willing to entertain [ROOT.Char.GetHerHis] spouse, many expect the royal family to grow and prosper."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_GENEROUS_JUST:0 "An equitable [ROOT.Char.GetWomanMan], many expect [ROOT.Char.GetHerHim] to ascertain that everyone gets their fair share."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_DILIGENT_GREEDY:0 "An industrious [ROOT.Char.GetWomanMan], the [ROOT.Char.Custom('GetRealmOrDomicile')|l] will either be brought to riches or ruin under [ROOT.Char.GetHerHim]."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CRAVEN_HONEST:0 "Ever willing to admit [ROOT.Char.GetHerHis] weaknesses of which there are many, it is with great doubt if the [ROOT.Char.Custom('GetRealmOrDomicile')|l] will confide in their new liege."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_SHY_TRUSTING:0 "A naive [ROOT.Char.GetWomanMan], [ROOT.Char.GetHerHis] reluctant nature may stop [ROOT.Char.GetHerHim] from taking charge."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_GREGARIOUS_HONEST:0 "Never afraid to speak [ROOT.Char.GetHerHis] mind, [ROOT.Char.GetSheHe] will surely charm the [ROOT.Char.Custom('GetRealmOrDomicile')|l] with [ROOT.Char.GetHerHis] astute honesty."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CYNICAL_ARBITRARY:0 "Entirely devoid of a moral compass, [ROOT.Char.GetHerHis] [ROOT.Char.Custom('GetSubjectPlural')] will have to learn whether they should fear or respect [ROOT.Char.GetHerHim]."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CRUEL_WRATHFUL:0 "A true sadist, many fear for what the [ROOT.Char.Custom('GetRealmOrDomicile')|l] will turn into under [ROOT.Char.GetHerHis] rule."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_WRATHFUL_ZEALOUS:0 "Blinded by religious fervor, [ROOT.Char.Custom('GetDerogatoryNonbelieverPlural')] will come to fear [ROOT.Char.GetHerHis] righteous fury."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_PARANOID_DECEITFUL:0 "A devious and distrustful character, many expect [ROOT.Char.GetHerHim] to have daggers with each of our names on."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_COMPASSIONATE:0 "A gentle and compassionate soul, the vassals will surely thrive under [ROOT.Char.GetFirstNamePossessiveNoTooltip] reign."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ARROGANT:0 "Ever confident in [ROOT.Char.GetHerselfHimself], [ROOT.Char.GetFirstNamePossessiveNoTooltip] rule may bring glory or shame to the House [ROOT.Char.GetHouse.GetName] — only time will tell."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CYNICAL:0 "Never caring for the word of the [ROOT.Char.GetFaith.ReligiousText], many fear [ROOT.Char.GetFirstNamePossessiveNoTooltip] rule will come to an early end as [ROOT.Char.GetFaith.HighGodName] smites [ROOT.Char.GetHerHim]."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_GREGARIOUS:0 "Well-spoken and outgoing, many expect [ROOT.Char.GetFirstNameNoTooltip] to have no problem charming the court to [ROOT.Char.GetHerHis] side."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ZEALOUS:1 "Spending long hours in prayer as to not upset [ROOT.Char.GetFaith.HighGodName], many are confident that [ROOT.Char.GetFirstNamePossessiveNoTooltip] reign will be a blessing to the [ROOT.Char.Custom('GetRealmOrDomicile')|l]."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_AMBITIOUS:0 "Being an ambitious [ROOT.Char.GetWomanMan], many expect the [ROOT.Char.Custom('GetRealmOrDomicile')|l] to grow and prosper under [ROOT.Char.GetHerHis] rule."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_DILIGENT:0 "Energetic and collected, [ROOT.Char.GetFirstNameNoTooltip] will surely improve the [ROOT.Char.Custom('GetRealmOrDomicile')|l] under [ROOT.Char.GetHerHis] rule."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_DECEITFUL:0 "Devious and deceptive, [ROOT.Char.GetFirstNamePossessiveNoTooltip] feud with truth itself may also be [ROOT.Char.GetHerHis] undoing."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_SHY:0 "A silent [ROOT.Char.GetWomanMan], many do not expect [ROOT.Char.GetHerHim] to do well in diplomatic matters."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_HUMBLE:0 "A pious and humble [ROOT.Char.GetWomanMan], many fear that [ROOT.Char.GetFirstNameNoTooltip] may have been better suited for a [ROOT.Char.GetFaith.HouseOfWorship] rather than the throne."