﻿can_excavate_trigger = {
	NOR = {
		has_trait = wounded_2
		has_trait = wounded_3
		has_trait = infirm
		has_trait = maimed
		has_trait = blind
	}
	has_contagious_deadly_disease_trigger = no
}

is_valid_excavation_site = {
	OR = {
		terrain = tells
		has_special_building_slot = yes
	}
}