﻿#############################################
###   Scripted Localization for German Loc ##
####           BY Kai Bagehorn            ###
#############################################
#
#DE_1_HandHands = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = { has_trait = maimed }
#		localization_key = CustomLoc_DE_1_handhands_hand
#	}
#
#	text = {
#		trigger = {
#			NOT = { has_trait = maimed }
#		}
#		localization_key = CustomLoc_DE_1_handhands_hands
#		fallback = yes
#	}
#}
#
#DE_2_HandHands = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = { has_trait = maimed }
#		localization_key = CustomLoc_DE_2_handhands_hand
#	}
#
#	text = {
#		trigger = {
#			NOT = { has_trait = maimed }
#		}
#		localization_key = CustomLoc_DE_2_handhands_hands
#		fallback = yes
#	}
#}
#
#DE_1_ArmArms = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = { has_trait = maimed }
#		localization_key = CustomLoc_DE_1_armarms_arm
#	}
#
#	text = {
#		trigger = {
#			NOT = { has_trait = maimed }
#		}
#		localization_key = CustomLoc_DE_1_armarms_arms
#		fallback = yes
#	}
#}
#
#DE_2_ArmArms = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = { has_trait = maimed }
#		localization_key = CustomLoc_DE_2_armarms_arm
#	}
#
#	text = {
#		trigger = {
#			NOT = { has_trait = maimed }
#		}
#		localization_key = CustomLoc_DE_2_armarms_arms
#		fallback = yes
#	}
#}
#
#DE_3_ArmArms = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = { has_trait = maimed }
#		localization_key = CustomLoc_DE_3_armarms_arm
#	}
#
#	text = {
#		trigger = {
#			NOT = { has_trait = maimed }
#		}
#		localization_key = CustomLoc_DE_3_armarms_arms
#		fallback = yes
#	}
#}
#
#DE_1_EyeEyes = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = { has_trait = one_eyed }
#		localization_key = CustomLoc_DE_1_eyeeyes_eye
#	}
#
#	text = {
#		trigger = {
#			NOT = { has_trait = one_eyed }
#		}
#		localization_key = CustomLoc_DE_1_eyeeyes_eyes
#		fallback = yes
#	}
#}
#
#DE_2_EyeEyes = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = { has_trait = one_eyed }
#		localization_key = CustomLoc_DE_2_eyeeyes_eye
#	}
#
#	text = {
#		trigger = {
#			NOT = { has_trait = one_eyed }
#		}
#		localization_key = CustomLoc_DE_2_eyeeyes_eyes
#		fallback = yes
#	}
#}
#
#DE_3_EyeEyes = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = { has_trait = one_eyed }
#		localization_key = CustomLoc_DE_3_eyeeyes_eye
#	}
#
#	text = {
#		trigger = {
#			NOT = { has_trait = one_eyed }
#		}
#		localization_key = CustomLoc_DE_3_eyeeyes_eyes
#		fallback = yes
#	}
#}
#
#DE_4_EyeEyes = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = { has_trait = one_eyed }
#		localization_key = CustomLoc_DE_4_eyeeyes_eye
#	}
#
#	text = {
#		trigger = {
#			NOT = { has_trait = one_eyed }
#		}
#		localization_key = CustomLoc_DE_4_eyeeyes_eyes
#		fallback = yes
#	}
#}
#
#DE_5_EyeEyes = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = { has_trait = one_eyed }
#		localization_key = CustomLoc_DE_5_eyeeyes_eye
#	}
#
#	text = {
#		trigger = {
#			NOT = { has_trait = one_eyed }
#		}
#		localization_key = CustomLoc_DE_5_eyeeyes_eyes
#		fallback = yes
#	}
#}
#
#DE_1_MaskFace = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = { has_trait = disfigured }
#		localization_key = CustomLoc_DE_1_maskface_mask
#	}
#
#	text = {
#		trigger = {
#			NOT = { has_trait = disfigured }
#		}
#		localization_key = CustomLoc_DE_1_maskface_face
#		fallback = yes
#	}
#}
#
#DE_2_MaskFace = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = { has_trait = disfigured }
#		localization_key = CustomLoc_DE_2_maskface_mask
#	}
#
#	text = {
#		trigger = {
#			NOT = { has_trait = disfigured }
#		}
#		localization_key = CustomLoc_DE_2_maskface_face
#		fallback = yes
#	}
#}
#
#DE_3_MaskFace = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = { has_trait = disfigured }
#		localization_key = CustomLoc_DE_3_maskface_mask
#	}
#
#	text = {
#		trigger = {
#			NOT = { has_trait = disfigured }
#		}
#		localization_key = CustomLoc_DE_3_maskface_face
#		fallback = yes
#	}
#}
#
#DE_4_MaskFace = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = { has_trait = disfigured }
#		localization_key = CustomLoc_DE_4_maskface_mask
#	}
#
#	text = {
#		trigger = {
#			NOT = { has_trait = disfigured }
#		}
#		localization_key = CustomLoc_DE_4_maskface_face
#		fallback = yes
#	}
#}
#
#DE_5_MaskFace = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = { has_trait = disfigured }
#		localization_key = CustomLoc_DE_5_maskface_mask
#	}
#
#	text = {
#		trigger = {
#			NOT = { has_trait = disfigured }
#		}
#		localization_key = CustomLoc_DE_5_maskface_face
#		fallback = yes
#	}
#}
#
#DE_6_MaskFace = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = { has_trait = disfigured }
#		localization_key = CustomLoc_DE_6_maskface_mask
#	}
#
#	text = {
#		trigger = {
#			NOT = { has_trait = disfigured }
#		}
#		localization_key = CustomLoc_DE_6_maskface_face
#		fallback = yes
#	}
#}
#
#DE_7_MaskFace = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = { has_trait = disfigured }
#		localization_key = CustomLoc_DE_7_maskface_mask
#	}
#
#	text = {
#		trigger = {
#			NOT = { has_trait = disfigured }
#		}
#		localization_key = CustomLoc_DE_7_maskface_face
#		fallback = yes
#	}
#}
#
#DE_8_MaskFace = {
#	log_loc_errors = no
#	type = character
#
#	text = {
#		trigger = { has_trait = disfigured }
#		localization_key = CustomLoc_DE_8_maskface_mask
#	}
#
#	text = {
#		trigger = {
#			NOT = { has_trait = disfigured }
#		}
#		localization_key = CustomLoc_DE_8_maskface_face
#		fallback = yes
#	}
#}