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ARBITRARY:0 "A corrupt and unjust [ROOT.Char.GetWomanMan], many do not expect [ROOT.Char.GetHerHis] vassals to sit idly by if the [ROOT.Char.Custom('GetRealmOrDomicile')|l] starts crumbling under [ROOT.Char.GetHerHis] watch."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_TEMPERATE:0 "A modest and temperate [ROOT.Char.GetWomanMan], [ROOT.Char.GetFirstNamePossessiveNoTooltip] passive nature may also be [ROOT.Char.GetHerHis] undoing."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CHASTE:0 "Loyal to [ROOT.Char.GetHerHis] spouse and family, [ROOT.Char.GetFirstNameNoTooltip] is certain to place the good of [ROOT.Char.GetHerHis] dynasty above all personal concerns."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_LUSTFUL:0 "[ROOT.Char.GetHerHis|U] eyes always set upon the next target, the vassals of the [ROOT.Char.Custom('GetRealmOrDomicile')|l] do well in locking up their spouses as [ROOT.Char.GetFirstNameNoTooltip] takes the throne."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CONTENT:0 "Content with [ROOT.Char.GetHerHis] lot, [ROOT.Char.GetFirstNamePossessiveNoTooltip] vassals may ridicule [ROOT.Char.GetHerHim] for [ROOT.Char.GetHerHis] passive nature."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_PATIENT:0 "Being a [ROOT.Char.GetWomanMan] willing to wait for a plan to come together, many expect great change to come to the [ROOT.Char.Custom('GetRealmOrDomicile')|l] — albeit slowly."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_BRAVE:0 "Courageous and willing to rush to action, many hope that [ROOT.Char.GetFirstNamePossessiveNoTooltip] bravery will not see the [ROOT.Char.Custom('GetRealmOrDomicile')|l] fall into reckless ruin."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_JUST:0 "Fair and just in all things, many hope that [ROOT.Char.GetSheHe] will handle any conflicts with grace."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_GLUTTONOUS:0 "A [ROOT.Char.GetWomanMan] of large appetite, many hope that [ROOT.Char.GetSheHe] puts the [ROOT.Char.Custom('GetRealmOrDomicile')|l] before [ROOT.Char.GetHerHis] own hunger."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CALLOUS:0 "Being a cold and unfeeling [ROOT.Char.GetWomanMan], the vassals of the [ROOT.Char.Custom('GetRealmOrDomicile')|l] will have a hard time gaining [ROOT.Char.GetHerHis] trust."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CRAVEN:0 "A craven coward, it is unlikely that [ROOT.Char.GetHerHis] [ROOT.Char.Custom('GetSubjectPlural')] will respect [ROOT.Char.GetHerHim]."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_GREEDY:0 "A greedy [ROOT.Char.GetWomanMan], [ROOT.Char.GetSheHe] is unlikely to garner the favor from the peasantry of the [ROOT.Char.Custom('GetRealmOrDomicile')|l]."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CRUEL:0 "A mean-spirited [ROOT.Char.GetWomanMan], many expect [ROOT.Char.GetFirstNamePossessiveNoTooltip] court to live in fear of [ROOT.Char.GetHerHim]."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_TRUSTING:0 "Trusting and complacent, [ROOT.Char.GetFirstNamePossessiveNoTooltip] council may have more power over [ROOT.Char.GetHerHim] than what is right."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_HONEST:0 "Unable to tell a lie, many fear that [ROOT.Char.GetHerHis] bluntness may not be fit for the delicate intricacies of politics."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_LAZY:0 "Being an idle [ROOT.Char.GetWomanMan], many fear that nothing will come of [ROOT.Char.GetFirstNamePossessiveNoTooltip] reign."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_GENEROUS:0 "A generous [ROOT.Char.GetWomanMan], many hope that [ROOT.Char.GetHerHis] good heart will not lead [ROOT.Char.GetHerHim] to empty the [ROOT.Char.Custom('GetRealmOrDomicile')|l]'s coffers on futile causes."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_WRATHFUL:0 "Prone to rage, [ROOT.Char.GetFirstNamePossessiveNoTooltip] enemies and vassals alike are likely to live in fear of [ROOT.Char.GetHerHim]."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_PARANOID:0 "A suspicious [ROOT.Char.GetWomanMan], [ROOT.Char.GetFirstNamePossessiveNoTooltip] paranoia might not sit well with [ROOT.Char.GetHerHis] [ROOT.Char.Custom('GetSubjectPlural')]."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_STUBBORN:0 "A bullheaded [ROOT.Char.GetWomanMan], [ROOT.Char.GetFirstNamePossessiveNoTooltip] [ROOT.Char.Custom('GetSubjectPlural')] may have a hard time getting a word in after [ROOT.Char.GetSheHe] makes up [ROOT.Char.GetHerHis] mind."
 SUCCESSION_EVENT_WINDOW_HEIR_PIETY:0 "A godly [ROOT.Char.GetWomanMan], [ROOT.Char.GetFirstNameNoTooltip] is sure to impress the [ROOT.Char.GetFaith.PriestMalePlural] with [ROOT.Char.GetHerHis] extensive knowledge of the [ROOT.Char.GetFaith.ReligiousText]."
 SUCCESSION_EVENT_WINDOW_HEIR_PRESTIGE:0 "A renowned [ROOT.Char.GetWomanMan], dignitaries from far and wide will surely bow before [ROOT.Char.GetHerHim]."
 SUCCESSION_EVENT_WINDOW_HEIR_FRIENDS:0 "Blessed with an abundance of friends, [ROOT.Char.GetFirstNameNoTooltip] is likely to find strong support for [ROOT.Char.GetHerHis] rule."
 SUCCESSION_EVENT_WINDOW_HEIR_TYRANT:0 "Already a hated tyrant, the [ROOT.Char.Custom('GetRealmOrDomicile')|l] trembles before [ROOT.Char.GetHerHis] rule."
 SUCCESSION_EVENT_WINDOW_HEIR_RICH:0 "In possession of fabulous riches, only time will tell if [ROOT.Char.GetSheHe] will make the [ROOT.Char.Custom('GetRealmOrDomicile')|l] thrive or roost on the gold like a dragon."
 SUCCESSION_EVENT_WINDOW_HEIR_CHILDREN:0 "A prolific [ROOT.Char.GetWomanMan], [ROOT.Char.GetSheHe] has already produced numerous potential heirs for the [ROOT.Char.Custom('GetRealmOrDomicile')|l]."
 SUCCESSION_EVENT_WINDOW_HEIR_RIVALS:0 "Surrounded by enemies and rivals, many hope that [ROOT.Char.GetFirstNamePossessiveNoTooltip] rule is not struck short by means of a dagger in the back."
 SUCCESSION_EVENT_WINDOW_HEIR_COMBAT_SKILLS:0 "A formidable duelist, many expect [ROOT.Char.GetHerHim] to excel in tournaments and personal combat alike."
 SUCCESSION_EVENT_WINDOW_HEIR_POOR_HEALTH:0 "A frail and sickly [ROOT.Char.GetWomanMan], the [ROOT.Char.Custom('GetRealmOrDomicile')|l] wishes for good health to return to [ROOT.Char.GetHerHim]."
 SUCCESSION_EVENT_WINDOW_HEIR_BASTARD:0 "Being an illegitimate child, [ROOT.Char.GetFirstNameNoTooltip] will surely set out to make [ROOT.Char.GetHerHis] mark on destiny."
 SUCCESSION_EVENT_WINDOW_HEIR_VIKING:0 "Having led numerous raids, [ROOT.Char.GetFirstNamePossessiveNoTooltip] name is known and feared across the world."
 SUCCESSION_EVENT_WINDOW_HEIR_CRUSADER:0 "Having led holy warriors against the infidels, [ROOT.Char.GetFirstNamePossessiveNoTooltip] name is surely beloved in the eyes of [ROOT.Char.GetFaith.HighGodName]."
 SUCCESSION_EVENT_WINDOW_HEIR_THREE_SKILLS:0 "Having mastered many skills, [ROOT.Char.GetSheHe] is sure to be admired by [ROOT.Char.GetHerHis] [ROOT.Char.Custom('GetSubjectPlural')]."
 SUCCESSION_EVENT_WINDOW_HEIR_FIVE_SKILLS:0 "Blessed with awesome knowledge of all things between heaven and earth, [ROOT.Char.GetFirstNamePossessiveNoTooltip] rule is sure to be legendary."

 SUCCESSION_EVENT_WINDOW_HEIR_DREAD:0 "A terrifying presence, [ROOT.Char.GetSheHe] has already a reputation for ruthlessness and cruelty."
 SUCCESSION_EVENT_WINDOW_HEIR_GENDER:0 "Some fear that the ascension of a [ROOT.Char.GetWomanMan] to the throne might be a symptom of uncertain times to come."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_REVELER:0 "A charming and outgoing [ROOT.Char.GetWomanMan], [ROOT.Char.GetSheHe] is celebrated by many nobles across the [ROOT.Char.Custom('GetRealmOrDomicile')|l] as a gracious host."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_ADMINISTRATOR:0 "A learned administrator, [ROOT.Char.GetSheHe] is recognized as one of the most qualified people to ascend to the throne."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_SCHOLAR:1 "Renowned for [ROOT.Char.GetHerHis] interests in metaphysical matters, [ROOT.Char.GetSheHe] might be ill-equipped to deal with the everyday problems of secular rule."

 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CALLOUS_LONER:0 "A cold, heartless [ROOT.Char.GetWomanMan], [ROOT.Char.GetSheHe] is rumored to feel nothing and care for no one."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_VENGEFUL:0 "A petty and spiteful [ROOT.Char.GetWomanMan], [ROOT.Char.GetHerHis] vassals will need to tread carefully around [ROOT.Char.GetHerHim]."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_DEPRESSED:0 "A melancholic soul longing for comfort, [ROOT.Char.GetFirstNameNoTooltip] may lack the fortitude needed to lead [ROOT.Char.GetHerHis] new [ROOT.Char.Custom('GetSubjectPlural')]."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_BLIND_WEAK:0 "A blind, weak [ROOT.Char.GetWomanMan], [ROOT.Char.GetSheHe] leaves the [ROOT.Char.Custom('GetRealmOrDomicile')|l] in the hands of [ROOT.Char.GetHerHis] helpers."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_EXCOMMUNICATED:0 "Excommunicated by the Church, [ROOT.Char.GetSheHe] rises to power while branded a heretic, and many think will lead the [ROOT.Char.Custom('GetRealmOrDomicile')|l] to perdition."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_BERSERKER:0 "A fierce and relentless warrior, [ROOT.Char.GetSheHe] is believed to howl at the moon and drink the blood of [ROOT.Char.GetHerHis] enemies in battle."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CANNIBAL:0 "Rumored to feast upon human flesh, [ROOT.Char.GetSheHe] will have a lot to prove to earn the trust of [ROOT.Char.GetHerHis] vassals."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_CRIMINAL:0 "Many vile rumors surround [ROOT.Char.GetHerHim], some more vicious and repulsive than others."
 SUCCESSION_EVENT_WINDOW_HEIR_TRAIT_WITCH:0 "Rumored to mix forbidden herbs and cast curses upon [ROOT.Char.GetHerHis] enemies, [ROOT.Char.GetSheHe] might have a harder time earning the trust of [ROOT.Char.GetHerHis] [ROOT.Char.Custom('GetSubjectPlural')]."
 SUCCESSION_EVENT_WINDOW_HEIR_UNIMPRESSIVE:0 "Without many accomplishments to [ROOT.Char.GetHerHis] name, it is hard to tell what kind of ruler [ROOT.Char.GetSheHe] will become yet."

 SUCCESSION_EVENT_WINDOW_GAME_OVER_INTRO:0 "Your lineage has come to an end"
 SUCCESSION_EVENT_WINDOW_GAME_OVER_INTRO_UNLANDED:1 "[ROOT.Char.GetFullNameNoTooltip] has lost all of [ROOT.Char.GetHerHis] titles and became landless"
 SUCCESSION_EVENT_WINDOW_GAME_OVER_INTRO_BARON:0 "[ROOT.Char.GetFullNameNoTooltip] has lost all but [ROOT.Char.GetHerHis] barony titles"
 SUCCESSION_EVENT_WINDOW_GAME_OVER_CENTURIES:0 "For centuries you have followed the dynasty of [ROOT.Char.GetDynasty.GetName]"
 SUCCESSION_EVENT_WINDOW_GAME_OVER_CENTURY:0 "For over a century you have followed the dynasty of [ROOT.Char.GetDynasty.GetName]"
 SUCCESSION_EVENT_WINDOW_GAME_OVER_DECADES:0 "For decades you have followed the dynasty of [ROOT.Char.GetDynasty.GetName]"
 SUCCESSION_EVENT_WINDOW_GAME_OVER_DECADE:0 "For over a decade you have followed the dynasty of [ROOT.Char.GetDynasty.GetName]"
 SUCCESSION_EVENT_WINDOW_GAME_OVER_YEARS:0 "For years you have followed the dynasty of [ROOT.Char.GetDynasty.GetName]."
 SUCCESSION_EVENT_WINDOW_GAME_OVER_YEAR:0 "For over a year you have followed the dynasty of [ROOT.Char.GetDynasty.GetName]"
 SUCCESSION_EVENT_WINDOW_GAME_OVER_YEAR_SINGLE:0 "For less than a year you have followed the dynasty of [ROOT.Char.GetDynasty.GetName]"

 SUCCESSION_EVENT_WINDOW_GAME_OVER_MAX_SPLENDOR:0 "and it has grown into a dynasty of legendary prestige, respected by all"
 SUCCESSION_EVENT_WINDOW_GAME_OVER_HIGH_SPLENDOR:0 "and it has grown into a dynasty of high prestige"
 SUCCESSION_EVENT_WINDOW_GAME_OVER_MEDIUM_SPLENDOR:0 "and it has turned into a noteworthy dynasty"
 SUCCESSION_EVENT_WINDOW_GAME_OVER_LOW_SPLENDOR:0 "but it has remained insignificant, leaving no lasting mark on history"
 SUCCESSION_EVENT_WINDOW_GAME_OVER_LOW_SPLENDOR_SHORT:0 "and it has remained insignificant, leaving no lasting mark on history"
 SUCCESSION_EVENT_WINDOW_GAME_OVER_MIN_SPLENDOR:1 "but it has remained obscure and will soon be forgotten"

#########################################
 SUCCESSION_EVENT_WINDOW_DEAD_DESC:0 "[Character.Custom('DeathMessageIntro')][Character.Custom('NicknameReason')] [Character.Custom('DeathMessageReason')] [Character.Custom('DeathMessageOutro')]"
 SUCCESSION_EVENT_WINDOW_HEIR_DESC:0 "[CHARACTER.GetTitledFirstNameNoTooltip] [CHARACTER.Custom('GetSuccessionHeirMotion')]. [CHARACTER.Custom('HeirMessageInterface')]"
 SUCCESSION_EVENT_WINDOW_GAME_OVER_DESC:4 "[CHARACTER.Custom('GameOverMessageInterface')]. [CHARACTER.Custom('GameOverMessageInterfaceDuration')] [CHARACTER.Custom('GameOverMessageInterfaceSplendor')].[CHARACTER.Custom('GameOverMessageNotableAchievements')]"
 SUCCESSION_EVENT_WINDOW_END_DATE_DESC:2 "The end date of the game has been reached.\n\n[SuccessionEventWindow.GetDeadCharacter.Custom('GameOverMessageInterfaceDuration')] [SuccessionEventWindow.GetDeadCharacter.Custom('GameOverMessageInterfaceSplendor')].[SuccessionEventWindow.GetDeadCharacter.Custom('GameOverMessageNotableAchievements')]"
 SUCCESSION_EVENT_WINDOW_END_DATE_UNIFICATION_SPANISH_DESC:0 " It was due to your rule and guidance that the Spanish Thrones united under one ruler."
 SUCCESSION_EVENT_WINDOW_END_DATE_UNIFICATION_SLAVS_DESC:0 " The Slavs have become an unstoppable power since your founding of Empire of $e_slavia$."
 SUCCESSION_EVENT_WINDOW_END_DATE_UNIFICATION_SOUTHERN_SLAVS_DESC:0 " It was under your guidance that the Southern Slavs reclaimed their identity."
 SUCCESSION_EVENT_WINDOW_END_DATE_UNIFICATION_WESTERN_SLAVS_DESC:0 " It was due to you that the Western Slavs became one again after centuries of scattered tribalism. "
 SUCCESSION_EVENT_WINDOW_END_DATE_UNIFICATION_BURGUNDY_DESC:0 " The Burgundians overcame their squabbles and became one under your guidance and rule."
 SUCCESSION_EVENT_WINDOW_END_DATE_UNIFICATION_ITALY_DESC:0 " It was due to your rule and guidance that the Empire of $e_italy$ united under one ruler."
 SUCCESSION_EVENT_WINDOW_END_DATE_UNIFICATION_AFRICA_DESC:0 " It was due to your hard work, diligence, and wise rule that the continent of Africa united under one rule."
 SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_PORTUGAL_DESC:0 " But have you truly died, while your founding of the Kingdom of $k_portugal$ will be forever remembered?"
 SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_CANARIAS_DESC:0 " Everyone across the islands know your name as the founder of the Kingdom of $k_canarias$."
 SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_BOSNIA_DESC:0 " There is not so much as a horse in Bosnia who does not know your name after the Kingdom of $k_bosnia$ was created."
 SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_ARMENIA_DESC:0 " Your name will live on eternally as the founder of the Empire of $e_armenia$."
 SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_RUM_DESC:0 " The Kingdom of $k_rum$ was created by you, and as its founder, in a way it will always be yours."
 SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_VIET_DESC: " Your people will always commemorate your name as the exemplar soul who made the Empire of $e_viet$ a reality."
 SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_MAJAPAHIT_DESC: " Your name is eternally engraved on the peaks of Mount Semeru as the founder of the $e_majapahit$ Empire"
 SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_RYUKYU_DESC: " You shall be remembered as the one who united the clans of the islands, and the founder of a $e_ruucuu_adj$" empire"
 SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_SIAM_DESC: " You have carved your name eternally on the history of men, as the founder of the $k_siam$" Kingdom"
 SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_BRUNEI_KINGDOM_DESC: " You have inspired your people and united them under the heavens of Allah, as the founder of the $k_brunei$ Kingdom"
 SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_BRUNEI_EMPIRE_DESC: " Believers of Borneo will remember you as their shepherd to keep the evil at bay, as the founder of the $e_brunei$ Empire"
 SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_ISRAEL_DESC:0 " It was due to your hard work and diligence that the Kingdom of $k_israel$ was created."
 SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_OUTREMER_DESC:0 " None thought it could be done, but you dominated the most contested holy region in the world as the Empire of $e_outremer$."
 SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_SWITZERLAND_DESC:0 " One may climb the Alps and still not see all that was yours after you founded the Kingdom of $k_switzerland$."
 SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_AUSTRIA_DESC:0 " Following your rule, the Archduchy is one of the most respected powers in Europe."
 SUCCESSION_EVENT_WINDOW_END_DATE_CREATED_ARAGON_DESC:0 " The Kingdom of $k_aragon$ was born along the twisting banks of the Aragón river, forever a testament to your glorious rule."
 SUCCESSION_EVENT_WINDOW_END_DATE_RESTORED_ROMAN_EMPIRE_DESC:0 " Due to you, the cosmos knows that even if millennia pass with Rome in ashes, the $h_roman_empire$ will always return."
 SUCCESSION_EVENT_WINDOW_END_DATE_RESTORED_DUMNONIA_DESC:0 " Because of you, the Cornish men and women rose to become the Kingdom of $k_cornwall$ once again."
 SUCCESSION_EVENT_WINDOW_END_DATE_RESTORED_CAROLINGIAN_DESC:0 " What was but a dream for Charlemagne was real for you, restorer of the Kingdom of $e_france$."
 SUCCESSION_EVENT_WINDOW_END_DATE_RESTORED_HOLY_ROMAN_EMPIRE_DESC:0 " You were a true embodiment of the lost glory of the $e_hre$, which, thanks to you, was founded once more."
 SUCCESSION_EVENT_WINDOW_END_DATE_RESTORED_OLD_VASCONIA_DESC: " By your will, the Basques re-claimed their lost lands in Iberia, under the banner of the Kingdom of Vasconia."

 SUCCESSION_EVENT_WINDOW_HEADING:1 "You have died"
 SUCCESSION_EVENT_WINDOW_HEADING_ALIVE:0 "You have been deposed"
 SUCCESSION_EVENT_WINDOW_HEADING_LINEAGE:0 "Lineage of [SuccessionEventWindow.GetPlayerHeir.GetShortUINameNotMeNoTooltip]"
 SUCCESSION_EVENT_WINDOW_HEADING_GAME_OVER:0 "Game Over"
 SUCCESSION_EVENT_WINDOW_HEADING_END_DATE_REACHED:0 "The End"
 SUCCESSION_SUCCESSOR_TAB_TT:0 "#T Show Successor#!"
 SUCCESSION_TITLES_TAB_TT:0 "#T Show Titles\n#!$SUCCESSION_LOST_TITLES$"
 SUCCESSION_LINEAGE_TAB_TT:0 "#T Show Lineage#!"
 SUCCESSION_INHERITED_TITLES:0 "Inherited Titles"
 SUCCESSION_LOST_TITLES:0 "[Select_CString( EqualTo_int32( SuccessionEventWindow.GetNumberOfLostTitles, '(int32)0' ), '', '@warning_icon!')] Titles lost on Succession: [SuccessionEventWindow.GetNumberOfLostTitles]"
 SUCCESSION_LOST_TITLE_SHARE:0 "[SuccessionEventWindowLostTitlesItem.GetHeir.GetUINameNoTooltip]"
 SUCCESSION_RELATION_HOUSE: "[house|E] Member"
 SUCCESSION_RELATION_DYNASTY: "[dynasty|E] Member"
 SUCCESSION_DYNASTY_INFO:0 "[Dynasty.GetName]\n[SuccessionEventWindow.GetStartDate.GetYear] - [SuccessionEventWindow.GetEndDate.GetYear]\n[Dynasty.GetNumberOfMembers] Members ([SuccessionEventWindow.GetNumberOfPlayed] Played)\n[Dynasty.GetPrestigeLevelName]\n[GetDataModelSize( Dynasty.GetDynastyHouses )] [Select_CString( EqualTo_int32( GetDataModelSize( Dynasty.GetDynastyHouses ), '(int32)1' ), 'House', 'Houses' )]"
 SUCCESSION_NO_HEIR:2 "With no [player_heir|E], your line has died out after [SuccessionEventWindow.GetPlayedLength]."

 SUCCESSION_EVENT_WINDOW_SELECT_DESTINY: "Choose a New Destiny..."
 SUCCESSION_EVENT_WINDOW_SELECT_DESTINY_TT: "#T Select your Destiny\n#!Play as another character of your [dynasty] that is not your heir!"
 SUCCESSION_EVENT_WINDOW_SELECT_DESTINY_NO_OPTIONS_TT: "#T Select your Destiny\n#!There are no suitable [dynasty] characters available."
 SUCCESSION_SELECT_DESTINY_CHARACTER: "Select"
 SUCCESSION_UNSELECT_DESTINY_CHARACTER: "Unselect"
 SUCCESSION_SELECT_DESTINY_TAB_TT: "#T Select Destiny#!"
 RANDOM_DESTINY_CHARACTER_TYPE_NAME_random_landed_child: "a Random Landed Child"
 RANDOM_DESTINY_CHARACTER_TYPE_NAME_random_descendant: "a Random Descendant"
 RANDOM_DESTINY_CHARACTER_TYPE_NAME_random_close_family: "a Random Close Family Member"
 RANDOM_DESTINY_CHARACTER_TYPE_NAME_random_close_or_extended_family: "a Random Family Member"
 RANDOM_DESTINY_CHARACTER_TYPE_NAME_random_dynasty_member: "a Random Dynasty Member"
 RANDOM_DESTINY_CHARACTER_TYPE_NAME_random_adventurer: "a Random New Adventurer"
 RANDOM_DESTINY_CHARACTER_TYPE_NAME_random_landed: "a Random Ruler"
 RANDOM_DESTINY_CHARACTER_TYPE_TOOLTIP_random_landed_child: "Click to select a Random Landed Child: a #V child#! of your previous character who is a [ruler|E] and part of the [GetPlayer.GetDynasty.GetBaseName] [dynasty|E].\n"
 RANDOM_DESTINY_CHARACTER_TYPE_TOOLTIP_random_descendant: "Click to select a Random Descendant: a #V child#!, #V grandchild#!, or #V great-grandchild#! of your previous character who is part of the [GetPlayer.GetDynasty.GetBaseName] [dynasty|E].\n\n$RANDOM_DESTINY_CHARACTER_TYPE_TOOLTIP_dlc_boilerplate$$RANDOM_DESTINY_CHARACTER_TYPE_TOOLTIP_boilerplate$"
 RANDOM_DESTINY_CHARACTER_TYPE_TOOLTIP_random_close_family: "Click to select a random [close_family|E] member of your previous character who is part of the [GetPlayer.GetDynasty.GetBaseName] [dynasty|E].\n\n$RANDOM_DESTINY_CHARACTER_TYPE_TOOLTIP_dlc_boilerplate$$RANDOM_DESTINY_CHARACTER_TYPE_TOOLTIP_boilerplate$"
 RANDOM_DESTINY_CHARACTER_TYPE_TOOLTIP_random_close_or_extended_family: "Click to select a random [close_family|E] or [extended_family|E] member of your previous character who is part of the [GetPlayer.GetDynasty.GetBaseName] [dynasty|E].\n\n$RANDOM_DESTINY_CHARACTER_TYPE_TOOLTIP_dlc_boilerplate$$RANDOM_DESTINY_CHARACTER_TYPE_TOOLTIP_boilerplate$"
 RANDOM_DESTINY_CHARACTER_TYPE_TOOLTIP_random_dynasty_member: "Click to select a random member of the [GetPlayer.GetDynasty.GetBaseName] [dynasty|E].\n\n$RANDOM_DESTINY_CHARACTER_TYPE_TOOLTIP_dlc_boilerplate$$RANDOM_DESTINY_CHARACTER_TYPE_TOOLTIP_boilerplate$"
 RANDOM_DESTINY_CHARACTER_TYPE_TOOLTIP_random_adventurer: "Click to select a random member of the [GetPlayer.GetDynasty.GetBaseName] [dynasty|E] which either is, or will become, an [adventurer|E].\n\n$RANDOM_DESTINY_CHARACTER_TYPE_TOOLTIP_boilerplate$"
 RANDOM_DESTINY_CHARACTER_TYPE_TOOLTIP_random_landed: "Click to select a random member of the [GetPlayer.GetDynasty.GetBaseName] [dynasty|E] which is a [landed|E] [ruler|E].\n\n$RANDOM_DESTINY_CHARACTER_TYPE_TOOLTIP_boilerplate$"
 RANDOM_DESTINY_CHARACTER_TYPE_TOOLTIP_dlc_boilerplate: "#weak [SelectLocalization( HasDlcFeature( 'landless_playable' ), 'RANDOM_DESTINY_CHARACTER_TYPE_TOOLTIP_boilerplate_adventurer', 'blank_line' )]#!"
 RANDOM_DESTINY_CHARACTER_TYPE_TOOLTIP_boilerplate: "#weak The difficulty of the randomly selected character will not exceed $extremely_hard_difficult$.#!"
 RANDOM_DESTINY_CHARACTER_TYPE_TOOLTIP_boilerplate_adventurer: "The chance to become an [adventurer|E] is roughly #V 50%#!\n\n"
 SUCCESSION_EVENT_WINDOW_RANDOM_CLOSE: "Continue as [SuccessionEventWindow.GetSelectedDestinyCharacter.GetTypeName]"
 SUCCESSION_EVENT_WINDOW_RANDOM_DESTINY: "Select Random Destiny"
 SUCCESSION_EVENT_WINDOW_RANDOM_DESTINY_HEADER: "#T Let Fate Decide...#!"
 SUCCESSION_EVENT_WINDOW_RANDOM_DESTINY_TT: "#T Select a Random Destiny#!\nClick here to choose a random character from one of several categories."
 SUCCESSION_IS_FAVORITE_CHILD_TT: "Is your [favorite_child|E]"

 SUCCESSION_EVENT_WINDOW_CANCEL_SELECT_DESTINY: "Back"
 SUCCESSION_EVENT_WINDOW_CANCEL_SELECT_DESTINY_TT: "#T Select your Destiny\n#!Cancel selecting a character and return to your normal heir."

#Variable loc for lamp
 succession_heir_throne: "ascends to the throne"
 succession_heir_leader: "steps forward as leader"

 #Nicknames
 SUCCESSION_EVENT_WINDOW_NICKNAME: " Known in life as [ROOT.Char.GetNickname]."
